Icon | Name | Description |
---|---|---|
Razor Dance | Tier: 1 Blades will periodically appear and fly at you, applying Corrupted Blood on Hit Shrapnel and shards abound. | |
Razor Dance II | Tier: 2 Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit Relentless assault. | |
Razor Dance III | Tier: 3 Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit Be torn to shreds. | |
Razor Dance IV | Tier: 4 Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground To shreds. |
Razor Dance is a debuff of the Ultimatum. Currently it can only be found in the Trials of Chaos.
Icon | Name | Failure Rate (Level 2-72) |
Failure Rate (Level 73-77) |
Failure Rate (Level 78+) |
Stats |
---|---|---|---|---|---|
Razor Dance | 6.89% | 5.61% | 4.31% | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Razor Dance II | 5.01% | 4.68% | 3.78% | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Razor Dance III | 6.99% | 7.68% | 7.27% | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit |
PoE 3.14.1 changes: Re-enabled the Razor Dance Ultimatum modifier.
April 22th, 2021: The Razor Dance Ultimatum Modifier is not currently enabled. GGG is working on fixing up some issues found at the last minute prior to Ultimatum's launch that required them to temporarily disable this modifier. As it is required for Ultimatum challenges, PoE will enable this modifier as soon as it is fixed and tested.
Icon | Name | Failure Rate (Level 2-72) |
Failure Rate (Level 73-77) |
Failure Rate (Level 78+) |
Stats |
---|---|---|---|---|---|
Ailment and Curse Reflection | 17.01% | 14.87% | 12.99% | Curses and Non-damaging Ailments you apply are Reflected | |
Blistering Cold | 7.73% | 6.40% | 5.63% | Frozen pustules will periodically appear and explode when you approach | |
Blistering Cold II | 7.53% | 7.18% | 6.47% | Many frozen pustules will periodically appear and rapidly explode when you approach | |
Blistering Cold III | 12.05% | 12.17% | 11.39% | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach | |
Bonus Chaos Damage | 15.18% | 16.36% | 13.30% | Monsters deal 30% of Physical Damage Added as Chaos Damage | |
Buffs Expire Faster | 13.23% | 13.81% | 12.62% | Buffs expire three times faster on players | |
Choking Miasma | 7.63% | 6.14% | 5.20% | A cloud that deals Chaos Damage over Time will follow you | |
Choking Miasma II | 6.35% | 5.91% | 4.83% | A large cloud that deals Chaos Damage over Time will follow you | |
Choking Miasma III | 9.06% | 9.21% | 8.24% | A large and fast cloud that deals Chaos Damage over Time will follow you | |
Escalating Damage Taken | 18.88% | 21.76% | 20.16% | For the remainder of the encounter, damage taken will slowly increase by 1% per second, up to 50% | |
Escalating Monster Speed | 15.11% | 14.79% | 12.67% | All Monsters gain 2.5% increased attack, cast, and movement speed per second they are alive, up to 50% | |
Hindering Flasks | 15.45% | 13.28% | 9.24% | Using a Flask Hinders you by 50% for 4 seconds | |
Less Cooldown recovery | 15.94% | 17.49% | 17.02% | Cooldowns take five times longer to recharge | |
Lessened Reach | 15.70% | 16.25% | 14.78% | Players have 50% less Area of Effect and Projectile Speed | |
Lightning Damage from Mana Costs | 11.72% | N/A | N/A | Take 50% of Mana costs as Lightning Damage | |
Lightning Damage from Mana Costs II | 10.98% | N/A | N/A | Take 200% of Mana costs as Lightning Damage | |
Lightning Damage from Mana Costs III | 13.54% | 12.14% | 11.08% | Take 1000% of Mana costs as Lightning Damage | |
Limited Arena | 9.82% | 10.14% | 8.91% | The encounter area will be much smaller | |
Limited Flasks | 18.02% | 21.12% | 23.37% | Using a Flask removes any existing Flask effects | |
Occasional Impotence | 16.62% | 18.56% | 17.51% | You and your Minions deal no damage for 2 seconds every 8 seconds | |
Raging Dead | 8.71% | 6.64% | 6.23% | Skulls will appear that spit Fire if you remain near them | |
Raging Dead II | 7.07% | 6.52% | 6.35% | Many skulls will appear that spit Fire if you remain near them | |
Raging Dead III | 15.11% | 14.05% | 14.07% | Many skulls will appear that pursue you and spit Fire when near you | |
Random Projectiles | 15.21% | 15.11% | 13.41% | Your Projectiles fly in random directions Monsters fire additional Projectiles | |
Razor Dance | 6.89% | 5.61% | 4.31% | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Razor Dance II | 5.01% | 4.68% | 3.78% | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Razor Dance III | 6.99% | 7.68% | 7.27% | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
Reduced Recovery | 13.09% | 12.95% | 11.46% | 30% Reduced Life, Mana, and Energy Shield Recovery Rate | |
Restless Ground | 8.85% | 7.15% | 5.76% | Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
Restless Ground II | 8.99% | 8.93% | 7.16% | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms | |
Restless Ground III | 12.02% | 12.65% | 9.94% | Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms Fail on reaching 7 Ruin | |
Ruin | 7.17% | 5.98% | 4.91% | A Monster type will apply Ruin with its special ability Fail on reaching 7 Ruin | |
Ruin II | 5.06% | 5.01% | 4.04% | A Monster type will apply double Ruin with its special ability Fail on reaching 7 Ruin | |
Ruin III | 11.06% | 11.22% | 9.68% | Two Monster types will apply double Ruin with their special abilities Fail on reaching 7 Ruin | |
Siphoned Charges | 17.40% | 15.93% | 14.16% | Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit | |
Stalking Ruin | 8.87% | 6.41% | 5.23% | An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks Fail on reaching 7 Ruin | |
Stalking Ruin II | 6.80% | 5.13% | 4.20% | An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells Fail on reaching 7 Ruin | |
Stalking Ruin III | 12.13% | 9.96% | 8.85% | An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells Fail on reaching 7 Ruin | |
Stormcaller Runes | 8.19% | 7.85% | 7.92% | Runes will appear that will call deadly Lightning storms if you remain in them | |
Stormcaller Runes II | 8.17% | 10.70% | 12.48% | Large runes will appear that will call deadly Lightning storms if you remain in them | |
Stormcaller Runes III | 13.37% | 18.05% | 20.17% | Many large runes will appear that will call deadly Lightning storms if you remain in them | |
Totem of Costly Might | 14.82% | 13.81% | 12.13% | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second | |
Totem of Costly Potency | 15.84% | 14.45% | 12.62% | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second | |
Treacherous Auras | 13.20% | 12.93% | 11.83% | Your Auras that affect Allies also affect Enemies | |
Unlucky Criticals | N/A | 13.02% | 11.48% | Your Critical Strike Chance is Unlucky |