Flesh Sculptor PoE

Flesh Sculptor is a mini-boss in PoE Heist. The location of the Flesh Sculptor is random in Heist contract rooms. Playing more contracts and you can find him easily.

Note: in The Lunaris Temple Level 2(Act 3), there is also a Flesh Sculptor monster. However, that one is not for Heist challenges. You must complete the Heist challenge in the Heist Contracts.

PoE Heist Unique Monsters Challenges

Location: random. It is quite easy to find them in the Contract rooms. you can buy contracts from Whakano, the Barber. He sells Contracts whose item level one larger than your character level.

Playing more contracts, it is easy to find Flesh Sculptor and other unique monsters.

Tips: since it is difficult to escape from a Heist, it is recommended to buy Contracts firstly, next upgrade your character, then play the contract. I always prepare a Heist when my character level is at least five levels higher than the contract’s area level. You can complete the Flesh Sculptor challenge easily.

Flesh Sculptor Rarity: Unique

SpectreY
AreaThe Eternal Laboratory, The Lunaris Temple Level 2, Memory Void, Poorjoy"s Asylum, Fragmented Memory
Mod
stance movement speed +% final [112]
Tagscaster, cursing_monster, fire_affinity, has_wand, human, humanoid, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, very_slow_movement
  • Life: 96%
  • Energy Shield From Life: 50%
  • Ailment Threshold: 96%
  • Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 0) (Resists Chaos: 75)
  • Damage: 120%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 40
  • Attack Time: 1.995 Second
  • Damage Spread: ±20%
  • Experience: 120%
  • Model Size: 85%
  • Type: AxisExperimenter

Flesh Sculptor PoE

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 33,883
  • Armour: 16,265
  • Evasion: 8,120
  • Energy Shield: 8,133
  • Damage: 1,144
  • Accuracy: 538
  • Attack Time: 1.995
  • Experience: 15,900
  • Ailment Threshold: 33,883
  • Chill: 107
  • Shock: 107
  • Brittle: 606
  • Scorch: 107
  • Sap: 296

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 915–1373
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AxisEnfeeble


Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Enfeeble
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 Second
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Base duration is 5 seconds
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage
active skill area of effect radius +% final [42]

MonsterProjectileWeakness


Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Sniper"s Mark
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 12 Second
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
Base duration is 6 seconds
Cursed enemies take 34% increased Damage from Projectile Hits
Projectiles which Hit Cursed Enemies Split towards 3 additional targets
active skill area of effect radius +% final [42]

MonsterDetonateDeadExperimenter


Area, Damage, Triggerable
Cooldown Time: 2 Second
Deals 132.7 to 199.1 Fire Damage
Base duration is 1.5 seconds
Base secondary duration is 0.5 seconds
Explosion deals base Fire Damage equal to 1% of the corpse"s Maximum Life
Causes 1 Burst
is area damage [1]
spell maximum action distance +% [-45]

Level 83

  • Life: 30,736
  • Armour: 15,319
  • Evasion: 7,860
  • Energy Shield: 7,660
  • Damage: 1,080
  • Accuracy: 518
  • Attack Time: 1.995
  • Experience: 15,758
  • Ailment Threshold: 30,736
  • Chill: 97
  • Shock: 97
  • Brittle: 550
  • Scorch: 97
  • Sap: 269

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 864–1297
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

AxisEnfeeble


Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Enfeeble
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 10 Second
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Base duration is 5 seconds
Cursed enemies have 40% reduced Accuracy Rating
Cursed Normal or Magic enemies deal 40% less Damage
Cursed Rare or Unique enemies deal 15% less Damage
active skill area of effect radius +% final [42]

MonsterProjectileWeakness


Spell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark
Sniper"s Mark
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 12 Second
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
Base duration is 6 seconds
Cursed enemies take 34% increased Damage from Projectile Hits
Projectiles which Hit Cursed Enemies Split towards 3 additional targets
active skill area of effect radius +% final [42]

MonsterDetonateDeadExperimenter


Area, Damage, Triggerable
Cooldown Time: 2 Second
Deals 129.5 to 194.2 Fire Damage
Base duration is 1.5 seconds
Base secondary duration is 0.5 seconds
Explosion deals base Fire Damage equal to 1% of the corpse"s Maximum Life
Causes 1 Burst
is area damage [1]
spell maximum action distance +% [-45]

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