Flesh Sculptor is a mini-boss in PoE Heist. The location of the Flesh Sculptor is random in Heist contract rooms. Playing more contracts and you can find him easily.
Note: in The Lunaris Temple Level 2(Act 3), there is also a Flesh Sculptor monster. However, that one is not for Heist challenges. You must complete the Heist challenge in the Heist Contracts.
Location: random. It is quite easy to find them in the Contract rooms. you can buy contracts from Whakano, the Barber. He sells Contracts whose item level one larger than your character level.
Playing more contracts, it is easy to find Flesh Sculptor and other unique monsters.
Tips: since it is difficult to escape from a Heist, it is recommended to buy Contracts firstly, next upgrade your character, then play the contract. I always prepare a Heist when my character level is at least five levels higher than the contract’s area level. You can complete the Flesh Sculptor challenge easily.
Spectre | Y |
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Area | The Eternal Laboratory, The Lunaris Temple Level 2, Memory Void, Poorjoy"s Asylum, Fragmented Memory |
Mod | stance movement speed +% final [112] |
Tags | caster, cursing_monster, fire_affinity, has_wand, human, humanoid, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 915–1373 Critical Strike Chance: 5% Attack Time: 1.995 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | AxisEnfeebleSpell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex Enfeeble Critical Strike Chance: 0% Cast Time: 0.5 Second Cooldown Time: 10 Second Curses all targets in an area, reducing their accuracy and making them deal less damage. Base duration is 5 seconds Cursed enemies have 40% reduced Accuracy Rating Cursed Normal or Magic enemies deal 40% less Damage Cursed Rare or Unique enemies deal 15% less Damage active skill area of effect radius +% final [42] |
MonsterProjectileWeaknessSpell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark Sniper"s Mark Critical Strike Chance: 0% Cast Time: 0.5 Second Cooldown Time: 12 Second Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time. Base duration is 6 seconds Cursed enemies take 34% increased Damage from Projectile Hits Projectiles which Hit Cursed Enemies Split towards 3 additional targets active skill area of effect radius +% final [42] | MonsterDetonateDeadExperimenterArea, Damage, Triggerable Cooldown Time: 2 Second Deals 132.7 to 199.1 Fire Damage Base duration is 1.5 seconds Base secondary duration is 0.5 seconds Explosion deals base Fire Damage equal to 1% of the corpse"s Maximum Life Causes 1 Burst is area damage [1] spell maximum action distance +% [-45] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 864–1297 Critical Strike Chance: 5% Attack Time: 1.995 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | AxisEnfeebleSpell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex Enfeeble Critical Strike Chance: 0% Cast Time: 0.5 Second Cooldown Time: 10 Second Curses all targets in an area, reducing their accuracy and making them deal less damage. Base duration is 5 seconds Cursed enemies have 40% reduced Accuracy Rating Cursed Normal or Magic enemies deal 40% less Damage Cursed Rare or Unique enemies deal 15% less Damage active skill area of effect radius +% final [42] |
MonsterProjectileWeaknessSpell, Trappable, Totemable, Mineable, Multicastable, Triggerable, AppliesCurse, CanRapidFire, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark Sniper"s Mark Critical Strike Chance: 0% Cast Time: 0.5 Second Cooldown Time: 12 Second Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time. Base duration is 6 seconds Cursed enemies take 34% increased Damage from Projectile Hits Projectiles which Hit Cursed Enemies Split towards 3 additional targets active skill area of effect radius +% final [42] | MonsterDetonateDeadExperimenterArea, Damage, Triggerable Cooldown Time: 2 Second Deals 129.5 to 194.2 Fire Damage Base duration is 1.5 seconds Base secondary duration is 0.5 seconds Explosion deals base Fire Damage equal to 1% of the corpse"s Maximum Life Causes 1 Burst is area damage [1] spell maximum action distance +% [-45] |