Head Enforcer PoE

Head Enforcer is a mini-boss in PoE Heist. The location of the Head Enforcer is random in Heist contract rooms. Playing more contracts and you can find him easily.

1. PoE Heist Unique Monsters Challenges

Location: random. It is quite easy to find them in the Contract rooms. you can buy contracts from Whakano, the Barber. He sells Contracts whose item level one larger than your character level.

Playing more contracts, it is easy to find Head Enforcer and other unique monsters.

Tips: since it is difficult to escape from a Heist, it is recommended to buy Contracts firstly, next upgrade your character, then play the contract. I always prepare a Heist when my character level is at least five levels higher than the contract’s area level. You can complete the Head Enforcer challenge easily.

Head Enforcer Rarity: Unique

SpectreN
Mod20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits

stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, military, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_slow_movement
  • Life: 1400%
  • Armour: +100%
  • Ailment Threshold: 504%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 160%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 18
  • Attack Time: 1.56 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 138%
  • Type: HeistMilitaryMelee1Miniboss

Head Enforcer PoE

Buy PoE Currency Cheap

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 494,131
  • Armour: 32,530
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 1,525
  • Accuracy: 538
  • Attack Time: 1.56
  • Experience: 26,500
  • Ailment Threshold: 177,887
  • Chill: 562
  • Shock: 562
  • Brittle: 3,182
  • Scorch: 562
  • Sap: 1,554

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


WalkEmergeHeistGuard


walk emerge distance [200]

EASHeistMilitaryMinibossFireCloneWall


Cooldown Time: 8 Second
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

HeistMilitaryMinibossFlameWallGroundInner


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1460 Base Fire Damage per second
Base duration is 1.75 seconds
active skill area of effect radius +% final [-70]

HeistMilitaryMinibossFlameWallGroundOuter


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1460 Base Fire Damage per second
Base duration is 1 seconds
active skill area of effect radius +% final [-70]

HeistMilitaryMinibossFlameWallGroundCenter


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1460 Base Fire Damage per second
Base duration is 2.5 seconds
active skill area of effect radius +% final [-70]

GAHeistMilitaryMinibossBounce


Triggerable, Attack
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Knocks Enemies Back on Hit
Stuns Enemies
is area damage [1]

EASHeistMilitaryMinibossProjCleave


Cooldown Time: 8 Second

MPWHeistMilitaryMinibossProjCleave


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.56 Second
Deals 50% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]

GAHeistMilitaryMinibossCleave


Triggerable, Attack
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.56 Second
Deals 75% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]

GAHeistMilitaryMinibossFireThrust


Triggerable, Attack
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Cooldown Time: 7 Second
Deals 60% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [15]

GAHeistTemplarShieldBashMiniboss


Triggerable, Channel
Knocks Enemies Back on Hit
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
Stuns Enemies
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]

HeistMilitaryMinibossShieldCharge


Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Cooldown Time: 12 Second
Charges at an enemy, bashing it with the character"s shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
50% reduced Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]
 

Level 82

  • Life: 399,861
  • Armour: 28,850
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 1,361
  • Accuracy: 499
  • Attack Time: 1.56
  • Experience: 26,012
  • Ailment Threshold: 143,950
  • Chill: 455
  • Shock: 455
  • Brittle: 2,575
  • Scorch: 455
  • Sap: 1,258

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


WalkEmergeHeistGuard


walk emerge distance [200]

EASHeistMilitaryMinibossFireCloneWall


Cooldown Time: 8 Second
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

HeistMilitaryMinibossFlameWallGroundInner


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1321.1 Base Fire Damage per second
Base duration is 1.75 seconds
active skill area of effect radius +% final [-70]

HeistMilitaryMinibossFlameWallGroundOuter


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1321.1 Base Fire Damage per second
Base duration is 1 seconds
active skill area of effect radius +% final [-70]

HeistMilitaryMinibossFlameWallGroundCenter


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1321.1 Base Fire Damage per second
Base duration is 2.5 seconds
active skill area of effect radius +% final [-70]

GAHeistMilitaryMinibossBounce


Triggerable, Attack
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Knocks Enemies Back on Hit
Stuns Enemies
is area damage [1]

EASHeistMilitaryMinibossProjCleave


Cooldown Time: 8 Second

MPWHeistMilitaryMinibossProjCleave


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.56 Second
Deals 50% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]

GAHeistMilitaryMinibossCleave


Triggerable, Attack
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.56 Second
Deals 75% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]

GAHeistMilitaryMinibossFireThrust


Triggerable, Attack
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Cooldown Time: 7 Second
Deals 1% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [15]

GAHeistTemplarShieldBashMiniboss


Triggerable, Channel
Knocks Enemies Back on Hit
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
Stuns Enemies
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]

HeistMilitaryMinibossShieldCharge


Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Cooldown Time: 12 Second
Charges at an enemy, bashing it with the character"s shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
50% reduced Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]
 

Level 78

  • Life: 255,333
  • Armour: 22,656
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 1,080
  • Accuracy: 428
  • Attack Time: 1.56
  • Experience: 24,754
  • Ailment Threshold: 91,920
  • Chill: 291
  • Shock: 291
  • Brittle: 1,644
  • Scorch: 291
  • Sap: 803

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


WalkEmergeHeistGuard


walk emerge distance [200]

EASHeistMilitaryMinibossFireCloneWall


Cooldown Time: 8 Second
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

HeistMilitaryMinibossFlameWallGroundInner


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1080 Base Fire Damage per second
Base duration is 1.75 seconds
active skill area of effect radius +% final [-70]

HeistMilitaryMinibossFlameWallGroundOuter


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1080 Base Fire Damage per second
Base duration is 1 seconds
active skill area of effect radius +% final [-70]

HeistMilitaryMinibossFlameWallGroundCenter


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1080 Base Fire Damage per second
Base duration is 2.5 seconds
active skill area of effect radius +% final [-70]

GAHeistMilitaryMinibossBounce


Triggerable, Attack
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Knocks Enemies Back on Hit
Stuns Enemies
is area damage [1]

EASHeistMilitaryMinibossProjCleave


Cooldown Time: 8 Second

MPWHeistMilitaryMinibossProjCleave


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.56 Second
Deals 50% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]

GAHeistMilitaryMinibossCleave


Triggerable, Attack
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.56 Second
Deals 75% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]

GAHeistMilitaryMinibossFireThrust


Triggerable, Attack
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Cooldown Time: 7 Second
Deals 1% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [15]

GAHeistTemplarShieldBashMiniboss


Triggerable, Channel
Knocks Enemies Back on Hit
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
Stuns Enemies
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]

HeistMilitaryMinibossShieldCharge


Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Cooldown Time: 12 Second
Charges at an enemy, bashing it with the character"s shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
50% reduced Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]
 

Level 73

  • Life: 151,934
  • Armour: 16,696
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 806
  • Accuracy: 352
  • Attack Time: 1.56
  • Experience: 22,776
  • Ailment Threshold: 54,696
  • Chill: 173
  • Shock: 173
  • Brittle: 978
  • Scorch: 173
  • Sap: 478

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


WalkEmergeHeistGuard


walk emerge distance [200]

EASHeistMilitaryMinibossFireCloneWall


Cooldown Time: 8 Second
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

HeistMilitaryMinibossFlameWallGroundInner


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 837.2 Base Fire Damage per second
Base duration is 1.75 seconds
active skill area of effect radius +% final [-70]

HeistMilitaryMinibossFlameWallGroundOuter


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 837.2 Base Fire Damage per second
Base duration is 1 seconds
active skill area of effect radius +% final [-70]

HeistMilitaryMinibossFlameWallGroundCenter


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 837.2 Base Fire Damage per second
Base duration is 2.5 seconds
active skill area of effect radius +% final [-70]

GAHeistMilitaryMinibossBounce


Triggerable, Attack
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Knocks Enemies Back on Hit
Stuns Enemies
is area damage [1]

EASHeistMilitaryMinibossProjCleave


Cooldown Time: 8 Second

MPWHeistMilitaryMinibossProjCleave


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.56 Second
Deals 50% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]

GAHeistMilitaryMinibossCleave


Triggerable, Attack
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.56 Second
Deals 75% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]

GAHeistMilitaryMinibossFireThrust


Triggerable, Attack
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Cooldown Time: 7 Second
Deals 1% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [15]

GAHeistTemplarShieldBashMiniboss


Triggerable, Channel
Knocks Enemies Back on Hit
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
Stuns Enemies
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]

HeistMilitaryMinibossShieldCharge


Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Cooldown Time: 12 Second
Charges at an enemy, bashing it with the character"s shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
50% reduced Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]
 

Level 68

  • Life: 90,067
  • Armour: 12,254
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 598
  • Accuracy: 290
  • Attack Time: 1.56
  • Experience: 20,510
  • Ailment Threshold: 32,424
  • Chill: 103
  • Shock: 103
  • Brittle: 580
  • Scorch: 103
  • Sap: 283

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

HeistMilitaryMelee


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

DoLiterallyNothing


WalkEmergeHeistGuard


walk emerge distance [200]

EASHeistMilitaryMinibossFireCloneWall


Cooldown Time: 8 Second
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

HeistMilitaryMinibossFlameWallGroundInner


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 646.5 Base Fire Damage per second
Base duration is 1.75 seconds
active skill area of effect radius +% final [-70]

HeistMilitaryMinibossFlameWallGroundOuter


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 646.5 Base Fire Damage per second
Base duration is 1 seconds
active skill area of effect radius +% final [-70]

HeistMilitaryMinibossFlameWallGroundCenter


Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 646.5 Base Fire Damage per second
Base duration is 2.5 seconds
active skill area of effect radius +% final [-70]

GAHeistMilitaryMinibossBounce


Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Knocks Enemies Back on Hit
Stuns Enemies
is area damage [1]

EASHeistMilitaryMinibossProjCleave


Cooldown Time: 8 Second

MPWHeistMilitaryMinibossProjCleave


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.56 Second
Deals 50% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]

GAHeistMilitaryMinibossCleave


Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.56 Second
Deals 75% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]

GAHeistMilitaryMinibossFireThrust


Triggerable, Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Cooldown Time: 7 Second
Deals 1% more Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [15]

GAHeistTemplarShieldBashMiniboss


Triggerable, Channel
Knocks Enemies Back on Hit
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
Stuns Enemies
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]

HeistMilitaryMinibossShieldCharge


Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Cooldown Time: 12 Second
Charges at an enemy, bashing it with the character"s shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
50% reduced Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]
 

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