Head Enforcer is a mini-boss in PoE Heist. The location of the Head Enforcer is random in Heist contract rooms. Playing more contracts and you can find him easily.
Location: random. It is quite easy to find them in the Contract rooms. you can buy contracts from Whakano, the Barber. He sells Contracts whose item level one larger than your character level.
Playing more contracts, it is easy to find Head Enforcer and other unique monsters.
Tips: since it is difficult to escape from a Heist, it is recommended to buy Contracts firstly, next upgrade your character, then play the contract. I always prepare a Heist when my character level is at least five levels higher than the contract’s area level. You can complete the Head Enforcer challenge easily.
Spectre | N |
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Mod | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits stance movement speed +% final [-64] stance movement speed +% final [-18] stance movement speed +% final [-50] |
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, military, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_slow_movement |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
HeistMilitaryMeleeAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 1220–1830 Critical Strike Chance: 5% Attack Time: 1.56 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] | DoLiterallyNothing |
WalkEmergeHeistGuardwalk emerge distance [200] | EASHeistMilitaryMinibossFireCloneWallCooldown Time: 8 Second skill cannot be interrupted [1] skill cannot be knocked back [1] skill cannot be stunned [1] |
HeistMilitaryMinibossFlameWallGroundInnerSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 1460 Base Fire Damage per second Base duration is 1.75 seconds active skill area of effect radius +% final [-70] | HeistMilitaryMinibossFlameWallGroundOuterSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 1460 Base Fire Damage per second Base duration is 1 seconds active skill area of effect radius +% final [-70] |
HeistMilitaryMinibossFlameWallGroundCenterSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 1460 Base Fire Damage per second Base duration is 2.5 seconds active skill area of effect radius +% final [-70] | GAHeistMilitaryMinibossBounceTriggerable, Attack Base Damage: 1220–1830 Critical Strike Chance: 5% Attack Time: 1.56 Second Knocks Enemies Back on Hit Stuns Enemies is area damage [1] |
EASHeistMilitaryMinibossProjCleaveCooldown Time: 8 Second | MPWHeistMilitaryMinibossProjCleaveAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 1220–1830 Critical Strike Chance: 5% Attack Damage: 150% Attack Time: 1.56 Second Deals 50% more Attack Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [122] projectile uses contact position [1] use scaled contact offset [1] |
GAHeistMilitaryMinibossCleaveTriggerable, Attack Base Damage: 1220–1830 Critical Strike Chance: 5% Attack Damage: 175% Attack Time: 1.56 Second Deals 75% more Attack Damage 50% of Physical Damage Converted to Fire Damage is area damage [1] | GAHeistMilitaryMinibossFireThrustTriggerable, Attack Base Damage: 1220–1830 Critical Strike Chance: 5% Attack Time: 1.56 Second Cooldown Time: 7 Second Deals 60% more Damage 50% of Physical Damage Converted to Fire Damage active skill area of effect radius +% final [100] cast time overrides attack duration [1] is area damage [1] main hand base maximum attack distance [15] |
GAHeistTemplarShieldBashMinibossTriggerable, Channel Knocks Enemies Back on Hit Deals 50% more Attack Damage 50% of Physical Damage Converted to Fire Damage 100% increased Knockback Distance Stuns Enemies active skill area of effect radius +% final [100] base knockback speed +% [100] cast time overrides attack duration [1] is area damage [1] | HeistMilitaryMinibossShieldChargeAttack, Melee, MeleeSingleTarget, Movement, Travel Shield Charge Base Damage: 1220–1830 Critical Strike Chance: 5% Attack Time: 1.56 Second Cooldown Time: 12 Second Charges at an enemy, bashing it with the character"s shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike. Never deal Critical Strikes 50% increased Stun Duration on enemies at Maximum charge distance 50% reduced Movement Speed ignores proximity shield [1] shield charge continue past target [0] shield charge extra distance [30] |
ChangeToStance1Heistskill cannot be interrupted [1] skill cannot be stunned [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
HeistMilitaryMeleeAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 1088–1633 Critical Strike Chance: 5% Attack Time: 1.56 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] | DoLiterallyNothing |
WalkEmergeHeistGuardwalk emerge distance [200] | EASHeistMilitaryMinibossFireCloneWallCooldown Time: 8 Second skill cannot be interrupted [1] skill cannot be knocked back [1] skill cannot be stunned [1] |
HeistMilitaryMinibossFlameWallGroundInnerSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 1321.1 Base Fire Damage per second Base duration is 1.75 seconds active skill area of effect radius +% final [-70] | HeistMilitaryMinibossFlameWallGroundOuterSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 1321.1 Base Fire Damage per second Base duration is 1 seconds active skill area of effect radius +% final [-70] |
HeistMilitaryMinibossFlameWallGroundCenterSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 1321.1 Base Fire Damage per second Base duration is 2.5 seconds active skill area of effect radius +% final [-70] | GAHeistMilitaryMinibossBounceTriggerable, Attack Base Damage: 1088–1633 Critical Strike Chance: 5% Attack Time: 1.56 Second Knocks Enemies Back on Hit Stuns Enemies is area damage [1] |
EASHeistMilitaryMinibossProjCleaveCooldown Time: 8 Second | MPWHeistMilitaryMinibossProjCleaveAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 1088–1633 Critical Strike Chance: 5% Attack Damage: 150% Attack Time: 1.56 Second Deals 50% more Attack Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [122] projectile uses contact position [1] use scaled contact offset [1] |
GAHeistMilitaryMinibossCleaveTriggerable, Attack Base Damage: 1088–1633 Critical Strike Chance: 5% Attack Damage: 175% Attack Time: 1.56 Second Deals 75% more Attack Damage 50% of Physical Damage Converted to Fire Damage is area damage [1] | GAHeistMilitaryMinibossFireThrustTriggerable, Attack Base Damage: 1088–1633 Critical Strike Chance: 5% Attack Time: 1.56 Second Cooldown Time: 7 Second Deals 1% more Damage 50% of Physical Damage Converted to Fire Damage active skill area of effect radius +% final [100] cast time overrides attack duration [1] is area damage [1] main hand base maximum attack distance [15] |
GAHeistTemplarShieldBashMinibossTriggerable, Channel Knocks Enemies Back on Hit Deals 50% more Attack Damage 50% of Physical Damage Converted to Fire Damage 100% increased Knockback Distance Stuns Enemies active skill area of effect radius +% final [100] base knockback speed +% [100] cast time overrides attack duration [1] is area damage [1] | HeistMilitaryMinibossShieldChargeAttack, Melee, MeleeSingleTarget, Movement, Travel Shield Charge Base Damage: 1088–1633 Critical Strike Chance: 5% Attack Time: 1.56 Second Cooldown Time: 12 Second Charges at an enemy, bashing it with the character"s shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike. Never deal Critical Strikes 50% increased Stun Duration on enemies at Maximum charge distance 50% reduced Movement Speed ignores proximity shield [1] shield charge continue past target [0] shield charge extra distance [30] |
ChangeToStance1Heistskill cannot be interrupted [1] skill cannot be stunned [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
HeistMilitaryMeleeAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 864–1296 Critical Strike Chance: 5% Attack Time: 1.56 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] | DoLiterallyNothing |
WalkEmergeHeistGuardwalk emerge distance [200] | EASHeistMilitaryMinibossFireCloneWallCooldown Time: 8 Second skill cannot be interrupted [1] skill cannot be knocked back [1] skill cannot be stunned [1] |
HeistMilitaryMinibossFlameWallGroundInnerSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 1080 Base Fire Damage per second Base duration is 1.75 seconds active skill area of effect radius +% final [-70] | HeistMilitaryMinibossFlameWallGroundOuterSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 1080 Base Fire Damage per second Base duration is 1 seconds active skill area of effect radius +% final [-70] |
HeistMilitaryMinibossFlameWallGroundCenterSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 1080 Base Fire Damage per second Base duration is 2.5 seconds active skill area of effect radius +% final [-70] | GAHeistMilitaryMinibossBounceTriggerable, Attack Base Damage: 864–1296 Critical Strike Chance: 5% Attack Time: 1.56 Second Knocks Enemies Back on Hit Stuns Enemies is area damage [1] |
EASHeistMilitaryMinibossProjCleaveCooldown Time: 8 Second | MPWHeistMilitaryMinibossProjCleaveAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 864–1296 Critical Strike Chance: 5% Attack Damage: 150% Attack Time: 1.56 Second Deals 50% more Attack Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [122] projectile uses contact position [1] use scaled contact offset [1] |
GAHeistMilitaryMinibossCleaveTriggerable, Attack Base Damage: 864–1296 Critical Strike Chance: 5% Attack Damage: 175% Attack Time: 1.56 Second Deals 75% more Attack Damage 50% of Physical Damage Converted to Fire Damage is area damage [1] | GAHeistMilitaryMinibossFireThrustTriggerable, Attack Base Damage: 864–1296 Critical Strike Chance: 5% Attack Time: 1.56 Second Cooldown Time: 7 Second Deals 1% more Damage 50% of Physical Damage Converted to Fire Damage active skill area of effect radius +% final [100] cast time overrides attack duration [1] is area damage [1] main hand base maximum attack distance [15] |
GAHeistTemplarShieldBashMinibossTriggerable, Channel Knocks Enemies Back on Hit Deals 50% more Attack Damage 50% of Physical Damage Converted to Fire Damage 100% increased Knockback Distance Stuns Enemies active skill area of effect radius +% final [100] base knockback speed +% [100] cast time overrides attack duration [1] is area damage [1] | HeistMilitaryMinibossShieldChargeAttack, Melee, MeleeSingleTarget, Movement, Travel Shield Charge Base Damage: 864–1296 Critical Strike Chance: 5% Attack Time: 1.56 Second Cooldown Time: 12 Second Charges at an enemy, bashing it with the character"s shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike. Never deal Critical Strikes 50% increased Stun Duration on enemies at Maximum charge distance 50% reduced Movement Speed ignores proximity shield [1] shield charge continue past target [0] shield charge extra distance [30] |
ChangeToStance1Heistskill cannot be interrupted [1] skill cannot be stunned [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
HeistMilitaryMeleeAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 645–967 Critical Strike Chance: 5% Attack Time: 1.56 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] | DoLiterallyNothing |
WalkEmergeHeistGuardwalk emerge distance [200] | EASHeistMilitaryMinibossFireCloneWallCooldown Time: 8 Second skill cannot be interrupted [1] skill cannot be knocked back [1] skill cannot be stunned [1] |
HeistMilitaryMinibossFlameWallGroundInnerSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 837.2 Base Fire Damage per second Base duration is 1.75 seconds active skill area of effect radius +% final [-70] | HeistMilitaryMinibossFlameWallGroundOuterSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 837.2 Base Fire Damage per second Base duration is 1 seconds active skill area of effect radius +% final [-70] |
HeistMilitaryMinibossFlameWallGroundCenterSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 837.2 Base Fire Damage per second Base duration is 2.5 seconds active skill area of effect radius +% final [-70] | GAHeistMilitaryMinibossBounceTriggerable, Attack Base Damage: 645–967 Critical Strike Chance: 5% Attack Time: 1.56 Second Knocks Enemies Back on Hit Stuns Enemies is area damage [1] |
EASHeistMilitaryMinibossProjCleaveCooldown Time: 8 Second | MPWHeistMilitaryMinibossProjCleaveAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 645–967 Critical Strike Chance: 5% Attack Damage: 150% Attack Time: 1.56 Second Deals 50% more Attack Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [122] projectile uses contact position [1] use scaled contact offset [1] |
GAHeistMilitaryMinibossCleaveTriggerable, Attack Base Damage: 645–967 Critical Strike Chance: 5% Attack Damage: 175% Attack Time: 1.56 Second Deals 75% more Attack Damage 50% of Physical Damage Converted to Fire Damage is area damage [1] | GAHeistMilitaryMinibossFireThrustTriggerable, Attack Base Damage: 645–967 Critical Strike Chance: 5% Attack Time: 1.56 Second Cooldown Time: 7 Second Deals 1% more Damage 50% of Physical Damage Converted to Fire Damage active skill area of effect radius +% final [100] cast time overrides attack duration [1] is area damage [1] main hand base maximum attack distance [15] |
GAHeistTemplarShieldBashMinibossTriggerable, Channel Knocks Enemies Back on Hit Deals 50% more Attack Damage 50% of Physical Damage Converted to Fire Damage 100% increased Knockback Distance Stuns Enemies active skill area of effect radius +% final [100] base knockback speed +% [100] cast time overrides attack duration [1] is area damage [1] | HeistMilitaryMinibossShieldChargeAttack, Melee, MeleeSingleTarget, Movement, Travel Shield Charge Base Damage: 645–967 Critical Strike Chance: 5% Attack Time: 1.56 Second Cooldown Time: 12 Second Charges at an enemy, bashing it with the character"s shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike. Never deal Critical Strikes 50% increased Stun Duration on enemies at Maximum charge distance 50% reduced Movement Speed ignores proximity shield [1] shield charge continue past target [0] shield charge extra distance [30] |
ChangeToStance1Heistskill cannot be interrupted [1] skill cannot be stunned [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
HeistMilitaryMeleeAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 478–717 Critical Strike Chance: 5% Attack Time: 1.56 Second Strike your foes down with a powerful blow. skill can fire arrows [1] skill can fire wand projectiles [1] | DoLiterallyNothing |
WalkEmergeHeistGuardwalk emerge distance [200] | EASHeistMilitaryMinibossFireCloneWallCooldown Time: 8 Second skill cannot be interrupted [1] skill cannot be knocked back [1] skill cannot be stunned [1] |
HeistMilitaryMinibossFlameWallGroundInnerSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 646.5 Base Fire Damage per second Base duration is 1.75 seconds active skill area of effect radius +% final [-70] | HeistMilitaryMinibossFlameWallGroundOuterSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 646.5 Base Fire Damage per second Base duration is 1 seconds active skill area of effect radius +% final [-70] |
HeistMilitaryMinibossFlameWallGroundCenterSpell, Area, Damage, Triggerable, Duration, AreaSpell Critical Strike Chance: 0% Cast Time: 1 Second Deals 646.5 Base Fire Damage per second Base duration is 2.5 seconds active skill area of effect radius +% final [-70] | GAHeistMilitaryMinibossBounceTriggerable, Attack Base Damage: 478–717 Critical Strike Chance: 5% Attack Time: 1.56 Second Knocks Enemies Back on Hit Stuns Enemies is area damage [1] |
EASHeistMilitaryMinibossProjCleaveCooldown Time: 8 Second | MPWHeistMilitaryMinibossProjCleaveAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 478–717 Critical Strike Chance: 5% Attack Damage: 150% Attack Time: 1.56 Second Deals 50% more Attack Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [122] projectile uses contact position [1] use scaled contact offset [1] |
GAHeistMilitaryMinibossCleaveTriggerable, Attack Base Damage: 478–717 Critical Strike Chance: 5% Attack Damage: 175% Attack Time: 1.56 Second Deals 75% more Attack Damage 50% of Physical Damage Converted to Fire Damage is area damage [1] | GAHeistMilitaryMinibossFireThrustTriggerable, Attack Base Damage: 478–717 Critical Strike Chance: 5% Attack Time: 1.56 Second Cooldown Time: 7 Second Deals 1% more Damage 50% of Physical Damage Converted to Fire Damage active skill area of effect radius +% final [100] cast time overrides attack duration [1] is area damage [1] main hand base maximum attack distance [15] |
GAHeistTemplarShieldBashMinibossTriggerable, Channel Knocks Enemies Back on Hit Deals 50% more Attack Damage 50% of Physical Damage Converted to Fire Damage 100% increased Knockback Distance Stuns Enemies active skill area of effect radius +% final [100] base knockback speed +% [100] cast time overrides attack duration [1] is area damage [1] | HeistMilitaryMinibossShieldChargeAttack, Melee, MeleeSingleTarget, Movement, Travel Shield Charge Base Damage: 478–717 Critical Strike Chance: 5% Attack Time: 1.56 Second Cooldown Time: 12 Second Charges at an enemy, bashing it with the character"s shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike. Never deal Critical Strikes 50% increased Stun Duration on enemies at Maximum charge distance 50% reduced Movement Speed ignores proximity shield [1] shield charge continue past target [0] shield charge extra distance [30] |
ChangeToStance1Heistskill cannot be interrupted [1] skill cannot be stunned [1] |