Tormentor PoE

Tormentor is a mini-boss in PoE Heist. The location of the Tormentor is random in Heist contract rooms. Playing more contracts and you can find him easily.

PoE Heist Unique Monsters Challenges

Location: random. It is quite easy to find them in the Contract rooms. you can buy contracts from Whakano, the Barber. He sells Contracts whose item level one larger than your character level.

Playing more contracts, it is easy to find Tormentor and other unique monsters.

Tips: since it is difficult to escape from a Heist, it is recommended to buy Contracts firstly, next upgrade your character, then play the contract. I always prepare a Heist when my character level is at least five levels higher than the contract’s area level. You can complete the Tormentor challenge easily.

Tormentor

Tormentor Rarity: Unique

SpectreN
Mod+1 to maximum number of Summoned Totems

stance movement speed +% final [-64]
stance movement speed +% final [-18]
Tagscaster, fire_affinity, has_bow, human, humanoid, light_armour, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
  • Life: 1300%
  • Energy Shield From Life: 50%
  • Evasion: +50%
  • Ailment Threshold: 504%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 150%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 60
  • Attack Time: 1.335 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 132%
  • Type: HeistThugTrapper1Miniboss

Tormentor PoE

Buy PoE Currency Cheap

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 458,836
  • Armour: 16,265
  • Evasion: 12,180
  • Energy Shield: 8,133
  • Damage: 1,430
  • Accuracy: 538
  • Attack Time: 1.335
  • Experience: 26,500
  • Ailment Threshold: 177,887
  • Chill: 562
  • Shock: 562
  • Brittle: 3,182
  • Scorch: 562
  • Sap: 1,554

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

DoLiterallyNothing


MMSHeistTrapperEliteTNTThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1402 to 2102 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]

GSHeistThugTorchBombLightning


Triggerable
Deals 3115 to 4673 Fire Damage
is area damage [1]

GTHeistThugTrapperLightningGrid


Triggerable
Cooldown Time: 15 Second

MMAHeistThugTrapperLightningGridMine


Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1144–1716
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]

SOHeistThugTrapperLightningGridMine


Triggerable

WalkEmergeHeistThug


walk emerge distance [200]

HeistThugTrapperEnsnaringArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Ensnaring Arrow
Base Damage: 1144–1716
Critical Strike Chance: 5%
Attack Damage: 139%
Attack Damage: 39%
Attack Time: 1.335 Second
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Totem lasts 8 seconds
Deals 61% less Attack Damage
Summons a Ballista Totem which uses this Skill
Ensnared Enemies take 20% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base active skill totem level [83]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
totem art variation [13]

MMAHeistThugTrapperEnsnaringTotemMortar


Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1144–1716
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Cooldown Time: 12 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
cast time overrides attack duration [1]
is area damage [1]
mortar projectile distance override [10]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

Level 82

  • Life: 371,300
  • Armour: 14,425
  • Evasion: 11,412
  • Energy Shield: 7,213
  • Damage: 1,275
  • Accuracy: 499
  • Attack Time: 1.335
  • Experience: 26,012
  • Ailment Threshold: 143,950
  • Chill: 455
  • Shock: 455
  • Brittle: 2,575
  • Scorch: 455
  • Sap: 1,258

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

DoLiterallyNothing


MMSHeistTrapperEliteTNTThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1268 to 1902 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]

GSHeistThugTorchBombLightning


Triggerable
Deals 2803 to 4204 Fire Damage
is area damage [1]

GTHeistThugTrapperLightningGrid


Triggerable
Cooldown Time: 15 Second

MMAHeistThugTrapperLightningGridMine


Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1020–1531
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]

SOHeistThugTrapperLightningGridMine


Triggerable

WalkEmergeHeistThug


walk emerge distance [200]

HeistThugTrapperEnsnaringArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Ensnaring Arrow
Base Damage: 1020–1531
Critical Strike Chance: 5%
Attack Damage: 138%
Attack Damage: 38%
Attack Time: 1.335 Second
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Totem lasts 8 seconds
Deals 62% less Attack Damage
Summons a Ballista Totem which uses this Skill
Ensnared Enemies take 19% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base active skill totem level [79]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
totem art variation [13]

MMAHeistThugTrapperEnsnaringTotemMortar


Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1020–1531
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Cooldown Time: 12 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
cast time overrides attack duration [1]
is area damage [1]
mortar projectile distance override [10]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

Level 78

  • Life: 237,095
  • Armour: 11,328
  • Evasion: 10,001
  • Energy Shield: 5,664
  • Damage: 1,013
  • Accuracy: 428
  • Attack Time: 1.335
  • Experience: 24,754
  • Ailment Threshold: 91,920
  • Chill: 291
  • Shock: 291
  • Brittle: 1,644
  • Scorch: 291
  • Sap: 803

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

DoLiterallyNothing


MMSHeistTrapperEliteTNTThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1037 to 1555 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]

GSHeistThugTorchBombLightning


Triggerable
Deals 2265 to 3398 Fire Damage
is area damage [1]

GTHeistThugTrapperLightningGrid


Triggerable
Cooldown Time: 15 Second

MMAHeistThugTrapperLightningGridMine


Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 810–1215
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]

SOHeistThugTrapperLightningGridMine


Triggerable

WalkEmergeHeistThug


walk emerge distance [200]

HeistThugTrapperEnsnaringArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Ensnaring Arrow
Base Damage: 810–1215
Critical Strike Chance: 5%
Attack Damage: 137%
Attack Damage: 37%
Attack Time: 1.335 Second
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Totem lasts 8 seconds
Deals 63% less Attack Damage
Summons a Ballista Totem which uses this Skill
Ensnared Enemies take 19% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base active skill totem level [75]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
totem art variation [13]

MMAHeistThugTrapperEnsnaringTotemMortar


Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 810–1215
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Cooldown Time: 12 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
cast time overrides attack duration [1]
is area damage [1]
mortar projectile distance override [10]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

Level 73

  • Life: 141,081
  • Armour: 8,348
  • Evasion: 8,450
  • Energy Shield: 4,174
  • Damage: 755
  • Accuracy: 352
  • Attack Time: 1.335
  • Experience: 22,776
  • Ailment Threshold: 54,696
  • Chill: 173
  • Shock: 173
  • Brittle: 978
  • Scorch: 173
  • Sap: 478

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

DoLiterallyNothing


MMSHeistTrapperEliteTNTThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 803.7 to 1205 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]

GSHeistThugTorchBombLightning


Triggerable
Deals 1731 to 2596 Fire Damage
is area damage [1]

GTHeistThugTrapperLightningGrid


Triggerable
Cooldown Time: 15 Second

MMAHeistThugTrapperLightningGridMine


Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 604–906
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]

SOHeistThugTrapperLightningGridMine


Triggerable

WalkEmergeHeistThug


walk emerge distance [200]

HeistThugTrapperEnsnaringArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Ensnaring Arrow
Base Damage: 604–906
Critical Strike Chance: 5%
Attack Damage: 136%
Attack Damage: 36%
Attack Time: 1.335 Second
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Totem lasts 8 seconds
Deals 64% less Attack Damage
Summons a Ballista Totem which uses this Skill
Ensnared Enemies take 19% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base active skill totem level [71]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
totem art variation [13]

MMAHeistThugTrapperEnsnaringTotemMortar


Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 604–906
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Cooldown Time: 12 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
cast time overrides attack duration [1]
is area damage [1]
mortar projectile distance override [10]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

Level 68

  • Life: 83,634
  • Armour: 6,127
  • Evasion: 7,109
  • Energy Shield: 3,064
  • Damage: 560
  • Accuracy: 290
  • Attack Time: 1.335
  • Experience: 20,510
  • Ailment Threshold: 32,424
  • Chill: 103
  • Shock: 103
  • Brittle: 580
  • Scorch: 103
  • Sap: 283

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

DoLiterallyNothing


MMSHeistTrapperEliteTNTThrow


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 620.7 to 931 Fire Damage
active skill area of effect radius +% final [-75]
base deal no damage [1]
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]

GSHeistThugTorchBombLightning


Triggerable
Deals 1317 to 1976 Fire Damage
is area damage [1]

GTHeistThugTrapperLightningGrid


Triggerable
Cooldown Time: 15 Second

MMAHeistThugTrapperLightningGridMine


Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
use scaled contact offset [1]

SOHeistThugTrapperLightningGridMine


Triggerable

WalkEmergeHeistThug


walk emerge distance [200]

HeistThugTrapperEnsnaringArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, Triggerable, Area
Ensnaring Arrow
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 135%
Attack Damage: 35%
Attack Time: 1.335 Second
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Totem lasts 8 seconds
Deals 65% less Attack Damage
Summons a Ballista Totem which uses this Skill
Ensnared Enemies take 18% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
base active skill totem level [67]
base skill is totemified [1]
base totem range [80]
skill can fire arrows [1]
totem art variation [13]

MMAHeistThugTrapperEnsnaringTotemMortar


Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Cooldown Time: 12 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base deal no damage [1]
base is projectile [1]
cast time overrides attack duration [1]
is area damage [1]
mortar projectile distance override [10]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]

ChangeToStance1Heist


skill cannot be interrupted [1]
skill cannot be stunned [1]

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