PoE Mace Corruption List, Corruption Mods, Corrupted Maces Implicit

Vaal Orb corrupting a mace always has risks: it can greatly improve the mace but it can also change it for the worse. Only one of the effects listed below may happen.

  • No effect (other than adding the corrupted property).
  • Change one or more sockets to white sockets. This has a 1/4 chance of occurring, with a 1/10 chance for each additional socket (1/40 for two, up to 1/400000 for 6 white sockets).
    • This event can most likely even occur when the mace equipment has no sockets and will have the identical phenotype to "no effect". The assumption comes from the Altar of Corruption where the white socket achievement could be obtained from jewellery.
  • Reroll the mace into a rare mace with randomized sockets, links and six random affixes. If this result is chosen, there is a one in thirty-six chance the item will have the maximum number of sockets and links. "Also, it's not a 1/36 chance to 6-link, it's 1/144 chance to 6-link (because 75% of the time it picks another option)". An item with "prefixes cannot be changed" or "suffixes cannot be changed" will retain those mods, similar to using a chaos orb.
  • Change the implicit to a special Vaal Implicit, or adds a Vaal implicit if the item has no implicit by default.
  • Transforms certain unique mace item into a different unique mace item. It is not known how this outcome affects the chances of the other outcomes.

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One-handed mace Corruptions List

Mace is a weapon. Weapons are equipment used to perform attacks or channel spells. Types of weapons: Axe, Bow, Claw, Dagger, Mace, Staff, Sword, and Wand.

Mod Level Corruptions Mods Spawn Weighting Modifier Name
1 (5–7)% chance to gain an Endurance Charge when you Stun an Enemy sceptre 1000
staff 1000
mace 1000
default 0
V2ChanceToGainEnduranceChargeOnStunCorrupted_
1 (10–15)% chance to Fortify on Melee hit sceptre 0
wand 0
dagger 0
claw 0
rapier 0
one_hand_weapon 1000
default 0
V2ChanceToGainFortifyOnMeleeHitCorrupted
1 (10–15)% chance to gain Onslaught for 4 seconds on Kill sceptre 0
wand 0
dagger 0
claw 0
one_hand_weapon 1000
default 0
V2ChanceToGainOnslaughtOnKillCorrupted_
1 (15–20)% increased Area of Effect dagger 0
claw 0
rapier 0
one_hand_weapon 1000
default 0
V2IncreasedAreaOfEffect1hCorrupted
1 Adds 1 to 2 Physical Damage wand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage1hCorrupted1
31 Adds (3–4) to (5–7) Physical Damage wand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage1hCorrupted2
84 Adds (5–7) to (10–12) Physical Damage wand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 250
default 0
V2LocalAddedPhysicalDamage1hCorrupted3
1 (5–7)% increased Attack Speed wand 0
one_hand_weapon 1000
default 0
V2LocalIncreasedAttackSpeed1hCorrupted
1 (10–15)% increased Physical Damage mace 1000
default 0
V2LocalIncreasedPhysicalDamageBowCorrupted1
85 (16–20)% increased Physical Damage mace 100
default 0
V2LocalIncreasedPhysicalDamageBowCorrupted2

Two Hand Mace Corruptions List

Mod Level Corruptions Mods Spawn Weighting Modifier Name
1 (5–7)% chance to gain an Endurance Charge when you Stun an Enemy sceptre 1000
staff 1000
mace 1000
default 0
V2ChanceToGainEnduranceChargeOnStunCorrupted_
1 (25–30)% increased Area of Effect bow 0
two_hand_weapon 1000
default 0
V2IncreasedAreaOfEffect2hCorrupted_
1 Adds 1 to (2–3) Physical Damage staff 0
two_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage2hCorrupted1
31 Adds (4–5) to (6–8) Physical Damage staff 0
two_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage2hCorrupted2__
84 Adds (8–9) to (11–13) Physical Damage staff 0
two_hand_weapon 250
default 0
V2LocalAddedPhysicalDamage2hCorrupted3
70 (5–7)% increased Attack Speed wand 0
one_hand_weapon 1000
default 0
V2LocalIncreasedAttackSpeed1hCorrupted
1 (10–15)% increased Physical Damage mace 1000
default 0
V2LocalIncreasedPhysicalDamageBowCorrupted1
85 (16–20)% increased Physical Damage mace 100
default 0
V2LocalIncreasedPhysicalDamageBowCorrupted2
1 Socketed Gems are Supported by Level 10 Onslaught staff 0
two_hand_weapon 1000
default 0
V2SupportedByOnslaughtCorrupted
1 Socketed Gems are Supported by Level 10 Inspiration sword 0
bow 0
staff 0
two_hand_weapon 1000
default 0
V2SupportedByReducedManaCorrupted
1 Socketed Gems are Supported by Level 10 Fortify bow 0
staff 0
two_hand_weapon 1000
default 0
V2SupportedByFortifyCorrupted_

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