This is the list of PoE unique Jewels.
Item | Popularity | Price | Limit | Radius | Stats |
---|---|---|---|---|---|
![]() |
7.00% | 7.0× ![]() |
N/A | Large (1500) | (6-8)% increased maximum Life Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius |
![]() |
0.60% | 0.5× ![]() |
1 | N/A | 10% increased Mana Regeneration Rate 4% increased Movement Speed 4% increased Attack and Cast Speed |
![]() |
5.00% | 2.0× ![]() |
N/A | N/A | (4-6)% increased Dexterity (4-6)% increased Strength (15-10)% reduced Intelligence |
![]() |
0.90% | 756.1× ![]() |
1 | Large (1500) | Denoted service of (500-8000) dekhara in the akhara of <Name> Passives in radius are Conquered by the Maraketh Historic |
![]() |
0.40% | 1.0× ![]() |
N/A | Large (1500) | +(16-24) to Intelligence Strength from Passives in Radius is Transformed to Intelligence |
![]() |
0.70% | 1.0× ![]() |
N/A | Large (1500) | +(16-24) to Dexterity Intelligence from Passives in Radius is Transformed to Dexterity |
![]() |
0.10% | 0.5× ![]() |
N/A | N/A | 10% reduced ![]() Can have up to 1 additional ![]() |
![]() |
2.00% | 3.0× ![]() |
1 | N/A | (20-30)% increased Mana Regeneration Rate (40-60)% increased Spell Damage while no Mana is Reserved |
![]() |
0.10% | 0.5× ![]() |
N/A | Small (800) | Traps and Mines have a 25% chance to ![]() Passive Skills in Radius also grant: Traps and Mines deal (2-3) to (4-6) added Physical Damage |
![]() |
0.01% | 0.5× ![]() |
N/A | Large (1500) | Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage |
![]() |
0.01% | 0.5× ![]() |
2 | Medium (1200) | (10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, ![]() cone has a 50% chance to deal Double Damage With at least 40 Dexterity in Radius, ![]() |
![]() |
2.00% | 1.9× ![]() |
2 | Medium (1200) | (10-15)% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, ![]() ![]() With 40 total Strength and Intelligence in Radius, ![]() ![]() |
![]() |
2.00% | 1.9× ![]() |
2 | Medium (1200) | (10-15)% increased Elemental Damage with Attack Skills With 40 total Intelligence and Dexterity in Radius, ![]() ![]() With 40 total Intelligence and Dexterity in Radius, ![]() ![]() |
![]() |
2.00% | 1.9× ![]() |
2 | Medium (1200) | (10-15)% increased Elemental Damage with Attack Skills With 40 total Dexterity and Strength in Radius, ![]() ![]() With 40 total Dexterity and Strength in Radius, ![]() ![]() |
![]() |
3.00% | 1.0× ![]() |
1 | N/A | 3% reduced Mana Cost of Skills 4% increased Skill Effect Duration 2% reduced Mana Reserved |
![]() |
0.10% | 0.5× ![]() |
1 | N/A | 3% chance to Avoid Elemental Ailments 8% increased Life Recovery from Flasks 2% chance to Dodge Attack Hits |
![]() |
1.00% | 0.8× ![]() |
1 | N/A | 4% increased Effect of your Curses 8% increased Effect of Flasks on you 3% increased effect of Non-Curse Auras from your Skills |
![]() |
0.40% | 3.0× ![]() |
1 | Medium (1200) | Minions have +(7-10)% to all Elemental Resistances With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages |
![]() |
0.20% | 1.0× ![]() |
1 | Medium (1200) | (10-15)% increased Attack Damage while holding a Shield With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles |
![]() |
11.00% | 184.8× ![]() |
N/A | Large (1500) | +(16-24) to Strength Intelligence from Passives in Radius is Transformed to Strength |
![]() |
0.30% | 1.0× ![]() |
N/A | Medium (1200) | 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius |
![]() |
0.40% | 21.3× ![]() |
1 | Large (1500) | Commissioned (2000-160000) coins to commemorate <Name> Passives in radius are Conquered by the Eternal Empire Historic |
![]() |
0.01% | 165× ![]() |
1 | N/A | 20% increased Global Accuracy Rating 3% increased Character Size (4-6)% increased Dexterity |
![]() |
0.01% | 3200× ![]() |
1 | N/A | 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased Attributes |
![]() |
0.01% | 1050× ![]() |
1 | N/A | 10% increased Damage 3% increased Character Size (4-6)% increased Strength |
![]() |
0.01% | 640x ![]() |
1 | N/A | 30% increased Global Critical Strike Chance 3% increased Character Size (4-6)% increased Intelligence |
![]() |
0.10% | 0.6× ![]() |
N/A | Large (1500) | (15-20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value |
![]() |
3.00% | 10.0× ![]() |
N/A | Large (1500) | (3-6)% increased maximum Energy Shield Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield |
![]() |
0.30% | 1.0× ![]() |
N/A | Large (1500) | +(16-24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence |
![]() |
3.00% | 1.0× ![]() |
2 | Medium (1200) | (10-15)% increased Cold Damage With at least 40 Dexterity in Radius, Melee Damage dealt by ![]() With at least 40 Dexterity in Radius, ![]() |
![]() |
0.01% | 0.6× ![]() |
N/A | Medium (1200) | Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage |
![]() |
2.00% | 1.0× ![]() |
2 | Medium (1200) | (7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, ![]() With at least 40 Intelligence in Radius, 25% increased ![]() you’ve Shattered an Enemy Recently |
![]() |
0.20% | 1.0× ![]() |
N/A | Large (1500) | +(16-24) to Dexterity Strength from Passives in Radius is Transformed to Dexterity |
Fortress Covenant | 2.00% | 504.1× ![]() |
1 | Medium (1200) | Minions deal (35-45)% increased Damage Minions have +(10-12)% Chance to Block Attack Damage Minions have +(10-12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage |
![]() |
0.01% | 0.5× ![]() |
N/A | N/A | 2% of Life Regenerated per second 10% increased Damage taken |
![]() |
1.00% | 2.0× ![]() |
1 | N/A | Summon 4 additional Skeleton Warriors with ![]() +1 second to ![]() |
![]() |
2.00% | 1.0× ![]() |
2 | Medium (1200) | (7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, ![]() With at least 40 Intelligence in Radius, ![]() |
![]() |
2.00% | 168.0× ![]() |
1 | Large (1500) | Bathed in the blood of (100-8000) sacrificed in the name of <Name> Passives in radius are Conquered by the Vaal Historic |
![]() |
0.90% | 9.6× ![]() |
3 | N/A | Gain 200 Armour per ![]() |
![]() |
0.90% | 9.6× ![]() |
3 | N/A | Gain 30 Mana per ![]() |
![]() |
0.90% | 9.6× ![]() |
3 | N/A | 12% increased Elemental Damage per ![]() |
![]() |
0.20% | 0.5× ![]() |
1 | Medium (1200) | (8-12)% increased Damage over Time With at least 40 Dexterity in Radius, ![]() ![]() ![]() With at least 40 Dexterity in Radius, ![]() ![]() |
![]() |
0.01% | 0.5× ![]() |
N/A | N/A | (15-25)% increased ![]() (40-60)% increased ![]() |
![]() |
0.10% | 0.8× ![]() |
2 | Medium (1200) | (10-15)% increased Lightning Damage With at least 40 Intelligence in Radius, ![]() With at least 40 Intelligence in Radius, ![]() (20-15)% reduced ![]() |
![]() |
1.00% | 3.0× ![]() |
1 | Large (1500) | (15-20)% increased maximum Mana Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value |
![]() |
0.01% | 1.0× ![]() |
1 | N/A | (20-25)% increased Damage for each Magic Item Equipped |
![]() |
0.01% | 0.5× ![]() |
1 | N/A | (10-15)% increased Movement Speed while Ignited |
![]() |
0.50% | 1.0× ![]() |
N/A | Large (1500) | +(16-24) to Strength Dexterity from Passives in Radius is Transformed to Strength |
![]() |
0.10% | 0.5× ![]() |
2 | Medium (1200) | (10-15)% increased Fire Damage With at least 40 Intelligence in Radius, ![]() has 10% increased Area of Effect per ![]() With at least 40 Intelligence in Radius, ![]() |
![]() |
2.00% | 1327.4× ![]() |
N/A | Small (800) | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds |
![]() |
3.00% | 10.0× ![]() |
N/A | Small (800) | Passives in Radius can be Allocated without being connected to your tree |
![]() |
0.01% | 1.0× ![]() |
N/A | N/A | (18-25)% increased Fire Damage (18-25)% increased Cold Damage 2% chance to Ignite 2% chance to Freeze |
![]() |
3.00% | 386.5× ![]() |
1 | Large (1500) | Commanded leadership over (10000-18000) warriors under <Name> Passives in radius are Conquered by the Karui Historic |
![]() |
7.00% | 168.0× ![]() |
N/A | Medium (1200) | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers |
![]() |
0.10% | 0.5× ![]() |
N/A | N/A | 5% chance to Gain Unholy Might for 4 seconds on Melee Kill |
![]() |
0.30% | 1.0× ![]() |
1 | N/A | Adds (3-5) to (8-12) Fire Attack Damage per Buff on you Adds (2-3) to (5-8) Fire Spell Damage per Buff on you |
![]() |
0.10% | 0.5× ![]() |
1 | N/A | (10-15)% increased Area of Effect while Unarmed |
![]() |
0.01% | 1.0× ![]() |
1 | Medium (1200) | (10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, ![]() to surrounding targets With at least 40 Dexterity in Radius, ![]() to deal Double Damage with the Main-Hand Weapon |
![]() |
0.01% | 0.5× ![]() |
N/A | Medium (1200) | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus |
![]() |
2.00% | 13.0× ![]() |
N/A | Large (1500) | 50% increased Effect of non-Keystone Passive Skills in Radius Notable Passive Skills in Radius grant nothing |
![]() |
0.60% | 45.0× ![]() |
1 | Large (1500) | Carved to glorify (2000-10000) new faithful converted by High Templar <Name> Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
![]() |
0.40% | 0.5× ![]() |
2 | Medium (1200) | (15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, ![]() With at least 40 Dexterity in Radius, ![]() |
![]() |
0.20% | 0.5× ![]() |
1 | Medium (1200) | (10-15)% increased Global Physical Damage With at least 40 Strength in Radius, ![]() ![]() With at least 40 Strength in Radius, ![]() Enemy, up to +10 |
![]() |
0.01% | 0.5× ![]() |
N/A | Medium (1200) | (10-15)% increased Fire Damage With at least 40 Dexterity in Radius, ![]() With at least 40 Dexterity in Radius, ![]() |
![]() |
0.20% | 0.5× ![]() |
1 | N/A | Projectiles ![]() 10% increased Projectile Damage |
![]() |
2.00% | 7.0× ![]() |
N/A | N/A | Golems have (16-20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800-1000) to Armour Primordial |
![]() |
2.00% | 27.9× ![]() |
N/A | N/A | Golem Skills have (20-30)% increased Cooldown Recovery Speed Golems have (30-45)% increased Cooldown Recovery Speed (16-20)% increased Golem Damage for each Type of Golem you have Summoned Golems regenerate 2% of their Maximum Life per second Primordial |
![]() |
1.00% | 40.0× ![]() |
N/A | N/A | (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35-45)% increased Damage Golems have (18-22)% increased Maximum Life Your Golems are aggressive Primordial |
![]() |
0.01% | 0.5× ![]() |
N/A | Large (1500) | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius |
![]() |
0.70% | 4.0× ![]() |
1 | N/A | While your Passive Skill Tree connects to the Duelist’s starting location, you gain: 1% of Attack Damage Leeched as Life While your Passive Skill Tree connects to the Ranger’s starting location, you gain: 7% increased Movement Speed While your Passive Skill Tree connects to the Shadow’s starting location, you gain: +0.5% to Critical Strike Chance While your Passive Skill Tree connects to the Witch’s starting location, you gain: 0.5% of maximum Mana Regenerated per second While your Passive Skill Tree connects to the Templar’s starting location, you gain: Damage Penetrates 5% Elemental Resistances While your Passive Skill Tree connects to the Scion’s starting location, you gain: +25 to All Attributes While your Passive Skill Tree connects to the Marauder’s starting location, you gain: Melee Skills have 15% increased Area of Effect |
Quickening Covenant | 0.40% | 4.0× ![]() |
1 | Medium (1200) | Minions have (12-16)% increased Attack Speed Minions have (12-16)% increased Cast Speed Minions have (10-12)% chance to Dodge Attack Hits Minions have (10-12)% chance to Dodge Spell Hits Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed |
![]() |
0.40% | 1.0× ![]() |
1 | N/A | (50-30)% reduced Totem Damage Totems fire 2 additional Projectiles |
![]() |
0.10% | 0.6× ![]() |
2 | Medium (1200) | (8-12)% increased Global Physical Damage With at least 40 Strength in Radius, ![]() to grant an Endurance Charge when you ![]() With at least 40 Strength in Radius, ![]() has a 50% increased angle |
![]() |
0.01% | 0.5× ![]() |
N/A | N/A | +(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage Hits have (140-200)% increased Critical Strike Chance against you |
![]() |
0.10% | 0.6× ![]() |
1 | Medium (1200) | (10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, ![]() With at least 40 Dexterity in Radius, ![]() |
![]() |
0.30% | 0.6× ![]() |
2 | Medium (1200) | (10-15)% increased Fire Damage With at least 40 Intelligence in Radius, ![]() |
![]() |
0.01% | 0.5× ![]() |
N/A | Medium (1200) | (10-15)% increased Cold Damage With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by ![]() |
![]() |
0.01% | 1.0× ![]() |
1 | N/A | +2 to maximum number of Spectres (50-40)% reduced Mana Cost of ![]() Spectres have (800-1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas |
![]() |
0.10% | 0.5× ![]() |
1 | Large (1500) | 3% increased Totem Life per 10 Strength Allocated in Radius Totems cannot be Stunned |
![]() |
0.01% | 0.7× ![]() |
2 | Medium (1200) | Minions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, ![]() |
![]() |
0.01% | 0.5× ![]() |
2 | Medium (1200) | (7-10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit during ![]() |
![]() |
2.00% | 0.5× ![]() |
2 | Medium (1200) | (7-13)% increased Chaos Damage With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration |
![]() |
0.10% | 0.5× ![]() |
N/A | Large (1500) | Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius Adds 1 to 2 Lightning Damage to Attacks |
![]() |
0.01% | 0.5× ![]() |
N/A | Medium (1200) | (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, each ![]() |
![]() |
0.10% | 0.5× ![]() |
1 | Medium (1200) | (10-15)% increased Fire Damage With at least 40 Dexterity in Radius, Burning Arrow can inflict an additional Ignite on an Enemy |
![]() |
0.40% | 0.5× ![]() |
1 | N/A | +20 to Dexterity +6% to all Elemental Resistances |
![]() |
0.10% | 0.5× ![]() |
1 | N/A | 3 Mana Regenerated per second 10% increased Elemental Damage |
![]() |
0.10% | 0.5× ![]() |
1 | N/A | 10% increased Global Physical Damage +50 to Armour |
![]() |
0.70% | 2.0× ![]() |
N/A | Medium (1200) | -1 Strength per 1 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius |
![]() |
1.00% | 1.0× ![]() |
N/A | Medium (1200) | -1 Intelligence per 1 Intelligence on Allocated Passives in Radius +125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius |
![]() |
0.20% | 1.0× ![]() |
N/A | Medium (1200) | -1 Dexterity per 1 Dexterity on Allocated Passives in Radius +15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius |
![]() |
4.00% | 85.0× ![]() |
1 | N/A | Can Summon up to 1 additional Golem at a time +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped |
![]() |
0.01% | 10.0× ![]() |
1 | Large (1500) | Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
![]() |
0.10% | 250x ![]() |
1 | Large (1500) | Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 35% of its value Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
![]() |
0.50% | 1.0× ![]() |
1 | N/A | (30-40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per ![]() ![]() |
![]() |
0.10% | 64.5× ![]() |
1 | Large (1500) | Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a ![]() |
![]() |
0.10% | 220.3× ![]() |
1 | Large (1500) | Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at 35% of its value Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a ![]() |
![]() |
0.50% | 1.0× ![]() |
2 | Medium (1200) | (10-15)% increased Cold Damage With 40 Intelligence in Radius, ![]() With 40 Intelligence in Radius, 20% of ![]() Converted to Cold Damage |
![]() |
0.10% | 36.5× ![]() |
1 | Large (1500) | Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
![]() |
0.20% | 219.9× ![]() |
1 | Large (1500) | Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 35% of its value Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
![]() |
0.60% | 1.0× ![]() |
1 | Medium (1200) | (10-15)% increased Armour With at least 40 Strength in Radius, ![]() Fortifies you and Nearby Allies for 12 seconds |
![]() |
0.80% | 3.0× ![]() |
N/A | N/A | (20-10)% reduced Skeleton Duration Minions deal (8-12)% increased Damage (3-5)% increased Skeleton Movement Speed (7-10)% increased Skeleton Attack Speed (7-10)% increased Skeleton Cast Speed |
![]() |
1.00% | 75.0× ![]() |
N/A | Medium (1200) | -1 Strength per 1 Strength on Allocated Passives in Radius 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius |
![]() |
0.10% | 64.2× ![]() |
N/A | Medium (1200) | -1 Intelligence per 1 Intelligence on Allocated Passives in Radius Regenerate 0.4% of Energy Shield per Second for every 10 Intelligence on Allocated Passives in Radius +125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius |
![]() |
0.20% | 75.0× ![]() |
N/A | Medium (1200) | -1 Dexterity per 1 Dexterity on Allocated Passives in Radius 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius +15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius |
![]() |
19.00% | 57.4× ![]() |
2 | Medium (1200) | Minions have (6-8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 30 seconds on Kill |
![]() |
2.00% | 369.7× ![]() |
1 | Small (800) | Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius |
![]() |
0.01% | 0.5× ![]() |
N/A | N/A | (8-12)% Chance for Traps to Trigger an additional time |
![]() |
0.10% | 0.5× ![]() |
3 | Medium (1200) | (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, ![]() |
![]() |
0.20% | 0.5× ![]() |
1 | N/A | 8% increased Attack Damage +1 to Melee Weapon and Unarmed Attack range |
![]() |
26.00% | 65.0× ![]() |
1 | N/A | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
![]() |
0.01% | 0.5× ![]() |
2 | Medium (1200) | (8-12)% increased Global Physical Damage With at least 40 Strength in Radius, ![]() 20% chance to deal Double Damage |
![]() |
0.40% | 0.5× ![]() |
1 | Medium (1200) | (10-15)% increased Fire Damage With at least 40 Strength in Radius, ![]() With at least 40 Strength in Radius, ![]() |
![]() |
0.10% | 0.5× ![]() |
2 | Medium (1200) | (10-15)% increased Cold Damage With at least 40 Strength in Radius, ![]() Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage |
![]() |
0.01% | 0.5× ![]() |
1 | Medium (1200) | (10-15)% increased Cold Damage With at least 40 Intelligence in Radius, ![]() ![]() With at least 40 Intelligence in Radius, ![]() ![]() |
Buy PoE Currency Cheap
Item | Popularity | Price | Limit | Radius | Stats |
---|---|---|---|---|---|
![]() |
0.01% | 1.0× ![]() |
1 | N/A | 60% reduced Mana Cost of Totem Skills that cast an Aura Corrupted |
![]() |
0.01% | 1.0× ![]() |
2 | N/A | (15-20)% increased Vaal Skill Effect Duration Corrupted |
![]() |
0.01% | 0.5× ![]() |
N/A | N/A | Removes 1% of maximum Life on Kill 1% of maximum Mana gained on Kill Removes 1% of maximum Energy Shield on Kill Corrupted |
![]() |
0.01% | 0.6× ![]() |
N/A | N/A | 20% faster start of Energy Shield Recharge 10% increased Damage taken while on Full Energy Shield Corrupted |
![]() |
0.01% | 1.0× ![]() |
1 | N/A | 50% chance to gain an additional Vaal Soul per Enemy Shattered Corrupted |
![]() |
0.01% | 0.6× ![]() |
N/A | N/A | 10% reduced Quantity of Items found (20-30)% increased ![]() Corrupted |
![]() |
0.01% | 1.0× ![]() |
1 | N/A | With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield Corrupted |
![]() |
0.20% | 3.0× ![]() |
N/A | N/A | (20-30)% increased Spell Damage 100% increased Mana Cost of Skills Corrupted |
![]() |
0.30% | 1.0× ![]() |
N/A | N/A | -1 to Maximum Endurance Charges Corrupted |
![]() |
0.01% | 1.0× ![]() |
1 | N/A | With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead Corrupted |
![]() |
0.01% | 0.8× ![]() |
1 | N/A | 10% increased Experience Gain for Corrupted Gems Corrupted |
![]() |
0.10% | 0.5× ![]() |
N/A | N/A | -1 to Maximum ![]() Corrupted |
![]() |
0.01% | 0.5× ![]() |
N/A | N/A | -1 to Maximum Power Charges Corrupted |
![]() |
0.10% | 1.0× ![]() |
1 | N/A | (20-30)% chance to gain an additional Vaal Soul on Kill Corrupted |
![]() |
2.00% | 1.0× ![]() |
1 | N/A | (10-20)% increased Damage per Curse on you An additional Curse can be applied to you Corrupted |
![]() |
0.01% | 1.0× ![]() |
N/A | N/A | (80-120)% increased Vaal Skill Critical Strike Chance Corrupted |
![]() |
0.01% | 0.7× ![]() |
N/A | N/A | (15-20)% increased Chaos Damage 15% reduced Movement Speed Corrupted |
PoE unique jewels | Popularity | Price |
---|---|---|
![]() |
0.40% | 0.5× ![]() |
![]() |
0.10% | 0.5× ![]() |
![]() |
0.10% | 0.5× ![]() |
![]() |
0.01% | 0.5× ![]() |
![]() |
3.00% | 1.0× ![]() |
![]() |
2.00% | 1.0× ![]() |
![]() |
2.00% | 1.0× ![]() |
![]() |
0.10% | 0.8× ![]() |
![]() |
0.10% | 0.5× ![]() |
![]() |
0.40% | 0.5× ![]() |
![]() |
0.20% | 0.5× ![]() |
![]() |
0.10% | 0.6× ![]() |
![]() |
0.10% | 0.6× ![]() |
![]() |
2.00% | 0.5× ![]() |
![]() |
0.01% | 10× ![]() |
![]() |
0.40% | 0.5× ![]() |
![]() |
0.60% | 0.5× ![]() |
![]() |
0.20% | 0.5× ![]() |
![]() |
0.20% | 0.5× ![]() |
![]() |
3.00% | 1.0× ![]() |
![]() |
0.10% | 0.5× ![]() |
![]() |
1.00% | 0.8× ![]() |
Item | Base Item | Popularity | Price | Limit | Stats |
---|---|---|---|---|---|
![]() |
Viridian Jewel | <0.01% | 1x![]() |
1 | 20% increased Global Accuracy Rating 3% increased Character Size (4-6)% increased Dexterity |
![]() |
Prismatic Jewel | <0.01% | 20x![]() |
1 | 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased Attributes |
![]() |
Crimson Jewel | <0.01% | 6x![]() |
1 | 10% increased Damage 3% increased Character Size (4-6)% increased Strength |
![]() |
Cobalt Jewel | <0.01% | 4x![]() |
1 | 30% increased Global Critical Strike Chance 3% increased Character Size (4-6)% increased Intelligence |
Item | Limit | Radius | Stats |
---|---|---|---|
![]() |
N/A | Large (1500) | If at least 70 Intelligence is Allocated within the Radius, Enemies can have an additional Curse |
![]() |
N/A | Small (800) | Passives in Radius apply to Minions instead of you |
![]() |
1 | N/A | Recover 2% of your Maximum Life when you Consume or Destroy a Corpse |
![]() |
N/A | Medium (1200) | If at least 70 Dexterity is Allocated in Radius, gain 5% of Physical Damage as Extra Chaos Damage |
![]() |
1 | N/A | (20-30)% increased Spell Damage while your Energy Shield is Full 5% chance to Dodge Spell Damage while your Energy Shield is Full |
![]() |
1 | N/A | Adds (3-5) to (8-12) Physical Damage per Buff on You |
![]() |
1 | N/A | +3 Life gained for each Elemental Ailment on Enemies hit by your Attacks +3 Life gained for each Elemental Ailment on Enemies hit by your Spells |
![]() |
1 | N/A | 4% increased Attributes per allocated Keystone |
![]() |
1 | N/A | (10-15)% increased Life Regeneration rate when on full Energy Shield |
![]() |
1 | N/A | (15-25)% increased Spell Damage while not on Low Mana 10% reduced Mana Cost while not on Low Mana |
![]() |
N/A | Small (800) | +4 Intelligence for each Unallocated Passive in Radius |
![]() |
N/A | Medium (1200) | If at least 70 Strength is Allocated in Radius, 15% increased Life Recovery rate |
![]() |
N/A | N/A | (20-10)% reduced total Recovery per second from Life Leech (25-30)% increased Damage while Leeching |
![]() |
N/A | N/A | With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use Corrupted |
![]() |
1 | N/A | +4 to Unarmed Range |