Unique Jewels List – Path of Exile

This is the list of PoE unique Jewels.

List of PoE Unique Jewels

IconNameStats
RedJewel2Brawn Crimson Jewel (4–6)% increased Strength
(4–6)% increased Dexterity
(10–15)% reduced Intelligence
DEXtoSTRInertia Crimson Jewel +(16–24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
RedJewel1Survival Skills Crimson Jewel Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second
80% less Flask Charges gained from Kills
Survival
unique7Inspired Learning Crimson Jewel With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
unique5Martial Artistry Crimson Jewel +(3–4) to Melee Strike Range while Unarmed
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
RedKarui2Spire of Stone Crimson Jewel 3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
unique16Mantra of Flames Crimson Jewel Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
RedCorrupt4Combustibles Crimson Jewel 10% reduced Quantity of Items found
(20–30)% increased Burning Damage

Corrupted
basicstrThe Naming Temporary Crimson Jewel Melee Hits have 10% chance to Fortify
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
unique20Fragile Bloom Crimson Jewel Maximum 10 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Lose all Fragile Regrowth when Hit
Gain 1 Fragile Regrowth each second
RedKaruiRain of Splinters Crimson Jewel (30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
INTtoSTREfficient Training Crimson Jewel +(16–24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
RedCorrupt1Atziri's Reign Crimson Jewel (15–20)% increased Vaal Skill Effect Duration
Vaal Skills have (15–20)% chance to regain consumed Souls when used

Corrupted
RedCorrupt5Blood Sacrifice Crimson Jewel Lose 1% of Life on Kill
Recover 1% of Mana on Kill
Lose 1% of Energy Shield on Kill

Corrupted
MidQuestRewardRedWarlord's Reach Crimson Jewel 10% increased Attack Damage
+2 to Melee Strike Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
HighQuestRewardRedConqueror's Efficiency Crimson Jewel 3% reduced Mana Cost of Skills
4% increased Skill Effect Duration
4% increased Mana Reservation Efficiency of Skills
RedCorrupt2Ancient Waystones Crimson Jewel 60% reduced Cost of Aura Skills that summon Totems
Corrupted
RedCorrupt3Fragility Crimson Jewel -1 to Maximum Endurance Charges
Corrupted
RedJewel6Fireborn Crimson Jewel Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
(The Damage Types are Physical, Fire, Cold, Lightning, and Chaos)
RedJewel5Energised Armour Crimson Jewel (15–20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
RedJewel7Might in All Forms Crimson Jewel Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
unique21Izaro's Turmoil Crimson Jewel (18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
VigilanteModifierThe Vigil Crimson Jewel (10–15)% increased Armour
With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
GroundSlamModifierRapid Expansion Crimson Jewel (8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
GlacialHammerModifierShattered Chains Crimson Jewel (10–15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
DoubleDamageModifierWeight of the Empire Crimson Jewel (8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
MightEmperor's Might Crimson Jewel (4–6)% increased Strength
10% increased Damage
3% increased Character Size
RedGrandSpectrumGrand Spectrum Crimson Jewel +7% to all Elemental Resistances per Grand Spectrum
number of stackable unique jewels [1]
RedJewel10Coated Shrapnel Crimson Jewel Traps and Mines have a 25% chance to Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
MightPrimordial Might Crimson Jewel (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35–45)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
TheRedDreamThe Red Dream Crimson Jewel Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
TheRedDreamUpgradeThe Red Nightmare Crimson Jewel Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
GlacialHammerThresholdWinter Burial Crimson Jewel (10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
MoltenStrikeThresholdWildfire Crimson Jewel (10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
CleaveThresholdOverwhelming Odds Crimson Jewel (10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
PotencyOfTheUnremarkableMight of the Meek Crimson Jewel 50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
TemperedRedTempered Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
ElementalHitColdCombat Focus Crimson Jewel (10–15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
TranscendentRedTranscendent Flesh Crimson Jewel -1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
ConnectedJewelThread of Hope Crimson Jewel Only affects Passives in Small Ring
Passives in Radius can be Allocated without being connected to your tree
(-20–-10)% to all Elemental Resistances
(This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius)
UniqueJewelBase1Split Personality Crimson Jewel This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
(Always counts the shortest possible path)
HighQuestRewardRedReplica Conqueror's Efficiency Crimson Jewel 4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
unique20Replica Fragile Bloom Crimson Jewel Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Gain up to maximum Fragile Regrowth when Hit
Lose 1 Fragile Regrowth each second
RedCorrupt5Replica Blood Sacrifice Crimson Jewel Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
GolemInfernalReplica Primordial Might Crimson Jewel -1 to maximum number of Summoned Golems
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100–125)% increased Damage
Golems have (18–22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
InfernalCryThresholdJewelDivine Inferno Crimson Jewel With at least 40 Strength in Radius, Combust is Disabled
With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite
STRtoDEXFluid Motion Viridian Jewel +(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
unique6Intuitive Leap Viridian Jewel Passives in Radius can be Allocated without being connected to your tree
LioneyesFallLioneye's Fall Viridian Jewel Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
unique2Survival Instincts Viridian Jewel 20% reduced Flask Charges gained
50% increased Flask Effect Duration
Survival
unique15Apparitions Viridian Jewel Minions have +(2–5)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
unique14Hotheaded Viridian Jewel (10–20)% increased Movement Speed while Ignited
(10–20)% increased Attack Speed while Ignited
(10–20)% increased Cast Speed while Ignited
GreenCorrupt4Weight of Sin Viridian Jewel (15–20)% increased Chaos Damage
15% reduced Movement Speed

Corrupted
basicdexCareful Planning Viridian Jewel +(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
unique17Hidden Potential Viridian Jewel (20–25)% increased Damage for each Magic Item Equipped
(Flasks and Jewels are not Equipped)
GreenCorrupt1Sacrificial Harvest Viridian Jewel (20–30)% chance to gain an additional Vaal Soul on Kill
Corrupted
GreenCorrupt5Self-Flagellation Viridian Jewel (10–20)% increased Damage per Curse on you
An additional Curse can be applied to you

Corrupted
MidQuestRewardGreenPoacher's Aim Viridian Jewel 10% increased Projectile Damage
Projectiles Pierce an additional Target
HighQuestRewardGreenConqueror's Longevity Viridian Jewel +3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
GreenCorrupt2Chill of Corruption Viridian Jewel 50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
GreenCorrupt3Hungry Abyss Viridian Jewel With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
(Flasks and Jewels are not Equipped)

Corrupted
GreenCorrupt6Pacifism Viridian Jewel -1 to Maximum Frenzy Charges
Corrupted
GreenJewel6Pugilist Viridian Jewel 1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
GreenJewel5Cold Steel Viridian Jewel Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
GreenJewel7Static Electricity Viridian Jewel Adds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
BarrageModifierVolley Fire Viridian Jewel (7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
AnimateWeaponModifierSpirit Guards Viridian Jewel Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
BurningArrowModifierPitch Darkness Viridian Jewel +10% to Fire Damage over Time Multiplier
(10–15)% increased Fire Damage
SpectralThrowModifierSteel Spirit Viridian Jewel (7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
PoisonDamageModifierGrowing Agony Viridian Jewel (8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
GreenJewel1Cheap Construction Viridian Jewel 10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
GreenJewel2Hair Trigger Viridian Jewel (15–25)% increased Trap Damage
(40–60)% increased Trap Trigger Area of Effect
CunningEmperor's Cunning Viridian Jewel (4–6)% increased Dexterity
20% increased Global Accuracy Rating
3% increased Character Size
GreenGrandSpectrumGrand Spectrum Viridian Jewel 15% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1]
GolemArcticPrimordial Eminence Viridian Jewel Golems have (16–20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800–1000) to Armour
Primordial
TheGreenDreamThe Green Dream Viridian Jewel Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
TheGreenDreamUpgradeThe Green Nightmare Viridian Jewel Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 50% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
BurningArrowThresholdSudden Ignition Viridian Jewel (10–15)% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed
EtherealKnivesThresholdRing of Blades Viridian Jewel (10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires 0 additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
FrostBladesThresholdFight for Survival Viridian Jewel (10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
IceShotThresholdOmen on the Winds Viridian Jewel (15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
DualStrikeThresholdMight and Influence Viridian Jewel (10–15)% increased Attack Damage
With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
(Intimidated enemies take 10% increased Attack Damage)
ShrapnelShotThresholdCollateral Damage Viridian Jewel (10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
FireTrapThreshholdPure Talent Viridian Jewel While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 15% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
TheGoldenRuleThe Golden Rule Viridian Jewel (30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ElementalHitLighteningCombat Focus Viridian Jewel (10–15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
TemperedGreenTempered Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
TranscendentGreenTranscendent Spirit Viridian Jewel -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
UnnaturalInstinctUnnatural Instinct Viridian Jewel Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
SpectralThrowThresholdSeething Fury Viridian Jewel (10–15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
unique10Quickening Covenant Viridian Jewel Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
unique14Replica Hotheaded Viridian Jewel (10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
PureTalentReplica Pure Talent Viridian Jewel While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +2 to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
GreenJewel1Replica Cheap Construction Viridian Jewel (100–120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
CallofSteelFreqLord of Steel Viridian Jewel 10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
CallofSteelFreqLord of Steel Viridian Jewel Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
CallofSteelFreqLord of Steel Viridian Jewel 5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
unique8To Dust Cobalt Jewel (10–20)% reduced Skeleton Duration
Minions deal (8–12)% increased Damage
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
unique9Eldritch Knowledge Cobalt Jewel 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
unique1Survival Secrets Cobalt Jewel Flasks applied to you have 20% reduced Effect
Flasks gain 3 Charges every 3 seconds while they are inactive
Survival
DEXtoINTFertile Mind Cobalt Jewel +(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
BlueJewel4Fortified Legion Cobalt Jewel Minions have (5–15)% increased maximum Life
Minions Recover 2% of their Life when they Block
BlueJewel3Malicious Intent Cobalt Jewel 5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
unique13Clear Mind Cobalt Jewel (20–30)% increased Mana Regeneration Rate
(40–60)% increased Spell Damage while no Mana is Reserved
STRtoINTBrute Force Solution Cobalt Jewel +(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
BlueCorrupt1Vaal Sentencing Cobalt Jewel (80–120)% increased Vaal Skill Critical Strike Chance
Corrupted
BlueCorrupt4Fevered Mind Cobalt Jewel +(5–10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage

Corrupted
BlueCorrupt6Powerlessness Cobalt Jewel -1 to Maximum Power Charges
Corrupted
MidQuestRewardBlueAssassin's Haste Cobalt Jewel 10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
HighQuestRewardBlueConqueror's Potency Cobalt Jewel 4% increased Effect of your Curses
Flasks applied to you have 8% increased Effect
3% increased effect of Non-Curse Auras from your Skills
BlueCorrupt2Mutated Growth Cobalt Jewel 10% increased Experience Gain for Corrupted Gems
Corrupted
BlueCorrupt3Corrupted Energy Cobalt Jewel With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield
(Flasks and Jewels are not Equipped)

Corrupted
BlueCorrupt5Brittle Barrier Cobalt Jewel 20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield

Corrupted
BlueJewel5Anatomical Knowledge Cobalt Jewel (6–8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
BlueJewel6Energy From Within Cobalt Jewel (3–6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
BlueJewel7Healthy Mind Cobalt Jewel (15–20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
FireballModifierRolling Flames Cobalt Jewel (10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
ColdSnapModifierWinter's Bounty Cobalt Jewel (10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
InspiringCryModifierSpirited Response Cobalt Jewel (7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
AdditionalSkeletonMagesModifierDead Reckoning Cobalt Jewel Minions have +(7–10)% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
RecklessDefenseReckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
BlueJewel1Unstable Payload Cobalt Jewel (8–12)% Chance for Traps to Trigger an additional time
WitEmperor's Wit Cobalt Jewel (4–6)% increased Intelligence
30% increased Global Critical Strike Chance
3% increased Character Size
BlueGrandSpectrumGrand Spectrum Cobalt Jewel 25% increased Critical Strike Chance per Grand Spectrum
number of stackable unique jewels [1]
SpectreJewelUnending Hunger Cobalt Jewel Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
GolemTempestPrimordial Harmony Cobalt Jewel Golem Skills have (20–30)% increased Cooldown Recovery Rate
Summoned Golems have (30–45)% increased Cooldown Recovery Rate
(16–20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
TheBlueDreamThe Blue Dream Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
TheBlueDreamUpgradeThe Blue Nightmare Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 35% of its value
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
RaiseZombieThresholdViolent Dead Cobalt Jewel Minions deal (8–12)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
FreezingPulseThresholdFirst Snow Cobalt Jewel (7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
(Recently refers to the past 4 seconds)
FrostboltThresholdFrozen Trail Cobalt Jewel (7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
MagmaOrbThresholdInevitability Cobalt Jewel (10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
BlightThresholdSpreading Rot Cobalt Jewel (7–13)% increased Chaos Damage
With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
LightningTendrilsThresholdHazardous Research Cobalt Jewel (10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires 0 additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
unique11From Dust Cobalt Jewel Summon 4 additional Skeleton Warriors with Summon Skeleton
+1 second to Summon Skeleton Cooldown
GlacialCascadeThresholdThe Long Winter Cobalt Jewel (10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
SoulsWickSoul's Wick Cobalt Jewel +2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Spectres have (800–1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
ElementalHitFireCombat Focus Cobalt Jewel (10–15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
TemperedBlueTempered Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
TranscendentBlueTranscendent Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
BlueJewel4Fortress Covenant Cobalt Jewel Minions deal (35–45)% increased Damage
Minions have +(10–12)% Chance to Block Attack Damage
Minions have +(10–12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
RecklessDefenseReplica Reckless Defence Cobalt Jewel +(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
BlueJewel1Replica Unstable Payload Cobalt Jewel Recover (20–30) Life when your Trap is triggered by an Enemy
DischargeThresholdJewelEndless Misery Cobalt Jewel (7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
IntensityJewel1Apex Mode Cobalt Jewel (20–25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
IntensityJewel2Nadir Mode Cobalt Jewel (20–25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
EntangledElementsJewelMelding of the Flesh Cobalt Jewel (-80–-70)% to all Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
MasteryEmperor's Mastery Prismatic Jewel (5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
GolemChaosThe Anima Stone Prismatic Jewel +1 to maximum number of Summoned Golems
+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
ElderJewelWatcher's Eye Prismatic Jewel (4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
ReservedBloodJewelDissolution of the Flesh Prismatic Jewel Removes all Energy Shield
Life that would be lost by taking Damage is instead Reserved
until you take no Damage to Life for 2 seconds
(20–30)% more Maximum Life
PuzzlePieceJewel_CleansingFireForbidden Flame Prismatic Jewel Allocates 1 if you have the matching modifier on Forbidden Flesh
Corrupted
PuzzlePieceJewel_GreatTangleForbidden Flesh Prismatic Jewel Allocates 1 if you have the matching modifier on Forbidden Flame
Corrupted
VaalCivilizationGlorious Vanity Timeless Jewel Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
TemplarCivilizationMilitant Faith Timeless Jewel Carved to glorify (2000–10000) new faithful converted by High Templar Venarius
Passives in radius are Conquered by the Templars
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
MarakethCivilizationBrutal Restraint Timeless Jewel Denoted service of (500–8000) dekhara in the akhara of Deshret
Passives in radius are Conquered by the Maraketh
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
EternalEmpireCivilizationElegant Hubris Timeless Jewel Commissioned (2000–160000) coins to commemorate Cadiro
Passives in radius are Conquered by the Eternal Empire
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
KaruiCivilizationLethal Pride Timeless Jewel Commanded leadership over (10000–18000) warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
UniqueJewelBase3Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills
Adds 7 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)

Corrupted
UniqueJewelBase3Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills
Adds 5 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)

Corrupted
UniqueJewelBase3Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills
Adds 3 Small Passive Skills which grant nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)

Corrupted
UniqueJewelBase3Voices Large Cluster Jewel Adds 3 Jewel Socket Passive Skills
Adds 1 Small Passive Skill which grants nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)

Corrupted
UniqueJewelBase2Megalomaniac Medium Cluster Jewel Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
(Added Passive Skills are never considered to be in Radius by other Jewels)
(All Added Passive Skills are Small unless otherwise specified)

Corrupted
DragonStyleJewelOne With Nothing Small Cluster Jewel Adds Hollow Palm Technique
DiscipleOfKitavaJewelKitava's Teachings Small Cluster Jewel Adds Disciple of Kitava
SecretsOfAgonyJewelThe Interrogation Small Cluster Jewel Adds Secrets of Suffering
LoneMessengerJewelCalamitous Visions Small Cluster Jewel Adds Lone Messenger
NaturesPatienceJewelNatural Affinity Small Cluster Jewel Adds Nature's Patience
KineticismJewelThe Siege Small Cluster Jewel Adds Kineticism
PitfighterJewelChild of Violence Small Cluster Jewel Adds Pitfighter
Veteran%27sAwarenessJewelThe Front Line Small Cluster Jewel Adds Veteran's Awareness

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Contents

1. Jewels obtainable by random drop

Item Popularity Price Limit Radius Stats
Anatomical Knowledge Anatomical Knowledge 7.00% 7.0× Chaos Orb Chaos Orb N/A Large (1500) (6-8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
Assassin’s Haste Assassin’s Haste 0.60% 0.5× Chaos Orb Chaos Orb 1 N/A 10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
Brawn Brawn 5.00% 2.0× Chaos Orb Chaos Orb N/A N/A (4-6)% increased Dexterity
(4-6)% increased Strength
(15-10)% reduced Intelligence
Brutal Restraint Brutal Restraint 0.90% 756.1× Chaos Orb Chaos Orb 1 Large (1500) Denoted service of (500-8000) dekhara in the akhara of <Name>
Passives in radius are Conquered by the Maraketh
Historic
Brute Force Solution Brute Force Solution 0.40% 1.0× Chaos Orb Chaos Orb N/A Large (1500) +(16-24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
Careful Planning Careful Planning 0.70% 1.0× Chaos Orb Chaos Orb N/A Large (1500) +(16-24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Cheap Construction Cheap Construction 0.10% 0.5× Chaos Orb Chaos Orb N/A N/A 10% reduced Trap Trap Duration
Can have up to 1 additional Trap Trap placed at a time
Clear Mind Clear Mind 2.00% 3.0× Chaos Orb Chaos Orb 1 N/A (20-30)% increased Mana Regeneration Rate
(40-60)% increased Spell Damage while no Mana is Reserved
Coated Shrapnel Coated Shrapnel 0.10% 0.5× Chaos Orb Chaos Orb N/A Small (800) Traps and Mines have a 25% chance to Poison Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2-3) to (4-6) added Physical Damage
Cold Steel Cold Steel 0.01% 0.5× Chaos Orb Chaos Orb N/A Large (1500) Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
Collateral Damage Collateral Damage 0.01% 0.5× Chaos Orb Chaos Orb 2 Medium (1200) (10-15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Shrapnel Shot Shrapnel Shot’s
cone has a 50% chance to deal Double Damage
With at least 40 Dexterity in Radius, Shrapnel Shot Shrapnel Shot has 25% increased Area of Effect
Combat Focus Combat Focus 2.00% 1.9× Chaos Orb Chaos Orb 2 Medium (1200) (10-15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Elemental Hit Elemental Hit and Wild Strike Wild Strike cannot choose Cold
With 40 total Strength and Intelligence in Radius, Elemental Hit Elemental Hit and Wild Strike Wild Strike deal 50% less Cold Damage
Combat Focus Combat Focus 2.00% 1.9× Chaos Orb Chaos Orb 2 Medium (1200) (10-15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Elemental Hit Elemental Hit and Wild Strike Wild Strike cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Elemental Hit Elemental Hit and Wild Strike Wild Strike deal 50% less Fire Damage
Combat Focus Combat Focus 2.00% 1.9× Chaos Orb Chaos Orb 2 Medium (1200) (10-15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Elemental Hit Elemental Hit and Wild Strike Wild Strike cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Elemental Hit Elemental Hit and Wild Strike Wild Strike deal 50% less Lightning Damage
Conqueror’s Efficiency Conqueror’s Efficiency 3.00% 1.0× Chaos Orb Chaos Orb 1 N/A 3% reduced Mana Cost of Skills
4% increased Skill Effect Duration
2% reduced Mana Reserved
Conqueror’s Longevity Conqueror’s Longevity 0.10% 0.5× Chaos Orb Chaos Orb 1 N/A 3% chance to Avoid Elemental Ailments
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
Conqueror’s Potency Conqueror’s Potency 1.00% 0.8× Chaos Orb Chaos Orb 1 N/A 4% increased Effect of your Curses
8% increased Effect of Flasks on you
3% increased effect of Non-Curse Auras from your Skills
Dead Reckoning Dead Reckoning 0.40% 3.0× Chaos Orb Chaos Orb 1 Medium (1200) Minions have +(7-10)% to all Elemental Resistances
With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
Divide and Conquer Divide and Conquer 0.20% 1.0× Chaos Orb Chaos Orb 1 Medium (1200) (10-15)% increased Attack Damage while holding a Shield
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining
With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles
Efficient Training Efficient Training 11.00% 184.8× Chaos Orb Chaos Orb N/A Large (1500) +(16-24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
Eldritch Knowledge Eldritch Knowledge 0.30% 1.0× Chaos Orb Chaos Orb N/A Medium (1200) 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
Elegant Hubris Elegant Hubris 0.40% 21.3× Chaos Orb Chaos Orb 1 Large (1500) Commissioned (2000-160000) coins to commemorate <Name>
Passives in radius are Conquered by the Eternal Empire
Historic
Emperor’s Cunning Emperor’s Cunning 0.01% 165× Chaos Orb Chaos Orb 1 N/A 20% increased Global Accuracy Rating
3% increased Character Size
(4-6)% increased Dexterity
Emperor’s Mastery Emperor’s Mastery 0.01% 3200× Chaos Orb Chaos Orb 1 N/A 4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Emperor’s Might Emperor’s Might 0.01% 1050× Chaos Orb Chaos Orb 1 N/A 10% increased Damage
3% increased Character Size
(4-6)% increased Strength
Emperor’s Wit Emperor’s Wit 0.01% 640x Chaos Orb Chaos Orb 1 N/A 30% increased Global Critical Strike Chance
3% increased Character Size
(4-6)% increased Intelligence
Energised Armour Energised Armour 0.10% 0.6× Chaos Orb Chaos Orb N/A Large (1500) (15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
Energy From Within Energy From Within 3.00% 10.0× Chaos Orb Chaos Orb N/A Large (1500) (3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
Fertile Mind Fertile Mind 0.30% 1.0× Chaos Orb Chaos Orb N/A Large (1500) +(16-24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Fight for Survival Fight for Survival 3.00% 1.0× Chaos Orb Chaos Orb 2 Medium (1200) (10-15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades Frost Blades has 25% increased Projectile Speed
Fireborn Fireborn 0.01% 0.6× Chaos Orb Chaos Orb N/A Medium (1200) Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
First Snow First Snow 2.00% 1.0× Chaos Orb Chaos Orb 2 Medium (1200) (7-10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Freezing Pulse Damage if
you’ve Shattered an Enemy Recently
Fluid Motion Fluid Motion 0.20% 1.0× Chaos Orb Chaos Orb N/A Large (1500) +(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Fortress Covenant 2.00% 504.1× Chaos Orb Chaos Orb 1 Medium (1200) Minions deal (35-45)% increased Damage
Minions have +(10-12)% Chance to Block Attack Damage
Minions have +(10-12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
Fragile Bloom Fragile Bloom 0.01% 0.5× Chaos Orb Chaos Orb N/A N/A 2% of Life Regenerated per second
10% increased Damage taken
From Dust From Dust 1.00% 2.0× Chaos Orb Chaos Orb 1 N/A Summon 4 additional Skeleton Warriors with Summon Skeleton Summon Skeleton
+1 second to Summon Skeleton Summon Skeleton Cooldown
Frozen Trail Frozen Trail 2.00% 1.0× Chaos Orb Chaos Orb 2 Medium (1200) (7-10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt Frostbolt Projectiles gain 40% increased Projectile Speed per second
With at least 40 Intelligence in Radius, Frostbolt Frostbolt fires 2 additional Projectiles
Glorious Vanity Glorious Vanity 2.00% 168.0× Chaos Orb Chaos Orb 1 Large (1500) Bathed in the blood of (100-8000) sacrificed in the name of <Name>
Passives in radius are Conquered by the Vaal
Historic
Grand Spectrum Grand Spectrum 0.90% 9.6× Chaos Orb Chaos Orb 3 N/A Gain 200 Armour per Grand Spectrum Grand Spectrum
Grand Spectrum Grand Spectrum 0.90% 9.6× Chaos Orb Chaos Orb 3 N/A Gain 30 Mana per Grand Spectrum Grand Spectrum
Grand Spectrum Grand Spectrum 0.90% 9.6× Chaos Orb Chaos Orb 3 N/A 12% increased Elemental Damage per Grand Spectrum Grand Spectrum
Growing Agony Growing Agony 0.20% 0.5× Chaos Orb Chaos Orb 1 Medium (1200) (8-12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike Viper Strike deals 2% increased Damage with Hits and Poison Poison for each Poison Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike Viper Strike has a 10% chance per Poison Poison on Enemy to grant Unholy Might for 4 seconds on Hit
Hair Trigger Hair Trigger 0.01% 0.5× Chaos Orb Chaos Orb N/A N/A (15-25)% increased Trap Trap Damage
(40-60)% increased Trap Trap Trigger Area of Effect
Hazardous Research Hazardous Research 0.10% 0.8× Chaos Orb Chaos Orb 2 Medium (1200) (10-15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark Spark fires Projectiles in a Nova
With at least 40 Intelligence in Radius, Spark Spark fires 2 additional Projectiles
(20-15)% reduced Spark Spark Duration
Healthy Mind Healthy Mind 1.00% 3.0× Chaos Orb Chaos Orb 1 Large (1500) (15-20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Hidden Potential Hidden Potential 0.01% 1.0× Chaos Orb Chaos Orb 1 N/A (20-25)% increased Damage for each Magic Item Equipped
Hotfooted Hotfooted 0.01% 0.5× Chaos Orb Chaos Orb 1 N/A (10-15)% increased Movement Speed while Ignited
Inertia Inertia 0.50% 1.0× Chaos Orb Chaos Orb N/A Large (1500) +(16-24) to Strength
Dexterity from Passives in Radius is Transformed to Strength
Inevitability Inevitability 0.10% 0.5× Chaos Orb Chaos Orb 2 Medium (1200) (10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Magma Orb Magma Orb
has 10% increased Area of Effect per Chain Chain
With at least 40 Intelligence in Radius, Magma Orb Magma Orb fires an additional Projectile
Inspired Learning Inspired Learning 2.00% 1327.4× Chaos Orb Chaos Orb N/A Small (800) With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
Intuitive Leap Intuitive Leap 3.00% 10.0× Chaos Orb Chaos Orb N/A Small (800) Passives in Radius can be Allocated without being connected to your tree
Izaro’s Turmoil Izaro’s Turmoil 0.01% 1.0× Chaos Orb Chaos Orb N/A N/A (18-25)% increased Fire Damage
(18-25)% increased Cold Damage
2% chance to Ignite
2% chance to Freeze
Lethal Pride Lethal Pride 3.00% 386.5× Chaos Orb Chaos Orb 1 Large (1500) Commanded leadership over (10000-18000) warriors under <Name>
Passives in radius are Conquered by the Karui
Historic
Lioneye’s Fall Lioneye’s Fall 7.00% 168.0× Chaos Orb Chaos Orb N/A Medium (1200) Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
Malicious Intent Malicious Intent 0.10% 0.5× Chaos Orb Chaos Orb N/A N/A 5% chance to Gain Unholy Might for 4 seconds on Melee Kill
Mantra of Flames Mantra of Flames 0.30% 1.0× Chaos Orb Chaos Orb 1 N/A Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on you
Martial Artistry Martial Artistry 0.10% 0.5× Chaos Orb Chaos Orb 1 N/A (10-15)% increased Area of Effect while Unarmed
Might and Influence Might and Influence 0.01% 1.0× Chaos Orb Chaos Orb 1 Medium (1200) (10-15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Dual Strike Dual Strike deals Off-Hand Splash Damage
to surrounding targets
With at least 40 Dexterity in Radius, Dual Strike Dual Strike has a 20% chance
to deal Double Damage with the Main-Hand Weapon
Might in All Forms Might in All Forms 0.01% 0.5× Chaos Orb Chaos Orb N/A Medium (1200) Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
Might of the Meek Might of the Meek 2.00% 13.0× Chaos Orb Chaos Orb N/A Large (1500) 50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
Militant Faith Militant Faith 0.60% 45.0× Chaos Orb Chaos Orb 1 Large (1500) Carved to glorify (2000-10000) new faithful converted by High Templar <Name>
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Omen on the Winds Omen on the Winds 0.40% 0.5× Chaos Orb Chaos Orb 2 Medium (1200) (15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Ice Shot Pierces 3 additional Targets
Overwhelming Odds Overwhelming Odds 0.20% 0.5× Chaos Orb Chaos Orb 1 Medium (1200) (10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave Cleave grants Fortify Fortify on Hit
With at least 40 Strength in Radius, Cleave Cleave has +1 to Radius per Nearby
Enemy, up to +10
Pitch Darkness Pitch Darkness 0.01% 0.5× Chaos Orb Chaos Orb N/A Medium (1200) (10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
With at least 40 Dexterity in Radius, Burning Arrow Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
Poacher’s Aim Poacher’s Aim 0.20% 0.5× Chaos Orb Chaos Orb 1 N/A Projectiles Pierce Pierce an additional Target
10% increased Projectile Damage
Primordial Eminence Primordial Eminence 2.00% 7.0× Chaos Orb Chaos Orb N/A N/A Golems have (16-20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800-1000) to Armour
Primordial
Primordial Harmony Primordial Harmony 2.00% 27.9× Chaos Orb Chaos Orb N/A N/A Golem Skills have (20-30)% increased Cooldown Recovery Speed
Golems have (30-45)% increased Cooldown Recovery Speed
(16-20)% increased Golem Damage for each Type of Golem you have Summoned
Golems regenerate 2% of their Maximum Life per second
Primordial
Primordial Might Primordial Might 1.00% 40.0× Chaos Orb Chaos Orb N/A N/A (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Your Golems are aggressive
Primordial
Pugilist Pugilist 0.01% 0.5× Chaos Orb Chaos Orb N/A Large (1500) 1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
Pure Talent Pure Talent 0.70% 4.0× Chaos Orb Chaos Orb 1 N/A While your Passive Skill Tree connects to the Duelist’s starting location, you gain:
1% of Attack Damage Leeched as Life
While your Passive Skill Tree connects to the Ranger’s starting location, you gain:
7% increased Movement Speed
While your Passive Skill Tree connects to the Shadow’s starting location, you gain:
+0.5% to Critical Strike Chance
While your Passive Skill Tree connects to the Witch’s starting location, you gain:
0.5% of maximum Mana Regenerated per second
While your Passive Skill Tree connects to the Templar’s starting location, you gain:
Damage Penetrates 5% Elemental Resistances
While your Passive Skill Tree connects to the Scion’s starting location, you gain:
+25 to All Attributes
While your Passive Skill Tree connects to the Marauder’s starting location, you gain:
Melee Skills have 15% increased Area of Effect
Quickening Covenant 0.40% 4.0× Chaos Orb Chaos Orb 1 Medium (1200) Minions have (12-16)% increased Attack Speed
Minions have (12-16)% increased Cast Speed
Minions have (10-12)% chance to Dodge Attack Hits
Minions have (10-12)% chance to Dodge Spell Hits
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
Rain of Splinters Rain of Splinters 0.40% 1.0× Chaos Orb Chaos Orb 1 N/A (50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
Rapid Expansion Rapid Expansion 0.10% 0.6× Chaos Orb Chaos Orb 2 Medium (1200) (8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun Stun an Enemy
With at least 40 Strength in Radius, Ground Slam Ground Slam
has a 50% increased angle
Reckless Defence Reckless Defence 0.01% 0.5× Chaos Orb Chaos Orb N/A N/A +(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
Hits have (140-200)% increased Critical Strike Chance against you
Ring of Blades Ring of Blades 0.10% 0.6× Chaos Orb Chaos Orb 1 Medium (1200) (10-15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives Ethereal Knives fires Projectiles in a Nova
With at least 40 Dexterity in Radius, Ethereal Knives Ethereal Knives fires 5 additional Projectiles
Rolling Flames Rolling Flames 0.30% 0.6× Chaos Orb Chaos Orb 2 Medium (1200) (10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball Fireball Projectiles gain Radius as they travel farther, up to +4 Radius
Shattered Chains Shattered Chains 0.01% 0.5× Chaos Orb Chaos Orb N/A Medium (1200) (10-15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer Glacial Hammer
Soul’s Wick Soul’s Wick 0.01% 1.0× Chaos Orb Chaos Orb 1 N/A +2 to maximum number of Spectres
(50-40)% reduced Mana Cost of Raise Spectre Raise Spectre
Spectres have (800-1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Spire of Stone Spire of Stone 0.10% 0.5× Chaos Orb Chaos Orb 1 Large (1500) 3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be Stunned
Spirit Guards Spirit Guards 0.01% 0.7× Chaos Orb Chaos Orb 2 Medium (1200) Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon Animate Weapon can Animate up to 8 Ranged Weapons
Spirited Response Spirited Response 0.01% 0.5× Chaos Orb Chaos Orb 2 Medium (1200) (7-10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit during Rallying Cry Rallying Cry for you and Allies
Spreading Rot Spreading Rot 2.00% 0.5× Chaos Orb Chaos Orb 2 Medium (1200) (7-13)% increased Chaos Damage
With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
Static Electricity Static Electricity 0.10% 0.5× Chaos Orb Chaos Orb N/A Large (1500) Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
Adds 1 to 2 Lightning Damage to Attacks
Steel Spirit Steel Spirit 0.01% 0.5× Chaos Orb Chaos Orb N/A Medium (1200) (7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Spectral Throw Projectile gains 5% increased Damage each time it Hits
Sudden Ignition Sudden Ignition 0.10% 0.5× Chaos Orb Chaos Orb 1 Medium (1200) (10-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning
Arrow can inflict an additional Ignite on an Enemy
Survival Instincts Survival Instincts 0.40% 0.5× Chaos Orb Chaos Orb 1 N/A +20 to Dexterity
+6% to all Elemental Resistances
Survival Secrets Survival Secrets 0.10% 0.5× Chaos Orb Chaos Orb 1 N/A 3 Mana Regenerated per second
10% increased Elemental Damage
Survival Skills Survival Skills 0.10% 0.5× Chaos Orb Chaos Orb 1 N/A 10% increased Global Physical Damage
+50 to Armour
Tempered Flesh Tempered Flesh 0.70% 2.0× Chaos Orb Chaos Orb N/A Medium (1200) -1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
Tempered Mind Tempered Mind 1.00% 1.0× Chaos Orb Chaos Orb N/A Medium (1200) -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
Tempered Spirit Tempered Spirit 0.20% 1.0× Chaos Orb Chaos Orb N/A Medium (1200) -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius
The Anima Stone The Anima Stone 4.00% 85.0× Chaos Orb Chaos Orb 1 N/A Can Summon up to 1 additional Golem at a time
+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
The Blue Dream The Blue Dream 0.01% 10.0× Chaos Orb Chaos Orb 1 Large (1500) Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
The Blue Nightmare The Blue Nightmare 0.10% 250x Chaos Orb Chaos Orb 1 Large (1500) Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 35% of its value
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
The Golden Rule The Golden Rule 0.50% 1.0× Chaos Orb Chaos Orb 1 N/A (30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison Poison on you
Poison Poison you inflict is Reflected to you
The Green Dream The Green Dream 0.10% 64.5× Chaos Orb Chaos Orb 1 Large (1500) Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Frenzy Charge on Kill
The Green Nightmare The Green Nightmare 0.10% 220.3× Chaos Orb Chaos Orb 1 Large (1500) Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Dodge Attack Hits at 35% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Frenzy Charge on Kill
The Long Winter The Long Winter 0.50% 1.0× Chaos Orb Chaos Orb 2 Medium (1200) (10-15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Glacial Cascade Physical Damage
Converted to Cold Damage
The Red Dream The Red Dream 0.10% 36.5× Chaos Orb Chaos Orb 1 Large (1500) Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
The Red Nightmare The Red Nightmare 0.20% 219.9× Chaos Orb Chaos Orb 1 Large (1500) Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
The Vigil The Vigil 0.60% 1.0× Chaos Orb Chaos Orb 1 Medium (1200) (10-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike Vigilant Strike
Fortifies you and Nearby Allies for 12 seconds
To Dust To Dust 0.80% 3.0× Chaos Orb Chaos Orb N/A N/A (20-10)% reduced Skeleton Duration
Minions deal (8-12)% increased Damage
(3-5)% increased Skeleton Movement Speed
(7-10)% increased Skeleton Attack Speed
(7-10)% increased Skeleton Cast Speed
Transcendent Flesh Transcendent Flesh 1.00% 75.0× Chaos Orb Chaos Orb N/A Medium (1200) -1 Strength per 1 Strength on Allocated Passives in Radius
1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
Transcendent Mind Transcendent Mind 0.10% 64.2× Chaos Orb Chaos Orb N/A Medium (1200) -1 Intelligence per 1 Intelligence on Allocated Passives in Radius
Regenerate 0.4% of Energy Shield per Second for
every 10 Intelligence on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
Transcendent Spirit Transcendent Spirit 0.20% 75.0× Chaos Orb Chaos Orb N/A Medium (1200) -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius
Unending Hunger Unending Hunger 19.00% 57.4× Chaos Orb Chaos Orb 2 Medium (1200) Minions have (6-8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 30 seconds on Kill
Unnatural Instinct Unnatural Instinct 2.00% 369.7× Chaos Orb Chaos Orb 1 Small (800) Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
Unstable Payload Unstable Payload 0.01% 0.5× Chaos Orb Chaos Orb N/A N/A (8-12)% Chance for Traps to Trigger an additional time
Volley Fire Volley Fire 0.10% 0.5× Chaos Orb Chaos Orb 3 Medium (1200) (7-10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
Warlord’s Reach Warlord’s Reach 0.20% 0.5× Chaos Orb Chaos Orb 1 N/A 8% increased Attack Damage
+1 to Melee Weapon and Unarmed Attack range
Watcher’s Eye Watcher’s Eye 26.00% 65.0× Chaos Orb Chaos Orb 1 N/A (4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Weight of the Empire Weight of the Empire 0.01% 0.5× Chaos Orb Chaos Orb 2 Medium (1200) (8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike Heavy Strike has a 
20% chance to deal Double Damage
Wildfire Wildfire 0.40% 0.5× Chaos Orb Chaos Orb 1 Medium (1200) (10-15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Molten Strike fires 2 additional Projectiles
With at least 40 Strength in Radius, Molten Strike Molten Strike has 25% increased Area of Effect
Winter Burial Winter Burial 0.10% 0.5× Chaos Orb Chaos Orb 2 Medium (1200) (10-15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
Winter’s Bounty Winter’s Bounty 0.01% 0.5× Chaos Orb Chaos Orb 1 Medium (1200) (10-15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap Cold Snap grants Power Charges instead of Frenzy Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap Cold Snap’s Cooldown can be bypassed by Power Charges instead of Frenzy Frenzy Charges

2. Jewels obtainable by corrupting jewels

Item Popularity Price Limit Radius Stats
Ancient Waystones Ancient Waystones 0.01% 1.0× Chaos Orb Chaos Orb 1 N/A 60% reduced Mana Cost of Totem Skills that cast an Aura
Corrupted
Atziri’s Reign Atziri’s Reign 0.01% 1.0× Chaos Orb Chaos Orb 2 N/A (15-20)% increased Vaal Skill Effect Duration
Corrupted
Blood Sacrifice Blood Sacrifice 0.01% 0.5× Chaos Orb Chaos Orb N/A N/A Removes 1% of maximum Life on Kill
1% of maximum Mana gained on Kill
Removes 1% of maximum Energy Shield on Kill
Corrupted
Brittle Barrier Brittle Barrier 0.01% 0.6× Chaos Orb Chaos Orb N/A N/A 20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield
Corrupted
Chill of Corruption Chill of Corruption 0.01% 1.0× Chaos Orb Chaos Orb 1 N/A 50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
Combustibles Combustibles 0.01% 0.6× Chaos Orb Chaos Orb N/A N/A 10% reduced Quantity of Items found
(20-30)% increased Burning Damage Burning Damage
Corrupted
Corrupted Energy Corrupted Energy 0.01% 1.0× Chaos Orb Chaos Orb 1 N/A With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield
Corrupted
Fevered Mind Fevered Mind 0.20% 3.0× Chaos Orb Chaos Orb N/A N/A (20-30)% increased Spell Damage
100% increased Mana Cost of Skills
Corrupted
Fragility Fragility 0.30% 1.0× Chaos Orb Chaos Orb N/A N/A -1 to Maximum Endurance Charges
Corrupted
Hungry Abyss Hungry Abyss 0.01% 1.0× Chaos Orb Chaos Orb 1 N/A With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
Corrupted
Mutated Growth Mutated Growth 0.01% 0.8× Chaos Orb Chaos Orb 1 N/A 10% increased Experience Gain for Corrupted Gems
Corrupted
Pacifism Pacifism 0.10% 0.5× Chaos Orb Chaos Orb N/A N/A -1 to Maximum Frenzy Frenzy Charges
Corrupted
Powerlessness Powerlessness 0.01% 0.5× Chaos Orb Chaos Orb N/A N/A -1 to Maximum Power Charges
Corrupted
Sacrificial Harvest Sacrificial Harvest 0.10% 1.0× Chaos Orb Chaos Orb 1 N/A (20-30)% chance to gain an additional Vaal Soul on Kill
Corrupted
Self-Flagellation Self-Flagellation 2.00% 1.0× Chaos Orb Chaos Orb 1 N/A (10-20)% increased Damage per Curse on you
An additional Curse can be applied to you
Corrupted
Vaal Sentencing Vaal Sentencing 0.01% 1.0× Chaos Orb Chaos Orb N/A N/A (80-120)% increased Vaal Skill Critical Strike Chance
Corrupted
Weight of Sin Weight of Sin 0.01% 0.7× Chaos Orb Chaos Orb N/A N/A (15-20)% increased Chaos Damage
15% reduced Movement Speed
Corrupted

3. Jewels obtainable as quest reward

PoE unique jewels Popularity Price
Survival Instincts Survival Instincts 0.40% 0.5× Chaos Orb Chaos Orb
Survival Secrets Survival Secrets 0.10% 0.5× Chaos Orb Chaos Orb
Survival Skills Survival Skills 0.10% 0.5× Chaos Orb Chaos Orb
Collateral Damage Collateral Damage 0.01% 0.5× Chaos Orb Chaos Orb
Fight for Survival Fight for Survival 3.00% 1.0× Chaos Orb Chaos Orb
First Snow First Snow 2.00% 1.0× Chaos Orb Chaos Orb
Frozen Trail Frozen Trail 2.00% 1.0× Chaos Orb Chaos Orb
Hazardous Research Hazardous Research 0.10% 0.8× Chaos Orb Chaos Orb
Inevitability Inevitability 0.10% 0.5× Chaos Orb Chaos Orb
Omen on the Winds Omen on the Winds 0.40% 0.5× Chaos Orb Chaos Orb
Overwhelming Odds Overwhelming Odds 0.20% 0.5× Chaos Orb Chaos Orb
Rapid Expansion Rapid Expansion 0.10% 0.6× Chaos Orb Chaos Orb
Ring of Blades Ring of Blades 0.10% 0.6× Chaos Orb Chaos Orb
Spreading Rot Spreading Rot 2.00% 0.5× Chaos Orb Chaos Orb
Violent Dead Violent Dead 0.01% 10× Chaos Orb Chaos Orb
Wildfire Wildfire 0.40% 0.5× Chaos Orb Chaos Orb
Assassin’s Haste Assassin’s Haste 0.60% 0.5× Chaos Orb Chaos Orb
Poacher’s Aim Poacher’s Aim 0.20% 0.5× Chaos Orb Chaos Orb
Warlord’s Reach Warlord’s Reach 0.20% 0.5× Chaos Orb Chaos Orb
Conqueror’s Efficiency Conqueror’s Efficiency 3.00% 1.0× Chaos Orb Chaos Orb
Conqueror’s Longevity Conqueror’s Longevity 0.10% 0.5× Chaos Orb Chaos Orb
Conqueror’s Potency Conqueror’s Potency 1.00% 0.8× Chaos Orb Chaos Orb

4. Jewels obtainable as a Labyrinth reward

Item Base Item Popularity Price Limit Stats
Emperor’s Cunning Emperor’s Cunning Viridian Jewel <0.01% 1x Exalted Orb Exalted Orb 1 20% increased Global Accuracy Rating
3% increased Character Size
(4-6)% increased Dexterity
Emperor’s Mastery Emperor’s Mastery Prismatic Jewel <0.01% 20x Exalted Orb Exalted Orb 1 4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(5-7)% increased Attributes
Emperor’s Might Emperor’s Might Crimson Jewel <0.01% 6x Exalted Orb Exalted Orb 1 10% increased Damage
3% increased Character Size
(4-6)% increased Strength
Emperor’s Wit Emperor’s Wit Cobalt Jewel <0.01% 4x Exalted Orb Exalted Orb 1 30% increased Global Critical Strike Chance
3% increased Character Size
(4-6)% increased Intelligence

5. Jewels limited to Beta

Item Limit Radius Stats
Dark Thoughts Dark Thoughts N/A Large (1500) If at least 70 Intelligence is Allocated within the Radius, Enemies can have an additional Curse
Selfless Leadership Selfless Leadership N/A Small (800) Passives in Radius apply to Minions instead of you
Cannibalistic Habits Cannibalistic Habits 1 N/A Recover 2% of your Maximum Life when you Consume or Destroy a Corpse
Coated Weapons Coated Weapons N/A Medium (1200) If at least 70 Dexterity is Allocated in Radius, gain 5% of Physical Damage as Extra Chaos Damage
Controlled Energy Controlled Energy 1 N/A (20-30)% increased Spell Damage while your Energy Shield is Full
5% chance to Dodge Spell Damage while your Energy Shield is Full
Mantra of Force Mantra of Force 1 N/A Adds (3-5) to (8-12) Physical Damage per Buff on You
Miser of Misery Miser of Misery 1 N/A +3 Life gained for each Elemental Ailment on Enemies hit by your Attacks
+3 Life gained for each Elemental Ailment on Enemies hit by your Spells
Specialised Specialised 1 N/A 4% increased Attributes per allocated Keystone
Stimulated Growth Stimulated Growth 1 N/A (10-15)% increased Life Regeneration rate when on full Energy Shield
Surplus Surplus 1 N/A (15-25)% increased Spell Damage while not on Low Mana
10% reduced Mana Cost while not on Low Mana
Wisdom of the Path Not Taken Wisdom of the Path Not Taken N/A Small (800) +4 Intelligence for each Unallocated Passive in Radius
Sturdy Growth Sturdy Growth N/A Medium (1200) If at least 70 Strength is Allocated in Radius, 15% increased Life Recovery rate
Vampire’s Might Vampire’s Might N/A N/A (20-10)% reduced total Recovery per second from Life Leech
(25-30)% increased Damage while Leeching
Zerphi’s Youth Zerphi’s Youth N/A N/A With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
Corrupted
Projected Force Projected Force 1 N/A +4 to Unarmed Range

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