# | Name | Value | Last 7 days | # Listed |
---|---|---|---|---|
1 | Voices, Large Cluster Jewel | 175.0 | +10% | ~30 |
2 | Emperor's Mastery, Prismatic Jewel | 98.4 | +25% | ~20 |
3 | Emperor's Wit, Cobalt Jewel | 23.0 | -16% | ~40 |
4 | Voices, 3 passives, Large Cluster Jewel | 19.6 | -2% | ~90 |
5 | Emperor's Might, Crimson Jewel | 12.2 | +2% | ~30 |
6 | Unnatural Instinct, Viridian Jewel | 8.0 | +12% | ~700 |
7 | Melding of the Flesh, Cobalt Jewel | 3.3 | +11% | ~1k |
8 | Emperor's Cunning, Viridian Jewel | 361.6 | 0% | ~80 |
9 | Amanamu's Gaze, Ghastly Eye Jewel | 180.8 | -29% | ~400 |
10 | Transcendent Mind, Cobalt Jewel | 125.0 | 0% | ~300 |
11 | Transcendent Spirit, Viridian Jewel | 124.8 | +4% | ~200 |
12 | Transcendent Flesh, Crimson Jewel | 120.0 | +9% | ~200 |
13 | Sublime Vision, Prismatic Jewel | 98.7 | +23% | ~1k |
14 | Inspired Learning, Crimson Jewel | 90.0 | -5% | ~3k |
15 | The Interrogation, Small Cluster Jewel | 70.0 | +1% | ~2k |
16 | Replica Conqueror's Efficiency, Crimson Jewel | 50.0 | 0% | ~2k |
17 | Watcher's Eye, Prismatic Jewel | 38.3 | -3% | ~161k |
18 | Forbidden Flame, Crimson Jewel | 38.0 | +13% | ~20k |
19 | The Red Nightmare, Crimson Jewel | 37.1 | +6% | ~500 |
20 | One With Nothing, Small Cluster Jewel | 30.0 | -21% | ~3k |
21 | Impossible Escape, Viridian Jewel | 29.8 | +98% | ~10k |
22 | The Blue Nightmare, Cobalt Jewel | 29.0 | +12% | ~200 |
23 | Forbidden Flesh, Cobalt Jewel | 27.8 | +4% | ~24k |
24 | Brutal Restraint, Timeless Jewel | 26.5 | +29% | ~24k |
25 | Replica Hotheaded, Viridian Jewel | 25.4 | +27% | ~600 |
26 | The Anima Stone, Prismatic Jewel | 25.0 | +9% | ~1k |
27 | Replica Pure Talent, Viridian Jewel | 24.0 | -4% | ~700 |
28 | Glorious Vanity, Timeless Jewel | 23.0 | +148% | ~34k |
29 | Megalomaniac, Medium Cluster Jewel | 22.2 | -25% | ~273k |
30 | Intuitive Leap, Viridian Jewel | 20.0 | 0% | ~4k |
31 | The Green Nightmare, Viridian Jewel | 20.0 | 0% | ~300 |
32 | Thread of Hope, Crimson Jewel | 20.0 | 0% | ~11k |
33 | To Dust, Cobalt Jewel | 20.0 | -2% | ~5k |
34 | Militant Faith, Timeless Jewel | 15.9 | -34% | ~40k |
35 | Lethal Pride, Timeless Jewel | 15.7 | +57% | ~36k |
36 | Survival Secrets, Cobalt Jewel | 15.0 | -23% | ~2k |
37 | Fortress Covenant, Cobalt Jewel | 14.8 | -1% | ~5k |
38 | Replica Fragile Bloom, Crimson Jewel | 13.8 | -14% | ~200 |
39 | Dissolution of the Flesh, Crimson Jewel | 11.6 | +131% | ~3k |
40 | Lioneye's Fall, Viridian Jewel | 10.0 | +25% | ~7k |
41 | Voices, 5 passives, Large Cluster Jewel | 10.0 | 0% | ~3k |
42 | Calamitous Visions, Small Cluster Jewel | 9.0 | -10% | ~3k |
43 | Mantra of Flames, Crimson Jewel | 9.0 | +29% | ~8k |
44 | Conqueror's Potency, Cobalt Jewel | 7.7 | 0% | ~2k |
45 | Primordial Might, Crimson Jewel | 7.0 | +17% | ~6k |
46 | Quickening Covenant, Viridian Jewel | 7.0 | -1% | ~5k |
47 | Elegant Hubris, Timeless Jewel | 6.0 | -27% | ~39k |
48 | Dead Reckoning, Cobalt Jewel | 6.0 | +20% | ~12k |
49 | Replica Blood Sacrifice, Crimson Jewel | 5.1 | +2% | ~100 |
50 | Clear Mind, Cobalt Jewel | 5.0 | 0% | ~4k |
51 | Energy From Within, Cobalt Jewel | 5.0 | -37% | ~5k |
52 | Grand Spectrum, Viridian Jewel | 5.0 | 0% | ~3k |
53 | Rain of Splinters, Crimson Jewel | 5.0 | +25% | ~9k |
54 | Replica Cheap Construction, Viridian Jewel | 5.0 | +45% | ~200 |
55 | Replica Primordial Might, Crimson Jewel | 5.0 | +25% | ~200 |
56 | Replica Unstable Payload, Cobalt Jewel | 5.0 | +67% | ~200 |
57 | Split Personality, Crimson Jewel | 5.0 | -14% | ~39k |
58 | Tempered Mind, Cobalt Jewel | 5.0 | -29% | ~1k |
59 | Natural Affinity, Small Cluster Jewel | 4.8 | +21% | ~2k |
60 | Kitava's Teachings, Small Cluster Jewel | 4.0 | 0% | ~3k |
61 | Replica Reckless Defence, Cobalt Jewel | 4.0 | 0% | ~400 |
62 | The Red Dream, Crimson Jewel | 4.0 | 0% | ~1k |
63 | Unending Hunger, Cobalt Jewel | 4.0 | -20% | ~2k |
64 | Might of the Meek, Crimson Jewel | 3.8 | +27% | ~4k |
65 | Brawn, Crimson Jewel | 3.6 | +51% | ~16k |
66 | Grand Spectrum, Crimson Jewel | 3.6 | -11% | ~7k |
67 | The Front Line, Small Cluster Jewel | 3.2 | -36% | ~3k |
68 | Brute Force Solution, Cobalt Jewel | 3.0 | +3% | ~8k |
69 | Fluid Motion, Viridian Jewel | 3.0 | 0% | ~7k |
70 | Grand Spectrum, Cobalt Jewel | 3.0 | -25% | ~7k |
71 | Hidden Potential, Viridian Jewel | 3.0 | +50% | ~5k |
72 | Inertia, Crimson Jewel | 3.0 | 0% | ~7k |
73 | Malicious Intent, Cobalt Jewel | 3.0 | +50% | ~12k |
74 | Primordial Eminence, Viridian Jewel | 3.0 | 0% | ~16k |
75 | Primordial Harmony, Cobalt Jewel | 3.0 | 0% | ~15k |
76 | Pure Talent, Viridian Jewel | 3.0 | 0% | ~4k |
77 | Seething Fury, Viridian Jewel | 3.0 | +23% | ~6k |
78 | Tempered Spirit, Viridian Jewel | 3.0 | -25% | ~1k |
79 | The Blue Dream, Cobalt Jewel | 3.0 | 0% | ~1k |
80 | The Green Dream, Viridian Jewel | 3.0 | 0% | ~1k |
81 | Voices, 7 passives, Large Cluster Jewel | 3.0 | -25% | ~5k |
82 | Hungry Abyss, Viridian Jewel | 2.8 | -8% | ~800 |
83 | Careful Planning, Viridian Jewel | 2.3 | -23% | ~7k |
84 | Tempered Flesh, Crimson Jewel | 2.3 | +12% | ~1k |
85 | Anatomical Knowledge, Cobalt Jewel | 2.0 | -33% | ~9k |
86 | Ancient Waystones, Crimson Jewel | 2.0 | -13% | ~1k |
87 | Atziri's Reign, Crimson Jewel | 2.0 | -33% | ~2k |
88 | Fevered Mind, Cobalt Jewel | 2.0 | +12% | ~3k |
89 | Healthy Mind, Cobalt Jewel | 2.0 | -50% | ~3k |
90 | Hotheaded, Viridian Jewel | 2.0 | -50% | ~9k |
91 | Kurgal's Gaze, Hypnotic Eye Jewel | 2.0 | 0% | ~600 |
92 | Might and Influence, Viridian Jewel | 2.0 | +4% | ~11k |
93 | Nadir Mode, Cobalt Jewel | 2.0 | +100% | ~1k |
94 | Tecrod's Gaze, Murderous Eye Jewel | 2.0 | 0% | ~700 |
95 | The Golden Rule, Viridian Jewel | 2.0 | 0% | ~5k |
96 | The Siege, Small Cluster Jewel | 2.0 | -33% | ~2k |
97 | Ulaman's Gaze, Searching Eye Jewel | 2.0 | 0% | ~700 |
98 | Vaal Sentencing, Cobalt Jewel | 1.9 | -36% | ~2k |
99 | Hazardous Research, Cobalt Jewel | 1.9 | -13% | ~12k |
100 | Volley Fire, Viridian Jewel | 1.7 | +16% | ~11k |
101 | Chill of Corruption, Viridian Jewel | 1.7 | -14% | ~1k |
102 | Inevitability, Cobalt Jewel | 1.7 | +66% | ~10k |
103 | Divine Inferno, Crimson Jewel | 1.6 | -20% | ~12k |
104 | Powerlessness, Cobalt Jewel | 1.6 | +56% | ~3k |
105 | Fertile Mind, Cobalt Jewel | 1.6 | -22% | ~10k |
106 | Fragile Bloom, Crimson Jewel | 1.5 | -25% | ~14k |
107 | Combat Focus, Crimson Jewel | 1.4 | -28% | ~5k |
108 | Spirited Response, Cobalt Jewel | 1.4 | -32% | ~5k |
109 | Efficient Training, Crimson Jewel | 1.3 | -41% | ~8k |
110 | Apex Mode, Cobalt Jewel | 1.0 | -50% | ~1k |
111 | Assassin's Haste, Cobalt Jewel | 1.0 | 0% | ~5k |
112 | Blood Sacrifice, Crimson Jewel | 1.0 | 0% | ~7k |
113 | Brittle Barrier, Cobalt Jewel | 1.0 | -50% | ~7k |
114 | Cheap Construction, Viridian Jewel | 1.0 | -50% | ~11k |
115 | Coated Shrapnel, Crimson Jewel | 1.0 | -50% | ~11k |
116 | Cold Steel, Viridian Jewel | 1.0 | -50% | ~5k |
117 | Combat Focus, Cobalt Jewel | 1.0 | -67% | ~6k |
118 | Combat Focus, Viridian Jewel | 1.0 | -50% | ~5k |
119 | Combustibles, Crimson Jewel | 1.0 | -65% | ~2k |
120 | Conqueror's Efficiency, Crimson Jewel | 1.0 | 0% | ~10k |
121 | Conqueror's Longevity, Viridian Jewel | 1.0 | 0% | ~2k |
122 | Corrupted Energy, Cobalt Jewel | 1.0 | 0% | ~700 |
123 | Eldritch Knowledge, Cobalt Jewel | 1.0 | -39% | ~7k |
124 | Endless Misery, Cobalt Jewel | 1.0 | -50% | ~12k |
125 | Energised Armour, Crimson Jewel | 1.0 | -50% | ~14k |
126 | Fight for Survival, Viridian Jewel | 1.0 | 0% | ~10k |
127 | Fireborn, Crimson Jewel | 1.0 | 0% | ~5k |
128 | Fragility, Crimson Jewel | 1.0 | 0% | ~3k |
129 | From Dust, Cobalt Jewel | 1.0 | 0% | ~7k |
130 | Hair Trigger, Viridian Jewel | 1.0 | -50% | ~6k |
131 | Izaro's Turmoil, Crimson Jewel | 1.0 | 0% | ~400 |
132 | Lord of Steel, Viridian Jewel | 1.0 | -8% | ~32k |
133 | Martial Artistry, Crimson Jewel | 1.0 | 0% | ~6k |
134 | Might in All Forms, Crimson Jewel | 1.0 | -22% | ~5k |
135 | Mutated Growth, Cobalt Jewel | 1.0 | -5% | ~1k |
136 | Omen on the Winds, Viridian Jewel | 1.0 | -39% | ~11k |
137 | Pacifism, Viridian Jewel | 1.0 | 0% | ~7k |
138 | Poacher's Aim, Viridian Jewel | 1.0 | 0% | ~4k |
139 | Pugilist, Viridian Jewel | 1.0 | -50% | ~5k |
140 | Reckless Defence, Cobalt Jewel | 1.0 | -50% | ~6k |
141 | Ring of Blades, Viridian Jewel | 1.0 | -50% | ~10k |
142 | Rolling Flames, Cobalt Jewel | 1.0 | -50% | ~11k |
143 | Sacrificial Harvest, Viridian Jewel | 1.0 | 0% | ~1k |
144 | Self-Flagellation, Viridian Jewel | 1.0 | -50% | ~9k |
145 | Soul's Wick, Cobalt Jewel | 1.0 | -46% | ~7k |
146 | Spire of Stone, Crimson Jewel | 1.0 | -50% | ~6k |
147 | Spirit Guards, Viridian Jewel | 1.0 | -50% | ~5k |
148 | Spreading Rot, Cobalt Jewel | 1.0 | 0% | ~11k |
149 | Static Electricity, Viridian Jewel | 1.0 | 0% | ~5k |
150 | Survival Instincts, Viridian Jewel | 1.0 | -2% | ~1k |
151 | Survival Skills, Crimson Jewel | 1.0 | +30% | ~2k |
152 | The Vigil, Crimson Jewel | 1.0 | -29% | ~7k |
153 | Unstable Payload, Cobalt Jewel | 1.0 | -12% | ~6k |
154 | Warlord's Reach, Crimson Jewel | 1.0 | 0% | ~2k |
155 | Weight of Sin, Viridian Jewel | 1.0 | -38% | ~2k |
156 | Wildfire, Crimson Jewel | 1.0 | -31% | ~11k |
157 | Winter's Bounty, Cobalt Jewel | 1.0 | -50% | ~5k |
This is the list of PoE unique Jewels.
Icon | Name | Stats |
---|---|---|
Brawn Crimson Jewel | (4–6)% increased Strength (4–6)% increased Dexterity (10–15)% reduced Intelligence | |
Inertia Crimson Jewel | +(16–24) to Strength Dexterity from Passives in Radius is Transformed to Strength | |
Survival Skills Crimson Jewel | Flasks gain 2 Charges when you hit a Non-Unique Enemy, no more than once per second 80% less Flask Charges gained from Kills Survival | |
Inspired Learning Crimson Jewel | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds | |
Martial Artistry Crimson Jewel | +(3–4) to Melee Strike Range while Unarmed Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Spire of Stone Crimson Jewel | 3% increased Totem Life per 10 Strength Allocated in Radius Totems cannot be Stunned | |
Mantra of Flames Crimson Jewel | Adds (3–5) to (8–12) Fire Attack Damage per Buff on you Adds (2–3) to (5–8) Fire Spell Damage per Buff on you | |
Combustibles Crimson Jewel | 10% reduced Quantity of Items found (20–30)% increased Burning Damage Corrupted | |
The Naming Temporary Crimson Jewel | Melee Hits have 10% chance to Fortify (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds) | |
Fragile Bloom Crimson Jewel | Maximum 10 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth Lose all Fragile Regrowth when Hit Gain 1 Fragile Regrowth each second | |
Rain of Splinters Crimson Jewel | (30–50)% reduced Totem Damage Totems fire 2 additional Projectiles | |
Efficient Training Crimson Jewel | +(16–24) to Strength Intelligence from Passives in Radius is Transformed to Strength | |
Atziri's Reign Crimson Jewel | (15–20)% increased Vaal Skill Effect Duration Vaal Skills have (15–20)% chance to regain consumed Souls when used Corrupted | |
Blood Sacrifice Crimson Jewel | Lose 1% of Life on Kill Recover 1% of Mana on Kill Lose 1% of Energy Shield on Kill Corrupted | |
Warlord's Reach Crimson Jewel | 10% increased Attack Damage +2 to Melee Strike Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
Conqueror's Efficiency Crimson Jewel | 3% reduced Mana Cost of Skills 4% increased Skill Effect Duration 4% increased Mana Reservation Efficiency of Skills | |
Ancient Waystones Crimson Jewel | 60% reduced Cost of Aura Skills that summon Totems Corrupted | |
Fragility Crimson Jewel | -1 to Maximum Endurance Charges Corrupted | |
Fireborn Crimson Jewel | Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage (The Damage Types are Physical, Fire, Cold, Lightning, and Chaos) | |
Energised Armour Crimson Jewel | (15–20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value | |
Might in All Forms Crimson Jewel | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus | |
Izaro's Turmoil Crimson Jewel | (18–25)% increased Fire Damage (18–25)% increased Cold Damage 2% chance to Ignite 2% chance to Freeze (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
The Vigil Crimson Jewel | (10–15)% increased Armour With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification) | |
Rapid Expansion Crimson Jewel | (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angle | |
Shattered Chains Crimson Jewel | (10–15)% increased Cold Damage With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer | |
Weight of the Empire Crimson Jewel | (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage | |
Emperor's Might Crimson Jewel | (4–6)% increased Strength 10% increased Damage 3% increased Character Size | |
Grand Spectrum Crimson Jewel | +7% to all Elemental Resistances per Grand Spectrum number of stackable unique jewels [1] | |
Coated Shrapnel Crimson Jewel | Traps and Mines have a 25% chance to Poison on Hit Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Primordial Might Crimson Jewel | (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35–45)% increased Damage Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) | |
The Red Dream Crimson Jewel | Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill | |
The Red Nightmare Crimson Jewel | Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 35% of its value Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill | |
Winter Burial Crimson Jewel | (10–15)% increased Cold Damage With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage | |
Wildfire Crimson Jewel | (10–15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles | |
Overwhelming Odds Crimson Jewel | (10–15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10 (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds) | |
Might of the Meek Crimson Jewel | 50% increased Effect of non-Keystone Passive Skills in Radius Notable Passive Skills in Radius grant nothing | |
Tempered Flesh Crimson Jewel | -1 Strength per 1 Strength on Allocated Passives in Radius 2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius | |
Combat Focus Crimson Jewel | (10–15)% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold | |
Transcendent Flesh Crimson Jewel | -1 Strength per 1 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius 3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius 2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius | |
Thread of Hope Crimson Jewel | Only affects Passives in Small Ring Passives in Radius can be Allocated without being connected to your tree (-20–-10)% to all Elemental Resistances (This Jewel has both a minimum and maximum Radius. Only Passives between the two are considered to be in the Jewel's Radius) | |
Split Personality Crimson Jewel | This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location (Always counts the shortest possible path) | |
Replica Conqueror's Efficiency Crimson Jewel | 4% increased Skill Effect Duration +5 to Maximum Rage Non-Channelling Skills have -9 to Total Mana Cost | |
Replica Fragile Bloom Crimson Jewel | Maximum 5 Fragile Regrowth 0.7% of Life Regenerated per second per Fragile Regrowth Gain up to maximum Fragile Regrowth when Hit Lose 1 Fragile Regrowth each second | |
Replica Blood Sacrifice Crimson Jewel | Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Cannot Leech or Regenerate Mana | |
Replica Primordial Might Crimson Jewel | -1 to maximum number of Summoned Golems (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100–125)% increased Damage Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) | |
Divine Inferno Crimson Jewel | With at least 40 Strength in Radius, Combust is Disabled With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (40–60)% more Damage with Ignite | |
Fluid Motion Viridian Jewel | +(16–24) to Dexterity Strength from Passives in Radius is Transformed to Dexterity | |
Intuitive Leap Viridian Jewel | Passives in Radius can be Allocated without being connected to your tree | |
Lioneye's Fall Viridian Jewel | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers | |
Survival Instincts Viridian Jewel | 20% reduced Flask Charges gained 50% increased Flask Effect Duration Survival | |
Apparitions Viridian Jewel | Minions have +(2–5)% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Hotheaded Viridian Jewel | (10–20)% increased Movement Speed while Ignited (10–20)% increased Attack Speed while Ignited (10–20)% increased Cast Speed while Ignited | |
Weight of Sin Viridian Jewel | (15–20)% increased Chaos Damage 15% reduced Movement Speed Corrupted | |
Careful Planning Viridian Jewel | +(16–24) to Dexterity Intelligence from Passives in Radius is Transformed to Dexterity | |
Hidden Potential Viridian Jewel | (20–25)% increased Damage for each Magic Item Equipped (Flasks and Jewels are not Equipped) | |
Sacrificial Harvest Viridian Jewel | (20–30)% chance to gain an additional Vaal Soul on Kill Corrupted | |
Self-Flagellation Viridian Jewel | (10–20)% increased Damage per Curse on you An additional Curse can be applied to you Corrupted | |
Poacher's Aim Viridian Jewel | 10% increased Projectile Damage Projectiles Pierce an additional Target | |
Conqueror's Longevity Viridian Jewel | +3% chance to Suppress Spell Damage 10% chance to Avoid Elemental Ailments 10% increased Life Recovery from Flasks (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Chill of Corruption Viridian Jewel | 50% chance to gain an additional Vaal Soul per Enemy Shattered Corrupted | |
Hungry Abyss Viridian Jewel | With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead (Flasks and Jewels are not Equipped) Corrupted | |
Pacifism Viridian Jewel | -1 to Maximum Frenzy Charges Corrupted | |
Pugilist Viridian Jewel | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) | |
Cold Steel Viridian Jewel | Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage | |
Static Electricity Viridian Jewel | Adds 1 to 2 Lightning Damage to Attacks Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius | |
Volley Fire Viridian Jewel | (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks | |
Spirit Guards Viridian Jewel | Minions deal (8–12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons | |
Pitch Darkness Viridian Jewel | +10% to Fire Damage over Time Multiplier (10–15)% increased Fire Damage | |
Steel Spirit Viridian Jewel | (7–10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits | |
Growing Agony Viridian Jewel | (8–12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit | |
Cheap Construction Viridian Jewel | 10% reduced Trap Duration Can have up to 1 additional Trap placed at a time | |
Hair Trigger Viridian Jewel | (15–25)% increased Trap Damage (40–60)% increased Trap Trigger Area of Effect | |
Emperor's Cunning Viridian Jewel | (4–6)% increased Dexterity 20% increased Global Accuracy Rating 3% increased Character Size | |
Grand Spectrum Viridian Jewel | 15% increased Elemental Damage per Grand Spectrum number of stackable unique jewels [1] | |
Primordial Eminence Viridian Jewel | Golems have (16–20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800–1000) to Armour Primordial | |
The Green Dream Viridian Jewel | Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill | |
The Green Nightmare Viridian Jewel | Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 50% of its value (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Sudden Ignition Viridian Jewel | (10–15)% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed | |
Ring of Blades Viridian Jewel | (10–15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Ethereal Knives fires 0 additional Projectiles With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle | |
Fight for Survival Viridian Jewel | (10–15)% increased Cold Damage With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed | |
Omen on the Winds Viridian Jewel | (15–20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect | |
Might and Influence Viridian Jewel | (10–15)% increased Attack Damage With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased Accuracy Rating while wielding a Sword With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack Speed while wielding a Claw With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike Multiplier while wielding a Dagger With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for 4 seconds while wielding an Axe With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage to surrounding targets while wielding a Mace (Intimidated enemies take 10% increased Attack Damage) | |
Collateral Damage Viridian Jewel | (10–15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage | |
Pure Talent Viridian Jewel | While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: Melee Skills have 15% increased Area of Effect Duelist: 1% of Attack Damage Leeched as Life Ranger: 7% increased Movement Speed Shadow: +0.5% to Critical Strike Chance Witch: 0.5% of Mana Regenerated per second Templar: Damage Penetrates 5% Elemental Resistances Scion: +25 to All Attributes (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Attributes are Strength, Dexterity, and Intelligence) | |
The Golden Rule Viridian Jewel | (30–40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Combat Focus Viridian Jewel | (10–15)% increased Elemental Damage with Attack Skills With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning | |
Tempered Spirit Viridian Jewel | -1 Dexterity per 1 Dexterity on Allocated Passives in Radius 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius | |
Transcendent Spirit Viridian Jewel | -1 Dexterity per 1 Dexterity on Allocated Passives in Radius 3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius +125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius 2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius | |
Unnatural Instinct Viridian Jewel | Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small) | |
Seething Fury Viridian Jewel | (10–15)% increased Attack Damage while holding a Shield +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield | |
Quickening Covenant Viridian Jewel | Minions have (12–16)% increased Attack Speed Minions have (12–16)% increased Cast Speed Minions have +(20–24)% chance to Suppress Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Replica Hotheaded Viridian Jewel | (10–20)% increased Attack Speed while Chilled (10–20)% increased Cast Speed while Chilled (10–20)% increased Movement Speed while Chilled | |
Replica Pure Talent Viridian Jewel | While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: 1% of Life Regenerated per second Duelist: +2 to Melee Strike Range Ranger: 20% increased Flask Charges gained Shadow: 12% increased Attack and Cast Speed Witch: 20% increased Skill Effect Duration Templar: +4% Chance to Block Attack and Spell Damage Scion: 30% increased Damage | |
Replica Cheap Construction Viridian Jewel | (100–120)% increased Critical Strike Chance with Traps Can have 5 fewer Traps placed at a time | |
Lord of Steel Viridian Jewel | 10% chance to Impale Enemies on Hit with Attacks Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect Call of Steel causes (20–25)% increased Reflected Damage (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
Lord of Steel Viridian Jewel | Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction Call of Steel has (80–100)% increased Use Speed Call of Steel causes (20–25)% increased Reflected Damage (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) | |
Lord of Steel Viridian Jewel | 5% increased Impale Effect Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect Call of Steel has (80–100)% increased Use Speed | |
To Dust Cobalt Jewel | (10–20)% reduced Skeleton Duration Minions deal (8–12)% increased Damage (7–10)% increased Skeleton Attack Speed (7–10)% increased Skeleton Cast Speed (3–5)% increased Skeleton Movement Speed | |
Eldritch Knowledge Cobalt Jewel | 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius | |
Survival Secrets Cobalt Jewel | Flasks applied to you have 20% reduced Effect Flasks gain 3 Charges every 3 seconds while they are inactive Survival | |
Fertile Mind Cobalt Jewel | +(16–24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence | |
Fortified Legion Cobalt Jewel | Minions have (5–15)% increased maximum Life Minions Recover 2% of their Life when they Block | |
Malicious Intent Cobalt Jewel | 5% chance to Gain Unholy Might for 4 seconds on Melee Kill (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) | |
Clear Mind Cobalt Jewel | (20–30)% increased Mana Regeneration Rate (40–60)% increased Spell Damage while no Mana is Reserved | |
Brute Force Solution Cobalt Jewel | +(16–24) to Intelligence Strength from Passives in Radius is Transformed to Intelligence | |
Vaal Sentencing Cobalt Jewel | (80–120)% increased Vaal Skill Critical Strike Chance Corrupted | |
Fevered Mind Cobalt Jewel | +(5–10) to Intelligence Notable Passive Skills in Radius are Transformed to instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage Corrupted | |
Powerlessness Cobalt Jewel | -1 to Maximum Power Charges Corrupted | |
Assassin's Haste Cobalt Jewel | 10% increased Mana Regeneration Rate 4% increased Movement Speed 4% increased Attack and Cast Speed | |
Conqueror's Potency Cobalt Jewel | 4% increased Effect of your Curses Flasks applied to you have 8% increased Effect 3% increased effect of Non-Curse Auras from your Skills | |
Mutated Growth Cobalt Jewel | 10% increased Experience Gain for Corrupted Gems Corrupted | |
Corrupted Energy Cobalt Jewel | With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield (Flasks and Jewels are not Equipped) Corrupted | |
Brittle Barrier Cobalt Jewel | 20% faster start of Energy Shield Recharge 10% increased Damage taken while on Full Energy Shield Corrupted | |
Anatomical Knowledge Cobalt Jewel | (6–8)% increased maximum Life Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius | |
Energy From Within Cobalt Jewel | (3–6)% increased maximum Energy Shield Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield | |
Healthy Mind Cobalt Jewel | (15–20)% increased maximum Mana Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value | |
Rolling Flames Cobalt Jewel | (10–15)% increased Fire Damage With at least 40 Intelligence in Radius, Fireball cannot ignite With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch | |
Winter's Bounty Cobalt Jewel | (10–15)% increased Cold Damage With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges | |
Spirited Response Cobalt Jewel | (7–10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) (Recently refers to the past 4 seconds) | |
Dead Reckoning Cobalt Jewel | Minions have +(7–10)% to all Elemental Resistances With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages | |
Reckless Defence Cobalt Jewel | +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage Hits have (140–200)% increased Critical Strike Chance against you | |
Unstable Payload Cobalt Jewel | (8–12)% Chance for Traps to Trigger an additional time | |
Emperor's Wit Cobalt Jewel | (4–6)% increased Intelligence 30% increased Global Critical Strike Chance 3% increased Character Size | |
Grand Spectrum Cobalt Jewel | 25% increased Critical Strike Chance per Grand Spectrum number of stackable unique jewels [1] | |
Unending Hunger Cobalt Jewel | Minions have (6–8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) | |
Primordial Harmony Cobalt Jewel | Golem Skills have (20–30)% increased Cooldown Recovery Rate Summoned Golems have (30–45)% increased Cooldown Recovery Rate (16–20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial | |
The Blue Dream Cobalt Jewel | Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill | |
The Blue Nightmare Cobalt Jewel | Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 35% of its value Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill | |
Violent Dead Cobalt Jewel | Minions deal (8–12)% increased Damage With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage | |
First Snow Cobalt Jewel | (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you've Shattered an Enemy Recently (Recently refers to the past 4 seconds) | |
Frozen Trail Cobalt Jewel | (7–10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second | |
Inevitability Cobalt Jewel | (10–15)% increased Fire Damage With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain With at least 40 Intelligence in Radius, Rolling Magma has 10% increased Area of Effect per Chain | |
Spreading Rot Cobalt Jewel | (7–13)% increased Chaos Damage With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration | |
Hazardous Research Cobalt Jewel | (10–15)% increased Lightning Damage With at least 40 Intelligence in Radius, Spark fires 0 additional Projectiles With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle | |
From Dust Cobalt Jewel | Summon 4 additional Skeleton Warriors with Summon Skeleton +1 second to Summon Skeleton Cooldown | |
The Long Winter Cobalt Jewel | (10–15)% increased Cold Damage With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage | |
Soul's Wick Cobalt Jewel | +2 to maximum number of Spectres (40–50)% reduced Mana Cost of Raise Spectre Spectres have (800–1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas | |
Combat Focus Cobalt Jewel | (10–15)% increased Elemental Damage with Attack Skills With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire | |
Tempered Mind Cobalt Jewel | -1 Intelligence per 1 Intelligence on Allocated Passives in Radius 2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius | |
Transcendent Mind Cobalt Jewel | -1 Intelligence per 1 Intelligence on Allocated Passives in Radius +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius | |
Fortress Covenant Cobalt Jewel | Minions deal (35–45)% increased Damage Minions have +(10–12)% Chance to Block Attack Damage Minions have +(10–12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage | |
Replica Reckless Defence Cobalt Jewel | +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited | |
Replica Unstable Payload Cobalt Jewel | Recover (20–30) Life when your Trap is triggered by an Enemy | |
Endless Misery Cobalt Jewel | (7–10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage | |
Apex Mode Cobalt Jewel | (20–25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds | |
Nadir Mode Cobalt Jewel | (20–25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds | |
Melding of the Flesh Cobalt Jewel | (-80–-70)% to all Elemental Resistances Elemental Resistances are capped by your highest Maximum Elemental Resistance instead | |
Emperor's Mastery Prismatic Jewel | (5–7)% increased Attributes 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (Attributes are Strength, Dexterity, and Intelligence) (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
The Anima Stone Prismatic Jewel | +1 to maximum number of Summoned Golems +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped | |
Watcher's Eye Prismatic Jewel | (4–6)% increased maximum Energy Shield (4–6)% increased maximum Life (4–6)% increased maximum Mana | |
Dissolution of the Flesh Prismatic Jewel | Removes all Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 2 seconds (20–30)% more Maximum Life | |
Forbidden Flame Prismatic Jewel | Allocates 1 if you have the matching modifier on Forbidden Flesh Corrupted | |
Forbidden Flesh Prismatic Jewel | Allocates 1 if you have the matching modifier on Forbidden Flame Corrupted | |
Glorious Vanity Timeless Jewel | Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal Historic (Conquered Passive Skills cannot be modified by other Jewels) | |
Militant Faith Timeless Jewel | Carved to glorify (2000–10000) new faithful converted by High Templar Venarius Passives in radius are Conquered by the Templars Historic (Conquered Passive Skills cannot be modified by other Jewels) | |
Brutal Restraint Timeless Jewel | Denoted service of (500–8000) dekhara in the akhara of Deshret Passives in radius are Conquered by the Maraketh Historic (Conquered Passive Skills cannot be modified by other Jewels) | |
Elegant Hubris Timeless Jewel | Commissioned (2000–160000) coins to commemorate Cadiro Passives in radius are Conquered by the Eternal Empire Historic (Conquered Passive Skills cannot be modified by other Jewels) | |
Lethal Pride Timeless Jewel | Commanded leadership over (10000–18000) warriors under Kaom Passives in radius are Conquered by the Karui Historic (Conquered Passive Skills cannot be modified by other Jewels) | |
Voices Large Cluster Jewel | Adds 3 Jewel Socket Passive Skills Adds 7 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted | |
Voices Large Cluster Jewel | Adds 3 Jewel Socket Passive Skills Adds 5 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted | |
Voices Large Cluster Jewel | Adds 3 Jewel Socket Passive Skills Adds 3 Small Passive Skills which grant nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted | |
Voices Large Cluster Jewel | Adds 3 Jewel Socket Passive Skills Adds 1 Small Passive Skill which grants nothing (Added Passive Skills are never considered to be in Radius by other Jewels) Corrupted | |
Megalomaniac Medium Cluster Jewel | Adds 4 Passive Skills Added Small Passive Skills grant Nothing (Added Passive Skills are never considered to be in Radius by other Jewels) (All Added Passive Skills are Small unless otherwise specified) Corrupted | |
One With Nothing Small Cluster Jewel | Adds Hollow Palm Technique | |
Kitava's Teachings Small Cluster Jewel | Adds Disciple of Kitava | |
The Interrogation Small Cluster Jewel | Adds Secrets of Suffering | |
Calamitous Visions Small Cluster Jewel | Adds Lone Messenger | |
Natural Affinity Small Cluster Jewel | Adds Nature's Patience | |
The Siege Small Cluster Jewel | Adds Kineticism | |
Child of Violence Small Cluster Jewel | Adds Pitfighter | |
The Front Line Small Cluster Jewel | Adds Veteran's Awareness |
Item | Popularity | Price | Limit | Radius | Stats |
---|---|---|---|---|---|
Anatomical Knowledge | 7.00% | 7.0× Chaos Orb | N/A | Large (1500) | (6-8)% increased maximum Life Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius |
Assassin’s Haste | 0.60% | 0.5× Chaos Orb | 1 | N/A | 10% increased Mana Regeneration Rate 4% increased Movement Speed 4% increased Attack and Cast Speed |
Brawn | 5.00% | 2.0× Chaos Orb | N/A | N/A | (4-6)% increased Dexterity (4-6)% increased Strength (15-10)% reduced Intelligence |
Brutal Restraint | 0.90% | 756.1× Chaos Orb | 1 | Large (1500) | Denoted service of (500-8000) dekhara in the akhara of <Name> Passives in radius are Conquered by the Maraketh Historic |
Brute Force Solution | 0.40% | 1.0× Chaos Orb | N/A | Large (1500) | +(16-24) to Intelligence Strength from Passives in Radius is Transformed to Intelligence |
Careful Planning | 0.70% | 1.0× Chaos Orb | N/A | Large (1500) | +(16-24) to Dexterity Intelligence from Passives in Radius is Transformed to Dexterity |
Cheap Construction | 0.10% | 0.5× Chaos Orb | N/A | N/A | 10% reduced Trap Duration Can have up to 1 additional Trap placed at a time |
Clear Mind | 2.00% | 3.0× Chaos Orb | 1 | N/A | (20-30)% increased Mana Regeneration Rate (40-60)% increased Spell Damage while no Mana is Reserved |
Coated Shrapnel | 0.10% | 0.5× Chaos Orb | N/A | Small (800) | Traps and Mines have a 25% chance to Poison on Hit Passive Skills in Radius also grant: Traps and Mines deal (2-3) to (4-6) added Physical Damage |
Cold Steel | 0.01% | 0.5× Chaos Orb | N/A | Large (1500) | Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage |
Collateral Damage | 0.01% | 0.5× Chaos Orb | 2 | Medium (1200) | (10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Shrapnel Shot’s cone has a 50% chance to deal Double Damage With at least 40 Dexterity in Radius, Shrapnel Shot has 25% increased Area of Effect |
Combat Focus | 2.00% | 1.9× Chaos Orb | 2 | Medium (1200) | (10-15)% increased Elemental Damage with Attack Skills With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage |
Combat Focus | 2.00% | 1.9× Chaos Orb | 2 | Medium (1200) | (10-15)% increased Elemental Damage with Attack Skills With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage |
Combat Focus | 2.00% | 1.9× Chaos Orb | 2 | Medium (1200) | (10-15)% increased Elemental Damage with Attack Skills With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage |
Conqueror’s Efficiency | 3.00% | 1.0× Chaos Orb | 1 | N/A | 3% reduced Mana Cost of Skills 4% increased Skill Effect Duration 2% reduced Mana Reserved |
Conqueror’s Longevity | 0.10% | 0.5× Chaos Orb | 1 | N/A | 3% chance to Avoid Elemental Ailments 8% increased Life Recovery from Flasks 2% chance to Dodge Attack Hits |
Conqueror’s Potency | 1.00% | 0.8× Chaos Orb | 1 | N/A | 4% increased Effect of your Curses 8% increased Effect of Flasks on you 3% increased effect of Non-Curse Auras from your Skills |
Dead Reckoning | 0.40% | 3.0× Chaos Orb | 1 | Medium (1200) | Minions have +(7-10)% to all Elemental Resistances With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages |
Divide and Conquer | 0.20% | 1.0× Chaos Orb | 1 | Medium (1200) | (10-15)% increased Attack Damage while holding a Shield With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles |
Efficient Training | 11.00% | 184.8× Chaos Orb | N/A | Large (1500) | +(16-24) to Strength Intelligence from Passives in Radius is Transformed to Strength |
Eldritch Knowledge | 0.30% | 1.0× Chaos Orb | N/A | Medium (1200) | 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius |
Elegant Hubris | 0.40% | 21.3× Chaos Orb | 1 | Large (1500) | Commissioned (2000-160000) coins to commemorate <Name> Passives in radius are Conquered by the Eternal Empire Historic |
Emperor’s Cunning | 0.01% | 165× Chaos Orb | 1 | N/A | 20% increased Global Accuracy Rating 3% increased Character Size (4-6)% increased Dexterity |
Emperor’s Mastery | 0.01% | 3200× Chaos Orb | 1 | N/A | 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased Attributes |
Emperor’s Might | 0.01% | 1050× Chaos Orb | 1 | N/A | 10% increased Damage 3% increased Character Size (4-6)% increased Strength |
Emperor’s Wit | 0.01% | 640x Chaos Orb | 1 | N/A | 30% increased Global Critical Strike Chance 3% increased Character Size (4-6)% increased Intelligence |
Energised Armour | 0.10% | 0.6× Chaos Orb | N/A | Large (1500) | (15-20)% increased Armour Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value |
Energy From Within | 3.00% | 10.0× Chaos Orb | N/A | Large (1500) | (3-6)% increased maximum Energy Shield Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield |
Fertile Mind | 0.30% | 1.0× Chaos Orb | N/A | Large (1500) | +(16-24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence |
Fight for Survival | 3.00% | 1.0× Chaos Orb | 2 | Medium (1200) | (10-15)% increased Cold Damage With at least 40 Dexterity in Radius, Melee Damage dealt by Frost Blades Penetrates 15% Cold Resistance With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed |
Fireborn | 0.01% | 0.6× Chaos Orb | N/A | Medium (1200) | Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage |
First Snow | 2.00% | 1.0× Chaos Orb | 2 | Medium (1200) | (7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if you’ve Shattered an Enemy Recently |
Fluid Motion | 0.20% | 1.0× Chaos Orb | N/A | Large (1500) | +(16-24) to Dexterity Strength from Passives in Radius is Transformed to Dexterity |
Fortress Covenant | 2.00% | 504.1× Chaos Orb | 1 | Medium (1200) | Minions deal (35-45)% increased Damage Minions have +(10-12)% Chance to Block Attack Damage Minions have +(10-12)% Chance to Block Spell Damage Notable Passive Skills in Radius are Transformed to instead grant: Minions take 20% increased Damage |
Fragile Bloom | 0.01% | 0.5× Chaos Orb | N/A | N/A | 2% of Life Regenerated per second 10% increased Damage taken |
From Dust | 1.00% | 2.0× Chaos Orb | 1 | N/A | Summon 4 additional Skeleton Warriors with Summon Skeleton +1 second to Summon Skeleton Cooldown |
Frozen Trail | 2.00% | 1.0× Chaos Orb | 2 | Medium (1200) | (7-10)% increased Projectile Damage With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles |
Glorious Vanity | 2.00% | 168.0× Chaos Orb | 1 | Large (1500) | Bathed in the blood of (100-8000) sacrificed in the name of <Name> Passives in radius are Conquered by the Vaal Historic |
Grand Spectrum | 0.90% | 9.6× Chaos Orb | 3 | N/A | Gain 200 Armour per Grand Spectrum |
Grand Spectrum | 0.90% | 9.6× Chaos Orb | 3 | N/A | Gain 30 Mana per Grand Spectrum |
Grand Spectrum | 0.90% | 9.6× Chaos Orb | 3 | N/A | 12% increased Elemental Damage per Grand Spectrum |
Growing Agony | 0.20% | 0.5× Chaos Orb | 1 | Medium (1200) | (8-12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
Hair Trigger | 0.01% | 0.5× Chaos Orb | N/A | N/A | (15-25)% increased Trap Damage (40-60)% increased Trap Trigger Area of Effect |
Hazardous Research | 0.10% | 0.8× Chaos Orb | 2 | Medium (1200) | (10-15)% increased Lightning Damage With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles (20-15)% reduced Spark Duration |
Healthy Mind | 1.00% | 3.0× Chaos Orb | 1 | Large (1500) | (15-20)% increased maximum Mana Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value |
Hidden Potential | 0.01% | 1.0× Chaos Orb | 1 | N/A | (20-25)% increased Damage for each Magic Item Equipped |
Hotfooted | 0.01% | 0.5× Chaos Orb | 1 | N/A | (10-15)% increased Movement Speed while Ignited |
Inertia | 0.50% | 1.0× Chaos Orb | N/A | Large (1500) | +(16-24) to Strength Dexterity from Passives in Radius is Transformed to Strength |
Inevitability | 0.10% | 0.5× Chaos Orb | 2 | Medium (1200) | (10-15)% increased Fire Damage With at least 40 Intelligence in Radius, Magma Orb has 10% increased Area of Effect per Chain With at least 40 Intelligence in Radius, Magma Orb fires an additional Projectile |
Inspired Learning | 2.00% | 1327.4× Chaos Orb | N/A | Small (800) | With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds |
Intuitive Leap | 3.00% | 10.0× Chaos Orb | N/A | Small (800) | Passives in Radius can be Allocated without being connected to your tree |
Izaro’s Turmoil | 0.01% | 1.0× Chaos Orb | N/A | N/A | (18-25)% increased Fire Damage (18-25)% increased Cold Damage 2% chance to Ignite 2% chance to Freeze |
Lethal Pride | 3.00% | 386.5× Chaos Orb | 1 | Large (1500) | Commanded leadership over (10000-18000) warriors under <Name> Passives in radius are Conquered by the Karui Historic |
Lioneye’s Fall | 7.00% | 168.0× Chaos Orb | N/A | Medium (1200) | Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers |
Malicious Intent | 0.10% | 0.5× Chaos Orb | N/A | N/A | 5% chance to Gain Unholy Might for 4 seconds on Melee Kill |
Mantra of Flames | 0.30% | 1.0× Chaos Orb | 1 | N/A | Adds (3-5) to (8-12) Fire Attack Damage per Buff on you Adds (2-3) to (5-8) Fire Spell Damage per Buff on you |
Martial Artistry | 0.10% | 0.5× Chaos Orb | 1 | N/A | (10-15)% increased Area of Effect while Unarmed |
Might and Influence | 0.01% | 1.0× Chaos Orb | 1 | Medium (1200) | (10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage to surrounding targets With at least 40 Dexterity in Radius, Dual Strike has a 20% chance to deal Double Damage with the Main-Hand Weapon |
Might in All Forms | 0.01% | 0.5× Chaos Orb | N/A | Medium (1200) | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus |
Might of the Meek | 2.00% | 13.0× Chaos Orb | N/A | Large (1500) | 50% increased Effect of non-Keystone Passive Skills in Radius Notable Passive Skills in Radius grant nothing |
Militant Faith | 0.60% | 45.0× Chaos Orb | 1 | Large (1500) | Carved to glorify (2000-10000) new faithful converted by High Templar <Name> Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
Omen on the Winds | 0.40% | 0.5× Chaos Orb | 2 | Medium (1200) | (15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets |
Overwhelming Odds | 0.20% | 0.5× Chaos Orb | 1 | Medium (1200) | (10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Cleave grants Fortify on Hit With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby Enemy, up to +10 |
Pitch Darkness | 0.01% | 0.5× Chaos Orb | N/A | Medium (1200) | (10-15)% increased Fire Damage With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy |
Poacher’s Aim | 0.20% | 0.5× Chaos Orb | 1 | N/A | Projectiles Pierce an additional Target 10% increased Projectile Damage |
Primordial Eminence | 2.00% | 7.0× Chaos Orb | N/A | N/A | Golems have (16-20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800-1000) to Armour Primordial |
Primordial Harmony | 2.00% | 27.9× Chaos Orb | N/A | N/A | Golem Skills have (20-30)% increased Cooldown Recovery Speed Golems have (30-45)% increased Cooldown Recovery Speed (16-20)% increased Golem Damage for each Type of Golem you have Summoned Golems regenerate 2% of their Maximum Life per second Primordial |
Primordial Might | 1.00% | 40.0× Chaos Orb | N/A | N/A | (25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35-45)% increased Damage Golems have (18-22)% increased Maximum Life Your Golems are aggressive Primordial |
Pugilist | 0.01% | 0.5× Chaos Orb | N/A | Large (1500) | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius |
Pure Talent | 0.70% | 4.0× Chaos Orb | 1 | N/A | While your Passive Skill Tree connects to the Duelist’s starting location, you gain: 1% of Attack Damage Leeched as Life While your Passive Skill Tree connects to the Ranger’s starting location, you gain: 7% increased Movement Speed While your Passive Skill Tree connects to the Shadow’s starting location, you gain: +0.5% to Critical Strike Chance While your Passive Skill Tree connects to the Witch’s starting location, you gain: 0.5% of maximum Mana Regenerated per second While your Passive Skill Tree connects to the Templar’s starting location, you gain: Damage Penetrates 5% Elemental Resistances While your Passive Skill Tree connects to the Scion’s starting location, you gain: +25 to All Attributes While your Passive Skill Tree connects to the Marauder’s starting location, you gain: Melee Skills have 15% increased Area of Effect |
Quickening Covenant | 0.40% | 4.0× Chaos Orb | 1 | Medium (1200) | Minions have (12-16)% increased Attack Speed Minions have (12-16)% increased Cast Speed Minions have (10-12)% chance to Dodge Attack Hits Minions have (10-12)% chance to Dodge Spell Hits Notable Passive Skills in Radius are Transformed to instead grant: Minions have 25% reduced Movement Speed |
Rain of Splinters | 0.40% | 1.0× Chaos Orb | 1 | N/A | (50-30)% reduced Totem Damage Totems fire 2 additional Projectiles |
Rapid Expansion | 0.10% | 0.6× Chaos Orb | 2 | Medium (1200) | (8-12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angle |
Reckless Defence | 0.01% | 0.5× Chaos Orb | N/A | N/A | +(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage Hits have (140-200)% increased Critical Strike Chance against you |
Ring of Blades | 0.10% | 0.6× Chaos Orb | 1 | Medium (1200) | (10-15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles |
Rolling Flames | 0.30% | 0.6× Chaos Orb | 2 | Medium (1200) | (10-15)% increased Fire Damage With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to +4 Radius |
Shattered Chains | 0.01% | 0.5× Chaos Orb | N/A | Medium (1200) | (10-15)% increased Cold Damage With at least 40 Strength in Radius, 20% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer |
Soul’s Wick | 0.01% | 1.0× Chaos Orb | 1 | N/A | +2 to maximum number of Spectres (50-40)% reduced Mana Cost of Raise Spectre Spectres have (800-1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between Areas |
Spire of Stone | 0.10% | 0.5× Chaos Orb | 1 | Large (1500) | 3% increased Totem Life per 10 Strength Allocated in Radius Totems cannot be Stunned |
Spirit Guards | 0.01% | 0.7× Chaos Orb | 2 | Medium (1200) | Minions deal (8-12)% increased Damage With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons |
Spirited Response | 0.01% | 0.5× Chaos Orb | 2 | Medium (1200) | (7-10)% increased maximum Mana With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit during Rallying Cry for you and Allies |
Spreading Rot | 2.00% | 0.5× Chaos Orb | 2 | Medium (1200) | (7-13)% increased Chaos Damage With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration |
Static Electricity | 0.10% | 0.5× Chaos Orb | N/A | Large (1500) | Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius Adds 1 to 2 Lightning Damage to Attacks |
Steel Spirit | 0.01% | 0.5× Chaos Orb | N/A | Medium (1200) | (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits |
Sudden Ignition | 0.10% | 0.5× Chaos Orb | 1 | Medium (1200) | (10-15)% increased Fire Damage With at least 40 Dexterity in Radius, Burning Arrow can inflict an additional Ignite on an Enemy |
Survival Instincts | 0.40% | 0.5× Chaos Orb | 1 | N/A | +20 to Dexterity +6% to all Elemental Resistances |
Survival Secrets | 0.10% | 0.5× Chaos Orb | 1 | N/A | 3 Mana Regenerated per second 10% increased Elemental Damage |
Survival Skills | 0.10% | 0.5× Chaos Orb | 1 | N/A | 10% increased Global Physical Damage +50 to Armour |
Tempered Flesh | 0.70% | 2.0× Chaos Orb | N/A | Medium (1200) | -1 Strength per 1 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius |
Tempered Mind | 1.00% | 1.0× Chaos Orb | N/A | Medium (1200) | -1 Intelligence per 1 Intelligence on Allocated Passives in Radius +125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius |
Tempered Spirit | 0.20% | 1.0× Chaos Orb | N/A | Medium (1200) | -1 Dexterity per 1 Dexterity on Allocated Passives in Radius +15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius |
The Anima Stone | 4.00% | 85.0× Chaos Orb | 1 | N/A | Can Summon up to 1 additional Golem at a time +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped |
The Blue Dream | 0.01% | 10.0× Chaos Orb | 1 | Large (1500) | Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
The Blue Nightmare | 0.10% | 250x Chaos Orb | 1 | Large (1500) | Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 35% of its value Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
The Golden Rule | 0.50% | 1.0× Chaos Orb | 1 | N/A | (30-40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you |
The Green Dream | 0.10% | 64.5× Chaos Orb | 1 | Large (1500) | Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill |
The Green Nightmare | 0.10% | 220.3× Chaos Orb | 1 | Large (1500) | Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at 35% of its value Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill |
The Long Winter | 0.50% | 1.0× Chaos Orb | 2 | Medium (1200) | (10-15)% increased Cold Damage With 40 Intelligence in Radius, Glacial Cascade has an additional Burst With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage Converted to Cold Damage |
The Red Dream | 0.10% | 36.5× Chaos Orb | 1 | Large (1500) | Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
The Red Nightmare | 0.20% | 219.9× Chaos Orb | 1 | Large (1500) | Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 35% of its value Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
The Vigil | 0.60% | 1.0× Chaos Orb | 1 | Medium (1200) | (10-15)% increased Armour With at least 40 Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for 12 seconds |
To Dust | 0.80% | 3.0× Chaos Orb | N/A | N/A | (20-10)% reduced Skeleton Duration Minions deal (8-12)% increased Damage (3-5)% increased Skeleton Movement Speed (7-10)% increased Skeleton Attack Speed (7-10)% increased Skeleton Cast Speed |
Transcendent Flesh | 1.00% | 75.0× Chaos Orb | N/A | Medium (1200) | -1 Strength per 1 Strength on Allocated Passives in Radius 1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius |
Transcendent Mind | 0.10% | 64.2× Chaos Orb | N/A | Medium (1200) | -1 Intelligence per 1 Intelligence on Allocated Passives in Radius Regenerate 0.4% of Energy Shield per Second for every 10 Intelligence on Allocated Passives in Radius +125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius |
Transcendent Spirit | 0.20% | 75.0× Chaos Orb | N/A | Medium (1200) | -1 Dexterity per 1 Dexterity on Allocated Passives in Radius 2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius +15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius |
Unending Hunger | 19.00% | 57.4× Chaos Orb | 2 | Medium (1200) | Minions have (6-8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 30 seconds on Kill |
Unnatural Instinct | 2.00% | 369.7× Chaos Orb | 1 | Small (800) | Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius |
Unstable Payload | 0.01% | 0.5× Chaos Orb | N/A | N/A | (8-12)% Chance for Traps to Trigger an additional time |
Volley Fire | 0.10% | 0.5× Chaos Orb | 3 | Medium (1200) | (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks |
Warlord’s Reach | 0.20% | 0.5× Chaos Orb | 1 | N/A | 8% increased Attack Damage +1 to Melee Weapon and Unarmed Attack range |
Watcher’s Eye | 26.00% | 65.0× Chaos Orb | 1 | N/A | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
Weight of the Empire | 0.01% | 0.5× Chaos Orb | 2 | Medium (1200) | (8-12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage |
Wildfire | 0.40% | 0.5× Chaos Orb | 1 | Medium (1200) | (10-15)% increased Fire Damage With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect |
Winter Burial | 0.10% | 0.5× Chaos Orb | 2 | Medium (1200) | (10-15)% increased Cold Damage With at least 40 Strength in Radius, Glacial Hammer deals Cold-only Splash Damage to surrounding targets With at least 40 Strength in Radius, 25% of Glacial Hammer Physical Damage Converted to Cold Damage |
Winter’s Bounty | 0.01% | 0.5× Chaos Orb | 1 | Medium (1200) | (10-15)% increased Cold Damage With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap’s Cooldown can be bypassed by Power Charges instead of Frenzy Charges |
Item | Popularity | Price | Limit | Radius | Stats |
---|---|---|---|---|---|
Ancient Waystones | 0.01% | 1.0× Chaos Orb | 1 | N/A | 60% reduced Mana Cost of Totem Skills that cast an Aura Corrupted |
Atziri’s Reign | 0.01% | 1.0× Chaos Orb | 2 | N/A | (15-20)% increased Vaal Skill Effect Duration Corrupted |
Blood Sacrifice | 0.01% | 0.5× Chaos Orb | N/A | N/A | Removes 1% of maximum Life on Kill 1% of maximum Mana gained on Kill Removes 1% of maximum Energy Shield on Kill Corrupted |
Brittle Barrier | 0.01% | 0.6× Chaos Orb | N/A | N/A | 20% faster start of Energy Shield Recharge 10% increased Damage taken while on Full Energy Shield Corrupted |
Chill of Corruption | 0.01% | 1.0× Chaos Orb | 1 | N/A | 50% chance to gain an additional Vaal Soul per Enemy Shattered Corrupted |
Combustibles | 0.01% | 0.6× Chaos Orb | N/A | N/A | 10% reduced Quantity of Items found (20-30)% increased Burning Damage Corrupted |
Corrupted Energy | 0.01% | 1.0× Chaos Orb | 1 | N/A | With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield Corrupted |
Fevered Mind | 0.20% | 3.0× Chaos Orb | N/A | N/A | (20-30)% increased Spell Damage 100% increased Mana Cost of Skills Corrupted |
Fragility | 0.30% | 1.0× Chaos Orb | N/A | N/A | -1 to Maximum Endurance Charges Corrupted |
Hungry Abyss | 0.01% | 1.0× Chaos Orb | 1 | N/A | With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead Corrupted |
Mutated Growth | 0.01% | 0.8× Chaos Orb | 1 | N/A | 10% increased Experience Gain for Corrupted Gems Corrupted |
Pacifism | 0.10% | 0.5× Chaos Orb | N/A | N/A | -1 to Maximum Frenzy Charges Corrupted |
Powerlessness | 0.01% | 0.5× Chaos Orb | N/A | N/A | -1 to Maximum Power Charges Corrupted |
Sacrificial Harvest | 0.10% | 1.0× Chaos Orb | 1 | N/A | (20-30)% chance to gain an additional Vaal Soul on Kill Corrupted |
Self-Flagellation | 2.00% | 1.0× Chaos Orb | 1 | N/A | (10-20)% increased Damage per Curse on you An additional Curse can be applied to you Corrupted |
Vaal Sentencing | 0.01% | 1.0× Chaos Orb | N/A | N/A | (80-120)% increased Vaal Skill Critical Strike Chance Corrupted |
Weight of Sin | 0.01% | 0.7× Chaos Orb | N/A | N/A | (15-20)% increased Chaos Damage 15% reduced Movement Speed Corrupted |
PoE unique jewels | Popularity | Price |
---|---|---|
Survival Instincts | 0.40% | 0.5× Chaos Orb |
Survival Secrets | 0.10% | 0.5× Chaos Orb |
Survival Skills | 0.10% | 0.5× Chaos Orb |
Collateral Damage | 0.01% | 0.5× Chaos Orb |
Fight for Survival | 3.00% | 1.0× Chaos Orb |
First Snow | 2.00% | 1.0× Chaos Orb |
Frozen Trail | 2.00% | 1.0× Chaos Orb |
Hazardous Research | 0.10% | 0.8× Chaos Orb |
Inevitability | 0.10% | 0.5× Chaos Orb |
Omen on the Winds | 0.40% | 0.5× Chaos Orb |
Overwhelming Odds | 0.20% | 0.5× Chaos Orb |
Rapid Expansion | 0.10% | 0.6× Chaos Orb |
Ring of Blades | 0.10% | 0.6× Chaos Orb |
Spreading Rot | 2.00% | 0.5× Chaos Orb |
Violent Dead | 0.01% | 10× Chaos Orb |
Wildfire | 0.40% | 0.5× Chaos Orb |
Assassin’s Haste | 0.60% | 0.5× Chaos Orb |
Poacher’s Aim | 0.20% | 0.5× Chaos Orb |
Warlord’s Reach | 0.20% | 0.5× Chaos Orb |
Conqueror’s Efficiency | 3.00% | 1.0× Chaos Orb |
Conqueror’s Longevity | 0.10% | 0.5× Chaos Orb |
Conqueror’s Potency | 1.00% | 0.8× Chaos Orb |
Item | Base Item | Popularity | Price | Limit | Stats |
---|---|---|---|---|---|
Emperor’s Cunning | Viridian Jewel | <0.01% | 1x Exalted Orb | 1 | 20% increased Global Accuracy Rating 3% increased Character Size (4-6)% increased Dexterity |
Emperor’s Mastery | Prismatic Jewel | <0.01% | 20x Exalted Orb | 1 | 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (5-7)% increased Attributes |
Emperor’s Might | Crimson Jewel | <0.01% | 6x Exalted Orb | 1 | 10% increased Damage 3% increased Character Size (4-6)% increased Strength |
Emperor’s Wit | Cobalt Jewel | <0.01% | 4x Exalted Orb | 1 | 30% increased Global Critical Strike Chance 3% increased Character Size (4-6)% increased Intelligence |
Item | Limit | Radius | Stats |
---|---|---|---|
Dark Thoughts | N/A | Large (1500) | If at least 70 Intelligence is Allocated within the Radius, Enemies can have an additional Curse |
Selfless Leadership | N/A | Small (800) | Passives in Radius apply to Minions instead of you |
Cannibalistic Habits | 1 | N/A | Recover 2% of your Maximum Life when you Consume or Destroy a Corpse |
Coated Weapons | N/A | Medium (1200) | If at least 70 Dexterity is Allocated in Radius, gain 5% of Physical Damage as Extra Chaos Damage |
Controlled Energy | 1 | N/A | (20-30)% increased Spell Damage while your Energy Shield is Full 5% chance to Dodge Spell Damage while your Energy Shield is Full |
Mantra of Force | 1 | N/A | Adds (3-5) to (8-12) Physical Damage per Buff on You |
Miser of Misery | 1 | N/A | +3 Life gained for each Elemental Ailment on Enemies hit by your Attacks +3 Life gained for each Elemental Ailment on Enemies hit by your Spells |
Specialised | 1 | N/A | 4% increased Attributes per allocated Keystone |
Stimulated Growth | 1 | N/A | (10-15)% increased Life Regeneration rate when on full Energy Shield |
Surplus | 1 | N/A | (15-25)% increased Spell Damage while not on Low Mana 10% reduced Mana Cost while not on Low Mana |
Wisdom of the Path Not Taken | N/A | Small (800) | +4 Intelligence for each Unallocated Passive in Radius |
Sturdy Growth | N/A | Medium (1200) | If at least 70 Strength is Allocated in Radius, 15% increased Life Recovery rate |
Vampire’s Might | N/A | N/A | (20-10)% reduced total Recovery per second from Life Leech (25-30)% increased Damage while Leeching |
Zerphi’s Youth | N/A | N/A | With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use Corrupted |
Projected Force | 1 | N/A | +4 to Unarmed Range |