# | Name | Level | Value | Last 7 days | # Listed |
---|---|---|---|---|---|
1 | Mageblood, Heavy Belt | 44 | 195.0 | +9% | ~200 |
2 | Headhunter, Leather Belt | 40 | 57.9 | 0% | ~300 |
3 | Replica Headhunter, Leather Belt | 40 | 20.4 | -12% | ~40 |
4 | Replica Soul Tether, Cloth Belt | 48 | 207.2 | +15% | ~300 |
5 | Replica Bated Breath, Chain Belt | 22 | 180.3 | 0% | ~60 |
6 | The Torrent's Reclamation, Cloth Belt | 60 | 90.0 | -9% | ~200 |
7 | Coward's Legacy, Chain Belt | 52 | 70.0 | 0% | ~100 |
8 | Ryslatha's Coil, Studded Belt | 32 | 20.0 | 0% | ~3k |
9 | The Flow Untethered, Cloth Belt | 60 | 13.0 | -1% | ~200 |
10 | Bear's Girdle, Leather Belt | 68 | 10.0 | 0% | ~600 |
11 | Replica Siegebreaker, Heavy Belt | 44 | 10.0 | 0% | ~200 |
12 | Doryani's Invitation, Physical, Heavy Belt | 68 | 9.0 | -1% | ~700 |
13 | Darkness Enthroned, Stygian Vise | 7.0 | 0% | ~5k | |
14 | Replica Prismweave, Rustic Sash | 25 | 7.0 | 0% | ~600 |
15 | The Nomad, Studded Belt | 48 | 7.0 | +40% | ~2k |
16 | Bisco's Leash, Heavy Belt | 30 | 5.0 | 0% | ~4k |
17 | Coward's Chains, Chain Belt | 22 | 5.0 | 0% | ~600 |
18 | Feastbind, Rustic Sash | 11 | 5.0 | +67% | ~1k |
19 | Hyperboreus, Leather Belt | 53 | 5.0 | -37% | ~1k |
20 | Mother's Embrace, Heavy Belt | 40 | 5.0 | 0% | ~700 |
21 | The Retch, Rustic Sash | 44 | 5.0 | -2% | ~400 |
22 | Faminebind, Rustic Sash | 18 | 4.0 | +33% | ~1k |
23 | Perseverance, Vanguard Belt | 78 | 4.0 | 0% | ~5k |
24 | Arn's Anguish, Cloth Belt | 68 | 3.0 | 0% | ~3k |
25 | Auxium, Crystal Belt | 79 | 3.0 | +50% | ~1k |
26 | Cyclopean Coil, Leather Belt | 68 | 3.0 | 0% | ~9k |
27 | Dyadian Dawn, Heavy Belt | 52 | 3.0 | 0% | ~11k |
28 | First Piece of Time, Cloth Belt Piece | 3.0 | 0% | ~600 | |
29 | Second Piece of Time, Cloth Belt Piece | 3.0 | 0% | ~600 | |
30 | The Burden of Truth, Crystal Belt | 79 | 3.0 | -37% | ~2k |
31 | Doryani's Invitation, Fire, Heavy Belt | 68 | 2.0 | 0% | ~500 |
32 | Doryani's Invitation, Cold, Heavy Belt | 68 | 2.0 | 0% | ~600 |
33 | Graven's Secret, Cloth Belt | 68 | 2.0 | 0% | ~3k |
34 | Leash of Oblation, Leather Belt | 49 | 2.0 | 0% | ~4k |
35 | Olesya's Delight, Cloth Belt | 68 | 2.0 | -23% | ~3k |
36 | Survivor's Guilt, Heavy Belt | 52 | 2.0 | 0% | ~400 |
37 | The Tactician, Studded Belt | 48 | 2.0 | 0% | ~2k |
38 | Ascent From Flesh, Chain Belt | 44 | 1.0 | 0% | ~4k |
39 | Bated Breath, Chain Belt | 22 | 1.0 | 0% | ~14k |
40 | Belt of the Deceiver, Heavy Belt | 20 | 1.0 | 0% | ~10k |
41 | Chains of Emancipation, Chain Belt | 61 | 1.0 | 0% | ~2k |
42 | Doryani's Invitation, Lightning, Heavy Belt | 68 | 1.0 | -50% | ~500 |
43 | Gluttony, Leather Belt | 48 | 1.0 | 0% | ~4k |
44 | Immortal Flesh, Leather Belt | 50 | 1.0 | 0% | ~11k |
45 | Maligaro's Restraint, Chain Belt | 44 | 1.0 | 0% | ~3k |
46 | Meginord's Girdle, Heavy Belt | 8 | 1.0 | 0% | ~10k |
47 | Perandus Blazon, Cloth Belt | 16 | 1.0 | 0% | ~13k |
48 | Prismweave, Rustic Sash | 25 | 1.0 | 0% | ~7k |
49 | Pyroshock Clasp, Leather Belt | 43 | 1.0 | -50% | ~2k |
50 | Siegebreaker, Heavy Belt | 44 | 1.0 | 0% | ~4k |
51 | Soul Tether, Cloth Belt | 48 | 1.0 | 0% | ~4k |
52 | Soulthirst, Cloth Belt | 45 | 1.0 | 0% | ~3k |
53 | Sunblast, Cloth Belt | 37 | 1.0 | 0% | ~7k |
54 | The Druggery, Cloth Belt | 48 | 1.0 | 0% | ~3k |
55 | The Magnate, Studded Belt | 16 | 1.0 | 0% | ~12k |
56 | Umbilicus Immortalis, Leather Belt | 30 | 1.0 | 0% | ~5k |
57 | Wurm's Molt, Leather Belt | 8 | 1.0 | 0% | ~18k |
Icon | Name | Stats |
---|---|---|
Prismweave Rustic Sash | (12–24)% increased Global Physical Damage Adds (7–8) to (15–16) Fire Damage to Attacks Adds (5–6) to (12–14) Cold Damage to Attacks Adds 1 to (30–34) Lightning Damage to Attacks +(6–8)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask Effect 10% increased Elemental Damage with Attack Skills | |
Feastbind Rustic Sash | (12–24)% increased Global Physical Damage Adds 5 to 10 Physical Damage to Attacks +(20–40) to maximum Life 0.2% of Physical Attack Damage Leeched as Life 50% increased Flask Charges gained during any Flask Effect 50% increased Mana Regeneration Rate during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Faminebind Rustic Sash | (12–24)% increased Global Physical Damage +(20–30)% to Cold Resistance 20% increased Projectile Damage 30% reduced Flask Charges gained 60% increased Flask Effect Duration Deals 50 Chaos Damage per second to nearby Enemies | |
The Retch Rustic Sash | (12–24)% increased Global Physical Damage +(60–80) to maximum Life +(30–40)% to Cold Resistance 0.4% of Physical Attack Damage Leeched as Life 60% increased Flask Effect Duration 30% reduced Flask Charges gained during any Flask Effect 200% of Life Leech applies to Enemies as Chaos Damage 15% increased Movement Speed during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Replica Prismweave Rustic Sash | (12–24)% increased Global Physical Damage Adds (7–8) to (15–16) Fire Damage to Spells Adds (5–6) to (12–14) Cold Damage to Spells Adds 1 to (30–34) Lightning Damage to Spells +(6–8)% to all Elemental Resistances 10% increased Elemental Damage 30% increased Elemental Damage during any Flask Effect | |
Bated Breath Chain Belt | +(9–20) to maximum Energy Shield +(15–25) to Intelligence 10% increased Damage +(20–30) to maximum Energy Shield 40% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate | |
Maligaro's Restraint Chain Belt | +(9–20) to maximum Energy Shield Adds 1 to (30–50) Lightning Damage to Attacks 100% increased Shock Duration on you Shocks you cause are reflected back to you 60% increased Damage while Shocked 15% increased Movement Speed while Shocked (Shock increases Damage taken by 15%, for 2 seconds) | |
Ascent From Flesh Chain Belt | +(9–20) to maximum Energy Shield +300 to Evasion Rating +(75–80) to maximum Energy Shield +(10–15)% to all Elemental Resistances You have Phasing if Energy Shield Recharge has started Recently 30% increased Evasion Rating while Phasing 10% increased Movement Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) | |
Chains of Emancipation Chain Belt | +(9–20) to maximum Energy Shield +(60–80) to maximum Life +(17–23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 Rage | |
Replica Bated Breath Chain Belt | +(9–20) to maximum Energy Shield (-25–-15) to Intelligence 10% increased Damage 50% increased Fishing Pool Consumption 20% increased Fishing Range (20–30)% increased Rarity of Fish Caught | |
Headhunter Leather Belt | +(25–40) to maximum Life +(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 20 seconds | |
Immortal Flesh Leather Belt | +(25–40) to maximum Life +(75–100) to maximum Life Regenerate (66.7–75) Life per second Regenerate (8–10) Mana per second (-25–-15)% to all Elemental Resistances (-50–-40) Physical Damage taken from Attack Hits 40% increased Armour while not Ignited, Frozen or Shocked | |
Wurm's Molt Leather Belt | +(25–40) to maximum Life +(20–30) to Strength +(20–30) to Intelligence +(10–20)% to Cold Resistance 0.4% of Physical Attack Damage Leeched as Life 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Umbilicus Immortalis Leather Belt | +(25–40) to maximum Life (8–12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks apply to your Raised Zombies and Spectres | |
Cyclopean Coil Leather Belt | +(25–40) to maximum Life (5–15)% increased Attributes +(60–80) to maximum Life Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute (Attributes are Strength, Dexterity, and Intelligence) | |
Gluttony Leather Belt | +(25–40) to maximum Life +(60–80) to maximum Life You have Culling Strike against Cursed Enemies (20–28) Life gained for each Cursed Enemy hit by your Attacks (10–14) Mana gained for each Cursed Enemy hit by your Attacks Take (100–200) Physical Damage when you use a Movement Skill You have no Armour or Maximum Energy Shield (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) | |
Hyperboreus Leather Belt | +(25–40) to maximum Life +(30–40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30–50)% increased Cooldown Recovery Rate (50–70)% increased Damage with Hits and Ailments against Chilled Enemies grant focus skill [1] (Chill reduces Enemy Action Speed for 2 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Leash of Oblation Leather Belt | +(25–40) to maximum Life +(15–20) to all Attributes +(50–70) to maximum Life You can have an Offering of each type Offering Skills have 50% reduced Duration (Attributes are Strength, Dexterity, and Intelligence) | |
Bear's Girdle Leather Belt | +(25–40) to maximum Life Adds (5–7) to (11–12) Physical Damage to Attacks (20–30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4–6)% increased Physical Damage per 10 Rage +20 to Maximum Rage (Crushed lowers Physical Damage Reduction by 15%) | |
Replica Headhunter Leather Belt | +(25–40) to maximum Life +(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Non-Bloodline Modifiers for 20 seconds | |
Pyroshock Clasp Leather Belt | +(25–40) to maximum Life +(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Doryani's Invitation Heavy Belt | +(25–35) to Strength +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) | |
Meginord's Girdle Heavy Belt | +(25–35) to Strength +25 to Strength Adds 5 to 15 Physical Damage to Attacks 10% increased maximum Life +(10–20)% to Cold Resistance 25% increased Flask Life Recovery rate | |
Belt of the Deceiver Heavy Belt | +(25–35) to Strength (15–25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30–40) to maximum Life +(10–15)% to all Elemental Resistances Nearby Enemies are Intimidated is intimidated [1] (Intimidated enemies take 10% increased Attack Damage) | |
Dyadian Dawn Heavy Belt | +(25–35) to Strength +(70–85) to maximum Life +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (They will deal the same total damage over a shorter duration) | |
Bisco's Leash Heavy Belt | +(25–35) to Strength 5% increased Quantity of Items found +(20–40)% to Cold Resistance 1% increased Rarity of Items found per 15 Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) | |
Doryani's Invitation Heavy Belt | +(25–35) to Strength (20–30)% increased Fire Damage +(300–350) to Armour +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20–30)% chance to Ignite during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Doryani's Invitation Heavy Belt | +(25–35) to Strength (20–30)% increased Cold Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Lightning Resistance 0.6% of Cold Damage Leeched as Life (20–30)% chance to Freeze during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) | |
Doryani's Invitation Heavy Belt | +(25–35) to Strength (20–30)% increased Lightning Damage +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance 0.6% of Lightning Damage Leeched as Life (20–30)% chance to Shock during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) | |
String of Servitude Heavy Belt | +(25–35) to Strength Implicit Modifier magnitudes are tripled (Implicit Modifiers are those that come from an item's type, rather than its random properties) Corrupted | |
Siegebreaker Heavy Belt | +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(17–23)% to Chaos Resistance Minions have 5% chance to Taunt on Hit with Attacks Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) | |
Mother's Embrace Heavy Belt | +(25–35) to Strength +(50–70) to maximum Life +(20–30)% to Cold Resistance Your Minions use your Flasks when summoned Minions have (25–40)% reduced Flask Charges used Minions have (50–80)% increased Flask Effect Duration | |
Replica Siegebreaker Heavy Belt | +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(15–25)% to Fire Resistance Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second Minions have 5% chance to Maim Enemies on Hit with Attacks (Maimed enemies have 30% reduced Movement Speed) | |
Survivor's Guilt Heavy Belt | +(25–35) to Strength +(800–1200) to Armour Regenerate (50–70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard (The Stun Threshold determines how much Damage can Stun something) (100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%) | |
Mageblood Heavy Belt | +(25–35) to Strength +(30–50) to Dexterity +(15–25)% to Fire Resistance +(15–25)% to Cold Resistance Magic Utility Flasks cannot be Used Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you Magic Utility Flask Effects cannot be removed | |
Perandus Blazon Cloth Belt | (15–25)% increased Stun and Block Recovery +(20–30) to all Attributes (6–8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits (Attributes are Strength, Dexterity, and Intelligence) | |
Sunblast Cloth Belt | (15–25)% increased Stun and Block Recovery (30–40)% increased Trap Damage 20% increased Mana Regeneration Rate +(20–30)% to Fire Resistance 80% reduced Trap Duration 25% increased Light Radius | |
Soulthirst Cloth Belt | (15–25)% increased Stun and Block Recovery +(60–80) to maximum Life +15% to all Elemental Resistances (20–30)% increased Mana Recovery from Flasks (20–30)% reduced Flask Effect Duration Gain Soul Eater during any Flask Effect Lose Souls gained from Soul Eater when you use a Flask (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) | |
Soul Tether Cloth Belt | (15–25)% increased Stun and Block Recovery +(20–40) to Intelligence Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Immortal Ambition (Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life) | |
The Flow Untethered Cloth Belt | (15–25)% increased Stun and Block Recovery Grants Summon Harbinger of Time Skill (10–15)% increased Energy Shield Recovery rate (10–15)% increased Life Recovery rate (10–15)% increased Attack and Cast Speed (15–20)% increased Cooldown Recovery Rate Debuffs on you expire (15–20)% faster | |
The Torrent's Reclamation Cloth Belt | (15–25)% increased Stun and Block Recovery Grants Summon Greater Harbinger of Time Skill (10–15)% increased Energy Shield Recovery rate (10–15)% increased Life Recovery rate (10–15)% increased Attack and Cast Speed (15–20)% increased Cooldown Recovery Rate Debuffs on you expire (15–20)% faster | |
Replica Soul Tether Cloth Belt | (15–25)% increased Stun and Block Recovery +(20–40) to Strength Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) | |
The Druggery Cloth Belt | (15–25)% increased Stun and Block Recovery +(20–30) to all Attributes (15–25)% increased Flask Charges gained (10–20)% increased Flask Charges used (10–20)% increased Flask Effect Duration Life Flasks gain 1 Charge every 3 seconds 100% of Life Recovery from Flasks is applied to nearby Allies instead of You (Attributes are Strength, Dexterity, and Intelligence) | |
Arn's Anguish Cloth Belt | (15–25)% increased Stun and Block Recovery +(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead of Endurance Charges (Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge) | |
Olesya's Delight Cloth Belt | (15–25)% increased Stun and Block Recovery +(600–700) to Evasion Rating +(40–60)% to Cold Resistance (8–12)% increased Movement Speed +1 to Maximum Frenzy Charges Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges Maximum Affliction Charges is equal to Maximum Frenzy Charges Gain Affliction Charges instead of Frenzy Charges (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge) | |
Graven's Secret Cloth Belt | (15–25)% increased Stun and Block Recovery +(60–70) to maximum Energy Shield (16–20)% increased maximum Mana +(40–60)% to Lightning Resistance +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Maximum Absorption Charges is equal to Maximum Power Charges Gain Absorption Charges instead of Power Charges (Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) | |
The Magnate Studded Belt | (20–30)% increased Stun Duration on Enemies +(40–50) to Strength (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength | |
Ryslatha's Coil Studded Belt | (20–30)% increased Stun Duration on Enemies +(20–40) to Strength (30–40)% more Maximum Physical Attack Damage (30–40)% less Minimum Physical Attack Damage Adds 1 to (15–20) Physical Damage to Attacks +(80–100) to maximum Life Gain 50 Life when you Stun an Enemy | |
The Tactician Studded Belt | (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Intelligence (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (50–60)% increased Critical Strike Chance while you have at least 200 Intelligence | |
The Nomad Studded Belt | (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Dexterity (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity | |
Perseverance Vanguard Belt | +(260–320) to Armour and Evasion Rating (4–8)% increased maximum Life +(20–40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Auxium Crystal Belt | +(60–80) to maximum Energy Shield +(60–70) to maximum Energy Shield +(45–55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield (20–25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power Charge (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Demigod's Bounty Golden Obi | (20–30)% increased Rarity of Items found +(16–24)% to all Elemental Resistances 10% increased Character Size | |
Darkness Enthroned Stygian Vise | Has 1 Abyssal Socket Has 1 Abyssal Socket 75% increased Effect of Socketed Abyss Jewels (Only Abyss Jewels can be Socketed in Abyssal Sockets) |