Bonechill Support PoE

Bonechill Support Bonechill Support is a support gem that grants the supported skill more cold damage and increased chill effect. Enemies take also increased cold damage from all sources based on the magnitude of the chill effect applied by the skill.

Supports any skill that can chill enemies or create chilling areas.

Cold, Support. Level: 1–20. Cost & Reservation Multiplier: 130%. Requires Level 38.

  • Supported Skills have (25–44)% increased Effect of Chill on Enemies
  • Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect
  • Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect
  • Supported Skills deal (5–14)% more Cold Damage

This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

NameAdditional Effects From QualityWeight
Bonechill SupportSupported Skills have (0–20)% increased Chill Duration on Enemies50

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Related Gems

Why do Combustion and Bonechill Support not work properly when a stronger Ignite/Chill are applied?

We've investigated this internally and have found that this behaviour was due to an optimisation that was introduced in 3.15. It can affect anything that adds an effect to things while your ailment is on them (e.g. Combustion, Bonechill, Taryn's Shiver, etc.). We've found that it only affects elemental ailments and that the order ailments are inflicted is not important but the remaining duration can be.

The optimisation we made is that elemental ailments are discarded if they can never become the active one affecting the enemy. An ailment is only discarded this way if there is at least one stronger ailment suppressing it which also has equal or longer duration (so the weaker one can never be "promoted" to active by outlasting the stronger one). Ailments usually having matching durations is why players are reaching conclusions about order mattering - the most recent ailment will usually have the most remaining duration, and thus not be discarded.

We plan to fix this behaviour so ailments with these kinds of extra effects tied to them are not discarded this way. The fix for this won't make it in time for release but we'll aim to get it out in a patch following it.

Level Effect

LevelRequires LevelDexterityIntelligenceSupported Skills have 25% increased Effect of Chill on EnemiesSupported Skills deal 5% more Cold DamageExperience
1382740255388,734
2402941265477,437
3423043276583,786
4443145286710,359
54633472971,355,511
64834493071,138,877
75035513181,368,233
85237533281,638,338
95438553391,956,648
105639573493,655,184
1158405835103,017,327
1260426036103,576,232
1362436237114,231,667
1464446438112,395,078
1565456539128,421,063
16664666401216,159,983
17674667411341,170,367
18684768421386,794,448
196948694314157,405,063
207048704414
21724515
22744615
23764716
24784816
25804917
26825017
27845118
28865218
29885319
30905419
31915519
32925620
33935720
34945820
35955920
36966021
37976121
38986221
39996321
401006422

Skill functions and interactions

The chill must be caused by a skill, regardless of whether the cold damage originates from a piece of gear, or the skill gem itself. If the enemy is affected by multiple sources of chill, (for example, Vortex both hits and creates a chilling area) only the strongest chill magnitude will be taken into account. Notably, sources of chill such as Aquamarine Flask will not provide a damage bonus, since a flask is not a skill (thus cannot be linked to support gems).

Chill, and therefore the effect of Bonechill, is capped at 30%. A chill that reduces Action Speed by 14% will cause the enemy to take 14% increased Cold Damage. Since freeze is considered a separate ailment, it will not impart any additional damage bonus.

Similarly to Combustion Support and Maim Support, Bonechill does not need to be linked to the player's main skill to apply its "increased damage taken" effects. This means that Bonechill can be applied by a secondary utility skill that activates on Cast when Damage Taken Support (such as Vortex or Cold Snap), while the player's main skill uses a more powerful gem such as Elemental Focus Support.

Item acquisition

Bonechill Support can drop anywhere. Drop level: 38.

Recipes

Bonechill Support can be created from the following recipes:

Amount Part Description
1 Bitterdream level 1 Bonechill Support and 5 other gems
9 Gift of the Gemling Queen Random level 20 support gem
7 Dialla's Subjugation Random corrupted support gem with 23% quality
6 The Fox Random level 20 gem
8 Dying Anguish Random level 19 gem with 19% alternative quality
8 The Hook Random corrupted level 21 gem with 23% alternative quality
3 Gemcutter's Promise Random gem with 20% quality
1 Gemcutter's Incubator Random gem with 1–20% quality
1 The Void Random divination card set exchange

Quest reward

This item is given as a quest reward for the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
The Eternal Nightmare
Act 4

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
The Eternal Nightmare
Act 4
Petarus and Vanja
Fallen from Grace
Act 6
Lilly Roth

Related unique items

The following unique items are related to Bonechill Support:

Item Base Item Level Stats
Bitterdream Shadow Sceptre 32 22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill
Socketed Gems are Supported by Level 15 Hypothermia
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Cold Penetration
Socketed Gems are Supported by Level 15 Added Cold Damage
Socketed Gems are Supported by Level 15 Inspiration
The Hungry Loop Unset Ring 70 Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems

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