Desecrated Ground deals chaos damage over time. It is a detrimental ground effect. The amount of damage per second inflicted by desecrated ground depends on its source. It is similar to caustic ground, which both deal Chaos DOT.
Icon | Name | Type | Stats |
---|---|---|---|
Desecrated Ground | Debuff | You are taking Chaos Damage while standing on Desecrated Ground. |
Name | Category | Requires | Stats |
---|---|---|---|
Desecrate | Active skill gem | Level 16 | It summons corpses and a patch of desecrated ground, which deals chaos damage to all enemies in the area. |
Item | Category | Lvl. | Stats | Note |
---|---|---|---|---|
Lightbane Raiment | body armour | 47 |
|
creates a patch of desecrated ground beneath the character when blocking. It has a radius of 16 and deals 250 chaos damage per second for 8 seconds. Damage from desecrated ground can be increased from global damage sources, but is not affected by support gems in the chest piece. |
Steppan Eard | boots | 67 |
|
The unique modifiers of Steppan Eard only apply when the player is actually affected by the relevant ground effects. For example, Steppan Eard does not provide a life regeneration bonus if the player is immune to chill or if the chilled ground is generated by an ally, such as via Arctic Armour or an Aquamarine Flask. |
Name | Lvl. | Stats | Type | Spawn Weighting |
---|---|---|---|---|
Eldritch | 68 | Unaffected by Desecrated Ground | Item mods | boots_elder 800 default 0 |
Hunter’s | 68 | Unaffected by Desecrated Ground | Item mods | boots_basilisk 500 default 0 |
of Desecration | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Map and vaal side area mods | low_tier_map 250 default 0 |
of Desecration | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
Map and vaal side area mods | mid_tier_map 250 default 0 |
of Desecration | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
Map and vaal side area mods | top_tier_map 250 default 0 |
of Desecration | 69 | 15% increased Quantity of Items found in this Area Found Items have a (1-3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
Map and vaal side area mods | secret_area 500 default 0 |
of Desecration | 1 | 11% increased Quantity of Items found in this Area Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Legacy map mods | secret_area 0 old_map 0 default 0 |
of Desecration | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Legacy map mods | low_tier_map 0 default 0 |
of Desecration | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
Legacy map mods | mid_tier_map 0 default 0 |
of Desecration | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
Legacy map mods | top_tier_map 0 default 0 |
MapDesecratedGroundDelve | 1 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Delve area mods | default 250 |
MapDesecratedGroundDelve2 | 52 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
Delve area mods | default 250 |
MapDesecratedGroundDelve3_ | 173 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
Delve area mods | default 250 |
MapDesecratedGroundSynthesis | 50 | Area has patches of desecrated ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Synthesis area mods | default 250 |
MapDesecratedGroundSynthesis2 | 68 | Area has patches of desecrated ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
Synthesis area mods | default 250 |
MapDesecratedGroundSynthesis3_ | 79 | Area has patches of desecrated ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
Synthesis area mods | default 250 |
A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
Icon | Name | Type | Stats |
---|---|---|---|
Burning Ground | Debuff | You are taking burning damage while standing on burning ground. | |
Burning Ground | Debuff | You are taking burning damage while standing on burning ground. | |
Chilled Ground | Debuff | Your actions are slowed while standing on chilled ground | |
Frozen Ground | Debuff | You are taking Cold Damage over Time. | |
Shocked Ground | Debuff | You take increased damage while standing on shocked ground. | |
Consecrated Ground | Buff | Grants Life Regeneration | |
Consecrated Ground | Debuff | You are on an enemy’s Consecrated Ground, increasing your chance to be critically hit. | |
Desecrated Ground | Debuff | You are taking Chaos Damage while standing on Desecrated Ground | |
Caustic Ground | Debuff | You are taking Chaos Damage from standing in Caustic Ground. | |
Profane Ground | Debuff | You are on an enemy’s Profane Ground, lowering your resistances and making you easier to critically hit. | |
Smoke Cloud | Debuff | You are significantly less accurate while standing in smoke. | |
Tarred Ground | Debuff | Your movement speed is reduced while standing in tar. | |
Fungal Ground | Debuff | You deal less Damage due to enemy Fungal Ground. | |
Eldritch Decay | Debuff | You are taking Physical Damage while standing in Eldritch Decay | |
Mana Rune | Debuff | You are taking Lightning Damage and losing Mana. | |
Net Throw | Debuff | Your movement speed is reduced while standing in a net. | |
Slipstream | Buff | You have increased Action Speed from the Slipstream. | |
Blood Ritual | Debuff | Your are taking physical damage over time from a Blood Ritual |