Shocked ground causes affected targets to take increased damage. It is a detrimental ground effect.
Icon | Name | Type | Stats |
---|---|---|---|
Shocked ground | Debuff | You take increased damage while standing on shocked ground. |
Shocked ground and Shock does not stack, which the character would only have one Shock debuff from the strongest source.
The following modifiers prevent the Shock from the ground effect to apply to the character:
Name | Category | Requires | Stats |
---|---|---|---|
Vaal Lightning Trap | Active skill gem | Level 12 | Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
|
Item | Category | Lvl. | Stats |
---|---|---|---|
Watcher’s Eye | jewel | 1 | Unaffected by Shocked Ground while affected by Purity of Lightning |
Wake of Destruction | boots | 28 | Drops Shocked Ground while moving, lasting 2 seconds |
Brinerot Whalers | boots | 41 | Unaffected by Shocked Ground |
Garukhan’s Flight | boots | 62 | Immune to Burning Ground, Shocked Ground and Chilled Ground |
Steppan Eard | boots | 67 | 20% increased Movement Speed on Shocked Ground |
Ylfeban’s Trickery | helmet | 69 | Trigger Level 10 Shock Ground when Hit |
The modifier Unaffected by Shocked Ground still allows standing on shocking ground to apply its effect, but at 0% effectiveness.
Name | Lvl. | Stats | Type | Spawn Weighting |
---|---|---|---|---|
Eldritch | 68 | Unaffected by Shocked Ground | Item mods | boots_elder 800 default 0 |
Crusader's | 68 | Unaffected by Shocked Ground | Item mods | boots_crusader 500 default 0 |
of Lightning | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Map mods | low_tier_map 250 default 0 |
of Lightning | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
Map mods | mid_tier_map 250 default 0 |
of Lightning | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area +4% Monster pack size Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
Map mods | top_tier_map 250 default 0 |
of Lightning | 1 | 11% increased Quantity of Items found in this Area Area has patches of Shocked Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Legacy map mods | secret_area 0 old_map 0 default 0 |
of Lightning | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Shocked Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Legacy map mods | low_tier_map 0 default 0 |
of Lightning | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Shocked Ground 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
Legacy map mods | mid_tier_map 0 default 0 |
of Lightning | 1 | 12% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Area has patches of Shocked Ground 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
Legacy map mods | top_tier_map 0 default 0 |
MapShockedGroundDelve | 1 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Delve area mods | default 250 |
MapShockedGroundDelve2_ | 52 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
Delve area mods | default 250 |
MapShockedGroundDelve3 | 173 | (5-10)% increased Quantity of Items found in this Area (3-6)% increased Rarity of Items found in this Area +(3-6)% Monster pack size Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
Delve area mods | default 250 |
MapShockedGroundSynthesis_ | 50 | Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Synthesis area mods | default 250 |
MapShockedGroundSynthesis2__ | 68 | Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
Synthesis area mods | default 250 |
MapShockedGroundSynthesis3 | 79 | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
Synthesis area mods | default 250 |
of Lightning | 46 | Area has patches of Shocked Ground which increase Damage taken by 20% 16 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 12 (Hidden) |
Heist area mods | default 250 |
of Lightning | 68 | Area has patches of Shocked Ground which increase Damage taken by 20% 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) |
Heist area mods | default 250 |
of Lightning | 73 | Area has patches of Shocked Ground which increase Damage taken by 35% 24 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 16 (Hidden) |
Heist area mods | default 250 |
of Lightning | 78 | Area has patches of Shocked Ground which increase Damage taken by 50% 28 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 18 (Hidden) |
Heist area mods | default 250 |
A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.
Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.
Icon | Name | Type | Stats |
---|---|---|---|
Burning Ground | Debuff | You are taking burning damage while standing on burning ground. | |
Burning Ground | Debuff | You are taking burning damage while standing on burning ground. | |
Chilled Ground | Debuff | Your actions are slowed while standing on chilled ground | |
Frozen Ground | Debuff | You are taking Cold Damage over Time. | |
Shocked Ground | Debuff | You take increased damage while standing on shocked ground. | |
Consecrated Ground | Buff | Grants Life Regeneration | |
Consecrated Ground | Debuff | You are on an enemy's Consecrated Ground, increasing your chance to be critically hit. | |
Desecrated Ground | Debuff | You are taking Chaos Damage while standing on Desecrated Ground | |
Caustic Ground | Debuff | You are taking Chaos Damage from standing in Caustic Ground. | |
Profane Ground | Debuff | You are on an enemy's Profane Ground, lowering your resistances and making you easier to critically hit. | |
Smoke Cloud | Debuff | You are significantly less accurate while standing in smoke. | |
Tarred Ground | Debuff | Your movement speed is reduced while standing in tar. | |
Fungal Ground | Debuff | You deal less Damage due to enemy Fungal Ground. | |
Eldritch Decay | Debuff | You are taking Physical Damage while standing in Eldritch Decay | |
Mana Rune | Debuff | You are taking Lightning Damage and losing Mana. | |
Net Throw | Debuff | Your movement speed is reduced while standing in a net. | |
Slipstream | Buff | You have increased Action Speed from the Slipstream. | |
Blood Ritual | Debuff | Your are taking physical damage over time from a Blood Ritual |