Anomalous Bonechill Support PoE

1. Anomalous Bonechill Support

Bonechill Support Anomalous Bonechill Support is an Alternate Quality gem of Bonechill Support Bonechill Support.

NameAdditional Effects From QualityWeight
Anomalous Bonechill SupportSupported Skills deal (0–10)% increased Cold Damage100

Supports any skill that can chill enemies or create chilling areas.

Cold, Support. Level: 1–20. Cost & Reservation Multiplier: 130%. Requires Level 38.

  • Supported Skills have (25–44)% increased Effect of Chill on Enemies
  • Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect
  • Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect
  • Supported Skills deal (5–14)% more Cold Damage

This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

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2. Related Gems

Secondary Regrading Lens Secondary Regrading Lens currency changes the type of quality of a Anomalous Bonechill Support gem to another random quality.

3. Level Effect

LevelRequires LevelDexterityIntelligenceSupported Skills have 25% increased Effect of Chill on EnemiesSupported Skills deal 5% more Cold DamageExperience
1382740255388,734
2402941265477,437
3423043276583,786
4443145286710,359
54633472971,355,511
64834493071,138,877
75035513181,368,233
85237533281,638,338
95438553391,956,648
105639573493,655,184
1158405835103,017,327
1260426036103,576,232
1362436237114,231,667
1464446438112,395,078
1565456539128,421,063
16664666401216,159,983
17674667411341,170,367
18684768421386,794,448
196948694314157,405,063
207048704414
21724515
22744615
23764716
24784816
25804917
26825017
27845118
28865218
29885319
30905419
31915519
32925620
33935720
34945820
35955920
36966021
37976121
38986221
39996321
401006422

4. How to get Anomalous Bonechill Support?

It can be dropped in the following Heist Blueprints:

Name Heist Target Area Level
 Blueprint: Tunnels Blueprint: Tunnels Unusual Gems 34 – 83
 Blueprint: Repository Blueprint: Repository Unusual Gems 35 – 83

Unusual Gems are Alternate Quality Gems. A gem can have up to three alternate quality: Anomalous, Divergent, Phantasmal.

The target item, inside a Curio Display, will be a selection of Unusual Gems. You can only take one before Lockdown begins.

Vortex + Bonechill, how is it going to work?

Vortex chills the enemy standing in it. Bonechill 3.15 has "44% increased effect of chill on enemies" AND "enemies chilled by supported skills increase Cold Damage Taken by Chill effect".

Questions:

  1. How strong is the resulting chill effect?

  2. How much increased cold damage (from any sources) will the enemy be taking while standing in this vortex?

Answer:

The enemy in this case isn't being chilled by Vortex, but by the chilling area (ground effect) it creates. Thus the relevant stat on Bonechill for this is the other one: "Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect". But the support always has both stats, so that doesn't really change the answer.

The chilling area has the default chill magnitude of 10% reduced action speed. This is scaled by the 44% increase from bonechill and any other modifiers to the effect of chill (or chilled ground) your character has to determine the final magnitude (to a maximum of 30%). With 44% increased effect from Bonechill and no other relevant effect modifiers, the chilling area will have a magnitude of 14% reduced action speed.

While the enemy is in the chilling area, they increase cold damage they take by the same amount chill is reducing their action speed. So if the chilling area from Vortex is reducing their action speed by 14%, they will take 14% increased cold damage.

However, if they have a stronger chill on them, that chill will apply it's higher magnitude instead of the chilling area, and as long as they are in the chilling area, they increase cold damage they take by the magnitude of chill applying to them. So if they also got hit by cold damage that inflicted a chill with the maximum magnitude of 30% reduced action speed, that's how much they'll be increasing cold damage taken by.

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