Chilled Ground & Chilling Area- Path of Exile

Chilling Area

A Chilling Area is a ground effect that inflicts chill. Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas. Chill reduces Enemy Action Speed for 2 seconds.

Sources: Chilled Ground, Creeping Frost, Frost Shield, and Vortex.

What exactly constitutes "your chilling areas"? Do Skitterbots count?

Specifically the four things listed in the reminder-text in game: Chilled Ground, Creeping Frost, Frost Shield, and Vortices. Skitterbots are not one of those things, and if the chilling skitterbot instead worked by creating one of those effects around itself, that would be the skitterbot's chilling area, not yours.

More generally, how is credit for causing ailments counted when the effects aren't directly caused by you, e.g. Corpse Pact + Inpulsa's?

The ailments in that situation are directly caused by you. Corpse Pact is your passive skill, it causes you to inflict chill and shock. In a nonstandard way to be sure, but you are still inflicting those ailments. Enemies entering your chilling areas in general does not count as you chilling them, or as anything chilling them - they just become chilled.

I can't give a more detailed answer because I'm not sure what you mean by "credit for causing ailments".

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Chilled Ground

Chilled Ground chills anything standing on it. This does not stack with other chills. It is a detrimental ground effect.

Icon Name Type Stats
Chilled Ground Icon Chilled Ground Debuff Your actions are slowed while standing on chilled ground.

1. Chilled Ground Gems

Name Category Requires Stats
Frostblink Frostblink Active skill gem Level 4 Teleports the user to the target location and deals cold damage and leaves chilled ground to and from where the user traveled. The cooldown of this skill recovers faster with enemies hit.
Creeping Frost Creeping Frost Active skill gem Level 12 Launches a frozen skull at a targeted area. The projectile will explode when it reaches the targeted area, or if it comes into contact with an enemy. This explosion causes initial damage and creates a chilled area that slows and deals cold damage over time to any enemies that enter it. This chilled ground area will move in the direction of nearby enemies.
Arctic Armour Arctic Armour Active skill gem Level 16 Reserves mana to grant the caster physical and fire damage reduction while stationary, chill enemies that hit them, and cause them to leave behind a trail of chilled ground while moving.
Cold Snap Cold Snap Active skill gem Level 16 Deals cold damage to enemies in an area, leaving chilled ground that expands and deals cold damage over time. It has a cooldown that is bypassed by using Frenzy Charge. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within its area of effect.

2. Chilled Ground Items

Item Category Lvl. Stats Note
Aquamarine Flask flask 27 Creates Chilled Ground on Use Basic item
Watcher’s Eye Watcher’s Eye jewel 1 Unaffected by Chilled Ground while affected by Purity of Ice Purity of Ice Unique
Mutewind Whispersteps Mutewind Whispersteps boots 42 Unaffected by Chilled Ground Unique
Garukhan’s Flight Garukhan’s Flight boots 62 Immune to Burning Ground, Shocked Ground and Chilled Ground Unique
The Brine Crown The Brine Crown helmet 63 15% chance to create Chilled Ground when Hit with an Attack Unique
Steppan Eard Steppan Eard boots 67 20% increased Movement Speed on Shocked Ground
50% increased Damage on Burning Ground
Regenerate 2% of Life per second on Chilled Ground
Unaffected by Desecrated Ground
Unique
Nuro’s Harp Nuro’s Harp bow 68 15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
Unique

3. Chilled Ground Mods

Name Lvl. Stats Type Spawn Weighting
The Shaper's 68 Unaffected by Chilled Ground Item mods boots_shaper 800
default 0
Redeemer's 68 Unaffected by Chilled Ground Item mods boots_eyrie 500
default 0
of Ice 1 10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Map mods low_tier_map 250
default 0
of Ice 1 10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Area has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
Map mods mid_tier_map 250
default 0
of Ice 1 10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
+4% Monster pack size
Area has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
Map mods top_tier_map 250
default 0
of Ice 1 11% increased Quantity of Items found in this Area
Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Legacy map mods secret_area 0
old_map 0
default 0
of Ice 1 12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Legacy map mods low_tier_map 0
default 0
of Ice 1 12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
Legacy map mods mid_tier_map 0
default 0
of Ice 1 12% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
Legacy map mods top_tier_map 0
default 0
MapChilledGroundDelve 1 (5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Delve area mods default 250
MapChilledGroundDelve2 52 (5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Area has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
Delve area mods default 250
MapChilledGroundDelve3 173 (5-10)% increased Quantity of Items found in this Area
(3-6)% increased Rarity of Items found in this Area
+(3-6)% Monster pack size
Area has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
Delve area mods default 250
MapChilledGroundSynthesis 50 Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Synthesis area mods default 250
MapChilledGroundSynthesis2 68 Area has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
Synthesis area mods default 250
MapChilledGroundSynthesis3 79 Area has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
Synthesis area mods default 250

4. List of Ground Buff & Debuff

A ground effect is the general term for a patch of terrain that has some consequence on characters or monsters positioned on it. Detrimental ground effects do not affect allies of the character that created them, while those ground effects created by monsters or the environment will not affect other monsters. The inverse is true for beneficial ground effects.

Characters and monsters can be affected simultaneously by different types of overlapping ground effects. Those of the same type do not cumulatively stack their effects. For ground effects that inflict damage, only one of each type with the highest damage per second will cause damage at any given moment.

Icon Name Type Stats
Burning Ground Icon Burning Ground Debuff You are taking burning damage while standing on burning ground.
Burning Ground Debuff Icon Burning Ground Debuff You are taking burning damage while standing on burning ground.
Chilled Ground Icon Chilled Ground Debuff Your actions are slowed while standing on chilled ground
Frozen Ground Icon Frozen Ground Debuff You are taking Cold Damage over Time.
Shocked Ground Icon Shocked Ground Debuff You take increased damage while standing on shocked ground.
Consecrated Ground Icon Consecrated Ground Buff Grants Life Regeneration
Consecrated Ground Debuff Icon Consecrated Ground Debuff You are on an enemy's Consecrated Ground, increasing your chance to be critically hit.
Desecrated Ground Icon Desecrated Ground Debuff You are taking Chaos Damage while standing on Desecrated Ground
Caustic Ground Icon Caustic Ground Debuff You are taking Chaos Damage from standing in Caustic Ground.
Profane Ground Icon Profane Ground Debuff You are on an enemy's Profane Ground, lowering your resistances and making you easier to critically hit.
Smoke Cloud Icon Smoke Cloud Debuff You are significantly less accurate while standing in smoke.
Tarred Ground Icon Tarred Ground Debuff Your movement speed is reduced while standing in tar.
Fungal Ground Icon Fungal Ground Debuff You deal less Damage due to enemy Fungal Ground.
Eldritch Decay Icon Eldritch Decay Debuff You are taking Physical Damage while standing in Eldritch Decay
Mana Rune Icon Mana Rune Debuff You are taking Lightning Damage and losing Mana.
Net Throw Icon Net Throw Debuff Your movement speed is reduced while standing in a net.
Slipstream Icon Slipstream Buff You have increased Action Speed from the Slipstream.
Blood Ritual Icon Blood Ritual Debuff Your are taking physical damage over time from a Blood Ritual

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