Icon | Description |
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Watcher's Eye is a unique Prismatic Jewel. Jewels. Limited To: 1.
Flavour Text: One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it. |
Icon | Description |
---|---|
Watcher's Eye is a unique Prismatic Jewel. Jewels. Limited To: 1.
Flavour Text: One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it. |
In the shimmering expanse of Path of Exile's unique items, few shine as brightly as the Watcher's Eye. This prismatic jewel is a coveted prize, sought after by exiles of all builds for its incredible potential to elevate their power to new heights.
A Kaleidoscope of Possibilities:
Unlike most jewels that offer fixed stat bonuses, the Watcher's Eye boasts a dazzling array of random modifiers. These modifiers can grant a vast range of benefits, tailoring the jewel to any playstyle imaginable. Imagine enhancing your auras, triggering powerful effects on specific skill casts, or gaining immunity to debilitating curses – the possibilities are as diverse as the colors of the jewel itself.
Finding Your Perfect Eye:
Obtaining a Watcher's Eye itself is no small feat. They drop primarily from the fearsome Elder and Uber Elder encounters, with the Uber Elder offering a higher chance of spawning rarer and more powerful versions. The thrill of discovering the perfect combination of modifiers on a dropped Watcher's Eye is a rewarding experience that defines the endgame chase for many Path of Exile players.
Beyond the Randomness:
While the random nature of the Watcher's Eye adds to its allure, there are strategies to increase your chances of finding the jewel that complements your build. Certain Atlas passives in the Uncharted Realms region can improve the drop rate, and divination cards like "The Shaper's Gaze" offer targeted farming opportunities. Additionally, experienced players can utilize crafting methods like divine orbs and vaal orbs to further refine and personalize their Watcher's Eye.
A Jewel for Every Exile:
No matter your chosen path in Path of Exile, the Watcher's Eye holds the potential to become a cornerstone of your build. Its adaptability and sheer power make it a coveted treasure, a testament to the creativity and ambition of the game's developers. So, keep your eyes peeled, brave exile, for the Watcher's Eye might just be the missing piece that unlocks your true potential in the unforgiving world of Wraeclast.
Remember:
Happy hunting, exile! May your Watcher's Eye guide you to glory!
Watcher's Eye is a unique Prismatic Jewel, that provides between 4-6% increased life, mana and energy shield, along with 2 or 3 offensive and/or defensive mods that operate only if specific auras are active. They are one of the few items in the game that are universally used in all builds, due to the highly variable and random modifiers that they can drop with. Their modifiers are unique, highly powerful, cannot be crafted on other Prismatic Jewels, and are unobtainable on Cluster Jewels as well.
Depending on the roll, a Watcher's Eye can be of the most valuable items in the game. A 3-mod Watcher's Eye can be valued anywhere from a few Divine Orbs (or pay in Exalted Orb) to hundreds of Divine Orbs if it has 3 mods that work extremely well together. Such items are highly valuable because they are unique, cannot be duplicated or replicated, and cannot be crafted by players.
A 2-mod Watcher's Eye can drop from The Elder encounter, if The Shaper is kept alive during the captured phase. A 3-mod Watcher's Eye only drops from the Uber Elder encounter. The drop rate of a Watcher's Eye can be increased by unlocking the Gaze into the Abyss atlas passive skill .
The numeric values of mods on the Watcher's Eye can be modified using Divine Orbs, but the mods itself cannot be rerolled using Chaos Orbs or Ancient Orbs. It can be corrupted using Vaal Orb or Locus of Corruption for a chance at obtaining a valuable corruption implicit, but this has the risk of bricking the item, by turning it into a rare item, or simply adding the Corrupted modifier without changing the item, and is therefore seldom attempted.
Implicit modifiers could also be added to this jewel by using Harvest crafting to make the jewel even more powerful. And harvest crafting does not corrupt the item. However, this feature is removed in version 3.19.0
Watcher's Eye has restrictions on where or how it can drop. It cannot be chanced. Can only drop from The Elder if the Shaper lives (2 mods variant) and from the Uber Elder (3 mod variant).
This item can be acquired from the following monsters:
Watcher's Eye can be created from the following recipes:
Amount | Part | Description |
---|---|---|
3 | The Samurai's Eye | Watcher's Eye |
9 | Azyran's Reward | random corrupted Prismatic Jewel |
9 | The Destination | Two-Implicit Corrupted Watcher's Eye |
1 | The Void | Random divination card set exchange |
Watcher's Eye is restricted to one per character. Due to this restriction, a single jewel that has all three mods for the character is highly valuable. Players generally look for jewels that work with the auras they already use, or can be activated by fitting in a low cost auras such as Vitality, Clarity and Precision. In some extreme case, character might switch their aura choice just to enable an extra mod on Watcher's Eye.
Variants of the Watcher's Eye boost offensive and/or defensive capability if the following auras are active:
Gem | Level |
---|---|
Grace | 24 |
Haste | 24 |
Hatred | 24 |
Precision | 10 |
Purity of Ice | 24 |
Clarity | 10 |
Discipline | 24 |
Malevolence | 24 |
Purity of Elements | 24 |
Purity of Lightning | 24 |
Wrath | 24 |
Zealotry | 24 |
Anger | 24 |
Determination | 24 |
Pride | 24 |
Purity of Fire | 24 |
Vitality | 10 |
The jewel does not have any modifier for skills that have both Aura and Banner gem tags, or both Aura and Stance gem tags (Flesh and Stone), or both Aura and Mine gem tags, any Herald skills, or any skills that only grant temporary auras: Smite, Rejuvenation Totem and Vaal aura skills.
Watcher's Eyes dropped during the Elder encounter will always be item level 85 and have two aura modifiers while jewels dropped during the Uber Elder encounter will always be item level 86 and have three aura modifiers. Item level is the only method to verify if an unidentified Watcher's Eye will have two or three aura modifiers.
There are 4753 combinations[confirmation needed because of 3.12 change] of possible modifiers it can roll for the two-aura variant and 152,096 combinations for the three-aura variant.
Using a Divine Orb will not change the random aura modifiers to new ones.
A modifier is picked from this list:
Stats |
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(1-1.5)% of Fire Damage Leeched as Life while affected by Anger |
Damage Penetrates (10-15)% Fire Resistance while affected by Anger |
+(30-50)% to Critical Strike Multiplier while affected by Anger |
(40-60)% increased Fire Damage while affected by Anger |
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger |
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger |
(6-10)% of Damage taken from Mana before Life while affected by Clarity |
(15-20)% of Damage taken while affected by Clarity Recouped as Mana |
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity |
(10-15)% increased Mana Recovery Rate while affected by Clarity |
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity |
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity |
+(600-1000) to Armour while affected by Determination |
+(5-8)% Chance to Block Attack Damage while affected by Determination |
(5-8)% additional Physical Damage Reduction while affected by Determination |
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination |
(50-40)% reduced Reflected Physical Damage taken while affected by Determination |
Unaffected by Vulnerability while affected by Determination |
+(5-8)% Chance to Block Spell Damage while affected by Discipline |
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline |
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline |
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline |
(30-40)% faster start of Energy Shield Recharge while affected by Discipline |
+(5-8)% chance to Evade Attack Hits while affected by Grace |
(30-50)% chance to Blind Enemies which Hit you while affected by Grace |
+(12-15)% chance to Suppress Spell Damage while affected by Grace |
(10-15)% increased Movement Speed while affected by Grace |
Unaffected by Enfeeble while affected by Grace |
+(5-8)% chance to Suppress Spell Damage while affected by Haste |
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste |
Debuffs on you expire (20-15)% faster while affected by Haste |
You gain Onslaught for 4 seconds on Kill while affected by Haste |
You have Phasing while affected by Haste |
Unaffected by Temporal Chains while affected by Haste |
Adds (58-70) to (88-104) Cold Damage while affected by Hatred |
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred |
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred |
(40-60)% increased Cold Damage while affected by Hatred |
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred |
+(18-22)% to Damage over Time Multiplier while affected by Malevolence |
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence |
Unaffected by Bleeding while affected by Malevolence |
Unaffected by Poison while affected by Malevolence |
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence |
Cannot be Blinded while affected by Precision |
Gain a Flask Charge when you deal a Critical Strike while affected by Precision |
(40-60)% increased Attack Damage while affected by Precision |
(10-15)% increased Attack Speed while affected by Precision |
+(20-30)% to Critical Strike Multiplier while affected by Precision |
(8-12)% chance to deal Double Damage while using Pride |
25% chance to Impale Enemies on Hit with Attacks while using Pride |
Impales you inflict last 2 additional Hits while using Pride |
(40-60)% increased Physical Damage while using Pride |
Your Hits Intimidate Enemies for 4 seconds while you are using Pride |
+(30-50)% to Chaos Resistance while affected by Purity of Elements |
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements |
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements |
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements |
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements |
Unaffected by Elemental Weakness while affected by Purity of Elements |
Immune to Ignite while affected by Purity of Fire |
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire |
Unaffected by Burning Ground while affected by Purity of Fire |
Unaffected by Flammability while affected by Purity of Fire |
Immune to Freeze while affected by Purity of Ice |
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice |
Unaffected by Chilled Ground while affected by Purity of Ice |
Unaffected by Frostbite while affected by Purity of Ice |
Immune to Shock while affected by Purity of Lightning |
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning |
Unaffected by Conductivity while affected by Purity of Lightning |
Unaffected by Shocked Ground while affected by Purity of Lightning |
(0.8-1.2)% of Damage leeched as Life while affected by Vitality |
Gain (20-30) Life per Enemy Hit while affected by Vitality |
(50-70)% increased Life Recovery from Flasks while affected by Vitality |
(10-15)% increased Life Recovery Rate while affected by Vitality |
Regenerate (1-1.5)% of Life per second while affected by Vitality |
(70-100)% increased Critical Strike Chance while affected by Wrath |
(40-60)% increased Lightning Damage while affected by Wrath |
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath |
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath |
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath |
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath |
(10-15)% increased Cast Speed while affected by Zealotry |
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds |
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage |
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry |
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry |
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry |
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry |
If a Watcher's Eye is corrupted with a Vaal Orb or Locus of Corruption, it has a chance of obtaining the a corruption implicit modifier. Corrupting an item also has a high chance of bricking (destroying) the item, and players should be ready to lose the item if they attempt to do so. See List of jewel corruption implicit modifiers for the full list of mods.
Harvest crafting could also add implicit mods to the Watcher's Eye. Read List of jewel implicit mods for the full list of possible mods.
This section's tone is highly subjective and should be rewritten in a way that presents facts rather than opinions. Alternatively, consider splitting this section off into a guide. Relevant discussion may be found on the talk page. |
For example, an Ice Shot Deadeye build could use a Watchers Eye that operates if Hatred and Precision are active:
For example, a Ball Lightning Archmage Inquisitor build could use a Watchers Eye that operates if Wrath and Clarity are active:
For example, a Cyclone Gladiator build could use a Watchers Eye that operates if Pride is active: