Blueprints are used to perform Grand Heists. They work like Contracts, but additional details can be revealed to open up new wings and reward rooms. They contain rewards pertaining to experimented items.
|Name||Heist Target||Area Level|
|Blueprint: Bunker||Enchanted Armaments||34 - 83|
|Blueprint: Records Office||Enchanted Armaments||35 - 83|
|Blueprint: Mansion||Enchanted Armaments||35 - 83|
|Blueprint: Smuggler’s Den||Thieves’ Trinkets or Currency||33 - 83|
|Blueprint: Underbelly||Thieves’ Trinkets or Currency||33 - 83|
|Blueprint: Laboratory||Replicas or Experimented Items||43 - 83|
|Blueprint: Prohibited Library||Replicas or Experimented Items||43 - 83|
|Blueprint: Tunnels||Unusual Gems||33 - 83|
|Blueprint: Repository||Unusual Gems||33 - 83|
Tips: since it is difficult to escape from a Grand Heist, it is suggested to get a Blueprint firstly, next upgrade your character, then complete the blueprint. I always prepare a Grand Heist when my character level is at least five levels higher than the blueprint’s area level.
A Blueprint: Bunker can be taken to the following NPCs to inspect its layout. Initially, only one wing is revealed and some of the reward rooms and escape points will be locked. You can use one Blueprint Reveal and a payment of Rogue’s Markers to reveal details of it.
|NPC||Reveal Price||Gain more Blueprint Reveal chances|
|Whakano, the Barber||no discount||Complete more Contracts(Upon completing a Contract, you will gain one Blueprint Reveal. )|
|Niles, the Interrogator||10% discount||Complete more Contracts with Niles|
|Gianna, Master of Disguise||20% to 40% discount||Complete more Contracts with Gianna|
Any unrevealed wings or rooms will not spawn when performing the Grand Heist.
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The Blueprint: Bunker can then be taken to the Planning Table to assign your Rogues to it. Each wing requires three Rogues with the qualifying skills to be assigned to it. Assigning additional Rogues will increase the fee required to perform the Heist. You can then confirm the plans to lock in your plans. Once you confirm the Blueprint, you cannot reveal additional details or change your Rogue assignments. You can still modify the Blueprint’s affixes after you’ve confirmed the plans, however.
Take a Blueprint: Bunker to Adiyah, the Wayfinder.
Enchanted Armaments are Weapon and Body Armour Enchantments. These enchantments come on unnaturally-powerful rare items and affect the magnitude of modifiers on those items. Some of these enchantments are so powerful that they involve substantial drawbacks.
Enchanted Armaments come from Blueprint: Bunker reward rooms. The target item, inside a Curio Display, will be a selection of Enchanted Armaments. You can only take one before Lockdown begins.