Experimented Base Types

Experimented Base Types are a variety of new item base types that have exotic properties that differ from their core-game counterparts.

List of Experimented Base Types Items

These new base-type items are craftable like their usual counterparts, but bring new combinations of stats and implicit modifiers. These will likely come pre-rolled with relevant modifiers.

Item Category Stats Basic information
Assembler Wand Assembler Wand Weapon: Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Physical Damage: 16-30
Critical Strike Chance: 7.5%
Attacks per Second: 1.4
Weapon Range: 120
Requires Level 30, 101 Int
Congregator Wand Congregator Wand Weapon: Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Physical Damage: 25-46
Critical Strike Chance: 7.5%
Attacks per Second: 1.4
Weapon Range: 120
Requires Level 50, 168 Int
Accumulator Wand Accumulator Wand Weapon: Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Physical Damage: 29-54
Critical Strike Chance: 7.5%
Attacks per Second: 1.4
Weapon Range: 120
Requires Level 70, 237 Int
Hollowpoint Dagger Hollowpoint Dagger Weapon: Dagger All Damage from Hits with This Weapon can Poison Physical Damage: 12-46
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 30, 54 Dex, 54 Int
Pressurised Dagger Pressurised Dagger Weapon: Dagger All Damage from Hits with This Weapon can Poison Physical Damage: 18-71
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 50, 86 Dex, 86 Int
Pneumatic Dagger Pneumatic Dagger Weapon: Dagger All Damage from Hits with This Weapon can Poison Physical Damage: 20-79
Critical Strike Chance: 6.3%
Attacks per Second: 1.4
Weapon Range: 10
Requires Level 70, 121 Dex, 121 Int
Flickerflame Blade Flickerflame Blade Weapon: Rune Dagger Trigger Level 10 Flame Dash when you use a Socketed Skill Physical Damage: 12-47
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 30, 54 Dex, 54 Int
Flashfire Blade Flashfire Blade Weapon: Rune Dagger Trigger Level 20 Flame Dash when you use a Socketed Skill Physical Damage: 18-73
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 50, 86 Dex, 86 Int
Infernal Blade Infernal Blade Weapon: Rune Dagger Trigger Level 30 Flame Dash when you use a Socketed Skill Physical Damage: 21-85
Critical Strike Chance: 6.3%
Attacks per Second: 1.45
Weapon Range: 10
Requires Level 70, 121 Dex, 121 Int
Shadow Fangs Shadow Fangs Weapon: Claw Adds (23-33) to (45-60) Chaos Damage Physical Damage: 13-24
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 30, 54 Dex, 54 Int
Malign Fangs Malign Fangs Weapon: Claw Adds (38-48) to (70-90) Chaos Damage Physical Damage: 20-37
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 50, 86 Dex, 86 Int
Void Fangs Void Fangs Weapon: Claw Adds (40-55) to (80-98) Chaos Damage Physical Damage: 22-41
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 70, 113 Dex, 113 Int
Maltreatment Axe Maltreatment Axe Weapon: One Hand Axe +10 to Maximum Rage Physical Damage: 21-44
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 30, 78 Str, 34 Dex
Disapprobation Axe Disapprobation Axe Weapon: One Hand Axe +10 to Maximum Rage Physical Damage: 32-67
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 50, 124 Str, 54 Dex
Psychotic Axe Psychotic Axe Weapon: One Hand Axe +10 to Maximum Rage Physical Damage: 38-79
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 70, 163 Str, 84 Dex
Fickle Spiritblade Fickle Spiritblade Weapon: One Hand Sword 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Physical Damage: 18-33
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 30, 54 Str, 54 Dex
Capricious Spiritblade Capricious Spiritblade Weapon: One Hand Sword 100% of Physical damage from hits with this weapon is converted to a random element. Physical Damage: 27-51
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 50, 94 Str, 94 Dex
Anarchic Spiritblade Anarchic Spiritblade Weapon: One Hand Sword 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Physical Damage: 34-63
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 70, 121 Str, 121 Dex
Flare Mace Flare Mace Weapon: One Hand Mace Trigger Level 10 Fiery Impact on Melee Hit with this Weapon Physical Damage: 20-41
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 30, 101 Str
Crack Mace Crack Mace Weapon: One Hand Mace Trigger Level 15 Fiery Impact on Melee Hit with this Weapon Physical Damage: 31-64
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 50, 161 Str
Boom Mace Boom Mace Weapon: One Hand Mace Trigger Level 20 Fiery Impact on Melee Hit with this Weapon Physical Damage: 39-81
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 70, 218 Str
Oscillating Sceptre Oscillating Sceptre Weapon: Sceptre Elemental Overload Physical Damage: 23–34
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 30, 44 Str, 64 Int
Stabilising Sceptre Stabilising Sceptre Weapon: Sceptre Elemental Equilibrium Physical Damage: 35–52
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 50, 71 Str, 102 Int
Alternating Sceptre Alternating Sceptre Weapon: Sceptre Secrets of Suffering Physical Damage: 41–61
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 11
Requires Level 70, 95 Str, 131 Int
Hedron Bow Hedron Bow Weapon: Bow Adds (40-48) to (60-72) Fire Damage Physical Damage: 9-13
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Weapon Range: 120
Requires Level 30, 101 Dex
Foundry Bow Foundry Bow Weapon: Bow Adds (70-84) to (110-124) Fire Damage Physical Damage: 13-20
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Weapon Range: 120
Requires Level 50, 161 Dex
Solarine Bow Solarine Bow Weapon: Bow Adds (105-116) to (160-172) Fire Damage Physical Damage: 16-24
Critical Strike Chance: 5.5%
Attacks per Second: 1.3
Weapon Range: 120
Requires Level 70, 212 Dex
Transformer Staff Transformer Staff Weapon: Staff Spend Energy Shield before Mana for Costs of Socketed Skills
+(66-80) to maximum Energy Shield
Physical Damage: 36-66
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 30, 54 Str, 54 Int
Reciprocation Staff Reciprocation Staff Weapon: Staff Spend Energy Shield before Mana for Costs of Socketed Skills
+(100-120) to maximum Energy Shield
Physical Damage: 55-102
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 50, 86 Str, 86 Int
Battery Staff Battery Staff Weapon: Staff Spend Energy Shield before Mana for Costs of Socketed Skills
+(140-165) to maximum Energy Shield
Physical Damage: 65-120
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 70, 117 Str, 117 Int
Capacity Rod Capacity Rod Weapon: Warstaff +1 to Maximum Power Charges and Maximum Endurance Charges Physical Damage: 39-73
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 30, 54 Str, 54 Int
Potentiality Rod Potentiality Rod Weapon: Warstaff +1 to Maximum Power Charges and Maximum Endurance Charges Physical Damage: 61-113
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 50, 86 Str, 86 Int
Eventuality Rod Eventuality Rod Weapon: Warstaff +1 to Maximum Power Charges and Maximum Endurance Charges Physical Damage: 78-144
Critical Strike Chance: 7%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 70, 117 Str, 117 Int
Prime Cleaver Prime Cleaver Weapon: Two Hand Axe +20% to Maximum Quality Physical Damage: 36-56
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 30
Honed Cleaver Honed Cleaver Weapon: Two Hand Axe +20% to Maximum Quality Physical Damage: 55-86
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 50
Apex Cleaver Apex Cleaver Weapon: Two Hand Axe +20% to Maximum Quality Physical Damage: 65-101
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 13
Requires Level 70
Rebuking Blade Rebuking Blade Weapon: Two Hand Swords Attack Critical Strikes ignore Enemy Monster Elemental Resistances Physical Damage: 34-63
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 30, 54 Str, 54 Dex
Blasting Blade Blasting Blade Weapon: Two Hand Swords Attack Critical Strikes ignore Enemy Monster Elemental Resistances Physical Damage: 52-97
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 50, 86 Str, 86 Dex
Banishing Blade Banishing Blade Weapon: Two Hand Swords Attack Critical Strikes ignore Enemy Monster Elemental Resistances Physical Damage: 61-114
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 70, 130 Str, 130 Dex
Blunt Force Condenser Blunt Force Condenser Weapon: Two Hand Mace Warcries Exert 1 additional Attack Physical Damage: 39-64
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 30, 101 Str
Crushing Force Magnifier Crushing Force Magnifier Weapon: Two Hand Mace Warcries Exert 1 additional Attack Physical Damage: 62-103
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 50, 161 Str
Impact Force Propagator Impact Force Propagator Weapon: Two Handed Mace Warcries Extra 1 Additional Attack Physical Damage: 81-135
Critical Strike Chance: 5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 70, 220 Str
Exhausting Spirit Shield Exhausting Spirit Shield Shield Sap Enemies when you Block their Damage Chance to Block: 20%
Energy Shield: 23
Requires Level 30, 76 Int
Subsuming Spirit Shield Subsuming Spirit Shield Shield Sap Enemies when you Block their Damage Chance to Block: 20%
Energy Shield: 36
Requires Level 50, 121 Int
Transfer-attuned Spirit Shield Transfer-attuned Spirit Shield Shield Sap Enemies when you Block their Damage Chance to Block: 20%
Energy Shield: 53
Requires Level 70, 159 Int
Endothermic Buckler Endothermic Buckler Shield Inflict Brittle on Enemies when you Block their Damage Chance to Block: 22%
Evasion Rating: 112
Requires Level 30, 76 Dex
Polar Buckler Polar Buckler Shield Inflict Brittle on Enemies when you Block their Damage Chance to Block: 22%
Evasion Rating: 185
Requires Level 50, 121 Dex
Cold-attuned Buckler Cold-attuned Buckler Shield Inflict Brittle on Enemies when you Block their Damage Chance to Block: 22%
Evasion Rating: 302
Requires Level 70, 159 Dex
Exothermic Tower Shield Exothermic Tower Shield Shield Scorch Enemies when you Block their Damage Chance to Block: 23%
Armour: 125
Requires Level 30, 76 Str
Magmatic Tower Shield Magmatic Tower Shield Shield Scorch Enemies when you Block their Damage Chance to Block: 25%
Armour: 298
Requires Level 50, 121 Str
Heat-attuned Tower Shield Heat-attuned Tower Shield Shield Scorch Enemies when you Block their Damage Chance to Block: 23%
Armour: 440

Requires Level 70, 159 Str

Micro-Distillery Belt Micro-Distillery Belt Belt Flasks applied to you have 20% increased Effect
Can’t use Flask in Fifth Slot
Requires Level 24
Mechalarm Belt Mechalarm Belt Belt Trigger Level 20 Summon Taunting Contraption when you use a Flask Requires Level 56
Astrolabe Amulet Astrolabe Amulet Amulet Has Elder, Shaper and all Conqueror Influences Requires Level 69
Simplex Amulet Simplex Amulet Amulet -1 Prefix Modifier allowed
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
Requires Level 24
Cogwork Ring Cogwork Ring Ring -1 Prefix Modifier allowed
+1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
Requires Level 24
Geodesic Ring Geodesic Ring Ring +1 Prefix Modifier allowed
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
Requires Level 24

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How to get Experimented Base Types

Replicas or Experimented Items come from  the following blueprints reward rooms. The target item, inside a Curio Display, will be a selection of Replicas or Experimented Items. You can only take one before Lockdown begins.


Name Heist Target Area Level
Blueprint: Laboratory Blueprint: Laboratory Replicas or Experimented Items 43 - 83
Blueprint: Prohibited Library Blueprint: Prohibited Library Replicas or Experimented Items 43 - 83

Replicas or Experimented Items

Grand Heists Reward: Experimented Base Types Items

Another reward from Grand Heists, these experimented base types provide something a little different from conventional base types, such as a bow with low physical damage, but a high amount of built-in fire damage. There are several new varieties for jewelry items, but only one new experimented base type per weapon type.

Experimented Base Types Example

Solarine Bow: Flat Fire Damage implicit

Here's another example of an Experimented Base Type you can get from Grand Heists!

Eagle Crack Oscillating Sceptre

Eagle Crack Oscillating Sceptre: Elemental Overload implicit

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