Experimented base types are weapon, shield, and jewellery base types. They have different implicit modifiers than ordinary equipment and can only be obtained when they appear in Curio Displays in the final reward rooms of Laboratory and Prohibited Library Grand Heists.
PoE 3.23: Added 5 new Experimented Base Types.
Item | Category | Stats | Basic information |
---|---|---|---|
![]() | Weapon: Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Physical Damage: 16-30 Critical Strike Chance: 7.5% Attacks per Second: 1.4 Weapon Range: 120 Requires Level 30, 101 Int |
![]() | Weapon: Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Physical Damage: 25-46 Critical Strike Chance: 7.5% Attacks per Second: 1.4 Weapon Range: 120 Requires Level 50, 168 Int |
![]() | Weapon: Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Physical Damage: 29-54 Critical Strike Chance: 7.5% Attacks per Second: 1.4 Weapon Range: 120 Requires Level 70, 237 Int |
![]() | Weapon: Dagger | All Damage from Hits with This Weapon can Poison | Physical Damage: 12-46 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10 Requires Level 30, 54 Dex, 54 Int |
![]() | Weapon: Dagger | All Damage from Hits with This Weapon can Poison | Physical Damage: 18-71 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10 Requires Level 50, 86 Dex, 86 Int |
![]() | Weapon: Dagger | All Damage from Hits with This Weapon can Poison | Physical Damage: 20-79 Critical Strike Chance: 6.3% Attacks per Second: 1.4 Weapon Range: 10 Requires Level 70, 121 Dex, 121 Int |
![]() | Weapon: Rune Dagger | Trigger Level 10 Flame Dash when you use a Socketed Skill | Physical Damage: 12-47 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10 Requires Level 30, 54 Dex, 54 Int |
![]() | Weapon: Rune Dagger | Trigger Level 20 Flame Dash when you use a Socketed Skill | Physical Damage: 18-73 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10 Requires Level 50, 86 Dex, 86 Int |
![]() | Weapon: Rune Dagger | Trigger Level 30 Flame Dash when you use a Socketed Skill | Physical Damage: 21-85 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 10 Requires Level 70, 121 Dex, 121 Int |
![]() | Weapon: Claw | Adds (23-33) to (45-60) Chaos Damage | Physical Damage: 13-24 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11 Requires Level 30, 54 Dex, 54 Int |
![]() | Weapon: Claw | Adds (38-48) to (70-90) Chaos Damage | Physical Damage: 20-37 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11 Requires Level 50, 86 Dex, 86 Int |
![]() | Weapon: Claw | Adds (40-55) to (80-98) Chaos Damage | Physical Damage: 22-41 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11 Requires Level 70, 113 Dex, 113 Int |
![]() | Weapon: One Hand Axe | +10 to Maximum Rage | Physical Damage: 21-44 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 30, 78 Str, 34 Dex |
![]() | Weapon: One Hand Axe | +10 to Maximum Rage | Physical Damage: 32-67 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 50, 124 Str, 54 Dex |
![]() | Weapon: One Hand Axe | +10 to Maximum Rage | Physical Damage: 38-79 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 70, 163 Str, 84 Dex |
![]() | Weapon: One Hand Sword | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element | Physical Damage: 18-33 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11 Requires Level 30, 54 Str, 54 Dex |
![]() | Weapon: One Hand Sword | 100% of Physical damage from hits with this weapon is converted to a random element. | Physical Damage: 27-51 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11 Requires Level 50, 94 Str, 94 Dex |
![]() | Weapon: One Hand Sword | 100% of Physical Damage from Hits with this Weapon is Converted to a random Element | Physical Damage: 34-63 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11 Requires Level 70, 121 Str, 121 Dex |
![]() | Weapon: One Hand Mace | Trigger Level 10 Fiery Impact on Melee Hit with this Weapon | Physical Damage: 20-41 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 30, 101 Str |
![]() | Weapon: One Hand Mace | Trigger Level 15 Fiery Impact on Melee Hit with this Weapon | Physical Damage: 31-64 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 50, 161 Str |
![]() | Weapon: One Hand Mace | Trigger Level 20 Fiery Impact on Melee Hit with this Weapon | Physical Damage: 39-81 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 70, 218 Str |
![]() | Weapon: Sceptre | Elemental Overload | Physical Damage: 23–34 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 11 Requires Level 30, 44 Str, 64 Int |
![]() | Weapon: Sceptre | Elemental Equilibrium | Physical Damage: 35–52 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 11 Requires Level 50, 71 Str, 102 Int |
![]() | Weapon: Sceptre | Secrets of Suffering | Physical Damage: 41–61 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 11 Requires Level 70, 95 Str, 131 Int |
![]() | Weapon: Bow | Adds (40-48) to (60-72) Fire Damage | Physical Damage: 9-13 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Weapon Range: 120 Requires Level 30, 101 Dex |
![]() | Weapon: Bow | Adds (70-84) to (110-124) Fire Damage | Physical Damage: 13-20 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Weapon Range: 120 Requires Level 50, 161 Dex |
![]() | Weapon: Bow | Adds (105-116) to (160-172) Fire Damage | Physical Damage: 16-24 Critical Strike Chance: 5.5% Attacks per Second: 1.3 Weapon Range: 120 Requires Level 70, 212 Dex |
![]() | Weapon: Staff | Spend Energy Shield before Mana for Costs of Socketed Skills +(66-80) to maximum Energy Shield | Physical Damage: 36-66 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 30, 54 Str, 54 Int |
![]() | Weapon: Staff | Spend Energy Shield before Mana for Costs of Socketed Skills +(100-120) to maximum Energy Shield | Physical Damage: 55-102 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 50, 86 Str, 86 Int |
![]() | Weapon: Staff | Spend Energy Shield before Mana for Costs of Socketed Skills +(140-165) to maximum Energy Shield | Physical Damage: 65-120 Critical Strike Chance: 6% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 70, 117 Str, 117 Int |
![]() | Weapon: Warstaff | +1 to Maximum Power Charges and Maximum Endurance Charges | Physical Damage: 39-73 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 30, 54 Str, 54 Int |
![]() | Weapon: Warstaff | +1 to Maximum Power Charges and Maximum Endurance Charges | Physical Damage: 61-113 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 50, 86 Str, 86 Int |
![]() | Weapon: Warstaff | +1 to Maximum Power Charges and Maximum Endurance Charges | Physical Damage: 78-144 Critical Strike Chance: 7% Attacks per Second: 1.25 Weapon Range: 13 Requires Level 70, 117 Str, 117 Int |
![]() | Weapon: Two Hand Axe | +20% to Maximum Quality | Physical Damage: 36-56 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 13 Requires Level 30 |
![]() | Weapon: Two Hand Axe | +20% to Maximum Quality | Physical Damage: 55-86 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 13 Requires Level 50 |
![]() | Weapon: Two Hand Axe | +20% to Maximum Quality | Physical Damage: 65-101 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 13 Requires Level 70 |
![]() | Weapon: Two Hand Swords | Attack Critical Strikes ignore Enemy Monster Elemental Resistances | Physical Damage: 34-63 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 30, 54 Str, 54 Dex |
![]() | Weapon: Two Hand Swords | Attack Critical Strikes ignore Enemy Monster Elemental Resistances | Physical Damage: 52-97 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 50, 86 Str, 86 Dex |
![]() | Weapon: Two Hand Swords | Attack Critical Strikes ignore Enemy Monster Elemental Resistances | Physical Damage: 61-114 Critical Strike Chance: 6% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 70, 130 Str, 130 Dex |
![]() | Weapon: Two Hand Mace | Warcries Exert 1 additional Attack | Physical Damage: 39-64 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 13 Requires Level 30, 101 Str |
![]() | Weapon: Two Hand Mace | Warcries Exert 1 additional Attack | Physical Damage: 62-103 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 13 Requires Level 50, 161 Str |
![]() | Weapon: Two Handed Mace | Warcries Extra 1 Additional Attack | Physical Damage: 81-135 Critical Strike Chance: 5% Attacks per Second: 1.15 Weapon Range: 13 Requires Level 70, 220 Str |
![]() | Shield | Sap Enemies when you Block their Damage | Chance to Block: 20% Energy Shield: 23 Requires Level 30, 76 Int |
![]() | Shield | Sap Enemies when you Block their Damage | Chance to Block: 20% Energy Shield: 36 Requires Level 50, 121 Int |
![]() | Shield | Sap Enemies when you Block their Damage | Chance to Block: 20% Energy Shield: 53 Requires Level 70, 159 Int |
![]() | Shield | Inflict Brittle on Enemies when you Block their Damage | Chance to Block: 22% Evasion Rating: 112 Requires Level 30, 76 Dex |
![]() | Shield | Inflict Brittle on Enemies when you Block their Damage | Chance to Block: 22% Evasion Rating: 185 Requires Level 50, 121 Dex |
![]() | Shield | Inflict Brittle on Enemies when you Block their Damage | Chance to Block: 22% Evasion Rating: 302 Requires Level 70, 159 Dex |
![]() | Shield | Scorch Enemies when you Block their Damage | Chance to Block: 23% Armour: 125 Requires Level 30, 76 Str |
![]() | Shield | Scorch Enemies when you Block their Damage | Chance to Block: 25% Armour: 298 Requires Level 50, 121 Str |
![]() | Shield | Scorch Enemies when you Block their Damage | Chance to Block: 23% Armour: 440 Requires Level 70, 159 Str |
![]() | Belt | Flasks applied to you have 20% increased Effect Can’t use Flask in Fifth Slot | Requires Level 24 |
![]() | Belt | Trigger Level 20 Summon Taunting Contraption when you use a Flask | Requires Level 56 |
![]() | Amulet | Has Elder, Shaper and all Conqueror Influences | Requires Level 69 |
![]() | Amulet | -1 Prefix Modifier allowed -1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed | Requires Level 24 |
![]() | Ring | -1 Prefix Modifier allowed +1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed | Requires Level 24 |
![]() | Ring | +1 Prefix Modifier allowed -1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed | Requires Level 24 |
Replicas or Experimented Items come from the following blueprints reward rooms. The target item, inside a Curio Display, will be a selection of Replicas or Experimented Items. You can only take one before Lockdown begins.
Name | Heist Target | Area Level |
---|---|---|
![]() |
Replicas or Experimented Items | 43 - 83 |
![]() |
Replicas or Experimented Items | 43 - 83 |
Another reward from Grand Heists, these experimented base types provide something a little different from conventional base types, such as a bow with low physical damage, but a high amount of built-in fire damage. There are several new varieties for jewelry items, but only one new experimented base type per weapon type.
Solarine Bow: Flat Fire Damage implicit
Here's another example of an Experimented Base Type you can get from Grand Heists!
Eagle Crack Oscillating Sceptre: Elemental Overload implicit