Ailments - Path of Exile

Ailment Mitigation 3.16 Avoid Elemental Ailments Ailment Guides Ailments List Dealing with Ailments Ailment Craft Mods

Sword Attacks deal 20% increased Damage with Ailments

Ailments that deal Damage are Bleeding, Ignited, and Poisoned

Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge

Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped.

Enemies inflict Elemental Ailments on you instead of Linked targets

Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped.

Are non-damaging ailments' effects based on the base damage of the inflicting hit or the total damage?

They are based on the damage actually taken by the enemy.

Ailment Mitigation 3.16

Introduce a large number of options and improve existing options for characters to deal with Ailments. Characters should now be able to pick between reservation skills that mitigate ailments, remove effects reactively with life or mana flasks, gain immunity at a cost through Utility Flasks, or use improved modifiers on items and the passive skill tree to mitigate ailments and curses.

# Name Description
1 Skills
  • Purity of Elements: Aura now grants "You and nearby Allies are Immune to all Elemental Ailments", and "You and nearby Allies gain +20-34% to all Elemental Resistances" (previously 12-27%). Now has a Reservation of 50% (previously 35%).
  • Anomalous Purity of Elements no longer grants "You and nearby Allies have +0-2% chance to avoid Elemental Ailments". Instead, it now grants "0-10% increased Effect of Aura".
  • The Eternal Labyrinth Enchantment for Purity of Elements Reservation has been changed to match the values of other 50% Reservation Auras.
  • Steelskin: Now has "Buff grants Immunity to Bleeding".
  • Tempest Shield: Is now a Reservation Effect, and grants Immunity to Shock, as mentioned below.
2 Utility Flasks Utility Flasks now have modifiers that grant Immunity to an Ailment during Flask Effect but lessen the duration of the Flask. This takes the place of the modifiers that give a specific Ailment Immunity if used while the Ailment is active. For example: Immunity to Bleeding and Corrupted Blood during Flask Effect | 35-39% less Duration.
3 Modifiers New tiers of the modifiers that give Immunity to an Ailment if used while the Ailment is active have been added to Life and Mana flasks, providing up to 17 seconds of Immunity at the highest tier.
4 Allied Consecrated Ground Allied Consecrated Ground now grants 50% reduced Effect of Curses on You while standing on it.
5 Passive A rebalance to Passive clusters that provide Ailment protection, as well as new passives across the passive tree.
  • Between the Templar and Witch, Asylum now grants Chaos Resistance as well as protecting against Curses instead of increasing Consecrated Ground effect.
  • Between the Witch and Shadow is a new cluster to protect against Poison, Bleeding and Stun.
  • New sources of protection from Stun, Curses, Critical Strikes and Ailments as well as more specialised mechanics like Corrupted Blood, Maim, Hinder and Impale.
6 Keystone Passive A New Keystone, Lethe Shade, added to the centre of the tree that causes intelligence to provide no inherent bonus to Energy Shield, but instead reduces elemental ailment duration on you.
7 Pantheon Powers Many Pantheon Powers have been updated to better mitigate Ailments. Some Pantheon modifiers have been updated to be more of a choice with others.
  • Soul of Brine King: Upgraded Soul of the Brine King Pantheon now grants “Cannot be Frozen”, instead of “You cannot be Frozen if you’ve been Frozen Recently”.
  • Soul of Arakaali: No longer grants 10% chance to Avoid Lightning Damage from Hits. It now grants 10% reduced Damage taken from Damage over Time (previously 5%). Upgraded Soul of Arakaali Pantheon no longer grants 30% reduced Effect of Shock on You, or 30% reduced Shock Duration on You. Instead, it now grants “Debuffs on You Expire 20% faster”. Upgraded Soul of Arakaali Pantheon now grants +40% Chaos Resistance against Damage over Time (previously 25%), and 20% increased Recovery rate of Life and Energy Shield if you’ve stopped taking Damage Over Time Recently (previously 50%).
  • Soul of Abberath: No longer grants 5% reduced Fire Damage taken while moving, or “Unaffected by Burning Ground”. It now grants 60% less Duration of Ignite on You. Upgraded Soul of Abberath Pantheon no longer grants 50% reduced Ignite Duration on You, it now grants “Unaffected by Burning Ground”, as well as 10% increased Movement Speed while on Burning Ground.
  • Soul of Shakari: Soul of Shakari and the upgraded Soul of Shakari Pantheon powers have been swapped. Soul of Shakari Pantheon now grants 50% less Duration of Poisons on You, and “You cannot be Poisoned while there are at least 3 Poisons on You” (previously 5 Poisons). Upgraded Soul of Shakari Pantheon now grants 5% reduced Chaos Damage Taken, and 25% reduced Chaos Damage over Time taken while on Caustic Ground.
  • Soul of Ralakesh: No longer grants 25% chance to avoid Bleeding. Instead, it now grants “Moving while Bleeding doesn’t cause you to take extra Damage”.
  • Soul of Yugul: No longer grants 50% chance to Reflect Enemy Chills and Freezes. Instead, it now grants 50% chance to Reflect Hexes, and “You and your Minions take 50% reduced Reflected Damage” (previously 25%). Upgraded Soul of Yugul now grants 30% reduced Effect of Curses on You (previously 20%).
  • Soul of Garukhan: No longer grants +5% chance to Evade Attack Hits if you've taken a Savage Hit Recently. Instead, it now grants 60% reduced Effect of Shock on You.
  • Soul of Tukohama: Now grants “While stationary, gain 3% additional Physical Damage Reduction every second, up to a maximum of 9%” (previously 2%, up to a maximum of 8%). Upgraded Soul of Tukohama no longer grants “While stationary, gain 0.5% of Life Regeneration per second every second, up to a maximum of 2%”. Instead, it now grants “Regenerate 2% of Life per second while stationary”.
8 Crafting modifiers
  • The Veiled modifier on Body Armour that granted 25-30% chance to Avoid Elemental Ailments and being Stunned now grants 30-35% chance. The crafting bench version of this modifier has been updated accordingly.
  • The “Chance to Avoid Elemental Ailments” crafting bench option now grants 21-25% chance (previously 16-18%).
  • The “Reduced Effect of Chill and Shock on You” crafting bench option now grants 30-40% chance (previously 21-25%).
9 New crafting bench mods
  • Shields - Take no Extra damage from Bleed while Moving
  • Belt - +36/43% Chaos Resistance to Damage over Time
  • Boots - 50/60% chance to Avoid Bleeding
  • Rings - 50/60% reduced Ignite Duration on you
  • Rings - 50/60% reduced Effect of Chill on you
  • Rings - 50/60% reduced Effect of Shock on you
  • Rings - 20/25% reduced Effect of Curses on you
  • Helmet - 15/20% reduced Effect of Freeze on You
  • “Avoidance” crafting bench options are now called “Ailment, Stun and Curse Mitigation”.
10 Updated crafting bench unlock locations
  • Rank 2 “Attributes” crafting bench options are now unlocked in the Western Forest in Act 6, these were previously unlocked in The Ascent in Act 4.
  • Rank 3 “Attributes” crafting bench options are now unlocked in Maps, these were previously unlocked in the Western Forest in Act 6.
  • Rank 1 “Ailment, Stun and Curse Mitigation” crafting bench options are now unlocked in The Ascent in Act 4, these were previously unlocked in Maps.
  • The new Belt crafting bench option is unlocked with other reduced Damage over Time crafting options. This unlock was in the Incursion Temple but is now found in a Map. The remaining new crafting options are unlocked alongside other Ailment, Stun and Curse Mitigation crafting options in The Ascent in Act 4. The modifier level of existing modifiers in the Rank 1 Ailment, Stun and Curse Mitigation category have been lowered (so the item level requirement of the item is appropriate if you use this craft during the campaign).
11 Rare item modifiers Updated certain Rare item modifiers, and added some new ones.
12 Shields
  • Chance to Avoid all Elemental Status Ailments can now roll as a Suffix on all Shields (previously just Dexterity Shields).
  • The tier 1 Chance to Avoid all Elemental Status Ailments modifier can now grant up to 35% chance (previously 23%). Lower tier modifiers have been adjusted accordingly.
13 Influenced Items
  • The chance to Avoid Ignite/Freeze/Shock modifiers on Crusader Boots and Quivers now scales up to 60% chance (previously 45%), and lower tier modifiers have been removed. Elevated modifiers have been adjusted accordingly.
  • The chance to Avoid Poison and Bleed modifiers on Hunter Boots now scales up to 50% chance (previously 35%), and lower tier modifiers have been removed. Elevated modifiers have been adjusted accordingly.
  • The chance to Avoid all Elemental Status Ailments modifier on Shaper Boots now scales up to 35% chance (previously 25%), and lower tier modifiers have been removed. Elevated modifiers have been adjusted accordingly.
  • The chance to Avoid Stun modifiers on Elder and Redeemer Boots, Gloves and Quivers now scales up to 35% chance (previously 30%), and lower tier modifiers have been removed. Elevated modifiers have been adjusted accordingly.
  • The reduced Ignite/Freeze duration and reduced Shock Effect modifiers on Crusader Helmets now scales up to 60% reduced (previously 45%), and lower tier modifiers have been removed. Elevated modifiers have been adjusted accordingly.
  • The reduced Curse Effect modifier on Crusader and Shaper Rings now scales up to 40% reduced (previously 35%), and lower tier modifiers have been removed.
  • The “Moving while Bleeding doesn’t cause you to take extra Damage” modifier can no longer roll on Hunter Shields.
14 Essences
  • The Chance to Avoid Shock/Freeze/Ignite modifier on Belts, Helmets and Boots from Essences of Torment/Suffering/Anguish now scales up to 60% chance (previously 44%). Lower tier modifiers have been adjusted accordingly.
15 New Essence modifiers
  • Essences of Loathing now provides chance to Avoid Elemental Ailments for Boots (previously chance to Dodge Attack Hits).
  • Essences of Scorn now provides increased Stun Threshold for Body Armour (previously chance to Dodge Spell Hits), and Chance to Avoid being Stunned for Boots, Gloves and Helmets (previously only Gloves and Helmets).
16 Abyss Jewels Improved Avoidance Suffix modifiers on Abyss Jewels:
  • Suffix modifiers that grant a chance to Avoid Ignite/Chill/Freeze/Shock/Poison/Bleed/Stun now scale up to 30% chance (previously 20%).
17 Regular Jewels Added two new modifiers to Regular Jewels:
  • 15% reduced Effect of Chill and Shock on You
  • 10% reduced Effect of Curses on You
18 Timeless Jewels
  • The Brutal Restraint Notable Passive Skill addition that grants a chance to Avoid Stuns now grants a 20% chance (previously 10%).
  • The Elegant Hubris Notable Passive Skill transformation that grants a chance to Avoid being Chilled and chance to Avoid being Shocked now grants 80% chance (previously 50%).
19 Cluster Jewels
  • The Elegant Form Cluster Jewel Notable Passive Skill now grants 20% chance to Avoid Elemental Ailments (previously 15%).
20 Jewel Corruptions
  • Adding an Implicit modifier with 20-25% chance to Avoid Ignite/Chill/Freeze/Shock/Poison/Bleed/Stun is now a possible outcome when Corrupting all Jewels.
21 Synthesis Implicits
  • Synthesis Implicit modifiers on Jewels that grant a chance to Avoid Ignite/Chill/Freeze/Shock/Poison/Bleed/Stun now grant 8-10% chance (previously 3-5%).
22 Harvest Implicits
  • Modifiers that granted a chance to Avoid Ailments or reduced Ailment Effect now have values of 15% (previously 10%).
23 Ring Corruptions
  • Obtaining an Implicit Cannot be Poisoned/Ignited/Inflicted with Bleed modifier is now possible earlier in the game when Corrupting a Ring, and now has a higher outcome chance.
24 Uniques Some Uniques have been updated:
  • The Tear of Purity Amulet no longer grants 5% chance to Avoid Elemental Ailments. Instead, it now grants +5% to all Elemental Resistances (as Purity of Elements now gives Elemental Ailment Immunity, the modifier had very little use). This affects existing versions of this item.
  • The Conqueror’s Longevity Jewel now grants 10% chance to Avoid Elemental Ailments (previously 3%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • The Ghastly Theatre Shield now grants “Bleeding cannot be Inflicted on You” (previously 30-50% chance to avoid Bleeding). Existing versions of this item can be updated with a Divine Orb.
  • The Kikazaru Ring now grants 60% reduced Effect of Curses on You (previously 40%). Existing versions of this item can be updated to the new values with a Divine Orb.

Buy PoE Currency Cheap

PoE Avoid Elemental Ailments

Category Description
Unique Items
  • Astral Projector Topaz Ring: 30% chance to Avoid Elemental Ailments
  • Tear of Purity Lapis Amulet: 5% chance to Avoid Elemental Ailments
  • Conqueror's Longevity Viridian Jewel: 3% chance to Avoid Elemental Ailments
Passives
  • Arcane Swiftness: 20% chance to Avoid Elemental Ailments while holding a Shield
  • Crystal Skin: 15% chance to Avoid Elemental Ailments
  • Elemental Focus: 10% chance to Avoid Elemental Ailments
  • Thick Skin: 8% chance to Avoid Elemental Ailments
  • Avoid Status Ailments and Elemental Resistances: 5% chance to Avoid Elemental Ailments
  • Life and Elemental Ailment Avoidance: 4% chance to Avoid Elemental Ailments
Items
  • Explicit: #% chance to Avoid Elemental Ailments (Search)
  • Implicit: #% chance to Avoid Elemental Ailments (Search)
  • Fractured: #% chance to Avoid Elemental Ailments (Search)
  • Crafted: #% chance to Avoid Elemental Ailments (Search)

Chance to Avoid Elemental Ailments Craft

You can craft #% chance to Avoid Elemental Ailments at Crafting Bench by unlocking the related recipe.

ID Mod Require Item Classes Unlock Location
Helena (13–15)% chance to Avoid Elemental Ailments 1x Chaos Orb Boots, Shield Bazaar Map
Helena (16–18)% chance to Avoid Elemental Ailments 2x Chaos Orb Boots, Shield Siege Map
Jun (15–20)% chance to Avoid Elemental Ailments
(15–20)% chance to Avoid being Stunned
6x Orb of Alchemy Body Armour Unveil

Ailment Guides

Monsters throughout Wraeclast won’t just hurt you — they can also inflict ailments. Fortunately, you can too.

PoE Ailments

Ailments usually come from a specific kind of damage. Fire damage can ‘Ignite’, which deals further fire damage over time. Cold damage can ‘Chill’, slowing you down, or ‘Freeze’, causing you to stop moving entirely. Lightning damage can ‘Shock’, causing you to take a lot of extra damage from any source. Some enemies can also ‘Poison’ you or inflict ‘Bleeding’, both of which deal damage over time. If you move while you’re bleeding, the bleeding will deal extra damage.

What are the ailment thresholds formulas for Brittle, Scorch and Sap? How do I know the magnitude of the ailment applied?

  • Scorch is the same as shock and chill; the magnitude is given by the formula: 1/2 * (Damage % of ailment threshold)^0.4
  • Brittle is the same as above, but the multiplier fraction at the start is 1/4 instead of 1/2.
  • Sap is the same but with 1/3.

Do elemental ailments work if you one hit a mob? I tried out Cremator Cluster Node and realized many enemies didn't get destroyed even though I only had fire damage and high critical chance.

The Ignite is effectively simultaneous with the death - it will die and be ignited, but to be destroyed by Cremator it would need to be ignited before the hit that killed it.

List of Ailments

Ignite, chill, freeze, shock, scorch, brittle, and sap are collectively referred to as elemental ailments.

Chill, freeze, shock, scorch, brittle, and sap are collectively referred to as non-damaging ailments.

Bleed, poison, and ignite are damaging ailments.

Ailment Associated with Effect
Bleed Physical Bleed can only be inflicted by physical damage from attacks. Bleeding enemies take 70% of the physical damage of the hit that inflicted Bleed as physical damage over time. Moving enemies take an additional 140% damage. The base duration is 5 seconds.
Poison Physical and chaos Poison causes the affected target to take 20% of the combined physical and chaos damage of the hit that applied Poison as chaos damage over time. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds.
Ignite Fire Ignite causes the affected target to burn for 50% of the fire damage of the hit that applied Ignite as fire damage over time. The base duration is 4 seconds.
Chill Cold Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds.
Freeze Cold Freeze prevents the affected target from taking actions, based on the cold damage of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds.
Shock Lightning Shock causes the affected target to take up to 50% increased damage from all sources, based on the lightning damage of the hit. The base duration is 2 seconds.
Scorch Fire Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the fire damage of the hit. The base duration is 4 seconds.
Brittle Cold Brittle causes hits against enemies to have up to +15% Base Critical Strike Chance against them, based on the cold damage of the hit. The base duration is 4 seconds.
Sap Lightning Sapped enemies deal up to 20% less Damage, based on the lightning damage of the hit. The base duration is 4 Seconds.

Each ailment typically comes from a specific type of damage, though some unique items can change this.

Non-Damaging Ailments

Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped.

Example: Starlight Chalice is a unique Iron Flask. It grants: (20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect.

Dealing with Ailments

Items, passive skills, support and skill gems, curses, and other things can each influence how likely it is that you’ll suffer or inflict any of these ailments, as well as how effective these ailments are.

Dealing with Ailments

Unique items and passive skills can prevent you from suffering from specific ailments, or grant something beneficial when you’re suffering from one.

Flasks are capable of removing each ailment if they have the right mods. Figuring out which ailments might be dangerous to you and getting flasks that will remove them can make a big difference to your journey.

Ailment Craft Mods

Affix Name Level Stat Tags
Prefix Warlord's 68 (100-109)% increased Damage with Bleeding Damage, Physical, Attack, Ailment
Prefix Warlord's 68 (60-69)% increased Damage with Bleeding Damage, Physical, Attack, Ailment
Prefix Warlord's 71 (70-79)% increased Damage with Bleeding Damage, Physical, Attack, Ailment
Prefix Warlord's 71 (110-119)% increased Damage with Bleeding Damage, Physical, Attack, Ailment
Prefix Warlord's 75 (80-89)% increased Damage with Bleeding Damage, Physical, Attack, Ailment
Prefix Warlord's 75 (120-129)% increased Damage with Bleeding Damage, Physical, Attack, Ailment
Prefix Warlord's 78 (130-134)% increased Damage with Bleeding Damage, Physical, Attack, Ailment
Prefix Warlord's 78 (90-94)% increased Damage with Bleeding Damage, Physical, Attack, Ailment
Prefix Warlord's 68 (60-69)% increased Burning Damage Damage, Elemental, Fire, Ailment
Prefix Warlord's 68 (100-109)% increased Burning Damage Damage, Elemental, Fire, Ailment
Prefix Warlord's 71 (70-79)% increased Burning Damage Damage, Elemental, Fire, Ailment
Prefix Warlord's 71 (110-119)% increased Burning Damage Damage, Elemental, Fire, Ailment
Prefix Warlord's 75 (80-89)% increased Burning Damage Damage, Elemental, Fire, Ailment
Prefix Warlord's 75 (120-129)% increased Burning Damage Damage, Elemental, Fire, Ailment
Prefix Warlord's 78 (90-94)% increased Burning Damage Damage, Elemental, Fire, Ailment
Prefix Warlord's 78 (130-134)% increased Burning Damage Damage, Elemental, Fire, Ailment
Prefix Redeemer's 68 (4-6)% chance to Freeze
Adds (9-12) to (27-30) Cold Damage against Chilled or Frozen Enemies
Damage, Elemental, Cold, Ailment
Prefix The Shaper's 68 (4-6)% chance to Freeze
Adds (9-12) to (27-30) Cold Damage against Chilled or Frozen Enemies
Damage, Elemental, Cold, Ailment
Prefix The Shaper's 75 (7-10)% chance to Freeze
Adds (13-16) to (33-36) Cold Damage against Chilled or Frozen Enemies
Damage, Elemental, Cold, Ailment
Prefix Redeemer's 75 (7-10)% chance to Freeze
Adds (13-16) to (33-36) Cold Damage against Chilled or Frozen Enemies
Damage, Elemental, Cold, Ailment
Prefix Warlord's 68 (4-6)% chance to Ignite
Adds (9-12) to (27-30) Fire Damage against Ignited Enemies
Damage, Elemental, Fire, Ailment
Prefix Eldritch 68 (4-6)% chance to Ignite
Adds (9-12) to (27-30) Fire Damage against Ignited Enemies
Damage, Elemental, Fire, Ailment
Prefix Warlord's 75 (7-10)% chance to Ignite
Adds (13-16) to (33-36) Fire Damage against Ignited Enemies
Damage, Elemental, Fire, Ailment
Prefix Eldritch 75 (7-10)% chance to Ignite
Adds (13-16) to (33-36) Fire Damage against Ignited Enemies
Damage, Elemental, Fire, Ailment
Prefix Crusader's 68 (4-6)% chance to Shock
Adds (3-7) to (34-38) Lightning Damage against Shocked Enemies
Damage, Elemental, Lightning, Ailment
Prefix The Shaper's 68 (4-6)% chance to Shock
Adds (3-7) to (34-38) Lightning Damage against Shocked Enemies
Damage, Elemental, Lightning, Ailment
Prefix Crusader's 75 (7-10)% chance to Shock
Adds (6-10) to (41-45) Lightning Damage against Shocked Enemies
Damage, Elemental, Lightning, Ailment
Prefix The Shaper's 75 (7-10)% chance to Shock
Adds (6-10) to (41-45) Lightning Damage against Shocked Enemies
Damage, Elemental, Lightning, Ailment
Prefix Redeemer's 68 Unaffected by Chilled Ground Elemental, Cold, Ailment
Prefix The Shaper's 68 Unaffected by Chilled Ground Elemental, Cold, Ailment
Prefix Hunter's 68 (10-12)% increased Duration of Ailments on Enemies Ailment
Prefix Hunter's 80 (13-15)% increased Duration of Ailments on Enemies Ailment
Prefix Eldritch 83 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage Damage, Physical, Attack, Ailment
Prefix Eldritch 83 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage Damage, Chaos, Attack, Ailment
Prefix Hunter's 68 (100-109)% increased Damage with Poison Damage, Chaos, Ailment
Prefix Hunter's 68 (60-69)% increased Damage with Poison Damage, Chaos, Ailment
Prefix Hunter's 71 (110-119)% increased Damage with Poison Damage, Chaos, Ailment
Prefix Hunter's 71 (70-79)% increased Damage with Poison Damage, Chaos, Ailment
Prefix Hunter's 75 (80-89)% increased Damage with Poison Damage, Chaos, Ailment
Prefix Hunter's 75 (120-129)% increased Damage with Poison Damage, Chaos, Ailment
Prefix Hunter's 78 (130-134)% increased Damage with Poison Damage, Chaos, Ailment
Prefix Hunter's 78 (90-94)% increased Damage with Poison Damage, Chaos, Ailment
Prefix Crusader's 68 Unaffected by Shocked Ground Elemental, Lightning, Ailment
Prefix Eldritch 68 Unaffected by Shocked Ground Elemental, Lightning, Ailment
Prefix Rin's 60 60% chance to Avoid being Frozen Elemental, Cold, Ailment
Prefix Rin's 72 80% chance to Avoid being Frozen Elemental, Cold, Ailment
Prefix Rin's 81 Cannot be Frozen Elemental, Cold, Ailment
Prefix Chosen 60 (25-35)% chance to Avoid Elemental Ailments
(25-35)% chance to Avoid being Stunned
Elemental, Fire, Cold, Lightning, Ailment
Prefix Chosen 60 (60-64)% increased Cold Damage
(15-17)% chance to Freeze
Damage, Elemental, Cold, Ailment
Prefix Chosen 60 (36-41)% increased Cold Damage
7% chance to Freeze
Damage, Elemental, Cold, Ailment
Prefix Chosen 72 (65-72)% increased Cold Damage
(18-20)% chance to Freeze
Damage, Elemental, Cold, Ailment
Prefix Chosen 72 (42-50)% increased Cold Damage
(8-9)% chance to Freeze
Damage, Elemental, Cold, Ailment
Prefix Chosen 81 (73-80)% increased Cold Damage
(21-23)% chance to Freeze
Damage, Elemental, Cold, Ailment
Prefix Chosen 81 (51-60)% increased Cold Damage
(10-11)% chance to Freeze
Damage, Elemental, Cold, Ailment
Prefix Chosen 60 (36-41)% increased Fire Damage
7% chance to Ignite
Damage, Elemental, Fire, Ailment
Prefix Chosen 60 (60-64)% increased Fire Damage
(15-17)% chance to Ignite
Damage, Elemental, Fire, Ailment
Prefix Chosen 72 (42-50)% increased Fire Damage
(8-9)% chance to Ignite
Damage, Elemental, Fire, Ailment
Prefix Chosen 72 (65-72)% increased Fire Damage
(18-20)% chance to Ignite
Damage, Elemental, Fire, Ailment
Prefix Chosen 81 (51-60)% increased Fire Damage
(10-11)% chance to Ignite
Damage, Elemental, Fire, Ailment
Prefix Chosen 81 (73-80)% increased Fire Damage
(21-23)% chance to Ignite
Damage, Elemental, Fire, Ailment
Prefix Chosen 60 (36-41)% increased Lightning Damage
7% chance to Shock
Damage, Elemental, Lightning, Ailment
Prefix Chosen 60 (60-64)% increased Lightning Damage
(15-17)% chance to Shock
Damage, Elemental, Lightning, Ailment
Prefix Chosen 72 (65-72)% increased Lightning Damage
(18-20)% chance to Shock
Damage, Elemental, Lightning, Ailment
Prefix Chosen 72 (42-50)% increased Lightning Damage
(8-9)% chance to Shock
Damage, Elemental, Lightning, Ailment
Prefix Chosen 81 (73-80)% increased Lightning Damage
(21-23)% chance to Shock
Damage, Elemental, Lightning, Ailment
Prefix Chosen 81 (51-60)% increased Lightning Damage
(10-11)% chance to Shock
Damage, Elemental, Lightning, Ailment
Prefix Tora's 60 Adds (5-6) to (8-9) Physical Damage
30% chance to cause Bleeding on Hit
Damage, Physical, Attack, Ailment
Prefix Tora's 60 Adds (9-10) to (14-15) Physical Damage
30% chance to cause Bleeding on Hit
Damage, Physical, Attack, Ailment
Prefix Tora's 72 Adds (7-8) to (10-11) Physical Damage
35% chance to cause Bleeding on Hit
Damage, Physical, Attack, Ailment
Prefix Tora's 72 Adds (11-13) to (16-17) Physical Damage
35% chance to cause Bleeding on Hit
Damage, Physical, Attack, Ailment
Prefix Tora's 81 Adds (14-16) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
Damage, Physical, Attack, Ailment
Prefix Tora's 81 Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
Damage, Physical, Attack, Ailment
Prefix Chosen 60 (81-85)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
Damage, Physical, Attack, Ailment
Prefix Chosen 72 (86-94)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
Damage, Physical, Attack, Ailment
Prefix Chosen 81 (95-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
Damage, Physical, Attack, Ailment
Prefix Chosen 60 (81-85)% increased Physical Damage
(13-15)% chance to Poison on Hit
Damage, Physical, Chaos, Attack, Ailment
Prefix Chosen 72 (86-94)% increased Physical Damage
(16-17)% chance to Poison on Hit
Damage, Physical, Chaos, Attack, Ailment
Prefix Chosen 81 (95-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
Damage, Physical, Chaos, Attack, Ailment
Prefix Chosen 60 (13-14)% increased Movement Speed
Cannot be Chilled
Elemental, Cold, Speed, Ailment
Prefix Chosen 72 (15-17)% increased Movement Speed
Cannot be Chilled
Elemental, Cold, Speed, Ailment
Prefix Chosen 81 (18-20)% increased Movement Speed
Cannot be Chilled
Elemental, Cold, Speed, Ailment
Prefix Notable 1 1 Added Passive Skill is Agent of Destruction Damage, Elemental, Fire, Cold, Lightning, Ailment
Prefix Notable 50 1 Added Passive Skill is Antifreeze Elemental, Cold, Resistance, Ailment
Prefix Notable 50 1 Added Passive Skill is Antivenom Chaos, Resistance, Ailment
Prefix Notable 1 1 Added Passive Skill is Astonishing Affliction Damage, Ailment
Prefix Notable 68 1 Added Passive Skill is Blast-Freeze Damage, Elemental, Cold, Ailment
Prefix Notable 50 1 Added Passive Skill is Blowback Damage, Elemental, Fire, Ailment
Prefix Notable 50 1 Added Passive Skill is Calamitous Elemental, Fire, Cold, Lightning, Attack, Ailment
Prefix Notable 50 1 Added Passive Skill is Capacitor Elemental, Lightning, Ailment
Prefix Notable 75 1 Added Passive Skill is Chilling Presence Elemental, Cold, Ailment
Prefix Notable 1 1 Added Passive Skill is Circling Oblivion Damage, Ailment
Prefix Notable 68 1 Added Passive Skill is Cold Conduction Elemental, Cold, Lightning, Ailment
Prefix Notable 50 1 Added Passive Skill is Compound Injury Physical, Attack, Ailment
Prefix Notable 68 1 Added Passive Skill is Cooked Alive Damage, Elemental, Fire, Ailment
Prefix Notable 1 1 Added Passive Skill is Deep Chill Damage, Elemental, Cold, Ailment
Prefix Notable 50 1 Added Passive Skill is Disease Vector Damage, Chaos, Ailment
Prefix Notable 1 1 Added Passive Skill is Disorienting Wounds Physical, Attack, Ailment
Prefix Notable 1 1 Added Passive Skill is Elegant Form Ailment
Prefix Notable 50 1 Added Passive Skill is Eye of the Storm Damage, Elemental, Fire, Cold, Lightning, Critical, Ailment
Prefix Notable 68 1 Added Passive Skill is Fan the Flames Elemental, Fire, Ailment
Prefix Notable 1 1 Added Passive Skill is Fire Attunement Elemental, Fire, Ailment
Prefix Notable 50 1 Added Passive Skill is Flexible Sentry Ailment
Prefix Notable 50 1 Added Passive Skill is Haemorrhage Damage, Critical, Ailment
Prefix Notable 50 1 Added Passive Skill is Hibernator Elemental, Cold, Ailment
Prefix Notable 75 1 Added Passive Skill is Inspired Oppression Mana, Damage, Elemental, Ailment
Prefix Notable 50 1 Added Passive Skill is Insulated Elemental, Lightning, Resistance, Ailment
Prefix Notable 68 1 Added Passive Skill is Low Tolerance Damage, Chaos, Ailment
Prefix Notable 50 1 Added Passive Skill is Non-Flammable Elemental, Fire, Resistance, Ailment
Prefix Notable 68 1 Added Passive Skill is Numbing Elixir Caster, Ailment, Curse
Prefix Notable 50 1 Added Passive Skill is Overshock Elemental, Lightning, Ailment
Prefix Notable 68 1 Added Passive Skill is Raze and Pillage Damage, Physical, Elemental, Fire, Minion, Ailment
Prefix Notable 1 1 Added Passive Skill is Readiness Defences, Physical, Attack, Ailment
Prefix Notable 50 1 Added Passive Skill is Rend Physical, Attack, Ailment
Prefix Notable 50 1 Added Passive Skill is Septic Spells Damage, Chaos, Caster, Speed, Ailment
Prefix Notable 68 1 Added Passive Skill is Steady Torment Damage, Physical, Chaos, Attack, Ailment
Prefix Notable 50 1 Added Passive Skill is Tempered Arrowheads Damage, Attack, Ailment
Prefix Notable 68 1 Added Passive Skill is Vicious Skewering Physical, Attack, Ailment
Prefix Notable 50 1 Added Passive Skill is Vivid Hues Life, Physical, Attack, Ailment
Prefix Notable 68 1 Added Passive Skill is Wasting Affliction Damage, Ailment
Suffix of the Hunt 68 (21-25)% chance to Avoid being Poisoned
(21-25)% chance to avoid Bleeding
Physical, Chaos, Attack, Ailment
Suffix of the Hunt 70 (26-30)% chance to Avoid being Poisoned
(26-30)% chance to avoid Bleeding
Physical, Chaos, Attack, Ailment
Suffix of the Hunt 75 (31-35)% chance to Avoid being Poisoned
(31-35)% chance to avoid Bleeding
Physical, Chaos, Attack, Ailment
Suffix of Stoicism 23 (8-11)% chance to Avoid Elemental Ailments Elemental, Fire, Cold, Lightning, Ailment
Suffix of Resolve 41 (12-15)% chance to Avoid Elemental Ailments Elemental, Fire, Cold, Lightning, Ailment
Suffix of Fortitude 57 (16-19)% chance to Avoid Elemental Ailments Elemental, Fire, Cold, Lightning, Ailment
Suffix of Shaping 68 (15-22)% chance to Avoid Elemental Ailments Elemental, Fire, Cold, Lightning, Ailment
Suffix of Will 73 (20-23)% chance to Avoid Elemental Ailments Elemental, Fire, Cold, Lightning, Ailment
Suffix of Shaping 75 (23-30)% chance to Avoid Elemental Ailments Elemental, Fire, Cold, Lightning, Ailment
Suffix of Shaping 81 (31-35)% chance to Avoid Elemental Ailments Elemental, Fire, Cold, Lightning, Ailment
Suffix of the Crusade 68 (31-35)% chance to Avoid being Frozen Elemental, Cold, Ailment
Suffix of the Crusade 70 (36-40)% chance to Avoid being Frozen Elemental, Cold, Ailment
Suffix of the Crusade 75 (41-45)% chance to Avoid being Frozen Elemental, Cold, Ailment
Suffix of the Crusade 68 (31-35)% chance to Avoid being Ignited Elemental, Fire, Ailment
Suffix of the Crusade 70 (36-40)% chance to Avoid being Ignited Elemental, Fire, Ailment
Suffix of the Crusade 75 (41-45)% chance to Avoid being Ignited Elemental, Fire, Ailment
Suffix of the Crusade 68 (31-35)% chance to Avoid being Shocked Elemental, Lightning, Ailment
Suffix of the Crusade 70 (36-40)% chance to Avoid being Shocked Elemental, Lightning, Ailment
Suffix of the Crusade 75 (41-45)% chance to Avoid being Shocked Elemental, Lightning, Ailment
Suffix of the Conquest 68 (8-12)% increased Damage with Bleeding
(5-6)% increased Bleeding Duration
Damage, Physical, Attack, Ailment
Suffix of the Conquest 75 (13-17)% increased Damage with Bleeding
(7-8)% increased Bleeding Duration
Damage, Physical, Attack, Ailment
Suffix of the Conquest 80 (18-22)% increased Damage with Bleeding
(9-10)% increased Bleeding Duration
Damage, Physical, Attack, Ailment
Suffix of the Elder 68 Attacks have 10% chance to cause Bleeding
(15-25)% increased Damage with Bleeding
Damage, Physical, Attack, Ailment
Suffix of the Conquest 68 Attacks have 10% chance to cause Bleeding
(15-25)% increased Damage with Bleeding
Damage, Physical, Attack, Ailment
Suffix of the Conquest 75 Attacks have 15% chance to cause Bleeding
(26-30)% increased Damage with Bleeding
Damage, Physical, Attack, Ailment
Suffix of the Elder 75 Attacks have 15% chance to cause Bleeding
(26-30)% increased Damage with Bleeding
Damage, Physical, Attack, Ailment
Suffix of Bloodletting 20 Attacks have 20% chance to cause Bleeding
(21-30)% increased Damage with Bleeding
Damage, Physical, Attack, Ailment
Suffix of Haemophilia 40 Attacks have 25% chance to cause Bleeding
(31-40)% increased Damage with Bleeding
Damage, Physical, Attack, Ailment
Suffix of Exsanguination 60 Attacks have 30% chance to cause Bleeding
(41-50)% increased Damage with Bleeding
Damage, Physical, Attack, Ailment
Suffix of the Elder 68 Socketed Gems are Supported by Level 16 Chance To Bleed
(20-25)% increased Damage with Bleeding
Damage, Physical, Attack, Ailment, Gem
Suffix of the Elder 75 Socketed Gems are Supported by Level 18 Chance To Bleed
(26-30)% increased Damage with Bleeding
Damage, Physical, Attack, Ailment, Gem
Suffix of the Elder 80 Socketed Gems are Supported by Level 20 Chance To Bleed
(31-35)% increased Damage with Bleeding
Damage, Physical, Attack, Ailment, Gem
Suffix of the Elder 68 Socketed Gems are Supported by Level 18 Chance To Bleed
10% chance to cause Bleeding on Hit
Physical, Attack, Ailment, Gem
Suffix of the Elder 75 Socketed Gems are Supported by Level 20 Chance To Bleed
15% chance to cause Bleeding on Hit
Physical, Attack, Ailment, Gem
Suffix of the Crusade 68 (25-40)% chance to Chill Attackers for 4 seconds on Block Elemental, Cold, Ailment
Suffix of Shaping 68 (25-40)% chance to Chill Attackers for 4 seconds on Block Elemental, Cold, Ailment
Suffix of Shaping 75 (41-50)% chance to Chill Attackers for 4 seconds on Block Elemental, Cold, Ailment
Suffix of the Crusade 75 (41-50)% chance to Chill Attackers for 4 seconds on Block Elemental, Cold, Ailment
Suffix of Freezing 15 (12-15)% chance to Freeze Elemental, Cold, Ailment
Suffix of Freezing 15 (6-8)% chance to Freeze Elemental, Cold, Ailment
Suffix of Shaping 68 Socketed Gems are Supported by Level 18 Elemental Proliferation
(5-7)% chance to Freeze, Shock and Ignite
Elemental, Fire, Cold, Lightning, Ailment, Gem
Suffix of Shaping 75 Socketed Gems are Supported by Level 20 Elemental Proliferation
(8-10)% chance to Freeze, Shock and Ignite
Elemental, Fire, Cold, Lightning, Ailment, Gem
Suffix of the Elder 68 Socketed Gems are Supported by Level 18 Unbound Ailments
(5-7)% chance to Freeze, Shock and Ignite
Elemental, Fire, Cold, Lightning, Ailment, Gem
Suffix of the Elder 75 Socketed Gems are Supported by Level 20 Unbound Ailments
(8-10)% chance to Freeze, Shock and Ignite
Elemental, Fire, Cold, Lightning, Ailment, Gem
Suffix of Ignition 15 (12-15)% chance to Ignite Elemental, Fire, Ailment
Suffix of Ignition 15 (6-8)% chance to Ignite Elemental, Fire, Ailment
Suffix of the Elder 68 Socketed Gems are Supported by Level 18 Poison
15% chance to Poison on Hit
Chaos, Attack, Ailment, Gem
Suffix of the Elder 75 Socketed Gems are Supported by Level 20 Poison
20% chance to Poison on Hit
Chaos, Attack, Ailment, Gem
Suffix of Shocking 15 (6-8)% chance to Shock Elemental, Lightning, Ailment
Suffix of Shocking 15 (12-15)% chance to Shock Elemental, Lightning, Ailment
Suffix of the Crusade 68 (25-40)% chance to Shock Attackers for 4 seconds on Block Elemental, Lightning, Ailment
Suffix of Shaping 68 (25-40)% chance to Shock Attackers for 4 seconds on Block Elemental, Lightning, Ailment
Suffix of Shaping 75 (41-50)% chance to Shock Attackers for 4 seconds on Block Elemental, Lightning, Ailment
Suffix of the Crusade 75 (41-50)% chance to Shock Attackers for 4 seconds on Block Elemental, Lightning, Ailment
Suffix of Shaping 68 Socketed Gems are Supported by Level 16 Hypothermia
(8-12)% increased Effect of Cold Ailments
Elemental, Cold, Ailment, Gem
Suffix of Shaping 75 Socketed Gems are Supported by Level 18 Hypothermia
(13-16)% increased Effect of Cold Ailments
Elemental, Cold, Ailment, Gem
Suffix of Shaping 80 Socketed Gems are Supported by Level 20 Hypothermia
(17-20)% increased Effect of Cold Ailments
Elemental, Cold, Ailment, Gem
Suffix of the Hunt 68 Bleeding you inflict deals Damage (18-21)% faster Damage, Physical, Attack, Ailment
Suffix of the Hunt 68 Bleeding you inflict deals Damage (5-7)% faster Damage, Physical, Attack, Ailment
Suffix of the Hunt 68 Bleeding you inflict deals Damage (8-12)% faster Damage, Physical, Attack, Ailment
Suffix of the Hunt 73 Bleeding you inflict deals Damage (8-10)% faster Damage, Physical, Attack, Ailment
Suffix of the Hunt 73 Bleeding you inflict deals Damage (13-15)% faster Damage, Physical, Attack, Ailment
Suffix of the Hunt 73 Bleeding you inflict deals Damage (22-25)% faster Damage, Physical, Attack, Ailment
Suffix of the Hunt 68 Ignites you inflict deal Damage (8-12)% faster Damage, Elemental, Fire, Ailment
Suffix of the Hunt 68 Ignites you inflict deal Damage (18-21)% faster Damage, Elemental, Fire, Ailment
Suffix of the Hunt 68 Ignites you inflict deal Damage (5-7)% faster Damage, Elemental, Fire, Ailment
Suffix of the Hunt 73 Ignites you inflict deal Damage (22-25)% faster Damage, Elemental, Fire, Ailment
Suffix of the Hunt 73 Ignites you inflict deal Damage (13-15)% faster Damage, Elemental, Fire, Ailment
Suffix of the Hunt 73 Ignites you inflict deal Damage (8-10)% faster Damage, Elemental, Fire, Ailment
Suffix of the Hunt 68 Poisons you inflict deal Damage (18-21)% faster Damage, Chaos, Ailment
Suffix of the Hunt 68 Poisons you inflict deal Damage (8-12)% faster Damage, Chaos, Ailment
Suffix of the Hunt 68 Poisons you inflict deal Damage (5-7)% faster Damage, Chaos, Ailment
Suffix of the Hunt 73 Poisons you inflict deal Damage (13-15)% faster Damage, Chaos, Ailment
Suffix of the Hunt 73 Poisons you inflict deal Damage (22-25)% faster Damage, Chaos, Ailment
Suffix of the Hunt 73 Poisons you inflict deal Damage (8-10)% faster Damage, Chaos, Ailment
Suffix of Redemption 68 (8-12)% increased Freeze Duration on Enemies
(6-8)% chance to Freeze
Elemental, Cold, Ailment
Suffix of Redemption 75 (13-15)% increased Freeze Duration on Enemies
(6-8)% chance to Freeze
Elemental, Cold, Ailment
Suffix of Redemption 68 (15-17)% increased Burning Damage
(6-8)% chance to Ignite
Damage, Elemental, Fire, Ailment
Suffix of Redemption 75 (18-20)% increased Burning Damage
(6-8)% chance to Ignite
Damage, Elemental, Fire, Ailment
Suffix of the Elder 68 Socketed Gems are Supported by Level 16 Immolate
(8-12)% increased Ignite Duration on Enemies
Elemental, Fire, Ailment, Gem
Suffix of the Elder 75 Socketed Gems are Supported by Level 18 Immolate
(13-16)% increased Ignite Duration on Enemies
Elemental, Fire, Ailment, Gem
Suffix of the Elder 80 Socketed Gems are Supported by Level 20 Immolate
(17-20)% increased Ignite Duration on Enemies
Elemental, Fire, Ailment, Gem
Suffix of Redemption 68 (15-20)% increased Effect of Non-Damaging Ailments Ailment
Suffix of Redemption 68 (30-34)% increased Effect of Non-Damaging Ailments Ailment
Suffix of Redemption 73 (35-40)% increased Effect of Non-Damaging Ailments Ailment
Suffix of Redemption 75 (21-25)% increased Effect of Non-Damaging Ailments Ailment
Suffix of the Hunt 75 Moving while Bleeding doesn't cause you to take extra Damage Physical, Attack, Ailment
Suffix of Poison 20 20% chance to Poison on Hit
(21-30)% increased Damage with Poison
Damage, Chaos, Ailment
Suffix of Venom 40 25% chance to Poison on Hit
(31-40)% increased Damage with Poison
Damage, Chaos, Ailment
Suffix of Virulence 60 30% chance to Poison on Hit
(41-50)% increased Damage with Poison
Damage, Chaos, Ailment
Suffix of the Hunt 68 (5-6)% increased Poison Duration
(8-12)% increased Damage with Poison
Damage, Chaos, Ailment
Suffix of the Hunt 75 (7-8)% increased Poison Duration
(13-17)% increased Damage with Poison
Damage, Chaos, Ailment
Suffix of the Hunt 80 (9-10)% increased Poison Duration
(18-22)% increased Damage with Poison
Damage, Chaos, Ailment
Suffix of the Elder 68 Socketed Gems are Supported by Level 16 Poison
(20-25)% increased Damage with Poison
Damage, Chaos, Ailment, Gem
Suffix of the Elder 75 Socketed Gems are Supported by Level 18 Poison
(26-30)% increased Damage with Poison
Damage, Chaos, Ailment, Gem
Suffix of the Elder 80 Socketed Gems are Supported by Level 20 Poison
(31-35)% increased Damage with Poison
Damage, Chaos, Ailment, Gem
Suffix of Shaping 68 Socketed Gems are Supported by Level 18 Lesser Poison
(19-23)% increased Damage with Poison
Damage, Chaos, Ailment, Gem
Suffix of Shaping 75 Socketed Gems are Supported by Level 20 Lesser Poison
(24-26)% increased Damage with Poison
Damage, Chaos, Ailment, Gem
Suffix of the Elder 68 Socketed Gems are Supported by Level 16 Poison
(8-12)% increased Poison Duration
Chaos, Ailment, Gem
Suffix of the Elder 75 Socketed Gems are Supported by Level 18 Poison
(13-16)% increased Poison Duration
Chaos, Ailment, Gem
Suffix of the Elder 80 Socketed Gems are Supported by Level 20 Poison
(17-20)% increased Poison Duration
Chaos, Ailment, Gem
Suffix of the Elder 68 Socketed Gems are Supported by Level 18 Poison
(6-9)% increased Poison Duration
Chaos, Ailment, Gem
Suffix of the Elder 75 Socketed Gems are Supported by Level 20 Poison
(10-14)% increased Poison Duration
Chaos, Ailment, Gem
Suffix of the Elder 68 15% chance to Poison on Hit
(15-25)% increased Damage with Poison
Damage, Chaos, Ailment
Suffix of the Hunt 68 15% chance to Poison on Hit
(15-25)% increased Damage with Poison
Damage, Chaos, Ailment
Suffix of the Elder 75 20% chance to Poison on Hit
(26-30)% increased Damage with Poison
Damage, Chaos, Ailment
Suffix of the Hunt 75 20% chance to Poison on Hit
(26-30)% increased Damage with Poison
Damage, Chaos, Ailment
Suffix of the Crusade 68 (31-35)% reduced Ignite Duration on you Elemental, Fire, Ailment
Suffix of the Crusade 70 (36-40)% reduced Ignite Duration on you Elemental, Fire, Ailment
Suffix of the Crusade 75 (41-45)% reduced Ignite Duration on you Elemental, Fire, Ailment
Suffix of the Crusade 68 (31-35)% reduced Freeze Duration on you Elemental, Cold, Ailment
Suffix of the Crusade 70 (36-40)% reduced Freeze Duration on you Elemental, Cold, Ailment
Suffix of the Crusade 75 (41-45)% reduced Freeze Duration on you Elemental, Cold, Ailment
Suffix of the Crusade 68 (35-31)% reduced Effect of Shock on you Elemental, Lightning, Ailment
Suffix of the Crusade 70 (40-36)% reduced Effect of Shock on you Elemental, Lightning, Ailment
Suffix of the Crusade 75 (45-41)% reduced Effect of Shock on you Elemental, Lightning, Ailment
Suffix of the Elder 68 Removes Bleeding when you use a Warcry Physical, Attack, Ailment
Suffix of Shaping 75 Remove Chill and Freeze when you use a Flask Elemental, Cold, Ailment
Suffix of Redemption 75 Remove Chill and Freeze when you use a Flask Elemental, Cold, Ailment
Suffix of the Conquest 75 Remove Ignite and Burning when you use a Flask Elemental, Fire, Ailment
Suffix of the Elder 75 Remove Ignite and Burning when you use a Flask Elemental, Fire, Ailment
Suffix of the Crusade 75 Remove Shock when you use a Flask Elemental, Lightning, Ailment
Suffix of Shaping 75 Remove Shock when you use a Flask Elemental, Lightning, Ailment
Suffix of Redemption 68 (6-8)% chance to Shock
(8-12)% increased Effect of Lightning Ailments
Elemental, Lightning, Ailment
Suffix of Redemption 75 (6-8)% chance to Shock
(13-15)% increased Effect of Lightning Ailments
Elemental, Lightning, Ailment
Suffix of Shaping 68 Socketed Gems are Supported by Level 16 Innervate
(8-12)% increased Effect of Lightning Ailments
Elemental, Lightning, Ailment, Gem
Suffix of Shaping 75 Socketed Gems are Supported by Level 18 Innervate
(13-16)% increased Effect of Lightning Ailments
Elemental, Lightning, Ailment, Gem
Suffix of Shaping 80 Socketed Gems are Supported by Level 20 Innervate
(17-20)% increased Effect of Lightning Ailments
Elemental, Lightning, Ailment, Gem
Suffix of Infliction 12 (20-25)% chance to Freeze, Shock and Ignite during Flask effect Elemental, Fire, Cold, Lightning, Ailment
Suffix of Dousing 6 Immunity to Ignite during Flask effect Removes Burning on use Elemental, Fire, Ailment
Suffix of Heat 4 Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use Elemental, Cold, Ailment
Suffix of Curing 16 Immune to Poison during Flask Effect Removes Poison on use Chaos, Ailment
Suffix of Staunching 8 Immunity to Bleeding during Flask effect Removes Bleeding on use Physical, Attack, Ailment
Suffix of Grounding 10 Immunity to Shock during Flask effect Removes Shock on use Elemental, Lightning, Ailment
Suffix of the Order 60 You are Immune to Ailments while Focussed Ailment
Suffix of the Order 60 (16-22)% increased Effect of Non-Damaging Ailments Ailment
Suffix of the Order 75 (23-30)% increased Effect of Non-Damaging Ailments Ailment
Suffix of the Order 60 Shock nearby Enemies for 2 Seconds when you Focus Elemental, Lightning, Ailment
Suffix of the Order 72 Shock nearby Enemies for 3 Seconds when you Focus Elemental, Lightning, Ailment
Suffix of the Order 81 Shock nearby Enemies for 4 Seconds when you Focus Elemental, Lightning, Ailment
Suffix of the Order 60 (81-100)% increased Duration of Ailments you inflict while Focussed Ailment
Suffix of the Order 72 (101-120)% increased Duration of Ailments you inflict while Focussed Ailment
Suffix of the Order 81 (121-140)% increased Duration of Ailments you inflict while Focussed Ailment
Suffix of Bleeding 1 Attacks have (3-5)% chance to cause Bleeding
(12-16)% increased Bleeding Duration
Physical, Attack, Ailment
Suffix of Haemophilia 1 (16-20)% increased Damage with Bleeding Damage, Physical, Attack, Ailment
Suffix of Combusting 1 (16-20)% increased Burning Damage Damage, Elemental, Fire, Ailment
Suffix of Freezing 1 (12-16)% increased Freeze Duration on Enemies
(3-5)% chance to Freeze
Elemental, Cold, Ailment
Suffix of Burning 1 (6-8)% increased Ignite Duration on Enemies
(3-5)% chance to Ignite
Elemental, Fire, Ailment
Suffix of Poisoning 1 (6-8)% increased Poison Duration
(3-5)% chance to Poison on Hit
Chaos, Ailment
Suffix of Venom 1 (16-20)% increased Damage with Poison Damage, Chaos, Ailment
Suffix of Shocking 1 (12-16)% increased Shock Duration on Enemies
(3-5)% chance to Shock
Elemental, Lightning, Ailment
Suffix of Chilling 30 (6-10)% increased Effect of Cold Ailments Elemental, Cold, Ailment
Suffix of Shocking 30 (6-10)% increased Effect of Lightning Ailments Elemental, Lightning, Ailment
Suffix of Extinguishing 1 (6-8)% chance to Avoid being Ignited Elemental, Fire, Ailment
Suffix of Extinguishing 30 (9-10)% chance to Avoid being Ignited Elemental, Fire, Ailment
Suffix of Insulating 1 (6-8)% chance to Avoid being Shocked Elemental, Lightning, Ailment
Suffix of Insulating 30 (9-10)% chance to Avoid being Shocked Elemental, Lightning, Ailment
Suffix of Mending 20 (6-8)% chance to avoid Bleeding Physical, Attack, Ailment
Suffix of Mending 50 (9-10)% chance to avoid Bleeding Physical, Attack, Ailment
Suffix of Warming 1 (6-8)% chance to Avoid being Chilled
(6-8)% chance to Avoid being Frozen
Elemental, Cold, Ailment
Suffix of Warming 30 (9-10)% chance to Avoid being Chilled
(9-10)% chance to Avoid being Frozen
Elemental, Cold, Ailment
Suffix of Tolerance 20 (6-8)% chance to Avoid being Poisoned Chaos, Ailment
Suffix of Tolerance 50 (9-10)% chance to Avoid being Poisoned Chaos, Ailment
Suffix of Tumult 1 Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies Elemental, Fire, Cold, Lightning, Ailment
Suffix of Turbulence 68 Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies Elemental, Fire, Cold, Lightning, Ailment
Suffix of Disturbance 84 Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies Elemental, Fire, Cold, Lightning, Ailment

Monster Changes 3.15

Rebalanced the Ailment Threshold for monsters, reducing this for particularly tough endgame Bosses.

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