Ailment Mitigation 3.16 | Avoid Elemental Ailments | Ailment Guides | Ailments List | Dealing with Ailments | Ailment Craft Mods |
Ailments that deal Damage are Bleeding, Ignited, and Poisoned
Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped.
Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped.
They are based on the damage actually taken by the enemy.
Introduce a large number of options and improve existing options for characters to deal with Ailments. Characters should now be able to pick between reservation skills that mitigate ailments, remove effects reactively with life or mana flasks, gain immunity at a cost through Utility Flasks, or use improved modifiers on items and the passive skill tree to mitigate ailments and curses.
# | Name | Description |
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1 | Skills |
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2 | Utility Flasks | Utility Flasks now have modifiers that grant Immunity to an Ailment during Flask Effect but lessen the duration of the Flask. This takes the place of the modifiers that give a specific Ailment Immunity if used while the Ailment is active. For example: Immunity to Bleeding and Corrupted Blood during Flask Effect | 35-39% less Duration. |
3 | Modifiers | New tiers of the modifiers that give Immunity to an Ailment if used while the Ailment is active have been added to Life and Mana flasks, providing up to 17 seconds of Immunity at the highest tier. |
4 | Allied Consecrated Ground | Allied Consecrated Ground now grants 50% reduced Effect of Curses on You while standing on it. |
5 | Passive | A rebalance to Passive clusters that provide Ailment protection, as well as new passives across the passive tree.
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6 | Keystone Passive | A New Keystone, Lethe Shade, added to the centre of the tree that causes intelligence to provide no inherent bonus to Energy Shield, but instead reduces elemental ailment duration on you. |
7 | Pantheon Powers | Many Pantheon Powers have been updated to better mitigate Ailments. Some Pantheon modifiers have been updated to be more of a choice with others.
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8 | Crafting modifiers |
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9 | New crafting bench mods |
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10 | Updated crafting bench unlock locations |
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11 | Rare item modifiers | Updated certain Rare item modifiers, and added some new ones. |
12 | Shields |
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13 | Influenced Items |
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14 | Essences |
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15 | New Essence modifiers |
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16 | Abyss Jewels | Improved Avoidance Suffix modifiers on Abyss Jewels:
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17 | Regular Jewels | Added two new modifiers to Regular Jewels:
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18 | Timeless Jewels |
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19 | Cluster Jewels |
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20 | Jewel Corruptions |
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21 | Synthesis Implicits |
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22 | Harvest Implicits |
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23 | Ring Corruptions |
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24 | Uniques | Some Uniques have been updated:
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Category | Description |
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Unique Items |
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Passives |
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Items |
You can craft #% chance to Avoid Elemental Ailments at Crafting Bench by unlocking the related recipe.
ID | Mod | Require | Item Classes | Unlock Location |
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Helena | (13–15)% chance to Avoid Elemental Ailments | 1x Chaos Orb | Boots, Shield | Bazaar Map |
Helena | (16–18)% chance to Avoid Elemental Ailments | 2x Chaos Orb | Boots, Shield | Siege Map |
Jun | (15–20)% chance to Avoid Elemental Ailments (15–20)% chance to Avoid being Stunned |
6x Orb of Alchemy | Body Armour | Unveil |
Monsters throughout Wraeclast won’t just hurt you — they can also inflict ailments. Fortunately, you can too.
Ailments usually come from a specific kind of damage. Fire damage can ‘Ignite’, which deals further fire damage over time. Cold damage can ‘Chill’, slowing you down, or ‘Freeze’, causing you to stop moving entirely. Lightning damage can ‘Shock’, causing you to take a lot of extra damage from any source. Some enemies can also ‘Poison’ you or inflict ‘Bleeding’, both of which deal damage over time. If you move while you’re bleeding, the bleeding will deal extra damage.
Do elemental ailments work if you one hit a mob? I tried out Cremator Cluster Node and realized many enemies didn't get destroyed even though I only had fire damage and high critical chance.
The Ignite is effectively simultaneous with the death - it will die and be ignited, but to be destroyed by Cremator it would need to be ignited before the hit that killed it.
Ignite, chill, freeze, shock, scorch, brittle, and sap are collectively referred to as elemental ailments.
Chill, freeze, shock, scorch, brittle, and sap are collectively referred to as non-damaging ailments.
Bleed, poison, and ignite are damaging ailments.
Ailment | Associated with | Effect |
---|---|---|
Bleed | Physical | Bleed can only be inflicted by physical damage from attacks. Bleeding enemies take 70% of the physical damage of the hit that inflicted Bleed as physical damage over time. Moving enemies take an additional 140% damage. The base duration is 5 seconds. |
Poison | Physical and chaos | Poison causes the affected target to take 20% of the combined physical and chaos damage of the hit that applied Poison as chaos damage over time. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds. |
Ignite | Fire | Ignite causes the affected target to burn for 50% of the fire damage of the hit that applied Ignite as fire damage over time. The base duration is 4 seconds. |
Chill | Cold | Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the cold damage of the hit. The base duration is 2 seconds. |
Freeze | Cold | Freeze prevents the affected target from taking actions, based on the cold damage of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds. |
Shock | Lightning | Shock causes the affected target to take up to 50% increased damage from all sources, based on the lightning damage of the hit. The base duration is 2 seconds. |
Scorch | Fire | Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the fire damage of the hit. The base duration is 4 seconds. |
Brittle | Cold | Brittle causes hits against enemies to have up to +15% Base Critical Strike Chance against them, based on the cold damage of the hit. The base duration is 4 seconds. |
Sap | Lightning | Sapped enemies deal up to 20% less Damage, based on the lightning damage of the hit. The base duration is 4 Seconds. |
Each ailment typically comes from a specific type of damage, though some unique items can change this.
Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped.
Example: Starlight Chalice is a unique Iron Flask. It grants: (20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect.
Items, passive skills, support and skill gems, curses, and other things can each influence how likely it is that you’ll suffer or inflict any of these ailments, as well as how effective these ailments are.
Unique items and passive skills can prevent you from suffering from specific ailments, or grant something beneficial when you’re suffering from one.
Flasks are capable of removing each ailment if they have the right mods. Figuring out which ailments might be dangerous to you and getting flasks that will remove them can make a big difference to your journey.
Affix | Name | Level | Stat | Tags |
---|---|---|---|---|
Prefix | Warlord's | 68 | (100-109)% increased Damage with Bleeding | Damage, Physical, Attack, Ailment |
Prefix | Warlord's | 68 | (60-69)% increased Damage with Bleeding | Damage, Physical, Attack, Ailment |
Prefix | Warlord's | 71 | (70-79)% increased Damage with Bleeding | Damage, Physical, Attack, Ailment |
Prefix | Warlord's | 71 | (110-119)% increased Damage with Bleeding | Damage, Physical, Attack, Ailment |
Prefix | Warlord's | 75 | (80-89)% increased Damage with Bleeding | Damage, Physical, Attack, Ailment |
Prefix | Warlord's | 75 | (120-129)% increased Damage with Bleeding | Damage, Physical, Attack, Ailment |
Prefix | Warlord's | 78 | (130-134)% increased Damage with Bleeding | Damage, Physical, Attack, Ailment |
Prefix | Warlord's | 78 | (90-94)% increased Damage with Bleeding | Damage, Physical, Attack, Ailment |
Prefix | Warlord's | 68 | (60-69)% increased Burning Damage | Damage, Elemental, Fire, Ailment |
Prefix | Warlord's | 68 | (100-109)% increased Burning Damage | Damage, Elemental, Fire, Ailment |
Prefix | Warlord's | 71 | (70-79)% increased Burning Damage | Damage, Elemental, Fire, Ailment |
Prefix | Warlord's | 71 | (110-119)% increased Burning Damage | Damage, Elemental, Fire, Ailment |
Prefix | Warlord's | 75 | (80-89)% increased Burning Damage | Damage, Elemental, Fire, Ailment |
Prefix | Warlord's | 75 | (120-129)% increased Burning Damage | Damage, Elemental, Fire, Ailment |
Prefix | Warlord's | 78 | (90-94)% increased Burning Damage | Damage, Elemental, Fire, Ailment |
Prefix | Warlord's | 78 | (130-134)% increased Burning Damage | Damage, Elemental, Fire, Ailment |
Prefix | Redeemer's | 68 | (4-6)% chance to Freeze Adds (9-12) to (27-30) Cold Damage against Chilled or Frozen Enemies |
Damage, Elemental, Cold, Ailment |
Prefix | The Shaper's | 68 | (4-6)% chance to Freeze Adds (9-12) to (27-30) Cold Damage against Chilled or Frozen Enemies |
Damage, Elemental, Cold, Ailment |
Prefix | The Shaper's | 75 | (7-10)% chance to Freeze Adds (13-16) to (33-36) Cold Damage against Chilled or Frozen Enemies |
Damage, Elemental, Cold, Ailment |
Prefix | Redeemer's | 75 | (7-10)% chance to Freeze Adds (13-16) to (33-36) Cold Damage against Chilled or Frozen Enemies |
Damage, Elemental, Cold, Ailment |
Prefix | Warlord's | 68 | (4-6)% chance to Ignite Adds (9-12) to (27-30) Fire Damage against Ignited Enemies |
Damage, Elemental, Fire, Ailment |
Prefix | Eldritch | 68 | (4-6)% chance to Ignite Adds (9-12) to (27-30) Fire Damage against Ignited Enemies |
Damage, Elemental, Fire, Ailment |
Prefix | Warlord's | 75 | (7-10)% chance to Ignite Adds (13-16) to (33-36) Fire Damage against Ignited Enemies |
Damage, Elemental, Fire, Ailment |
Prefix | Eldritch | 75 | (7-10)% chance to Ignite Adds (13-16) to (33-36) Fire Damage against Ignited Enemies |
Damage, Elemental, Fire, Ailment |
Prefix | Crusader's | 68 | (4-6)% chance to Shock Adds (3-7) to (34-38) Lightning Damage against Shocked Enemies |
Damage, Elemental, Lightning, Ailment |
Prefix | The Shaper's | 68 | (4-6)% chance to Shock Adds (3-7) to (34-38) Lightning Damage against Shocked Enemies |
Damage, Elemental, Lightning, Ailment |
Prefix | Crusader's | 75 | (7-10)% chance to Shock Adds (6-10) to (41-45) Lightning Damage against Shocked Enemies |
Damage, Elemental, Lightning, Ailment |
Prefix | The Shaper's | 75 | (7-10)% chance to Shock Adds (6-10) to (41-45) Lightning Damage against Shocked Enemies |
Damage, Elemental, Lightning, Ailment |
Prefix | Redeemer's | 68 | Unaffected by Chilled Ground | Elemental, Cold, Ailment |
Prefix | The Shaper's | 68 | Unaffected by Chilled Ground | Elemental, Cold, Ailment |
Prefix | Hunter's | 68 | (10-12)% increased Duration of Ailments on Enemies | Ailment |
Prefix | Hunter's | 80 | (13-15)% increased Duration of Ailments on Enemies | Ailment |
Prefix | Eldritch | 83 | 60% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | Damage, Physical, Attack, Ailment |
Prefix | Eldritch | 83 | 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage | Damage, Chaos, Attack, Ailment |
Prefix | Hunter's | 68 | (100-109)% increased Damage with Poison | Damage, Chaos, Ailment |
Prefix | Hunter's | 68 | (60-69)% increased Damage with Poison | Damage, Chaos, Ailment |
Prefix | Hunter's | 71 | (110-119)% increased Damage with Poison | Damage, Chaos, Ailment |
Prefix | Hunter's | 71 | (70-79)% increased Damage with Poison | Damage, Chaos, Ailment |
Prefix | Hunter's | 75 | (80-89)% increased Damage with Poison | Damage, Chaos, Ailment |
Prefix | Hunter's | 75 | (120-129)% increased Damage with Poison | Damage, Chaos, Ailment |
Prefix | Hunter's | 78 | (130-134)% increased Damage with Poison | Damage, Chaos, Ailment |
Prefix | Hunter's | 78 | (90-94)% increased Damage with Poison | Damage, Chaos, Ailment |
Prefix | Crusader's | 68 | Unaffected by Shocked Ground | Elemental, Lightning, Ailment |
Prefix | Eldritch | 68 | Unaffected by Shocked Ground | Elemental, Lightning, Ailment |
Prefix | Rin's | 60 | 60% chance to Avoid being Frozen | Elemental, Cold, Ailment |
Prefix | Rin's | 72 | 80% chance to Avoid being Frozen | Elemental, Cold, Ailment |
Prefix | Rin's | 81 | Cannot be Frozen | Elemental, Cold, Ailment |
Prefix | Chosen | 60 | (25-35)% chance to Avoid Elemental Ailments (25-35)% chance to Avoid being Stunned |
Elemental, Fire, Cold, Lightning, Ailment |
Prefix | Chosen | 60 | (60-64)% increased Cold Damage (15-17)% chance to Freeze |
Damage, Elemental, Cold, Ailment |
Prefix | Chosen | 60 | (36-41)% increased Cold Damage 7% chance to Freeze |
Damage, Elemental, Cold, Ailment |
Prefix | Chosen | 72 | (65-72)% increased Cold Damage (18-20)% chance to Freeze |
Damage, Elemental, Cold, Ailment |
Prefix | Chosen | 72 | (42-50)% increased Cold Damage (8-9)% chance to Freeze |
Damage, Elemental, Cold, Ailment |
Prefix | Chosen | 81 | (73-80)% increased Cold Damage (21-23)% chance to Freeze |
Damage, Elemental, Cold, Ailment |
Prefix | Chosen | 81 | (51-60)% increased Cold Damage (10-11)% chance to Freeze |
Damage, Elemental, Cold, Ailment |
Prefix | Chosen | 60 | (36-41)% increased Fire Damage 7% chance to Ignite |
Damage, Elemental, Fire, Ailment |
Prefix | Chosen | 60 | (60-64)% increased Fire Damage (15-17)% chance to Ignite |
Damage, Elemental, Fire, Ailment |
Prefix | Chosen | 72 | (42-50)% increased Fire Damage (8-9)% chance to Ignite |
Damage, Elemental, Fire, Ailment |
Prefix | Chosen | 72 | (65-72)% increased Fire Damage (18-20)% chance to Ignite |
Damage, Elemental, Fire, Ailment |
Prefix | Chosen | 81 | (51-60)% increased Fire Damage (10-11)% chance to Ignite |
Damage, Elemental, Fire, Ailment |
Prefix | Chosen | 81 | (73-80)% increased Fire Damage (21-23)% chance to Ignite |
Damage, Elemental, Fire, Ailment |
Prefix | Chosen | 60 | (36-41)% increased Lightning Damage 7% chance to Shock |
Damage, Elemental, Lightning, Ailment |
Prefix | Chosen | 60 | (60-64)% increased Lightning Damage (15-17)% chance to Shock |
Damage, Elemental, Lightning, Ailment |
Prefix | Chosen | 72 | (65-72)% increased Lightning Damage (18-20)% chance to Shock |
Damage, Elemental, Lightning, Ailment |
Prefix | Chosen | 72 | (42-50)% increased Lightning Damage (8-9)% chance to Shock |
Damage, Elemental, Lightning, Ailment |
Prefix | Chosen | 81 | (73-80)% increased Lightning Damage (21-23)% chance to Shock |
Damage, Elemental, Lightning, Ailment |
Prefix | Chosen | 81 | (51-60)% increased Lightning Damage (10-11)% chance to Shock |
Damage, Elemental, Lightning, Ailment |
Prefix | Tora's | 60 | Adds (5-6) to (8-9) Physical Damage 30% chance to cause Bleeding on Hit |
Damage, Physical, Attack, Ailment |
Prefix | Tora's | 60 | Adds (9-10) to (14-15) Physical Damage 30% chance to cause Bleeding on Hit |
Damage, Physical, Attack, Ailment |
Prefix | Tora's | 72 | Adds (7-8) to (10-11) Physical Damage 35% chance to cause Bleeding on Hit |
Damage, Physical, Attack, Ailment |
Prefix | Tora's | 72 | Adds (11-13) to (16-17) Physical Damage 35% chance to cause Bleeding on Hit |
Damage, Physical, Attack, Ailment |
Prefix | Tora's | 81 | Adds (14-16) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit |
Damage, Physical, Attack, Ailment |
Prefix | Tora's | 81 | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit |
Damage, Physical, Attack, Ailment |
Prefix | Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit |
Damage, Physical, Attack, Ailment |
Prefix | Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit |
Damage, Physical, Attack, Ailment |
Prefix | Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit |
Damage, Physical, Attack, Ailment |
Prefix | Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to Poison on Hit |
Damage, Physical, Chaos, Attack, Ailment |
Prefix | Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to Poison on Hit |
Damage, Physical, Chaos, Attack, Ailment |
Prefix | Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to Poison on Hit |
Damage, Physical, Chaos, Attack, Ailment |
Prefix | Chosen | 60 | (13-14)% increased Movement Speed Cannot be Chilled |
Elemental, Cold, Speed, Ailment |
Prefix | Chosen | 72 | (15-17)% increased Movement Speed Cannot be Chilled |
Elemental, Cold, Speed, Ailment |
Prefix | Chosen | 81 | (18-20)% increased Movement Speed Cannot be Chilled |
Elemental, Cold, Speed, Ailment |
Prefix | Notable | 1 | 1 Added Passive Skill is Agent of Destruction | Damage, Elemental, Fire, Cold, Lightning, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Antifreeze | Elemental, Cold, Resistance, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Antivenom | Chaos, Resistance, Ailment |
Prefix | Notable | 1 | 1 Added Passive Skill is Astonishing Affliction | Damage, Ailment |
Prefix | Notable | 68 | 1 Added Passive Skill is Blast-Freeze | Damage, Elemental, Cold, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Blowback | Damage, Elemental, Fire, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Calamitous | Elemental, Fire, Cold, Lightning, Attack, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Capacitor | Elemental, Lightning, Ailment |
Prefix | Notable | 75 | 1 Added Passive Skill is Chilling Presence | Elemental, Cold, Ailment |
Prefix | Notable | 1 | 1 Added Passive Skill is Circling Oblivion | Damage, Ailment |
Prefix | Notable | 68 | 1 Added Passive Skill is Cold Conduction | Elemental, Cold, Lightning, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Compound Injury | Physical, Attack, Ailment |
Prefix | Notable | 68 | 1 Added Passive Skill is Cooked Alive | Damage, Elemental, Fire, Ailment |
Prefix | Notable | 1 | 1 Added Passive Skill is Deep Chill | Damage, Elemental, Cold, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Disease Vector | Damage, Chaos, Ailment |
Prefix | Notable | 1 | 1 Added Passive Skill is Disorienting Wounds | Physical, Attack, Ailment |
Prefix | Notable | 1 | 1 Added Passive Skill is Elegant Form | Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Eye of the Storm | Damage, Elemental, Fire, Cold, Lightning, Critical, Ailment |
Prefix | Notable | 68 | 1 Added Passive Skill is Fan the Flames | Elemental, Fire, Ailment |
Prefix | Notable | 1 | 1 Added Passive Skill is Fire Attunement | Elemental, Fire, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Flexible Sentry | Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Haemorrhage | Damage, Critical, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Hibernator | Elemental, Cold, Ailment |
Prefix | Notable | 75 | 1 Added Passive Skill is Inspired Oppression | Mana, Damage, Elemental, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Insulated | Elemental, Lightning, Resistance, Ailment |
Prefix | Notable | 68 | 1 Added Passive Skill is Low Tolerance | Damage, Chaos, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Non-Flammable | Elemental, Fire, Resistance, Ailment |
Prefix | Notable | 68 | 1 Added Passive Skill is Numbing Elixir | Caster, Ailment, Curse |
Prefix | Notable | 50 | 1 Added Passive Skill is Overshock | Elemental, Lightning, Ailment |
Prefix | Notable | 68 | 1 Added Passive Skill is Raze and Pillage | Damage, Physical, Elemental, Fire, Minion, Ailment |
Prefix | Notable | 1 | 1 Added Passive Skill is Readiness | Defences, Physical, Attack, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Rend | Physical, Attack, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Septic Spells | Damage, Chaos, Caster, Speed, Ailment |
Prefix | Notable | 68 | 1 Added Passive Skill is Steady Torment | Damage, Physical, Chaos, Attack, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Tempered Arrowheads | Damage, Attack, Ailment |
Prefix | Notable | 68 | 1 Added Passive Skill is Vicious Skewering | Physical, Attack, Ailment |
Prefix | Notable | 50 | 1 Added Passive Skill is Vivid Hues | Life, Physical, Attack, Ailment |
Prefix | Notable | 68 | 1 Added Passive Skill is Wasting Affliction | Damage, Ailment |
Suffix | of the Hunt | 68 | (21-25)% chance to Avoid being Poisoned (21-25)% chance to avoid Bleeding |
Physical, Chaos, Attack, Ailment |
Suffix | of the Hunt | 70 | (26-30)% chance to Avoid being Poisoned (26-30)% chance to avoid Bleeding |
Physical, Chaos, Attack, Ailment |
Suffix | of the Hunt | 75 | (31-35)% chance to Avoid being Poisoned (31-35)% chance to avoid Bleeding |
Physical, Chaos, Attack, Ailment |
Suffix | of Stoicism | 23 | (8-11)% chance to Avoid Elemental Ailments | Elemental, Fire, Cold, Lightning, Ailment |
Suffix | of Resolve | 41 | (12-15)% chance to Avoid Elemental Ailments | Elemental, Fire, Cold, Lightning, Ailment |
Suffix | of Fortitude | 57 | (16-19)% chance to Avoid Elemental Ailments | Elemental, Fire, Cold, Lightning, Ailment |
Suffix | of Shaping | 68 | (15-22)% chance to Avoid Elemental Ailments | Elemental, Fire, Cold, Lightning, Ailment |
Suffix | of Will | 73 | (20-23)% chance to Avoid Elemental Ailments | Elemental, Fire, Cold, Lightning, Ailment |
Suffix | of Shaping | 75 | (23-30)% chance to Avoid Elemental Ailments | Elemental, Fire, Cold, Lightning, Ailment |
Suffix | of Shaping | 81 | (31-35)% chance to Avoid Elemental Ailments | Elemental, Fire, Cold, Lightning, Ailment |
Suffix | of the Crusade | 68 | (31-35)% chance to Avoid being Frozen | Elemental, Cold, Ailment |
Suffix | of the Crusade | 70 | (36-40)% chance to Avoid being Frozen | Elemental, Cold, Ailment |
Suffix | of the Crusade | 75 | (41-45)% chance to Avoid being Frozen | Elemental, Cold, Ailment |
Suffix | of the Crusade | 68 | (31-35)% chance to Avoid being Ignited | Elemental, Fire, Ailment |
Suffix | of the Crusade | 70 | (36-40)% chance to Avoid being Ignited | Elemental, Fire, Ailment |
Suffix | of the Crusade | 75 | (41-45)% chance to Avoid being Ignited | Elemental, Fire, Ailment |
Suffix | of the Crusade | 68 | (31-35)% chance to Avoid being Shocked | Elemental, Lightning, Ailment |
Suffix | of the Crusade | 70 | (36-40)% chance to Avoid being Shocked | Elemental, Lightning, Ailment |
Suffix | of the Crusade | 75 | (41-45)% chance to Avoid being Shocked | Elemental, Lightning, Ailment |
Suffix | of the Conquest | 68 | (8-12)% increased Damage with Bleeding (5-6)% increased Bleeding Duration |
Damage, Physical, Attack, Ailment |
Suffix | of the Conquest | 75 | (13-17)% increased Damage with Bleeding (7-8)% increased Bleeding Duration |
Damage, Physical, Attack, Ailment |
Suffix | of the Conquest | 80 | (18-22)% increased Damage with Bleeding (9-10)% increased Bleeding Duration |
Damage, Physical, Attack, Ailment |
Suffix | of the Elder | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding |
Damage, Physical, Attack, Ailment |
Suffix | of the Conquest | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding |
Damage, Physical, Attack, Ailment |
Suffix | of the Conquest | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding |
Damage, Physical, Attack, Ailment |
Suffix | of the Elder | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding |
Damage, Physical, Attack, Ailment |
Suffix | of Bloodletting | 20 | Attacks have 20% chance to cause Bleeding (21-30)% increased Damage with Bleeding |
Damage, Physical, Attack, Ailment |
Suffix | of Haemophilia | 40 | Attacks have 25% chance to cause Bleeding (31-40)% increased Damage with Bleeding |
Damage, Physical, Attack, Ailment |
Suffix | of Exsanguination | 60 | Attacks have 30% chance to cause Bleeding (41-50)% increased Damage with Bleeding |
Damage, Physical, Attack, Ailment |
Suffix | of the Elder | 68 | Socketed Gems are Supported by Level 16 Chance To Bleed (20-25)% increased Damage with Bleeding |
Damage, Physical, Attack, Ailment, Gem |
Suffix | of the Elder | 75 | Socketed Gems are Supported by Level 18 Chance To Bleed (26-30)% increased Damage with Bleeding |
Damage, Physical, Attack, Ailment, Gem |
Suffix | of the Elder | 80 | Socketed Gems are Supported by Level 20 Chance To Bleed (31-35)% increased Damage with Bleeding |
Damage, Physical, Attack, Ailment, Gem |
Suffix | of the Elder | 68 | Socketed Gems are Supported by Level 18 Chance To Bleed 10% chance to cause Bleeding on Hit |
Physical, Attack, Ailment, Gem |
Suffix | of the Elder | 75 | Socketed Gems are Supported by Level 20 Chance To Bleed 15% chance to cause Bleeding on Hit |
Physical, Attack, Ailment, Gem |
Suffix | of the Crusade | 68 | (25-40)% chance to Chill Attackers for 4 seconds on Block | Elemental, Cold, Ailment |
Suffix | of Shaping | 68 | (25-40)% chance to Chill Attackers for 4 seconds on Block | Elemental, Cold, Ailment |
Suffix | of Shaping | 75 | (41-50)% chance to Chill Attackers for 4 seconds on Block | Elemental, Cold, Ailment |
Suffix | of the Crusade | 75 | (41-50)% chance to Chill Attackers for 4 seconds on Block | Elemental, Cold, Ailment |
Suffix | of Freezing | 15 | (12-15)% chance to Freeze | Elemental, Cold, Ailment |
Suffix | of Freezing | 15 | (6-8)% chance to Freeze | Elemental, Cold, Ailment |
Suffix | of Shaping | 68 | Socketed Gems are Supported by Level 18 Elemental Proliferation (5-7)% chance to Freeze, Shock and Ignite |
Elemental, Fire, Cold, Lightning, Ailment, Gem |
Suffix | of Shaping | 75 | Socketed Gems are Supported by Level 20 Elemental Proliferation (8-10)% chance to Freeze, Shock and Ignite |
Elemental, Fire, Cold, Lightning, Ailment, Gem |
Suffix | of the Elder | 68 | Socketed Gems are Supported by Level 18 Unbound Ailments (5-7)% chance to Freeze, Shock and Ignite |
Elemental, Fire, Cold, Lightning, Ailment, Gem |
Suffix | of the Elder | 75 | Socketed Gems are Supported by Level 20 Unbound Ailments (8-10)% chance to Freeze, Shock and Ignite |
Elemental, Fire, Cold, Lightning, Ailment, Gem |
Suffix | of Ignition | 15 | (12-15)% chance to Ignite | Elemental, Fire, Ailment |
Suffix | of Ignition | 15 | (6-8)% chance to Ignite | Elemental, Fire, Ailment |
Suffix | of the Elder | 68 | Socketed Gems are Supported by Level 18 Poison 15% chance to Poison on Hit |
Chaos, Attack, Ailment, Gem |
Suffix | of the Elder | 75 | Socketed Gems are Supported by Level 20 Poison 20% chance to Poison on Hit |
Chaos, Attack, Ailment, Gem |
Suffix | of Shocking | 15 | (6-8)% chance to Shock | Elemental, Lightning, Ailment |
Suffix | of Shocking | 15 | (12-15)% chance to Shock | Elemental, Lightning, Ailment |
Suffix | of the Crusade | 68 | (25-40)% chance to Shock Attackers for 4 seconds on Block | Elemental, Lightning, Ailment |
Suffix | of Shaping | 68 | (25-40)% chance to Shock Attackers for 4 seconds on Block | Elemental, Lightning, Ailment |
Suffix | of Shaping | 75 | (41-50)% chance to Shock Attackers for 4 seconds on Block | Elemental, Lightning, Ailment |
Suffix | of the Crusade | 75 | (41-50)% chance to Shock Attackers for 4 seconds on Block | Elemental, Lightning, Ailment |
Suffix | of Shaping | 68 | Socketed Gems are Supported by Level 16 Hypothermia (8-12)% increased Effect of Cold Ailments |
Elemental, Cold, Ailment, Gem |
Suffix | of Shaping | 75 | Socketed Gems are Supported by Level 18 Hypothermia (13-16)% increased Effect of Cold Ailments |
Elemental, Cold, Ailment, Gem |
Suffix | of Shaping | 80 | Socketed Gems are Supported by Level 20 Hypothermia (17-20)% increased Effect of Cold Ailments |
Elemental, Cold, Ailment, Gem |
Suffix | of the Hunt | 68 | Bleeding you inflict deals Damage (18-21)% faster | Damage, Physical, Attack, Ailment |
Suffix | of the Hunt | 68 | Bleeding you inflict deals Damage (5-7)% faster | Damage, Physical, Attack, Ailment |
Suffix | of the Hunt | 68 | Bleeding you inflict deals Damage (8-12)% faster | Damage, Physical, Attack, Ailment |
Suffix | of the Hunt | 73 | Bleeding you inflict deals Damage (8-10)% faster | Damage, Physical, Attack, Ailment |
Suffix | of the Hunt | 73 | Bleeding you inflict deals Damage (13-15)% faster | Damage, Physical, Attack, Ailment |
Suffix | of the Hunt | 73 | Bleeding you inflict deals Damage (22-25)% faster | Damage, Physical, Attack, Ailment |
Suffix | of the Hunt | 68 | Ignites you inflict deal Damage (8-12)% faster | Damage, Elemental, Fire, Ailment |
Suffix | of the Hunt | 68 | Ignites you inflict deal Damage (18-21)% faster | Damage, Elemental, Fire, Ailment |
Suffix | of the Hunt | 68 | Ignites you inflict deal Damage (5-7)% faster | Damage, Elemental, Fire, Ailment |
Suffix | of the Hunt | 73 | Ignites you inflict deal Damage (22-25)% faster | Damage, Elemental, Fire, Ailment |
Suffix | of the Hunt | 73 | Ignites you inflict deal Damage (13-15)% faster | Damage, Elemental, Fire, Ailment |
Suffix | of the Hunt | 73 | Ignites you inflict deal Damage (8-10)% faster | Damage, Elemental, Fire, Ailment |
Suffix | of the Hunt | 68 | Poisons you inflict deal Damage (18-21)% faster | Damage, Chaos, Ailment |
Suffix | of the Hunt | 68 | Poisons you inflict deal Damage (8-12)% faster | Damage, Chaos, Ailment |
Suffix | of the Hunt | 68 | Poisons you inflict deal Damage (5-7)% faster | Damage, Chaos, Ailment |
Suffix | of the Hunt | 73 | Poisons you inflict deal Damage (13-15)% faster | Damage, Chaos, Ailment |
Suffix | of the Hunt | 73 | Poisons you inflict deal Damage (22-25)% faster | Damage, Chaos, Ailment |
Suffix | of the Hunt | 73 | Poisons you inflict deal Damage (8-10)% faster | Damage, Chaos, Ailment |
Suffix | of Redemption | 68 | (8-12)% increased Freeze Duration on Enemies (6-8)% chance to Freeze |
Elemental, Cold, Ailment |
Suffix | of Redemption | 75 | (13-15)% increased Freeze Duration on Enemies (6-8)% chance to Freeze |
Elemental, Cold, Ailment |
Suffix | of Redemption | 68 | (15-17)% increased Burning Damage (6-8)% chance to Ignite |
Damage, Elemental, Fire, Ailment |
Suffix | of Redemption | 75 | (18-20)% increased Burning Damage (6-8)% chance to Ignite |
Damage, Elemental, Fire, Ailment |
Suffix | of the Elder | 68 | Socketed Gems are Supported by Level 16 Immolate (8-12)% increased Ignite Duration on Enemies |
Elemental, Fire, Ailment, Gem |
Suffix | of the Elder | 75 | Socketed Gems are Supported by Level 18 Immolate (13-16)% increased Ignite Duration on Enemies |
Elemental, Fire, Ailment, Gem |
Suffix | of the Elder | 80 | Socketed Gems are Supported by Level 20 Immolate (17-20)% increased Ignite Duration on Enemies |
Elemental, Fire, Ailment, Gem |
Suffix | of Redemption | 68 | (15-20)% increased Effect of Non-Damaging Ailments | Ailment |
Suffix | of Redemption | 68 | (30-34)% increased Effect of Non-Damaging Ailments | Ailment |
Suffix | of Redemption | 73 | (35-40)% increased Effect of Non-Damaging Ailments | Ailment |
Suffix | of Redemption | 75 | (21-25)% increased Effect of Non-Damaging Ailments | Ailment |
Suffix | of the Hunt | 75 | Moving while Bleeding doesn't cause you to take extra Damage | Physical, Attack, Ailment |
Suffix | of Poison | 20 | 20% chance to Poison on Hit (21-30)% increased Damage with Poison |
Damage, Chaos, Ailment |
Suffix | of Venom | 40 | 25% chance to Poison on Hit (31-40)% increased Damage with Poison |
Damage, Chaos, Ailment |
Suffix | of Virulence | 60 | 30% chance to Poison on Hit (41-50)% increased Damage with Poison |
Damage, Chaos, Ailment |
Suffix | of the Hunt | 68 | (5-6)% increased Poison Duration (8-12)% increased Damage with Poison |
Damage, Chaos, Ailment |
Suffix | of the Hunt | 75 | (7-8)% increased Poison Duration (13-17)% increased Damage with Poison |
Damage, Chaos, Ailment |
Suffix | of the Hunt | 80 | (9-10)% increased Poison Duration (18-22)% increased Damage with Poison |
Damage, Chaos, Ailment |
Suffix | of the Elder | 68 | Socketed Gems are Supported by Level 16 Poison (20-25)% increased Damage with Poison |
Damage, Chaos, Ailment, Gem |
Suffix | of the Elder | 75 | Socketed Gems are Supported by Level 18 Poison (26-30)% increased Damage with Poison |
Damage, Chaos, Ailment, Gem |
Suffix | of the Elder | 80 | Socketed Gems are Supported by Level 20 Poison (31-35)% increased Damage with Poison |
Damage, Chaos, Ailment, Gem |
Suffix | of Shaping | 68 | Socketed Gems are Supported by Level 18 Lesser Poison (19-23)% increased Damage with Poison |
Damage, Chaos, Ailment, Gem |
Suffix | of Shaping | 75 | Socketed Gems are Supported by Level 20 Lesser Poison (24-26)% increased Damage with Poison |
Damage, Chaos, Ailment, Gem |
Suffix | of the Elder | 68 | Socketed Gems are Supported by Level 16 Poison (8-12)% increased Poison Duration |
Chaos, Ailment, Gem |
Suffix | of the Elder | 75 | Socketed Gems are Supported by Level 18 Poison (13-16)% increased Poison Duration |
Chaos, Ailment, Gem |
Suffix | of the Elder | 80 | Socketed Gems are Supported by Level 20 Poison (17-20)% increased Poison Duration |
Chaos, Ailment, Gem |
Suffix | of the Elder | 68 | Socketed Gems are Supported by Level 18 Poison (6-9)% increased Poison Duration |
Chaos, Ailment, Gem |
Suffix | of the Elder | 75 | Socketed Gems are Supported by Level 20 Poison (10-14)% increased Poison Duration |
Chaos, Ailment, Gem |
Suffix | of the Elder | 68 | 15% chance to Poison on Hit (15-25)% increased Damage with Poison |
Damage, Chaos, Ailment |
Suffix | of the Hunt | 68 | 15% chance to Poison on Hit (15-25)% increased Damage with Poison |
Damage, Chaos, Ailment |
Suffix | of the Elder | 75 | 20% chance to Poison on Hit (26-30)% increased Damage with Poison |
Damage, Chaos, Ailment |
Suffix | of the Hunt | 75 | 20% chance to Poison on Hit (26-30)% increased Damage with Poison |
Damage, Chaos, Ailment |
Suffix | of the Crusade | 68 | (31-35)% reduced Ignite Duration on you | Elemental, Fire, Ailment |
Suffix | of the Crusade | 70 | (36-40)% reduced Ignite Duration on you | Elemental, Fire, Ailment |
Suffix | of the Crusade | 75 | (41-45)% reduced Ignite Duration on you | Elemental, Fire, Ailment |
Suffix | of the Crusade | 68 | (31-35)% reduced Freeze Duration on you | Elemental, Cold, Ailment |
Suffix | of the Crusade | 70 | (36-40)% reduced Freeze Duration on you | Elemental, Cold, Ailment |
Suffix | of the Crusade | 75 | (41-45)% reduced Freeze Duration on you | Elemental, Cold, Ailment |
Suffix | of the Crusade | 68 | (35-31)% reduced Effect of Shock on you | Elemental, Lightning, Ailment |
Suffix | of the Crusade | 70 | (40-36)% reduced Effect of Shock on you | Elemental, Lightning, Ailment |
Suffix | of the Crusade | 75 | (45-41)% reduced Effect of Shock on you | Elemental, Lightning, Ailment |
Suffix | of the Elder | 68 | Removes Bleeding when you use a Warcry | Physical, Attack, Ailment |
Suffix | of Shaping | 75 | Remove Chill and Freeze when you use a Flask | Elemental, Cold, Ailment |
Suffix | of Redemption | 75 | Remove Chill and Freeze when you use a Flask | Elemental, Cold, Ailment |
Suffix | of the Conquest | 75 | Remove Ignite and Burning when you use a Flask | Elemental, Fire, Ailment |
Suffix | of the Elder | 75 | Remove Ignite and Burning when you use a Flask | Elemental, Fire, Ailment |
Suffix | of the Crusade | 75 | Remove Shock when you use a Flask | Elemental, Lightning, Ailment |
Suffix | of Shaping | 75 | Remove Shock when you use a Flask | Elemental, Lightning, Ailment |
Suffix | of Redemption | 68 | (6-8)% chance to Shock (8-12)% increased Effect of Lightning Ailments |
Elemental, Lightning, Ailment |
Suffix | of Redemption | 75 | (6-8)% chance to Shock (13-15)% increased Effect of Lightning Ailments |
Elemental, Lightning, Ailment |
Suffix | of Shaping | 68 | Socketed Gems are Supported by Level 16 Innervate (8-12)% increased Effect of Lightning Ailments |
Elemental, Lightning, Ailment, Gem |
Suffix | of Shaping | 75 | Socketed Gems are Supported by Level 18 Innervate (13-16)% increased Effect of Lightning Ailments |
Elemental, Lightning, Ailment, Gem |
Suffix | of Shaping | 80 | Socketed Gems are Supported by Level 20 Innervate (17-20)% increased Effect of Lightning Ailments |
Elemental, Lightning, Ailment, Gem |
Suffix | of Infliction | 12 | (20-25)% chance to Freeze, Shock and Ignite during Flask effect | Elemental, Fire, Cold, Lightning, Ailment |
Suffix | of Dousing | 6 | Immunity to Ignite during Flask effect Removes Burning on use | Elemental, Fire, Ailment |
Suffix | of Heat | 4 | Immunity to Freeze and Chill during Flask effect Removes Freeze and Chill on use | Elemental, Cold, Ailment |
Suffix | of Curing | 16 | Immune to Poison during Flask Effect Removes Poison on use | Chaos, Ailment |
Suffix | of Staunching | 8 | Immunity to Bleeding during Flask effect Removes Bleeding on use | Physical, Attack, Ailment |
Suffix | of Grounding | 10 | Immunity to Shock during Flask effect Removes Shock on use | Elemental, Lightning, Ailment |
Suffix | of the Order | 60 | You are Immune to Ailments while Focussed | Ailment |
Suffix | of the Order | 60 | (16-22)% increased Effect of Non-Damaging Ailments | Ailment |
Suffix | of the Order | 75 | (23-30)% increased Effect of Non-Damaging Ailments | Ailment |
Suffix | of the Order | 60 | Shock nearby Enemies for 2 Seconds when you Focus | Elemental, Lightning, Ailment |
Suffix | of the Order | 72 | Shock nearby Enemies for 3 Seconds when you Focus | Elemental, Lightning, Ailment |
Suffix | of the Order | 81 | Shock nearby Enemies for 4 Seconds when you Focus | Elemental, Lightning, Ailment |
Suffix | of the Order | 60 | (81-100)% increased Duration of Ailments you inflict while Focussed | Ailment |
Suffix | of the Order | 72 | (101-120)% increased Duration of Ailments you inflict while Focussed | Ailment |
Suffix | of the Order | 81 | (121-140)% increased Duration of Ailments you inflict while Focussed | Ailment |
Suffix | of Bleeding | 1 | Attacks have (3-5)% chance to cause Bleeding (12-16)% increased Bleeding Duration |
Physical, Attack, Ailment |
Suffix | of Haemophilia | 1 | (16-20)% increased Damage with Bleeding | Damage, Physical, Attack, Ailment |
Suffix | of Combusting | 1 | (16-20)% increased Burning Damage | Damage, Elemental, Fire, Ailment |
Suffix | of Freezing | 1 | (12-16)% increased Freeze Duration on Enemies (3-5)% chance to Freeze |
Elemental, Cold, Ailment |
Suffix | of Burning | 1 | (6-8)% increased Ignite Duration on Enemies (3-5)% chance to Ignite |
Elemental, Fire, Ailment |
Suffix | of Poisoning | 1 | (6-8)% increased Poison Duration (3-5)% chance to Poison on Hit |
Chaos, Ailment |
Suffix | of Venom | 1 | (16-20)% increased Damage with Poison | Damage, Chaos, Ailment |
Suffix | of Shocking | 1 | (12-16)% increased Shock Duration on Enemies (3-5)% chance to Shock |
Elemental, Lightning, Ailment |
Suffix | of Chilling | 30 | (6-10)% increased Effect of Cold Ailments | Elemental, Cold, Ailment |
Suffix | of Shocking | 30 | (6-10)% increased Effect of Lightning Ailments | Elemental, Lightning, Ailment |
Suffix | of Extinguishing | 1 | (6-8)% chance to Avoid being Ignited | Elemental, Fire, Ailment |
Suffix | of Extinguishing | 30 | (9-10)% chance to Avoid being Ignited | Elemental, Fire, Ailment |
Suffix | of Insulating | 1 | (6-8)% chance to Avoid being Shocked | Elemental, Lightning, Ailment |
Suffix | of Insulating | 30 | (9-10)% chance to Avoid being Shocked | Elemental, Lightning, Ailment |
Suffix | of Mending | 20 | (6-8)% chance to avoid Bleeding | Physical, Attack, Ailment |
Suffix | of Mending | 50 | (9-10)% chance to avoid Bleeding | Physical, Attack, Ailment |
Suffix | of Warming | 1 | (6-8)% chance to Avoid being Chilled (6-8)% chance to Avoid being Frozen |
Elemental, Cold, Ailment |
Suffix | of Warming | 30 | (9-10)% chance to Avoid being Chilled (9-10)% chance to Avoid being Frozen |
Elemental, Cold, Ailment |
Suffix | of Tolerance | 20 | (6-8)% chance to Avoid being Poisoned | Chaos, Ailment |
Suffix | of Tolerance | 50 | (9-10)% chance to Avoid being Poisoned | Chaos, Ailment |
Suffix | of Tumult | 1 | Added Small Passive Skills also grant: 3% increased Duration of Elemental Ailments on Enemies | Elemental, Fire, Cold, Lightning, Ailment |
Suffix | of Turbulence | 68 | Added Small Passive Skills also grant: 4% increased Duration of Elemental Ailments on Enemies | Elemental, Fire, Cold, Lightning, Ailment |
Suffix | of Disturbance | 84 | Added Small Passive Skills also grant: 5% increased Duration of Elemental Ailments on Enemies | Elemental, Fire, Cold, Lightning, Ailment |
Rebalanced the Ailment Threshold for monsters, reducing this for particularly tough endgame Bosses.