# | Synthesised Implicit | Required Affix Stat | Item Class | Max |
---|---|---|---|---|
1 | (10 to 12)% increased Evasion Rating | # chance to Evade Attacks | Belts, Rings, Amulets, Quivers | 5 |
2 | (13 to 15)% increased Evasion Rating Grace has (15 to 20)% increased Aura Effect |
# chance to Evade Attacks | Rings, Amulets, Quivers | 10 |
3 | (7 to 9)% increased Evasion Rating | # chance to Evade Attacks | Belts, Rings, Amulets, Quivers | 3 |
4 | +(5 to 6)% to Chaos Resistance | # Chaos Resistance against Damage Over Time | Body Armours, Quivers | 50 |
5 | +(7 to 8)% to Chaos Resistance | # Chaos Resistance against Damage Over Time | Body Armours, Quivers | 100 |
6 | +(9 to 10)% to Chaos Resistance +1% to maximum Chaos Resistance |
# Chaos Resistance against Damage Over Time | Body Armours, Quivers | 200 |
7 | +(12 to 15) Life gained on Kill | # Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
8 | +(12 to 15) Life gained on Kill Recover (1 to 2)% of Maximum Life on Kill |
# Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
9 | +(6 to 8) Life gained on Kill | # Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
10 | +(9 to 11) Life gained on Kill | # Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 25 |
11 | +3 Mana gained on Kill | # Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
12 | +4 Mana gained on Kill | # Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
13 | +5 Mana gained on Kill | # Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
14 | +5 Mana gained on Kill Recover (1 to 2)% of Maximum Mana on Kill |
# Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
15 | (11 to 12)% increased Cold Damage | # to # Cold Damage per Frenzy Charge | Rings, Quivers | 10 |
16 | (13 to 14)% increased Cold Damage | # to # Cold Damage per Frenzy Charge | Rings, Quivers | 15 |
17 | (15 to 16)% increased Cold Damage 4 to 7 Cold Damage per Frenzy Charge |
# to # Cold Damage per Frenzy Charge | Rings, Quivers | 50 |
18 | (10 to 11)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 250 |
19 | (12 to 13)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 500 |
20 | (14 to 15)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 750 |
21 | (16 to 17)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 1000 |
22 | Arrows Pierce 3 additional Targets | # to Accuracy Rating | Quivers | 2000 |
23 | +(12 to 14) to Strength +(12 to 14) to Dexterity +(12 to 14) to Intelligence |
# to all Attributes | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
24 | +(6 to 8) to Strength +(6 to 8) to Dexterity +(6 to 8) to Intelligence |
# to all Attributes | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
25 | +(9 to 11) to Strength +(9 to 11) to Dexterity +(9 to 11) to Intelligence |
# to all Attributes | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 30 |
26 | (10 to 12)% increased Armour (10 to 12)% increased Evasion Rating |
# to Armour and Evasion Rating | Belts, Quivers | 700 |
27 | (13 to 15)% increased Armour (13 to 15)% increased Evasion Rating |
# to Armour and Evasion Rating | Belts, Quivers | 1500 |
28 | (7 to 9)% increased Armour (7 to 9)% increased Evasion Rating |
# to Armour and Evasion Rating | Belts, Quivers | 350 |
29 | +(5 to 6)% to Chaos Resistance | # to Chaos Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
30 | +(7 to 8)% to Chaos Resistance | # to Chaos Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
31 | +(9 to 10)% to Chaos Resistance | # to Chaos Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers | 100 |
32 | +(9 to 10)% to Chaos Resistance +1% to maximum Chaos Resistance |
# to Chaos Resistance | Boots, Helmets, Gloves, Quivers | 120 |
33 | +(9 to 10)% to Cold Resistance +(7 to 8)% to Chaos Resistance |
# to Cold and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
34 | +8% to Cold Resistance +(5 to 6)% to Chaos Resistance |
# to Cold and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
35 | +(11 to 12)% to Cold Resistance +(11 to 12)% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
36 | +(9 to 10)% to Cold Resistance +(9 to 10)% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
37 | +8% to Cold Resistance +8% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
38 | +(11 to 12)% to Cold Resistance | # to Cold Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
39 | +(13 to 14)% to Cold Resistance | # to Cold Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 125 |
40 | +(15 to 16)% to Cold Resistance | # to Cold Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers | 140 |
41 | +(15 to 16)% to Cold Resistance +1% to maximum Cold Resistance |
# to Cold Resistance | Boots, Helmets, Gloves, Quivers | 150 |
42 | +(9 to 10)% to Cold Resistance | # to Cold Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 75 |
43 | +8% to Cold Resistance | # to Cold Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
44 | +(12 to 14) to Dexterity | # to Dexterity | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
45 | +(15 to 17) to Dexterity | # to Dexterity | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 130 |
46 | +(18 to 20) to Dexterity | # to Dexterity | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 160 |
47 | +(18 to 20) to Dexterity (5 to 10)% chance to gain a Frenzy Charge on Kill |
# to Dexterity | Quivers | 200 |
48 | +(6 to 8) to Dexterity | # to Dexterity | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
49 | +(9 to 11) to Dexterity | # to Dexterity | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
50 | +(12 to 14) to Dexterity +(12 to 14) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
51 | +(6 to 8) to Dexterity +(6 to 8) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
52 | +(9 to 11) to Dexterity +(9 to 11) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
53 | (10 to 12)% increased Evasion Rating | # to Evasion Rating | Rings, Belts, Quivers | 300 |
54 | (13 to 15)% increased Evasion Rating | # to Evasion Rating | Rings, Belts, Quivers | 450 |
55 | (13 to 15)% increased Evasion Rating (16 to 25)% chance to Avoid Elemental Ailments |
# to Evasion Rating | Rings, Belts, Quivers | 1000 |
56 | (7 to 9)% increased Evasion Rating | # to Evasion Rating | Rings, Belts, Quivers | 150 |
57 | +(9 to 10)% to Fire Resistance +(7 to 8)% to Chaos Resistance |
# to Fire and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
58 | +8% to Fire Resistance +(5 to 6)% to Chaos Resistance |
# to Fire and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
59 | +(11 to 12)% to Fire Resistance +(11 to 12)% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
60 | +(9 to 10)% to Fire Resistance +(9 to 10)% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
61 | +8% to Fire Resistance +8% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
62 | +(11 to 12)% to Fire Resistance +(11 to 12)% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
63 | +(9 to 10)% to Fire Resistance +(9 to 10)% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
64 | +8% to Fire Resistance +8% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
65 | +(11 to 12)% to Fire Resistance | # to Fire Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
66 | +(13 to 14)% to Fire Resistance | # to Fire Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 125 |
67 | +(15 to 16)% to Fire Resistance | # to Fire Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers | 140 |
68 | +(15 to 16)% to Fire Resistance +1% to maximum Fire Resistance |
# to Fire Resistance | Boots, Helmets, Gloves, Quivers | 150 |
69 | +(9 to 10)% to Fire Resistance | # to Fire Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 75 |
70 | +8% to Fire Resistance | # to Fire Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
71 | +(15 to 17)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Quivers | 40 |
72 | +(18 to 20)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Quivers | 70 |
73 | +(21 to 23)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Quivers | 90 |
74 | +(24 to 26)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Quivers | 105 |
75 | +(27 to 30)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Quivers | 300 |
76 | +(12 to 14) to Intelligence | # to Intelligence | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
77 | +(15 to 17) to Intelligence | # to Intelligence | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 130 |
78 | +(18 to 20) to Intelligence | # to Intelligence | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 160 |
79 | +(18 to 20) to Intelligence 5% increased Intelligence |
# to Intelligence | Boots, Gloves, Quivers | 200 |
80 | +(6 to 8) to Intelligence | # to Intelligence | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
81 | +(9 to 11) to Intelligence | # to Intelligence | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
82 | +(9 to 10)% to Lightning Resistance +(7 to 8)% to Chaos Resistance |
# to Lightning and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
83 | +8% to Lightning Resistance +(5 to 6)% to Chaos Resistance |
# to Lightning and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
84 | +(11 to 12)% to Lightning Resistance | # to Lightning Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
85 | +(13 to 14)% to Lightning Resistance | # to Lightning Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 125 |
86 | +(15 to 16)% to Lightning Resistance | # to Lightning Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers | 140 |
87 | +(15 to 16)% to Lightning Resistance +1% to maximum Lightning Resistance |
# to Lightning Resistance | Boots, Helmets, Gloves, Quivers | 150 |
88 | +(9 to 10)% to Lightning Resistance | # to Lightning Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 75 |
89 | +8% to Lightning Resistance | # to Lightning Resistance | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
90 | (10 to 11)% increased Energy Shield Recharge Rate | # to maximum Energy Shield | Quivers | 100 |
91 | (12 to 15)% increased Energy Shield Recharge Rate | # to maximum Energy Shield | Quivers | 130 |
92 | (12 to 15)% increased Energy Shield Recharge Rate 0.3% of Spell Damage Leeched as Energy Shield |
# to maximum Energy Shield | Quivers | 500 |
93 | (8 to 9)% increased Energy Shield Recharge Rate | # to maximum Energy Shield | Quivers | 50 |
94 | (5 to 6)% increased maximum Life | # to maximum Life | Quivers, Belts | 280 |
95 | (7 to 8)% increased maximum Life | # to maximum Life | Quivers, Belts | 1000 |
96 | 4% increased maximum Life | # to maximum Life | Quivers, Belts, Amulets, Rings | 200 |
97 | +(12 to 14) to Strength | # to Strength | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
98 | +(15 to 17) to Strength | # to Strength | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 130 |
99 | +(18 to 20) to Strength | # to Strength | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 160 |
100 | +(18 to 20) to Strength 5% increased Strength |
# to Strength | Helmets, Gloves, Quivers | 200 |
101 | +(6 to 8) to Strength | # to Strength | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
102 | +(9 to 11) to Strength | # to Strength | Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 70 |
103 | +(12 to 14) to Strength +(12 to 14) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
104 | +(6 to 8) to Strength +(6 to 8) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
105 | +(9 to 11) to Strength +(9 to 11) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
106 | +(12 to 14) to Strength +(12 to 14) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
107 | +(6 to 8) to Strength +(6 to 8) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
108 | +(9 to 11) to Strength +(9 to 11) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
109 | (-15 to -11) Physical Damage taken from Attacks | #% additional Physical Damage Reduction | Quivers, Shields | 6 |
110 | (-20 to -16) Physical Damage taken from Attacks | #% additional Physical Damage Reduction | Quivers, Shields | 12 |
111 | (-25 to -21) Physical Damage taken from Attacks | #% additional Physical Damage Reduction | Quivers, Shields | 50 |
112 | +(11 to 12)% to Cold Resistance | #% chance to Avoid Cold Damage when Hit | Body Armours, Shields, Quivers | 14 |
113 | +(13 to 14)% to Cold Resistance | #% chance to Avoid Cold Damage when Hit | Body Armours, Shields, Quivers | 27 |
114 | +(15 to 16)% to Cold Resistance (3 to 5)% chance to Avoid Cold Damage when Hit |
#% chance to Avoid Cold Damage when Hit | Shields, Quivers | 50 |
115 | +(11 to 12)% to Fire Resistance | #% chance to Avoid Fire Damage when Hit | Body Armours, Shields, Quivers | 14 |
116 | +(13 to 14)% to Fire Resistance | #% chance to Avoid Fire Damage when Hit | Body Armours, Shields, Quivers | 27 |
117 | +(15 to 16)% to Fire Resistance (3 to 5)% chance to Avoid Fire Damage when Hit |
#% chance to Avoid Fire Damage when Hit | Shields, Quivers | 50 |
118 | +(11 to 12)% to Lightning Resistance | #% chance to Avoid Lightning Damage when Hit | Body Armours, Shields, Quivers | 14 |
119 | +(13 to 14)% to Lightning Resistance | #% chance to Avoid Lightning Damage when Hit | Body Armours, Shields, Quivers | 27 |
120 | +(15 to 16)% to Lightning Resistance (3 to 5)% chance to Avoid Lightning Damage when Hit |
#% chance to Avoid Lightning Damage when Hit | Shields, Quivers | 50 |
121 | 3% increased Attack Speed | #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | Quivers | 6 |
122 | 4% increased Attack Speed | #% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | Quivers | 12 |
123 | 5% increased Attack Speed (5 to 10)% chance to gain a Frenzy Charge on Kill |
#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | Quivers | 50 |
124 | 4% increased Attack and Cast Speed | #% increased Attack and Cast Speed | Shields, Amulets, Quivers | 15 |
125 | 5% increased Attack and Cast Speed | #% increased Attack and Cast Speed | Shields, Amulets, Quivers | 50 |
126 | 3% increased Attack Speed | #% increased Attack Speed | Gloves, Quivers | 30 |
127 | 4% increased Attack Speed | #% increased Attack Speed | Quivers | 35 |
128 | 5% increased Attack Speed | #% increased Attack Speed | Gloves, Quivers | 100 |
129 | (10 to 11)% increased Damage with Poison | #% increased Damage with Poison | Rings, Quivers | 50 |
130 | (12 to 13)% increased Damage with Poison | #% increased Damage with Poison | Rings, Quivers | 100 |
131 | (14 to 15)% increased Damage with Poison (8 to 12)% increased Poison Duration |
#% increased Damage with Poison | Rings, Quivers | 200 |
132 | (11 to 12)% increased Elemental Damage | #% increased Elemental Damage if you’ve dealt a Critical Strike Recently | Gloves, Quivers | 30 |
133 | (13 to 14)% increased Elemental Damage | #% increased Elemental Damage if you’ve dealt a Critical Strike Recently | Gloves, Quivers | 60 |
134 | (15 to 16)% increased Elemental Damage | #% increased Elemental Damage if you’ve dealt a Critical Strike Recently | Gloves, Quivers | 100 |
135 | (12 to 13)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 40 |
136 | (14 to 15)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 80 |
137 | (16 to 18)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 115 |
138 | (19 to 21)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 130 |
139 | (22 to 24)% increased Elemental Damage with Attack Skills Gain (8 to 10)% of Physical Damage as Extra Damage of a random Element |
#% increased Elemental Damage with Attack Skills | Quivers | 200 |
140 | (26 to 28)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Quivers | 40 |
141 | (29 to 31)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Quivers | 70 |
142 | (32 to 34)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Quivers | 90 |
143 | (35 to 37)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Quivers | 105 |
144 | (38 to 40)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Quivers | 300 |
145 | +(15 to 19) to maximum Mana | #% increased maximum Mana | Quivers | 35 |
146 | +(20 to 24) to maximum Mana | #% increased maximum Mana | Quivers | 70 |
147 | +(25 to 30) to maximum Mana (7 to 8)% increased maximum Mana |
#% increased maximum Mana | Quivers | 150 |
148 | (11 to 12)% increased Projectile Speed | #% increased Projectile Speed | Quivers, Bows, Wands | 80 |
149 | (13 to 14)% increased Projectile Speed | #% increased Projectile Speed | Quivers, Bows, Wands | 115 |
150 | (15 to 17)% increased Projectile Speed | #% increased Projectile Speed | Quivers, Bows, Wands | 135 |
151 | (18 to 20)% increased Projectile Speed Bow Attacks fire an additional Arrow |
#% increased Projectile Speed | Quivers, Bows | 200 |
152 | (9 to 10)% increased Projectile Speed | #% increased Projectile Speed | Quivers, Bows, Wands | 40 |
153 | (13 to 15)% reduced Reflected Damage taken | #% increased Reflected Damage taken | Rings, Quivers | -50 |
154 | (5 to 8)% reduced Reflected Damage taken | #% increased Reflected Damage taken | Rings, Quivers | -11 |
155 | (9 to 12)% reduced Reflected Damage taken | #% increased Reflected Damage taken | Rings, Quivers | -22 |
156 | (15 to 17)% increased Stun Duration on Enemies | #% increased Stun Duration on Enemies | Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
157 | (18 to 25)% increased Stun Duration on Enemies (20 to 25)% increased Area of Effect if you have Stunned an Enemy Recently |
#% increased Stun Duration on Enemies | Quivers, Belts | 300 |
158 | (21 to 30)% increased Vaal Skill Critical Strike Chance | #% increased Vaal Skill Critical Strike Chance | Gloves, Quivers | 170 |
159 | (31 to 40)% increased Vaal Skill Critical Strike Chance | #% increased Vaal Skill Critical Strike Chance | Gloves, Quivers | 340 |
160 | (40 to 50)% increased Global Critical Strike Chance if Corrupted | #% increased Vaal Skill Critical Strike Chance | Quivers | 500 |
161 | (11.7 to 18.3) Life Regenerated per second | #% of Life Regenerated per second | Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets | 70 |
162 | (18.4 to 26.7) Life Regenerated per second | #% of Life Regenerated per second | Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets | 140 |
163 | (26.7 to 40) Life Regenerated per second (0.6 to 0.7)% of Life Regenerated per second |
#% of Life Regenerated per second | Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets | 300 |
164 | (13 to 16)% increased Damage while Leeching Life | #% of Physical Attack Damage Leeched as Life | Quivers, Rings | 70 |
165 | (17 to 21)% increased Damage while Leeching Life | #% of Physical Attack Damage Leeched as Life | Quivers, Rings | 100 |
166 | (22 to 25)% increased Damage while Leeching Life | #% of Physical Attack Damage Leeched as Life | Quivers, Rings | 400 |
167 | (13 to 16)% increased Damage while Leeching Mana | #% of Physical Attack Damage Leeched as Mana | Quivers, Rings | 70 |
168 | (17 to 21)% increased Damage while Leeching Mana | #% of Physical Attack Damage Leeched as Mana | Quivers, Rings | 100 |
169 | (22 to 25)% increased Damage while Leeching Mana | #% of Physical Attack Damage Leeched as Mana | Quivers, Rings | 400 |
170 | (11 to 12)% increased Chaos Damage | Adds # to # Chaos Damage to Attacks | Gloves, Quivers | 100 |
171 | (9 to 10)% increased Chaos Damage | Adds # to # Chaos Damage to Attacks | Gloves, Quivers | 45 |
172 | 8% increased Chaos Damage | Adds # to # Chaos Damage to Attacks | Gloves, Quivers | 25 |
173 | (11 to 12)% increased Cold Damage | Adds # to # Cold Damage | Quivers | 100 |
174 | (9 to 10)% increased Cold Damage | Adds # to # Cold Damage | Quivers | 25 |
175 | (11 to 12)% increased Cold Damage | Adds # to # Cold Damage to Attacks | Gloves, Quivers | 33 |
176 | (13 to 14)% increased Cold Damage | Adds # to # Cold Damage to Attacks | Gloves, Quivers | 42 |
177 | (15 to 16)% increased Cold Damage (15 to 25)% of Physical Damage Converted to Cold Damage |
Adds # to # Cold Damage to Attacks | Quivers | 100 |
178 | (9 to 10)% increased Cold Damage | Adds # to # Cold Damage to Attacks | Gloves, Quivers | 22 |
179 | 8% increased Cold Damage | Adds # to # Cold Damage to Attacks | Gloves, Quivers | 15 |
180 | (11 to 12)% increased Fire Damage | Adds # to # Fire Damage | Quivers | 100 |
181 | (9 to 10)% increased Fire Damage | Adds # to # Fire Damage | Quivers | 25 |
182 | (11 to 12)% increased Fire Damage | Adds # to # Fire Damage to Attacks | Gloves, Quivers | 35 |
183 | (13 to 14)% increased Fire Damage | Adds # to # Fire Damage to Attacks | Gloves, Quivers | 45 |
184 | (15 to 16)% increased Fire Damage (15 to 25)% of Physical Damage Converted to Fire Damage |
Adds # to # Fire Damage to Attacks | Quivers | 100 |
185 | (9 to 10)% increased Fire Damage | Adds # to # Fire Damage to Attacks | Gloves, Quivers | 25 |
186 | 8% increased Fire Damage | Adds # to # Fire Damage to Attacks | Gloves, Quivers | 15 |
187 | (11 to 12)% increased Lightning Damage | Adds # to # Lightning Damage | Quivers | 100 |
188 | (9 to 10)% increased Lightning Damage | Adds # to # Lightning Damage | Quivers | 40 |
189 | (11 to 12)% increased Lightning Damage | Adds # to # Lightning Damage to Attacks | Gloves, Quivers | 60 |
190 | (13 to 14)% increased Lightning Damage | Adds # to # Lightning Damage to Attacks | Gloves, Quivers | 75 |
191 | (15 to 16)% increased Lightning Damage (15 to 25)% of Physical Damage Converted to Lightning Damage |
Adds # to # Lightning Damage to Attacks | Quivers | 100 |
192 | (9 to 10)% increased Lightning Damage | Adds # to # Lightning Damage to Attacks | Gloves, Quivers | 45 |
193 | 8% increased Lightning Damage | Adds # to # Lightning Damage to Attacks | Gloves, Quivers | 30 |
194 | (11 to 12)% increased Global Physical Damage | Adds # to # Physical Damage to Attacks | Gloves, Quivers | 24 |
195 | (13 to 14)% increased Global Physical Damage | Adds # to # Physical Damage to Attacks | Gloves, Quivers | 28 |
196 | (15 to 16)% increased Global Physical Damage (9 to 10)% reduced Enemy Stun Threshold |
Adds # to # Physical Damage to Attacks | Quivers | 50 |
197 | (9 to 10)% increased Global Physical Damage | Adds # to # Physical Damage to Attacks | Gloves, Quivers | 16 |
198 | 8% increased Global Physical Damage | Adds # to # Physical Damage to Attacks | Gloves, Quivers | 8 |
199 | (17 to 19)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances | Amulets, Quivers | 6 |
200 | (20 to 22)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances | Amulets, Quivers | 12 |
201 | (23 to 26)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances | Amulets, Quivers | 50 |
202 | (11 to 12)% increased Fire Damage | Gain #% of Physical Damage as Extra Fire Damage | Rings, Quivers | 11 |
203 | (13 to 14)% increased Fire Damage | Gain #% of Physical Damage as Extra Fire Damage | Rings, Quivers | 22 |
204 | (15 to 16)% increased Fire Damage Gain (6 to 8)% of Physical Damage as Extra Fire Damage |
Gain #% of Physical Damage as Extra Fire Damage | Quivers | 50 |
205 | Minions have (4 to 5)% increased Movement Speed | Minions have #% increased Movement Speed | Amulets, Rings, Quivers | 40 |
206 | Minions have (6 to 7)% increased Movement Speed | Minions have #% increased Movement Speed | Amulets, Rings, Quivers | 75 |
207 | Minions have (8 to 10)% increased Movement Speed | Minions have #% increased Movement Speed | Amulets, Rings, Quivers | 200 |
208 | Arrows Pierce 2 additional Targets | Projectiles Pierce an additional Target | Quivers | 10 |
209 | Arrows Pierce an additional Target | Projectiles Pierce an additional Target | Quivers | 5 |