PoE Synthesis Amulet

PoE Synthesis Implicit Abyss Jewel Amulet Belt Body Armour Boots Bow Claw Dagger
Gloves Helmet Jewel One Hand Axe One Hand Mace One Hand Sword Quiver Ring Sceptre
Shield Staff Thrusting One Hand Sword Two Hand Axe Two Hand Mace Two Hand Sword Wand

PoE Synthesis Amulet

# Synthesised Implicit Required Affix Stat Item Class Max
1 (10 to 12)% increased Evasion Rating # chance to Evade Attacks Belts, Rings, Amulets, Quivers 5
2 (13 to 15)% increased Evasion Rating
Grace has (15 to 20)% increased Aura Effect
# chance to Evade Attacks Rings, Amulets, Quivers 10
3 (7 to 9)% increased Evasion Rating # chance to Evade Attacks Belts, Rings, Amulets, Quivers 3
4 +(4 to 5) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks Amulets 4
5 +(6 to 8) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks Amulets 7
6 +(9 to 15) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks Amulets 10
7 +(9 to 15) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks Amulets 15
8 +(12 to 15) Life gained on Kill # Life gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
9 +(12 to 15) Life gained on Kill
Recover (1 to 2)% of Maximum Life on Kill
# Life gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
10 +(6 to 8) Life gained on Kill # Life gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 15
11 +(9 to 11) Life gained on Kill # Life gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 25
12 (0.6 to 0.7)% of Life Regenerated per second # Life Regenerated per second Amulets 1500
13 (0.8 to 0.93)% of Life Regenerated per second # Life Regenerated per second Amulets 2500
14 1% of Life Regenerated per second # Life Regenerated per second Amulets 3500
15 1% of Life Regenerated per second
(80 to 100) Life Regenerated per second
# Life Regenerated per second Amulets 5000
16 +3 Mana gained on Kill # Mana gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 5
17 +4 Mana gained on Kill # Mana gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 10
18 +5 Mana gained on Kill # Mana gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 15
19 +5 Mana gained on Kill
Recover (1 to 2)% of Maximum Mana on Kill
# Mana gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 50
20 (10 to 11)% increased Global Accuracy Rating # to Accuracy Rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 250
21 (12 to 13)% increased Global Accuracy Rating # to Accuracy Rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 500
22 (14 to 15)% increased Global Accuracy Rating # to Accuracy Rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 750
23 (16 to 17)% increased Global Accuracy Rating # to Accuracy Rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 1000
24 (18 to 20)% increased Global Accuracy Rating # to Accuracy Rating Gloves, Helmets, Rings, Amulets 1400
25 (18 to 20)% increased Global Accuracy Rating
+(150 to 250) to Accuracy Rating
# to Accuracy Rating Gloves, Helmets, Rings, Amulets 2000
26 4% increased Strength
4% increased Dexterity
4% increased Intelligence
# to all Attributes Amulets 30
27 5% increased Strength
5% increased Dexterity
5% increased Intelligence
# to all Attributes Amulets 60
28 6% increased Strength
6% increased Dexterity
6% increased Intelligence
# to all Attributes Amulets 95
29 6% increased Strength
6% increased Dexterity
6% increased Intelligence
(4 to 5)% increased Damage per Endurance Charge
(4 to 5)% increased Damage per Frenzy Charge
(4 to 5)% increased Damage per Power Charge
# to all Attributes Amulets 200
30 +(11 to 12)% to Fire Resistance
+(11 to 12)% to Cold Resistance
+(11 to 12)% to Lightning Resistance
# to all Elemental Resistances Amulets 15
31 +(13 to 14)% to Fire Resistance
+(13 to 14)% to Cold Resistance
+(13 to 14)% to Lightning Resistance
# to all Elemental Resistances Amulets 30
32 +(15 to 16)% to Fire Resistance
+(15 to 16)% to Cold Resistance
+(15 to 16)% to Lightning Resistance
# to all Elemental Resistances Amulets 45
33 +(15 to 16)% to Fire Resistance
+(15 to 16)% to Cold Resistance
+(15 to 16)% to Lightning Resistance
+1% to all maximum Resistances
# to all Elemental Resistances Amulets 100
34 +(9 to 10)% to Chaos Resistance # to Chaos Resistance Belts, Amulets 100
35 +(9 to 10)% to Chaos Resistance
3% reduced Damage taken from Damage Over Time
# to Chaos Resistance Amulets 120
36 +(9 to 10)% to Cold Resistance
+(7 to 8)% to Chaos Resistance
# to Cold and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
37 +8% to Cold Resistance
+(5 to 6)% to Chaos Resistance
# to Cold and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
38 +(11 to 12)% to Cold Resistance
+(11 to 12)% to Lightning Resistance
# to Cold and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
39 +(9 to 10)% to Cold Resistance
+(9 to 10)% to Lightning Resistance
# to Cold and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40
40 +8% to Cold Resistance
+8% to Lightning Resistance
# to Cold and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
41 +(11 to 12)% to Cold Resistance # to Cold Resistance Belts, Amulets 50
42 +(13 to 14)% to Cold Resistance # to Cold Resistance Belts, Amulets 100
43 +(15 to 16)% to Cold Resistance # to Cold Resistance Belts, Amulets 140
44 +(15 to 16)% to Cold Resistance
Purity of Ice has (30 to 40)% reduced Mana Reservation
# to Cold Resistance Amulets 150
45 (10 to 12)% increased Dexterity # to Dexterity Belts, Amulets 130
46 (13 to 15)% increased Dexterity # to Dexterity Belts, Amulets 160
47 (13 to 15)% increased Dexterity
1% increased Damage per 15 Dexterity
# to Dexterity Amulets 200
48 (7 to 9)% increased Dexterity # to Dexterity Belts, Amulets 100
49 +(12 to 14) to Dexterity
+(12 to 14) to Intelligence
# to Dexterity and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
50 +(6 to 8) to Dexterity
+(6 to 8) to Intelligence
# to Dexterity and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
51 +(9 to 11) to Dexterity
+(9 to 11) to Intelligence
# to Dexterity and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45
52 +(9 to 10)% to Fire Resistance
+(7 to 8)% to Chaos Resistance
# to Fire and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
53 +8% to Fire Resistance
+(5 to 6)% to Chaos Resistance
# to Fire and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
54 +(11 to 12)% to Fire Resistance
+(11 to 12)% to Cold Resistance
# to Fire and Cold Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
55 +(9 to 10)% to Fire Resistance
+(9 to 10)% to Cold Resistance
# to Fire and Cold Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40
56 +8% to Fire Resistance
+8% to Cold Resistance
# to Fire and Cold Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
57 +(11 to 12)% to Fire Resistance
+(11 to 12)% to Lightning Resistance
# to Fire and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
58 +(9 to 10)% to Fire Resistance
+(9 to 10)% to Lightning Resistance
# to Fire and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40
59 +8% to Fire Resistance
+8% to Lightning Resistance
# to Fire and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
60 +(11 to 12)% to Fire Resistance # to Fire Resistance Belts, Amulets 50
61 +(13 to 14)% to Fire Resistance # to Fire Resistance Belts, Amulets 100
62 +(15 to 16)% to Fire Resistance # to Fire Resistance Belts, Amulets 140
63 +(15 to 16)% to Fire Resistance
Purity of Fire has (30 to 40)% reduced Mana Reservation
# to Fire Resistance Amulets 150
64 +(13 to 14)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier Amulets 70
65 +(15 to 16)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier Amulets 90
66 +(17 to 18)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier Amulets 105
67 +(19 to 20)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier Amulets 300
68 +12% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier Amulets 40
69 (10 to 12)% increased Intelligence # to Intelligence Belts, Amulets 130
70 (13 to 15)% increased Intelligence # to Intelligence Belts, Amulets 160
71 (13 to 15)% increased Intelligence
1% increased Damage per 15 Intelligence
# to Intelligence Amulets 200
72 (7 to 9)% increased Intelligence # to Intelligence Belts, Amulets 100
73 +(9 to 10)% to Lightning Resistance
+(7 to 8)% to Chaos Resistance
# to Lightning and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
74 +8% to Lightning Resistance
+(5 to 6)% to Chaos Resistance
# to Lightning and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
75 +(11 to 12)% to Lightning Resistance # to Lightning Resistance Belts, Amulets 50
76 +(13 to 14)% to Lightning Resistance # to Lightning Resistance Belts, Amulets 100
77 +(15 to 16)% to Lightning Resistance # to Lightning Resistance Belts, Amulets 140
78 +(15 to 16)% to Lightning Resistance
Purity of Lightning has (30 to 40)% reduced Mana Reservation
# to Lightning Resistance Amulets 150
79 (4 to 5)% increased maximum Energy Shield # to maximum Energy Shield Amulets, Rings 50
80 (6 to 7)% increased maximum Energy Shield # to maximum Energy Shield Amulets, Rings 100
81 (8 to 10)% increased maximum Energy Shield # to maximum Energy Shield Amulets, Rings 130
82 (8 to 10)% increased maximum Energy Shield
10% increased Maximum total Recovery per second from Energy Shield Leech
# to maximum Energy Shield Amulets 500
83 (5 to 6)% increased maximum Life # to maximum Life Amulets, Rings 230
84 (7 to 8)% increased maximum Life # to maximum Life Amulets, Rings 1000
85 4% increased maximum Life # to maximum Life Quivers, Belts, Amulets, Rings 200
86 (7 to 8)% increased maximum Mana # to maximum Mana Amulets, Rings 200
87 (9 to 10)% increased maximum Mana # to maximum Mana Amulets, Rings 500
88 6% increased maximum Mana # to maximum Mana Amulets, Rings 100
89 (12 to 15)% increased Endurance Charge Duration # to Minimum Endurance Charges Rings, Amulets 2
90 (3 to 4)% increased Damage per Endurance Charge # to Minimum Endurance Charges Amulets 5
91 (8 to 11)% increased Endurance Charge Duration # to Minimum Endurance Charges Rings, Amulets 1
92 0.4% of Physical Attack Damage Leeched as Life # to Minimum Endurance Charges Gloves, Amulets 100
93 (12 to 15)% increased Frenzy Charge Duration # to Minimum Frenzy Charges Rings, Amulets 2
94 (3 to 4)% increased Damage per Frenzy Charge # to Minimum Frenzy Charges Amulets 5
95 (8 to 11)% increased Frenzy Charge Duration # to Minimum Frenzy Charges Rings, Amulets 1
96 (12 to 15)% increased Power Charge Duration # to Minimum Power Charges Rings, Amulets 2
97 (3 to 4)% increased Damage per Power Charge # to Minimum Power Charges Amulets 5
98 (8 to 11)% increased Power Charge Duration # to Minimum Power Charges Rings, Amulets 1
99 (10 to 12)% increased Strength # to Strength Belts, Amulets 130
100 (13 to 15)% increased Strength # to Strength Belts, Amulets 160
101 (13 to 15)% increased Strength
1% increased Damage per 15 Strength
# to Strength Amulets 200
102 (7 to 9)% increased Strength # to Strength Belts, Amulets 100
103 +(12 to 14) to Strength
+(12 to 14) to Dexterity
# to Strength and Dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
104 +(6 to 8) to Strength
+(6 to 8) to Dexterity
# to Strength and Dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
105 +(9 to 11) to Strength
+(9 to 11) to Dexterity
# to Strength and Dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45
106 +(12 to 14) to Strength
+(12 to 14) to Intelligence
# to Strength and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
107 +(6 to 8) to Strength
+(6 to 8) to Intelligence
# to Strength and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
108 +(9 to 11) to Strength
+(9 to 11) to Intelligence
# to Strength and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45
109 -1 to Total Mana Cost of Skills # to Total Mana Cost of Skills Rings, Amulets -12
110 -2 to Total Mana Cost of Skills # to Total Mana Cost of Skills Rings, Amulets -24
111 -3 to Total Mana Cost of Skills # to Total Mana Cost of Skills Rings, Amulets -50
112 (2 to 2.5) Mana Regenerated per second #% chance to Recover 10% of Maximum Mana when you use a Skill Amulets 11
113 (2.5 to 3) Mana Regenerated per second #% chance to Recover 10% of Maximum Mana when you use a Skill Amulets 22
114 (3 to 4) Mana Regenerated per second
0.5% of Mana Regenerated per second
#% chance to Recover 10% of Maximum Mana when you use a Skill Amulets 50
115 Minions deal (11 to 12)% increased Damage #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill Amulets 11
116 Minions deal (13 to 14)% increased Damage #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill Amulets 22
117 Minions deal (15 to 16)% increased Damage #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill Amulets 50
118 (10 to 12)% increased Armour #% chance when Hit for double Armour effect Belts, Rings, Amulets 50
119 (13 to 15)% increased Armour
Determination has (15 to 20)% increased Aura Effect
#% chance when Hit for double Armour effect Rings, Amulets 100
120 (7 to 9)% increased Armour #% chance when Hit for double Armour effect Belts, Rings, Amulets 25
121 (10 to 12)% increased Area Damage #% increased Area Damage Amulets 20
122 (13 to 15)% increased Area Damage #% increased Area Damage Amulets 40
123 (9 to 10)% increased Area of Effect #% increased Area Damage Amulets 100
124 (10 to 12)% increased Armour #% increased Armour Amulets 40
125 (13 to 15)% increased Armour #% increased Armour Amulets 55
126 (13 to 15)% increased Armour
+(1 to 2)% to maximum Chance to Block Attack Damage
+(1 to 2)% to maximum Chance to Block Spell Damage
#% increased Armour Amulets 100
127 (7 to 9)% increased Armour #% increased Armour Amulets 20
128 4% increased Attack and Cast Speed #% increased Attack and Cast Speed Shields, Amulets, Quivers 15
129 5% increased Attack and Cast Speed #% increased Attack and Cast Speed Shields, Amulets, Quivers 50
130 (2 to 3)% increased Brand Attachment range #% increased Brand Attachment range Gloves, Amulets 30
131 (4 to 5)% increased Brand Attachment range #% increased Brand Attachment range Gloves, Amulets 100
132 3% increased Cast Speed #% increased Cast Speed Amulets 20
133 4% increased Cast Speed #% increased Cast Speed Amulets 35
134 5% increased Cast Speed #% increased Cast Speed Amulets 100
135 (11 to 12)% increased Chaos Damage #% increased Chaos Damage Rings, Amulets 60
136 (13 to 14)% increased Chaos Damage #% increased Chaos Damage Rings, Amulets 80
137 (15 to 16)% increased Chaos Damage #% increased Chaos Damage Amulets 200
138 (9 to 10)% increased Chaos Damage #% increased Chaos Damage Rings, Amulets 40
139 8% increased Chaos Damage #% increased Chaos Damage Rings, Amulets 20
140 (11 to 12)% increased Cold Damage #% increased Cold Damage Amulets, Rings 60
141 (13 to 14)% increased Cold Damage #% increased Cold Damage Amulets, Rings 80
142 (15 to 16)% increased Cold Damage
Damage Penetrates (3 to 5)% Cold Resistance
#% increased Cold Damage Amulets 200
143 (9 to 10)% increased Cold Damage #% increased Cold Damage Amulets, Rings 40
144 8% increased Cold Damage #% increased Cold Damage Amulets, Rings 20
145 (10 to 12)% increased Damage while Leeching #% increased Damage while Leeching Gloves, Amulets 100
146 (13 to 15)% increased Damage while Leeching #% increased Damage while Leeching Gloves, Amulets 200
147 (11 to 12)% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 90
148 (13 to 14)% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 105
149 (15 to 16)% increased Damage with Ailments #% increased Damage with Ailments Amulets 200
150 (9 to 10)% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 60
151 8% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 30
152 +250 to Armour and Evasion Rating while you have Fortify #% increased Effect of Fortify on you Amulets 20
153 +500 to Armour and Evasion Rating while you have Fortify #% increased Effect of Fortify on you Amulets 40
154 +800 to Armour and Evasion Rating while you have Fortify #% increased Effect of Fortify on you Amulets 100
155 (12 to 13)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Quivers, Belts, Amulets 40
156 (14 to 15)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Quivers, Belts, Amulets 80
157 (16 to 18)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Quivers, Belts, Amulets 115
158 (19 to 21)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Quivers, Belts, Amulets 130
159 (22 to 24)% increased Elemental Damage with Attack Skills
Damage Penetrates (3 to 5)% Elemental Resistances
#% increased Elemental Damage with Attack Skills Amulets 200
160 (10 to 11)% increased Energy Shield Recharge Rate #% increased Energy Shield from Body Armour Belts, Rings, Amulets 40
161 (12 to 15)% increased Energy Shield Recharge Rate
Discipline has (15 to 20)% increased Aura Effect
#% increased Energy Shield from Body Armour Rings, Amulets 100
162 (8 to 9)% increased Energy Shield Recharge Rate #% increased Energy Shield from Body Armour Belts, Rings, Amulets 20
163 0.3% of Physical Attack Damage Leeched as Life #% increased Energy Shield Recharge Rate Gloves, Amulets 70
164 (10 to 12)% increased Evasion Rating #% increased Evasion Rating Amulets 40
165 (13 to 15)% increased Evasion Rating #% increased Evasion Rating Amulets 55
166 (13 to 15)% increased Evasion Rating
+(1 to 2)% to maximum Chance to Dodge Attack Hits
+(1 to 2)% to maximum Chance to Dodge Spell Hits
#% increased Evasion Rating Amulets 100
167 (7 to 9)% increased Evasion Rating #% increased Evasion Rating Amulets 20
168 (11 to 12)% increased Fire Damage #% increased Fire Damage Amulets, Rings 60
169 (13 to 14)% increased Fire Damage #% increased Fire Damage Amulets, Rings 80
170 (15 to 16)% increased Fire Damage
Damage Penetrates (3 to 5)% Fire Resistance
#% increased Fire Damage Amulets 200
171 (9 to 10)% increased Fire Damage #% increased Fire Damage Amulets, Rings 40
172 8% increased Fire Damage #% increased Fire Damage Amulets, Rings 20
173 (14 to 15)% increased Global Critical Strike Chance #% increased Global Critical Strike Chance Amulets 40
174 (16 to 17)% increased Global Critical Strike Chance #% increased Global Critical Strike Chance Amulets 70
175 (18 to 20)% increased Global Critical Strike Chance #% increased Global Critical Strike Chance Amulets 90
176 (21 to 23)% increased Global Critical Strike Chance #% increased Global Critical Strike Chance Amulets 105
177 (24 to 26)% increased Global Critical Strike Chance #% increased Global Critical Strike Chance Amulets 300
178 (11 to 12)% increased Global Physical Damage #% increased Global Physical Damage Amulets 60
179 (13 to 14)% increased Global Physical Damage #% increased Global Physical Damage Amulets 80
180 (15 to 16)% increased Global Physical Damage #% increased Global Physical Damage Amulets 200
181 (9 to 10)% increased Global Physical Damage #% increased Global Physical Damage Amulets 40
182 8% increased Global Physical Damage #% increased Global Physical Damage Amulets 20
183 (5 to 6)% increased maximum Life #% increased Life Recovery from Flasks Belts, Rings, Amulets 80
184 (7 to 8)% increased maximum Life
(80 to 100) Life Regenerated per second
#% increased Life Recovery from Flasks Amulets 200
185 4% increased maximum Life #% increased Life Recovery from Flasks Belts, Rings, Amulets 40
186 (11 to 12)% increased Lightning Damage #% increased Lightning Damage Amulets, Rings 60
187 (13 to 14)% increased Lightning Damage #% increased Lightning Damage Amulets, Rings 80
188 (15 to 16)% increased Lightning Damage
Damage Penetrates (3 to 5)% Lightning Resistance
#% increased Lightning Damage Amulets 200
189 (9 to 10)% increased Lightning Damage #% increased Lightning Damage Amulets, Rings 40
190 8% increased Lightning Damage #% increased Lightning Damage Amulets, Rings 20
191 (22 to 24)% increased Mana Regeneration Rate #% increased Mana Recovery rate Belts, Amulets 15
192 (25 to 27)% increased Mana Regeneration Rate #% increased Mana Recovery rate Belts, Amulets 30
193 (28 to 30)% increased Mana Regeneration Rate
0.5% of Mana Regenerated per second
#% increased Mana Recovery rate Amulets 100
194 (2 to 2.5) Mana Regenerated per second #% increased Mana Regeneration Rate Amulets 75
195 (2.5 to 3) Mana Regenerated per second #% increased Mana Regeneration Rate Amulets 150
196 (3 to 4) Mana Regenerated per second #% increased Mana Regeneration Rate Amulets 190
197 (3 to 4) Mana Regenerated per second
0.5% of Mana Regenerated per second
#% increased Mana Regeneration Rate Amulets 500
198 (10 to 11)% increased Energy Shield Recharge Rate #% increased maximum Energy Shield Amulets 40
199 (12 to 15)% increased Energy Shield Recharge Rate #% increased maximum Energy Shield Amulets 55
200 (12 to 15)% increased Energy Shield Recharge Rate
(3 to 5)% reduced Mana Reserved
#% increased maximum Energy Shield Amulets 100
201 (8 to 9)% increased Energy Shield Recharge Rate #% increased maximum Energy Shield Amulets 20
202 (10 to 12)% increased Melee Damage #% increased Melee Damage Amulets 20
203 (13 to 15)% increased Melee Damage #% increased Melee Damage Amulets 40
204 +1 to Melee Weapon and Unarmed Attack range #% increased Melee Damage Amulets 100
205 (2 to 3)% increased Mine Laying Speed #% increased Mine Laying Speed Helmets, Amulets 30
206 (4 to 5)% increased Mine Laying Speed #% increased Mine Laying Speed Helmets, Amulets 100
207 (10 to 12)% increased Projectile Damage #% increased Projectile Damage Amulets 20
208 (13 to 15)% increased Projectile Damage #% increased Projectile Damage Amulets 40
209 (18 to 20)% increased Projectile Speed #% increased Projectile Damage Amulets 100
210 (10 to 11)% increased Rarity of Items found #% increased Rarity of Items found Boots, Gloves, Helmets, Amulets 30
211 (12 to 13)% increased Rarity of Items found #% increased Rarity of Items found Boots, Gloves, Helmets, Amulets 60
212 (14 to 15)% increased Rarity of Items found #% increased Rarity of Items found Boots, Gloves, Helmets, Amulets 90
213 (16 to 17)% increased Rarity of Items found #% increased Rarity of Items found Boots, Gloves, Helmets, Amulets 120
214 (18 to 20)% increased Rarity of Items found #% increased Rarity of Items found Boots, Gloves, Helmets, Amulets 145
215 (4 to 5)% increased Movement Speed #% increased Rarity of Items found Rings, Amulets 200
216 (19 to 22)% increased Spell Damage #% increased Spell Damage Amulets 50
217 (23 to 26)% increased Spell Damage #% increased Spell Damage Amulets 70
218 (27 to 30)% increased Spell Damage #% increased Spell Damage Amulets 150
219 (11 to 13)% increased total Recovery per second from Life Leech #% increased total Recovery per second from Life Leech Amulets 100
220 (14 to 16)% increased total Recovery per second from Life Leech
10% increased Maximum total Recovery per second from Life Leech
#% increased total Recovery per second from Life Leech Amulets 200
221 (8 to 10)% increased total Recovery per second from Life Leech #% increased total Recovery per second from Life Leech Amulets 50
222 (2 to 3)% increased Totem Placement speed #% increased Totem Placement speed Boots, Amulets 75
223 (4 to 5)% increased Totem Placement speed #% increased Totem Placement speed Boots, Amulets 150
224 (2 to 3)% increased Trap Throwing Speed #% increased Trap Throwing Speed Belts, Amulets 30
225 (4 to 5)% increased Trap Throwing Speed #% increased Trap Throwing Speed Belts, Amulets 100
226 (5 to 8)% increased Vaal Skill Effect Duration #% increased Vaal Skill Effect Duration Amulets 35
227 (6 to 8)% increased maximum Life if Corrupted
(8 to 10)% increased maximum Energy Shield if Corrupted
#% increased Vaal Skill Effect Duration Amulets 200
228 (9 to 12)% increased Vaal Skill Effect Duration #% increased Vaal Skill Effect Duration Amulets 70
229 (11 to 12)% increased Chaos Damage #% of Chaos Damage Leeched as Life Amulets 60
230 (13 to 14)% increased Chaos Damage #% of Chaos Damage Leeched as Life Amulets 120
231 (15 to 16)% increased Chaos Damage
0.5% of Chaos Damage Leeched as Life
#% of Chaos Damage Leeched as Life Amulets 200
232 (2 to 2.5) Mana Regenerated per second #% of Damage taken gained as Mana over 4 seconds when Hit Rings, Amulets 8
233 (2.5 to 3) Mana Regenerated per second #% of Damage taken gained as Mana over 4 seconds when Hit Rings, Amulets 16
234 (3 to 4) Mana Regenerated per second #% of Damage taken gained as Mana over 4 seconds when Hit Rings, Amulets 50
235 (11.7 to 18.3) Life Regenerated per second #% of Life Regenerated per second Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets 70
236 (18.4 to 26.7) Life Regenerated per second #% of Life Regenerated per second Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets 140
237 (26.7 to 40) Life Regenerated per second
(0.6 to 0.7)% of Life Regenerated per second
#% of Life Regenerated per second Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets 300
238 0.2% of Physical Attack Damage Leeched as Mana #% of Physical Attack Damage Leeched as Life Gloves, Amulets 70
239 0.3% of Physical Attack Damage Leeched as Mana #% of Physical Attack Damage Leeched as Life Gloves, Amulets 100
240 0.4% of Physical Attack Damage Leeched as Life
10% increased Maximum total Recovery per second from Life Leech
#% of Physical Attack Damage Leeched as Life Gloves, Amulets 400
241 0.5% of Fire Damage Leeched as Life
0.5% of Cold Damage Leeched as Life
0.5% of Lightning Damage Leeched as Life
0.5% of Physical Damage Leeched as Life
0.5% of Chaos Damage Leeched as Life
#% of Physical Attack Damage Leeched as Life Amulets 5
242 0.1% of Physical Attack Damage Leeched as Mana #% of Physical Attack Damage Leeched as Mana Gloves, Amulets 40
243 0.2% of Physical Attack Damage Leeched as Life #% of Physical Attack Damage Leeched as Mana Gloves, Amulets 40
244 (4 to 5)% reduced Mana Cost of Skills #% reduced Mana Cost of Skills Rings, Amulets 50
245 2% reduced Mana Cost of Skills #% reduced Mana Cost of Skills Rings, Amulets 10
246 3% reduced Mana Cost of Skills #% reduced Mana Cost of Skills Rings, Amulets 20
247 (11 to 12)% increased Chaos Damage Adds # to # Chaos Damage to Attacks Rings, Amulets 40
248 (13 to 14)% increased Chaos Damage Adds # to # Chaos Damage to Attacks Rings, Amulets 75
249 (15 to 16)% increased Chaos Damage Adds # to # Chaos Damage to Attacks Rings, Amulets 200
250 (11 to 12)% increased Cold Damage Adds # to # Cold Damage to Attacks Rings, Amulets 30
251 (13 to 14)% increased Cold Damage Adds # to # Cold Damage to Attacks Rings, Amulets 60
252 (15 to 16)% increased Cold Damage Adds # to # Cold Damage to Attacks Rings, Amulets 90
253 (15 to 16)% increased Cold Damage
0.5% of Cold Damage Leeched as Life
Adds # to # Cold Damage to Attacks Amulets 105
254 (11 to 12)% increased Fire Damage Adds # to # Fire Damage to Attacks Rings, Amulets 40
255 (13 to 14)% increased Fire Damage Adds # to # Fire Damage to Attacks Rings, Amulets 80
256 (15 to 16)% increased Fire Damage Adds # to # Fire Damage to Attacks Rings, Amulets 120
257 (15 to 16)% increased Fire Damage
0.5% of Fire Damage Leeched as Life
Adds # to # Fire Damage to Attacks Amulets 200
258 (11 to 12)% increased Lightning Damage Adds # to # Lightning Damage to Attacks Rings, Amulets 75
259 (13 to 14)% increased Lightning Damage Adds # to # Lightning Damage to Attacks Rings, Amulets 150
260 (15 to 16)% increased Lightning Damage Adds # to # Lightning Damage to Attacks Rings, Amulets 190
261 (15 to 16)% increased Lightning Damage
0.5% of Lightning Damage Leeched as Life
Adds # to # Lightning Damage to Attacks Amulets 300
262 (11 to 12)% increased Global Physical Damage Adds # to # Physical Damage to Attacks Rings, Amulets 20
263 (13 to 14)% increased Global Physical Damage Adds # to # Physical Damage to Attacks Rings, Amulets 30
264 (15 to 16)% increased Global Physical Damage Adds # to # Physical Damage to Attacks Amulets 70
265 (15 to 16)% increased Global Physical Damage
0.5% of Physical Damage Leeched as Life
Adds # to # Physical Damage to Attacks Amulets 100
266 (14 to 16)% chance to Avoid being Chilled
(13 to 14)% chance to Avoid being Frozen
Cannot be Chilled or Frozen while moving Amulets 1
267 (18 to 21)% chance to Avoid being Chilled
(15 to 17)% chance to Avoid being Frozen
Cannot be Chilled or Frozen while moving Amulets 2
268 (22 to 25)% chance to Avoid being Chilled
(18 to 20)% chance to Avoid being Frozen
Cannot be Chilled or Frozen while moving Amulets 5
269 (17 to 19)% increased Elemental Damage Damage Penetrates #% Elemental Resistances Amulets, Quivers 6
270 (20 to 22)% increased Elemental Damage Damage Penetrates #% Elemental Resistances Amulets, Quivers 12
271 (23 to 26)% increased Elemental Damage Damage Penetrates #% Elemental Resistances Amulets, Quivers 50
272 Minions have (4 to 5)% increased Movement Speed Minions have #% increased Movement Speed Amulets, Rings, Quivers 40
273 Minions have (6 to 7)% increased Movement Speed Minions have #% increased Movement Speed Amulets, Rings, Quivers 75
274 Minions have (8 to 10)% increased Movement Speed Minions have #% increased Movement Speed Amulets, Rings, Quivers 200
275 -1 to Total Mana Cost of Skills
2% reduced Mana Cost of Skills
Skills Cost no Mana while Focussed Amulets 2
276 -2 to Total Mana Cost of Skills
3% reduced Mana Cost of Skills
Skills Cost no Mana while Focussed Amulets 5
277 (10 to 12)% increased Damage while Leeching You have Vaal Pact while Focussed Amulets 1
278 (13 to 15)% increased Damage while Leeching You have Vaal Pact while Focussed Amulets 2
279 0.3% of Physical Attack Damage Leeched as Mana
10% increased Maximum total Recovery per second from Mana Leech
You have Vaal Pact while Focussed Gloves, Amulets 400

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