# | Synthesised Implicit | Required Affix Stat | Item Class | Max |
---|---|---|---|---|
1 | (10 to 12)% increased Evasion Rating | # chance to Evade Attacks | Belts, Rings, Amulets, Quivers | 5 |
2 | (13 to 15)% increased Evasion Rating Grace has (15 to 20)% increased Aura Effect |
# chance to Evade Attacks | Rings, Amulets, Quivers | 10 |
3 | (7 to 9)% increased Evasion Rating | # chance to Evade Attacks | Belts, Rings, Amulets, Quivers | 3 |
4 | +(4 to 5) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacks | Amulets | 4 |
5 | +(6 to 8) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacks | Amulets | 7 |
6 | +(9 to 15) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacks | Amulets | 10 |
7 | +(9 to 15) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacks | Amulets | 15 |
8 | +(12 to 15) Life gained on Kill | # Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
9 | +(12 to 15) Life gained on Kill Recover (1 to 2)% of Maximum Life on Kill |
# Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
10 | +(6 to 8) Life gained on Kill | # Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
11 | +(9 to 11) Life gained on Kill | # Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 25 |
12 | (0.6 to 0.7)% of Life Regenerated per second | # Life Regenerated per second | Amulets | 1500 |
13 | (0.8 to 0.93)% of Life Regenerated per second | # Life Regenerated per second | Amulets | 2500 |
14 | 1% of Life Regenerated per second | # Life Regenerated per second | Amulets | 3500 |
15 | 1% of Life Regenerated per second (80 to 100) Life Regenerated per second |
# Life Regenerated per second | Amulets | 5000 |
16 | +3 Mana gained on Kill | # Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
17 | +4 Mana gained on Kill | # Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
18 | +5 Mana gained on Kill | # Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
19 | +5 Mana gained on Kill Recover (1 to 2)% of Maximum Mana on Kill |
# Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
20 | (10 to 11)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 250 |
21 | (12 to 13)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 500 |
22 | (14 to 15)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 750 |
23 | (16 to 17)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 1000 |
24 | (18 to 20)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Rings, Amulets | 1400 |
25 | (18 to 20)% increased Global Accuracy Rating +(150 to 250) to Accuracy Rating |
# to Accuracy Rating | Gloves, Helmets, Rings, Amulets | 2000 |
26 | 4% increased Strength 4% increased Dexterity 4% increased Intelligence |
# to all Attributes | Amulets | 30 |
27 | 5% increased Strength 5% increased Dexterity 5% increased Intelligence |
# to all Attributes | Amulets | 60 |
28 | 6% increased Strength 6% increased Dexterity 6% increased Intelligence |
# to all Attributes | Amulets | 95 |
29 | 6% increased Strength 6% increased Dexterity 6% increased Intelligence (4 to 5)% increased Damage per Endurance Charge (4 to 5)% increased Damage per Frenzy Charge (4 to 5)% increased Damage per Power Charge |
# to all Attributes | Amulets | 200 |
30 | +(11 to 12)% to Fire Resistance +(11 to 12)% to Cold Resistance +(11 to 12)% to Lightning Resistance |
# to all Elemental Resistances | Amulets | 15 |
31 | +(13 to 14)% to Fire Resistance +(13 to 14)% to Cold Resistance +(13 to 14)% to Lightning Resistance |
# to all Elemental Resistances | Amulets | 30 |
32 | +(15 to 16)% to Fire Resistance +(15 to 16)% to Cold Resistance +(15 to 16)% to Lightning Resistance |
# to all Elemental Resistances | Amulets | 45 |
33 | +(15 to 16)% to Fire Resistance +(15 to 16)% to Cold Resistance +(15 to 16)% to Lightning Resistance +1% to all maximum Resistances |
# to all Elemental Resistances | Amulets | 100 |
34 | +(9 to 10)% to Chaos Resistance | # to Chaos Resistance | Belts, Amulets | 100 |
35 | +(9 to 10)% to Chaos Resistance 3% reduced Damage taken from Damage Over Time |
# to Chaos Resistance | Amulets | 120 |
36 | +(9 to 10)% to Cold Resistance +(7 to 8)% to Chaos Resistance |
# to Cold and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
37 | +8% to Cold Resistance +(5 to 6)% to Chaos Resistance |
# to Cold and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
38 | +(11 to 12)% to Cold Resistance +(11 to 12)% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
39 | +(9 to 10)% to Cold Resistance +(9 to 10)% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
40 | +8% to Cold Resistance +8% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
41 | +(11 to 12)% to Cold Resistance | # to Cold Resistance | Belts, Amulets | 50 |
42 | +(13 to 14)% to Cold Resistance | # to Cold Resistance | Belts, Amulets | 100 |
43 | +(15 to 16)% to Cold Resistance | # to Cold Resistance | Belts, Amulets | 140 |
44 | +(15 to 16)% to Cold Resistance Purity of Ice has (30 to 40)% reduced Mana Reservation |
# to Cold Resistance | Amulets | 150 |
45 | (10 to 12)% increased Dexterity | # to Dexterity | Belts, Amulets | 130 |
46 | (13 to 15)% increased Dexterity | # to Dexterity | Belts, Amulets | 160 |
47 | (13 to 15)% increased Dexterity 1% increased Damage per 15 Dexterity |
# to Dexterity | Amulets | 200 |
48 | (7 to 9)% increased Dexterity | # to Dexterity | Belts, Amulets | 100 |
49 | +(12 to 14) to Dexterity +(12 to 14) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
50 | +(6 to 8) to Dexterity +(6 to 8) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
51 | +(9 to 11) to Dexterity +(9 to 11) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
52 | +(9 to 10)% to Fire Resistance +(7 to 8)% to Chaos Resistance |
# to Fire and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
53 | +8% to Fire Resistance +(5 to 6)% to Chaos Resistance |
# to Fire and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
54 | +(11 to 12)% to Fire Resistance +(11 to 12)% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
55 | +(9 to 10)% to Fire Resistance +(9 to 10)% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
56 | +8% to Fire Resistance +8% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
57 | +(11 to 12)% to Fire Resistance +(11 to 12)% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
58 | +(9 to 10)% to Fire Resistance +(9 to 10)% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
59 | +8% to Fire Resistance +8% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
60 | +(11 to 12)% to Fire Resistance | # to Fire Resistance | Belts, Amulets | 50 |
61 | +(13 to 14)% to Fire Resistance | # to Fire Resistance | Belts, Amulets | 100 |
62 | +(15 to 16)% to Fire Resistance | # to Fire Resistance | Belts, Amulets | 140 |
63 | +(15 to 16)% to Fire Resistance Purity of Fire has (30 to 40)% reduced Mana Reservation |
# to Fire Resistance | Amulets | 150 |
64 | +(13 to 14)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Amulets | 70 |
65 | +(15 to 16)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Amulets | 90 |
66 | +(17 to 18)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Amulets | 105 |
67 | +(19 to 20)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Amulets | 300 |
68 | +12% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Amulets | 40 |
69 | (10 to 12)% increased Intelligence | # to Intelligence | Belts, Amulets | 130 |
70 | (13 to 15)% increased Intelligence | # to Intelligence | Belts, Amulets | 160 |
71 | (13 to 15)% increased Intelligence 1% increased Damage per 15 Intelligence |
# to Intelligence | Amulets | 200 |
72 | (7 to 9)% increased Intelligence | # to Intelligence | Belts, Amulets | 100 |
73 | +(9 to 10)% to Lightning Resistance +(7 to 8)% to Chaos Resistance |
# to Lightning and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
74 | +8% to Lightning Resistance +(5 to 6)% to Chaos Resistance |
# to Lightning and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
75 | +(11 to 12)% to Lightning Resistance | # to Lightning Resistance | Belts, Amulets | 50 |
76 | +(13 to 14)% to Lightning Resistance | # to Lightning Resistance | Belts, Amulets | 100 |
77 | +(15 to 16)% to Lightning Resistance | # to Lightning Resistance | Belts, Amulets | 140 |
78 | +(15 to 16)% to Lightning Resistance Purity of Lightning has (30 to 40)% reduced Mana Reservation |
# to Lightning Resistance | Amulets | 150 |
79 | (4 to 5)% increased maximum Energy Shield | # to maximum Energy Shield | Amulets, Rings | 50 |
80 | (6 to 7)% increased maximum Energy Shield | # to maximum Energy Shield | Amulets, Rings | 100 |
81 | (8 to 10)% increased maximum Energy Shield | # to maximum Energy Shield | Amulets, Rings | 130 |
82 | (8 to 10)% increased maximum Energy Shield 10% increased Maximum total Recovery per second from Energy Shield Leech |
# to maximum Energy Shield | Amulets | 500 |
83 | (5 to 6)% increased maximum Life | # to maximum Life | Amulets, Rings | 230 |
84 | (7 to 8)% increased maximum Life | # to maximum Life | Amulets, Rings | 1000 |
85 | 4% increased maximum Life | # to maximum Life | Quivers, Belts, Amulets, Rings | 200 |
86 | (7 to 8)% increased maximum Mana | # to maximum Mana | Amulets, Rings | 200 |
87 | (9 to 10)% increased maximum Mana | # to maximum Mana | Amulets, Rings | 500 |
88 | 6% increased maximum Mana | # to maximum Mana | Amulets, Rings | 100 |
89 | (12 to 15)% increased Endurance Charge Duration | # to Minimum Endurance Charges | Rings, Amulets | 2 |
90 | (3 to 4)% increased Damage per Endurance Charge | # to Minimum Endurance Charges | Amulets | 5 |
91 | (8 to 11)% increased Endurance Charge Duration | # to Minimum Endurance Charges | Rings, Amulets | 1 |
92 | 0.4% of Physical Attack Damage Leeched as Life | # to Minimum Endurance Charges | Gloves, Amulets | 100 |
93 | (12 to 15)% increased Frenzy Charge Duration | # to Minimum Frenzy Charges | Rings, Amulets | 2 |
94 | (3 to 4)% increased Damage per Frenzy Charge | # to Minimum Frenzy Charges | Amulets | 5 |
95 | (8 to 11)% increased Frenzy Charge Duration | # to Minimum Frenzy Charges | Rings, Amulets | 1 |
96 | (12 to 15)% increased Power Charge Duration | # to Minimum Power Charges | Rings, Amulets | 2 |
97 | (3 to 4)% increased Damage per Power Charge | # to Minimum Power Charges | Amulets | 5 |
98 | (8 to 11)% increased Power Charge Duration | # to Minimum Power Charges | Rings, Amulets | 1 |
99 | (10 to 12)% increased Strength | # to Strength | Belts, Amulets | 130 |
100 | (13 to 15)% increased Strength | # to Strength | Belts, Amulets | 160 |
101 | (13 to 15)% increased Strength 1% increased Damage per 15 Strength |
# to Strength | Amulets | 200 |
102 | (7 to 9)% increased Strength | # to Strength | Belts, Amulets | 100 |
103 | +(12 to 14) to Strength +(12 to 14) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
104 | +(6 to 8) to Strength +(6 to 8) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
105 | +(9 to 11) to Strength +(9 to 11) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
106 | +(12 to 14) to Strength +(12 to 14) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
107 | +(6 to 8) to Strength +(6 to 8) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
108 | +(9 to 11) to Strength +(9 to 11) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
109 | -1 to Total Mana Cost of Skills | # to Total Mana Cost of Skills | Rings, Amulets | -12 |
110 | -2 to Total Mana Cost of Skills | # to Total Mana Cost of Skills | Rings, Amulets | -24 |
111 | -3 to Total Mana Cost of Skills | # to Total Mana Cost of Skills | Rings, Amulets | -50 |
112 | (2 to 2.5) Mana Regenerated per second | #% chance to Recover 10% of Maximum Mana when you use a Skill | Amulets | 11 |
113 | (2.5 to 3) Mana Regenerated per second | #% chance to Recover 10% of Maximum Mana when you use a Skill | Amulets | 22 |
114 | (3 to 4) Mana Regenerated per second 0.5% of Mana Regenerated per second |
#% chance to Recover 10% of Maximum Mana when you use a Skill | Amulets | 50 |
115 | Minions deal (11 to 12)% increased Damage | #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill | Amulets | 11 |
116 | Minions deal (13 to 14)% increased Damage | #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill | Amulets | 22 |
117 | Minions deal (15 to 16)% increased Damage | #% Chance to Trigger Level 18 Summon Spectral Wolf on Kill | Amulets | 50 |
118 | (10 to 12)% increased Armour | #% chance when Hit for double Armour effect | Belts, Rings, Amulets | 50 |
119 | (13 to 15)% increased Armour Determination has (15 to 20)% increased Aura Effect |
#% chance when Hit for double Armour effect | Rings, Amulets | 100 |
120 | (7 to 9)% increased Armour | #% chance when Hit for double Armour effect | Belts, Rings, Amulets | 25 |
121 | (10 to 12)% increased Area Damage | #% increased Area Damage | Amulets | 20 |
122 | (13 to 15)% increased Area Damage | #% increased Area Damage | Amulets | 40 |
123 | (9 to 10)% increased Area of Effect | #% increased Area Damage | Amulets | 100 |
124 | (10 to 12)% increased Armour | #% increased Armour | Amulets | 40 |
125 | (13 to 15)% increased Armour | #% increased Armour | Amulets | 55 |
126 | (13 to 15)% increased Armour +(1 to 2)% to maximum Chance to Block Attack Damage +(1 to 2)% to maximum Chance to Block Spell Damage |
#% increased Armour | Amulets | 100 |
127 | (7 to 9)% increased Armour | #% increased Armour | Amulets | 20 |
128 | 4% increased Attack and Cast Speed | #% increased Attack and Cast Speed | Shields, Amulets, Quivers | 15 |
129 | 5% increased Attack and Cast Speed | #% increased Attack and Cast Speed | Shields, Amulets, Quivers | 50 |
130 | (2 to 3)% increased Brand Attachment range | #% increased Brand Attachment range | Gloves, Amulets | 30 |
131 | (4 to 5)% increased Brand Attachment range | #% increased Brand Attachment range | Gloves, Amulets | 100 |
132 | 3% increased Cast Speed | #% increased Cast Speed | Amulets | 20 |
133 | 4% increased Cast Speed | #% increased Cast Speed | Amulets | 35 |
134 | 5% increased Cast Speed | #% increased Cast Speed | Amulets | 100 |
135 | (11 to 12)% increased Chaos Damage | #% increased Chaos Damage | Rings, Amulets | 60 |
136 | (13 to 14)% increased Chaos Damage | #% increased Chaos Damage | Rings, Amulets | 80 |
137 | (15 to 16)% increased Chaos Damage | #% increased Chaos Damage | Amulets | 200 |
138 | (9 to 10)% increased Chaos Damage | #% increased Chaos Damage | Rings, Amulets | 40 |
139 | 8% increased Chaos Damage | #% increased Chaos Damage | Rings, Amulets | 20 |
140 | (11 to 12)% increased Cold Damage | #% increased Cold Damage | Amulets, Rings | 60 |
141 | (13 to 14)% increased Cold Damage | #% increased Cold Damage | Amulets, Rings | 80 |
142 | (15 to 16)% increased Cold Damage Damage Penetrates (3 to 5)% Cold Resistance |
#% increased Cold Damage | Amulets | 200 |
143 | (9 to 10)% increased Cold Damage | #% increased Cold Damage | Amulets, Rings | 40 |
144 | 8% increased Cold Damage | #% increased Cold Damage | Amulets, Rings | 20 |
145 | (10 to 12)% increased Damage while Leeching | #% increased Damage while Leeching | Gloves, Amulets | 100 |
146 | (13 to 15)% increased Damage while Leeching | #% increased Damage while Leeching | Gloves, Amulets | 200 |
147 | (11 to 12)% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 90 |
148 | (13 to 14)% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 105 |
149 | (15 to 16)% increased Damage with Ailments | #% increased Damage with Ailments | Amulets | 200 |
150 | (9 to 10)% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 60 |
151 | 8% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 30 |
152 | +250 to Armour and Evasion Rating while you have Fortify | #% increased Effect of Fortify on you | Amulets | 20 |
153 | +500 to Armour and Evasion Rating while you have Fortify | #% increased Effect of Fortify on you | Amulets | 40 |
154 | +800 to Armour and Evasion Rating while you have Fortify | #% increased Effect of Fortify on you | Amulets | 100 |
155 | (12 to 13)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 40 |
156 | (14 to 15)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 80 |
157 | (16 to 18)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 115 |
158 | (19 to 21)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 130 |
159 | (22 to 24)% increased Elemental Damage with Attack Skills Damage Penetrates (3 to 5)% Elemental Resistances |
#% increased Elemental Damage with Attack Skills | Amulets | 200 |
160 | (10 to 11)% increased Energy Shield Recharge Rate | #% increased Energy Shield from Body Armour | Belts, Rings, Amulets | 40 |
161 | (12 to 15)% increased Energy Shield Recharge Rate Discipline has (15 to 20)% increased Aura Effect |
#% increased Energy Shield from Body Armour | Rings, Amulets | 100 |
162 | (8 to 9)% increased Energy Shield Recharge Rate | #% increased Energy Shield from Body Armour | Belts, Rings, Amulets | 20 |
163 | 0.3% of Physical Attack Damage Leeched as Life | #% increased Energy Shield Recharge Rate | Gloves, Amulets | 70 |
164 | (10 to 12)% increased Evasion Rating | #% increased Evasion Rating | Amulets | 40 |
165 | (13 to 15)% increased Evasion Rating | #% increased Evasion Rating | Amulets | 55 |
166 | (13 to 15)% increased Evasion Rating +(1 to 2)% to maximum Chance to Dodge Attack Hits +(1 to 2)% to maximum Chance to Dodge Spell Hits |
#% increased Evasion Rating | Amulets | 100 |
167 | (7 to 9)% increased Evasion Rating | #% increased Evasion Rating | Amulets | 20 |
168 | (11 to 12)% increased Fire Damage | #% increased Fire Damage | Amulets, Rings | 60 |
169 | (13 to 14)% increased Fire Damage | #% increased Fire Damage | Amulets, Rings | 80 |
170 | (15 to 16)% increased Fire Damage Damage Penetrates (3 to 5)% Fire Resistance |
#% increased Fire Damage | Amulets | 200 |
171 | (9 to 10)% increased Fire Damage | #% increased Fire Damage | Amulets, Rings | 40 |
172 | 8% increased Fire Damage | #% increased Fire Damage | Amulets, Rings | 20 |
173 | (14 to 15)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Amulets | 40 |
174 | (16 to 17)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Amulets | 70 |
175 | (18 to 20)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Amulets | 90 |
176 | (21 to 23)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Amulets | 105 |
177 | (24 to 26)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Amulets | 300 |
178 | (11 to 12)% increased Global Physical Damage | #% increased Global Physical Damage | Amulets | 60 |
179 | (13 to 14)% increased Global Physical Damage | #% increased Global Physical Damage | Amulets | 80 |
180 | (15 to 16)% increased Global Physical Damage | #% increased Global Physical Damage | Amulets | 200 |
181 | (9 to 10)% increased Global Physical Damage | #% increased Global Physical Damage | Amulets | 40 |
182 | 8% increased Global Physical Damage | #% increased Global Physical Damage | Amulets | 20 |
183 | (5 to 6)% increased maximum Life | #% increased Life Recovery from Flasks | Belts, Rings, Amulets | 80 |
184 | (7 to 8)% increased maximum Life (80 to 100) Life Regenerated per second |
#% increased Life Recovery from Flasks | Amulets | 200 |
185 | 4% increased maximum Life | #% increased Life Recovery from Flasks | Belts, Rings, Amulets | 40 |
186 | (11 to 12)% increased Lightning Damage | #% increased Lightning Damage | Amulets, Rings | 60 |
187 | (13 to 14)% increased Lightning Damage | #% increased Lightning Damage | Amulets, Rings | 80 |
188 | (15 to 16)% increased Lightning Damage Damage Penetrates (3 to 5)% Lightning Resistance |
#% increased Lightning Damage | Amulets | 200 |
189 | (9 to 10)% increased Lightning Damage | #% increased Lightning Damage | Amulets, Rings | 40 |
190 | 8% increased Lightning Damage | #% increased Lightning Damage | Amulets, Rings | 20 |
191 | (22 to 24)% increased Mana Regeneration Rate | #% increased Mana Recovery rate | Belts, Amulets | 15 |
192 | (25 to 27)% increased Mana Regeneration Rate | #% increased Mana Recovery rate | Belts, Amulets | 30 |
193 | (28 to 30)% increased Mana Regeneration Rate 0.5% of Mana Regenerated per second |
#% increased Mana Recovery rate | Amulets | 100 |
194 | (2 to 2.5) Mana Regenerated per second | #% increased Mana Regeneration Rate | Amulets | 75 |
195 | (2.5 to 3) Mana Regenerated per second | #% increased Mana Regeneration Rate | Amulets | 150 |
196 | (3 to 4) Mana Regenerated per second | #% increased Mana Regeneration Rate | Amulets | 190 |
197 | (3 to 4) Mana Regenerated per second 0.5% of Mana Regenerated per second |
#% increased Mana Regeneration Rate | Amulets | 500 |
198 | (10 to 11)% increased Energy Shield Recharge Rate | #% increased maximum Energy Shield | Amulets | 40 |
199 | (12 to 15)% increased Energy Shield Recharge Rate | #% increased maximum Energy Shield | Amulets | 55 |
200 | (12 to 15)% increased Energy Shield Recharge Rate (3 to 5)% reduced Mana Reserved |
#% increased maximum Energy Shield | Amulets | 100 |
201 | (8 to 9)% increased Energy Shield Recharge Rate | #% increased maximum Energy Shield | Amulets | 20 |
202 | (10 to 12)% increased Melee Damage | #% increased Melee Damage | Amulets | 20 |
203 | (13 to 15)% increased Melee Damage | #% increased Melee Damage | Amulets | 40 |
204 | +1 to Melee Weapon and Unarmed Attack range | #% increased Melee Damage | Amulets | 100 |
205 | (2 to 3)% increased Mine Laying Speed | #% increased Mine Laying Speed | Helmets, Amulets | 30 |
206 | (4 to 5)% increased Mine Laying Speed | #% increased Mine Laying Speed | Helmets, Amulets | 100 |
207 | (10 to 12)% increased Projectile Damage | #% increased Projectile Damage | Amulets | 20 |
208 | (13 to 15)% increased Projectile Damage | #% increased Projectile Damage | Amulets | 40 |
209 | (18 to 20)% increased Projectile Speed | #% increased Projectile Damage | Amulets | 100 |
210 | (10 to 11)% increased Rarity of Items found | #% increased Rarity of Items found | Boots, Gloves, Helmets, Amulets | 30 |
211 | (12 to 13)% increased Rarity of Items found | #% increased Rarity of Items found | Boots, Gloves, Helmets, Amulets | 60 |
212 | (14 to 15)% increased Rarity of Items found | #% increased Rarity of Items found | Boots, Gloves, Helmets, Amulets | 90 |
213 | (16 to 17)% increased Rarity of Items found | #% increased Rarity of Items found | Boots, Gloves, Helmets, Amulets | 120 |
214 | (18 to 20)% increased Rarity of Items found | #% increased Rarity of Items found | Boots, Gloves, Helmets, Amulets | 145 |
215 | (4 to 5)% increased Movement Speed | #% increased Rarity of Items found | Rings, Amulets | 200 |
216 | (19 to 22)% increased Spell Damage | #% increased Spell Damage | Amulets | 50 |
217 | (23 to 26)% increased Spell Damage | #% increased Spell Damage | Amulets | 70 |
218 | (27 to 30)% increased Spell Damage | #% increased Spell Damage | Amulets | 150 |
219 | (11 to 13)% increased total Recovery per second from Life Leech | #% increased total Recovery per second from Life Leech | Amulets | 100 |
220 | (14 to 16)% increased total Recovery per second from Life Leech 10% increased Maximum total Recovery per second from Life Leech |
#% increased total Recovery per second from Life Leech | Amulets | 200 |
221 | (8 to 10)% increased total Recovery per second from Life Leech | #% increased total Recovery per second from Life Leech | Amulets | 50 |
222 | (2 to 3)% increased Totem Placement speed | #% increased Totem Placement speed | Boots, Amulets | 75 |
223 | (4 to 5)% increased Totem Placement speed | #% increased Totem Placement speed | Boots, Amulets | 150 |
224 | (2 to 3)% increased Trap Throwing Speed | #% increased Trap Throwing Speed | Belts, Amulets | 30 |
225 | (4 to 5)% increased Trap Throwing Speed | #% increased Trap Throwing Speed | Belts, Amulets | 100 |
226 | (5 to 8)% increased Vaal Skill Effect Duration | #% increased Vaal Skill Effect Duration | Amulets | 35 |
227 | (6 to 8)% increased maximum Life if Corrupted (8 to 10)% increased maximum Energy Shield if Corrupted |
#% increased Vaal Skill Effect Duration | Amulets | 200 |
228 | (9 to 12)% increased Vaal Skill Effect Duration | #% increased Vaal Skill Effect Duration | Amulets | 70 |
229 | (11 to 12)% increased Chaos Damage | #% of Chaos Damage Leeched as Life | Amulets | 60 |
230 | (13 to 14)% increased Chaos Damage | #% of Chaos Damage Leeched as Life | Amulets | 120 |
231 | (15 to 16)% increased Chaos Damage 0.5% of Chaos Damage Leeched as Life |
#% of Chaos Damage Leeched as Life | Amulets | 200 |
232 | (2 to 2.5) Mana Regenerated per second | #% of Damage taken gained as Mana over 4 seconds when Hit | Rings, Amulets | 8 |
233 | (2.5 to 3) Mana Regenerated per second | #% of Damage taken gained as Mana over 4 seconds when Hit | Rings, Amulets | 16 |
234 | (3 to 4) Mana Regenerated per second | #% of Damage taken gained as Mana over 4 seconds when Hit | Rings, Amulets | 50 |
235 | (11.7 to 18.3) Life Regenerated per second | #% of Life Regenerated per second | Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets | 70 |
236 | (18.4 to 26.7) Life Regenerated per second | #% of Life Regenerated per second | Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets | 140 |
237 | (26.7 to 40) Life Regenerated per second (0.6 to 0.7)% of Life Regenerated per second |
#% of Life Regenerated per second | Boots, Gloves, Helmets, Body Armours, Shields, Quivers, Amulets | 300 |
238 | 0.2% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Life | Gloves, Amulets | 70 |
239 | 0.3% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Life | Gloves, Amulets | 100 |
240 | 0.4% of Physical Attack Damage Leeched as Life 10% increased Maximum total Recovery per second from Life Leech |
#% of Physical Attack Damage Leeched as Life | Gloves, Amulets | 400 |
241 | 0.5% of Fire Damage Leeched as Life 0.5% of Cold Damage Leeched as Life 0.5% of Lightning Damage Leeched as Life 0.5% of Physical Damage Leeched as Life 0.5% of Chaos Damage Leeched as Life |
#% of Physical Attack Damage Leeched as Life | Amulets | 5 |
242 | 0.1% of Physical Attack Damage Leeched as Mana | #% of Physical Attack Damage Leeched as Mana | Gloves, Amulets | 40 |
243 | 0.2% of Physical Attack Damage Leeched as Life | #% of Physical Attack Damage Leeched as Mana | Gloves, Amulets | 40 |
244 | (4 to 5)% reduced Mana Cost of Skills | #% reduced Mana Cost of Skills | Rings, Amulets | 50 |
245 | 2% reduced Mana Cost of Skills | #% reduced Mana Cost of Skills | Rings, Amulets | 10 |
246 | 3% reduced Mana Cost of Skills | #% reduced Mana Cost of Skills | Rings, Amulets | 20 |
247 | (11 to 12)% increased Chaos Damage | Adds # to # Chaos Damage to Attacks | Rings, Amulets | 40 |
248 | (13 to 14)% increased Chaos Damage | Adds # to # Chaos Damage to Attacks | Rings, Amulets | 75 |
249 | (15 to 16)% increased Chaos Damage | Adds # to # Chaos Damage to Attacks | Rings, Amulets | 200 |
250 | (11 to 12)% increased Cold Damage | Adds # to # Cold Damage to Attacks | Rings, Amulets | 30 |
251 | (13 to 14)% increased Cold Damage | Adds # to # Cold Damage to Attacks | Rings, Amulets | 60 |
252 | (15 to 16)% increased Cold Damage | Adds # to # Cold Damage to Attacks | Rings, Amulets | 90 |
253 | (15 to 16)% increased Cold Damage 0.5% of Cold Damage Leeched as Life |
Adds # to # Cold Damage to Attacks | Amulets | 105 |
254 | (11 to 12)% increased Fire Damage | Adds # to # Fire Damage to Attacks | Rings, Amulets | 40 |
255 | (13 to 14)% increased Fire Damage | Adds # to # Fire Damage to Attacks | Rings, Amulets | 80 |
256 | (15 to 16)% increased Fire Damage | Adds # to # Fire Damage to Attacks | Rings, Amulets | 120 |
257 | (15 to 16)% increased Fire Damage 0.5% of Fire Damage Leeched as Life |
Adds # to # Fire Damage to Attacks | Amulets | 200 |
258 | (11 to 12)% increased Lightning Damage | Adds # to # Lightning Damage to Attacks | Rings, Amulets | 75 |
259 | (13 to 14)% increased Lightning Damage | Adds # to # Lightning Damage to Attacks | Rings, Amulets | 150 |
260 | (15 to 16)% increased Lightning Damage | Adds # to # Lightning Damage to Attacks | Rings, Amulets | 190 |
261 | (15 to 16)% increased Lightning Damage 0.5% of Lightning Damage Leeched as Life |
Adds # to # Lightning Damage to Attacks | Amulets | 300 |
262 | (11 to 12)% increased Global Physical Damage | Adds # to # Physical Damage to Attacks | Rings, Amulets | 20 |
263 | (13 to 14)% increased Global Physical Damage | Adds # to # Physical Damage to Attacks | Rings, Amulets | 30 |
264 | (15 to 16)% increased Global Physical Damage | Adds # to # Physical Damage to Attacks | Amulets | 70 |
265 | (15 to 16)% increased Global Physical Damage 0.5% of Physical Damage Leeched as Life |
Adds # to # Physical Damage to Attacks | Amulets | 100 |
266 | (14 to 16)% chance to Avoid being Chilled (13 to 14)% chance to Avoid being Frozen |
Cannot be Chilled or Frozen while moving | Amulets | 1 |
267 | (18 to 21)% chance to Avoid being Chilled (15 to 17)% chance to Avoid being Frozen |
Cannot be Chilled or Frozen while moving | Amulets | 2 |
268 | (22 to 25)% chance to Avoid being Chilled (18 to 20)% chance to Avoid being Frozen |
Cannot be Chilled or Frozen while moving | Amulets | 5 |
269 | (17 to 19)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances | Amulets, Quivers | 6 |
270 | (20 to 22)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances | Amulets, Quivers | 12 |
271 | (23 to 26)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances | Amulets, Quivers | 50 |
272 | Minions have (4 to 5)% increased Movement Speed | Minions have #% increased Movement Speed | Amulets, Rings, Quivers | 40 |
273 | Minions have (6 to 7)% increased Movement Speed | Minions have #% increased Movement Speed | Amulets, Rings, Quivers | 75 |
274 | Minions have (8 to 10)% increased Movement Speed | Minions have #% increased Movement Speed | Amulets, Rings, Quivers | 200 |
275 | -1 to Total Mana Cost of Skills 2% reduced Mana Cost of Skills |
Skills Cost no Mana while Focussed | Amulets | 2 |
276 | -2 to Total Mana Cost of Skills 3% reduced Mana Cost of Skills |
Skills Cost no Mana while Focussed | Amulets | 5 |
277 | (10 to 12)% increased Damage while Leeching | You have Vaal Pact while Focussed | Amulets | 1 |
278 | (13 to 15)% increased Damage while Leeching | You have Vaal Pact while Focussed | Amulets | 2 |
279 | 0.3% of Physical Attack Damage Leeched as Mana 10% increased Maximum total Recovery per second from Mana Leech |
You have Vaal Pact while Focussed | Gloves, Amulets | 400 |