# | Synthesised Implicit | Required Affix Stat | Item Class | Max |
---|---|---|---|---|
1 | (10 to 12)% increased Evasion Rating | # chance to Evade Attacks | Belts, Rings, Amulets, Quivers | 5 |
2 | (13 to 15)% increased Evasion Rating (16 to 25)% chance to Avoid Elemental Ailments |
# chance to Evade Attacks | Belts | 10 |
3 | (7 to 9)% increased Evasion Rating | # chance to Evade Attacks | Belts, Rings, Amulets, Quivers | 3 |
4 | (0.6 to 0.7)% of Energy Shield Regenerated per second | # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby | Body Armours, Belts | 20000 |
5 | (0.8 to 0.9)% of Energy Shield Regenerated per second | # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby | Body Armours, Belts | 25000 |
6 | (11.7 to 18.3) Life Regenerated per second | # Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 2500 |
7 | (18.4 to 26.7) Life Regenerated per second | # Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 3000 |
8 | (26.7 to 40) Life Regenerated per second (0.6 to 0.7)% of Life Regenerated per second |
# Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 3250 |
9 | (26.7 to 40) Life Regenerated per second (0.8 to 0.93)% of Life Regenerated per second |
# Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 3500 |
10 | (26.7 to 40) Life Regenerated per second 1% of Life Regenerated per second |
# Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 5000 |
11 | (5 to 7) Life Regenerated per second | # Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 1000 |
12 | (7 to 11.7) Life Regenerated per second | # Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 1750 |
13 | (10 to 12)% increased Armour | # to Armour | Belts | 1000 |
14 | (13 to 15)% increased Armour | # to Armour | Belts | 1500 |
15 | (13 to 15)% increased Armour (4 to 6)% additional Physical Damage Reduction while affected by Determination |
# to Armour | Belts | 2000 |
16 | (7 to 9)% increased Armour | # to Armour | Belts | 500 |
17 | (10 to 12)% increased Armour (10 to 12)% increased Evasion Rating |
# to Armour and Evasion Rating | Belts, Quivers | 700 |
18 | (13 to 15)% increased Armour (13 to 15)% increased Evasion Rating |
# to Armour and Evasion Rating | Belts, Quivers | 1500 |
19 | (7 to 9)% increased Armour (7 to 9)% increased Evasion Rating |
# to Armour and Evasion Rating | Belts, Quivers | 350 |
20 | +(9 to 10)% to Chaos Resistance | # to Chaos Resistance | Belts, Amulets | 100 |
21 | +(9 to 10)% to Chaos Resistance Cannot be Poisoned |
# to Chaos Resistance | Belts | 120 |
22 | +(5 to 6)% to Chaos Resistance | # to Chaos Resistance during any Flask Effect | Belts | 60 |
23 | +(7 to 8)% to Chaos Resistance | # to Chaos Resistance during any Flask Effect | Belts | 120 |
24 | +(9 to 10)% to Chaos Resistance | # to Chaos Resistance during any Flask Effect | Belts | 500 |
25 | +(9 to 10)% to Cold Resistance +(7 to 8)% to Chaos Resistance |
# to Cold and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
26 | +8% to Cold Resistance +(5 to 6)% to Chaos Resistance |
# to Cold and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
27 | +(11 to 12)% to Cold Resistance +(11 to 12)% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
28 | +(9 to 10)% to Cold Resistance +(9 to 10)% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
29 | +8% to Cold Resistance +8% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
30 | +(11 to 12)% to Cold Resistance | # to Cold Resistance | Belts, Amulets | 50 |
31 | +(13 to 14)% to Cold Resistance | # to Cold Resistance | Belts, Amulets | 100 |
32 | +(15 to 16)% to Cold Resistance | # to Cold Resistance | Belts, Amulets | 140 |
33 | +(15 to 16)% to Cold Resistance Cannot be Frozen |
# to Cold Resistance | Belts | 150 |
34 | (10 to 12)% increased Dexterity | # to Dexterity | Belts, Amulets | 130 |
35 | (13 to 15)% increased Dexterity | # to Dexterity | Belts, Amulets | 160 |
36 | (13 to 15)% increased Dexterity 6% increased Evasion Rating per Frenzy Charge |
# to Dexterity | Belts | 200 |
37 | (7 to 9)% increased Dexterity | # to Dexterity | Belts, Amulets | 100 |
38 | +(12 to 14) to Dexterity +(12 to 14) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
39 | +(6 to 8) to Dexterity +(6 to 8) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
40 | +(9 to 11) to Dexterity +(9 to 11) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
41 | (10 to 12)% increased Evasion Rating | # to Evasion Rating | Rings, Belts, Quivers | 300 |
42 | (13 to 15)% increased Evasion Rating | # to Evasion Rating | Rings, Belts, Quivers | 450 |
43 | (13 to 15)% increased Evasion Rating (16 to 25)% chance to Avoid Elemental Ailments |
# to Evasion Rating | Rings, Belts, Quivers | 1000 |
44 | (13 to 15)% increased Evasion Rating +(4 to 6)% chance to Evade Attacks while affected by Grace |
# to Evasion Rating | Belts | 1000 |
45 | (7 to 9)% increased Evasion Rating | # to Evasion Rating | Rings, Belts, Quivers | 150 |
46 | +(9 to 10)% to Fire Resistance +(7 to 8)% to Chaos Resistance |
# to Fire and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
47 | +8% to Fire Resistance +(5 to 6)% to Chaos Resistance |
# to Fire and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
48 | +(11 to 12)% to Fire Resistance +(11 to 12)% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
49 | +(9 to 10)% to Fire Resistance +(9 to 10)% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
50 | +8% to Fire Resistance +8% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
51 | +(11 to 12)% to Fire Resistance +(11 to 12)% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
52 | +(9 to 10)% to Fire Resistance +(9 to 10)% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
53 | +8% to Fire Resistance +8% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
54 | +(11 to 12)% to Fire Resistance | # to Fire Resistance | Belts, Amulets | 50 |
55 | +(13 to 14)% to Fire Resistance | # to Fire Resistance | Belts, Amulets | 100 |
56 | +(15 to 16)% to Fire Resistance | # to Fire Resistance | Belts, Amulets | 140 |
57 | +(15 to 16)% to Fire Resistance Cannot be Ignited |
# to Fire Resistance | Belts | 150 |
58 | (10 to 12)% increased Intelligence | # to Intelligence | Belts, Amulets | 130 |
59 | (13 to 15)% increased Intelligence | # to Intelligence | Belts, Amulets | 160 |
60 | (13 to 15)% increased Intelligence 6% increased Spell Damage per Power Charge |
# to Intelligence | Belts | 200 |
61 | (7 to 9)% increased Intelligence | # to Intelligence | Belts, Amulets | 100 |
62 | +(9 to 10)% to Lightning Resistance +(7 to 8)% to Chaos Resistance |
# to Lightning and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
63 | +8% to Lightning Resistance +(5 to 6)% to Chaos Resistance |
# to Lightning and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
64 | +(11 to 12)% to Lightning Resistance | # to Lightning Resistance | Belts, Amulets | 50 |
65 | +(13 to 14)% to Lightning Resistance | # to Lightning Resistance | Belts, Amulets | 100 |
66 | +(15 to 16)% to Lightning Resistance | # to Lightning Resistance | Belts, Amulets | 140 |
67 | +(15 to 16)% to Lightning Resistance Cannot be Shocked |
# to Lightning Resistance | Belts | 150 |
68 | (10 to 13)% increased maximum Energy Shield | # to maximum Energy Shield | Belts | 100 |
69 | (14 to 16)% increased maximum Energy Shield | # to maximum Energy Shield | Belts | 130 |
70 | (14 to 16)% increased maximum Energy Shield (1.2 to 2.2)% of Maximum Energy Shield Regenerated per Second while affected by Discipline |
# to maximum Energy Shield | Belts | 500 |
71 | (7 to 9)% increased maximum Energy Shield | # to maximum Energy Shield | Belts | 50 |
72 | (5 to 6)% increased maximum Life | # to maximum Life | Quivers, Belts | 280 |
73 | (7 to 8)% increased maximum Life | # to maximum Life | Quivers, Belts | 1000 |
74 | 4% increased maximum Life | # to maximum Life | Quivers, Belts, Amulets, Rings | 200 |
75 | (10 to 12)% increased Strength | # to Strength | Belts, Amulets | 130 |
76 | (13 to 15)% increased Strength | # to Strength | Belts, Amulets | 160 |
77 | (13 to 15)% increased Strength 0.3% of maximum Life Regenerated per second per Endurance Charge |
# to Strength | Belts | 200 |
78 | (7 to 9)% increased Strength | # to Strength | Belts, Amulets | 100 |
79 | +(12 to 14) to Strength +(12 to 14) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
80 | +(6 to 8) to Strength +(6 to 8) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
81 | +(9 to 11) to Strength +(9 to 11) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
82 | +(12 to 14) to Strength +(12 to 14) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
83 | +(6 to 8) to Strength +(6 to 8) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
84 | +(9 to 11) to Strength +(9 to 11) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
85 | (-15 to -11) Physical Damage taken from Attacks | #% additional Physical Damage Reduction during any Flask Effect | Belts | 6 |
86 | (-20 to -16) Physical Damage taken from Attacks | #% additional Physical Damage Reduction during any Flask Effect | Belts | 12 |
87 | (-25 to -21) Physical Damage taken from Attacks | #% additional Physical Damage Reduction during any Flask Effect | Belts | 50 |
88 | (10 to 11)% reduced Flask Charges used | #% chance for your Flasks to not consume Charges | Belts | 10 |
89 | (12 to 13)% reduced Flask Charges used | #% chance for your Flasks to not consume Charges | Belts | 20 |
90 | (14 to 15)% reduced Flask Charges used | #% chance for your Flasks to not consume Charges | Belts | 50 |
91 | (13 to 14)% chance to Avoid being Frozen | #% chance to Avoid being Frozen | Boots, Helmets, Belts | 50 |
92 | (15 to 17)% chance to Avoid being Frozen | #% chance to Avoid being Frozen | Boots, Helmets, Belts | 110 |
93 | (18 to 20)% chance to Avoid being Frozen | #% chance to Avoid being Frozen | Boots, Helmets, Belts | 200 |
94 | (13 to 14)% chance to Avoid being Ignited | #% chance to Avoid being Ignited | Boots, Helmets, Belts | 45 |
95 | (15 to 17)% chance to Avoid being Ignited | #% chance to Avoid being Ignited | Boots, Helmets, Belts | 90 |
96 | (18 to 20)% chance to Avoid being Ignited | #% chance to Avoid being Ignited | Boots, Helmets, Belts | 200 |
97 | (13 to 14)% chance to Avoid being Shocked | #% chance to Avoid being Shocked | Boots, Helmets, Belts | 50 |
98 | (15 to 17)% chance to Avoid being Shocked | #% chance to Avoid being Shocked | Boots, Helmets, Belts | 110 |
99 | (18 to 20)% chance to Avoid being Shocked | #% chance to Avoid being Shocked | Boots, Helmets, Belts | 200 |
100 | 3% increased Attack and Cast Speed | #% chance to gain Onslaught when you use a Flask | Belts | 25 |
101 | 4% increased Attack and Cast Speed | #% chance to gain Onslaught when you use a Flask | Belts | 50 |
102 | 5% increased Attack and Cast Speed (5 to 8)% chance to gain Onslaught for 4 seconds on Kill |
#% chance to gain Onslaught when you use a Flask | Belts | 100 |
103 | (10 to 12)% increased Armour | #% chance when Hit for double Armour effect | Belts, Rings, Amulets | 50 |
104 | (13 to 15)% increased Armour You take (15 to 25)% reduced Extra Damage from Critical Strikes |
#% chance when Hit for double Armour effect | Belts | 100 |
105 | (7 to 9)% increased Armour | #% chance when Hit for double Armour effect | Belts, Rings, Amulets | 25 |
106 | (11 to 12)% increased Chaos Damage | #% increased Chaos Damage | Belts | 40 |
107 | (13 to 14)% increased Chaos Damage | #% increased Chaos Damage | Belts | 60 |
108 | (15 to 16)% increased Chaos Damage | #% increased Chaos Damage | Belts | 80 |
109 | (17 to 20)% increased Chaos Damage | #% increased Chaos Damage | Belts | 200 |
110 | (9 to 10)% increased Chaos Damage | #% increased Chaos Damage | Belts | 20 |
111 | (11 to 12)% increased Cold Damage | #% increased Cold Damage | Belts | 40 |
112 | (13 to 14)% increased Cold Damage | #% increased Cold Damage | Belts | 60 |
113 | (15 to 16)% increased Cold Damage | #% increased Cold Damage | Belts | 80 |
114 | (17 to 20)% increased Cold Damage | #% increased Cold Damage | Belts | 200 |
115 | (9 to 10)% increased Cold Damage | #% increased Cold Damage | Belts | 20 |
116 | (10 to 11)% increased Damage | #% increased Damage | Belts, Rings | 25 |
117 | (12 to 13)% increased Damage | #% increased Damage | Belts, Rings | 55 |
118 | (14 to 15)% increased Damage | #% increased Damage | Belts, Rings | 100 |
119 | (11 to 12)% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 90 |
120 | (13 to 14)% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 105 |
121 | (15 to 16)% increased Damage with Ailments | #% increased Damage with Ailments | Belts | 200 |
122 | (9 to 10)% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 60 |
123 | 8% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 30 |
124 | (10 to 11)% increased Flask Effect Duration | #% increased Effect of Flasks on you | Belts | 20 |
125 | (12 to 13)% increased Flask Effect Duration | #% increased Effect of Flasks on you | Belts | 35 |
126 | (14 to 15)% increased Flask Effect Duration | #% increased Effect of Flasks on you | Belts | 100 |
127 | (11 to 12)% increased Elemental Damage | #% increased Elemental Damage | Rings, Belts | 60 |
128 | (13 to 14)% increased Elemental Damage | #% increased Elemental Damage | Rings, Belts | 80 |
129 | (15 to 16)% increased Elemental Damage | #% increased Elemental Damage | Belts | 200 |
130 | (9 to 10)% increased Elemental Damage | #% increased Elemental Damage | Rings, Belts | 40 |
131 | 8% increased Elemental Damage | #% increased Elemental Damage | Rings, Belts | 20 |
132 | (12 to 13)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 40 |
133 | (14 to 15)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 80 |
134 | (16 to 18)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 115 |
135 | (19 to 21)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Quivers, Belts, Amulets | 130 |
136 | (22 to 24)% increased Elemental Damage with Attack Skills Damage with Weapons Penetrates (4 to 6)% Fire Resistance Damage with Weapons Penetrates (4 to 6)% Cold Resistance Damage with Weapons Penetrates (4 to 6)% Lightning Resistance |
#% increased Elemental Damage with Attack Skills | Belts | 200 |
137 | (10 to 11)% increased Energy Shield Recharge Rate | #% increased Energy Shield from Body Armour | Belts, Rings, Amulets | 40 |
138 | (12 to 15)% increased Energy Shield Recharge Rate (10 to 15)% increased Energy Shield Recovery rate |
#% increased Energy Shield from Body Armour | Belts | 100 |
139 | (8 to 9)% increased Energy Shield Recharge Rate | #% increased Energy Shield from Body Armour | Belts, Rings, Amulets | 20 |
140 | (11 to 12)% increased Fire Damage | #% increased Fire Damage | Belts | 40 |
141 | (13 to 14)% increased Fire Damage | #% increased Fire Damage | Belts | 60 |
142 | (15 to 16)% increased Fire Damage | #% increased Fire Damage | Belts | 80 |
143 | (17 to 20)% increased Fire Damage | #% increased Fire Damage | Belts | 200 |
144 | (9 to 10)% increased Fire Damage | #% increased Fire Damage | Belts | 20 |
145 | (10 to 11)% increased Flask Charges gained | #% increased Flask Charges gained | Belts | 30 |
146 | (12 to 13)% increased Flask Charges gained | #% increased Flask Charges gained | Belts | 60 |
147 | (14 to 15)% increased Flask Charges gained | #% increased Flask Charges gained | Belts | 80 |
148 | (14 to 15)% increased Flask Charges gained Remove Ignite and Burning when you use a Flask |
#% increased Flask Charges gained | Belts | 150 |
149 | (10 to 11)% reduced Flask Charges used | #% increased Flask Charges used | Belts | -20 |
150 | (12 to 13)% reduced Flask Charges used | #% increased Flask Charges used | Belts | -40 |
151 | (14 to 15)% reduced Flask Charges used | #% increased Flask Charges used | Belts | -50 |
152 | (14 to 15)% reduced Flask Charges used Remove Chill and Freeze when you use a Flask |
#% increased Flask Charges used | Belts | -100 |
153 | (10 to 11)% increased Flask Effect Duration | #% increased Flask Effect Duration | Belts | 20 |
154 | (12 to 13)% increased Flask Effect Duration | #% increased Flask Effect Duration | Belts | 40 |
155 | (14 to 15)% increased Flask Effect Duration | #% increased Flask Effect Duration | Belts | 50 |
156 | (14 to 15)% increased Flask Effect Duration Remove Shock when you use a Flask |
#% increased Flask Effect Duration | Belts | 100 |
157 | (11.7 to 18.3) Life Regenerated per second | #% increased Flask Life Recovery rate | Belts | 75 |
158 | (11.7 to 18.3) Life Regenerated per second (10 to 15)% increased Life Recovery rate |
#% increased Flask Life Recovery rate | Belts | 150 |
159 | (5 to 7) Life Regenerated per second | #% increased Flask Life Recovery rate | Belts | 25 |
160 | (7 to 11.7) Life Regenerated per second | #% increased Flask Life Recovery rate | Belts | 50 |
161 | (16 to 18)% increased Mana Regeneration Rate | #% increased Flask Mana Recovery rate | Belts | 25 |
162 | (19 to 21)% increased Mana Regeneration Rate | #% increased Flask Mana Recovery rate | Belts | 50 |
163 | (22 to 24)% increased Mana Regeneration Rate | #% increased Flask Mana Recovery rate | Belts | 70 |
164 | (22 to 24)% increased Mana Regeneration Rate (10 to 15)% increased Mana Recovery rate |
#% increased Flask Mana Recovery rate | Belts | 100 |
165 | (11 to 12)% increased Global Physical Damage | #% increased Global Physical Damage | Belts | 40 |
166 | (13 to 14)% increased Global Physical Damage | #% increased Global Physical Damage | Belts | 60 |
167 | (15 to 16)% increased Global Physical Damage | #% increased Global Physical Damage | Belts | 80 |
168 | (17 to 20)% increased Global Physical Damage | #% increased Global Physical Damage | Belts | 200 |
169 | (9 to 10)% increased Global Physical Damage | #% increased Global Physical Damage | Belts | 20 |
170 | (5 to 6)% increased maximum Life | #% increased Life Recovery from Flasks | Belts, Rings, Amulets | 80 |
171 | (7 to 8)% increased maximum Life (10 to 15)% increased Life Recovery rate |
#% increased Life Recovery from Flasks | Belts | 200 |
172 | 4% increased maximum Life | #% increased Life Recovery from Flasks | Belts, Rings, Amulets | 40 |
173 | (11 to 12)% increased Lightning Damage | #% increased Lightning Damage | Belts | 40 |
174 | (13 to 14)% increased Lightning Damage | #% increased Lightning Damage | Belts | 60 |
175 | (15 to 16)% increased Lightning Damage | #% increased Lightning Damage | Belts | 80 |
176 | (17 to 20)% increased Lightning Damage | #% increased Lightning Damage | Belts | 200 |
177 | (9 to 10)% increased Lightning Damage | #% increased Lightning Damage | Belts | 20 |
178 | (22 to 24)% increased Mana Regeneration Rate | #% increased Mana Recovery rate | Belts, Amulets | 15 |
179 | (25 to 27)% increased Mana Regeneration Rate | #% increased Mana Recovery rate | Belts, Amulets | 30 |
180 | (28 to 30)% increased Mana Regeneration Rate (10 to 15)% increased Mana Recovery rate |
#% increased Mana Recovery rate | Belts | 100 |
181 | (5 to 6)% increased Movement Speed | #% increased Movement Speed during any Flask Effect | Belts | 25 |
182 | (7 to 8)% increased Movement Speed | #% increased Movement Speed during any Flask Effect | Belts | 50 |
183 | 4% increased Movement Speed | #% increased Movement Speed during any Flask Effect | Belts | 11 |
184 | (10 to 11)% chance to Avoid being Stunned | #% increased Stun and Block Recovery | Belts | 50 |
185 | (12 to 13)% chance to Avoid being Stunned | #% increased Stun and Block Recovery | Belts | 80 |
186 | (14 to 15)% chance to Avoid being Stunned Bleeding cannot be inflicted on you |
#% increased Stun and Block Recovery | Belts | 150 |
187 | (15 to 17)% increased Stun Duration on Enemies | #% increased Stun Duration on Enemies | Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
188 | (18 to 25)% increased Stun Duration on Enemies (20 to 25)% increased Area of Effect if you have Stunned an Enemy Recently |
#% increased Stun Duration on Enemies | Quivers, Belts | 300 |
189 | (2 to 3)% increased Trap Throwing Speed | #% increased Trap Throwing Speed | Belts, Amulets | 30 |
190 | (4 to 5)% increased Trap Throwing Speed | #% increased Trap Throwing Speed | Belts, Amulets | 100 |
191 | (0.6 to 0.7)% of Life Regenerated per second | #% of Life Regenerated per second during any Flask Effect | Belts | 150 |
192 | (0.8 to 0.93)% of Life Regenerated per second | #% of Life Regenerated per second during any Flask Effect | Belts | 300 |
193 | 1% of Life Regenerated per second | #% of Life Regenerated per second during any Flask Effect | Belts | 500 |
194 | (5 to 6)% reduced Enemy Stun Threshold | #% reduced Enemy Stun Threshold | Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves | 30 |
195 | (7 to 8)% reduced Enemy Stun Threshold | #% reduced Enemy Stun Threshold | Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves | 35 |
196 | (9 to 10)% reduced Enemy Stun Threshold | #% reduced Enemy Stun Threshold | Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves | 200 |
197 | (11 to 12)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances during any Flask Effect | Belts | 6 |
198 | (13 to 14)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances during any Flask Effect | Belts | 12 |
199 | (15 to 16)% increased Elemental Damage | Damage Penetrates #% Elemental Resistances during any Flask Effect | Belts | 50 |
200 | Minions have (10 to 12)% increased maximum Life | Minions have #% increased maximum Life | Boots, Gloves, Helmets, Body Armours, Belts, Shields | 80 |
201 | Minions have (13 to 15)% increased maximum Life | Minions have #% increased maximum Life | Boots, Gloves, Helmets, Body Armours, Belts, Shields | 150 |
202 | Minions have (7 to 9)% increased maximum Life | Minions have #% increased maximum Life | Boots, Gloves, Helmets, Body Armours, Belts, Shields | 40 |
203 | Reflects (10 to 15) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackers | Helmets, Belts | 10 |
204 | Reflects (16 to 40) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackers | Helmets, Belts | 20 |
205 | Reflects (41 to 80) Physical Damage to Melee Attackers | Reflects # Physical Damage to Melee Attackers | Helmets, Belts | 30 |
206 | Reflects (41 to 80) Physical Damage to Melee Attackers +(19 to 20)% to Global Critical Strike Multiplier |
Reflects # Physical Damage to Melee Attackers | Helmets, Belts | 1000 |
207 | Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills | Vaal Skills deal #% increased Damage | Belts | 200 |
208 | Vaal Skills deal (13 to 16)% increased Damage | Vaal Skills deal #% increased Damage | Rings, Belts | 55 |
209 | Vaal Skills deal (17 to 21)% increased Damage | Vaal Skills deal #% increased Damage | Rings, Belts | 110 |
210 | (14 to 15)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussed | Belts | 1 |
211 | (16 to 17)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussed | Belts | 2 |
212 | (18 to 20)% increased Global Critical Strike Chance | Your Critical Strike Chance is Lucky while Focussed | Belts | 5 |