PoE Synthesis Belt

PoE Synthesis Implicit Abyss Jewel Amulet Belt Body Armour Boots Bow Claw Dagger
Gloves Helmet Jewel One Hand Axe One Hand Mace One Hand Sword Quiver Ring Sceptre
Shield Staff Thrusting One Hand Sword Two Hand Axe Two Hand Mace Two Hand Sword Wand

PoE Synthesis Belt

# Synthesised Implicit Required Affix Stat Item Class Max
1 (10 to 12)% increased Evasion Rating # chance to Evade Attacks Belts, Rings, Amulets, Quivers 5
2 (13 to 15)% increased Evasion Rating
(16 to 25)% chance to Avoid Elemental Ailments
# chance to Evade Attacks Belts 10
3 (7 to 9)% increased Evasion Rating # chance to Evade Attacks Belts, Rings, Amulets, Quivers 3
4 (0.6 to 0.7)% of Energy Shield Regenerated per second # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby Body Armours, Belts 20000
5 (0.8 to 0.9)% of Energy Shield Regenerated per second # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby Body Armours, Belts 25000
6 (11.7 to 18.3) Life Regenerated per second # Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 2500
7 (18.4 to 26.7) Life Regenerated per second # Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 3000
8 (26.7 to 40) Life Regenerated per second
(0.6 to 0.7)% of Life Regenerated per second
# Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 3250
9 (26.7 to 40) Life Regenerated per second
(0.8 to 0.93)% of Life Regenerated per second
# Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 3500
10 (26.7 to 40) Life Regenerated per second
1% of Life Regenerated per second
# Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 5000
11 (5 to 7) Life Regenerated per second # Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 1000
12 (7 to 11.7) Life Regenerated per second # Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 1750
13 (10 to 12)% increased Armour # to Armour Belts 1000
14 (13 to 15)% increased Armour # to Armour Belts 1500
15 (13 to 15)% increased Armour
(4 to 6)% additional Physical Damage Reduction while affected by Determination
# to Armour Belts 2000
16 (7 to 9)% increased Armour # to Armour Belts 500
17 (10 to 12)% increased Armour
(10 to 12)% increased Evasion Rating
# to Armour and Evasion Rating Belts, Quivers 700
18 (13 to 15)% increased Armour
(13 to 15)% increased Evasion Rating
# to Armour and Evasion Rating Belts, Quivers 1500
19 (7 to 9)% increased Armour
(7 to 9)% increased Evasion Rating
# to Armour and Evasion Rating Belts, Quivers 350
20 +(9 to 10)% to Chaos Resistance # to Chaos Resistance Belts, Amulets 100
21 +(9 to 10)% to Chaos Resistance
Cannot be Poisoned
# to Chaos Resistance Belts 120
22 +(5 to 6)% to Chaos Resistance # to Chaos Resistance during any Flask Effect Belts 60
23 +(7 to 8)% to Chaos Resistance # to Chaos Resistance during any Flask Effect Belts 120
24 +(9 to 10)% to Chaos Resistance # to Chaos Resistance during any Flask Effect Belts 500
25 +(9 to 10)% to Cold Resistance
+(7 to 8)% to Chaos Resistance
# to Cold and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
26 +8% to Cold Resistance
+(5 to 6)% to Chaos Resistance
# to Cold and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
27 +(11 to 12)% to Cold Resistance
+(11 to 12)% to Lightning Resistance
# to Cold and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
28 +(9 to 10)% to Cold Resistance
+(9 to 10)% to Lightning Resistance
# to Cold and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40
29 +8% to Cold Resistance
+8% to Lightning Resistance
# to Cold and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
30 +(11 to 12)% to Cold Resistance # to Cold Resistance Belts, Amulets 50
31 +(13 to 14)% to Cold Resistance # to Cold Resistance Belts, Amulets 100
32 +(15 to 16)% to Cold Resistance # to Cold Resistance Belts, Amulets 140
33 +(15 to 16)% to Cold Resistance
Cannot be Frozen
# to Cold Resistance Belts 150
34 (10 to 12)% increased Dexterity # to Dexterity Belts, Amulets 130
35 (13 to 15)% increased Dexterity # to Dexterity Belts, Amulets 160
36 (13 to 15)% increased Dexterity
6% increased Evasion Rating per Frenzy Charge
# to Dexterity Belts 200
37 (7 to 9)% increased Dexterity # to Dexterity Belts, Amulets 100
38 +(12 to 14) to Dexterity
+(12 to 14) to Intelligence
# to Dexterity and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
39 +(6 to 8) to Dexterity
+(6 to 8) to Intelligence
# to Dexterity and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
40 +(9 to 11) to Dexterity
+(9 to 11) to Intelligence
# to Dexterity and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45
41 (10 to 12)% increased Evasion Rating # to Evasion Rating Rings, Belts, Quivers 300
42 (13 to 15)% increased Evasion Rating # to Evasion Rating Rings, Belts, Quivers 450
43 (13 to 15)% increased Evasion Rating
(16 to 25)% chance to Avoid Elemental Ailments
# to Evasion Rating Rings, Belts, Quivers 1000
44 (13 to 15)% increased Evasion Rating
+(4 to 6)% chance to Evade Attacks while affected by Grace
# to Evasion Rating Belts 1000
45 (7 to 9)% increased Evasion Rating # to Evasion Rating Rings, Belts, Quivers 150
46 +(9 to 10)% to Fire Resistance
+(7 to 8)% to Chaos Resistance
# to Fire and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
47 +8% to Fire Resistance
+(5 to 6)% to Chaos Resistance
# to Fire and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
48 +(11 to 12)% to Fire Resistance
+(11 to 12)% to Cold Resistance
# to Fire and Cold Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
49 +(9 to 10)% to Fire Resistance
+(9 to 10)% to Cold Resistance
# to Fire and Cold Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40
50 +8% to Fire Resistance
+8% to Cold Resistance
# to Fire and Cold Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
51 +(11 to 12)% to Fire Resistance
+(11 to 12)% to Lightning Resistance
# to Fire and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
52 +(9 to 10)% to Fire Resistance
+(9 to 10)% to Lightning Resistance
# to Fire and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40
53 +8% to Fire Resistance
+8% to Lightning Resistance
# to Fire and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
54 +(11 to 12)% to Fire Resistance # to Fire Resistance Belts, Amulets 50
55 +(13 to 14)% to Fire Resistance # to Fire Resistance Belts, Amulets 100
56 +(15 to 16)% to Fire Resistance # to Fire Resistance Belts, Amulets 140
57 +(15 to 16)% to Fire Resistance
Cannot be Ignited
# to Fire Resistance Belts 150
58 (10 to 12)% increased Intelligence # to Intelligence Belts, Amulets 130
59 (13 to 15)% increased Intelligence # to Intelligence Belts, Amulets 160
60 (13 to 15)% increased Intelligence
6% increased Spell Damage per Power Charge
# to Intelligence Belts 200
61 (7 to 9)% increased Intelligence # to Intelligence Belts, Amulets 100
62 +(9 to 10)% to Lightning Resistance
+(7 to 8)% to Chaos Resistance
# to Lightning and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
63 +8% to Lightning Resistance
+(5 to 6)% to Chaos Resistance
# to Lightning and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
64 +(11 to 12)% to Lightning Resistance # to Lightning Resistance Belts, Amulets 50
65 +(13 to 14)% to Lightning Resistance # to Lightning Resistance Belts, Amulets 100
66 +(15 to 16)% to Lightning Resistance # to Lightning Resistance Belts, Amulets 140
67 +(15 to 16)% to Lightning Resistance
Cannot be Shocked
# to Lightning Resistance Belts 150
68 (10 to 13)% increased maximum Energy Shield # to maximum Energy Shield Belts 100
69 (14 to 16)% increased maximum Energy Shield # to maximum Energy Shield Belts 130
70 (14 to 16)% increased maximum Energy Shield
(1.2 to 2.2)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
# to maximum Energy Shield Belts 500
71 (7 to 9)% increased maximum Energy Shield # to maximum Energy Shield Belts 50
72 (5 to 6)% increased maximum Life # to maximum Life Quivers, Belts 280
73 (7 to 8)% increased maximum Life # to maximum Life Quivers, Belts 1000
74 4% increased maximum Life # to maximum Life Quivers, Belts, Amulets, Rings 200
75 (10 to 12)% increased Strength # to Strength Belts, Amulets 130
76 (13 to 15)% increased Strength # to Strength Belts, Amulets 160
77 (13 to 15)% increased Strength
0.3% of maximum Life Regenerated per second per Endurance Charge
# to Strength Belts 200
78 (7 to 9)% increased Strength # to Strength Belts, Amulets 100
79 +(12 to 14) to Strength
+(12 to 14) to Dexterity
# to Strength and Dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
80 +(6 to 8) to Strength
+(6 to 8) to Dexterity
# to Strength and Dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
81 +(9 to 11) to Strength
+(9 to 11) to Dexterity
# to Strength and Dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45
82 +(12 to 14) to Strength
+(12 to 14) to Intelligence
# to Strength and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
83 +(6 to 8) to Strength
+(6 to 8) to Intelligence
# to Strength and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
84 +(9 to 11) to Strength
+(9 to 11) to Intelligence
# to Strength and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45
85 (-15 to -11) Physical Damage taken from Attacks #% additional Physical Damage Reduction during any Flask Effect Belts 6
86 (-20 to -16) Physical Damage taken from Attacks #% additional Physical Damage Reduction during any Flask Effect Belts 12
87 (-25 to -21) Physical Damage taken from Attacks #% additional Physical Damage Reduction during any Flask Effect Belts 50
88 (10 to 11)% reduced Flask Charges used #% chance for your Flasks to not consume Charges Belts 10
89 (12 to 13)% reduced Flask Charges used #% chance for your Flasks to not consume Charges Belts 20
90 (14 to 15)% reduced Flask Charges used #% chance for your Flasks to not consume Charges Belts 50
91 (13 to 14)% chance to Avoid being Frozen #% chance to Avoid being Frozen Boots, Helmets, Belts 50
92 (15 to 17)% chance to Avoid being Frozen #% chance to Avoid being Frozen Boots, Helmets, Belts 110
93 (18 to 20)% chance to Avoid being Frozen #% chance to Avoid being Frozen Boots, Helmets, Belts 200
94 (13 to 14)% chance to Avoid being Ignited #% chance to Avoid being Ignited Boots, Helmets, Belts 45
95 (15 to 17)% chance to Avoid being Ignited #% chance to Avoid being Ignited Boots, Helmets, Belts 90
96 (18 to 20)% chance to Avoid being Ignited #% chance to Avoid being Ignited Boots, Helmets, Belts 200
97 (13 to 14)% chance to Avoid being Shocked #% chance to Avoid being Shocked Boots, Helmets, Belts 50
98 (15 to 17)% chance to Avoid being Shocked #% chance to Avoid being Shocked Boots, Helmets, Belts 110
99 (18 to 20)% chance to Avoid being Shocked #% chance to Avoid being Shocked Boots, Helmets, Belts 200
100 3% increased Attack and Cast Speed #% chance to gain Onslaught when you use a Flask Belts 25
101 4% increased Attack and Cast Speed #% chance to gain Onslaught when you use a Flask Belts 50
102 5% increased Attack and Cast Speed
(5 to 8)% chance to gain Onslaught for 4 seconds on Kill
#% chance to gain Onslaught when you use a Flask Belts 100
103 (10 to 12)% increased Armour #% chance when Hit for double Armour effect Belts, Rings, Amulets 50
104 (13 to 15)% increased Armour
You take (15 to 25)% reduced Extra Damage from Critical Strikes
#% chance when Hit for double Armour effect Belts 100
105 (7 to 9)% increased Armour #% chance when Hit for double Armour effect Belts, Rings, Amulets 25
106 (11 to 12)% increased Chaos Damage #% increased Chaos Damage Belts 40
107 (13 to 14)% increased Chaos Damage #% increased Chaos Damage Belts 60
108 (15 to 16)% increased Chaos Damage #% increased Chaos Damage Belts 80
109 (17 to 20)% increased Chaos Damage #% increased Chaos Damage Belts 200
110 (9 to 10)% increased Chaos Damage #% increased Chaos Damage Belts 20
111 (11 to 12)% increased Cold Damage #% increased Cold Damage Belts 40
112 (13 to 14)% increased Cold Damage #% increased Cold Damage Belts 60
113 (15 to 16)% increased Cold Damage #% increased Cold Damage Belts 80
114 (17 to 20)% increased Cold Damage #% increased Cold Damage Belts 200
115 (9 to 10)% increased Cold Damage #% increased Cold Damage Belts 20
116 (10 to 11)% increased Damage #% increased Damage Belts, Rings 25
117 (12 to 13)% increased Damage #% increased Damage Belts, Rings 55
118 (14 to 15)% increased Damage #% increased Damage Belts, Rings 100
119 (11 to 12)% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 90
120 (13 to 14)% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 105
121 (15 to 16)% increased Damage with Ailments #% increased Damage with Ailments Belts 200
122 (9 to 10)% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 60
123 8% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 30
124 (10 to 11)% increased Flask Effect Duration #% increased Effect of Flasks on you Belts 20
125 (12 to 13)% increased Flask Effect Duration #% increased Effect of Flasks on you Belts 35
126 (14 to 15)% increased Flask Effect Duration #% increased Effect of Flasks on you Belts 100
127 (11 to 12)% increased Elemental Damage #% increased Elemental Damage Rings, Belts 60
128 (13 to 14)% increased Elemental Damage #% increased Elemental Damage Rings, Belts 80
129 (15 to 16)% increased Elemental Damage #% increased Elemental Damage Belts 200
130 (9 to 10)% increased Elemental Damage #% increased Elemental Damage Rings, Belts 40
131 8% increased Elemental Damage #% increased Elemental Damage Rings, Belts 20
132 (12 to 13)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Quivers, Belts, Amulets 40
133 (14 to 15)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Quivers, Belts, Amulets 80
134 (16 to 18)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Quivers, Belts, Amulets 115
135 (19 to 21)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Quivers, Belts, Amulets 130
136 (22 to 24)% increased Elemental Damage with Attack Skills
Damage with Weapons Penetrates (4 to 6)% Fire Resistance
Damage with Weapons Penetrates (4 to 6)% Cold Resistance
Damage with Weapons Penetrates (4 to 6)% Lightning Resistance
#% increased Elemental Damage with Attack Skills Belts 200
137 (10 to 11)% increased Energy Shield Recharge Rate #% increased Energy Shield from Body Armour Belts, Rings, Amulets 40
138 (12 to 15)% increased Energy Shield Recharge Rate
(10 to 15)% increased Energy Shield Recovery rate
#% increased Energy Shield from Body Armour Belts 100
139 (8 to 9)% increased Energy Shield Recharge Rate #% increased Energy Shield from Body Armour Belts, Rings, Amulets 20
140 (11 to 12)% increased Fire Damage #% increased Fire Damage Belts 40
141 (13 to 14)% increased Fire Damage #% increased Fire Damage Belts 60
142 (15 to 16)% increased Fire Damage #% increased Fire Damage Belts 80
143 (17 to 20)% increased Fire Damage #% increased Fire Damage Belts 200
144 (9 to 10)% increased Fire Damage #% increased Fire Damage Belts 20
145 (10 to 11)% increased Flask Charges gained #% increased Flask Charges gained Belts 30
146 (12 to 13)% increased Flask Charges gained #% increased Flask Charges gained Belts 60
147 (14 to 15)% increased Flask Charges gained #% increased Flask Charges gained Belts 80
148 (14 to 15)% increased Flask Charges gained
Remove Ignite and Burning when you use a Flask
#% increased Flask Charges gained Belts 150
149 (10 to 11)% reduced Flask Charges used #% increased Flask Charges used Belts -20
150 (12 to 13)% reduced Flask Charges used #% increased Flask Charges used Belts -40
151 (14 to 15)% reduced Flask Charges used #% increased Flask Charges used Belts -50
152 (14 to 15)% reduced Flask Charges used
Remove Chill and Freeze when you use a Flask
#% increased Flask Charges used Belts -100
153 (10 to 11)% increased Flask Effect Duration #% increased Flask Effect Duration Belts 20
154 (12 to 13)% increased Flask Effect Duration #% increased Flask Effect Duration Belts 40
155 (14 to 15)% increased Flask Effect Duration #% increased Flask Effect Duration Belts 50
156 (14 to 15)% increased Flask Effect Duration
Remove Shock when you use a Flask
#% increased Flask Effect Duration Belts 100
157 (11.7 to 18.3) Life Regenerated per second #% increased Flask Life Recovery rate Belts 75
158 (11.7 to 18.3) Life Regenerated per second
(10 to 15)% increased Life Recovery rate
#% increased Flask Life Recovery rate Belts 150
159 (5 to 7) Life Regenerated per second #% increased Flask Life Recovery rate Belts 25
160 (7 to 11.7) Life Regenerated per second #% increased Flask Life Recovery rate Belts 50
161 (16 to 18)% increased Mana Regeneration Rate #% increased Flask Mana Recovery rate Belts 25
162 (19 to 21)% increased Mana Regeneration Rate #% increased Flask Mana Recovery rate Belts 50
163 (22 to 24)% increased Mana Regeneration Rate #% increased Flask Mana Recovery rate Belts 70
164 (22 to 24)% increased Mana Regeneration Rate
(10 to 15)% increased Mana Recovery rate
#% increased Flask Mana Recovery rate Belts 100
165 (11 to 12)% increased Global Physical Damage #% increased Global Physical Damage Belts 40
166 (13 to 14)% increased Global Physical Damage #% increased Global Physical Damage Belts 60
167 (15 to 16)% increased Global Physical Damage #% increased Global Physical Damage Belts 80
168 (17 to 20)% increased Global Physical Damage #% increased Global Physical Damage Belts 200
169 (9 to 10)% increased Global Physical Damage #% increased Global Physical Damage Belts 20
170 (5 to 6)% increased maximum Life #% increased Life Recovery from Flasks Belts, Rings, Amulets 80
171 (7 to 8)% increased maximum Life
(10 to 15)% increased Life Recovery rate
#% increased Life Recovery from Flasks Belts 200
172 4% increased maximum Life #% increased Life Recovery from Flasks Belts, Rings, Amulets 40
173 (11 to 12)% increased Lightning Damage #% increased Lightning Damage Belts 40
174 (13 to 14)% increased Lightning Damage #% increased Lightning Damage Belts 60
175 (15 to 16)% increased Lightning Damage #% increased Lightning Damage Belts 80
176 (17 to 20)% increased Lightning Damage #% increased Lightning Damage Belts 200
177 (9 to 10)% increased Lightning Damage #% increased Lightning Damage Belts 20
178 (22 to 24)% increased Mana Regeneration Rate #% increased Mana Recovery rate Belts, Amulets 15
179 (25 to 27)% increased Mana Regeneration Rate #% increased Mana Recovery rate Belts, Amulets 30
180 (28 to 30)% increased Mana Regeneration Rate
(10 to 15)% increased Mana Recovery rate
#% increased Mana Recovery rate Belts 100
181 (5 to 6)% increased Movement Speed #% increased Movement Speed during any Flask Effect Belts 25
182 (7 to 8)% increased Movement Speed #% increased Movement Speed during any Flask Effect Belts 50
183 4% increased Movement Speed #% increased Movement Speed during any Flask Effect Belts 11
184 (10 to 11)% chance to Avoid being Stunned #% increased Stun and Block Recovery Belts 50
185 (12 to 13)% chance to Avoid being Stunned #% increased Stun and Block Recovery Belts 80
186 (14 to 15)% chance to Avoid being Stunned
Bleeding cannot be inflicted on you
#% increased Stun and Block Recovery Belts 150
187 (15 to 17)% increased Stun Duration on Enemies #% increased Stun Duration on Enemies Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 50
188 (18 to 25)% increased Stun Duration on Enemies
(20 to 25)% increased Area of Effect if you have Stunned an Enemy Recently
#% increased Stun Duration on Enemies Quivers, Belts 300
189 (2 to 3)% increased Trap Throwing Speed #% increased Trap Throwing Speed Belts, Amulets 30
190 (4 to 5)% increased Trap Throwing Speed #% increased Trap Throwing Speed Belts, Amulets 100
191 (0.6 to 0.7)% of Life Regenerated per second #% of Life Regenerated per second during any Flask Effect Belts 150
192 (0.8 to 0.93)% of Life Regenerated per second #% of Life Regenerated per second during any Flask Effect Belts 300
193 1% of Life Regenerated per second #% of Life Regenerated per second during any Flask Effect Belts 500
194 (5 to 6)% reduced Enemy Stun Threshold #% reduced Enemy Stun Threshold Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves 30
195 (7 to 8)% reduced Enemy Stun Threshold #% reduced Enemy Stun Threshold Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves 35
196 (9 to 10)% reduced Enemy Stun Threshold #% reduced Enemy Stun Threshold Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves 200
197 (11 to 12)% increased Elemental Damage Damage Penetrates #% Elemental Resistances during any Flask Effect Belts 6
198 (13 to 14)% increased Elemental Damage Damage Penetrates #% Elemental Resistances during any Flask Effect Belts 12
199 (15 to 16)% increased Elemental Damage Damage Penetrates #% Elemental Resistances during any Flask Effect Belts 50
200 Minions have (10 to 12)% increased maximum Life Minions have #% increased maximum Life Boots, Gloves, Helmets, Body Armours, Belts, Shields 80
201 Minions have (13 to 15)% increased maximum Life Minions have #% increased maximum Life Boots, Gloves, Helmets, Body Armours, Belts, Shields 150
202 Minions have (7 to 9)% increased maximum Life Minions have #% increased maximum Life Boots, Gloves, Helmets, Body Armours, Belts, Shields 40
203 Reflects (10 to 15) Physical Damage to Melee Attackers Reflects # Physical Damage to Melee Attackers Helmets, Belts 10
204 Reflects (16 to 40) Physical Damage to Melee Attackers Reflects # Physical Damage to Melee Attackers Helmets, Belts 20
205 Reflects (41 to 80) Physical Damage to Melee Attackers Reflects # Physical Damage to Melee Attackers Helmets, Belts 30
206 Reflects (41 to 80) Physical Damage to Melee Attackers
+(19 to 20)% to Global Critical Strike Multiplier
Reflects # Physical Damage to Melee Attackers Helmets, Belts 1000
207 Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills Vaal Skills deal #% increased Damage Belts 200
208 Vaal Skills deal (13 to 16)% increased Damage Vaal Skills deal #% increased Damage Rings, Belts 55
209 Vaal Skills deal (17 to 21)% increased Damage Vaal Skills deal #% increased Damage Rings, Belts 110
210 (14 to 15)% increased Global Critical Strike Chance Your Critical Strike Chance is Lucky while Focussed Belts 1
211 (16 to 17)% increased Global Critical Strike Chance Your Critical Strike Chance is Lucky while Focussed Belts 2
212 (18 to 20)% increased Global Critical Strike Chance Your Critical Strike Chance is Lucky while Focussed Belts 5

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