Contents

There are many items in Fallout 76, including: Ammunition, Armor and clothing, Consumables, Plans, Recipes, Keys, Magazines, Weapons, Bobbleheads, and Junk items.

Fallout 76 items: Ammunition

Ammunition or ammo is the term used for expendable ordnance material used in charging firearms of all kinds; such as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area.

All ammo has weight in Fallout 76 like in the survival modes of Fallout: New Vegas and Fallout 4. This weight can be reduced with the appropriate perks which will reduce the weight of a particular type of ammo. The level of the player character determines how many and which types of ammo may appear in containers or on defeated enemies. However, there are certain types of ammo that will only appear at specific locations. There is plenty of ammo scattered throughout Appalachia, but if one has the caps and doesn’t feel like venturing out to find more, it can be purchased from both tradersand ammunition vending machines. Ammo can also be crafted at a tinker’s workbench with the appropriate materials.

Some types of ammunition can also be enhanced with ultracite. This makes it more deadly against enemies affected by the Scorched Plague. Ultracite ammunition can only be used by weapons which have been modified with a prime receiver.

Best place to buy Fallout 76 Caps

Ballistic

Name Weapons using this ammo Weight Value Type
.308 round

  • Hunting rifle
    • Brotherhood recon rifle
  • Light machine gun
  • Pipe bolt-action
0.006 2 Standard
Ultracite
.38 round

  • Combat rifle
    • The Fixer 
  • Hunting rifle
    • Brotherhood recon rifle
  • Pipe bolt-action
  • Pipe gun
  • Pipe revolver
0.003 1 Standard
Ultracite
.44 round

  • Single action revolver
  • Western revolver
  • .44 pistol
    • Medical Malpractice 
    • Somerset Special
    • Voice of Set
0.004 3 Standard
Ultracite
.45 round

  • Combat rifle
    • The Fixer 
  • Lever action rifle
    • Sole Survivor 
  • Pipe gun
  • Pipe revolver
  • Radium rifle
  • Submachine gun
0.003 2 Standard
Ultracite
.50 caliber ball

  • Black powder blunderbuss
  • Black powder pistol
  • Black powder rifle
  • The Dragon
0.1 5 Standard
.50 round

  • 50 cal machine gun
    • The Action Hero 
  • Hunting rifle
    • Brotherhood recon rifle
0.005 5 Standard
Ultracite
10mm

  • 10mm pistol
    • Anti-Scorched training pistol
  • 10mm submachine gun
    • Perfect Storm
0.005 1 Standard
Ultracite
5.56mm round

  • Assault rifle
  • Chinese assault rifle
  • Handmade rifle
0.005 2 Standard
Ultracite
5mm round

  • Gatling gun
    • Resolute Veteran 
  • Minigun
0.001 1 Standard
Ultracite
Cannonball

  • Broadsider
1 8 Standard
Crossbow bolt

  • Crossbow
0.06 8 Standard
Ultracite
Flare

  • Flare gun
0.1 1 Standard
Harpoon

  • Harpoon gun
0.2 1 Standard
Paddle ball string

  • Paddle ball
0.01 1 Standard
Railway spike

  • Railway rifle
0.2 1 Standard
Ultracite
Shotgun shell

  • Combat shotgun
  • Pump-action shotgun
    • Civil Unrest
  • Double-barrel shotgun
0.006 2 Standard
Ultracite
Syringer ammo

  • Syringer
    • Rose’s syringer
    • Vox syringer
0.005 1 Standard

Fallout 76 armor and clothing items

In Fallout 76 the wardrobe system allows the player character to piece together their outfit from a variety of clothing and armor choices. The system is broken up into 9 slots, and 4 layers:

  • Base layer
    • Underarmor (vault jumpsuits, eg.)
    • Hat (Baseball caps, combat armor helmet, fedoras, etc.)
    • Eye (glasses and goggles)
    • Mouth (bandanas)
  • Armor – These are worn on top of the base layer.
    • Chest
    • Right arm
    • Left arm
    • Right leg
    • Left leg
  • Outfit – These are worn over and cover armor pieces.
  • Power armor – These can only be equipped when in a power armor frame, nullifying any lower layers.

Armor condition returned in Fallout 76 so each armor piece or outfit has a condition. When the condition of any piece deteriorates to 0, it breaks and will offer no protection. Broken armor and clothing can be repaired using scrap at any armor workbench.

Many of the armor and clothing also have minimum level requirements before they can be equipped, including power armor parts. Power armor chassis are not leveled, so removing higher level parts will allow entry.

Characters can enter power armor wearing any combination of clothing, adding an additional layer of armor. However, wearing power armor nullifies all bonuses provided by the lower layers.

Power armor parts

Each part has a level requirement, meaning player characters cannot enter a power armor chassis with parts higher than their own level. Power armor chassis have no level requirement, so removing leveled parts will allow entry.

Power armors available under level 50 have multiple level versions. See pages for those armors for values at higher levels.

To get out of a power armor frame, one must press and hold the same button pressed to get into it, so “E” (PC), “X” (PS4) or “A” (Xbox One).

Chassis

Image Name Level Dam Resist  Eng Resist  Rad Resist  Weight Value Effect Mods
FO4 Power Armor Frame Power armor chassis 60 60 60 10 +10 Strength No

Helmet

Image Name Level Dam Resist  Eng Resist  Rad Resist  Weight Value Effect Mods
FO76 Raider power armor helmet Raider power helm 15 – 45 24 – 51 24 – 51 24 – 51 10 N/A Yes
FO76 Excavator helmet Excavator helm 25 – 45 24 – 36 24 – 36 35 – 55 10 N/A Yes
FO76 T-45 helmet T-45 helm 25 – 45 34 – 54 34 – 54 34 – 54 11 N/A Yes
FO76 T-51 helmet T-51 helm 30 – 50 45 – 68 45 – 68 27 – 48 11 N/A Yes
FO76 T-60 helmet T-60 helm 40 – 50 50 – 60 45 – 55 50 – 60 11 N/A Yes
FO76 X-01 helmet X-01 helm 40 – 50 50 – 60 56 – 68 56 – 68 12 N/A Yes
FO76 Ultracite helmet Ultracite helm 50 68 59 59 12 N/A Yes

Torso

Image Name Level Dam Resist  Eng Resist  Rad Resist  Weight Value Effect Mods
FO76 Raider power armor torso Raider power chest piece 15 – 45 40 – 86 40 – 86 40 – 86 14 N/A Yes
FO76 Excavator torso Excavator torso 25 – 45 42 – 60 42 – 60 59 – 91 15 113 N/A Yes
FO76 T-45 torso T-45 chest piece 25 – 45 58 – 90 58 – 90 58 – 90 16 92 N/A Yes
FO76 T-51 torso T-51 chest piece 30 – 50 75 – 114 75 – 114 46 – 65 17 91 N/A Yes
FO76 T-60 torso T-60 chest piece 40 – 50 84 – 100 79 – 95 100 – 115 18 114 N/A Yes
X-01 torso 40 – 50 82 – 98 94 – 113 94 – 113 19 227 N/A Yes
Ultracite torso 50 113 98 98 20 171 N/A Yes

Left arm

Image Name Level Dam Resist  Eng Resist  Rad Resist  Weight Value Effect Mods
FO76 Raider power armor left arm Raider power left arm 15 – 45 24 – 51 24 – 51 24 – 51 10 N/A Yes
FO76 Excavator left arm Excavator left arm 25 – 45 24 – 36 24 – 36 35 – 55 11 61 N/A Yes
FO76 T-45 arm T-45 left arm 25 – 45 34 – 54 34 – 54 34 – 54 12 60 N/A Yes
FO76 T-51 arm T-51 left arm 30 – 50 45 – 68 45 – 68 27 – 48 12 79 N/A Yes
FO76 T-60 arm T-60 left arm 40 – 50 50 – 60 45 – 55 50 – 60 12 90 N/A Yes
X-01 left arm 40 – 50 50 – 60 56 – 68 56 – 68 13 162 N/A Yes
Ultracite left arm 50 68 59 59 13 32 N/A Yes

Right arm

Image Name Level Dam Resist  Eng Resist  Rad Resist  Weight Value Effect Mods
FO76 Raider power armor right arm Raider power right arm 15 – 45 24 – 51 24 – 51 24 – 51 10 N/A Yes
FO76 Excavator right arm Excavator right arm 25 – 45 24 – 36 24 – 36 35 – 55 11 61 N/A Yes
FO76 T-45 arm T-45 right arm 25 – 45 34 – 54 34 – 54 34 – 54 12 60 N/A Yes
FO76 T-51 arm T-51 right arm 30 – 50 45 – 68 45 – 68 27 – 48 12 81 N/A Yes
FO76 T-60 arm T-60 right arm 40 – 50 50 – 60 45 – 55 50 – 60 12 90 N/A Yes
X-01 right arm 40 – 50 50 – 60 56 – 68 56 – 68 13 162 N/A Yes
Ultracite right arm 50 68 59 59 13 32 N/A Yes

Left leg

Image Name Level Dam Resist  Eng Resist  Rad Resist  Weight Value Effect Mods
FO76 Raider power armor leg Raider power left leg 15 – 45 24 – 51 24 – 51 24 – 51 12 N/A Yes
FO76 Excavator left and right leg Excavator left leg 25 – 45 24 – 36 24 – 36 35 – 55 11 81 N/A Yes
FO76 T-45 leg T-45 left leg 25 – 45 34 – 54 34 – 54 34 – 54 14 49 N/A Yes
FO76 T-51 leg T-51 left leg 30 – 50 45 – 68 45 – 68 27 – 48 14 77 N/A Yes
FO76 T-60 leg T-60 left leg 40 – 50 50 – 60 45 – 55 50 – 60 14 108 N/A Yes
X-01 left leg 40 – 50 50 – 60 56 – 68 56 – 68 15 162 N/A Yes
Ultracite left leg 50 68 59 59 15.0 32 N/A Yes

Right leg

Image Name Level Dam Resist  Eng Resist  Rad Resist  Weight Value Effect Mods
FO76 Raider power armor leg Raider power right leg 15 – 45 24 – 51 24 – 51 24 – 51 12 N/A Yes
FO76 Excavator left and right leg Excavator right leg 25 – 45 24 – 36 24 – 36 35 – 55 11 81 N/A Yes
FO76 T-45 leg T-45 right leg 25-45 34-54 34-54 34-54 14 49 N/A Yes
FO76 T-51 leg T-51 right leg 30-50 50-68 45-68 27-48 14 105 N/A Yes
FO76 T-60 leg T-60 right leg 40-50 50-60 45-65 50-60 14 108 N/A Yes
X-01 right leg 50 60 68 68 15 162 N/A Yes
Ultracite right leg 50 68 59 59 15.0 32 N/A Yes

Fallout 76 consumables items

Many foods and drink items found in Appalachia are slightly irradiated and can give the player character radiation poisoning. Many also carry the chance of disease.

Food: Some food items can be planted in player settlements to increase the settlement’s food supply. Uneaten meat and vegetables will spoil over time and then have a greater chance of causing disease.

Soups: Soups satisfy both hunger and thirst and have some of the lowest chances of causing disease.

Drinks: These consumable items can heal the player, temporarily change the player’s SPECIAL stats and add various other unique effects. Some of these drinks can be crafted at chemistry stations found across Appalachia. When drinking alcoholic consumables such as beer and wine, there’s a chance the player can become addicted, which will result in decreased stats until the addiction is cured. To prevent addiction, the Professional Drinker perk must be leveled.

Chems

The biggest change from previous games is the fact the player can only be under the effects of a single chem at any given time. Chems in Fallout 76 also differ in that taking multiple chems of the same type at once does not increase their duration. Different chems can restore Hit Points, slow time, temporarily change the player’s SPECIAL stats and a variety of other effects. Many of these chems can be crafted at chemistry stations located all across Appalachia. A variety of chems can be bought from medical supplies vending machines. It is possible to become addicted to some chems, which will result in decreased stats until the addiction is cured by Addictol or Tasty radscorpion egg omelette.

Image  Name  Effect  Food  Water  Weight  Value  Addiction Recipe 
Fallout4 Jet Addictol Cure all addictions -1% -5% 0.1 125 No No
FO76 antibiotics Antibiotics Cure disease, 50% more disease resistant for ? minutes -3% -5% 0.25 40 No Yes
Fallout4 Mentats Berry Mentats INT +5, highlights living targets (5m) -0% -3% 0.25 35 Yes Yes
Fallout4 Blood pack Blood pack 10 Rads
50 HP
0% 0% 0.25 20 No Yes
Fallout4 Buffout Buffout STR +2, END +2, Max HP +25 (5m) -1% -3% 0.25 30 Yes
FO76 Bufftats Bufftats STR +3, PER +3, END +3, Max HP+40 (5m) -1% -3% 0.25 8 Yes Yes
Fo4 Med-X Calmex AGI +3, PER +3, +15% to sneak attacks for 5 minutes 0% -3% 0.25 80
Daddyo Daddy-O INT +3, PER +3, CHR -2 (10m) -0% -3% 0.25 40
Day Tripper chem Day Tripper LCK +3, CHR +3, STR -2 (10m) -0% -3% 0.25 30
Detoxing salve Icon cut 0.25 15
FO76 antibiotics Disease cure Cures one disease -1% -3% 0.25 0 No Yes
Fallout4 Psycho Fury Melee Damage +30%, DMG Resist+25, PER -5 (3m) -3% -3% 0.25 40 Yes Yes
Glowing Blood Pack Glowing blood pack Yes
Fallout4 Mentats Grape Mentats CHR +5, better barter rates -0% -3% 0.25 35 Yes Yes
FO76 Healing salve Healing salve +20% HP 0.5 20 No Yes
FO76 Large sealed glass jar Insect repellent
Gametitle-FO76 WA
Reduces damage from insects by 15% for 30 minutes. 0% 0% 0.5 20  ?  ?
Lunchbox Icon cut 0.1 0
Fo4 Med-X Med-X DMG Resist +25 -1% -3% 0.25 40 Yes
Fallout4 Mentats Mentats INT +2, PER +2 (5m) -0% -3% 0.25 30 Yes Yes
Fallout4 Mentats Orange Mentats PER +5, VATS accuracy +10% (5m), Water -3% -0% -3% 0.25 35 Yes Yes
Fallout4 Psycho Overdrive +15% Damage, +15% Critical Damage (3m) -3% -3%
Fallout4 Psycho Psycho DMG Resist +25, Damage +15% (3m) -1% -3% 0.25 30 Yes
Fallout4 Psycho Psychobuff Damage +25%, STR +3, END +3, Max HP +65 (3m) -3% -3% 0.25 40 Yes Yes
Fallout4 Psycho Psychotats DMG Resist +15, PER +3 (3m) -1% -3% 0.25 40 Yes Yes
Fallout4 Rad-X Rad-X Rad Resist +100 (10m) -0% -3% 0.25 25 No Yes
Fallout4 Rad-X Rad-X (diluted) Rad Resist +50 (10m) -0% -3% 0.25 15 No Yes
Fallout4 RadAway RadAway Rads -300, Disease Resist -50%, Chance to cure mutations -1% -3% 0.25 25 No Yes
Fallout4 RadAway RadAway (diluted) Rads -150, Disease Resist -50%, Chance to cure mutation -1% -3% 0.25 15 No Yes
Fo76 Rad Shield RadShield 300 Radiation Resistance (15 mins) -0% -3% 0.25 80 No Yes
Fo4 Beer Refreshing beverage Icon cut Removes all rads and cures addictions -?% 0% 0.5 80 Yes
Fallout4 Stimpak Stimpak HP +40% (burst), HP +20% (slow) -0% -0% 1 40 No Yes
Fallout4 Stimpak Stimpak (diluted) HP +20% (burst), HP +10% (slow) -0% -0% 0.5 15 No Yes
Fallout4 Stimpak Stimpak (super) HP +80% (burst), HP +40% (slow) -0% -0% 1.5 60 No Yes
X-Cell (Fallout 4) X-cell STR +2, PER +2, END +2, CHR +2, INT +2, AGI +2, LCK +2 -1% -3% 0.18 4

Fallout 76 holodisks and notes items

In Fallout 76, picking up holodisks or paper notes will add them to the “HOLO” or “NOTES” categories of your Pip-Boy’s “ITEM” tab.

Plans are blueprints used to construct weapons, armor, mods and workshop/C.A.M.P. items. Plans can be found scattered through Appalachia, both in containers and out in the open. Some can also be purchased from vendors, given as quest rewards, or bought from the Atomic Shop. Many plans are random, while others respawn at fixed locations. Plans that appear inside of building interiors have a chance of spawning every time the building is re-entered.

Recipes are items in Fallout 76. Recipes are blueprints used to prepare consumable items. Recipes can be found scattered through Appalachia, both in containers and out in the open. Some can also be purchased from vendors, or given as quest rewards. Many recipes are random, while others respawn at fixed locations. Recipes that appear inside of building interiors have a chance of spawning every time the building is re-entered.

Minigames

Name Weight Value Related quest Creation Kit ID
Fo4 Pip-Boy game Atomic Command 0 0
Fo4 Pip-Boy game Automatron 0 0
Fo4 Pip-Boy game Grognak & the Ruby Ruins 0 0
Fo4 Pip-Boy game Nuka Tapper 0 0 Reclamation Day
Fo4 Pip-Boy game Pipfall 0 0
Fo4 Pip-Boy game Wastelad 0 0
Fo4 Pip-Boy game Zeta Invaders 0 0

Fallout 76 Items: keys

Keys in Fallout 76 open specific doors or containers, some of which are inaccessible otherwise. Keys and key cards are found in the open in the game world or in containers, or on corpses. Passwords are found on notes, on computer terminals or given in prerecorded messages or on holotapes heard during quests. Quest related keys will typically not spawn unless the quest is active, for instance, the Dyer Chemical ID card for the quest Tracking Unknowns. Keys, once collected cannot be removed from inventory or placed in stash; however, they weigh nothing.

Wild Appalachia

Img Name (G.E.C.K. ID) Opens Found / in possession of Related quest Base ID
Icon Fo4 gen keycard Assaultron recall keycard
P01B_Wolf_RecallKey
Accesses Bysshe remote robotics terminal at the Pylon ambush site Garrahan Estate – in the Wolf’s cache on the top floor. (Additional copies may also be fabricated using a recipe.) Wolf in Sheep’s Clothing 003fbf36
Icon Fo4 holotape Assembly password
P01B_Lying_02_Password
Assembly platform terminal at Van Lowe Taxidermy Van Lowe Taxidermy The Lowe-Down 003f073f
Icon Fo4 key01 Burrows old tunnel key
UD002_OldTunnelKey
Jail door in the Burrows The Burrows, on a drawer. Waste Management 00453aa7
Icon Fo4 key02 Cindy’s diary key Icon cut
CUT_P01B_Mini_Squatch01_CindysKey
Cindy’s diary A Perfect Getaway 003f1861
Icon Fo4 holotape Colin van Lowe’s password
P01B_Lying_OfficeTerminalKey
Office terminal Obtained during quest Unsolved: Tracking Terror 00478de4
Icon Fo4 holotape Distillery supply password
P01A_Nukashine_DistillerySupplyPassword
Distillery supply terminal to open door in the Nukashine speakeasy. Given after reading a terminal entryat Eta Psi House. Wasted on Nukashine 0046ecf3
Icon Fo4 holotape Nuka Cola marketing access code
BMO_BunkerKey07_Ingram_Password_01
Terminal at the Ingram Mansion Underneath the crashed plane, in a suitcase underneath the plane. 003f1bd5
Icon Fo4 gen keycard Paired keycard 01
BMO_BunkerKey07_Keycard01
ID card reader at the Overlook cabin Kanawha Nuka-Cola plant, behind the door of a bathroom stall marked “out of order.” 003f1b6c
Icon Fo4 gen keycard Paired keycard 02
BMO_BunkerKey07_Keycard02
ID card reader at the Overlook cabin Tanagra Town, under a pillow on the second floor of a ruined house 003f1b84
Icon Fo4 chain01 Room 123 Icon cut
BMO_BunkerKey07_MotelKey
003f1bab
Icon Fo4 chain01 Safe key
P01b_Robot_Key
Nearby safe Northeast of Welch, beyond the train tracks 003f269d
Icon Fo4 chain01 TNT dome key 7
BMO_BunkerKey07_BraxtonKey_final
TNT dome 7 at Black Mountain Ordnance Works Overlook cabin 003f1b6f
Icon Fo4 gen keycard Spare operative keycard
P01B_Lying_Master_Keycard
Deactivates laser grid in Van Lowe Taxidermy Lewisburg The Lowe-Down 003f0740
Icon Fo4 key01 Taxidermy storage key
UD003_TaxidermyStorageKey
Door in the taxidermy Van Lowe Taxidermy 00478d43

Fallout 76 Items: magazines

All magazines grant increases to relevant skills or damage for 1 hour (2 hours if using the Curator perk). Using a skill magazine consumes it, and another will need to be obtained to implement the increase again once the allotted time has elapsed. They function similarly to skill magazines in Fallout: New Vegas, which also provide temporary benefits. Most of the Fallout 76 magazines share identical titles and cover art from Fallout 4 magazines, however the bonuses they provide are frequently slightly different and temporary.

Similar to Vault-Tec bobbleheads, the magazines in Fallout 76 are randomized spawns over a number of locations. Magazines are susceptible to physics, so they may fall off platforms and may not be in the exact location listed below.

Location

Location 

Location description 

Alpine River Cabins
  1. On a round table in the treehouse up the hill on the south side of the area.
  2. On the lower bunk of a bunk bed in the southern cabin.
Appalachian Antiques
  1. Behind the counter to the left of the cash register.
  2. In the destroyed shack behind the store, next to a sleeping bag.
Beckley In the women’s bathroom of the gas station, behind a locked (Picklock 0) door.
Big Al’s Tattoo Parlor
  1. In a magazine rack next to the front door.
  2. On a barrel in the brew room where Biv is, next to the entry door and the first brewing station past the stairs.
Big B’s Rest Stop Near the food serving area by the stairs in the rest stop building.
Bolton Greens On the front reception desk, beside the bell.
Camden Park
  1. In a portable toilet in the raider camp which is set up in the center of the rollercoaster
  2. Located on a roller coaster seat.
  3. On a magazine rack to the left of the entrance, near vendor bot Chad.
Camp Adams
  1. Located on a bench around the central campfire.
  2. On the floor in the shower block.
  3. On the ground behind the knowledge exam cabin.
Camp Venture On a set of shelves near the overseer’s cache in the command center.
Charleston trainyard In an open locker in the catwalk areas of the lower areas, near a terminal
Cliffwatch On a makeshift table near a locked (Picklock 2) safe.
Cranberry glade On a bench at the eastern end of one of the walkways.
Dolly Sods wilderness
  1. In the ground floor bathroom of the residential building.
  2. On a magazine rack in the room with the grand piano in the camp office building.
The Giant Teapot
  1. In the Red Rocket station, in a blue box sitting on the bottom of a shelving unit.
  2. Inside the Giant Teapot, east of the refrigerator on an overturned wooden box.
Grafton Dam Near some pipes in the SouthWest corner
Horizon’s Rest On a TV stand in one of the parts of the crashed plane
Hornwright summer villa
  1. Next to the fridge in the garage; between it and the wall.
  2. In the basement, to the left of a wooden shelf, underneath stacked wine barrels.
Hunter’s Ridge Under a couch in the westernmost treehouse.
Kanawha County Cemetery In the church on a pew.
Lewis & Sons Farming Supply
  1. In the red broken open shed, immediately east of the barn. It will be sitting on a cabinet next to three sealed glass jars.
  2. In the greenhouse, on the counter next to the cash register
Landview Lighthouse
  1. On a table of one of the covered picnic areas, directly north of the lighthouse.
  2. On the dining table of the nearby house.
Mac’s farm Inside the house on a makeshift table, on top of the left barrel supporting the wooden plank.
Marigold Pavilion To the left of the red dirty mattress on the second floor.
Morgantown trainyard
  1. On a wooden box in the lookout tower.
  2. On the second floor, opposite of a mattress leaning against the wall, on a wooden box.
Mosstown On a magazine rank in the eastern section, next to a locked (Picklock 3) safe
Mountainside Bed & Breakfast
  1. On the coffee table in the living room.
  2. On the reception desk.
  3. On a coffee table in the reception area.
  4. Near a broken terminal, on a desk in the office connected to the kitchen.
New Appalachian central trainyard
  1. On a desk in the railway switch operators tower.
  2. In the ransacked bank, on a table in the vault.
North Cutthroat camp
  1. On a table with two severed heads, near a steamer trunk.
  2. Behind a toilet with a monkey playing the cymbals sitting atop it (the magazine may be glitched into the dirt but can still be picked up).
Overlook cabin
  1. Behind a wall heater on the second floor, near the door which leads out to the balcony.
  2. On a table near the armor workbench in the basement.
Philippi Battlefield Cemetery Upstairs, on the floor by the display cases.
Pi House On the kitchen counter.
Pioneer Scout Camp
  1. Next to the outhouse beside the archery range.
  2. Inside cabin A02 with bunk beds, in an open footlocker, on the right.
Pleasant Valley Ski Resort
  1. On a balcony, sitting on a table by a cooler (the floor above vendor bot Resin).
  2. On the building to the immediate south of the northern ski resort building, on a small round table on the balcony. (Marsupialmutation or a jet pack is required to reach the spot.)
Pylon V-13
  1. On a mattress in between two train cars
  2. Next to a sleeping bag in the northern car
Ranger district office On the floor in the room with the fireplace
Relay tower EL-B1-02 On top of a blue console against the western wall.
Relay tower LW-B1-22 Inside on the central terminal station
Ripper Alley In the small lookout tower
Riverside Manor In the upstairs guest bedroom, on a desk next to the guest bedroom terminal.
Seneca Gang camp On a seat near a steamer trunk.
Silva homestead
  1. On a shelf in the dining room of the house.
  2. On the bottom of a metal shelf between the armor workbench and weapons workbench in the large storage area near the silo.
Solomon’s pond Behind some stacked wooden crates in the southwestern shed which is near some workbenches.
Sons of Dane compound
  1. In the cellar on a table with a microscope.
  2. In the Buck’s Den, on a table near the entrance.
  3. At the northwest gate, on the ground below the watch tower.
  4. At the northwest gate, on the top of the watch tower, next to a skeleton.
Striker Row On the wire mesh table beside the cooking station
Torrance House
  1. Just under the filled-in push cart next to the toy blocks that spell out “redrum.”
  2. On top of the roof, very close to the scaffolding.
Transmission station 1AT-U03 Inside the tower, on the floor between two cardboard boxes near the industrial trunk.
Treetops On the second-to-top level, on a table next to a birdhouse.
Twin Lakes On a ledge next to a deflated boat.
Tygart water treatment On a table in the northeast corner of the fenced in area, next to a radio.
Tyler County fairgrounds
  1. On the left barrel in a stable area on the east side of the fairgrounds, near the large slide.
  2. Inside the prize booth sitting on a shelf, next to a toy rocketship.
Uncanny Caverns
  1. At the gift shop in front, inside a display case.
  2. Inside the first small room near Audio Tour Station 1.
  3. Inside the Dead End section, between two sleeping bags (Audio Tour Station 8).
Watoga Shopping Plaza
  1. Inside Slocum’s Joe, on the table with a yellow plate. Sometimes spawns below the table.
  2. In the crashed elevator of the transit hub, can be underneath the rubble near a skeleton.
The Whitespring golf club
  1. On a shelf in the study near the locker room on the first floor.
  2. Inside the robot pod room, sitting beside a stacked box on the first floor.
The Whitespring Resort On a table on the upstairs porch of a dilapidated building north of the main resort (has one of the holotapes for a quest)
Widow’s Perch Near a cinder block on the floor below the workbenches.
WV Lumber Co.
  1. On a table on the middle floor of the main mill building.
  2. On a table in the outermost warehouse.

Fallout 76 Items: weapons

All weapons in Fallout 76, ballistic, energy, explosive, melee, or unarmed have a randomly generated condition bar, the same weapon may have a different amount of condition and a different condition bar length. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the condition of found weapons.

Additionally, a weapon’s level determines the base damage output and condition of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50 leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher build and repair costs.

Laser

Icon gun  Icon level  Icon damage  Icon dps  Icon attack  Icon range  Icon spread  Icon critical damage  Icon action  Icon dap  Icon ammo  Assault carbine extended magazines  Icon weight  Icon merchant  Icon ratio  Base ID 

Gatling laser (Fallout 4) Gatling laser 25 18Icon electrical 327.6 182 204 56  ?  ?  ? Fusion core 500 18.45 198 10.73 000e27bc
35 21Icon electrical 382.2 182 204 56  ?  ?  ? Fusion core 500 18.45 198 10.73
45 25Icon electrical 455 182 204 56  ?  ?  ? Fusion core 500 18.45 198 10.73
FO4LaserMusket Laser musket Icon cut  ?  ?Icon electrical  ?  ?  ?  ?  ?  ?  ? Fusion cell  ?  ?  ?  ? 0001dacf
FO76 Laser gun Laser gun 5 19Icon electrical 76 40 120 72  ?  ?  ? Fusion cell 30 3.3 49 14.8 00009983
15  ?Icon electrical  ? 40 120 72  ?  ?  ? Fusion cell 30 3.3 49 14.8
25  ?Icon electrical  ? 40 120 72  ?  ?  ? Fusion cell 30 3.3 49 14.8
35  ?Icon electrical  ? 40 120 72  ?  ?  ? Fusion cell 30 3.3 49 14.8
45 44Icon electrical 176 40 120 72  ?  ?  ? Fusion cell 30 3.3 49 14.8
Fo76nw Acceptable Overkill Acceptable Overkill Gametitle-FO76 NW 45  ?Icon electrical  ?  ?  ?  ?  ?  ?  ? Fusion cell 30 3 60  ? 0042b0cf
Ultracite Gatling laser  ?  ?Icon electrical  ?  ?  ?  ?  ?  ?  ? Fusion core  ?  ?  ?  ? 002ef66e
 ?  ?Icon electrical  ?  ?  ?  ?  ?  ?  ? Fusion core  ?  ?  ?  ?
FO76 Ultracite laser gun Ultracite laser gun 30 28Icon electrical 140 50 120 72  ?  ?  ? Fusion cell  ? 3.3 134 40.61 00186171
40 31Icon electrical 155 50 120 72 56  ?  ? Fusion cell  ? 3.3 134 40.61
50 34Icon electrical 170 50 120 72  ?  ? Fusion cell  ? 3.3 134 40.61

Fallout 76 Miscellaneous items: Bobbleheads

Unlike other Fallout games, the bobbleheads in Fallout 76 are consumables that provide temporary effects lasting one real-world hour. There are fixed locations for a bobblehead to spawn, although the one that does is randomized.

S.P.E.C.I.A.L.

Name Effect Base ID
Bobblehead: Strength When used, gain +2 Strength for 1 hour. 0042fee6
Bobblehead: Perception When used, gain +2 Perception for 1 hour. 0042fedc
Bobblehead: Endurance When used, gain +2 Endurance for 1 hour. 004fe4ee
Bobblehead: Charisma When used, gain +2 Charisma for 1 hour. 004fe4ec
Bobblehead: Intelligence When used, gain +2 Intelligence for 1 hour. 004fe4f4
Bobblehead: Agility When used, gain +2 Agility for 1 hour. 004fe4e3
Bobblehead: Luck When used, gain +2 Luck for 1 hour. 0042fed6

Utility

Name Effect Base ID
Bobblehead: Caps Twice as likely to find better cap stashes for 1 hour. 004fe4ea
Bobblehead: Leader When used, gain 5% more experience for 1 hour. 0042fed2
Bobblehead: Lock Picking When used, it increases the lockpicking “sweet spot” by 30% for 1 hour. 0042fed4
Bobblehead: Medicine When used, it increases stimpak healing by 30% for one hour. 0042fed8
Bobblehead: Repair When used, fusion cores last 30% longer for 1 hour 0042fede
Bobblehead: Science +1 guess when hacking a terminal for 1 hour. 0042fee0
Bobblehead: Sneak When used, 30% harder to detect while sneaking for 1 hour. 0042fee4

Weapons

Name Effect Base ID
Bobblehead: Big Guns +20% damage with heavy guns for 1 hour. 004fe4e8
Bobblehead: Energy Weapons +20% damage with energy guns for 1 hour. 004fe4f0
Bobblehead: Explosive +30% damage with explosives for 1 hour. 004fe4f2
Bobblehead: Melee +10% more damage with melee weapons for 1 hour. 0042feda
Bobblehead: Small Guns +20% more damage with ballistic guns for 1 hour. 0042fee2
Bobblehead: Unarmed +25% more damage with unarmed attacks for 1 hour. 0042fee8

Locations

Bobbleheads in Fallout 76 no longer spawn at a set location each time. Instead, they are randomized across a set number of locations. Bobbleheads are susceptible to physics, so they may fall off of platforms and may not be in the exact location.

Location Location description
98 NAR Regional Inside an overturned train car on the west side of the tracks which can be entered from the bottom.
AMS testing site Between the two fusion generators behind the building containing the power armor stations.
Appalachian Antiques
  1. Behind a bedpost on the second floor.
  2. On the eastern edge of the roof, outside the room with the Brotherhood corpse.
Autumn Acre cabin On the desk next to a coffee cup.
AVR Medical Center
  1. On a lamp hanging from the ceiling, with a skeleton on it.
  2. On a desk on the top floor, in the south-east corner.
Bastion Park
  1. On the floor of the school bus.
  2. On a park bench next to two skeletons.
Belching Betty In a storage room above the emergency beacon, on a metal shelf.
Big B’s Rest Stop Under the bed on the roof of the rest stop building.
Black Bear Lodge The basement, in the furthest room from the stairs.
Blackwater Mine On top of the entrance building to the mine.
Bolton Greens Top floor, on an end table in the bedroom.
Camden Park
  1. Beside a skeleton in a train car near the Camden Park Express.
  2. In the shack at the top of the Widow Maker’s first rise, above the crashed cars.
  3. On a filing cabinet in the employee shed.
  4. On a barrel in the raider encampment.
Camp Venture
  1. Next to the weapon repair bench in the locked armory, northeast building.
  2. On the roof of the building containing the locked armory.
Clancy Manor On the roof of the house.
Crevasse Dam In a sink on the ground floor, in the same room as the Thanks Lenny holotape.
The Crosshair
  1. On the stacked crates next to the armor workbench.
  2. On a metal cage next to a cooler, near the power armor chassis.
Darling sister’s lab On the roof of the trailer, next to the gramophone.
Dolly Sods wilderness
  1. Below the cash register in the gift shop.
  2. In the room with the bunk beds on the first floor of the residential building.
Drop site V9 On the counter behind the security gate inside the building.
Dyer Chemical In the corner to the left of the Chemistry Station.
Emmett Mountain disposal site In a sink by the showers near the entrance to the interior. Behind three barrels in the eastern shed.
Firebase Major On a wooden crate inside the tent.
Flooded trainyard On the desk in the control tower.
Fujiniya Intelligence Base
  1. On a shelf in the bunk room.
  2. In a cubicle on the lowest floor
The General’s Steakhouse
  1. On a shelf near the steamer trunk on the upper floor.
  2. By a green suitcase, sitting on a wooden crate on the roof.
Greg’s Mine Supply On the second floor of the mine supply, on a desk to the left of Greg’s terminal.
Horizon’s Rest In the airliner’s cockpit.
Huntersville The hardware store, on a floorboard sticking out of the second level.
Johnson’s Acre
  1. In the hole of the outhouse.
  2. Behind the wooden fence, on top of the highest plateau with the iron works.
Kanawha Nuka-Cola plant In the blue maintenance hut. In the upstairs Snackability R&D laboratory. In a locker room between the two largest chambers.
Lady Janet’s Soft Serve On the roof of the trailer.
Landview Lighthouse In the window on the level just below the top of the lighthouse.
Lewis & Sons Farming Supply
  1. By the cash register in the greenhouse.
  2. In the barn, on top of a piece of machinery near the power armor station.
  3. Upstairs in the barn, sitting on top of a barrel.
Lost home In a blue box on the roof where the two deck chairs are
Marigold Pavilion On the second floor, sitting on a floorboard sticking up.
Middle Mountain Cabins On the desk next to the Pioneer Scout terminal in the southern cabin.
Monongah On a shelf behind a locked door leading to a supply shed attached to one of the houses.
Morgantown Airport In one of the quarantine tents sitting next to a med kit.
Morgantown trainyard In the control tower, on the terminal.
Mountainside Bed & Breakfast
  1. On the upstairs balcony railing.
  2. On the TV upstairs.
NAR repair yard In the control tower.
National Isolated Radio Array In the southeastern building, on a console.
National Radio Astronomy Research Center In the basement on a tool chest.
Ohio River Adventures On the control panel inside the boat docked at the pier.
Overlook cabin On a ledge on the hillside below the northwest wall of the parking lot (climb onto the rocks near the front of the blue car and look down).
Pleasant Valley Ski Resort On a table on a balcony (on the level above Vendor bot Resin).
Portside Pub On the roof.
Poseidon Energy Plant WV-06 On the roof of the plant at the end of the highest scaffolding.
R&G Processing Services On a cabinet shelf near a terminal, in an outdoor shed inside the fenced area.
Ranger lookout On the desk.
Ranger district office On the filing cabinet in Ranger Simon’s office on the northwestern side of the building.
Relay tower HN-B1-12 On a shelf inside of the building.
Relay tower LW-B1-27 Inside a locker.
Ripper Alley On a ledge at the back of the alley, near several bones and candles.
Safe ‘n Clean Disposal On a bulldozer seat, next to a skeleton.
Sal’s Grinders On a desk next to Sal’s personal terminal.
Seneca Gang camp On an end table near a steamer trunk.
Silva homestead
  1. On a dresser in the main house’s upstairs bedroom.
  2. In the Arktos Pharma testing barn, on a desk.
South Cutthroat camp Next to a couch inside a repurposed car chassis.
Southhampton Estate
  1. On a table on the second floor of the barn.
  2. Under the bed on the second floor of the house.
Spruce Knob On a rock adjacent to the western observation area.
Summersville Docks
  1. On a ledge in a small building on the northern side of the docks.
  2. On a shelf in a building with a cooking stove and racks of fish.
  3. Under the northernmost pier.
Sunnytop Ski Lanes
  1. Under the counter at the store on the lowest floor.
  2. On a metal cage accessed by going out of the window in room 6.
Sutton Behind two barrels on the roof of the liquor store.
Sylvie & Sons logging camp On a crate inside the tent with the gramophone.
The Rusty Pick At the end of the tunnels beneath the building, behind a barrel near an industrial trunk.
Thunder Mountain power plant On a console at the bottom of the reactor level, facing northeast.
Top of the World Second mezzanine level, on a shelf in the makeshift clothing shop opposite of the elevator.
Torrance House On the eastern edge of the roof, near two skeletons embracing.
Treetops
  1. Among some bowling pins, a few levels up.
  2. About four levels up, next to a bird decoration on an end table beside a large toolbox and sleeping bag (one level below a cooking station).
  3. On a desk next to a tea kettle and coffee cup, one level above a cooking station.
Tyler County fairgrounds
  1. In the room with three Hoop Shots, on a token dispenser.
  2. Sitting on a crate inside the “Tyler County Scare” building near the front.
  3. In the Nuka-Cola stand that is shaped like a bottle.
Uncanny Caverns
  1. In a vending machine in the caverns, next to the Uncanny Caverns sign.
  2. In the Halfling Hole tour section (near Audio Tour Station 6).
  3. On a ledge at the back of the Dead End tour section (near Audio Tour Station 8).
US-13C Bivouac In the back of the center tent, next to the back pathway.
Vault-Tec Agricultural Research Center
  1. Inside a refrigerator in the indoor garden area.
  2. On a desk in the last room in the basement.
  3. In the left urinal of the men’s restroom on the 1st floor
Watoga Emergency Services In the surgical suite with two dead Brotherhood members, third floor.
Watoga High School
  1. On the roof, next to the tents, on an air vent.
  2. On the headmaster’s desk.
Watoga Municipal Center By a locked terminal in a second floor office.
Watoga Transit Hub
  1. On the front services desk.
  2. On the desk in the back office, across from the fusion core generator.
Wavy Willard’s Water Park
  1. At the top of the alligator ride, inside the mouth and on a table.
  2. In a locker in the changing rooms.
  3. Located in the basement maintenance area across from a fusion generator on top of a tool box.
  4. Located in the maintenance garage.
Wendigo cave Halfway through the cave to the left, in an alcove near a skeleton handcuffed to a pole and a chair.
West Tek research center In the locked room near the entrance to the FEV tank storage area. (Keycard required for access,)
Widow’s Perch On the top of the billboard to the right after crossing the foot bridge.
WV Lumber Co. In the northernmost shed, behind a toppled file cabinet with a first aid box on top.

Fallout 76 junk items

Similar to Fallout 4, junk in Fallout 76 is collected and used primarily for crafting of settlement objects and equipment mods. New to Fallout 76 is the ability to craft armor and weapons from scratch using junk and plans. Junk is also used to repair settlements and equipment. Several intelligence perks reduce the amount of junk needed to repair objects and items.

All junk items consist of one or more components that can be acquired from scrapping junk at any workbench. Because components weight less than junk, it is recommended to scrap junk often to prevent becoming overencumbered. The scrap all junk option available at work benches will scrap all junk items in the player character’s inventory automatically, save for items which are used as ingredients for making something else, such as baseballs. Bulking Aluminum and Lead can save 0.5 and 1 weight respectively, so it is recommended to bulk them if you are saving a lot for later use.

General information

Component Name  Base Value  Weight Rarity  Scrap scalar Craftable Source  Base ID  Bulk 
Bulk Name Bulk Amount Bulk Weight Bulk Weight Saved Bulk Base Value
Acid Waste acid 0 0.05 Rare 001bf72d Bulk acid 15 0.75 0 64
Adhesive Excess adhesive 0 0.05 Uncommon 0 Vegetable starch 001bf72e Bulk adhesive 10 0.5 0 88
Aluminum Aluminum scrap 0 0.1 Uncommon Aluminum ore 0006907a Bulk aluminum 10 0.5 0.5 82
Antiseptic Waste antiseptic 6 0.1 Rare 001bf72f Icon cross Icon cross Icon cross Icon cross Icon cross
Asbestos Raw asbestos 6 0.1 Rare 000aec5c Icon cross Icon cross Icon cross Icon cross Icon cross
Ballistic fiber Ballistic fiber scrap 12 0.1 Rare 000aec5b Icon cross Icon cross Icon cross Icon cross Icon cross
Black titanium Black titanium scrap 6 0.1 Black titanium ore ???????? Icon cross Icon cross Icon cross Icon cross Icon cross
Bone Bone shards 0 0.05 Common 000aec5d Bulk bone shards 20 1 0 24
Ceramic Ceramic scrap 0 0.05 Common 000aec5e Bulk ceramic 15 0.75 0 46
Circuitry Circuits 6 0.1 Rare Telephone 0006907b Icon cross Icon cross Icon cross Icon cross Icon cross
Cloth Raw cloth 0 0.05 Common 000aec5f Bulk cloth 30 1.5 0 38
Concrete Concrete scrap 0 0.05 Common 00106d99 Bulk concrete 15 0.75 0 28
Copper Copper scrap 0 0.1 Uncommon Copper ore 0006907c Bulk copper 10 1 0 84
Cork Cork scrap 0 0.03 Uncommon 000aec60 Bulk cork 10 0.3 0 34
Crystal Crystal shards 10 0.1 Rare Microscope 0006907d Icon cross Icon cross Icon cross Icon cross Icon cross
Fertilizer Raw fertilizer 0 0.1 Uncommon Spoiled meat, spoiled fruit, spoiled vegetables 001bf730 Bulk fertilizer 20 2 0 48
Fiber optics Fiber optics 10 0.05 Rare Biometric scanner 00069087 Icon cross Icon cross Icon cross Icon cross Icon cross
Fiberglass Fiberglass spool 8 0.05 Uncommon 000aec61 Icon cross Icon cross Icon cross Icon cross Icon cross
Flux Cobalt flux, Fluorescent flux, Violet flux, Crimson flux, Yellowcake flux Ultra rare Icon cross Icon cross Icon cross Icon cross Icon cross
Gears Loose gears 0 0.1 Uncommon 0006907e Bulk gears 10 1 0 80
Glass Glass shards 0 0.05 Common 00069085 Bulk glass 15 0.75 0 44
Gold Gold scrap 9 0.05 Rare Gold ore 000aec62 Icon cross Icon cross Icon cross Icon cross Icon cross
Lead Lead scrap 0 0.1 Uncommon Lead ore 000aec63 Bulk lead 20 1 1 40
Leather Raw leather 0 0.05 Common 000aec64 Bulk leather 15 0.75 0 60
Nuclear material Nuclear waste 10 0.1 Rare Uranium ore 00069086 Icon cross Icon cross Icon cross Icon cross Icon cross
Oil Waste oil 0 0.1 Zero yield 0 001bf732 Bulk oil 10 1 0 74
Plastic Molded plastic 0 0.05 Common 0006907f Bulk plastic 10 0.5 0 26
Rubber Raw rubber 0 0.05 Common 00106d98 Bulk rubber 10 0.5 0 42
Screw Loose screws 0 0.03 Uncommon 00069081 Icon cross Icon cross Icon cross Icon cross Icon cross
Silver Silver scrap 7 0.05 Uncommon Silver ore 000aec66 Icon cross Icon cross Icon cross Icon cross Icon cross
Spring Loose springs 0 0.1 Uncommon 00069082 Bulk spring 10 1 0 78
Steel Steel scrap 0 0.05 Common Iron ore 000731a4 Bulk steel 30 1.5 0 36
Ultracite Ultracite scrap 25 0.1 Very rare Ultracite ore  ???????? Icon cross Icon cross Icon cross Icon cross Icon cross
Wood Wood scraps 0 0.05 Common 000731a3 Bulk wood 30 1.5 0 32

Bulk Items

Raw materials can be turned into bulk versions at a Tinker’s workbench. This costs a set number of the involved raw material to be bulked, plus two plastic to wrap it. There are only two materials that will reduce the weight of a junk item in your inventory or stash when compared to their non bulked counterpart. These two are aluminum, which will reduce the overall weight by 0.5, and Lead, which will reduce the overall weight by 1. Plastic technically experiences a weight reduction, but 2 of the 12 are consumed in the crafting recipe, leaving you with 10 plastic, which weigh the same unbulked.

It may appear when creating bulk items that you are saving space in your stash with each item, but that is because of the two plastic it costs to create each bulk item, giving you a gain of 0.1 weight with each bulk item, because they are consuming plastic.

Another advantage to creating bulk versions is the in-game robot merchants will buy bulk items but not individual raw materials. The disadvantage is the need for plastic which can be used up quickly if a large number of items are being bulked.