# | Synthesised Implicit | Required Affix Stat | Item Class | Max |
---|---|---|---|---|
1 | (10 to 12)% increased Evasion Rating | # chance to Evade Attacks | Belts, Rings, Amulets, Quivers | 5 |
2 | (13 to 15)% increased Evasion Rating Grace has (15 to 20)% increased Aura Effect |
# chance to Evade Attacks | Rings, Amulets, Quivers | 10 |
3 | (7 to 9)% increased Evasion Rating | # chance to Evade Attacks | Belts, Rings, Amulets, Quivers | 3 |
4 | +(6 to 8) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacks | Rings | 4 |
5 | +(9 to 15) Life gained for each Enemy hit by your Attacks | # Life gained for each Enemy hit by your Attacks | Rings | 6 |
6 | +(12 to 15) Life gained on Kill | # Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
7 | +(12 to 15) Life gained on Kill Recover (1 to 2)% of Maximum Life on Kill |
# Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
8 | +(6 to 8) Life gained on Kill | # Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
9 | +(9 to 11) Life gained on Kill | # Life gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 25 |
10 | (11.7 to 18.3) Life Regenerated per second | # Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 2500 |
11 | (18.4 to 26.7) Life Regenerated per second | # Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 3000 |
12 | (26.7 to 40) Life Regenerated per second (0.6 to 0.7)% of Life Regenerated per second |
# Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 3250 |
13 | (26.7 to 40) Life Regenerated per second (0.8 to 0.93)% of Life Regenerated per second |
# Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 3500 |
14 | (26.7 to 40) Life Regenerated per second 1% of Life Regenerated per second |
# Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 5000 |
15 | (5 to 7) Life Regenerated per second | # Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 1000 |
16 | (7 to 11.7) Life Regenerated per second | # Life Regenerated per second | Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings | 1750 |
17 | +3 Mana gained on Kill | # Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 5 |
18 | +4 Mana gained on Kill | # Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 10 |
19 | +5 Mana gained on Kill | # Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 15 |
20 | +5 Mana gained on Kill Recover (1 to 2)% of Maximum Mana on Kill |
# Mana gained on Kill | Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 50 |
21 | (11 to 12)% increased Cold Damage | # to # Cold Damage per Frenzy Charge | Rings, Quivers | 10 |
22 | (13 to 14)% increased Cold Damage | # to # Cold Damage per Frenzy Charge | Rings, Quivers | 15 |
23 | (15 to 16)% increased Cold Damage 4 to 7 Cold Damage per Frenzy Charge |
# to # Cold Damage per Frenzy Charge | Rings, Quivers | 50 |
24 | (10 to 11)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 250 |
25 | (12 to 13)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 500 |
26 | (14 to 15)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 750 |
27 | (16 to 17)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Quivers, Rings, Amulets, Shields | 1000 |
28 | (18 to 20)% increased Global Accuracy Rating | # to Accuracy Rating | Gloves, Helmets, Rings, Amulets | 1400 |
29 | (18 to 20)% increased Global Accuracy Rating +(150 to 250) to Accuracy Rating |
# to Accuracy Rating | Gloves, Helmets, Rings, Amulets | 2000 |
30 | +(10 to 12) to all Attributes | # to all Attributes | Rings | 45 |
31 | +(6 to 7) to all Attributes | # to all Attributes | Rings | 15 |
32 | +(8 to 9) to all Attributes | # to all Attributes | Rings | 30 |
33 | 6% increased Strength 6% increased Dexterity 6% increased Intelligence +1 to Maximum Endurance Charges +1 to Maximum Frenzy Charges +1 to Maximum Power Charges |
# to all Attributes | Rings | 100 |
34 | (-15 to -10) Fire Damage taken when Hit (-15 to -10) Cold Damage taken when Hit (-15 to -10) Lightning Damage taken when Hit |
# to all Elemental Resistances | Rings | 15 |
35 | (-40 to -16) Fire Damage taken when Hit (-40 to -16) Cold Damage taken when Hit (-40 to -16) Lightning Damage taken when Hit |
# to all Elemental Resistances | Rings | 30 |
36 | (-80 to -40) Fire Damage taken when Hit (-80 to -40) Cold Damage taken when Hit (-80 to -40) Lightning Damage taken when Hit |
# to all Elemental Resistances | Rings | 45 |
37 | (-80 to -40) Fire Damage taken when Hit (-80 to -40) Cold Damage taken when Hit (-80 to -40) Lightning Damage taken when Hit Grants Level 25 Purity of Fire Skill Grants Level 25 Purity of Ice Skill Grants Level 25 Purity of Lightning Skill |
# to all Elemental Resistances | Rings | 100 |
38 | (10 to 12)% increased Armour | # to Armour | Rings | 700 |
39 | (13 to 15)% increased Armour | # to Armour | Rings | 1500 |
40 | (7 to 9)% increased Armour | # to Armour | Rings | 400 |
41 | (-17 to -13) Chaos Damage taken | # to Chaos Resistance | Rings | 70 |
42 | (-31 to -18) Chaos Damage taken | # to Chaos Resistance | Rings | 120 |
43 | +(9 to 10)% to Cold Resistance +(7 to 8)% to Chaos Resistance |
# to Cold and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
44 | +8% to Cold Resistance +(5 to 6)% to Chaos Resistance |
# to Cold and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
45 | +(11 to 12)% to Cold Resistance +(11 to 12)% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
46 | +(9 to 10)% to Cold Resistance +(9 to 10)% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
47 | +8% to Cold Resistance +8% to Lightning Resistance |
# to Cold and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
48 | (-15 to -10) Cold Damage taken when Hit | # to Cold Resistance | Rings | 50 |
49 | (-40 to -16) Cold Damage taken when Hit | # to Cold Resistance | Rings | 100 |
50 | (-80 to -40) Cold Damage taken when Hit | # to Cold Resistance | Rings | 150 |
51 | +(13 to 14)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier if you’ve Shattered an Enemy Recently | Rings | 55 |
52 | +(15 to 16)% to Global Critical Strike Multiplier | # to Critical Strike Multiplier if you’ve Shattered an Enemy Recently | Rings | 100 |
53 | +12% to Global Critical Strike Multiplier | # to Critical Strike Multiplier if you’ve Shattered an Enemy Recently | Rings | 35 |
54 | +(12 to 14) to Dexterity | # to Dexterity | Rings | 100 |
55 | +(15 to 17) to Dexterity | # to Dexterity | Rings | 130 |
56 | +(18 to 20) to Dexterity | # to Dexterity | Rings | 160 |
57 | 6% increased Dexterity You gain Onslaught for 4 seconds on Hit |
# to Dexterity | Rings | 200 |
58 | +(12 to 14) to Dexterity +(12 to 14) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
59 | +(6 to 8) to Dexterity +(6 to 8) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
60 | +(9 to 11) to Dexterity +(9 to 11) to Intelligence |
# to Dexterity and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
61 | (10 to 12)% increased Evasion Rating | # to Evasion Rating | Rings, Belts, Quivers | 300 |
62 | (13 to 15)% increased Evasion Rating | # to Evasion Rating | Rings, Belts, Quivers | 450 |
63 | (13 to 15)% increased Evasion Rating (16 to 25)% chance to Avoid Elemental Ailments |
# to Evasion Rating | Rings, Belts, Quivers | 1000 |
64 | (7 to 9)% increased Evasion Rating | # to Evasion Rating | Rings, Belts, Quivers | 150 |
65 | +(9 to 10)% to Fire Resistance +(7 to 8)% to Chaos Resistance |
# to Fire and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
66 | +8% to Fire Resistance +(5 to 6)% to Chaos Resistance |
# to Fire and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
67 | +(11 to 12)% to Fire Resistance +(11 to 12)% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
68 | +(9 to 10)% to Fire Resistance +(9 to 10)% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
69 | +8% to Fire Resistance +8% to Cold Resistance |
# to Fire and Cold Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
70 | +(11 to 12)% to Fire Resistance +(11 to 12)% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
71 | +(9 to 10)% to Fire Resistance +(9 to 10)% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 40 |
72 | +8% to Fire Resistance +8% to Lightning Resistance |
# to Fire and Lightning Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
73 | (-15 to -10) Fire Damage taken when Hit | # to Fire Resistance | Rings | 50 |
74 | (-40 to -16) Fire Damage taken when Hit | # to Fire Resistance | Rings | 100 |
75 | (-80 to -40) Fire Damage taken when Hit | # to Fire Resistance | Rings | 150 |
76 | +(15 to 16)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Rings | 30 |
77 | +(17 to 18)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Rings | 60 |
78 | +(19 to 20)% to Global Critical Strike Multiplier | # to Global Critical Strike Multiplier | Rings | 100 |
79 | +(12 to 14) to Intelligence | # to Intelligence | Rings | 100 |
80 | +(15 to 17) to Intelligence | # to Intelligence | Rings | 130 |
81 | +(18 to 20) to Intelligence | # to Intelligence | Rings | 160 |
82 | 6% increased Intelligence Gain Arcane Surge on Hit with Spells |
# to Intelligence | Rings | 200 |
83 | Grants Level 10 Anger Skill Grants Level 10 Hatred Skill Grants Level 10 Wrath Skill |
# to Level of Socketed Gems | Rings | 4 |
84 | Grants Level 15 Anger Skill Grants Level 15 Hatred Skill Grants Level 15 Wrath Skill |
# to Level of Socketed Gems | Rings | 7 |
85 | Has 1 Socket | # to Level of Socketed Gems | Rings | 20 |
86 | +(9 to 10)% to Lightning Resistance +(7 to 8)% to Chaos Resistance |
# to Lightning and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
87 | +8% to Lightning Resistance +(5 to 6)% to Chaos Resistance |
# to Lightning and Chaos Resistances | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
88 | (-15 to -10) Lightning Damage taken when Hit | # to Lightning Resistance | Rings | 50 |
89 | (-40 to -16) Lightning Damage taken when Hit | # to Lightning Resistance | Rings | 100 |
90 | (-80 to -40) Lightning Damage taken when Hit | # to Lightning Resistance | Rings | 150 |
91 | (4 to 5)% increased maximum Energy Shield | # to maximum Energy Shield | Amulets, Rings | 50 |
92 | (6 to 7)% increased maximum Energy Shield | # to maximum Energy Shield | Amulets, Rings | 100 |
93 | (8 to 10)% increased maximum Energy Shield | # to maximum Energy Shield | Amulets, Rings | 130 |
94 | (8 to 10)% increased maximum Energy Shield (7 to 10)% faster start of Energy Shield Recharge |
# to maximum Energy Shield | Rings | 500 |
95 | (5 to 6)% increased maximum Life | # to maximum Life | Amulets, Rings | 230 |
96 | (7 to 8)% increased maximum Life | # to maximum Life | Amulets, Rings | 1000 |
97 | 4% increased maximum Life | # to maximum Life | Quivers, Belts, Amulets, Rings | 200 |
98 | (7 to 8)% increased maximum Mana | # to maximum Mana | Amulets, Rings | 200 |
99 | (9 to 10)% increased maximum Mana | # to maximum Mana | Amulets, Rings | 500 |
100 | 6% increased maximum Mana | # to maximum Mana | Amulets, Rings | 100 |
101 | (12 to 15)% increased Endurance Charge Duration | # to Minimum Endurance Charges | Rings, Amulets | 2 |
102 | (8 to 11)% increased Endurance Charge Duration | # to Minimum Endurance Charges | Rings, Amulets | 1 |
103 | (12 to 15)% increased Frenzy Charge Duration | # to Minimum Frenzy Charges | Rings, Amulets | 2 |
104 | (8 to 11)% increased Frenzy Charge Duration | # to Minimum Frenzy Charges | Rings, Amulets | 1 |
105 | 6% increased Evasion Rating per Frenzy Charge | # to Minimum Frenzy Charges | Rings | 5 |
106 | (12 to 15)% increased Power Charge Duration | # to Minimum Power Charges | Rings, Amulets | 2 |
107 | (8 to 11)% increased Power Charge Duration | # to Minimum Power Charges | Rings, Amulets | 1 |
108 | 6% increased Spell Damage per Power Charge | # to Minimum Power Charges | Rings | 5 |
109 | +(12 to 14) to Strength | # to Strength | Rings | 100 |
110 | +(15 to 17) to Strength | # to Strength | Rings | 130 |
111 | +(18 to 20) to Strength | # to Strength | Rings | 160 |
112 | 6% increased Strength Intimidate Enemies for 4 seconds on Hit with Attacks |
# to Strength | Rings | 200 |
113 | +(12 to 14) to Strength +(12 to 14) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
114 | +(6 to 8) to Strength +(6 to 8) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
115 | +(9 to 11) to Strength +(9 to 11) to Dexterity |
# to Strength and Dexterity | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
116 | +(12 to 14) to Strength +(12 to 14) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 100 |
117 | +(6 to 8) to Strength +(6 to 8) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
118 | +(9 to 11) to Strength +(9 to 11) to Intelligence |
# to Strength and Intelligence | Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 45 |
119 | -1 to Total Mana Cost of Skills | # to Total Mana Cost of Skills | Rings, Amulets | -12 |
120 | -2 to Total Mana Cost of Skills | # to Total Mana Cost of Skills | Rings, Amulets | -24 |
121 | -3 to Total Mana Cost of Skills | # to Total Mana Cost of Skills | Rings, Amulets | -50 |
122 | (10 to 12)% increased Armour | #% chance when Hit for double Armour effect | Belts, Rings, Amulets | 50 |
123 | (13 to 15)% increased Armour Determination has (15 to 20)% increased Aura Effect |
#% chance when Hit for double Armour effect | Rings, Amulets | 100 |
124 | (7 to 9)% increased Armour | #% chance when Hit for double Armour effect | Belts, Rings, Amulets | 25 |
125 | (10 to 11)% increased Energy Shield Recharge Rate (4 to 6)% faster start of Energy Shield Recharge |
#% faster start of Energy Shield Recharge | Rings | 100 |
126 | (8 to 9)% increased Energy Shield Recharge Rate | #% faster start of Energy Shield Recharge | Rings | 65 |
127 | 4% increased Attack Speed | #% increased Attack Speed | Rings | 15 |
128 | 5% increased Attack Speed | #% increased Attack Speed | Rings | 50 |
129 | 4% increased Cast Speed | #% increased Cast Speed | Rings | 15 |
130 | 5% increased Cast Speed | #% increased Cast Speed | Rings | 50 |
131 | (11 to 12)% increased Chaos Damage | #% increased Chaos Damage | Rings, Amulets | 60 |
132 | (13 to 14)% increased Chaos Damage | #% increased Chaos Damage | Rings, Amulets | 80 |
133 | (15 to 16)% increased Chaos Damage Adds (11 to 13) to (19 to 23) Chaos Damage |
#% increased Chaos Damage | Rings | 200 |
134 | (9 to 10)% increased Chaos Damage | #% increased Chaos Damage | Rings, Amulets | 40 |
135 | 8% increased Chaos Damage | #% increased Chaos Damage | Rings, Amulets | 20 |
136 | (11 to 12)% increased Cold Damage | #% increased Cold Damage | Amulets, Rings | 60 |
137 | (13 to 14)% increased Cold Damage | #% increased Cold Damage | Amulets, Rings | 80 |
138 | (15 to 16)% increased Cold Damage Adds (12 to 16) to (24 to 28) Cold Damage |
#% increased Cold Damage | Rings | 200 |
139 | (9 to 10)% increased Cold Damage | #% increased Cold Damage | Amulets, Rings | 40 |
140 | 8% increased Cold Damage | #% increased Cold Damage | Amulets, Rings | 20 |
141 | (10 to 11)% increased Damage | #% increased Damage | Belts, Rings | 25 |
142 | (12 to 13)% increased Damage | #% increased Damage | Belts, Rings | 55 |
143 | (14 to 15)% increased Damage | #% increased Damage | Belts, Rings | 100 |
144 | (11 to 12)% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 90 |
145 | (13 to 14)% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 105 |
146 | (15 to 16)% increased Damage with Ailments Poisons you inflict deal Damage (7 to 10)% faster Bleeding you inflict deals Damage (7 to 10)% faster Ignites you inflict deal Damage (7 to 10)% faster |
#% increased Damage with Ailments | Rings | 200 |
147 | (9 to 10)% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 60 |
148 | 8% increased Damage with Ailments | #% increased Damage with Ailments | Rings, Amulets, Belts | 30 |
149 | (10 to 11)% increased Damage with Poison | #% increased Damage with Poison | Rings, Quivers | 50 |
150 | (12 to 13)% increased Damage with Poison | #% increased Damage with Poison | Rings, Quivers | 100 |
151 | (14 to 15)% increased Damage with Poison (8 to 12)% increased Poison Duration |
#% increased Damage with Poison | Rings, Quivers | 200 |
152 | (11 to 15)% increased Effect of Chill (11 to 15)% increased Effect of Shock |
#% increased Effect of non-Damaging Ailments on Enemies | Boots, Rings | 100 |
153 | (7 to 10)% increased Effect of Chill (7 to 10)% increased Effect of Shock |
#% increased Effect of non-Damaging Ailments on Enemies | Boots, Rings | 80 |
154 | (11 to 12)% increased Elemental Damage | #% increased Elemental Damage | Rings, Belts | 60 |
155 | (13 to 14)% increased Elemental Damage | #% increased Elemental Damage | Rings, Belts | 80 |
156 | (15 to 16)% increased Elemental Damage 0.2% of Elemental Damage Leeched as Life |
#% increased Elemental Damage | Rings | 200 |
157 | (9 to 10)% increased Elemental Damage | #% increased Elemental Damage | Rings, Belts | 40 |
158 | 8% increased Elemental Damage | #% increased Elemental Damage | Rings, Belts | 20 |
159 | (12 to 13)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Rings | 30 |
160 | (14 to 15)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Rings | 60 |
161 | (16 to 18)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Rings | 90 |
162 | (19 to 21)% increased Elemental Damage with Attack Skills | #% increased Elemental Damage with Attack Skills | Rings | 115 |
163 | (22 to 24)% increased Elemental Damage with Attack Skills Curse Enemies with Level 5 Elemental Weakness on Hit |
#% increased Elemental Damage with Attack Skills | Rings | 200 |
164 | (10 to 11)% increased Energy Shield Recharge Rate | #% increased Energy Shield from Body Armour | Belts, Rings, Amulets | 40 |
165 | (12 to 15)% increased Energy Shield Recharge Rate Discipline has (15 to 20)% increased Aura Effect |
#% increased Energy Shield from Body Armour | Rings, Amulets | 100 |
166 | (8 to 9)% increased Energy Shield Recharge Rate | #% increased Energy Shield from Body Armour | Belts, Rings, Amulets | 20 |
167 | (11 to 12)% increased Fire Damage | #% increased Fire Damage | Amulets, Rings | 60 |
168 | (13 to 14)% increased Fire Damage | #% increased Fire Damage | Amulets, Rings | 80 |
169 | (15 to 16)% increased Fire Damage Adds (13 to 18) to (28 to 33) Fire Damage |
#% increased Fire Damage | Rings | 200 |
170 | (9 to 10)% increased Fire Damage | #% increased Fire Damage | Amulets, Rings | 40 |
171 | 8% increased Fire Damage | #% increased Fire Damage | Amulets, Rings | 20 |
172 | (14 to 15)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Gloves, Rings | 30 |
173 | (16 to 17)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Gloves, Rings | 60 |
174 | (18 to 20)% increased Global Critical Strike Chance | #% increased Global Critical Strike Chance | Gloves, Rings | 100 |
175 | (11 to 12)% increased Global Physical Damage | #% increased Global Physical Damage | Rings | 100 |
176 | (9 to 10)% increased Global Physical Damage | #% increased Global Physical Damage | Rings | 40 |
177 | (5 to 6)% increased maximum Life | #% increased Life Recovery from Flasks | Belts, Rings, Amulets | 80 |
178 | (7 to 8)% increased maximum Life (7 to 10)% increased Life Recovery from Flasks |
#% increased Life Recovery from Flasks | Rings | 200 |
179 | 4% increased maximum Life | #% increased Life Recovery from Flasks | Belts, Rings, Amulets | 40 |
180 | 10% increased Light Radius | #% increased Light Radius | Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 20 |
181 | 12% increased Light Radius | #% increased Light Radius | Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 30 |
182 | 15% increased Light Radius | #% increased Light Radius | Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces | 35 |
183 | 15% increased Light Radius 2% increased Experience gain |
#% increased Light Radius | Rings | 100 |
184 | (11 to 12)% increased Lightning Damage | #% increased Lightning Damage | Amulets, Rings | 60 |
185 | (13 to 14)% increased Lightning Damage | #% increased Lightning Damage | Amulets, Rings | 80 |
186 | (15 to 16)% increased Lightning Damage Adds (1 to 5) to (50 to 52) Lightning Damage |
#% increased Lightning Damage | Rings | 200 |
187 | (9 to 10)% increased Lightning Damage | #% increased Lightning Damage | Amulets, Rings | 40 |
188 | 8% increased Lightning Damage | #% increased Lightning Damage | Amulets, Rings | 20 |
189 | (16 to 18)% increased Mana Regeneration Rate | #% increased Mana Regeneration Rate | Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves | 50 |
190 | (19 to 21)% increased Mana Regeneration Rate | #% increased Mana Regeneration Rate | Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves | 90 |
191 | (22 to 24)% increased Mana Regeneration Rate | #% increased Mana Regeneration Rate | Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves | 130 |
192 | (25 to 27)% increased Mana Regeneration Rate | #% increased Mana Regeneration Rate | Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves | 170 |
193 | (28 to 30)% increased Mana Regeneration Rate | #% increased Mana Regeneration Rate | Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves | 190 |
194 | (28 to 30)% increased Mana Regeneration Rate (3 to 4) Mana Regenerated per second |
#% increased Mana Regeneration Rate | Rings | 500 |
195 | (19 to 20)% increased Rarity of Items found | #% increased Rarity of Items found | Rings | 50 |
196 | (21 to 22)% increased Rarity of Items found | #% increased Rarity of Items found | Rings | 100 |
197 | (23 to 25)% increased Rarity of Items found | #% increased Rarity of Items found | Rings | 145 |
198 | (4 to 5)% increased Movement Speed | #% increased Rarity of Items found | Rings, Amulets | 200 |
199 | (13 to 15)% reduced Reflected Damage taken | #% increased Reflected Damage taken | Rings, Quivers | -50 |
200 | (5 to 8)% reduced Reflected Damage taken | #% increased Reflected Damage taken | Rings, Quivers | -11 |
201 | (9 to 12)% reduced Reflected Damage taken | #% increased Reflected Damage taken | Rings, Quivers | -22 |
202 | (11 to 12)% increased Chaos Damage | #% of Chaos Damage Leeched as Life | Rings | 25 |
203 | (13 to 14)% increased Chaos Damage | #% of Chaos Damage Leeched as Life | Rings | 50 |
204 | (15 to 16)% increased Chaos Damage 0.2% of Chaos Damage Leeched as Life |
#% of Chaos Damage Leeched as Life | Rings | 100 |
205 | (11 to 12)% increased Cold Damage | #% of Cold Damage Leeched as Life | Rings | 25 |
206 | (13 to 14)% increased Cold Damage | #% of Cold Damage Leeched as Life | Rings | 50 |
207 | (15 to 16)% increased Cold Damage 0.2% of Cold Damage Leeched as Life |
#% of Cold Damage Leeched as Life | Rings | 100 |
208 | (2 to 2.5) Mana Regenerated per second | #% of Damage taken gained as Mana over 4 seconds when Hit | Rings, Amulets | 8 |
209 | (2.5 to 3) Mana Regenerated per second | #% of Damage taken gained as Mana over 4 seconds when Hit | Rings, Amulets | 16 |
210 | (3 to 4) Mana Regenerated per second | #% of Damage taken gained as Mana over 4 seconds when Hit | Rings, Amulets | 50 |
211 | (11 to 12)% increased Fire Damage | #% of Fire Damage Leeched as Life | Rings | 25 |
212 | (13 to 14)% increased Fire Damage | #% of Fire Damage Leeched as Life | Rings | 50 |
213 | (15 to 16)% increased Fire Damage 0.2% of Fire Damage Leeched as Life |
#% of Fire Damage Leeched as Life | Rings | 100 |
214 | (11 to 12)% increased Lightning Damage | #% of Lightning Damage Leeched as Life | Rings | 25 |
215 | (13 to 14)% increased Lightning Damage | #% of Lightning Damage Leeched as Life | Rings | 50 |
216 | (15 to 16)% increased Lightning Damage 0.2% of Lightning Damage Leeched as Life |
#% of Lightning Damage Leeched as Life | Rings | 100 |
217 | (13 to 16)% increased Damage while Leeching Life | #% of Physical Attack Damage Leeched as Life | Quivers, Rings | 70 |
218 | (17 to 21)% increased Damage while Leeching Life | #% of Physical Attack Damage Leeched as Life | Quivers, Rings | 100 |
219 | (22 to 25)% increased Damage while Leeching Life | #% of Physical Attack Damage Leeched as Life | Quivers, Rings | 400 |
220 | 0.3% of maximum Life Regenerated per second per Endurance Charge | #% of Physical Attack Damage Leeched as Life | Rings | 5 |
221 | (13 to 16)% increased Damage while Leeching Mana | #% of Physical Attack Damage Leeched as Mana | Quivers, Rings | 70 |
222 | (17 to 21)% increased Damage while Leeching Mana | #% of Physical Attack Damage Leeched as Mana | Quivers, Rings | 100 |
223 | (22 to 25)% increased Damage while Leeching Mana | #% of Physical Attack Damage Leeched as Mana | Quivers, Rings | 400 |
224 | (11 to 12)% increased Global Physical Damage | #% of Physical Damage Leeched as Life | Rings | 25 |
225 | (13 to 14)% increased Global Physical Damage | #% of Physical Damage Leeched as Life | Rings | 50 |
226 | (15 to 16)% increased Global Physical Damage 0.2% of Physical Damage Leeched as Life |
#% of Physical Damage Leeched as Life | Rings | 100 |
227 | (4 to 5)% reduced Mana Cost of Skills | #% reduced Mana Cost of Skills | Rings, Amulets | 50 |
228 | 2% reduced Mana Cost of Skills | #% reduced Mana Cost of Skills | Rings, Amulets | 10 |
229 | 3% reduced Mana Cost of Skills | #% reduced Mana Cost of Skills | Rings, Amulets | 20 |
230 | (11 to 12)% increased Chaos Damage | Adds # to # Chaos Damage to Attacks | Rings, Amulets | 40 |
231 | (13 to 14)% increased Chaos Damage | Adds # to # Chaos Damage to Attacks | Rings, Amulets | 75 |
232 | (15 to 16)% increased Chaos Damage | Adds # to # Chaos Damage to Attacks | Rings, Amulets | 200 |
233 | (11 to 12)% increased Cold Damage | Adds # to # Cold Damage | Rings, Shields | 100 |
234 | (9 to 10)% increased Cold Damage | Adds # to # Cold Damage | Rings, Shields | 40 |
235 | 8% increased Cold Damage | Adds # to # Cold Damage | Rings, Shields | 20 |
236 | (11 to 12)% increased Cold Damage | Adds # to # Cold Damage to Attacks | Rings, Amulets | 30 |
237 | (13 to 14)% increased Cold Damage | Adds # to # Cold Damage to Attacks | Rings, Amulets | 60 |
238 | (15 to 16)% increased Cold Damage | Adds # to # Cold Damage to Attacks | Rings, Amulets | 90 |
239 | (15 to 16)% increased Cold Damage Curse Enemies with Level 5 Frostbite on Hit |
Adds # to # Cold Damage to Attacks | Rings | 105 |
240 | (11 to 12)% increased Fire Damage | Adds # to # Fire Damage | Rings, Shields | 100 |
241 | (9 to 10)% increased Fire Damage | Adds # to # Fire Damage | Rings, Shields | 40 |
242 | 8% increased Fire Damage | Adds # to # Fire Damage | Rings, Shields | 20 |
243 | (11 to 12)% increased Fire Damage | Adds # to # Fire Damage to Attacks | Rings, Amulets | 40 |
244 | (13 to 14)% increased Fire Damage | Adds # to # Fire Damage to Attacks | Rings, Amulets | 80 |
245 | (15 to 16)% increased Fire Damage | Adds # to # Fire Damage to Attacks | Rings, Amulets | 120 |
246 | (15 to 16)% increased Fire Damage Curse Enemies with Level 5 Flammability on Hit |
Adds # to # Fire Damage to Attacks | Rings | 200 |
247 | (11 to 12)% increased Lightning Damage | Adds # to # Lightning Damage | Rings, Shields | 100 |
248 | (9 to 10)% increased Lightning Damage | Adds # to # Lightning Damage | Rings, Shields | 65 |
249 | 8% increased Lightning Damage | Adds # to # Lightning Damage | Rings, Shields | 35 |
250 | (11 to 12)% increased Lightning Damage | Adds # to # Lightning Damage to Attacks | Rings, Amulets | 75 |
251 | (13 to 14)% increased Lightning Damage | Adds # to # Lightning Damage to Attacks | Rings, Amulets | 150 |
252 | (15 to 16)% increased Lightning Damage | Adds # to # Lightning Damage to Attacks | Rings, Amulets | 190 |
253 | (15 to 16)% increased Lightning Damage Curse Enemies with Level 5 Conductivity on Hit |
Adds # to # Lightning Damage to Attacks | Rings | 300 |
254 | (11 to 12)% increased Global Physical Damage | Adds # to # Physical Damage to Attacks | Rings, Amulets | 20 |
255 | (13 to 14)% increased Global Physical Damage | Adds # to # Physical Damage to Attacks | Rings, Amulets | 30 |
256 | (15 to 16)% increased Global Physical Damage | Adds # to # Physical Damage to Attacks | Rings | 40 |
257 | (15 to 16)% increased Global Physical Damage Curse Enemies with Level 5 Vulnerability on Hit |
Adds # to # Physical Damage to Attacks | Rings | 100 |
258 | (13 to 14)% chance to Avoid being Ignited (13 to 14)% chance to Avoid being Shocked |
Cannot be Shocked or Ignited while moving | Rings | 1 |
259 | (15 to 17)% chance to Avoid being Ignited (15 to 17)% chance to Avoid being Shocked |
Cannot be Shocked or Ignited while moving | Rings | 2 |
260 | (18 to 20)% chance to Avoid being Ignited (18 to 20)% chance to Avoid being Shocked |
Cannot be Shocked or Ignited while moving | Rings | 5 |
261 | (11 to 12)% increased Fire Damage | Gain #% of Physical Damage as Extra Fire Damage | Rings, Quivers | 11 |
262 | (13 to 14)% increased Fire Damage | Gain #% of Physical Damage as Extra Fire Damage | Rings, Quivers | 22 |
263 | (15 to 16)% increased Fire Damage Gain (3 to 5)% of Physical Damage as Extra Fire Damage |
Gain #% of Physical Damage as Extra Fire Damage | Rings | 50 |
264 | Minions have (4 to 5)% increased Movement Speed | Minions have #% increased Movement Speed | Amulets, Rings, Quivers | 40 |
265 | Minions have (6 to 7)% increased Movement Speed | Minions have #% increased Movement Speed | Amulets, Rings, Quivers | 75 |
266 | Minions have (8 to 10)% increased Movement Speed | Minions have #% increased Movement Speed | Amulets, Rings, Quivers | 200 |
267 | (12 to 15)% increased Shock Duration on Enemies | Shock nearby Enemies for # Seconds when you Focus | Rings | 15000 |
268 | (8 to 10)% increased Shock Duration on Enemies | Shock nearby Enemies for # Seconds when you Focus | Rings | 10000 |
269 | (15 to 20)% increased Damage if Corrupted | Vaal Skills deal #% increased Damage | Rings | 200 |
270 | Vaal Skills deal (13 to 16)% increased Damage | Vaal Skills deal #% increased Damage | Rings, Belts | 55 |
271 | Vaal Skills deal (17 to 21)% increased Damage | Vaal Skills deal #% increased Damage | Rings, Belts | 110 |