PoE Synthesis Ring

PoE Synthesis Implicit Abyss Jewel Amulet Belt Body Armour Boots Bow Claw Dagger
Gloves Helmet Jewel One Hand Axe One Hand Mace One Hand Sword Quiver Ring Sceptre
Shield Staff Thrusting One Hand Sword Two Hand Axe Two Hand Mace Two Hand Sword Wand

PoE Synthesis Ring

# Synthesised Implicit Required Affix Stat Item Class Max
1 (10 to 12)% increased Evasion Rating # chance to Evade Attacks Belts, Rings, Amulets, Quivers 5
2 (13 to 15)% increased Evasion Rating
Grace has (15 to 20)% increased Aura Effect
# chance to Evade Attacks Rings, Amulets, Quivers 10
3 (7 to 9)% increased Evasion Rating # chance to Evade Attacks Belts, Rings, Amulets, Quivers 3
4 +(6 to 8) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks Rings 4
5 +(9 to 15) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks Rings 6
6 +(12 to 15) Life gained on Kill # Life gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
7 +(12 to 15) Life gained on Kill
Recover (1 to 2)% of Maximum Life on Kill
# Life gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
8 +(6 to 8) Life gained on Kill # Life gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 15
9 +(9 to 11) Life gained on Kill # Life gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 25
10 (11.7 to 18.3) Life Regenerated per second # Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 2500
11 (18.4 to 26.7) Life Regenerated per second # Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 3000
12 (26.7 to 40) Life Regenerated per second
(0.6 to 0.7)% of Life Regenerated per second
# Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 3250
13 (26.7 to 40) Life Regenerated per second
(0.8 to 0.93)% of Life Regenerated per second
# Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 3500
14 (26.7 to 40) Life Regenerated per second
1% of Life Regenerated per second
# Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 5000
15 (5 to 7) Life Regenerated per second # Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 1000
16 (7 to 11.7) Life Regenerated per second # Life Regenerated per second Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings 1750
17 +3 Mana gained on Kill # Mana gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 5
18 +4 Mana gained on Kill # Mana gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 10
19 +5 Mana gained on Kill # Mana gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 15
20 +5 Mana gained on Kill
Recover (1 to 2)% of Maximum Mana on Kill
# Mana gained on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 50
21 (11 to 12)% increased Cold Damage # to # Cold Damage per Frenzy Charge Rings, Quivers 10
22 (13 to 14)% increased Cold Damage # to # Cold Damage per Frenzy Charge Rings, Quivers 15
23 (15 to 16)% increased Cold Damage
4 to 7 Cold Damage per Frenzy Charge
# to # Cold Damage per Frenzy Charge Rings, Quivers 50
24 (10 to 11)% increased Global Accuracy Rating # to Accuracy Rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 250
25 (12 to 13)% increased Global Accuracy Rating # to Accuracy Rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 500
26 (14 to 15)% increased Global Accuracy Rating # to Accuracy Rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 750
27 (16 to 17)% increased Global Accuracy Rating # to Accuracy Rating Gloves, Helmets, Quivers, Rings, Amulets, Shields 1000
28 (18 to 20)% increased Global Accuracy Rating # to Accuracy Rating Gloves, Helmets, Rings, Amulets 1400
29 (18 to 20)% increased Global Accuracy Rating
+(150 to 250) to Accuracy Rating
# to Accuracy Rating Gloves, Helmets, Rings, Amulets 2000
30 +(10 to 12) to all Attributes # to all Attributes Rings 45
31 +(6 to 7) to all Attributes # to all Attributes Rings 15
32 +(8 to 9) to all Attributes # to all Attributes Rings 30
33 6% increased Strength
6% increased Dexterity
6% increased Intelligence
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
# to all Attributes Rings 100
34 (-15 to -10) Fire Damage taken when Hit
(-15 to -10) Cold Damage taken when Hit
(-15 to -10) Lightning Damage taken when Hit
# to all Elemental Resistances Rings 15
35 (-40 to -16) Fire Damage taken when Hit
(-40 to -16) Cold Damage taken when Hit
(-40 to -16) Lightning Damage taken when Hit
# to all Elemental Resistances Rings 30
36 (-80 to -40) Fire Damage taken when Hit
(-80 to -40) Cold Damage taken when Hit
(-80 to -40) Lightning Damage taken when Hit
# to all Elemental Resistances Rings 45
37 (-80 to -40) Fire Damage taken when Hit
(-80 to -40) Cold Damage taken when Hit
(-80 to -40) Lightning Damage taken when Hit
Grants Level 25 Purity of Fire Skill
Grants Level 25 Purity of Ice Skill
Grants Level 25 Purity of Lightning Skill
# to all Elemental Resistances Rings 100
38 (10 to 12)% increased Armour # to Armour Rings 700
39 (13 to 15)% increased Armour # to Armour Rings 1500
40 (7 to 9)% increased Armour # to Armour Rings 400
41 (-17 to -13) Chaos Damage taken # to Chaos Resistance Rings 70
42 (-31 to -18) Chaos Damage taken # to Chaos Resistance Rings 120
43 +(9 to 10)% to Cold Resistance
+(7 to 8)% to Chaos Resistance
# to Cold and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
44 +8% to Cold Resistance
+(5 to 6)% to Chaos Resistance
# to Cold and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
45 +(11 to 12)% to Cold Resistance
+(11 to 12)% to Lightning Resistance
# to Cold and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
46 +(9 to 10)% to Cold Resistance
+(9 to 10)% to Lightning Resistance
# to Cold and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40
47 +8% to Cold Resistance
+8% to Lightning Resistance
# to Cold and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
48 (-15 to -10) Cold Damage taken when Hit # to Cold Resistance Rings 50
49 (-40 to -16) Cold Damage taken when Hit # to Cold Resistance Rings 100
50 (-80 to -40) Cold Damage taken when Hit # to Cold Resistance Rings 150
51 +(13 to 14)% to Global Critical Strike Multiplier # to Critical Strike Multiplier if you’ve Shattered an Enemy Recently Rings 55
52 +(15 to 16)% to Global Critical Strike Multiplier # to Critical Strike Multiplier if you’ve Shattered an Enemy Recently Rings 100
53 +12% to Global Critical Strike Multiplier # to Critical Strike Multiplier if you’ve Shattered an Enemy Recently Rings 35
54 +(12 to 14) to Dexterity # to Dexterity Rings 100
55 +(15 to 17) to Dexterity # to Dexterity Rings 130
56 +(18 to 20) to Dexterity # to Dexterity Rings 160
57 6% increased Dexterity
You gain Onslaught for 4 seconds on Hit
# to Dexterity Rings 200
58 +(12 to 14) to Dexterity
+(12 to 14) to Intelligence
# to Dexterity and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
59 +(6 to 8) to Dexterity
+(6 to 8) to Intelligence
# to Dexterity and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
60 +(9 to 11) to Dexterity
+(9 to 11) to Intelligence
# to Dexterity and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45
61 (10 to 12)% increased Evasion Rating # to Evasion Rating Rings, Belts, Quivers 300
62 (13 to 15)% increased Evasion Rating # to Evasion Rating Rings, Belts, Quivers 450
63 (13 to 15)% increased Evasion Rating
(16 to 25)% chance to Avoid Elemental Ailments
# to Evasion Rating Rings, Belts, Quivers 1000
64 (7 to 9)% increased Evasion Rating # to Evasion Rating Rings, Belts, Quivers 150
65 +(9 to 10)% to Fire Resistance
+(7 to 8)% to Chaos Resistance
# to Fire and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
66 +8% to Fire Resistance
+(5 to 6)% to Chaos Resistance
# to Fire and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
67 +(11 to 12)% to Fire Resistance
+(11 to 12)% to Cold Resistance
# to Fire and Cold Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
68 +(9 to 10)% to Fire Resistance
+(9 to 10)% to Cold Resistance
# to Fire and Cold Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40
69 +8% to Fire Resistance
+8% to Cold Resistance
# to Fire and Cold Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
70 +(11 to 12)% to Fire Resistance
+(11 to 12)% to Lightning Resistance
# to Fire and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
71 +(9 to 10)% to Fire Resistance
+(9 to 10)% to Lightning Resistance
# to Fire and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 40
72 +8% to Fire Resistance
+8% to Lightning Resistance
# to Fire and Lightning Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
73 (-15 to -10) Fire Damage taken when Hit # to Fire Resistance Rings 50
74 (-40 to -16) Fire Damage taken when Hit # to Fire Resistance Rings 100
75 (-80 to -40) Fire Damage taken when Hit # to Fire Resistance Rings 150
76 +(15 to 16)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier Rings 30
77 +(17 to 18)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier Rings 60
78 +(19 to 20)% to Global Critical Strike Multiplier # to Global Critical Strike Multiplier Rings 100
79 +(12 to 14) to Intelligence # to Intelligence Rings 100
80 +(15 to 17) to Intelligence # to Intelligence Rings 130
81 +(18 to 20) to Intelligence # to Intelligence Rings 160
82 6% increased Intelligence
Gain Arcane Surge on Hit with Spells
# to Intelligence Rings 200
83 Grants Level 10 Anger Skill
Grants Level 10 Hatred Skill
Grants Level 10 Wrath Skill
# to Level of Socketed Gems Rings 4
84 Grants Level 15 Anger Skill
Grants Level 15 Hatred Skill
Grants Level 15 Wrath Skill
# to Level of Socketed Gems Rings 7
85 Has 1 Socket # to Level of Socketed Gems Rings 20
86 +(9 to 10)% to Lightning Resistance
+(7 to 8)% to Chaos Resistance
# to Lightning and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
87 +8% to Lightning Resistance
+(5 to 6)% to Chaos Resistance
# to Lightning and Chaos Resistances Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
88 (-15 to -10) Lightning Damage taken when Hit # to Lightning Resistance Rings 50
89 (-40 to -16) Lightning Damage taken when Hit # to Lightning Resistance Rings 100
90 (-80 to -40) Lightning Damage taken when Hit # to Lightning Resistance Rings 150
91 (4 to 5)% increased maximum Energy Shield # to maximum Energy Shield Amulets, Rings 50
92 (6 to 7)% increased maximum Energy Shield # to maximum Energy Shield Amulets, Rings 100
93 (8 to 10)% increased maximum Energy Shield # to maximum Energy Shield Amulets, Rings 130
94 (8 to 10)% increased maximum Energy Shield
(7 to 10)% faster start of Energy Shield Recharge
# to maximum Energy Shield Rings 500
95 (5 to 6)% increased maximum Life # to maximum Life Amulets, Rings 230
96 (7 to 8)% increased maximum Life # to maximum Life Amulets, Rings 1000
97 4% increased maximum Life # to maximum Life Quivers, Belts, Amulets, Rings 200
98 (7 to 8)% increased maximum Mana # to maximum Mana Amulets, Rings 200
99 (9 to 10)% increased maximum Mana # to maximum Mana Amulets, Rings 500
100 6% increased maximum Mana # to maximum Mana Amulets, Rings 100
101 (12 to 15)% increased Endurance Charge Duration # to Minimum Endurance Charges Rings, Amulets 2
102 (8 to 11)% increased Endurance Charge Duration # to Minimum Endurance Charges Rings, Amulets 1
103 (12 to 15)% increased Frenzy Charge Duration # to Minimum Frenzy Charges Rings, Amulets 2
104 (8 to 11)% increased Frenzy Charge Duration # to Minimum Frenzy Charges Rings, Amulets 1
105 6% increased Evasion Rating per Frenzy Charge # to Minimum Frenzy Charges Rings 5
106 (12 to 15)% increased Power Charge Duration # to Minimum Power Charges Rings, Amulets 2
107 (8 to 11)% increased Power Charge Duration # to Minimum Power Charges Rings, Amulets 1
108 6% increased Spell Damage per Power Charge # to Minimum Power Charges Rings 5
109 +(12 to 14) to Strength # to Strength Rings 100
110 +(15 to 17) to Strength # to Strength Rings 130
111 +(18 to 20) to Strength # to Strength Rings 160
112 6% increased Strength
Intimidate Enemies for 4 seconds on Hit with Attacks
# to Strength Rings 200
113 +(12 to 14) to Strength
+(12 to 14) to Dexterity
# to Strength and Dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
114 +(6 to 8) to Strength
+(6 to 8) to Dexterity
# to Strength and Dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
115 +(9 to 11) to Strength
+(9 to 11) to Dexterity
# to Strength and Dexterity Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45
116 +(12 to 14) to Strength
+(12 to 14) to Intelligence
# to Strength and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 100
117 +(6 to 8) to Strength
+(6 to 8) to Intelligence
# to Strength and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
118 +(9 to 11) to Strength
+(9 to 11) to Intelligence
# to Strength and Intelligence Rings, Amulets, Belts, Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 45
119 -1 to Total Mana Cost of Skills # to Total Mana Cost of Skills Rings, Amulets -12
120 -2 to Total Mana Cost of Skills # to Total Mana Cost of Skills Rings, Amulets -24
121 -3 to Total Mana Cost of Skills # to Total Mana Cost of Skills Rings, Amulets -50
122 (10 to 12)% increased Armour #% chance when Hit for double Armour effect Belts, Rings, Amulets 50
123 (13 to 15)% increased Armour
Determination has (15 to 20)% increased Aura Effect
#% chance when Hit for double Armour effect Rings, Amulets 100
124 (7 to 9)% increased Armour #% chance when Hit for double Armour effect Belts, Rings, Amulets 25
125 (10 to 11)% increased Energy Shield Recharge Rate
(4 to 6)% faster start of Energy Shield Recharge
#% faster start of Energy Shield Recharge Rings 100
126 (8 to 9)% increased Energy Shield Recharge Rate #% faster start of Energy Shield Recharge Rings 65
127 4% increased Attack Speed #% increased Attack Speed Rings 15
128 5% increased Attack Speed #% increased Attack Speed Rings 50
129 4% increased Cast Speed #% increased Cast Speed Rings 15
130 5% increased Cast Speed #% increased Cast Speed Rings 50
131 (11 to 12)% increased Chaos Damage #% increased Chaos Damage Rings, Amulets 60
132 (13 to 14)% increased Chaos Damage #% increased Chaos Damage Rings, Amulets 80
133 (15 to 16)% increased Chaos Damage
Adds (11 to 13) to (19 to 23) Chaos Damage
#% increased Chaos Damage Rings 200
134 (9 to 10)% increased Chaos Damage #% increased Chaos Damage Rings, Amulets 40
135 8% increased Chaos Damage #% increased Chaos Damage Rings, Amulets 20
136 (11 to 12)% increased Cold Damage #% increased Cold Damage Amulets, Rings 60
137 (13 to 14)% increased Cold Damage #% increased Cold Damage Amulets, Rings 80
138 (15 to 16)% increased Cold Damage
Adds (12 to 16) to (24 to 28) Cold Damage
#% increased Cold Damage Rings 200
139 (9 to 10)% increased Cold Damage #% increased Cold Damage Amulets, Rings 40
140 8% increased Cold Damage #% increased Cold Damage Amulets, Rings 20
141 (10 to 11)% increased Damage #% increased Damage Belts, Rings 25
142 (12 to 13)% increased Damage #% increased Damage Belts, Rings 55
143 (14 to 15)% increased Damage #% increased Damage Belts, Rings 100
144 (11 to 12)% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 90
145 (13 to 14)% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 105
146 (15 to 16)% increased Damage with Ailments
Poisons you inflict deal Damage (7 to 10)% faster
Bleeding you inflict deals Damage (7 to 10)% faster
Ignites you inflict deal Damage (7 to 10)% faster
#% increased Damage with Ailments Rings 200
147 (9 to 10)% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 60
148 8% increased Damage with Ailments #% increased Damage with Ailments Rings, Amulets, Belts 30
149 (10 to 11)% increased Damage with Poison #% increased Damage with Poison Rings, Quivers 50
150 (12 to 13)% increased Damage with Poison #% increased Damage with Poison Rings, Quivers 100
151 (14 to 15)% increased Damage with Poison
(8 to 12)% increased Poison Duration
#% increased Damage with Poison Rings, Quivers 200
152 (11 to 15)% increased Effect of Chill
(11 to 15)% increased Effect of Shock
#% increased Effect of non-Damaging Ailments on Enemies Boots, Rings 100
153 (7 to 10)% increased Effect of Chill
(7 to 10)% increased Effect of Shock
#% increased Effect of non-Damaging Ailments on Enemies Boots, Rings 80
154 (11 to 12)% increased Elemental Damage #% increased Elemental Damage Rings, Belts 60
155 (13 to 14)% increased Elemental Damage #% increased Elemental Damage Rings, Belts 80
156 (15 to 16)% increased Elemental Damage
0.2% of Elemental Damage Leeched as Life
#% increased Elemental Damage Rings 200
157 (9 to 10)% increased Elemental Damage #% increased Elemental Damage Rings, Belts 40
158 8% increased Elemental Damage #% increased Elemental Damage Rings, Belts 20
159 (12 to 13)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Rings 30
160 (14 to 15)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Rings 60
161 (16 to 18)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Rings 90
162 (19 to 21)% increased Elemental Damage with Attack Skills #% increased Elemental Damage with Attack Skills Rings 115
163 (22 to 24)% increased Elemental Damage with Attack Skills
Curse Enemies with Level 5 Elemental Weakness on Hit
#% increased Elemental Damage with Attack Skills Rings 200
164 (10 to 11)% increased Energy Shield Recharge Rate #% increased Energy Shield from Body Armour Belts, Rings, Amulets 40
165 (12 to 15)% increased Energy Shield Recharge Rate
Discipline has (15 to 20)% increased Aura Effect
#% increased Energy Shield from Body Armour Rings, Amulets 100
166 (8 to 9)% increased Energy Shield Recharge Rate #% increased Energy Shield from Body Armour Belts, Rings, Amulets 20
167 (11 to 12)% increased Fire Damage #% increased Fire Damage Amulets, Rings 60
168 (13 to 14)% increased Fire Damage #% increased Fire Damage Amulets, Rings 80
169 (15 to 16)% increased Fire Damage
Adds (13 to 18) to (28 to 33) Fire Damage
#% increased Fire Damage Rings 200
170 (9 to 10)% increased Fire Damage #% increased Fire Damage Amulets, Rings 40
171 8% increased Fire Damage #% increased Fire Damage Amulets, Rings 20
172 (14 to 15)% increased Global Critical Strike Chance #% increased Global Critical Strike Chance Gloves, Rings 30
173 (16 to 17)% increased Global Critical Strike Chance #% increased Global Critical Strike Chance Gloves, Rings 60
174 (18 to 20)% increased Global Critical Strike Chance #% increased Global Critical Strike Chance Gloves, Rings 100
175 (11 to 12)% increased Global Physical Damage #% increased Global Physical Damage Rings 100
176 (9 to 10)% increased Global Physical Damage #% increased Global Physical Damage Rings 40
177 (5 to 6)% increased maximum Life #% increased Life Recovery from Flasks Belts, Rings, Amulets 80
178 (7 to 8)% increased maximum Life
(7 to 10)% increased Life Recovery from Flasks
#% increased Life Recovery from Flasks Rings 200
179 4% increased maximum Life #% increased Life Recovery from Flasks Belts, Rings, Amulets 40
180 10% increased Light Radius #% increased Light Radius Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 20
181 12% increased Light Radius #% increased Light Radius Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 30
182 15% increased Light Radius #% increased Light Radius Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces 35
183 15% increased Light Radius
2% increased Experience gain
#% increased Light Radius Rings 100
184 (11 to 12)% increased Lightning Damage #% increased Lightning Damage Amulets, Rings 60
185 (13 to 14)% increased Lightning Damage #% increased Lightning Damage Amulets, Rings 80
186 (15 to 16)% increased Lightning Damage
Adds (1 to 5) to (50 to 52) Lightning Damage
#% increased Lightning Damage Rings 200
187 (9 to 10)% increased Lightning Damage #% increased Lightning Damage Amulets, Rings 40
188 8% increased Lightning Damage #% increased Lightning Damage Amulets, Rings 20
189 (16 to 18)% increased Mana Regeneration Rate #% increased Mana Regeneration Rate Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves 50
190 (19 to 21)% increased Mana Regeneration Rate #% increased Mana Regeneration Rate Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves 90
191 (22 to 24)% increased Mana Regeneration Rate #% increased Mana Regeneration Rate Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves 130
192 (25 to 27)% increased Mana Regeneration Rate #% increased Mana Regeneration Rate Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves 170
193 (28 to 30)% increased Mana Regeneration Rate #% increased Mana Regeneration Rate Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves 190
194 (28 to 30)% increased Mana Regeneration Rate
(3 to 4) Mana Regenerated per second
#% increased Mana Regeneration Rate Rings 500
195 (19 to 20)% increased Rarity of Items found #% increased Rarity of Items found Rings 50
196 (21 to 22)% increased Rarity of Items found #% increased Rarity of Items found Rings 100
197 (23 to 25)% increased Rarity of Items found #% increased Rarity of Items found Rings 145
198 (4 to 5)% increased Movement Speed #% increased Rarity of Items found Rings, Amulets 200
199 (13 to 15)% reduced Reflected Damage taken #% increased Reflected Damage taken Rings, Quivers -50
200 (5 to 8)% reduced Reflected Damage taken #% increased Reflected Damage taken Rings, Quivers -11
201 (9 to 12)% reduced Reflected Damage taken #% increased Reflected Damage taken Rings, Quivers -22
202 (11 to 12)% increased Chaos Damage #% of Chaos Damage Leeched as Life Rings 25
203 (13 to 14)% increased Chaos Damage #% of Chaos Damage Leeched as Life Rings 50
204 (15 to 16)% increased Chaos Damage
0.2% of Chaos Damage Leeched as Life
#% of Chaos Damage Leeched as Life Rings 100
205 (11 to 12)% increased Cold Damage #% of Cold Damage Leeched as Life Rings 25
206 (13 to 14)% increased Cold Damage #% of Cold Damage Leeched as Life Rings 50
207 (15 to 16)% increased Cold Damage
0.2% of Cold Damage Leeched as Life
#% of Cold Damage Leeched as Life Rings 100
208 (2 to 2.5) Mana Regenerated per second #% of Damage taken gained as Mana over 4 seconds when Hit Rings, Amulets 8
209 (2.5 to 3) Mana Regenerated per second #% of Damage taken gained as Mana over 4 seconds when Hit Rings, Amulets 16
210 (3 to 4) Mana Regenerated per second #% of Damage taken gained as Mana over 4 seconds when Hit Rings, Amulets 50
211 (11 to 12)% increased Fire Damage #% of Fire Damage Leeched as Life Rings 25
212 (13 to 14)% increased Fire Damage #% of Fire Damage Leeched as Life Rings 50
213 (15 to 16)% increased Fire Damage
0.2% of Fire Damage Leeched as Life
#% of Fire Damage Leeched as Life Rings 100
214 (11 to 12)% increased Lightning Damage #% of Lightning Damage Leeched as Life Rings 25
215 (13 to 14)% increased Lightning Damage #% of Lightning Damage Leeched as Life Rings 50
216 (15 to 16)% increased Lightning Damage
0.2% of Lightning Damage Leeched as Life
#% of Lightning Damage Leeched as Life Rings 100
217 (13 to 16)% increased Damage while Leeching Life #% of Physical Attack Damage Leeched as Life Quivers, Rings 70
218 (17 to 21)% increased Damage while Leeching Life #% of Physical Attack Damage Leeched as Life Quivers, Rings 100
219 (22 to 25)% increased Damage while Leeching Life #% of Physical Attack Damage Leeched as Life Quivers, Rings 400
220 0.3% of maximum Life Regenerated per second per Endurance Charge #% of Physical Attack Damage Leeched as Life Rings 5
221 (13 to 16)% increased Damage while Leeching Mana #% of Physical Attack Damage Leeched as Mana Quivers, Rings 70
222 (17 to 21)% increased Damage while Leeching Mana #% of Physical Attack Damage Leeched as Mana Quivers, Rings 100
223 (22 to 25)% increased Damage while Leeching Mana #% of Physical Attack Damage Leeched as Mana Quivers, Rings 400
224 (11 to 12)% increased Global Physical Damage #% of Physical Damage Leeched as Life Rings 25
225 (13 to 14)% increased Global Physical Damage #% of Physical Damage Leeched as Life Rings 50
226 (15 to 16)% increased Global Physical Damage
0.2% of Physical Damage Leeched as Life
#% of Physical Damage Leeched as Life Rings 100
227 (4 to 5)% reduced Mana Cost of Skills #% reduced Mana Cost of Skills Rings, Amulets 50
228 2% reduced Mana Cost of Skills #% reduced Mana Cost of Skills Rings, Amulets 10
229 3% reduced Mana Cost of Skills #% reduced Mana Cost of Skills Rings, Amulets 20
230 (11 to 12)% increased Chaos Damage Adds # to # Chaos Damage to Attacks Rings, Amulets 40
231 (13 to 14)% increased Chaos Damage Adds # to # Chaos Damage to Attacks Rings, Amulets 75
232 (15 to 16)% increased Chaos Damage Adds # to # Chaos Damage to Attacks Rings, Amulets 200
233 (11 to 12)% increased Cold Damage Adds # to # Cold Damage Rings, Shields 100
234 (9 to 10)% increased Cold Damage Adds # to # Cold Damage Rings, Shields 40
235 8% increased Cold Damage Adds # to # Cold Damage Rings, Shields 20
236 (11 to 12)% increased Cold Damage Adds # to # Cold Damage to Attacks Rings, Amulets 30
237 (13 to 14)% increased Cold Damage Adds # to # Cold Damage to Attacks Rings, Amulets 60
238 (15 to 16)% increased Cold Damage Adds # to # Cold Damage to Attacks Rings, Amulets 90
239 (15 to 16)% increased Cold Damage
Curse Enemies with Level 5 Frostbite on Hit
Adds # to # Cold Damage to Attacks Rings 105
240 (11 to 12)% increased Fire Damage Adds # to # Fire Damage Rings, Shields 100
241 (9 to 10)% increased Fire Damage Adds # to # Fire Damage Rings, Shields 40
242 8% increased Fire Damage Adds # to # Fire Damage Rings, Shields 20
243 (11 to 12)% increased Fire Damage Adds # to # Fire Damage to Attacks Rings, Amulets 40
244 (13 to 14)% increased Fire Damage Adds # to # Fire Damage to Attacks Rings, Amulets 80
245 (15 to 16)% increased Fire Damage Adds # to # Fire Damage to Attacks Rings, Amulets 120
246 (15 to 16)% increased Fire Damage
Curse Enemies with Level 5 Flammability on Hit
Adds # to # Fire Damage to Attacks Rings 200
247 (11 to 12)% increased Lightning Damage Adds # to # Lightning Damage Rings, Shields 100
248 (9 to 10)% increased Lightning Damage Adds # to # Lightning Damage Rings, Shields 65
249 8% increased Lightning Damage Adds # to # Lightning Damage Rings, Shields 35
250 (11 to 12)% increased Lightning Damage Adds # to # Lightning Damage to Attacks Rings, Amulets 75
251 (13 to 14)% increased Lightning Damage Adds # to # Lightning Damage to Attacks Rings, Amulets 150
252 (15 to 16)% increased Lightning Damage Adds # to # Lightning Damage to Attacks Rings, Amulets 190
253 (15 to 16)% increased Lightning Damage
Curse Enemies with Level 5 Conductivity on Hit
Adds # to # Lightning Damage to Attacks Rings 300
254 (11 to 12)% increased Global Physical Damage Adds # to # Physical Damage to Attacks Rings, Amulets 20
255 (13 to 14)% increased Global Physical Damage Adds # to # Physical Damage to Attacks Rings, Amulets 30
256 (15 to 16)% increased Global Physical Damage Adds # to # Physical Damage to Attacks Rings 40
257 (15 to 16)% increased Global Physical Damage
Curse Enemies with Level 5 Vulnerability on Hit
Adds # to # Physical Damage to Attacks Rings 100
258 (13 to 14)% chance to Avoid being Ignited
(13 to 14)% chance to Avoid being Shocked
Cannot be Shocked or Ignited while moving Rings 1
259 (15 to 17)% chance to Avoid being Ignited
(15 to 17)% chance to Avoid being Shocked
Cannot be Shocked or Ignited while moving Rings 2
260 (18 to 20)% chance to Avoid being Ignited
(18 to 20)% chance to Avoid being Shocked
Cannot be Shocked or Ignited while moving Rings 5
261 (11 to 12)% increased Fire Damage Gain #% of Physical Damage as Extra Fire Damage Rings, Quivers 11
262 (13 to 14)% increased Fire Damage Gain #% of Physical Damage as Extra Fire Damage Rings, Quivers 22
263 (15 to 16)% increased Fire Damage
Gain (3 to 5)% of Physical Damage as Extra Fire Damage
Gain #% of Physical Damage as Extra Fire Damage Rings 50
264 Minions have (4 to 5)% increased Movement Speed Minions have #% increased Movement Speed Amulets, Rings, Quivers 40
265 Minions have (6 to 7)% increased Movement Speed Minions have #% increased Movement Speed Amulets, Rings, Quivers 75
266 Minions have (8 to 10)% increased Movement Speed Minions have #% increased Movement Speed Amulets, Rings, Quivers 200
267 (12 to 15)% increased Shock Duration on Enemies Shock nearby Enemies for # Seconds when you Focus Rings 15000
268 (8 to 10)% increased Shock Duration on Enemies Shock nearby Enemies for # Seconds when you Focus Rings 10000
269 (15 to 20)% increased Damage if Corrupted Vaal Skills deal #% increased Damage Rings 200
270 Vaal Skills deal (13 to 16)% increased Damage Vaal Skills deal #% increased Damage Rings, Belts 55
271 Vaal Skills deal (17 to 21)% increased Damage Vaal Skills deal #% increased Damage Rings, Belts 110

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