Act 2 is the second storyline of the Path of Exile. In this act, players were driven further inland. In the forests, rivers, and caves, a group of bandits built solid camps and extorted food and supplies from a small village while challenging each other. In the north, an ancient Vaal spirit is stirring in the dark. Act 2 covers monster levels 13–23.
Act 2 Town: The Forest Encampment
The Forest Encampment is the town for Act 2 and is connected to The Southern Forest, The Riverways, and The Old Fields. Like all towns, it has a Stash, Noticeboard, and Waypoint.
NPCs : Yeena (jewelry, flask, and gem vendor), Greust (weapon and armour vendor), Eramir (Only appears after completing Intruders in Black), Silk, Helena
Master: : Einhar, Beastmaster
Act 2 Full Map
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Act 2 Fast Leveling Guide
Southern Forest - Go to Town
Town - Go to Old Fields (top-right exit from town)
Old Fields - (Enter the Den and kill the Great White Beast for Quicksilver Reward) - Go to Crossroads
Crossroads - Tag WP (follow road) - Go up/left to Chamber of Sins
Chamber of Sins Level 1 - Tag WP (center) - Go to Chamber of Sins Level 2 (direction of WP)
Chamber of Sins Level 2 - Once per league:Solve Trail - Kill Fidelitas - Take Baleful Gem - TP to Town
Town - Talk to NPCs (for Heralds) - WP to Crossroads
Crossroads - Go up/right to Broken Bridge
Broken Bridge - Tag WP (follow road) - Kill Kraityn - Take Kraityn's Amulet - TP to town
Once per league:Town - WP to Crossroads - Go to Fellshrine Ruins (right/down) - Go to The Crypt Level 1 - Solve Trial - TP to Town
Town - Go to Riverways (bottom-left exit from town)
Riverways - Tag WP (follow broken road) - Go to Western Forest (down)
Western Forest - Tag WP (follow road) - Kill or Save Alira (left/top from WP) - (Take Alira's Amulet if you killed her)
Western Forest - Kill Captain Arteri (end of road) - Take Thaumetic Emblem - Open Thaumetic Seal - Go to Weaver's Chamber (other side than Alira)
The Weaver's Chambers - Go to Weaver's Nest
Weaver's Nest - Kill Weaver - Take Maligaro's Spike - TP to Town
Town - Talk to NPCs - WP to Act I town (Lioneye’s Watch) - Talk to Bestel for skill point - WP to Riverways
Riverways - Go to Wetlands (up/left)
Wetlands - Kill Oak (middle) - Take Oak's Amulet - Remove Tree Roots - Go to Vaal Ruins
Vaal Ruins - Activate Ancient Seal - Go to Northern Forest
Northern Forest - Tag WP (top) - TP to Town - Talk to Eremir or Alira for The Apex - WP to Northern Forest - Go to Caverns (top)
Caverns - Tag WP - Go to Ancient Pyramid
Ancient Pyramid - Go to Pyramid Apex
The Apex - Activate Dark Altar - Kill Vaal Oversoul - Go to Act III
Act 2 Changes 3.17
Improve the behaviour of most Act 2 monsters, raise the life of some weaker Act 2 monsters and add new monster varieties to some Act 2 areas.
Adjusted the life and damage of various Monsters found throughout Act 2.
New Monster types have been added throughout Act 2: Spriggans, Wasps, Undead Vaal, Scuttlers, and Salvagers.
Act 2 Progression
Chamber of Sins Level 2
16
↑
The Southern Forest
13
Chamber of Sins Level 1
15
↓
↑
The Forest Encampment
→
The Old Fields
14
→
The Crossroads
15
→
The Broken Bridge
16
↓
↓
↓
The Western Forest
17
←
The Riverways
15
The Den
15
The Fellshrine Ruins
16
↓
↓
↓
Weaver’s Chambers
18
The Wetlands
19
The Crypt Level 1
17
↓
↓
Vaal Ruins
20
The Crypt Level 2
18
↓
Northern Forest
21
→
The Dread Thicket
21
↓
The Caverns
22
↓
Ancient Pyramid
23
Act 2 Guide
Waypoint
Area
Level
Waypoint
The Southern Forest
13
No
The Old Fields
14
No
The Den
15
Waypoint
The Crossroads
15
Waypoint
The Chamber of Sins Level 1
15
Waypoint
The Riverways
15
No
The Fellshrine Ruins
16
Waypoint
The Broken Bridge
16
No
The Chamber of Sins Level 2
16
Waypoint
The Crypt Level 1
17
Waypoint
The Western Forest
17
No
The Weaver’s Chambers
18
No
The Crypt Level 2
18
Waypoint
The Wetlands
19
No
The Vaal Ruins
20
No
The Dread Thicket
21
Waypoint
The Northern Forest
21
Waypoint
The Caverns
22
No
The Ancient Pyramid
23
Town
The Forest Encampment
23
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