# | Name | Level | Value | Last 7 days | # Listed |
---|---|---|---|---|---|
1 | Hand of Wisdom and Action, Imperial Claw | 68 | 14.8 | -6% | ~800 |
2 | Replica Last Resort, Nailed Fist | 8.4 | -16% | ~500 | |
3 | Replica Allure, Vaal Claw | 66 | 5.0 | +25% | ~100 |
4 | Law of the Wilds, Hellion's Paw | 62 | 4.5 | -10% | ~600 |
5 | Hand of Thought and Motion, Blinder | 22 | 3.0 | 0% | ~2k |
6 | Izaro's Dilemma, Imperial Claw | 68 | 3.0 | -25% | ~100 |
7 | Replica Advancing Fortress, Gut Ripper | 46 | 3.0 | 0% | ~300 |
8 | The Scourge, Terror Claw | 70 | 2.0 | 0% | ~1k |
9 | Advancing Fortress, Gut Ripper | 46 | 1.0 | 0% | ~3k |
10 | Al Dhih, Timeworn Claw | 26 | 1.0 | 0% | ~1k |
11 | Allure, Vaal Claw | 66 | 1.0 | 0% | ~1k |
12 | Bloodseeker, Hellion's Paw | 62 | 1.0 | 0% | ~1k |
13 | Cybil's Paw, Thresher Claw | 37 | 1.0 | +59% | ~3k |
14 | Essentia Sanguis, Vaal Claw | 66 | 1.0 | 0% | ~1k |
15 | Mortem Morsu, Fright Claw | 34 | 1.0 | 0% | ~4k |
16 | Ornament of the East, Gut Ripper | 46 | 1.0 | 0% | ~3k |
17 | Rive, Terror Claw | 70 | 1.0 | 0% | ~1k |
18 | The Wasp Nest, Throat Stabber | 60 | 1.0 | 0% | ~3k |
19 | Touch of Anguish, Imperial Claw | 68 | 1.0 | 0% | ~2k |
20 | Wildslash, Awl | 12 | 1.0 | +35% | ~4k |
21 | Last Resort, Nailed Fist | 0.3 | -73% | ~4k |
Icon | Name | Stats |
---|---|---|
Last Resort Nailed Fist | +3 Life gained for each Enemy hit by Attacks 25% increased Attack Speed when on Low Life (80–100)% increased Physical Damage Adds 2 to 10 Physical Damage 100% increased Claw Physical Damage when on Low Life 100% increased Accuracy Rating when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) | |
Replica Last Resort Nailed Fist | +3 Life gained for each Enemy hit by Attacks 25% increased Attack Speed when on Low Life (80–100)% increased Physical Damage 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no Damage when not on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) | |
Wildslash Awl | +7 Life gained for each Enemy hit by Attacks +(10–15) to Strength +(10–15) to Dexterity Adds (2–6) to (16–22) Physical Damage (10–15)% increased Attack Speed 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy Rating | |
Hand of Thought and Motion Blinder | +12 Life gained for each Enemy hit by Attacks Adds 1 to (50–60) Lightning Damage (10–15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence (20–25)% increased Elemental Damage with Attack Skills | |
Al Dhih Timeworn Claw | +19 Life gained for each Enemy hit by Attacks (100–120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Mortem Morsu Fright Claw | +20 Life gained for each Enemy hit by Attacks (75–100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10–20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on Hit (The Stun Threshold determines how much Damage can Stun something) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Cybil's Paw Thresher Claw | +25 Life gained for each Enemy hit by Attacks (8–12)% increased Cast Speed +(30–40) to maximum Mana +(5–8) Life gained for each Enemy hit by your Spells 8% increased Spell Damage per 5% Chance to Block Attack Damage | |
Ornament of the East Gut Ripper | +44 Life gained for each Enemy hit by Attacks +1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 10 Faster Attacks (160–180)% increased Physical Damage (10–15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be Evaded | |
Advancing Fortress Gut Ripper | +44 Life gained for each Enemy hit by Attacks Socketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30–50) to maximum Life Reflects (71–90) Physical Damage to Melee Attackers | |
Replica Advancing Fortress Gut Ripper | +44 Life gained for each Enemy hit by Attacks Socketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently (Armour, Evasion Rating and Energy Shield are the standard Defences) (Recently refers to the past 4 seconds) | |
The Wasp Nest Throat Stabber | +40 Life gained for each Enemy hit by Attacks (150–170)% increased Physical Damage (20–25)% increased Attack Speed (20–25)% increased Critical Strike Chance +(330–350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80-120 added Chaos Damage against Enemies affected by at least 5 Poisons (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Bloodseeker Hellion's Paw | 1.6% of Physical Attack Damage Leeched as Life (150–170)% increased Physical Damage Adds 10 to 12 Physical Damage 5% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 5% increased Movement Speed Life Leech from Hits with this Weapon is instant (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) | |
Law of the Wilds Hellion's Paw | 1.6% of Physical Attack Damage Leeched as Life 20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon (15–20)% increased Attack Speed (22–28)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier local use skill on crit % [20] | |
Essentia Sanguis Vaal Claw | 2% of Physical Attack Damage Leeched as Life +8% Chance to Block Attack Damage while Dual Wielding Claws (140–180)% increased Physical Damage Adds 1 to 200 Lightning Damage (20–30)% increased Attack Speed +(30–40) to maximum Energy Shield 50% reduced Maximum Recovery per Energy Shield Leech Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield Ghost Reaver (Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield) | |
Allure Vaal Claw | 2% of Physical Attack Damage Leeched as Life (110–130)% increased Physical Damage Adds (15–20) to (30–40) Physical Damage (8–12)% increased Attack Speed 15% increased Movement Speed while Phasing You gain Phasing for 10 seconds on using a Vaal Skill (While you have Phasing, your movement is not blocked by Enemies) | |
Replica Allure Vaal Claw | 2% of Physical Attack Damage Leeched as Life (110–130)% increased Physical Damage Adds (15–20) to (30–40) Physical Damage (8–12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Izaro's Dilemma Imperial Claw | +46 Life gained for each Enemy hit by Attacks (40–60)% increased Physical Damage Adds 20 to 50 Physical Damage (10–15)% increased Attack Speed +(300–400) to Accuracy Rating 100% increased Global Physical Damage while Frozen | |
Touch of Anguish Imperial Claw | +46 Life gained for each Enemy hit by Attacks Adds (40–50) to (130–150) Physical Damage 30% increased Cold Damage (30–40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently Freeze | |
Hand of Wisdom and Action Imperial Claw | +46 Life gained for each Enemy hit by Attacks (8–12)% increased Dexterity (8–12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity (25–30)% increased Elemental Damage with Attack Skills | |
Rive Terror Claw | 2% of Physical Attack Damage Leeched as Life (60–80)% increased Physical Damage Adds (25–35) to (50–65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) | |
The Scourge Terror Claw | 2% of Physical Attack Damage Leeched as Life Adds (35–50) to (100–125) Physical Damage (10–15)% increased Attack Speed Minions have (10–15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've Hit Recently (Recently refers to the past 4 seconds) |
Icon | Name |
---|---|
Nailed Fist Physical Damage: 4-11 Critical Strike Chance: 6.2% Attacks per Second: 1.6 Weapon Range: 11Requires Level 3, 11 Dex, 11 Int+3 Life gained for each Enemy hit by Attacks | |
Sharktooth Claw Physical Damage: 6-17 Critical Strike Chance: 6.5% Attacks per Second: 1.5 Weapon Range: 11Requires Level 7, 14 Dex, 20 Int+6 Life gained for each Enemy hit by Attacks | |
Awl Physical Damage: 7-23 Critical Strike Chance: 6.3% Attacks per Second: 1.55 Weapon Range: 11Requires Level 12, 25 Dex, 25 Int+7 Life gained for each Enemy hit by Attacks | |
Cat's Paw Physical Damage: 12-22 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 17, 39 Dex, 27 Int+8 Life gained for each Enemy hit by Attacks | |
Blinder Physical Damage: 12-31 Critical Strike Chance: 6.3% Attacks per Second: 1.55 Weapon Range: 11Requires Level 22, 41 Dex, 41 Int+12 Life gained for each Enemy hit by Attacks | |
Timeworn Claw Physical Damage: 16-43 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 26, 39 Dex, 56 Int+19 Life gained for each Enemy hit by Attacks | |
Sparkling Claw Physical Damage: 14-38 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 30, 64 Dex, 44 Int+15 Life gained for each Enemy hit by Attacks | |
Fright Claw Physical Damage: 12-46 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 11Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks | |
Double Claw Physical Damage: 15-44 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 11Requires Level 36, 67 Dex, 67 Int+6 Mana gained for each Enemy hit by Attacks +15 Life gained for each Enemy hit by Attacks | |
Thresher Claw Physical Damage: 20-53 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 37, 53 Dex, 77 Int+25 Life gained for each Enemy hit by Attacks | |
Gouger Physical Damage: 15-51 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 11Requires Level 40, 70 Dex, 70 Int+24 Life gained for each Enemy hit by Attacks | |
Tiger's Paw Physical Damage: 23-43 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 43, 88 Dex, 61 Int1.6% of Physical Attack Damage Leeched as Life | |
Gut Ripper Physical Damage: 20-53 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 11Requires Level 46, 80 Dex, 80 Int+44 Life gained for each Enemy hit by Attacks | |
Prehistoric Claw Physical Damage: 26-68 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 49, 69 Dex, 100 Int2% of Physical Attack Damage Leeched as Life | |
Noble Claw Physical Damage: 21-56 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 52, 105 Dex, 73 Int+40 Life gained for each Enemy hit by Attacks | |
Eagle Claw Physical Damage: 17-69 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 11Requires Level 55, 94 Dex, 94 Int2% of Physical Attack Damage Leeched as Life | |
Twin Claw Physical Damage: 21-64 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 11Requires Level 57, 103 Dex, 103 Int+10 Mana gained for each Enemy hit by Attacks +28 Life gained for each Enemy hit by Attacks | |
Great White Claw Physical Damage: 30-78 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 58, 81 Dex, 117 Int+46 Life gained for each Enemy hit by Attacks | |
Throat Stabber Physical Damage: 21-73 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 11Requires Level 60, 113 Dex, 113 Int+40 Life gained for each Enemy hit by Attacks | |
Hellion's Paw Physical Damage: 29-55 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life | |
Eye Gouger Physical Damage: 26-68 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 11Requires Level 64, 113 Dex, 113 Int+50 Life gained for each Enemy hit by Attacks | |
Vaal Claw Physical Damage: 29-76 Critical Strike Chance: 6.5% Attacks per Second: 1.3 Weapon Range: 11Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life | |
Imperial Claw Physical Damage: 25-65 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks | |
Terror Claw Physical Damage: 18-71 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 11Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life | |
Gemini Claw Physical Damage: 23-68 Critical Strike Chance: 6.3% Attacks per Second: 1.5 Weapon Range: 11Requires Level 72, 121 Dex, 121 Int+14 Mana gained for each Enemy hit by Attacks +38 Life gained for each Enemy hit by Attacks | |
Shadow Fangs Physical Damage: 13-24 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 30, 54 Dex, 54 IntAdds (23–33) to (45–60) Chaos Damage | |
Malign Fangs Physical Damage: 20-37 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 50, 86 Dex, 86 IntAdds (38–48) to (70–90) Chaos Damage | |
Void Fangs Physical Damage: 22-41 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 11Requires Level 70, 113 Dex, 113 IntAdds (40–55) to (80–98) Chaos Damage |
Item Classes | Mods |
---|---|
Claws |
Explicit Mod Stat | Value | Synthesised Implicit |
---|---|---|
#% of Physical Attack Damage Leeched as Life | ~ 40 | |
#% of Physical Attack Damage Leeched as Life | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Life | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 400 | |
+# Life gained on Kill | ~ 15 | |
+# Life gained on Kill | 16 ~ 25 | |
+# Life gained on Kill | 26 ~ 35 | |
+# Life gained on Kill | 36 ~ 100 | |
+# Life gained for each Enemy hit by Attacks | ~ 4 | |
+# Life gained for each Enemy hit by Attacks | 5 ~ 7 | |
+# Life gained for each Enemy hit by Attacks | 8 ~ 10 | |
+# Life gained for each Enemy hit by Attacks | 11 ~ 15 | |
+# to maximum Mana | ~ 50 | |
+# to maximum Mana | 51 ~ 100 | |
+# to maximum Mana | 101 ~ 150 | |
+# to maximum Mana | 151 ~ 175 | |
+# to maximum Mana | 176 ~ 200 | |
+# to maximum Mana | 201 ~ 500 | |
#% increased Mana Regeneration Rate | ~ 50 | |
#% increased Mana Regeneration Rate | 51 ~ 90 | |
#% increased Mana Regeneration Rate | 91 ~ 130 | |
#% increased Mana Regeneration Rate | 131 ~ 170 | |
#% increased Mana Regeneration Rate | 171 ~ 190 | |
#% increased Mana Regeneration Rate | 191 ~ 500 | |
#% of Physical Attack Damage Leeched as Mana | ~ 40 | |
#% of Physical Attack Damage Leeched as Mana | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Mana | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 400 | |
+# Mana gained on Kill | ~ 5 | |
+# Mana gained on Kill | 6 ~ 10 | |
+# Mana gained on Kill | 11 ~ 15 | |
+# Mana gained on Kill | 16 ~ 50 | |
+#% to Fire Resistance | ~ 50 | |
+#% to Fire Resistance | 51 ~ 75 | |
+#% to Fire Resistance | 76 ~ 100 | |
+#% to Fire Resistance | 101 ~ 125 | |
+#% to Fire Resistance | 126 ~ 150 | |
+#% to Cold Resistance | ~ 50 | |
+#% to Cold Resistance | 51 ~ 75 | |
+#% to Cold Resistance | 76 ~ 100 | |
+#% to Cold Resistance | 101 ~ 125 | |
+#% to Cold Resistance | 126 ~ 150 | |
+#% to Lightning Resistance | ~ 50 | |
+#% to Lightning Resistance | 51 ~ 75 | |
+#% to Lightning Resistance | 76 ~ 100 | |
+#% to Lightning Resistance | 101 ~ 125 | |
+#% to Lightning Resistance | 126 ~ 150 | |
+#% to Chaos Resistance | ~ 35 | |
+#% to Chaos Resistance | 36 ~ 70 | |
+#% to Chaos Resistance | 71 ~ 120 | |
+#% to Fire and Cold Resistances | ~ 20 | |
+#% to Fire and Cold Resistances | 21 ~ 40 | |
+#% to Fire and Cold Resistances | 41 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 20 | |
+#% to Fire and Lightning Resistances | 21 ~ 40 | |
+#% to Fire and Lightning Resistances | 41 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 20 | |
+#% to Cold and Lightning Resistances | 21 ~ 40 | |
+#% to Cold and Lightning Resistances | 41 ~ 100 | |
+#% to Fire and Chaos Resistances | ~ 35 | |
+#% to Fire and Chaos Resistances | 36 ~ 100 | |
+#% to Cold and Chaos Resistances | ~ 35 | |
+#% to Cold and Chaos Resistances | 36 ~ 100 | |
+#% to Lightning and Chaos Resistances | ~ 35 | |
+#% to Lightning and Chaos Resistances | 36 ~ 100 | |
#% increased Stun Duration on Enemies | ~ 50 | |
#% increased Stun Duration on Enemies | 51 ~ 300 | |
+# to Strength | ~ 40 | |
+# to Strength | 41 ~ 70 | |
+# to Strength | 71 ~ 100 | |
+# to Strength | 101 ~ 130 | |
+# to Strength | 131 ~ 160 | |
+# to Strength | 161 ~ 200 | |
+# to Dexterity | ~ 40 | |
+# to Dexterity | 41 ~ 70 | |
+# to Dexterity | 71 ~ 100 | |
+# to Dexterity | 101 ~ 130 | |
+# to Dexterity | 131 ~ 160 | |
+# to Dexterity | 161 ~ 200 | |
+# to Intelligence | ~ 40 | |
+# to Intelligence | 41 ~ 70 | |
+# to Intelligence | 71 ~ 100 | |
+# to Intelligence | 101 ~ 130 | |
+# to Intelligence | 131 ~ 160 | |
+# to Intelligence | 161 ~ 200 | |
+# to Strength and Dexterity | ~ 20 | |
+# to Strength and Dexterity | 21 ~ 45 | |
+# to Strength and Dexterity | 46 ~ 100 | |
+# to Strength and Intelligence | ~ 20 | |
+# to Strength and Intelligence | 21 ~ 45 | |
+# to Strength and Intelligence | 46 ~ 100 | |
+# to Dexterity and Intelligence | ~ 20 | |
+# to Dexterity and Intelligence | 21 ~ 45 | |
+# to Dexterity and Intelligence | 46 ~ 100 | |
+# to all Attributes | ~ 15 | |
+# to all Attributes | 16 ~ 30 | |
+# to all Attributes | 31 ~ 50 | |
#% increased Attribute Requirements | ~ -60 | |
#% increased Attribute Requirements | -61 ~ -70 | |
#% increased Attribute Requirements | -71 ~ -85 | |
#% increased Attribute Requirements | -86 ~ -100 | |
#% increased Attack Speed | ~ 30 | |
#% increased Attack Speed | 31 ~ 50 | |
#% increased Attack Speed | 51 ~ 100 | |
+# to Accuracy Rating | ~ 500 | |
+# to Accuracy Rating | 501 ~ 1000 | |
+# to Accuracy Rating | 1001 ~ 2000 | |
#% increased Physical Damage | ~ 200 | |
#% increased Physical Damage | 201 ~ 400 | |
#% increased Physical Damage | 401 ~ 600 | |
#% increased Physical Damage | 601 ~ 725 | |
#% increased Physical Damage | 726 ~ 1000 | |
Adds to # Physical Damage | ~ 40 | |
Adds to # Physical Damage | 41 ~ 80 | |
Adds to # Physical Damage | 81 ~ 120 | |
Adds to # Physical Damage | 121 ~ 135 | |
Adds to # Physical Damage | 136 ~ 500 | |
Adds to # Fire Damage | ~ 80 | |
Adds to # Fire Damage | 81 ~ 160 | |
Adds to # Fire Damage | 161 ~ 210 | |
Adds to # Fire Damage | 211 ~ 250 | |
Adds to # Fire Damage | 251 ~ 1000 | |
Adds to # Fire Damage to Spells | ~ 75 | |
Adds to # Fire Damage to Spells | 76 ~ 150 | |
Adds to # Fire Damage to Spells | 151 ~ 200 | |
Adds to # Fire Damage to Spells | 201 ~ 230 | |
Adds to # Fire Damage to Spells | 231 ~ 1000 | |
Adds to # Cold Damage | ~ 50 | |
Adds to # Cold Damage | 51 ~ 100 | |
Adds to # Cold Damage | 101 ~ 150 | |
Adds to # Cold Damage | 151 ~ 200 | |
Adds to # Cold Damage | 201 ~ 1000 | |
Adds to # Cold Damage to Spells | ~ 60 | |
Adds to # Cold Damage to Spells | 61 ~ 120 | |
Adds to # Cold Damage to Spells | 121 ~ 160 | |
Adds to # Cold Damage to Spells | 161 ~ 180 | |
Adds to # Cold Damage to Spells | 181 ~ 1000 | |
Adds to # Lightning Damage | ~ 150 | |
Adds to # Lightning Damage | 151 ~ 300 | |
Adds to # Lightning Damage | 301 ~ 375 | |
Adds to # Lightning Damage | 376 ~ 430 | |
Adds to # Lightning Damage | 431 ~ 1000 | |
Adds to # Lightning Damage to Spells | ~ 100 | |
Adds to # Lightning Damage to Spells | 101 ~ 200 | |
Adds to # Lightning Damage to Spells | 201 ~ 300 | |
Adds to # Lightning Damage to Spells | 301 ~ 370 | |
Adds to # Lightning Damage to Spells | 371 ~ 1000 | |
Adds to # Chaos Damage | ~ 200 | |
Adds to # Chaos Damage | 201 ~ 320 | |
Adds to # Chaos Damage | 321 ~ 1000 | |
#% increased Fire Damage | ~ 100 | |
#% increased Fire Damage | 101 ~ 160 | |
#% increased Fire Damage | 161 ~ 220 | |
#% increased Fire Damage | 221 ~ 280 | |
#% increased Fire Damage | 281 ~ 1000 | |
Gain #% of Fire Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Fire Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Fire Damage as Extra Chaos Damage | 33 ~ 100 | |
#% increased Cold Damage | ~ 100 | |
#% increased Cold Damage | 101 ~ 160 | |
#% increased Cold Damage | 161 ~ 220 | |
#% increased Cold Damage | 221 ~ 280 | |
#% increased Cold Damage | 281 ~ 1000 | |
Gain #% of Cold Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Cold Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Cold Damage as Extra Chaos Damage | 33 ~ 100 | |
#% increased Lightning Damage | ~ 100 | |
#% increased Lightning Damage | 101 ~ 160 | |
#% increased Lightning Damage | 161 ~ 220 | |
#% increased Lightning Damage | 221 ~ 280 | |
#% increased Lightning Damage | 281 ~ 1000 | |
Gain #% of Lightning Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Lightning Damage as Extra Chaos Damage | 33 ~ 100 | |
Gain #% of Physical Damage as Extra Chaos Damage | ~ 16 | |
Gain #% of Physical Damage as Extra Chaos Damage | 17 ~ 32 | |
Gain #% of Physical Damage as Extra Chaos Damage | 33 ~ 100 | |
#% increased Chaos Damage | ~ 75 | |
#% increased Chaos Damage | 76 ~ 150 | |
#% increased Chaos Damage | 151 ~ 500 | |
#% increased Elemental Damage | ~ 70 | |
#% increased Elemental Damage | 71 ~ 140 | |
#% increased Elemental Damage | 141 ~ 500 | |
#% increased Elemental Damage with Attack Skills | ~ 50 | |
#% increased Elemental Damage with Attack Skills | 51 ~ 100 | |
#% increased Elemental Damage with Attack Skills | 101 ~ 300 | |
#% increased Spell Damage | ~ 90 | |
#% increased Spell Damage | 91 ~ 180 | |
#% increased Spell Damage | 181 ~ 270 | |
#% increased Spell Damage | 271 ~ 300 | |
#% increased Spell Damage | 301 ~ 1000 | |
Minions deal #% increased Damage | ~ 90 | |
Minions deal #% increased Damage | 91 ~ 180 | |
Minions deal #% increased Damage | 181 ~ 500 | |
#% increased Critical Strike Chance | ~ 25 | |
#% increased Critical Strike Chance | 26 ~ 50 | |
#% increased Critical Strike Chance | 51 ~ 75 | |
#% increased Critical Strike Chance | 76 ~ 100 | |
#% increased Critical Strike Chance | 101 ~ 200 | |
#% increased Critical Strike Chance for Spells | ~ 100 | |
#% increased Critical Strike Chance for Spells | 101 ~ 175 | |
#% increased Critical Strike Chance for Spells | 176 ~ 250 | |
#% increased Critical Strike Chance for Spells | 251 ~ 325 | |
#% increased Critical Strike Chance for Spells | 326 ~ 500 | |
+#% to Global Critical Strike Multiplier | ~ 25 | |
+#% to Global Critical Strike Multiplier | 26 ~ 50 | |
+#% to Global Critical Strike Multiplier | 51 ~ 75 | |
+#% to Global Critical Strike Multiplier | 76 ~ 100 | |
+#% to Global Critical Strike Multiplier | 101 ~ 200 | |
#% increased Light Radius | ~ 20 | |
#% increased Light Radius | 21 ~ 30 | |
#% increased Light Radius | 31 ~ 35 | |
#% increased Light Radius | 36 ~ 100 | |
#% increased Damage with Poison | ~ 45 | |
#% increased Damage with Poison | 46 ~ 90 | |
#% increased Damage with Poison | 91 ~ 200 | |
#% chance to Poison on Hit | ~ 50 | |
#% chance to Poison on Hit | 51 ~ 100 | |
#% chance to Poison on Hit | 101 ~ 300 | |
#% increased Poison Duration | ~ 20 | |
#% increased Poison Duration | 21 ~ 40 | |
#% increased Poison Duration | 41 ~ 100 | |
+# to Level of Socketed Fire Gems | ~ 3 | |
+# to Level of Socketed Fire Gems | 4 ~ 5 | |
+# to Level of Socketed Fire Gems | 6 ~ 10 | |
+# to Level of Socketed Cold Gems | ~ 3 | |
+# to Level of Socketed Cold Gems | 4 ~ 5 | |
+# to Level of Socketed Cold Gems | 6 ~ 10 | |
+# to Level of Socketed Lightning Gems | ~ 3 | |
+# to Level of Socketed Lightning Gems | 4 ~ 5 | |
+# to Level of Socketed Lightning Gems | 6 ~ 10 | |
+# to Level of Socketed Chaos Gems | ~ 3 | |
+# to Level of Socketed Chaos Gems | 4 ~ 5 | |
+# to Level of Socketed Chaos Gems | 6 ~ 10 | |
+# to Level of Socketed Melee Gems | ~ 3 | |
+# to Level of Socketed Melee Gems | 4 ~ 5 | |
+# to Level of Socketed Melee Gems | 6 ~ 10 | |
+# to Level of Socketed Gems | ~ 1 | |
+# to Level of Socketed Gems | 2 ~ 2 | |
+# to Level of Socketed Gems | 3 ~ 10 | |
+# to Level of Socketed Strength Gems | ~ 1 | |
+# to Level of Socketed Strength Gems | 2 ~ 2 | |
+# to Level of Socketed Strength Gems | 3 ~ 5 | |
+# to Level of Socketed Dexterity Gems | ~ 1 | |
+# to Level of Socketed Dexterity Gems | 2 ~ 2 | |
+# to Level of Socketed Dexterity Gems | 3 ~ 5 | |
+# to Level of Socketed Intelligence Gems | ~ 1 | |
+# to Level of Socketed Intelligence Gems | 2 ~ 2 | |
+# to Level of Socketed Intelligence Gems | 3 ~ 5 | |
+# to Level of Socketed Support Gems | ~ 3 | |
+# to Level of Socketed Support Gems | 4 ~ 5 | |
+# to Level of Socketed Support Gems | 6 ~ 10 | |
+# to Weapon Range | ~ 7 | |
+# to Weapon Range | 8 ~ 20 | |
Cast Level 20 Fire Burst on Hit | ~ 11 | |
Cast Level 20 Fire Burst on Hit | 12 ~ 22 | |
Cast Level 20 Fire Burst on Hit | 23 ~ 50 | |
~ 4 | ||
5 ~ 7 | ||
8 ~ 20 | ||
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | ~ 18 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 19 ~ 36 | |
#% chance to gain a Power, Frenzy or Endurance Charge on Kill | 37 ~ 100 | |
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds | ~ 1 | |
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds | 2 ~ 2 | |
Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds | 3 ~ 10 | |
Has 1 Abyssal Socket | ~ 1 | |
Has 1 Abyssal Socket | 2 ~ 2 | |
Has 1 Abyssal Socket | 3 ~ 5 | |
Regenerate #% of Mana per second if you've Hit an Enemy Recently | ~ 25 | |
Regenerate #% of Mana per second if you've Hit an Enemy Recently | 26 ~ 50 | |
Regenerate #% of Mana per second if you've Hit an Enemy Recently | 51 ~ 100 | |
+# to Armour if you've Hit an Enemy Recently | ~ 600 | |
+# to Armour if you've Hit an Enemy Recently | 601 ~ 1200 | |
+# to Armour if you've Hit an Enemy Recently | 1201 ~ 5000 | |
+# to Evasion Rating if Hit an Enemy Recently | ~ 600 | |
+# to Evasion Rating if Hit an Enemy Recently | 601 ~ 1200 | |
+# to Evasion Rating if Hit an Enemy Recently | 1201 ~ 5000 | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | ~ 40 | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | 41 ~ 80 | |
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently | 81 ~ 500 | |
#% chance to gain Onslaught for 4 seconds on Kill | ~ 22 | |
#% chance to gain Onslaught for 4 seconds on Kill | 23 ~ 50 | |
Damage Penetrates #% Fire Resistance | ~ 11 | |
Damage Penetrates #% Fire Resistance | 12 ~ 22 | |
Damage Penetrates #% Fire Resistance | 23 ~ 50 | |
Damage Penetrates #% Cold Resistance | ~ 11 | |
Damage Penetrates #% Cold Resistance | 12 ~ 22 | |
Damage Penetrates #% Cold Resistance | 23 ~ 50 | |
Damage Penetrates #% Lightning Resistance | ~ 11 | |
Damage Penetrates #% Lightning Resistance | 12 ~ 22 | |
Damage Penetrates #% Lightning Resistance | 23 ~ 50 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | ~ 16 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 17 ~ 32 | |
#% chance to Intimidate Enemies for 4 seconds on Hit | 33 ~ 100 | |
Curse Enemies with Despair on Hit, with #% increased Effect | ~ 11 | |
Curse Enemies with Despair on Hit, with #% increased Effect | 12 ~ 22 | |
Curse Enemies with Despair on Hit, with #% increased Effect | 23 ~ 50 | |
Socketed Skills deal #% more Spell Damage | ~ 44 | |
Socketed Skills deal #% more Spell Damage | 45 ~ 88 | |
Socketed Skills deal #% more Spell Damage | 89 ~ 200 | |
Socketed Skills deal #% more Attack Damage | ~ 44 | |
Socketed Skills deal #% more Attack Damage | 45 ~ 88 | |
Socketed Skills deal #% more Attack Damage | 89 ~ 200 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | ~ 70 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 71 ~ 140 | |
#% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 141 ~ 500 | |
#% increased Damage when on Full Life | ~ 70 | |
#% increased Damage when on Full Life | 71 ~ 140 | |
#% increased Damage when on Full Life | 141 ~ 500 | |
Auras from your Skills grant #% increased Damage to you and Allies | ~ 3 | |
Auras from your Skills grant #% increased Damage to you and Allies | 4 ~ 5 | |
Auras from your Skills grant #% increased Damage to you and Allies | 6 ~ 20 | |
#% chance to deal Double Damage while Focussed | ~ 40 | |
#% chance to deal Double Damage while Focussed | 41 ~ 100 | |
#% chance to deal Double Damage | ~ 8 | |
#% chance to deal Double Damage | 9 ~ 50 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | ~ 5 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 6 ~ 10 | |
Gain #% of Non-Chaos Damage as extra Chaos Damage | 11 ~ 50 | |
+#% to Quality of Socketed Gems | ~ 20 | |
+#% to Quality of Socketed Gems | 21 ~ 50 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | ~ 30 | |
#% increased Attack Speed while a Rare or Unique Enemy is Nearby | 31 ~ 100 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | ~ 22 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Elemental Resistances | 45 ~ 100 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | ~ 22 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 23 ~ 44 | |
Attacks with this Weapon Penetrate #% Chaos Resistance | 45 ~ 100 | |
#% increased Damage per Endurance Charge | ~ 10 | |
#% increased Damage per Endurance Charge | 11 ~ 50 | |
#% increased Damage per Frenzy Charge | ~ 10 | |
#% increased Damage per Frenzy Charge | 11 ~ 50 | |
#% increased Damage per Power Charge | ~ 10 | |
#% increased Damage per Power Charge | 11 ~ 50 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | ~ 40 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 41 ~ 80 | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 81 ~ 150 | |
#% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown | ~ 250 | |
#% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown | 251 ~ 500 | |
Hits can't be Evaded | ~ 1 | |
Hits can't be Evaded | 2 ~ 2 | |
Hits can't be Evaded | 3 ~ 5 | |
Vaal Skills require #% increased Souls Per Use | ~ -25 | |
Vaal Skills require #% increased Souls Per Use | -26 ~ -50 | |
Vaal Skills require #% increased Souls Per Use | -51 ~ -100 |