Unique Claws - Path of Exile

Unique Claws Price

# NameLevelValueLast 7 days# Listed
1 Hand of Wisdom and Action, Imperial Claw6814.8Chaos Orb-6%~800
2 Replica Last Resort, Nailed Fist8.4Chaos Orb-16%~500
3 Replica Allure, Vaal Claw665.0Chaos Orb+25%~100
4 Law of the Wilds, Hellion's Paw624.5Chaos Orb-10%~600
5 Hand of Thought and Motion, Blinder223.0Chaos Orb0%~2k
6 Izaro's Dilemma, Imperial Claw683.0Chaos Orb-25%~100
7 Replica Advancing Fortress, Gut Ripper463.0Chaos Orb0%~300
8 The Scourge, Terror Claw702.0Chaos Orb0%~1k
9 Advancing Fortress, Gut Ripper461.0Chaos Orb0%~3k
10 Al Dhih, Timeworn Claw261.0Chaos Orb0%~1k
11 Allure, Vaal Claw661.0Chaos Orb0%~1k
12 Bloodseeker, Hellion's Paw621.0Chaos Orb0%~1k
13 Cybil's Paw, Thresher Claw371.0Chaos Orb+59%~3k
14 Essentia Sanguis, Vaal Claw661.0Chaos Orb0%~1k
15 Mortem Morsu, Fright Claw341.0Chaos Orb0%~4k
16 Ornament of the East, Gut Ripper461.0Chaos Orb0%~3k
17 Rive, Terror Claw701.0Chaos Orb0%~1k
18 The Wasp Nest, Throat Stabber601.0Chaos Orb0%~3k
19 Touch of Anguish, Imperial Claw681.0Chaos Orb0%~2k
20 Wildslash, Awl121.0Chaos Orb+35%~4k
21 Last Resort, Nailed Fist0.3Chaos Orb-73%~4k

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List of Unique Claws

IconNameStats
NerasLastResortLast Resort Nailed Fist +3 Life gained for each Enemy hit by Attacks
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Claw1Replica Last Resort Nailed Fist +3 Life gained for each Enemy hit by Attacks
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
WildslashWildslash Awl +7 Life gained for each Enemy hit by Attacks
+(10–15) to Strength
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
(10–15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
ThoughtMotion1Hand of Thought and Motion Blinder +12 Life gained for each Enemy hit by Attacks
Adds 1 to (50–60) Lightning Damage
(10–15)% increased Attack Speed
Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence
(20–25)% increased Elemental Damage with Attack Skills
AldhihAl Dhih Timeworn Claw +19 Life gained for each Enemy hit by Attacks
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Claw8uniqueMortem Morsu Fright Claw +20 Life gained for each Enemy hit by Attacks
(75–100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10–20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
(The Stun Threshold determines how much Damage can Stun something)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
CybilsClawCybil's Paw Thresher Claw +25 Life gained for each Enemy hit by Attacks
(8–12)% increased Cast Speed
+(30–40) to maximum Mana
+(5–8) Life gained for each Enemy hit by your Spells
8% increased Spell Damage per 5% Chance to Block Attack Damage
OrnamentOfTheEastOrnament of the East Gut Ripper +44 Life gained for each Enemy hit by Attacks
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 10 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
Clawshield3Advancing Fortress Gut Ripper +44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
Clawshield3Replica Advancing Fortress Gut Ripper +44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
LeviathanivoryThe Wasp Nest Throat Stabber +40 Life gained for each Enemy hit by Attacks
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
BloodseekerBloodseeker Hellion's Paw 1.6% of Physical Attack Damage Leeched as Life
(150–170)% increased Physical Damage
Adds 10 to 12 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
WolfClawLaw of the Wilds Hellion's Paw 1.6% of Physical Attack Damage Leeched as Life
20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
(15–20)% increased Attack Speed
(22–28)% increased Critical Strike Chance
+(15–25)% to Global Critical Strike Multiplier
local use skill on crit % [20]
Claw5Unique2Essentia Sanguis Vaal Claw 2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
(140–180)% increased Physical Damage
Adds 1 to 200 Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
50% reduced Maximum Recovery per Energy Shield Leech
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
AllureAllure Vaal Claw 2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
AllureReplica Allure Vaal Claw 2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
EdgeoftheempireIzaro's Dilemma Imperial Claw +46 Life gained for each Enemy hit by Attacks
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
TouchOfAnguishTouch of Anguish Imperial Claw +46 Life gained for each Enemy hit by Attacks
Adds (40–50) to (130–150) Physical Damage
30% increased Cold Damage
(30–40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
ThoughtMotion2Hand of Wisdom and Action Imperial Claw +46 Life gained for each Enemy hit by Attacks
(8–12)% increased Dexterity
(8–12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(25–30)% increased Elemental Damage with Attack Skills
BleedClawRive Terror Claw 2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TheScourgeThe Scourge Terror Claw 2% of Physical Attack Damage Leeched as Life
Adds (35–50) to (100–125) Physical Damage
(10–15)% increased Attack Speed
Minions have (10–15)% increased Attack Speed
Increases and Reductions to Minion Damage also affect you at 150% of their value
Minions deal 70% increased Damage if you've Hit Recently
(Recently refers to the past 4 seconds)

Claws Base Type

IconName
Nailed Fist
Physical Damage: 4-11
Critical Strike Chance: 6.2%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 3, 11 Dex, 11 Int
+3 Life gained for each Enemy hit by Attacks
Sharktooth Claw
Physical Damage: 6-17
Critical Strike Chance: 6.5%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 7, 14 Dex, 20 Int
+6 Life gained for each Enemy hit by Attacks
Awl
Physical Damage: 7-23
Critical Strike Chance: 6.3%
Attacks per Second: 1.55
Weapon Range: 11
Requires Level 12, 25 Dex, 25 Int
+7 Life gained for each Enemy hit by Attacks
Cat's Paw
Physical Damage: 12-22
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 17, 39 Dex, 27 Int
+8 Life gained for each Enemy hit by Attacks
Blinder
Physical Damage: 12-31
Critical Strike Chance: 6.3%
Attacks per Second: 1.55
Weapon Range: 11
Requires Level 22, 41 Dex, 41 Int
+12 Life gained for each Enemy hit by Attacks
Timeworn Claw
Physical Damage: 16-43
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 26, 39 Dex, 56 Int
+19 Life gained for each Enemy hit by Attacks
Sparkling Claw
Physical Damage: 14-38
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 30, 64 Dex, 44 Int
+15 Life gained for each Enemy hit by Attacks
Fright Claw
Physical Damage: 12-46
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 34, 61 Dex, 61 Int
+20 Life gained for each Enemy hit by Attacks
Double Claw
Physical Damage: 15-44
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 36, 67 Dex, 67 Int
+6 Mana gained for each Enemy hit by Attacks
+15 Life gained for each Enemy hit by Attacks
Thresher Claw
Physical Damage: 20-53
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 37, 53 Dex, 77 Int
+25 Life gained for each Enemy hit by Attacks
Gouger
Physical Damage: 15-51
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 40, 70 Dex, 70 Int
+24 Life gained for each Enemy hit by Attacks
Tiger's Paw
Physical Damage: 23-43
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 43, 88 Dex, 61 Int
1.6% of Physical Attack Damage Leeched as Life
Gut Ripper
Physical Damage: 20-53
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 46, 80 Dex, 80 Int
+44 Life gained for each Enemy hit by Attacks
Prehistoric Claw
Physical Damage: 26-68
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 49, 69 Dex, 100 Int
2% of Physical Attack Damage Leeched as Life
Noble Claw
Physical Damage: 21-56
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 52, 105 Dex, 73 Int
+40 Life gained for each Enemy hit by Attacks
Eagle Claw
Physical Damage: 17-69
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 55, 94 Dex, 94 Int
2% of Physical Attack Damage Leeched as Life
Twin Claw
Physical Damage: 21-64
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 57, 103 Dex, 103 Int
+10 Mana gained for each Enemy hit by Attacks
+28 Life gained for each Enemy hit by Attacks
Great White Claw
Physical Damage: 30-78
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 58, 81 Dex, 117 Int
+46 Life gained for each Enemy hit by Attacks
Throat Stabber
Physical Damage: 21-73
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 60, 113 Dex, 113 Int
+40 Life gained for each Enemy hit by Attacks
Hellion's Paw
Physical Damage: 29-55
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 62, 131 Dex, 95 Int
1.6% of Physical Attack Damage Leeched as Life
Eye Gouger
Physical Damage: 26-68
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 64, 113 Dex, 113 Int
+50 Life gained for each Enemy hit by Attacks
Vaal Claw
Physical Damage: 29-76
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 66, 95 Dex, 131 Int
2% of Physical Attack Damage Leeched as Life
Imperial Claw
Physical Damage: 25-65
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 68, 131 Dex, 95 Int
+46 Life gained for each Enemy hit by Attacks
Terror Claw
Physical Damage: 18-71
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 70, 113 Dex, 113 Int
2% of Physical Attack Damage Leeched as Life
Gemini Claw
Physical Damage: 23-68
Critical Strike Chance: 6.3%
Attacks per Second: 1.5
Weapon Range: 11
Requires Level 72, 121 Dex, 121 Int
+14 Mana gained for each Enemy hit by Attacks
+38 Life gained for each Enemy hit by Attacks
Shadow Fangs
Physical Damage: 13-24
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 30, 54 Dex, 54 Int
Adds (23–33) to (45–60) Chaos Damage
Malign Fangs
Physical Damage: 20-37
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 50, 86 Dex, 86 Int
Adds (38–48) to (70–90) Chaos Damage
Void Fangs
Physical Damage: 22-41
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 70, 113 Dex, 113 Int
Adds (40–55) to (80–98) Chaos Damage

Synthesis Corrupted Mods

Item ClassesMods
Claws
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Synthesis Mods Claw

    Explicit Mod StatValueSynthesised Implicit
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 1.5% of Physical Attack Damage Leeched as Life
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(25–30) Life gained for each Enemy hit by Attacks
  • +# to maximum Mana~ 50
  • +(8–10) to maximum Mana
  • +# to maximum Mana51 ~ 100
  • +(11–14) to maximum Mana
  • +# to maximum Mana101 ~ 150
  • +(15–19) to maximum Mana
  • +# to maximum Mana151 ~ 175
  • +(20–24) to maximum Mana
  • +# to maximum Mana176 ~ 200
  • +(25–30) to maximum Mana
  • +# to maximum Mana201 ~ 500
  • (6–8)% increased Attack Damage per 500 Maximum Mana
  • #% increased Mana Regeneration Rate~ 50
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate51 ~ 90
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate91 ~ 130
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate131 ~ 170
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate171 ~ 190
  • (28–30)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate191 ~ 500
  • (28–30)% increased Mana Regeneration Rate
  • 0.4% of Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 0.5% of Physical Attack Damage Leeched as Mana
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • Adds to # Physical Damage~ 40
  • Adds 1 to 2 Physical Damage
  • Adds to # Physical Damage41 ~ 80
  • Adds (2–3) to (3–4) Physical Damage
  • Adds to # Physical Damage81 ~ 120
  • Adds (3–4) to (5–6) Physical Damage
  • Adds to # Physical Damage121 ~ 135
  • Adds (5–6) to (7–8) Physical Damage
  • Adds to # Physical Damage136 ~ 500
  • Adds (6–7) to (9–10) Physical Damage
  • Adds to # Fire Damage~ 80
  • Adds (4–8) to (9–15) Fire Damage
  • Adds to # Fire Damage81 ~ 160
  • Adds (9–12) to (16–23) Fire Damage
  • Adds to # Fire Damage161 ~ 210
  • Adds (13–18) to (24–31) Fire Damage
  • Adds to # Fire Damage211 ~ 250
  • Adds (19–24) to (32–43) Fire Damage
  • Adds to # Fire Damage251 ~ 1000
  • Adds (25–30) to (44–53) Fire Damage
  • Adds to # Fire Damage to Spells~ 75
  • Adds (3–6) to (7–11) Fire Damage to Spells
  • Adds to # Fire Damage to Spells76 ~ 150
  • Adds (7–9) to (12–17) Fire Damage to Spells
  • Adds to # Fire Damage to Spells151 ~ 200
  • Adds (10–13) to (17–22) Fire Damage to Spells
  • Adds to # Fire Damage to Spells201 ~ 230
  • Adds (14–17) to (23–31) Fire Damage to Spells
  • Adds to # Fire Damage to Spells231 ~ 1000
  • Adds (18–21) to (31–38) Fire Damage to Spells
  • Adds to # Cold Damage~ 50
  • Adds (3–6) to (7–11) Cold Damage
  • Adds to # Cold Damage51 ~ 100
  • Adds (7–10) to (12–18) Cold Damage
  • Adds to # Cold Damage101 ~ 150
  • Adds (11–15) to (19–26) Cold Damage
  • Adds to # Cold Damage151 ~ 200
  • Adds (16–20) to (27–35) Cold Damage
  • Adds to # Cold Damage201 ~ 1000
  • Adds (21–25) to (36–43) Cold Damage
  • Adds to # Cold Damage to Spells~ 60
  • Adds (3–5) to (5–8) Cold Damage to Spells
  • Adds to # Cold Damage to Spells61 ~ 120
  • Adds (5–7) to (9–13) Cold Damage to Spells
  • Adds to # Cold Damage to Spells121 ~ 160
  • Adds (8–11) to (14–19) Cold Damage to Spells
  • Adds to # Cold Damage to Spells161 ~ 180
  • Adds (12–14) to (19–25) Cold Damage to Spells
  • Adds to # Cold Damage to Spells181 ~ 1000
  • Adds (15–18) to (26–31) Cold Damage to Spells
  • Adds to # Lightning Damage~ 150
  • Adds 1 to (16–25) Lightning Damage
  • Adds to # Lightning Damage151 ~ 300
  • Adds (1–2) to (26–40) Lightning Damage
  • Adds to # Lightning Damage301 ~ 375
  • Adds (1–3) to (41–55) Lightning Damage
  • Adds to # Lightning Damage376 ~ 430
  • Adds (2–5) to (56–70) Lightning Damage
  • Adds to # Lightning Damage431 ~ 1000
  • Adds (2–6) to (71–83) Lightning Damage
  • Adds to # Lightning Damage to Spells~ 100
  • Adds 1 to (12–18) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells101 ~ 200
  • Adds (1–2) to (19–28) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells201 ~ 300
  • Adds (1–3) to (29–39) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells301 ~ 370
  • Adds (2–4) to (40–49) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells371 ~ 1000
  • Adds (2–5) to (50–59) Lightning Damage to Spells
  • Adds to # Chaos Damage~ 200
  • Adds (4–9) to (11–21) Chaos Damage
  • Adds to # Chaos Damage201 ~ 320
  • Adds (10–18) to (22–34) Chaos Damage
  • Adds to # Chaos Damage321 ~ 1000
  • Adds (19–28) to (35–49) Chaos Damage
  • #% increased Fire Damage~ 100
  • (18–20)% increased Fire Damage
  • #% increased Fire Damage101 ~ 160
  • (21–23)% increased Fire Damage
  • #% increased Fire Damage161 ~ 220
  • (24–26)% increased Fire Damage
  • #% increased Fire Damage221 ~ 280
  • (27–30)% increased Fire Damage
  • #% increased Fire Damage281 ~ 1000
  • (10–15)% increased Flammability Curse Effect
  • Gain #% of Fire Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Fire Damage
  • Gain (4–6)% of Fire Damage as Extra Chaos Damage
  • #% increased Cold Damage~ 100
  • (18–20)% increased Cold Damage
  • #% increased Cold Damage101 ~ 160
  • (21–23)% increased Cold Damage
  • #% increased Cold Damage161 ~ 220
  • (24–26)% increased Cold Damage
  • #% increased Cold Damage221 ~ 280
  • (27–30)% increased Cold Damage
  • #% increased Cold Damage281 ~ 1000
  • (10–15)% increased Frostbite Curse Effect
  • Gain #% of Cold Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Cold Damage
  • Gain (4–6)% of Cold Damage as Extra Chaos Damage
  • #% increased Lightning Damage~ 100
  • (18–20)% increased Lightning Damage
  • #% increased Lightning Damage101 ~ 160
  • (21–23)% increased Lightning Damage
  • #% increased Lightning Damage161 ~ 220
  • (24–26)% increased Lightning Damage
  • #% increased Lightning Damage221 ~ 280
  • (27–30)% increased Lightning Damage
  • #% increased Lightning Damage281 ~ 1000
  • (10–15)% increased Conductivity Curse Effect
  • Gain #% of Lightning Damage as Extra Chaos Damage~ 16
  • (21–23)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage17 ~ 32
  • (24–26)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Lightning Damage
  • Gain (4–6)% of Lightning Damage as Extra Chaos Damage
  • Gain #% of Physical Damage as Extra Chaos Damage~ 16
  • (19–22)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage17 ~ 32
  • (23–26)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage33 ~ 100
  • (27–30)% increased Global Physical Damage
  • Gain (4–6)% of Physical Damage as Extra Chaos Damage
  • #% increased Chaos Damage~ 75
  • (18–20)% increased Chaos Damage
  • #% increased Chaos Damage76 ~ 150
  • (21–23)% increased Chaos Damage
  • #% increased Chaos Damage151 ~ 500
  • (24–26)% increased Chaos Damage
  • #% increased Elemental Damage~ 70
  • (17–19)% increased Elemental Damage
  • #% increased Elemental Damage71 ~ 140
  • (20–22)% increased Elemental Damage
  • #% increased Elemental Damage141 ~ 500
  • (23–26)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • #% increased Spell Damage~ 90
  • (16–18)% increased Spell Damage
  • #% increased Spell Damage91 ~ 180
  • (19–22)% increased Spell Damage
  • #% increased Spell Damage181 ~ 270
  • (23–26)% increased Spell Damage
  • #% increased Spell Damage271 ~ 300
  • (31–35)% increased Spell Damage
  • #% increased Spell Damage301 ~ 1000
  • Spells have a (8–10)% chance to deal Double Damage
  • Minions deal #% increased Damage~ 90
  • Minions deal (19–22)% increased Damage
  • Minions deal #% increased Damage91 ~ 180
  • Minions deal (23–26)% increased Damage
  • Minions deal #% increased Damage181 ~ 500
  • Minions deal (27–30)% increased Damage
  • #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • #% increased Light Radius~ 20
  • 10% increased Light Radius
  • #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Enemies you Kill Explode, dealing 3% of their Life as Physical Damage
  • #% increased Damage with Poison~ 45
  • (14–18)% increased Damage with Poison
  • #% increased Damage with Poison46 ~ 90
  • (19–23)% increased Damage with Poison
  • #% increased Damage with Poison91 ~ 200
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (15–20)% faster
  • #% chance to Poison on Hit~ 50
  • (14–18)% increased Damage with Poison
  • #% chance to Poison on Hit51 ~ 100
  • (19–23)% increased Damage with Poison
  • #% chance to Poison on Hit101 ~ 300
  • (24–28)% increased Damage with Poison
  • (25–30)% chance to Poison on Hit
  • #% increased Poison Duration~ 20
  • (14–18)% increased Damage with Poison
  • #% increased Poison Duration21 ~ 40
  • (19–23)% increased Damage with Poison
  • #% increased Poison Duration41 ~ 100
  • (24–28)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • +# to Weapon Range~ 7
  • +1 to Weapon Range
  • +# to Weapon Range8 ~ 20
  • +2 to Weapon Range
  • Cast Level 20 Fire Burst on Hit~ 11
  • (21–23)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit12 ~ 22
  • (24–26)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit23 ~ 50
  • (27–30)% increased Fire Damage
  • ~ 4
  • Minions deal (11–12)% increased Damage
  • 5 ~ 7
  • Minions deal (13–14)% increased Damage
  • 8 ~ 20
  • Minions deal (15–16)% increased Damage
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds~ 1
  • (15–17)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds2 ~ 2
  • (18–20)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds3 ~ 10
  • (21–23)% increased Chaos Damage
  • Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.2% of Mana per second
  • +# to Armour if you've Hit an Enemy Recently~ 600
  • (7–9)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently~ 600
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently601 ~ 1200
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently1201 ~ 5000
  • (13–15)% increased Evasion Rating
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently~ 40
  • (4–5)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently41 ~ 80
  • (6–7)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently81 ~ 500
  • (8–10)% increased maximum Energy Shield
  • #% chance to gain Onslaught for 4 seconds on Kill~ 22
  • (3–4)% increased Attack Speed
  • #% chance to gain Onslaught for 4 seconds on Kill23 ~ 50
  • (5–6)% increased Attack Speed
  • Damage Penetrates #% Fire Resistance~ 11
  • (21–23)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance12 ~ 22
  • (24–26)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance23 ~ 50
  • (27–30)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance~ 11
  • (21–23)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance12 ~ 22
  • (24–26)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance23 ~ 50
  • (27–30)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance~ 11
  • (21–23)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance12 ~ 22
  • (24–26)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance23 ~ 50
  • (27–30)% increased Lightning Damage
  • #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Curse Enemies with Despair on Hit, with #% increased Effect~ 11
  • (18–20)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect12 ~ 22
  • (21–23)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect23 ~ 50
  • (24–26)% increased Chaos Damage
  • Socketed Skills deal #% more Spell Damage~ 44
  • (23–26)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage45 ~ 88
  • (27–30)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage89 ~ 200
  • (31–35)% increased Spell Damage
  • Socketed Skills deal #% more Attack Damage~ 44
  • (23–26)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage45 ~ 88
  • (27–30)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage89 ~ 200
  • (31–35)% increased Attack Damage
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (15–20)% faster
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (15–20)% faster
  • #% increased Damage when on Full Life~ 70
  • (15–18)% increased Damage
  • #% increased Damage when on Full Life71 ~ 140
  • (19–22)% increased Damage
  • #% increased Damage when on Full Life141 ~ 500
  • (23–26)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies~ 3
  • You and nearby Allies deal (7–9)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies4 ~ 5
  • You and nearby Allies deal (10–12)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies6 ~ 20
  • You and nearby Allies deal (13–15)% increased Damage
  • #% chance to deal Double Damage while Focussed~ 40
  • (23–26)% increased Attack Damage
  • (23–26)% increased Spell Damage
  • #% chance to deal Double Damage while Focussed41 ~ 100
  • (27–30)% increased Attack Damage
  • (27–30)% increased Spell Damage
  • #% chance to deal Double Damage~ 8
  • 2% chance to deal Double Damage
  • #% chance to deal Double Damage9 ~ 50
  • 3% chance to deal Double Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage~ 5
  • (15–17)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage6 ~ 10
  • (18–20)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 50
  • (21–23)% increased Chaos Damage
  • +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 30
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby31 ~ 100
  • (5–6)% increased Attack Speed
  • Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (17–19)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (20–22)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (23–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (15–17)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (18–20)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (21–23)% increased Chaos Damage
  • #% increased Damage per Endurance Charge~ 10
  • 2% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge11 ~ 50
  • (3–4)% increased Damage per Endurance Charge
  • #% increased Damage per Frenzy Charge~ 10
  • 2% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge11 ~ 50
  • (3–4)% increased Damage per Frenzy Charge
  • #% increased Damage per Power Charge~ 10
  • 2% increased Damage per Power Charge
  • #% increased Damage per Power Charge11 ~ 50
  • (3–4)% increased Damage per Power Charge
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 40
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby41 ~ 80
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby81 ~ 150
  • +(21–23)% to Global Critical Strike Multiplier
  • #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown~ 250
  • Triggered Spells deal (19–22)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown251 ~ 500
  • Triggered Spells deal (23–26)% increased Spell Damage
  • Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • Vaal Skills require #% increased Souls Per Use~ -25
  • (25–30)% increased Damage with Vaal Skills
  • Vaal Skills require #% increased Souls Per Use-26 ~ -50
  • (31–35)% increased Damage with Vaal Skills
  • Vaal Skills require #% increased Souls Per Use-51 ~ -100
  • (40–50)% increased Attack Damage if Corrupted
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