Perfect Crime - Path of Exile

1. Perfect Crime

Name Perfect Crime
Class Saboteur
Category Notable ascendancy passive skill
Stats Triggers Level 20 Summon Triggerbots when Allocated
35% less Damage with Triggered Spells

The Perfect Crime notable passive summons two Triggerbots, which override the location of where a triggered spell is being cast and instead causes it to trigger twice, once from each of their locations.

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2. Saboteur Passive Skills

Name Category Stats
Area of Effect, Movement Speed
Basic 4% increased Movement Speed
8% increased Area of Effect
Pyromaniac
Notable

Immune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per second for each Trap Triggered Recently, up to 10% per second
(Recently refers to the past 4 seconds)

Born in the Shadows
Notable

Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit

(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)


Area of Effect, Elemental Resistances
Basic +6% to all Elemental Resistances
8% increased Area of Effect
Explosives Expert
Notable +40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
Area of Effect, Mine Throwing Speed
Basic 8% increased Area of Effect
5% increased Mine Throwing Speed
Area of Effect, Area Damage Basic 8% increased Area of Effect
10% increased Area of Damage
Bomb Specialist
Notable

Hits have 20% chance to deal 50% more Area Damage
20% chance to take 50% less Area Damage from Hits

Area of Effect, Trap Throwing Speed
Basic 8% increased Area of Effect
5% increased Trap Throwing Speed
Perfect Crime
Notable Triggers Level 20 Summon Triggerbots when Allocated
35% less Damage with Triggered Spells
Demolitions Specialist
Notable

150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land
(Hindered reduces movement speed by 30%)

Chain Reaction
Notable Skills used by Trap have 50% increased Area of Effect
When your Traps Trigger, your nearby Traps also Trigger
Area of Effect, Blind Effect Basic 8% increased Area of Effect
15% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Like Clockwork Notable 30% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced Cooldown Recovery Rate

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