PoE Synthesised Mods & Items

Synthesised items were introduced in Synthesis league, in which they could be crafted by combining three fractured items in the Synthesiser. The resulting item was a new item base with special implicit mods based on the mods of the items used.

PoE Synthesised Mods

Item Classes
Synthesised Implicit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Boots, Body Armours, Rune Daggers, Warstaves25% increased Effect of Socketed Abyss Jewels
Gloves, Helmets, Quivers, Rings, Amulets, Shields(10–11)% increased Global Accuracy Rating
Gloves, Helmets, Quivers, Rings, Amulets, Shields(12–13)% increased Global Accuracy Rating
Gloves, Helmets, Quivers, Rings, Amulets, Shields(14–15)% increased Global Accuracy Rating
Gloves, Helmets, Quivers, Rings, Amulets, Shields(16–17)% increased Global Accuracy Rating
Gloves, Helmets, Rings, Amulets(18–20)% increased Global Accuracy Rating
Abyss Jewels, Jewels+(21–35) to Accuracy Rating
Abyss Jewels, Jewels+(36–50) to Accuracy Rating
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Wands, Sceptres, Daggers, Rune DaggersAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Wands, Sceptres, Daggers, Rune DaggersAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
Two Hand Swords, Two Hand Axes, Two Hand Maces, Staves, WarstavesAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Wands, Sceptres, Daggers, Rune DaggersAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
Two Hand Swords, Two Hand Axes, Two Hand Maces, Staves, WarstavesAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
Amulets, RingsRegenerate (2–2.5) Mana per second
Amulets, Boots, RingsRegenerate (2.5–3) Mana per second
Rings, AmuletsRegenerate (3–4) Mana per second
Abyss JewelsRegenerate (0.5–0.7) Mana per Second while Dual Wielding
Abyss JewelsRegenerate (0.8–1) Mana per Second while Dual Wielding
Abyss JewelsRegenerate (0.5–0.7) Mana per Second while holding a Shield
Abyss JewelsRegenerate (0.8–1) Mana per Second while holding a Shield
Abyss JewelsRegenerate (0.5–0.7) Mana per second while wielding a Staff
Abyss JewelsRegenerate (0.8–1) Mana per second while wielding a Staff
Quivers, BowsBow Attacks fire an additional Arrow
QuiversArrows Pierce an additional Target
QuiversArrows Pierce 2 additional Targets
QuiversArrows Pierce 3 additional Targets
Body ArmoursAttacks have +(0.5–1)% to Critical Strike Chance
Body Armours+(0.5–1)% to Spell Critical Strike Chance
+2% chance to Evade Attack Hits
+3% chance to Evade Attack Hits
+4% chance to Evade Attack Hits
2% additional Physical Damage Reduction
3% additional Physical Damage Reduction
4% additional Physical Damage Reduction
WandsProjectiles Pierce 2 additional Targets
Boots, Helmets(2–3)% chance to gain an additional Vaal Soul on Kill
Boots, Helmets(4–5)% chance to gain an additional Vaal Soul on Kill
Rings, Amulets, Belts8% increased Damage with Ailments
Rings, Amulets, Belts(9–10)% increased Damage with Ailments
Rings, Amulets, Belts(11–12)% increased Damage with Ailments
Rings, Amulets, Belts(13–14)% increased Damage with Ailments
Rings, Amulets, Belts(15–16)% increased Damage with Ailments
Jewels, Abyss Jewels(2–3)% increased Damage with Ailments
Jewels, Abyss Jewels(4–5)% increased Damage with Ailments
6% increased Effect of Non-Damaging Ailments
7% increased Effect of Non-Damaging Ailments
8% increased Effect of Non-Damaging Ailments
9% increased Effect of Non-Damaging Ailments
10% increased Effect of Non-Damaging Ailments
Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(6–7) to all Attributes
Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(8–9) to all Attributes
Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(10–12) to all Attributes
7% increased Damage
(8–9)% increased Damage
Belts, Rings(10–11)% increased Damage
Belts, Rings(12–13)% increased Damage
Belts, Rings(14–15)% increased Damage
Rings(15–20)% increased Damage if Corrupted
Jewels, Abyss Jewels2% increased Damage
Jewels, Abyss Jewels(3–4)% increased Damage
Helmets+(8–12)% to all Elemental Resistances if Corrupted
+2% to all Elemental Resistances if Corrupted
Boots, Body Armours+(3–4)% to all Elemental Resistances
Boots, Body Armours+(5–6)% to all Elemental Resistances
Boots+(7–8)% to all Elemental Resistances
Body Armours+15% to Animated Guardian Elemental Resistances
+1 to Level of Socketed AoE Gems
Gloves, Helmets+(2–3)% to Quality of Socketed AoE Gems
Gloves, Helmets+(4–6)% to Quality of Socketed AoE Gems
RingsGain Arcane Surge on Hit with Spells
Amulets(10–12)% increased Area Damage
Amulets(13–15)% increased Area Damage
Body Armours(5–6)% increased Area of Effect
Body Armours(7–8)% increased Area of Effect
Body Armours, Amulets(9–10)% increased Area of Effect
Jewels(1–2)% increased Area of Effect
Jewels(3–5)% increased Area of Effect
Quivers, Belts(20–25)% increased Area of Effect if you have Stunned an Enemy Recently
Amulets+250 to Armour and Evasion Rating while Fortified
Amulets+500 to Armour and Evasion Rating while Fortified
Amulets+800 to Armour and Evasion Rating while Fortified
Gloves, Body Armours, Belts, Shields3% increased Attack and Cast Speed
Shields, Amulets, Quivers, Gloves, Body Armours, Belts4% increased Attack and Cast Speed
Shields, Amulets, Quivers, Gloves, Body Armours, Belts5% increased Attack and Cast Speed
Gloves(5–7)% increased Attack and Cast Speed if Corrupted
Jewels, Abyss Jewels1% increased Attack and Cast Speed
Body Armours(10–12)% increased Attack and Cast Speed during Onslaught
Abyss Jewels(2–3)% increased Attack and Cast Speed during Onslaught
Abyss Jewels(4–5)% increased Attack and Cast Speed during Onslaught
Boots, Helmets, Body Armours2% Chance to Block Attack Damage
Gloves, Body Armours(4–5)% Chance to Block Attack Damage
Gloves(6–10)% chance to Impale Enemies on Hit with Attacks
Body Armours, Shields(12–13)% increased Attack Damage
Body Armours, Shields(14–16)% increased Attack Damage
Body Armours, Shields(17–20)% increased Attack Damage
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Daggers, Wands, Sceptres, Rune Daggers(40–50)% increased Attack Damage if Corrupted
Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Staves, Warstaves(60–70)% increased Attack Damage if Corrupted
(5–7)% increased Attack Damage if Corrupted
Claws, Sceptres, Daggers, Wands, Rune Daggers(6–8)% increased Attack Damage per 500 Maximum Mana
Staves, Warstaves(12–14)% increased Attack Damage per 500 Maximum Mana
Helmets, Gloves+3% chance to Suppress Spell Damage
Boots, Shields+(6–7.5)% chance to Suppress Spell Damage
Boots, Helmets+1.5% chance to Suppress Spell Damage
Boots, Helmets+3% chance to Suppress Spell Damage
Helmets, Belts, Shields, Body ArmoursReflects (10–15) Physical Damage to Melee Attackers
Helmets, Belts, Shields, Body ArmoursReflects (16–40) Physical Damage to Melee Attackers
Helmets, Belts, Shields, Body ArmoursReflects (41–80) Physical Damage to Melee Attackers
0.4% of Attack Damage Leeched as Life
Jewels, Abyss Jewels0.2% of Attack Damage Leeched as Life
Claws0.4% of Attack Damage Leeched as Mana
Gloves, Quivers, Shields3% increased Attack Speed
Quivers, Gloves, Rings, Shields4% increased Attack Speed
Gloves, Quivers, Rings, Shields5% increased Attack Speed
Jewels, Abyss Jewels1% increased Attack Speed
Jewels, Abyss Jewels2% increased Attack Speed
Helmets+1 to Level of Socketed Aura Gems
Helmets+(2–3)% to Quality of Socketed Aura Gems
Helmets+(4–6)% to Quality of Socketed Aura Gems
Boots, Helmets, Body Armours, Shields(14–16)% chance to Avoid Bleeding
Boots, Helmets, Body Armours, Shields(18–21)% chance to Avoid Bleeding
Boots, Helmets, Body Armours, Shields(22–25)% chance to Avoid Bleeding
Abyss Jewels(8–10)% chance to Avoid Bleeding
Amulets(14–16)% chance to Avoid being Chilled
Amulets(18–21)% chance to Avoid being Chilled
Amulets(22–25)% chance to Avoid being Chilled
Shields, Quivers(3–5)% chance to Avoid Cold Damage from Hits
Shields, Quivers(3–5)% chance to Avoid Fire Damage from Hits
Boots, Helmets, Belts, Amulets(13–14)% chance to Avoid being Frozen
Boots, Helmets, Belts, Amulets(15–17)% chance to Avoid being Frozen
Boots, Helmets, Belts, Amulets(18–20)% chance to Avoid being Frozen
Abyss Jewels(8–10)% chance to Avoid being Frozen
Boots, Helmets, Belts, Rings(13–14)% chance to Avoid being Ignited
Boots, Helmets, Belts, Rings(15–17)% chance to Avoid being Ignited
Boots, Helmets, Belts, Rings(18–20)% chance to Avoid being Ignited
Abyss Jewels(8–10)% chance to Avoid being Ignited
Shields, Quivers(3–5)% chance to Avoid Lightning Damage from Hits
Boots, Helmets, Body Armours, Shields(14–16)% chance to Avoid being Poisoned
Boots, Helmets, Body Armours, Shields(18–21)% chance to Avoid being Poisoned
Boots, Helmets, Body Armours, Shields(22–25)% chance to Avoid being Poisoned
Abyss Jewels(8–10)% chance to Avoid being Poisoned
Boots, Helmets, Belts, Rings(13–14)% chance to Avoid being Shocked
Boots, Helmets, Belts, Rings(15–17)% chance to Avoid being Shocked
Boots, Helmets, Belts, Rings(18–20)% chance to Avoid being Shocked
Abyss Jewels(8–10)% chance to Avoid being Shocked
(10–15)% chance to Avoid Elemental Ailments
Rings, Quivers, Shields, Gloves, Helmets, Body Armours, Belts(16–25)% chance to Avoid Elemental Ailments
(5–7)% chance to Avoid Elemental Ailments
Boots(10–12)% chance to Avoid Elemental Ailments
Boots(13–15)% chance to Avoid Elemental Ailments
Belts, Shields, Gloves, Helmets(10–11)% chance to Avoid being Stunned
Belts, Shields, Gloves, Helmets(12–13)% chance to Avoid being Stunned
Helmets, Gloves, Body Armours, Belts, Shields(14–15)% chance to Avoid being Stunned
Jewels, Abyss Jewels(16–20)% chance to Avoid interruption from Stuns while Casting
Jewels, Abyss Jewels(8–10)% chance to Avoid being Stunned
Abyss Jewels(2–3)% increased Accuracy Rating with Axes
Abyss Jewels(4–5)% increased Accuracy Rating with Axes
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Axes
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Axes
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Axes
Jewels, Abyss Jewels3% increased Attack Speed with Axes
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Axes
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Axes
AmuletsRegenerate 0.5% of Mana per second
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersRegenerate 0.2% of Mana per second
Shields, Sceptres, Daggers, Wands, Rune DaggersRegenerate 0.3% of Mana per second
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesRegenerate 0.4% of Mana per second
Staves, WarstavesRegenerate 0.6% of Mana per second
Gloves(10–11)% increased Damage with Bleeding
Gloves(12–13)% increased Damage with Bleeding
Gloves(14–15)% increased Damage with Bleeding
Jewels(2–3)% increased Damage with Bleeding
Jewels(4–5)% increased Damage with Bleeding
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Gloves(8–12)% increased Bleeding Duration
Body Armours(10–15)% Global chance to Blind Enemies on hit
Abyss Jewels(1–2)% chance to Blind Enemies on Hit with Attacks
Abyss Jewels(3–4)% chance to Blind Enemies on Hit with Attacks
Abyss Jewels(2–3)% increased Accuracy Rating with Bows
Abyss Jewels(4–5)% increased Accuracy Rating with Bows
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Bows
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Bows
Bows+1 to Level of Socketed Bow Gems
Bows+(2–3)% to Quality of Socketed Bow Gems
Bows+(4–6)% to Quality of Socketed Bow Gems
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Bows
Jewels, Abyss Jewels3% increased Attack Speed with Bows
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Bows
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Bows
Gloves, Amulets(2–3)% increased Brand Attachment range
Gloves, Amulets(4–5)% increased Brand Attachment range
Boots(10–11)% increased Burning Damage
Boots(12–13)% increased Burning Damage
Boots(14–15)% increased Burning Damage
Jewels(2–3)% increased Burning Damage
Jewels(4–5)% increased Burning Damage
Sceptres, Wands(14–18)% increased Burning Damage
Sceptres, Wands(19–23)% increased Burning Damage
Sceptres, Wands(24–28)% increased Burning Damage
Staves, Warstaves(22–27)% increased Burning Damage
Staves, Warstaves(28–35)% increased Burning Damage
Staves, Warstaves(36–44)% increased Burning Damage
Amulets, Shields, Gloves3% increased Cast Speed
Amulets, Rings, Shields, Gloves4% increased Cast Speed
Amulets, Rings, Shields, Gloves5% increased Cast Speed
Jewels, Abyss Jewels1% increased Cast Speed
Jewels, Abyss Jewels2% increased Cast Speed
Jewels, Abyss Jewels(1–2)% increased Cast Speed while Dual Wielding
Jewels, Abyss Jewels3% increased Cast Speed while Dual Wielding
Jewels, Abyss Jewels(1–2)% increased Cast Speed while holding a Shield
Jewels, Abyss Jewels3% increased Cast Speed while holding a Shield
Jewels, Abyss Jewels(1–2)% increased Cast Speed while wielding a Staff
Jewels, Abyss Jewels3% increased Cast Speed while wielding a Staff
Body Armours(15–20)% chance to Defend with 200% of Armour
JewelsAttacks have (1–2)% chance to cause Bleeding
JewelsAttacks have 3% chance to cause Bleeding
Sceptres, Wands6% chance to Freeze
Sceptres, Wands7% chance to Freeze
Sceptres, Wands8% chance to Freeze
Jewels(1–2)% chance to Freeze
Jewels3% chance to Freeze
Staves, Warstaves(9–10)% chance to Freeze
Staves, Warstaves(11–12)% chance to Freeze
Staves, Warstaves(13–15)% chance to Freeze
Sceptres, Wands6% chance to Ignite
Sceptres, Wands7% chance to Ignite
Sceptres, Wands8% chance to Ignite
Jewels(1–2)% chance to Ignite
Jewels3% chance to Ignite
Staves, Warstaves, Helmets(9–10)% chance to Ignite
Staves, Warstaves, Helmets(11–12)% chance to Ignite
Staves, Warstaves, Helmets(13–15)% chance to Ignite
Jewels(1–2)% chance to Poison on Hit
Jewels3% chance to Poison on Hit
Sceptres, Wands6% chance to Shock
Sceptres, Wands7% chance to Shock
Sceptres, Wands8% chance to Shock
Jewels(1–2)% chance to Shock
Jewels3% chance to Shock
Staves, Warstaves(9–10)% chance to Shock
Staves, Warstaves(11–12)% chance to Shock
Staves, Warstaves(13–15)% chance to Shock
Gloves, Quivers, Rings, Amulets8% increased Chaos Damage
Gloves, Quivers, Rings, Amulets, Belts(9–10)% increased Chaos Damage
Gloves, Quivers, Rings, Amulets, Belts(11–12)% increased Chaos Damage
Rings, Amulets, Belts, Gloves(13–14)% increased Chaos Damage
Rings, Amulets, Belts, Gloves(15–16)% increased Chaos Damage
Belts(17–20)% increased Chaos Damage
Abyss Jewels(3–4)% increased Chaos Damage with Attack Skills
Abyss Jewels(5–6)% increased Chaos Damage with Attack Skills
Jewels(2–3)% increased Chaos Damage
Jewels(4–5)% increased Chaos Damage
Wands+(9–10)% to Chaos Damage over Time Multiplier
Wands+(11–12)% to Chaos Damage over Time Multiplier
Wands+(13–15)% to Chaos Damage over Time Multiplier
Staves, Warstaves+(21–23)% to Chaos Damage over Time Multiplier
Staves, Warstaves+(24–26)% to Chaos Damage over Time Multiplier
Staves, Warstaves+(27–30)% to Chaos Damage over Time Multiplier
Abyss Jewels(3–4)% increased Chaos Damage with Spell Skills
Abyss Jewels(5–6)% increased Chaos Damage with Spell Skills
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+1 to Level of Socketed Chaos Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(2–3)% to Quality of Socketed Chaos Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(4–6)% to Quality of Socketed Chaos Gems
Amulets0.5% of Chaos Damage Leeched as Life
Rings0.2% of Chaos Damage Leeched as Life
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(5–6)% to Chaos Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(7–8)% to Chaos Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Belts, Amulets+(9–10)% to Chaos Resistance
Jewels, Abyss Jewels+(2–3)% to Chaos Resistance
Abyss Jewels(2–3)% increased Chill Duration on Enemies
Abyss Jewels(4–5)% increased Chill Duration on Enemies
Boots, Rings, Shields(7–10)% increased Effect of Cold Ailments
Boots, Rings, Shields(11–15)% increased Effect of Cold Ailments
Abyss Jewels(2–3)% increased Effect of Cold Ailments
Abyss Jewels(2–3)% increased Accuracy Rating with Claws
Abyss Jewels(4–5)% increased Accuracy Rating with Claws
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Claws
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Claws
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Claws
Jewels, Abyss Jewels3% increased Attack Speed with Claws
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Claws
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Claws
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune DaggersGain (4–6)% of Cold Damage as Extra Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesGain (7–10)% of Cold Damage as Extra Chaos Damage
Gloves, Quivers, Amulets, Rings, Shields8% increased Cold Damage
Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Cold Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Cold Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Cold Damage
Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Cold Damage
Belts(17–20)% increased Cold Damage
Abyss Jewels(3–4)% increased Cold Damage with Attack Skills
Abyss Jewels(5–6)% increased Cold Damage with Attack Skills
Jewels, Abyss Jewels(2–3)% increased Cold Damage
Jewels, Abyss Jewels(4–5)% increased Cold Damage
Daggers, Wands, Sceptres, Rune Daggers+(9–10)% to Cold Damage over Time Multiplier
Daggers, Wands, Sceptres, Rune Daggers+(11–12)% to Cold Damage over Time Multiplier
Daggers, Wands, Sceptres, Rune Daggers+(13–15)% to Cold Damage over Time Multiplier
Staves, Warstaves+(21–23)% to Cold Damage over Time Multiplier
Staves, Warstaves+(24–26)% to Cold Damage over Time Multiplier
Staves, Warstaves+(27–30)% to Cold Damage over Time Multiplier
Rings, Quivers4 to 7 Added Cold Damage per Frenzy Charge
Abyss Jewels(3–4)% increased Cold Damage with Spell Skills
Abyss Jewels(5–6)% increased Cold Damage with Spell Skills
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+1 to Level of Socketed Cold Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(2–3)% to Quality of Socketed Cold Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(4–6)% to Quality of Socketed Cold Gems
Amulets0.5% of Cold Damage Leeched as Life
Rings0.2% of Cold Damage Leeched as Life
AmuletsDamage Penetrates (3–5)% Cold Resistance
BeltsDamage with Weapons Penetrates (4–6)% Cold Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+8% to Cold Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(9–10)% to Cold Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets, Rings+(11–12)% to Cold Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets+(13–14)% to Cold Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Belts, Amulets+(15–16)% to Cold Resistance
Jewels, Abyss Jewels+(2–3)% to Cold Resistance
Jewels, Abyss Jewels+(4–5)% to Cold Resistance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Quivers+(15–17)% to Global Critical Strike Multiplier
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Quivers+(18–20)% to Global Critical Strike Multiplier
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Quivers+(21–23)% to Global Critical Strike Multiplier
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Quivers+(24–26)% to Global Critical Strike Multiplier
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Quivers+(27–30)% to Global Critical Strike Multiplier
Jewels, Abyss Jewels+2% to Global Critical Strike Multiplier
Jewels, Abyss Jewels+(3–4)% to Global Critical Strike Multiplier
Body Armours, ShieldsCurse Skills have (10–15)% increased Skill Effect Duration
Body Armours, ShieldsCurse Skills have (16–20)% increased Skill Effect Duration
Body Armours(6–10)% increased Effect of your Curses
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Shields(20–30)% increased Conductivity Curse Effect
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(10–15)% increased Conductivity Curse Effect
Shields(20–30)% increased Elemental Weakness Curse Effect
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Shields(20–30)% increased Flammability Curse Effect
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(10–15)% increased Flammability Curse Effect
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Shields(20–30)% increased Frostbite Curse Effect
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(10–15)% increased Frostbite Curse Effect
Shields(20–30)% increased Vulnerability Curse Effect
RingsCurse Enemies with Conductivity on Hit
GlovesCurse Enemies with Conductivity on Hit
Curse Enemies with Despair on Hit
RingsCurse Enemies with Elemental Weakness on Hit
RingsCurse Enemies with Flammability on Hit
GlovesCurse Enemies with Flammability on Hit
RingsCurse Enemies with Frostbite on Hit
GlovesCurse Enemies with Frostbite on Hit
RingsCurse Enemies with Vulnerability on Hit
GlovesCurse Enemies with Vulnerability on Hit
Abyss Jewels(2–3)% increased Accuracy Rating with Daggers
Abyss Jewels(4–5)% increased Accuracy Rating with Daggers
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Daggers
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Daggers
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Daggers
Jewels, Abyss Jewels3% increased Attack Speed with Daggers
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Daggers
Jewels(5–6)% increased Physical Damage with Daggers
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersYou and nearby Allies deal (7–9)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersYou and nearby Allies deal (10–12)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersYou and nearby Allies deal (13–15)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesYou and nearby Allies deal (13–16)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesYou and nearby Allies deal (17–21)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesYou and nearby Allies deal (22–25)% increased Damage
Gloves(10–12)% increased Damage during any Flask Effect
Gloves(13–15)% increased Damage during any Flask Effect
Amulets1% increased Damage per 15 Dexterity
Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(3–4)% increased Damage per Endurance Charge
Amulets, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(4–5)% increased Damage per Endurance Charge
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves2% increased Damage per Endurance Charge
Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(3–4)% increased Damage per Frenzy Charge
Amulets, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(4–5)% increased Damage per Frenzy Charge
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves2% increased Damage per Frenzy Charge
Amulets1% increased Damage per 15 Intelligence
Shields, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(3–4)% increased Damage per Power Charge
Amulets, Shields, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(4–5)% increased Damage per Power Charge
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves2% increased Damage per Power Charge
Amulets1% increased Damage per 15 Strength
Body Armours5% reduced Damage taken if Corrupted
Body Armours1% reduced Damage taken per 250 Dexterity
Body Armours1% reduced Damage taken per 250 Intelligence
Body Armours1% reduced Damage taken per 250 Strength
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Rune Daggers, Warstaves(15–20)% increased Damage with Hits and Ailments against Abyssal Monsters
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Rune Daggers, Warstaves(21–25)% increased Damage with Hits and Ailments against Abyssal Monsters
Gloves, Amulets(10–12)% increased Damage while Leeching
Gloves, Amulets(13–15)% increased Damage while Leeching
Quivers, Rings(13–16)% increased Damage while Leeching Life
Quivers, Rings(17–21)% increased Damage while Leeching Life
Quivers, Rings(22–25)% increased Damage while Leeching Life
Quivers, Rings(13–16)% increased Damage while Leeching Mana
Quivers, Rings(17–21)% increased Damage while Leeching Mana
Quivers, Rings(22–25)% increased Damage while Leeching Mana
HelmetsTriggered Spells deal (10–12)% increased Spell Damage
HelmetsTriggered Spells deal (13–15)% increased Spell Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersTriggered Spells deal (19–22)% increased Spell Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersTriggered Spells deal (23–26)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesTriggered Spells deal (27–32)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesTriggered Spells deal (33–38)% increased Spell Damage
Amulets3% reduced Damage taken from Damage Over Time
Gloves(9–10)% increased Damage over Time
Gloves(11–12)% increased Damage over Time
Gloves(13–15)% increased Damage over Time
Jewels, Abyss Jewels(2–3)% increased Damage over Time
Jewels, Abyss Jewels(4–5)% increased Damage over Time
Body Armours, Rings, AmuletsDetermination has (15–20)% increased Aura Effect
(4–6)% additional Physical Damage Reduction while affected by Determination
Determination has 20% increased Mana Reservation Efficiency
Boots, Gloves, Body ArmoursDetermination has 20% increased Mana Reservation Efficiency
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(6–8) to Dexterity
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(9–11) to Dexterity
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(12–14) to Dexterity
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings+(15–17) to Dexterity
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings+(18–20) to Dexterity
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves+1 to Level of Socketed Dexterity Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves+(2–3)% to Quality of Socketed Dexterity Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves+(4–6)% to Quality of Socketed Dexterity Gems
Jewels, Abyss Jewels+(2–3) to Dexterity
Jewels, Abyss Jewels+(4–5) to Dexterity
Body Armours, Rings, AmuletsDiscipline has (15–20)% increased Aura Effect
Regenerate (1.2–2.2)% of Energy Shield per Second while affected by Discipline
Discipline has 20% increased Mana Reservation Efficiency
Boots, Gloves, Body ArmoursDiscipline has 20% increased Mana Reservation Efficiency
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers2% chance to deal Double Damage
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers3% chance to deal Double Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves4% chance to deal Double Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves5% chance to deal Double Damage
Rings, Belts, Shields8% increased Elemental Damage
Rings, Belts, Shields(9–10)% increased Elemental Damage
Rings, Belts, Shields, Gloves, Quivers(11–12)% increased Elemental Damage
Rings, Belts, Shields, Gloves, Quivers, Helmets(13–14)% increased Elemental Damage
Belts, Rings, Shields, Gloves, Quivers, Helmets(15–16)% increased Elemental Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Helmets, Amulets, Quivers(17–19)% increased Elemental Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Amulets, Quivers(20–22)% increased Elemental Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Amulets, Quivers(23–26)% increased Elemental Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(21–26)% increased Elemental Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(27–32)% increased Elemental Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(33–38)% increased Elemental Damage
Abyss Jewels, Jewels(2–3)% increased Elemental Damage
Abyss Jewels, Jewels(4–5)% increased Elemental Damage
Rings0.2% of Elemental Damage Leeched as Life
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, AmuletsDamage Penetrates (3–5)% Elemental Resistances
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets(8–11)% increased Endurance Charge Duration
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets(12–15)% increased Endurance Charge Duration
Body ArmoursGain 1 Endurance Charge every second if you've been Hit Recently
Boots, One Hand Maces, One Hand Swords, One Hand Axes, Sceptres, Claws, Daggers, Wands, Thrusting One Hand Swords, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(5–10)% chance to gain an Endurance Charge on Kill
Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Warstaves(5–6)% reduced Enemy Stun Threshold
Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Warstaves(7–8)% reduced Enemy Stun Threshold
Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Warstaves, Quivers(9–10)% reduced Enemy Stun Threshold
Rings(4–6)% faster start of Energy Shield Recharge
Rings(7–10)% faster start of Energy Shield Recharge
Abyss Jewels, Jewels+(3–4) to maximum Energy Shield
Abyss Jewels, Jewels+(5–6) to maximum Energy Shield
Quivers0.3% of Spell Damage Leeched as Energy Shield
Jewels0.2% of Spell Damage Leeched as Energy Shield
Recover (3–5)% of Energy Shield when you Block
JewelsGain (1–2) Energy Shield per Enemy Hit with Attacks
Quivers, Amulets, Rings, Belts, Body Armours(8–9)% increased Energy Shield Recharge Rate
Quivers, Amulets, Rings, Belts, Body Armours(10–11)% increased Energy Shield Recharge Rate
Quivers, Amulets, Rings, Belts(12–15)% increased Energy Shield Recharge Rate
(3–5)% increased Energy Shield Recharge Rate
Body Armours, Belts(10–15)% increased Energy Shield Recovery rate
Body Armours, BeltsRegenerate (0.6–0.7)% of Energy Shield per second
Body Armours, BeltsRegenerate (0.8–0.9)% of Energy Shield per second
Regenerate 1% of Energy Shield per second
Jewels, Abyss JewelsRegenerate 0.2% of Energy Shield per second
Belts, Rings6% increased Evasion Rating per Frenzy Charge
Rings2% increased Experience gain
Enemies you Kill Explode, dealing 3% of their Life as Physical Damage
Enemies you Kill Explode, dealing 5% of their Life as Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersEnemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesEnemies you Kill have a 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
RingsBleeding you inflict deals Damage (7–10)% faster
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Daggers, Wands, Sceptres, Rune DaggersBleeding you inflict deals Damage (15–20)% faster
Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Staves, WarstavesBleeding you inflict deals Damage (30–35)% faster
Rings, HelmetsIgnites you inflict deal Damage (7–10)% faster
Sceptres, WandsIgnites you inflict deal Damage (15–20)% faster
Staves, WarstavesIgnites you inflict deal Damage (30–35)% faster
RingsPoisons you inflict deal Damage (7–10)% faster
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Rune Daggers, Wands, One Hand Axes, One Hand Maces, SceptresPoisons you inflict deal Damage (15–20)% faster
Two Hand Swords, Bows, Staves, Two Hand Axes, Two Hand Maces, WarstavesPoisons you inflict deal Damage (30–35)% faster
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune DaggersGain (4–6)% of Fire Damage as Extra Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesGain (7–10)% of Fire Damage as Extra Chaos Damage
Gloves, Quivers, Amulets, Rings, Shields8% increased Fire Damage
Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Fire Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Fire Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Fire Damage
Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Fire Damage
Belts(17–20)% increased Fire Damage
Abyss Jewels(3–4)% increased Fire Damage with Attack Skills
Abyss Jewels(5–6)% increased Fire Damage with Attack Skills
Jewels, Abyss Jewels(2–3)% increased Fire Damage
Jewels, Abyss Jewels(4–5)% increased Fire Damage
Boots1% increased Fire Damage per 20 Strength
Abyss Jewels(3–4)% increased Fire Damage with Spell Skills
Abyss Jewels(5–6)% increased Fire Damage with Spell Skills
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+1 to Level of Socketed Fire Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(2–3)% to Quality of Socketed Fire Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(4–6)% to Quality of Socketed Fire Gems
Amulets0.5% of Fire Damage Leeched as Life
Rings0.2% of Fire Damage Leeched as Life
AmuletsDamage Penetrates (3–5)% Fire Resistance
BeltsDamage with Weapons Penetrates (4–6)% Fire Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+8% to Fire Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(9–10)% to Fire Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets, Rings+(11–12)% to Fire Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets+(13–14)% to Fire Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Belts, Amulets+(15–16)% to Fire Resistance
Jewels, Abyss Jewels+(2–3)% to Fire Resistance
Jewels, Abyss Jewels+(4–5)% to Fire Resistance
Belts(10–11)% increased Flask Charges gained
Belts(12–13)% increased Flask Charges gained
Belts(14–15)% increased Flask Charges gained
Belts(10–11)% increased Flask Effect Duration
Belts(12–13)% increased Flask Effect Duration
Belts(14–15)% increased Flask Effect Duration
Gloves, Helmets, Rings, Amulets+(150–250) to Accuracy Rating
Shields+(251–350) to Accuracy Rating
Boots, Helmets, Gloves, Body Armours, Shields+(15–20) to Armour
Boots, Helmets, Gloves, Body Armours, Shields+(21–30) to Armour
Boots, Helmets, Gloves, Body Armours, Shields+(31–40) to Armour
Boots, Helmets, Gloves, Body Armours, Shields+(41–55) to Armour
Boots, Helmets, Gloves, Body Armours, Shields+(56–70) to Armour
Rings(-17–-13) Chaos Damage taken
Rings(-31–-18) Chaos Damage taken
Rings(-15–-10) Cold Damage taken from Hits
Rings(-40–-16) Cold Damage taken from Hits
Rings(-80–-40) Cold Damage taken from Hits
Body Armours, Shields+(10–12) to maximum Energy Shield
Body Armours, Shields+(13–15) to maximum Energy Shield
Body Armours, Shields+(16–18) to maximum Energy Shield
Body Armours, Shields+(19–21) to maximum Energy Shield
Body Armours, Shields+(22–25) to maximum Energy Shield
Boots, Helmets, Gloves+(6–7) to maximum Energy Shield
Boots, Helmets, Gloves+(8–9) to maximum Energy Shield
Boots, Helmets, Gloves+(10–11) to maximum Energy Shield
Boots, Helmets, Gloves+(12–13) to maximum Energy Shield
Boots, Helmets, Gloves+(14–15) to maximum Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields+(15–20) to Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields+(21–30) to Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields+(31–40) to Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields+(41–55) to Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields+(56–70) to Evasion Rating
Rings(-15–-10) Fire Damage taken from Hits
Rings(-40–-16) Fire Damage taken from Hits
Rings(-80–-40) Fire Damage taken from Hits
Shields(15–25) Life gained when you Block
Shields(26–35) Life gained when you Block
Jewels, Abyss Jewels(4–6) Life gained when you Block
Rings(-15–-10) Lightning Damage taken from Hits
Rings(-40–-16) Lightning Damage taken from Hits
Rings(-80–-40) Lightning Damage taken from Hits
Shields(5–10) Mana gained when you Block
Shields(11–15) Mana gained when you Block
Jewels, Abyss Jewels(3–5) Mana gained when you Block
Body Armours+1 to maximum Fortification
Body Armours+2 to maximum Fortification
Body Armours+3 to maximum Fortification
Sceptres, Wands, Helmets(8–10)% increased Freeze Duration on Enemies
Staves, Warstaves, Helmets(12–15)% increased Freeze Duration on Enemies
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets(8–11)% increased Frenzy Charge Duration
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets(12–15)% increased Frenzy Charge Duration
Body Armours10% chance to gain a Frenzy Charge on Hit
Quivers, One Hand Swords, One Hand Axes, Gloves, Thrusting One Hand Swords, Claws, Daggers, Rune Daggers, Wands, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(5–10)% chance to gain a Frenzy Charge on Kill
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+1 to Level of Socketed Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Shields+(2–3)% to Quality of Socketed Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Shields+(4–6)% to Quality of Socketed Gems
RingsAdds (11–13) to (19–23) Chaos Damage
RingsAdds (12–16) to (24–28) Cold Damage
RingsAdds (13–18) to (28–33) Fire Damage
RingsAdds (1–5) to (50–52) Lightning Damage
Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Quivers(7–9)% increased Armour
Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Quivers(10–12)% increased Armour
Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Quivers(13–15)% increased Armour
Abyss Jewels, Jewels(3–4)% increased Armour
Abyss Jewels, Jewels(5–6)% increased Armour
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(14–16)% increased Armour
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(17–19)% increased Armour
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(20–22)% increased Armour
Amulets, Gloves, Rings, Belts(14–15)% increased Global Critical Strike Chance
Amulets, Gloves, Rings, Belts(16–17)% increased Global Critical Strike Chance
Amulets, Gloves, Rings, Belts(18–20)% increased Global Critical Strike Chance
Amulets(21–23)% increased Global Critical Strike Chance
Amulets(24–26)% increased Global Critical Strike Chance
Quivers(40–50)% increased Global Critical Strike Chance if Corrupted
Jewels, Abyss Jewels2% increased Global Critical Strike Chance
Jewels, Abyss Jewels(3–4)% increased Global Critical Strike Chance
Quivers(26–28)% increased Global Critical Strike Chance
Quivers(29–31)% increased Global Critical Strike Chance
Quivers(32–34)% increased Global Critical Strike Chance
Quivers(35–37)% increased Global Critical Strike Chance
Quivers(38–40)% increased Global Critical Strike Chance
Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(4–5)% increased maximum Energy Shield
Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(6–7)% increased maximum Energy Shield
Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(8–10)% increased maximum Energy Shield
Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(7–9)% increased maximum Energy Shield
Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(10–13)% increased maximum Energy Shield
Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(14–16)% increased maximum Energy Shield
Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(7–9)% increased Evasion Rating
Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(10–12)% increased Evasion Rating
Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(13–15)% increased Evasion Rating
Abyss Jewels, Jewels(3–4)% increased Evasion Rating
Abyss Jewels, Jewels(5–6)% increased Evasion Rating
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(14–16)% increased Evasion Rating
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(17–19)% increased Evasion Rating
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(20–22)% increased Evasion Rating
Rings(7–10)% increased Life Recovery from Flasks
Jewels(2–3)% chance to Knock Enemies Back on hit
+(4–6)% chance to Evade Attack Hits while affected by Grace
Body Armours, Rings, Amulets, QuiversGrace has (15–20)% increased Aura Effect
Grace has 20% increased Mana Reservation Efficiency
Boots, Gloves, Body ArmoursGrace has 20% increased Mana Reservation Efficiency
RingsGrants Level 10 Anger Skill
RingsGrants Level 15 Anger Skill
RingsGrants Level 10 Hatred Skill
RingsGrants Level 15 Hatred Skill
RingsGrants Level 25 Purity of Fire Skill
RingsGrants Level 25 Purity of Ice Skill
RingsGrants Level 25 Purity of Lightning Skill
RingsGrants Level 10 Wrath Skill
RingsGrants Level 15 Wrath Skill
RingsHas 1 Socket
AmuletsRegenerate (80–100) Life per second
Abyss Jewels(1–2)% chance to Hinder Enemies on Hit with Spells
Abyss Jewels(3–4)% chance to Hinder Enemies on Hit with Spells
Sceptres, Wands, Helmets(8–10)% increased Ignite Duration on Enemies
Staves, Warstaves, Helmets(12–15)% increased Ignite Duration on Enemies
Belts, ShieldsBleeding cannot be inflicted on you
ShieldsImmune to Curses if Corrupted
BeltsCannot be Frozen
BeltsCannot be Ignited
BeltsCannot be Poisoned
BeltsCannot be Shocked
Boots, Helmets, Gloves, Body Armours, Shields(15–18)% increased Armour
Boots, Helmets, Gloves, Body Armours, Shields(19–22)% increased Armour
Boots, Helmets, Gloves, Body Armours, Shields(23–26)% increased Armour
Boots, Helmets, Gloves, Body Armours, Shields(27–30)% increased Armour
Boots, Helmets, Gloves, Body Armours, Shields(30–35)% increased Armour
Boots, Helmets, Gloves, Body Armours, Shields(15–16)% increased Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields(17–18)% increased Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields(19–20)% increased Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields(21–22)% increased Energy Shield
Boots, Helmets, Gloves, Body Armours, Shields(23–25)% increased Energy Shield
Amulets(8–10)% increased maximum Energy Shield if Corrupted
Boots, Helmets, Gloves, Body Armours, Shields(15–18)% increased Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields(19–22)% increased Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields(23–26)% increased Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields(27–30)% increased Evasion Rating
Boots, Helmets, Gloves, Body Armours, Shields(30–35)% increased Evasion Rating
Amulets(6–8)% increased maximum Life if Corrupted
Amulets(8–10)% increased total Recovery per second from Life Leech
Amulets(11–13)% increased total Recovery per second from Life Leech
Amulets(14–16)% increased total Recovery per second from Life Leech
(10–15)% increased total Recovery per second from Mana Leech
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(6–8) to Intelligence
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(9–11) to Intelligence
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(12–14) to Intelligence
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings+(15–17) to Intelligence
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings+(18–20) to Intelligence
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves+1 to Level of Socketed Intelligence Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves+(2–3)% to Quality of Socketed Intelligence Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves+(4–6)% to Quality of Socketed Intelligence Gems
Jewels, Abyss Jewels+(2–3) to Intelligence
Jewels, Abyss Jewels+(4–5) to Intelligence
RingsIntimidate Enemies for 4 seconds on Hit with Attacks
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(4–5)% chance to Intimidate Enemies for 4 seconds on Hit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(6–7)% chance to Intimidate Enemies for 4 seconds on Hit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(8–10)% chance to Intimidate Enemies for 4 seconds on Hit
Body ArmoursItem drops on Death if Equipped by an Animated Guardian
Boots, Helmets, Gloves, Body Armours, Shields+(8–10) to maximum Life
Boots, Helmets, Gloves, Body Armours, Shields+(11–14) to maximum Life
Boots, Helmets, Gloves, Body Armours, Shields+(15–19) to maximum Life
Boots, Helmets, Gloves, Body Armours, Shields+(20–24) to maximum Life
Boots, Helmets, Gloves, Body Armours, Shields+(25–30) to maximum Life
Body ArmoursGain 3% of Maximum Life as Extra Maximum Energy Shield
Abyss Jewels, Jewels+(3–4) to maximum Life
Abyss Jewels, Jewels+(5–6) to maximum Life
Gloves, Amulets0.2% of Physical Attack Damage Leeched as Life
Gloves, Amulets0.3% of Physical Attack Damage Leeched as Life
Gloves, Amulets0.4% of Physical Attack Damage Leeched as Life
Jewels0.2% of Physical Attack Damage Leeched as Life
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers1.5% of Physical Attack Damage Leeched as Life
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves3% of Physical Attack Damage Leeched as Life
ShieldsRecover (3–5)% of Life when you Block
Gloves, AmuletsGain (4–5) Life per Enemy Hit with Attacks
Gloves, Rings, AmuletsGain (6–8) Life per Enemy Hit with Attacks
Rings, AmuletsGain (9–15) Life per Enemy Hit with Attacks
JewelsGain (1–2) Life per Enemy Hit with Attacks
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersGrants (25–30) Life per Enemy Hit
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesGrants (45–50) Life per Enemy Hit
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesGain (6–8) Life per Enemy Killed
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesGain (9–11) Life per Enemy Killed
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesGain (12–15) Life per Enemy Killed
Belts(10–15)% increased Life Recovery rate
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, AmuletsRegenerate (5–7) Life per second
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, AmuletsRegenerate (7–11.7) Life per second
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Amulets, QuiversRegenerate (11.7–18.3) Life per second
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Amulets, QuiversRegenerate (18.4–26.7) Life per second
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, AmuletsRegenerate (26.7–40) Life per second
Belts, RingsRegenerate 0.3% of Life per second per Endurance Charge
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune DaggersGain (4–6)% of Lightning Damage as Extra Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesGain (7–10)% of Lightning Damage as Extra Chaos Damage
Gloves, Quivers, Amulets, Rings, Shields8% increased Lightning Damage
Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Lightning Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields, Helmets(11–12)% increased Lightning Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields, Helmets(13–14)% increased Lightning Damage
Quivers, Gloves, Rings, Amulets, Belts, Shields, Helmets(15–16)% increased Lightning Damage
Belts(17–20)% increased Lightning Damage
Abyss Jewels(3–4)% increased Lightning Damage with Attack Skills
Abyss Jewels(5–6)% increased Lightning Damage with Attack Skills
Jewels, Abyss Jewels(2–3)% increased Lightning Damage
Jewels, Abyss Jewels(4–5)% increased Lightning Damage
Abyss Jewels(3–4)% increased Lightning Damage with Spell Skills
Abyss Jewels(5–6)% increased Lightning Damage with Spell Skills
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+1 to Level of Socketed Lightning Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(2–3)% to Quality of Socketed Lightning Gems
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(4–6)% to Quality of Socketed Lightning Gems
Amulets0.5% of Lightning Damage Leeched as Life
Rings0.2% of Lightning Damage Leeched as Life
AmuletsDamage Penetrates (3–5)% Lightning Resistance
BeltsDamage with Weapons Penetrates (4–6)% Lightning Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+8% to Lightning Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(9–10)% to Lightning Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets, Rings+(11–12)% to Lightning Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets+(13–14)% to Lightning Resistance
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Belts, Amulets+(15–16)% to Lightning Resistance
Jewels, Abyss Jewels+(2–3)% to Lightning Resistance
Jewels, Abyss Jewels+(4–5)% to Lightning Resistance
Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves10% increased Light Radius
Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves12% increased Light Radius
Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves15% increased Light Radius
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds 1 to 2 Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (2–3) to (3–4) Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (3–4) to (5–6) Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (5–6) to (7–8) Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (6–7) to (9–10) Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds 1 to (2–3) Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (2–3) to (4–5) Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (4–5) to (6–7) Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (6–7) to (8–10) Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (8–9) to (11–13) Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(3–4)% increased Attack Speed
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(5–6)% increased Attack Speed
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(7–8)% increased Attack Speed
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows(15–20)% chance to cause Bleeding on Hit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (4–9) to (11–21) Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (10–18) to (22–34) Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (19–28) to (35–49) Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (8–14) to (17–30) Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (15–24) to (31–57) Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (26–50) to (58–86) Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (3–6) to (7–11) Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (7–10) to (12–18) Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (11–15) to (19–26) Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (16–20) to (27–35) Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (21–25) to (36–43) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (6–9) to (13–21) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (10–17) to (22–32) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (19–26) to (34–45) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (27–35) to (46–61) Cold Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (36–43) to (51–75) Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(5–6)% increased Critical Strike Chance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(7–8)% increased Critical Strike Chance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(9–10)% increased Critical Strike Chance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(11–12)% increased Critical Strike Chance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(13–15)% increased Critical Strike Chance
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesAttacks with this Weapon Penetrate 2% Elemental Resistances
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesAttacks with this Weapon Penetrate 3% Elemental Resistances
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesAttacks with this Weapon Penetrate (4–5)% Elemental Resistances
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (4–8) to (9–15) Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (9–12) to (16–23) Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (13–18) to (24–31) Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (19–24) to (32–43) Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (25–30) to (44–53) Fire Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (8–14) to (15–24) Fire Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (15–22) to (26–41) Fire Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (23–31) to (42–56) Fire Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (32–41) to (57–74) Fire Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (42–52) to (75–93) Fire Damage
Helmets+1 to Level of Socketed Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves0.2% of Physical Attack Damage Leeched as Life
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves0.3% of Physical Attack Damage Leeched as Life
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves0.4% of Physical Attack Damage Leeched as Life
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesGrants (4–5) Life per Enemy Hit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesGrants (6–8) Life per Enemy Hit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesGrants (9–15) Life per Enemy Hit
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds 1 to (16–25) Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (1–2) to (26–40) Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (1–3) to (41–55) Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (2–5) to (56–70) Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune DaggersAdds (2–6) to (71–83) Lightning Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds 1 to (29–46) Lightning Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (1–3) to (48–75) Lightning Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (2–6) to (77–95) Lightning Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (2–8) to (96–123) Lightning Damage
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (3–10) to (124–145) Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves0.1% of Physical Attack Damage Leeched as Mana
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves0.2% of Physical Attack Damage Leeched as Mana
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves0.3% of Physical Attack Damage Leeched as Mana
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(13–14)% increased Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(15–16)% increased Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(17–19)% increased Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(20–22)% increased Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(23–25)% increased Physical Damage
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rune Daggers(25–30)% chance to Poison on Hit
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+1 to Weapon Range
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+2 to Weapon Range
Abyss Jewels(2–3)% increased Accuracy Rating with Maces or Sceptres
Abyss Jewels(4–5)% increased Accuracy Rating with Maces or Sceptres
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Maces or Sceptres
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Maces or Sceptres
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Maces or Sceptres
Jewels, Abyss Jewels3% increased Attack Speed with Maces or Sceptres
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Maces or Sceptres
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Maces or Sceptres
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves+(8–10) to maximum Mana
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves+(11–14) to maximum Mana
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Quivers+(15–19) to maximum Mana
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Quivers+(20–24) to maximum Mana
Body Armours, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Quivers+(25–30) to maximum Mana
Abyss Jewels, Jewels+(2–3) to maximum Mana
Abyss Jewels, Jewels+(4–5) to maximum Mana
Gloves, Amulets0.1% of Physical Attack Damage Leeched as Mana
Gloves, Amulets0.2% of Physical Attack Damage Leeched as Mana
Gloves, Amulets0.3% of Physical Attack Damage Leeched as Mana
Jewels0.1% of Physical Attack Damage Leeched as Mana
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers0.5% of Physical Attack Damage Leeched as Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves1% of Physical Attack Damage Leeched as Mana
ShieldsRecover (3–5)% of your maximum Mana when you Block
GlovesGain 2 Mana per Enemy Hit with Attacks
GlovesGain 3 Mana per Enemy Hit with Attacks
GlovesGain 4 Mana per Enemy Hit with Attacks
JewelsGain 1 Mana per Enemy Hit with Attacks
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesGain 3 Mana per Enemy Killed
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesGain 4 Mana per Enemy Killed
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesGain 5 Mana per Enemy Killed
Belts(10–15)% increased Mana Recovery rate
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Belts(16–18)% increased Mana Regeneration Rate
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Belts, Body Armours(19–21)% increased Mana Regeneration Rate
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Body Armours(22–24)% increased Mana Regeneration Rate
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces(25–27)% increased Mana Regeneration Rate
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces(28–30)% increased Mana Regeneration Rate
Jewels, Abyss Jewels(5–7)% increased Mana Regeneration Rate
Amulets(6–10)% increased Mana Reservation Efficiency of Skills
Boots, Helmets, Gloves, Body Armours, Quivers+1% to maximum Chaos Resistance
+2% to maximum Chaos Resistance
Boots, Helmets, Gloves, Body Armours+1% to maximum Cold Resistance
+3% to maximum Cold Resistance
Boots, Helmets, Gloves, Body Armours+1% to maximum Fire Resistance
+3% to maximum Fire Resistance
Amulets+(1–2)% to maximum Chance to Block Attack Damage
Prevent +(1–2)% of Suppressed Spell Damage
Boots, Shields, Rings, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Warstaves+1 to Maximum Endurance Charges
Amulets10% increased Maximum total Energy Shield Recovery per second from Leech
Gloves, Shields, Rings, Bows+1 to Maximum Frenzy Charges
Gloves, Amulets10% increased Maximum total Life Recovery per second from Leech
Gloves, Amulets10% increased Maximum total Mana Recovery per second from Leech
Helmets, Shields, Rings, Staves, Warstaves+1 to Maximum Power Charges
Amulets+1% to all maximum Resistances
+2% to all maximum Resistances
Amulets+(1–2)% to maximum Chance to Block Spell Damage
Boots, Helmets, Gloves, Body Armours+1% to maximum Lightning Resistance
+3% to maximum Lightning Resistance
Amulets(10–12)% increased Melee Damage
Amulets(13–15)% increased Melee Damage
Jewels(2–3)% increased Melee Damage
Jewels(4–5)% increased Melee Damage
Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Rune Daggers, Warstaves+1 to Level of Socketed Melee Gems
Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Rune Daggers, Warstaves, Gloves, Helmets+(2–3)% to Quality of Socketed Melee Gems
Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Rune Daggers, Warstaves, Gloves, Helmets+(4–6)% to Quality of Socketed Melee Gems
Helmets, Amulets(2–3)% increased Mine Throwing Speed
Helmets, Amulets(4–5)% increased Mine Throwing Speed
Jewels(1–2)% increased Mine Throwing Speed
Jewels3% increased Mine Throwing Speed
Shields+(1–2) to Minimum Endurance Charges
Shields+(1–2) to Minimum Frenzy Charges
Shields+(1–2) to Minimum Power Charges
Abyss Jewels2% increased Minion Accuracy Rating
Abyss Jewels(3–4)% increased Minion Accuracy Rating
Jewels, Abyss JewelsMinions have (1–2)% increased Attack Speed
Jewels, Abyss JewelsMinions have 3% increased Attack Speed
Jewels, Abyss JewelsMinions have (1–2)% increased Cast Speed
Jewels, Abyss JewelsMinions have 3% increased Cast Speed
Helmets, Body ArmoursMinions deal 8% increased Damage
Gloves, Helmets, Body ArmoursMinions deal (9–10)% increased Damage
Gloves, Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Boots, Body Armours, AmuletsMinions deal (11–12)% increased Damage
Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Boots, AmuletsMinions deal (13–14)% increased Damage
Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Boots, AmuletsMinions deal (15–16)% increased Damage
Jewels, Abyss JewelsMinions deal (2–3)% increased Damage
Jewels, Abyss JewelsMinions deal (4–5)% increased Damage
+1 to Level of Socketed Minion Gems
+(2–3)% to Quality of Socketed Minion Gems
+(4–6)% to Quality of Socketed Minion Gems
Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (7–9)% increased maximum Life
Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (10–12)% increased maximum Life
Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (13–15)% increased maximum Life
Abyss Jewels, JewelsMinions have (2–3)% increased maximum Life
Abyss Jewels, JewelsMinions have (4–5)% increased maximum Life
GlovesMinions Regenerate 0.3% of Life per second
GlovesMinions Regenerate 0.5% of Life per second
Amulets, Rings, QuiversMinions have (4–5)% increased Movement Speed
Amulets, Rings, QuiversMinions have (6–7)% increased Movement Speed
Amulets, Rings, QuiversMinions have (8–10)% increased Movement Speed
Abyss JewelsMinions have (1–2)% increased Movement Speed
Abyss JewelsMinions have 3% increased Movement Speed
Abyss Jewels, JewelsMinions have +3% to all Elemental Resistances
Abyss Jewels, JewelsMinions have +(4–5)% to all Elemental Resistances
Amulets, Rings+12% to Global Critical Strike Multiplier
Amulets, Rings+(13–14)% to Global Critical Strike Multiplier
Amulets, Rings+(15–16)% to Global Critical Strike Multiplier
Amulets, Rings+(17–18)% to Global Critical Strike Multiplier
Amulets, Rings+(19–20)% to Global Critical Strike Multiplier
Abyss Jewels2% increased Movement Speed while Phasing
Abyss Jewels3% increased Movement Speed while Phasing
Boots, Body Armours, Belts, Helmets4% increased Movement Speed
Boots, Body Armours, Belts, Helmets(5–6)% increased Movement Speed
Boots, Belts(7–8)% increased Movement Speed
Boots(5–7)% increased Movement Speed if Corrupted
Abyss Jewels1% increased Movement Speed
Abyss Jewels2% increased Movement Speed
BootsOnslaught
RingsYou gain Onslaught for 4 seconds on Hit
Belts, Shields(5–8)% chance to gain Onslaught for 4 seconds on Kill
Body Armours2% increased Attributes
Body Armours3% increased Attributes
Amulets4% increased Dexterity
Boots, Helmets, Amulets5% increased Dexterity
Shields, Rings, Amulets6% increased Dexterity
Belts, Amulets(7–9)% increased Dexterity
Belts, Amulets(10–12)% increased Dexterity
Belts, Amulets(13–15)% increased Dexterity
Amulets4% increased Intelligence
Boots, Gloves, Quivers, Amulets5% increased Intelligence
Shields, Rings, Amulets6% increased Intelligence
Belts, Amulets(7–9)% increased Intelligence
Belts, Amulets(10–12)% increased Intelligence
Belts, Amulets(13–15)% increased Intelligence
Boots, Helmets, Gloves, Body Armours, Shields4% increased maximum Life
Boots, Helmets, Gloves, Shields, Body Armours(5–6)% increased maximum Life
Body Armours(8–10)% increased maximum Life
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesRecover (1–2)% of Life on Kill
Regenerate (0.6–0.7)% of Life per second
Regenerate (0.8–0.93)% of Life per second
Regenerate 1% of Life per second
Regenerate 0.2% of Life per second
Quivers, Belts, Amulets, Rings4% increased maximum Life
Quivers, Belts, Amulets, Rings(5–6)% increased maximum Life
Quivers, Belts, Amulets, Rings(7–8)% increased maximum Life
Body Armours, Boots, Helmets, Gloves, Amulets, Rings6% increased maximum Mana
Shields, Body Armours, Boots, Helmets, Gloves, Amulets, Rings, Quivers(7–8)% increased maximum Mana
Boots, Helmets, Gloves, Amulets, Rings(9–10)% increased maximum Mana
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, WarstavesRecover (1–2)% of Mana on Kill
Amulets4% increased Strength
Helmets, Gloves, Quivers, Amulets5% increased Strength
Shields, Rings, Amulets6% increased Strength
Belts, Amulets(7–9)% increased Strength
Belts, Amulets(10–12)% increased Strength
Belts, Amulets(13–15)% increased Strength
(5–8)% chance to gain Phasing for 4 seconds on Kill
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune DaggersGain (4–6)% of Physical Damage as Extra Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesGain (7–10)% of Physical Damage as Extra Chaos Damage
RingsGain (3–5)% of Physical Damage as Extra Fire Damage
QuiversGain (6–8)% of Physical Damage as Extra Fire Damage
HelmetsGain (3–5)% of Physical Damage as Extra Lightning Damage
Belts, Boots, Quivers, Shields, Gloves, Helmets(-15–-11) Physical Damage taken from Attack Hits
Belts, Boots, Body Armours, Quivers, Shields, Gloves, Helmets(-20–-16) Physical Damage taken from Attack Hits
Belts, Boots, Body Armours, Quivers, Shields(-25–-21) Physical Damage taken from Attack Hits
Body Armours(-40–-35) Physical Damage taken from Attack Hits
Abyss Jewels, Jewels(-7–-5) Physical Damage taken from Attack Hits
Abyss Jewels, Jewels(-10–-8) Physical Damage taken from Attack Hits
(15–25)% of Physical Damage Converted to Chaos Damage
(40–50)% of Physical Damage Converted to Chaos Damage
Quivers, Gloves(15–25)% of Physical Damage Converted to Cold Damage
(40–50)% of Physical Damage Converted to Cold Damage
Gloves(7–10)% of Physical Damage Converted to Cold Damage
Quivers, Gloves(15–25)% of Physical Damage Converted to Fire Damage
(40–50)% of Physical Damage Converted to Fire Damage
Abyss Jewels3% of Physical Damage Converted to Fire Damage
Gloves(7–10)% of Physical Damage Converted to Fire Damage
Quivers, Gloves(15–25)% of Physical Damage Converted to Lightning Damage
(40–50)% of Physical Damage Converted to Lightning Damage
Gloves(7–10)% of Physical Damage Converted to Lightning Damage
Gloves, Quivers, Amulets, Shields8% increased Global Physical Damage
Gloves, Quivers, Amulets, Belts, Shields, Rings(9–10)% increased Global Physical Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Global Physical Damage
Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Global Physical Damage
Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Global Physical Damage
Belts(17–20)% increased Global Physical Damage
QuiversGain (8–10)% of Physical Damage as Extra Damage of a random Element
Abyss Jewels(3–4)% increased Physical Damage with Attack Skills
Abyss Jewels(5–6)% increased Physical Damage with Attack Skills
Jewels(2–3)% increased Global Physical Damage
Jewels(4–5)% increased Global Physical Damage
Abyss Jewels(3–4)% increased Physical Damage with Spell Skills
Abyss Jewels(5–6)% increased Physical Damage with Spell Skills
Body Armours(2–3)% of Physical Damage is taken from Mana before Life
Body Armours(4–5)% of Physical Damage is taken from Mana before Life
(40–50)% increased Physical Damage while you have Unholy Might
Abyss Jewels(6–8)% increased Physical Damage while you have Unholy Might
Abyss Jewels(9–10)% increased Physical Damage while you have Unholy Might
Amulets0.5% of Physical Damage Leeched as Life
Rings0.2% of Physical Damage Leeched as Life
Body Armours(5–8)% of Physical Damage from Hits taken as Chaos Damage
Body Armours(7–10)% of Physical Damage from Hits taken as Cold Damage
Body Armours(7–10)% of Physical Damage from Hits taken as Fire Damage
Body Armours(7–10)% of Physical Damage from Hits taken as Lightning Damage
Rings, Quivers, Gloves(10–11)% increased Damage with Poison
Rings, Quivers, Gloves(12–13)% increased Damage with Poison
Rings, Quivers, Gloves(14–15)% increased Damage with Poison
Jewels(2–3)% increased Damage with Poison
Jewels(4–5)% increased Damage with Poison
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rune Daggers, Rings, Quivers, Gloves(8–12)% increased Poison Duration
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets(8–11)% increased Power Charge Duration
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets(12–15)% increased Power Charge Duration
Body Armours15% chance to gain a Power Charge on Critical Strike
Claws, Daggers, Rune Daggers, Helmets, Wands, Sceptres, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(5–10)% chance to gain a Power Charge on Kill
Amulets(10–12)% increased Projectile Damage
Amulets(13–15)% increased Projectile Damage
+1 to Level of Socketed Projectile Gems
Gloves, Helmets+(2–3)% to Quality of Socketed Projectile Gems
Gloves, Helmets+(4–6)% to Quality of Socketed Projectile Gems
Quivers, Bows, Wands(9–10)% increased Projectile Speed
Quivers, Bows, Wands(11–12)% increased Projectile Speed
Quivers, Bows, Wands(13–14)% increased Projectile Speed
Quivers, Bows, Wands(15–17)% increased Projectile Speed
Wands, Quivers, Bows, Amulets(18–20)% increased Projectile Speed
Jewels(1–2)% increased Projectile Speed
Jewels(3–5)% increased Projectile Speed
Purity of Fire has 20% increased Mana Reservation Efficiency
Purity of Fire has (60–80)% increased Mana Reservation Efficiency
Boots, GlovesPurity of Fire has 20% increased Mana Reservation Efficiency
AmuletsPurity of Fire has (60–80)% increased Mana Reservation Efficiency
Purity of Ice has 20% increased Mana Reservation Efficiency
Purity of Ice has (60–80)% increased Mana Reservation Efficiency
Boots, GlovesPurity of Ice has 20% increased Mana Reservation Efficiency
AmuletsPurity of Ice has (60–80)% increased Mana Reservation Efficiency
Purity of Lightning has 20% increased Mana Reservation Efficiency
Purity of Lightning has (60–80)% increased Mana Reservation Efficiency
Boots, GlovesPurity of Lightning has 20% increased Mana Reservation Efficiency
AmuletsPurity of Lightning has (60–80)% increased Mana Reservation Efficiency
Boots, Gloves, Helmets(1–3)% increased Quantity of Items found
Boots, Gloves, Helmets(10–11)% increased Rarity of Items found
Boots, Gloves, Helmets(12–13)% increased Rarity of Items found
Boots, Gloves, Helmets(14–15)% increased Rarity of Items found
Boots, Gloves, Helmets(16–17)% increased Rarity of Items found
Boots, Gloves, Helmets(18–20)% increased Rarity of Items found
Jewels(1–2)% increased Rarity of Items found
Jewels(3–4)% increased Rarity of Items found
Rings, Amulets(19–20)% increased Rarity of Items found
Rings, Amulets(21–22)% increased Rarity of Items found
Rings, Amulets(23–25)% increased Rarity of Items found
BeltsYou take (15–25)% reduced Extra Damage from Critical Strikes
1% reduced Damage taken
2% reduced Damage taken
Belts(10–11)% reduced Flask Charges used
Belts(12–13)% reduced Flask Charges used
Belts(14–15)% reduced Flask Charges used
Boots, Helmets, Shields, Rings, Amulets2% reduced Mana Cost of Skills
Boots, Helmets, Shields, Rings, Amulets3% reduced Mana Cost of Skills
Boots, Helmets, Shields, Rings, Amulets(4–5)% reduced Mana Cost of Skills
Jewels2% reduced Mana Cost of Skills
(6–10)% increased Mana Reservation Efficiency of Skills
Boots, Body Armours(2–3)% additional Physical Damage Reduction against Abyssal Monsters
Boots, Body Armours(4–5)% additional Physical Damage Reduction against Abyssal Monsters
Rings, QuiversYou and your Minions take (5–8)% reduced Reflected Damage
Rings, QuiversYou and your Minions take (9–12)% reduced Reflected Damage
Rings, QuiversYou and your Minions take (13–15)% reduced Reflected Damage
BeltsRemove Chill and Freeze when you use a Flask
BeltsRemove Ignite and Burning when you use a Flask
BeltsRemove Shock when you use a Flask
Shields, Gloves, Helmets, Body Armours, Boots(15–20)% reduced Elemental Ailment Duration on you
Shields, Gloves, Helmets, Body Armours, Boots(21–35)% reduced Elemental Ailment Duration on you
Shields, Gloves, Helmets, Body Armours, Boots(36–50)% reduced Elemental Ailment Duration on you
Abyss Jewels(5–7)% reduced Elemental Ailment Duration on you
(8–10)% reduced Elemental Ailment Duration on you
Helmets(10–15)% increased effect of Non-Curse Auras from your Skills
Shields+(2–3)% Chance to Block Attack Damage
Shields+(4–5)% Chance to Block Attack Damage
Shields(2–3)% Chance to Block Spell Damage
Shields(4–5)% Chance to Block Spell Damage
Sceptres, Wands, Helmets, Rings(8–10)% increased Shock Duration on Enemies
Staves, Warstaves, Helmets, Rings(12–15)% increased Shock Duration on Enemies
Abyss Jewels(2–3)% increased Shock Duration on Enemies
Abyss Jewels(4–5)% increased Shock Duration on Enemies
Boots, Rings(7–10)% increased Effect of Shock
Boots, Rings(11–15)% increased Effect of Shock
Abyss Jewels(2–3)% increased Effect of Shock
Helmets, Body ArmoursSkeletons deal (30–35)% increased Damage
ShieldsSocketed Gems have 20% increased Reservation Efficiency
HelmetsSocketed Skill Gems get a 96% Cost & Reservation Multiplier
HelmetsSocketed Skill Gems get a 94% Cost & Reservation Multiplier
HelmetsSocketed Skill Gems get a 92% Cost & Reservation Multiplier
BootsSpectres have (30–35)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (3–5) to (5–8) Cold Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (5–7) to (9–13) Cold Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (8–11) to (14–19) Cold Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (12–14) to (19–25) Cold Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (15–18) to (26–31) Cold Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (4–6) to (8–13) Cold Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (7–11) to (14–20) Cold Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (12–16) to (21–28) Cold Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (17–21) to (28–38) Cold Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (22–26) to (31–46) Cold Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (3–6) to (7–11) Fire Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (7–9) to (12–17) Fire Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (10–13) to (17–22) Fire Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (14–17) to (23–31) Fire Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (18–21) to (31–38) Fire Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (5–9) to (10–15) Fire Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (10–14) to (16–25) Fire Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (14–19) to (26–34) Fire Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (20–25) to (35–45) Fire Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (26–32) to (46–56) Fire Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds 1 to (12–18) Lightning Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (1–2) to (19–28) Lightning Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (1–3) to (29–39) Lightning Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (2–4) to (40–49) Lightning Damage to Spells
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersAdds (2–5) to (50–59) Lightning Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds 1 to (18–28) Lightning Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (1–3) to (29–46) Lightning Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (2–4) to (47–58) Lightning Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (2–5) to (59–75) Lightning Damage to Spells
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesAdds (3–7) to (75–88) Lightning Damage to Spells
Boots, Gloves2% Chance to Block Spell Damage
Helmets(4–5)% Chance to Block Spell Damage
Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while Dual Wielding
Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while Dual Wielding
Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while holding a Shield
Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while holding a Shield
Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while wielding a Staff
Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while wielding a Staff
Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(29–31)% increased Critical Strike Chance for Spells
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(32–34)% increased Critical Strike Chance for Spells
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(35–37)% increased Critical Strike Chance for Spells
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(38–41)% increased Critical Strike Chance for Spells
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(42–45)% increased Critical Strike Chance for Spells
Body Armours, Shields(12–13)% increased Spell Damage
Body Armours, Shields(14–16)% increased Spell Damage
Body Armours, Shields(17–20)% increased Spell Damage
Daggers, Wands, Sceptres, Rune Daggers(40–50)% increased Spell Damage if Corrupted
Staves, Warstaves(60–70)% increased Spell Damage if Corrupted
(5–7)% increased Spell Damage if Corrupted
Jewels(2–3)% increased Spell Damage
Jewels(4–5)% increased Spell Damage
Wands, Sceptres, Daggers, Rune Daggers1% increased Spell Damage per 16 Dexterity
Wands, Sceptres, Daggers, Rune Daggers1% increased Spell Damage per 16 Intelligence
Staves, Warstaves1% increased Spell Damage per 10 Intelligence
Sceptres, Daggers, Wands, Rune Daggers(6–8)% increased Spell Damage per 500 Maximum Mana
Staves, Warstaves(12–14)% increased Spell Damage per 500 Maximum Mana
Belts, Rings6% increased Spell Damage per Power Charge
Wands, Sceptres, Daggers, Rune Daggers1% increased Spell Damage per 16 Strength
Staves, Warstaves1% increased Spell Damage per 10 Strength
AmuletsPrevent +(2–3)% of Suppressed Spell Damage
Abyss Jewels, Jewels(3–4)% increased Spell Damage while Dual Wielding
Abyss Jewels, Jewels(5–6)% increased Spell Damage while Dual Wielding
Abyss Jewels, Jewels(3–4)% increased Spell Damage while holding a Shield
Abyss Jewels, Jewels(5–6)% increased Spell Damage while holding a Shield
Abyss Jewels, Jewels(3–4)% increased Spell Damage while wielding a Staff
Abyss Jewels, Jewels(5–6)% increased Spell Damage while wielding a Staff
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersSpells have a (8–10)% chance to deal Double Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesSpells have a (16–18)% chance to deal Double Damage
Abyss Jewels(2–3)% increased Accuracy Rating with Staves
Abyss Jewels(4–5)% increased Accuracy Rating with Staves
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Staves
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Staves
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Staves
Jewels, Abyss Jewels3% increased Attack Speed with Staves
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Staves
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Staves
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(6–8) to Strength
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(9–11) to Strength
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts+(12–14) to Strength
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings+(15–17) to Strength
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings+(18–20) to Strength
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves+1 to Level of Socketed Strength Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves+(2–3)% to Quality of Socketed Strength Gems
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves+(4–6)% to Quality of Socketed Strength Gems
Jewels, Abyss Jewels+(2–3) to Strength
Jewels, Abyss Jewels+(4–5) to Strength
Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(15–17)% increased Stun Duration on Enemies
Quivers, Belts(18–25)% increased Stun Duration on Enemies
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(26–35)% increased Stun Duration on Enemies
Jewels(2–3)% increased Stun Duration on Enemies
Jewels(4–5)% increased Stun Duration on Enemies
Boots, Helmets, Gloves, Body Armours, Shields(10–12)% increased Stun and Block Recovery
Boots, Helmets, Gloves, Body Armours, Shields(13–15)% increased Stun and Block Recovery
Boots, Helmets, Gloves, Body Armours, Shields(16–18)% increased Stun and Block Recovery
Boots, Helmets, Gloves, Body Armours, Shields(19–21)% increased Stun and Block Recovery
Boots, Helmets, Gloves, Body Armours, Shields(22–25)% increased Stun and Block Recovery
Jewels, Abyss Jewels(6–7)% increased Stun and Block Recovery
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+1 to Level of Socketed Support Gems
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(2–3)% to Quality of Socketed Support Gems
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves+(4–6)% to Quality of Socketed Support Gems
Abyss Jewels(2–3)% increased Accuracy Rating with Swords
Abyss Jewels(4–5)% increased Accuracy Rating with Swords
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Swords
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Swords
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Swords
Jewels, Abyss Jewels3% increased Attack Speed with Swords
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Swords
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Swords
Abyss Jewels(1–2)% chance to Taunt Enemies on Hit with Attacks
Abyss Jewels(3–4)% chance to Taunt Enemies on Hit with Attacks
Boots, Helmets, Shields, Body Armours, Rings, Amulets-1 to Total Mana Cost of Skills
Boots, Helmets, Shields, Body Armours, Rings, Amulets-2 to Total Mana Cost of Skills
Boots, Helmets, Shields, Body Armours, Rings, Amulets-3 to Total Mana Cost of Skills
JewelsTotems gain +3% to all Elemental Resistances
JewelsTotems gain +(4–5)% to all Elemental Resistances
Boots, Amulets(2–3)% increased Totem Placement speed
Boots, Amulets(4–5)% increased Totem Placement speed
Jewels(1–2)% increased Totem Placement speed
Jewels3% increased Totem Placement speed
Belts, Amulets(2–3)% increased Trap Throwing Speed
Belts, Amulets(4–5)% increased Trap Throwing Speed
Jewels(1–2)% increased Trap Throwing Speed
Jewels3% increased Trap Throwing Speed
Rings, Amulets(4–5)% increased Movement Speed
Staves, Warstaves(11–12)% increased Cast Speed
Staves, Warstaves(13–15)% increased Cast Speed
Staves, Warstaves(16–18)% increased Cast Speed
BootsUnaffected by Burning Ground
BootsUnaffected by Chilled Ground
BootsUnaffected by Shocked Ground
(5–8)% chance to gain Unholy Might for 3 seconds on Kill
Shields, BootsUnwavering Stance
Gloves, Quivers(21–30)% increased Vaal Skill Critical Strike Chance
Gloves, Quivers(31–40)% increased Vaal Skill Critical Strike Chance
Boots, Gloves, Rings, Belts(13–16)% increased Damage with Vaal Skills
Boots, Gloves, Rings, Belts(17–21)% increased Damage with Vaal Skills
(22–25)% increased Damage with Vaal Skills
BeltsIncreases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(25–30)% increased Damage with Vaal Skills
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(31–35)% increased Damage with Vaal Skills
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(36–44)% increased Damage with Vaal Skills
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(45–51)% increased Damage with Vaal Skills
Amulets(5–8)% increased Vaal Skill Effect Duration
Amulets(9–12)% increased Vaal Skill Effect Duration
Vitality has 20% increased Mana Reservation Efficiency
Boots, GlovesVitality has 20% increased Mana Reservation Efficiency
Abyss Jewels(2–3)% increased Accuracy Rating with Wands
Abyss Jewels(4–5)% increased Accuracy Rating with Wands
Abyss Jewels+(2–3)% to Critical Strike Multiplier with Wands
Abyss Jewels+(4–5)% to Critical Strike Multiplier with Wands
Jewels, Abyss Jewels(1–2)% increased Attack Speed with Wands
Jewels, Abyss Jewels3% increased Attack Speed with Wands
Abyss Jewels, Jewels(3–4)% increased Physical Damage with Wands
Abyss Jewels, Jewels(5–6)% increased Physical Damage with Wands
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(10–15)% increased Global Accuracy Rating
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(20–25)% increased Global Accuracy Rating
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves(30–35)% increased Global Accuracy Rating
100% increased Global Accuracy Rating
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(15–18)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(19–22)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(23–26)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(21–26)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(27–32)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(33–38)% increased Damage
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(23–26)% increased Attack Damage
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(27–30)% increased Attack Damage
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(31–35)% increased Attack Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(29–35)% increased Attack Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(36–44)% increased Attack Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(45–51)% increased Attack Damage
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves, Rune Daggers, Warstaves(14–18)% increased Damage with Bleeding
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves, Rune Daggers, Warstaves(19–23)% increased Damage with Bleeding
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Rune Daggers, Staves, Warstaves(24–28)% increased Damage with Bleeding
Wands, Sceptres, Daggers, Rune Daggers(5–6)% increased Cast Speed
Wands, Sceptres, Daggers, Rune Daggers(7–9)% increased Cast Speed
Wands, Sceptres, Daggers, Rune Daggers(10–12)% increased Cast Speed
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(15–17)% increased Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(18–20)% increased Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(21–23)% increased Chaos Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(24–26)% increased Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(25–28)% increased Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(29–32)% increased Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(33–36)% increased Chaos Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(37–40)% increased Chaos Damage
(15–17)% increased Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(18–20)% increased Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(21–23)% increased Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(24–26)% increased Cold Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(27–30)% increased Cold Damage
(25–28)% increased Cold Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(29–32)% increased Cold Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(33–36)% increased Cold Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(37–40)% increased Cold Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(41–44)% increased Cold Damage
Quivers, Belts, Amulets, Rings(12–13)% increased Elemental Damage with Attack Skills
Quivers, Belts, Amulets, Rings(14–15)% increased Elemental Damage with Attack Skills
Quivers, Belts, Amulets, Rings(16–18)% increased Elemental Damage with Attack Skills
Quivers, Belts, Amulets, Rings(19–21)% increased Elemental Damage with Attack Skills
Belts, Amulets, Quivers, Rings(22–24)% increased Elemental Damage with Attack Skills
(15–17)% increased Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(18–20)% increased Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(21–23)% increased Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(24–26)% increased Fire Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(27–30)% increased Fire Damage
(25–28)% increased Fire Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(29–32)% increased Fire Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(33–36)% increased Fire Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(37–40)% increased Fire Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(41–44)% increased Fire Damage
(15–17)% increased Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(18–20)% increased Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(21–23)% increased Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(24–26)% increased Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(27–30)% increased Lightning Damage
(25–28)% increased Lightning Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(29–32)% increased Lightning Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(33–36)% increased Lightning Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(37–40)% increased Lightning Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(41–44)% increased Lightning Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersMinions deal (19–22)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersMinions deal (23–26)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune DaggersMinions deal (27–30)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesMinions deal (27–32)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesMinions deal (33–38)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, WarstavesMinions deal (39–44)% increased Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune Daggers(19–22)% increased Global Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune Daggers(23–26)% increased Global Physical Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune Daggers(27–30)% increased Global Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(27–32)% increased Global Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(33–38)% increased Global Physical Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(39–44)% increased Global Physical Damage
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rune Daggers, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces, Warstaves(14–18)% increased Damage with Poison
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rune Daggers, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces, Warstaves(19–23)% increased Damage with Poison
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Rune Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces, Warstaves(24–28)% increased Damage with Poison
Amulets+1 to Melee Strike Range
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(16–18)% increased Spell Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Amulets(19–22)% increased Spell Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields, Amulets(23–26)% increased Spell Damage
Shields, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers(27–30)% increased Spell Damage
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields(31–35)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(22–24)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(25–28)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(29–35)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(36–44)% increased Spell Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves(45–51)% increased Spell Damage
Helmets, Body ArmoursRaised Zombies deal (30–35)% increased Damage

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PoE Synthesised items

Synthesised Items

Synthesised items were introduced in Synthesis league, in which they could be crafted by combining three fractured items in the Synthesiser. The resulting item was a new item base with special implicit mods based on the mods of the items used.

Currently, there are a few ways to acquire synthesised items as core game mechanic:

  • Harvest crafting can synthesise a non-influenced, non-fractured item; costs 5000 Vivid Lifeforce and 1 Sacred Crystallised Lifeforce.
  • Uber Venarius can drop 3 Rare items with 3 less common Synthesised implicit
  • Maven's Invitation: The Forgotten and Maven's Invitation: The Feared may have a chance to drop Synthesised items.
  • Heists can drop synthesised rare items from various chests
  • Purchasable from a Ritual encounter
  • Rarely obtainable from generic, weapon, armour, and jewellery reward chests

Mechanics

  • Synthesised items are items with one to three synthesised implicit modifiers. Except the implicit, a synthesised item has the same defences, APS or damage values as the normal base, as well as attribute requirements. They also have "Synthesised" as a prefix of their name, as well as the symbol in front and at the back of their name.
  • Synthesised items can be enchanted which doesn't affect implicits. However, corrupted implicits may replace synthesised implicit modifiers after corrupting an item.
  • A normal synthesised item cannot be turned into a unique item using an Orb of Chance. Synthesised unique items are dropped from Synthesis unique maps only.
  • It is impossible to create influenced synthesised items. For example, players cannot use Elderslayer's Exalted Orb on synthesised items.
  • Synthesised items cannot have a fractured modifier. The fracturing a mod harvest crafting recipe, has prevented to use synthesised item as ingredient
  • Synthesised items can have eldritch implicit modifiers. Eldritch currency can be used on synthesised item, but will delete the synthesised implicit mod and replaced by eldritch implicit modifier. The prefix "Synthesised" is retained in the basetype item name, however.
  • Synthesised items used in a vendor recipe which modifies the item, e.g. by adding a fixed modifier, will have the synthesised implicit mod removed.

Synthesised items have Synthesis Implicits Modifiers. They have specialized “Synthesised” name and icon. You can see the following example.

Complete Synthesis Maps

There are five unique Synthesis maps:

Item Base Item Map
Level
Stats
Altered Distant Memory Siege Map 75 100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
Augmented Distant Memory Courthouse Map 76 100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
Cortex Relic Chambers Map 76 100% increased Experience gain
Monster Level: 83
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
Rewritten Distant Memory Basilica Map 72 100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
Twisted Distant Memory Park Map 71 100% increased Experience gain
Monster Level: 80
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers

Synthesis process

Current

Harvesting Namharim, Born of Night allows crafting which transforms items into Synthesised items: the original base changes into corresponding Synthesised base, random Synthesis implicits are added and if any implicits were present on the orignal item they are removed. Synthesised items cannot have influences.

Synthesis league

To create a synthesised item, players needed to use three Rare/Unique fractured items in the Synthesiser. The Synthesiser would then create a synthesised item with implicit modifiers based on all the modifiers of the items used, not just the fractured mods.

  • The item base will be one of the three items used, chosen randomly. If a unique item is used, that one will be used as the base item.
  • The item level of the base will the equal to the highest item level of the fractured items.
  • Total quality of the synthesised item will be the average of all three fractured items.

Synthesized implicits can be targeted:

  • The number of implicit mods is based on the number of fractured mods. It selects from the range of the number of implicit mods on the items and chooses randomly.
    • Example A: [1+2+2]: Lowest fracture mod count is 1. Highest fracture mod count is 2. This means the final item can have 1 or 2 implicits.
    • Example B: [1+1+3]: Lowest fracture mod count is 1. Highest fracture mod count is 3. This means the final item can have 1, 2, or 3 implicits.
  • Every mod on each item contributes to the new implicit, including corrupted mods. This also includes hybrid mods, where each modifier will weigh in towards the implicit.
  • Multiple tiers of thresholds result in different implicit outcomes and item base type.
    • Ex. The #% increased Light Radius explicit mods results in an 10% increased Light Radius implicit if the sum of all #% increased Light Radius is 1 to 20. At 21 to 30, it results in a 12% increased Light Radius implicit. At 36 to 100, for one-handed weapons, it can result in either 15% increased Light Radius or Killed Enemies Explode, dealing 3% of their Life as Physical Damage. For helmets, it can result in either 15% increased Light Radius or +1 to Level of Socketed Gems.
  • Identical synthesised mods from different sources exlcude each other. This can be used to generate a garantueed implicit from purely non-fractured mod sources.
    • Example: #% increased Movement Speed and You have Onslaught during Soul Gain Prevention both generate the #% increased Movement Speed implicit. If there are three boots with both of these as fractured mods, you could craft +# to maximum Life on the the fractured boots to get up +19 to maximum Life as second implicit on the synthesized boots.

Unique synthesised items

Item Stats
Circle of Anguish <One to three random Synthesis implicit modifiers>+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
<Two Random Herald of Ash modifier>
Circle of Fear <One to three random Synthesis implicit modifiers>+(20-30) to Dexterity
Adds (20-25) to (26-35) Cold Damage
+(20-30)% to Cold Resistance
<Two Random Herald of Ice modifiers>
Circle of Guilt <One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
Circle of Nostalgia <One to three random Synthesis implicit modifiers>+(10-20) to all Attributes
Adds (15-20) to (21-30) Chaos Damage
+(17-23)% to Chaos Resistance
<Two Random Herald of Agony modifiers>
Circle of Regret <One to three random Synthesis implicit modifiers>+(20-30) to Intelligence
Adds 1 to (48-60) Lightning Damage
+(20-30)% to Lightning Resistance
<Two Random Herald of Thunder modifiers>
Garb of the Ephemeral <One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
+600 Strength and Intelligence Requirement
Gain a Divine Charge on Hit
+10 to maximum Divine Charges
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
Mask of the Tribunal <One to three random Synthesis implicit modifiers>+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have (4-6)% increased Defences per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
Nebulis <One to three random synthesis implicit modifiers>(15-20)% increased Cast Speed
(15-20)% increased Cold Damage per 1% Cold Resistance above 75%
(15-20)% increased Lightning Damage per 1% Lightning Resistance above 75%
Offering to the Serpent <One to three random Synthesis implicit modifiers>+(15-25) to all Attributes
(150-200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6-10)% increased Attack and Cast Speed
(15-25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
Perepiteia <One to three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement Speed
Storm's Gift <One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time
(250-300)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15

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