Synthesised items were introduced in Synthesis league, in which they could be crafted by combining three fractured items in the Synthesiser. The resulting item was a new item base with special implicit mods based on the mods of the items used.
Item Classes | Synthesised Implicit |
---|---|
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Boots, Body Armours, Rune Daggers, Warstaves | 25% increased Effect of Socketed Abyss Jewels |
Gloves, Helmets, Quivers, Rings, Amulets, Shields | (10–11)% increased Global Accuracy Rating |
Gloves, Helmets, Quivers, Rings, Amulets, Shields | (12–13)% increased Global Accuracy Rating |
Gloves, Helmets, Quivers, Rings, Amulets, Shields | (14–15)% increased Global Accuracy Rating |
Gloves, Helmets, Quivers, Rings, Amulets, Shields | (16–17)% increased Global Accuracy Rating |
Gloves, Helmets, Rings, Amulets | (18–20)% increased Global Accuracy Rating |
Abyss Jewels, Jewels | +(21–35) to Accuracy Rating |
Abyss Jewels, Jewels | +(36–50) to Accuracy Rating |
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Wands, Sceptres, Daggers, Rune Daggers | Adds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity |
Two Hand Swords, Two Hand Axes, Two Hand Maces | Adds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity |
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Wands, Sceptres, Daggers, Rune Daggers | Adds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength |
Two Hand Swords, Two Hand Axes, Two Hand Maces, Staves, Warstaves | Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength |
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Wands, Sceptres, Daggers, Rune Daggers | Adds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence |
Two Hand Swords, Two Hand Axes, Two Hand Maces, Staves, Warstaves | Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence |
Amulets, Rings | Regenerate (2–2.5) Mana per second |
Amulets, Boots, Rings | Regenerate (2.5–3) Mana per second |
Rings, Amulets | Regenerate (3–4) Mana per second |
Abyss Jewels | Regenerate (0.5–0.7) Mana per Second while Dual Wielding |
Abyss Jewels | Regenerate (0.8–1) Mana per Second while Dual Wielding |
Abyss Jewels | Regenerate (0.5–0.7) Mana per Second while holding a Shield |
Abyss Jewels | Regenerate (0.8–1) Mana per Second while holding a Shield |
Abyss Jewels | Regenerate (0.5–0.7) Mana per second while wielding a Staff |
Abyss Jewels | Regenerate (0.8–1) Mana per second while wielding a Staff |
Quivers, Bows | Bow Attacks fire an additional Arrow |
Quivers | Arrows Pierce an additional Target |
Quivers | Arrows Pierce 2 additional Targets |
Quivers | Arrows Pierce 3 additional Targets |
Body Armours | Attacks have +(0.5–1)% to Critical Strike Chance |
Body Armours | +(0.5–1)% to Spell Critical Strike Chance |
+2% chance to Evade Attack Hits | |
+3% chance to Evade Attack Hits | |
+4% chance to Evade Attack Hits | |
2% additional Physical Damage Reduction | |
3% additional Physical Damage Reduction | |
4% additional Physical Damage Reduction | |
Wands | Projectiles Pierce 2 additional Targets |
Boots, Helmets | (2–3)% chance to gain an additional Vaal Soul on Kill |
Boots, Helmets | (4–5)% chance to gain an additional Vaal Soul on Kill |
Rings, Amulets, Belts | 8% increased Damage with Ailments |
Rings, Amulets, Belts | (9–10)% increased Damage with Ailments |
Rings, Amulets, Belts | (11–12)% increased Damage with Ailments |
Rings, Amulets, Belts | (13–14)% increased Damage with Ailments |
Rings, Amulets, Belts | (15–16)% increased Damage with Ailments |
Jewels, Abyss Jewels | (2–3)% increased Damage with Ailments |
Jewels, Abyss Jewels | (4–5)% increased Damage with Ailments |
6% increased Effect of Non-Damaging Ailments | |
7% increased Effect of Non-Damaging Ailments | |
8% increased Effect of Non-Damaging Ailments | |
9% increased Effect of Non-Damaging Ailments | |
10% increased Effect of Non-Damaging Ailments | |
Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(6–7) to all Attributes |
Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(8–9) to all Attributes |
Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(10–12) to all Attributes |
7% increased Damage | |
(8–9)% increased Damage | |
Belts, Rings | (10–11)% increased Damage |
Belts, Rings | (12–13)% increased Damage |
Belts, Rings | (14–15)% increased Damage |
Rings | (15–20)% increased Damage if Corrupted |
Jewels, Abyss Jewels | 2% increased Damage |
Jewels, Abyss Jewels | (3–4)% increased Damage |
Helmets | +(8–12)% to all Elemental Resistances if Corrupted |
+2% to all Elemental Resistances if Corrupted | |
Boots, Body Armours | +(3–4)% to all Elemental Resistances |
Boots, Body Armours | +(5–6)% to all Elemental Resistances |
Boots | +(7–8)% to all Elemental Resistances |
Body Armours | +15% to Animated Guardian Elemental Resistances |
+1 to Level of Socketed AoE Gems | |
Gloves, Helmets | +(2–3)% to Quality of Socketed AoE Gems |
Gloves, Helmets | +(4–6)% to Quality of Socketed AoE Gems |
Rings | Gain Arcane Surge on Hit with Spells |
Amulets | (10–12)% increased Area Damage |
Amulets | (13–15)% increased Area Damage |
Body Armours | (5–6)% increased Area of Effect |
Body Armours | (7–8)% increased Area of Effect |
Body Armours, Amulets | (9–10)% increased Area of Effect |
Jewels | (1–2)% increased Area of Effect |
Jewels | (3–5)% increased Area of Effect |
Quivers, Belts | (20–25)% increased Area of Effect if you have Stunned an Enemy Recently |
Amulets | +250 to Armour and Evasion Rating while Fortified |
Amulets | +500 to Armour and Evasion Rating while Fortified |
Amulets | +800 to Armour and Evasion Rating while Fortified |
Gloves, Body Armours, Belts, Shields | 3% increased Attack and Cast Speed |
Shields, Amulets, Quivers, Gloves, Body Armours, Belts | 4% increased Attack and Cast Speed |
Shields, Amulets, Quivers, Gloves, Body Armours, Belts | 5% increased Attack and Cast Speed |
Gloves | (5–7)% increased Attack and Cast Speed if Corrupted |
Jewels, Abyss Jewels | 1% increased Attack and Cast Speed |
Body Armours | (10–12)% increased Attack and Cast Speed during Onslaught |
Abyss Jewels | (2–3)% increased Attack and Cast Speed during Onslaught |
Abyss Jewels | (4–5)% increased Attack and Cast Speed during Onslaught |
Boots, Helmets, Body Armours | 2% Chance to Block Attack Damage |
Gloves, Body Armours | (4–5)% Chance to Block Attack Damage |
Gloves | (6–10)% chance to Impale Enemies on Hit with Attacks |
Body Armours, Shields | (12–13)% increased Attack Damage |
Body Armours, Shields | (14–16)% increased Attack Damage |
Body Armours, Shields | (17–20)% increased Attack Damage |
Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Daggers, Wands, Sceptres, Rune Daggers | (40–50)% increased Attack Damage if Corrupted |
Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Staves, Warstaves | (60–70)% increased Attack Damage if Corrupted |
(5–7)% increased Attack Damage if Corrupted | |
Claws, Sceptres, Daggers, Wands, Rune Daggers | (6–8)% increased Attack Damage per 500 Maximum Mana |
Staves, Warstaves | (12–14)% increased Attack Damage per 500 Maximum Mana |
Helmets, Gloves | +3% chance to Suppress Spell Damage |
Boots, Shields | +(6–7.5)% chance to Suppress Spell Damage |
Boots, Helmets | +1.5% chance to Suppress Spell Damage |
Boots, Helmets | +3% chance to Suppress Spell Damage |
Helmets, Belts, Shields, Body Armours | Reflects (10–15) Physical Damage to Melee Attackers |
Helmets, Belts, Shields, Body Armours | Reflects (16–40) Physical Damage to Melee Attackers |
Helmets, Belts, Shields, Body Armours | Reflects (41–80) Physical Damage to Melee Attackers |
0.4% of Attack Damage Leeched as Life | |
Jewels, Abyss Jewels | 0.2% of Attack Damage Leeched as Life |
Claws | 0.4% of Attack Damage Leeched as Mana |
Gloves, Quivers, Shields | 3% increased Attack Speed |
Quivers, Gloves, Rings, Shields | 4% increased Attack Speed |
Gloves, Quivers, Rings, Shields | 5% increased Attack Speed |
Jewels, Abyss Jewels | 1% increased Attack Speed |
Jewels, Abyss Jewels | 2% increased Attack Speed |
Helmets | +1 to Level of Socketed Aura Gems |
Helmets | +(2–3)% to Quality of Socketed Aura Gems |
Helmets | +(4–6)% to Quality of Socketed Aura Gems |
Boots, Helmets, Body Armours, Shields | (14–16)% chance to Avoid Bleeding |
Boots, Helmets, Body Armours, Shields | (18–21)% chance to Avoid Bleeding |
Boots, Helmets, Body Armours, Shields | (22–25)% chance to Avoid Bleeding |
Abyss Jewels | (8–10)% chance to Avoid Bleeding |
Amulets | (14–16)% chance to Avoid being Chilled |
Amulets | (18–21)% chance to Avoid being Chilled |
Amulets | (22–25)% chance to Avoid being Chilled |
Shields, Quivers | (3–5)% chance to Avoid Cold Damage from Hits |
Shields, Quivers | (3–5)% chance to Avoid Fire Damage from Hits |
Boots, Helmets, Belts, Amulets | (13–14)% chance to Avoid being Frozen |
Boots, Helmets, Belts, Amulets | (15–17)% chance to Avoid being Frozen |
Boots, Helmets, Belts, Amulets | (18–20)% chance to Avoid being Frozen |
Abyss Jewels | (8–10)% chance to Avoid being Frozen |
Boots, Helmets, Belts, Rings | (13–14)% chance to Avoid being Ignited |
Boots, Helmets, Belts, Rings | (15–17)% chance to Avoid being Ignited |
Boots, Helmets, Belts, Rings | (18–20)% chance to Avoid being Ignited |
Abyss Jewels | (8–10)% chance to Avoid being Ignited |
Shields, Quivers | (3–5)% chance to Avoid Lightning Damage from Hits |
Boots, Helmets, Body Armours, Shields | (14–16)% chance to Avoid being Poisoned |
Boots, Helmets, Body Armours, Shields | (18–21)% chance to Avoid being Poisoned |
Boots, Helmets, Body Armours, Shields | (22–25)% chance to Avoid being Poisoned |
Abyss Jewels | (8–10)% chance to Avoid being Poisoned |
Boots, Helmets, Belts, Rings | (13–14)% chance to Avoid being Shocked |
Boots, Helmets, Belts, Rings | (15–17)% chance to Avoid being Shocked |
Boots, Helmets, Belts, Rings | (18–20)% chance to Avoid being Shocked |
Abyss Jewels | (8–10)% chance to Avoid being Shocked |
(10–15)% chance to Avoid Elemental Ailments | |
Rings, Quivers, Shields, Gloves, Helmets, Body Armours, Belts | (16–25)% chance to Avoid Elemental Ailments |
(5–7)% chance to Avoid Elemental Ailments | |
Boots | (10–12)% chance to Avoid Elemental Ailments |
Boots | (13–15)% chance to Avoid Elemental Ailments |
Belts, Shields, Gloves, Helmets | (10–11)% chance to Avoid being Stunned |
Belts, Shields, Gloves, Helmets | (12–13)% chance to Avoid being Stunned |
Helmets, Gloves, Body Armours, Belts, Shields | (14–15)% chance to Avoid being Stunned |
Jewels, Abyss Jewels | (16–20)% chance to Avoid interruption from Stuns while Casting |
Jewels, Abyss Jewels | (8–10)% chance to Avoid being Stunned |
Abyss Jewels | (2–3)% increased Accuracy Rating with Axes |
Abyss Jewels | (4–5)% increased Accuracy Rating with Axes |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier with Axes |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier with Axes |
Jewels, Abyss Jewels | (1–2)% increased Attack Speed with Axes |
Jewels, Abyss Jewels | 3% increased Attack Speed with Axes |
Abyss Jewels, Jewels | (3–4)% increased Physical Damage with Axes |
Abyss Jewels, Jewels | (5–6)% increased Physical Damage with Axes |
Amulets | Regenerate 0.5% of Mana per second |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Regenerate 0.2% of Mana per second |
Shields, Sceptres, Daggers, Wands, Rune Daggers | Regenerate 0.3% of Mana per second |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Regenerate 0.4% of Mana per second |
Staves, Warstaves | Regenerate 0.6% of Mana per second |
Gloves | (10–11)% increased Damage with Bleeding |
Gloves | (12–13)% increased Damage with Bleeding |
Gloves | (14–15)% increased Damage with Bleeding |
Jewels | (2–3)% increased Damage with Bleeding |
Jewels | (4–5)% increased Damage with Bleeding |
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Gloves | (8–12)% increased Bleeding Duration |
Body Armours | (10–15)% Global chance to Blind Enemies on hit |
Abyss Jewels | (1–2)% chance to Blind Enemies on Hit with Attacks |
Abyss Jewels | (3–4)% chance to Blind Enemies on Hit with Attacks |
Abyss Jewels | (2–3)% increased Accuracy Rating with Bows |
Abyss Jewels | (4–5)% increased Accuracy Rating with Bows |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier with Bows |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier with Bows |
Bows | +1 to Level of Socketed Bow Gems |
Bows | +(2–3)% to Quality of Socketed Bow Gems |
Bows | +(4–6)% to Quality of Socketed Bow Gems |
Jewels, Abyss Jewels | (1–2)% increased Attack Speed with Bows |
Jewels, Abyss Jewels | 3% increased Attack Speed with Bows |
Abyss Jewels, Jewels | (3–4)% increased Physical Damage with Bows |
Abyss Jewels, Jewels | (5–6)% increased Physical Damage with Bows |
Gloves, Amulets | (2–3)% increased Brand Attachment range |
Gloves, Amulets | (4–5)% increased Brand Attachment range |
Boots | (10–11)% increased Burning Damage |
Boots | (12–13)% increased Burning Damage |
Boots | (14–15)% increased Burning Damage |
Jewels | (2–3)% increased Burning Damage |
Jewels | (4–5)% increased Burning Damage |
Sceptres, Wands | (14–18)% increased Burning Damage |
Sceptres, Wands | (19–23)% increased Burning Damage |
Sceptres, Wands | (24–28)% increased Burning Damage |
Staves, Warstaves | (22–27)% increased Burning Damage |
Staves, Warstaves | (28–35)% increased Burning Damage |
Staves, Warstaves | (36–44)% increased Burning Damage |
Amulets, Shields, Gloves | 3% increased Cast Speed |
Amulets, Rings, Shields, Gloves | 4% increased Cast Speed |
Amulets, Rings, Shields, Gloves | 5% increased Cast Speed |
Jewels, Abyss Jewels | 1% increased Cast Speed |
Jewels, Abyss Jewels | 2% increased Cast Speed |
Jewels, Abyss Jewels | (1–2)% increased Cast Speed while Dual Wielding |
Jewels, Abyss Jewels | 3% increased Cast Speed while Dual Wielding |
Jewels, Abyss Jewels | (1–2)% increased Cast Speed while holding a Shield |
Jewels, Abyss Jewels | 3% increased Cast Speed while holding a Shield |
Jewels, Abyss Jewels | (1–2)% increased Cast Speed while wielding a Staff |
Jewels, Abyss Jewels | 3% increased Cast Speed while wielding a Staff |
Body Armours | (15–20)% chance to Defend with 200% of Armour |
Jewels | Attacks have (1–2)% chance to cause Bleeding |
Jewels | Attacks have 3% chance to cause Bleeding |
Sceptres, Wands | 6% chance to Freeze |
Sceptres, Wands | 7% chance to Freeze |
Sceptres, Wands | 8% chance to Freeze |
Jewels | (1–2)% chance to Freeze |
Jewels | 3% chance to Freeze |
Staves, Warstaves | (9–10)% chance to Freeze |
Staves, Warstaves | (11–12)% chance to Freeze |
Staves, Warstaves | (13–15)% chance to Freeze |
Sceptres, Wands | 6% chance to Ignite |
Sceptres, Wands | 7% chance to Ignite |
Sceptres, Wands | 8% chance to Ignite |
Jewels | (1–2)% chance to Ignite |
Jewels | 3% chance to Ignite |
Staves, Warstaves, Helmets | (9–10)% chance to Ignite |
Staves, Warstaves, Helmets | (11–12)% chance to Ignite |
Staves, Warstaves, Helmets | (13–15)% chance to Ignite |
Jewels | (1–2)% chance to Poison on Hit |
Jewels | 3% chance to Poison on Hit |
Sceptres, Wands | 6% chance to Shock |
Sceptres, Wands | 7% chance to Shock |
Sceptres, Wands | 8% chance to Shock |
Jewels | (1–2)% chance to Shock |
Jewels | 3% chance to Shock |
Staves, Warstaves | (9–10)% chance to Shock |
Staves, Warstaves | (11–12)% chance to Shock |
Staves, Warstaves | (13–15)% chance to Shock |
Gloves, Quivers, Rings, Amulets | 8% increased Chaos Damage |
Gloves, Quivers, Rings, Amulets, Belts | (9–10)% increased Chaos Damage |
Gloves, Quivers, Rings, Amulets, Belts | (11–12)% increased Chaos Damage |
Rings, Amulets, Belts, Gloves | (13–14)% increased Chaos Damage |
Rings, Amulets, Belts, Gloves | (15–16)% increased Chaos Damage |
Belts | (17–20)% increased Chaos Damage |
Abyss Jewels | (3–4)% increased Chaos Damage with Attack Skills |
Abyss Jewels | (5–6)% increased Chaos Damage with Attack Skills |
Jewels | (2–3)% increased Chaos Damage |
Jewels | (4–5)% increased Chaos Damage |
Wands | +(9–10)% to Chaos Damage over Time Multiplier |
Wands | +(11–12)% to Chaos Damage over Time Multiplier |
Wands | +(13–15)% to Chaos Damage over Time Multiplier |
Staves, Warstaves | +(21–23)% to Chaos Damage over Time Multiplier |
Staves, Warstaves | +(24–26)% to Chaos Damage over Time Multiplier |
Staves, Warstaves | +(27–30)% to Chaos Damage over Time Multiplier |
Abyss Jewels | (3–4)% increased Chaos Damage with Spell Skills |
Abyss Jewels | (5–6)% increased Chaos Damage with Spell Skills |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +1 to Level of Socketed Chaos Gems |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(2–3)% to Quality of Socketed Chaos Gems |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(4–6)% to Quality of Socketed Chaos Gems |
Amulets | 0.5% of Chaos Damage Leeched as Life |
Rings | 0.2% of Chaos Damage Leeched as Life |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(5–6)% to Chaos Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(7–8)% to Chaos Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Belts, Amulets | +(9–10)% to Chaos Resistance |
Jewels, Abyss Jewels | +(2–3)% to Chaos Resistance |
Abyss Jewels | (2–3)% increased Chill Duration on Enemies |
Abyss Jewels | (4–5)% increased Chill Duration on Enemies |
Boots, Rings, Shields | (7–10)% increased Effect of Cold Ailments |
Boots, Rings, Shields | (11–15)% increased Effect of Cold Ailments |
Abyss Jewels | (2–3)% increased Effect of Cold Ailments |
Abyss Jewels | (2–3)% increased Accuracy Rating with Claws |
Abyss Jewels | (4–5)% increased Accuracy Rating with Claws |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier with Claws |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier with Claws |
Jewels, Abyss Jewels | (1–2)% increased Attack Speed with Claws |
Jewels, Abyss Jewels | 3% increased Attack Speed with Claws |
Abyss Jewels, Jewels | (3–4)% increased Physical Damage with Claws |
Abyss Jewels, Jewels | (5–6)% increased Physical Damage with Claws |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune Daggers | Gain (4–6)% of Cold Damage as Extra Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Gain (7–10)% of Cold Damage as Extra Chaos Damage |
Gloves, Quivers, Amulets, Rings, Shields | 8% increased Cold Damage |
Gloves, Quivers, Amulets, Rings, Belts, Shields | (9–10)% increased Cold Damage |
Gloves, Quivers, Rings, Amulets, Belts, Shields | (11–12)% increased Cold Damage |
Gloves, Quivers, Rings, Amulets, Belts, Shields | (13–14)% increased Cold Damage |
Quivers, Gloves, Rings, Amulets, Belts, Shields | (15–16)% increased Cold Damage |
Belts | (17–20)% increased Cold Damage |
Abyss Jewels | (3–4)% increased Cold Damage with Attack Skills |
Abyss Jewels | (5–6)% increased Cold Damage with Attack Skills |
Jewels, Abyss Jewels | (2–3)% increased Cold Damage |
Jewels, Abyss Jewels | (4–5)% increased Cold Damage |
Daggers, Wands, Sceptres, Rune Daggers | +(9–10)% to Cold Damage over Time Multiplier |
Daggers, Wands, Sceptres, Rune Daggers | +(11–12)% to Cold Damage over Time Multiplier |
Daggers, Wands, Sceptres, Rune Daggers | +(13–15)% to Cold Damage over Time Multiplier |
Staves, Warstaves | +(21–23)% to Cold Damage over Time Multiplier |
Staves, Warstaves | +(24–26)% to Cold Damage over Time Multiplier |
Staves, Warstaves | +(27–30)% to Cold Damage over Time Multiplier |
Rings, Quivers | 4 to 7 Added Cold Damage per Frenzy Charge |
Abyss Jewels | (3–4)% increased Cold Damage with Spell Skills |
Abyss Jewels | (5–6)% increased Cold Damage with Spell Skills |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +1 to Level of Socketed Cold Gems |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(2–3)% to Quality of Socketed Cold Gems |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(4–6)% to Quality of Socketed Cold Gems |
Amulets | 0.5% of Cold Damage Leeched as Life |
Rings | 0.2% of Cold Damage Leeched as Life |
Amulets | Damage Penetrates (3–5)% Cold Resistance |
Belts | Damage with Weapons Penetrates (4–6)% Cold Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +8% to Cold Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(9–10)% to Cold Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets, Rings | +(11–12)% to Cold Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets | +(13–14)% to Cold Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Belts, Amulets | +(15–16)% to Cold Resistance |
Jewels, Abyss Jewels | +(2–3)% to Cold Resistance |
Jewels, Abyss Jewels | +(4–5)% to Cold Resistance |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Quivers | +(15–17)% to Global Critical Strike Multiplier |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Quivers | +(18–20)% to Global Critical Strike Multiplier |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Quivers | +(21–23)% to Global Critical Strike Multiplier |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Quivers | +(24–26)% to Global Critical Strike Multiplier |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Quivers | +(27–30)% to Global Critical Strike Multiplier |
Jewels, Abyss Jewels | +2% to Global Critical Strike Multiplier |
Jewels, Abyss Jewels | +(3–4)% to Global Critical Strike Multiplier |
Body Armours, Shields | Curse Skills have (10–15)% increased Skill Effect Duration |
Body Armours, Shields | Curse Skills have (16–20)% increased Skill Effect Duration |
Body Armours | (6–10)% increased Effect of your Curses |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Shields | (20–30)% increased Conductivity Curse Effect |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (10–15)% increased Conductivity Curse Effect |
Shields | (20–30)% increased Elemental Weakness Curse Effect |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Shields | (20–30)% increased Flammability Curse Effect |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (10–15)% increased Flammability Curse Effect |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Shields | (20–30)% increased Frostbite Curse Effect |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (10–15)% increased Frostbite Curse Effect |
Shields | (20–30)% increased Vulnerability Curse Effect |
Rings | Curse Enemies with Conductivity on Hit |
Gloves | Curse Enemies with Conductivity on Hit |
Curse Enemies with Despair on Hit | |
Rings | Curse Enemies with Elemental Weakness on Hit |
Rings | Curse Enemies with Flammability on Hit |
Gloves | Curse Enemies with Flammability on Hit |
Rings | Curse Enemies with Frostbite on Hit |
Gloves | Curse Enemies with Frostbite on Hit |
Rings | Curse Enemies with Vulnerability on Hit |
Gloves | Curse Enemies with Vulnerability on Hit |
Abyss Jewels | (2–3)% increased Accuracy Rating with Daggers |
Abyss Jewels | (4–5)% increased Accuracy Rating with Daggers |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier with Daggers |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier with Daggers |
Jewels, Abyss Jewels | (1–2)% increased Attack Speed with Daggers |
Jewels, Abyss Jewels | 3% increased Attack Speed with Daggers |
Abyss Jewels, Jewels | (3–4)% increased Physical Damage with Daggers |
Jewels | (5–6)% increased Physical Damage with Daggers |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | You and nearby Allies deal (7–9)% increased Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | You and nearby Allies deal (10–12)% increased Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | You and nearby Allies deal (13–15)% increased Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | You and nearby Allies deal (13–16)% increased Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | You and nearby Allies deal (17–21)% increased Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | You and nearby Allies deal (22–25)% increased Damage |
Gloves | (10–12)% increased Damage during any Flask Effect |
Gloves | (13–15)% increased Damage during any Flask Effect |
Amulets | 1% increased Damage per 15 Dexterity |
Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (3–4)% increased Damage per Endurance Charge |
Amulets, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (4–5)% increased Damage per Endurance Charge |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | 2% increased Damage per Endurance Charge |
Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (3–4)% increased Damage per Frenzy Charge |
Amulets, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (4–5)% increased Damage per Frenzy Charge |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | 2% increased Damage per Frenzy Charge |
Amulets | 1% increased Damage per 15 Intelligence |
Shields, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (3–4)% increased Damage per Power Charge |
Amulets, Shields, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (4–5)% increased Damage per Power Charge |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | 2% increased Damage per Power Charge |
Amulets | 1% increased Damage per 15 Strength |
Body Armours | 5% reduced Damage taken if Corrupted |
Body Armours | 1% reduced Damage taken per 250 Dexterity |
Body Armours | 1% reduced Damage taken per 250 Intelligence |
Body Armours | 1% reduced Damage taken per 250 Strength |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Rune Daggers, Warstaves | (15–20)% increased Damage with Hits and Ailments against Abyssal Monsters |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Rune Daggers, Warstaves | (21–25)% increased Damage with Hits and Ailments against Abyssal Monsters |
Gloves, Amulets | (10–12)% increased Damage while Leeching |
Gloves, Amulets | (13–15)% increased Damage while Leeching |
Quivers, Rings | (13–16)% increased Damage while Leeching Life |
Quivers, Rings | (17–21)% increased Damage while Leeching Life |
Quivers, Rings | (22–25)% increased Damage while Leeching Life |
Quivers, Rings | (13–16)% increased Damage while Leeching Mana |
Quivers, Rings | (17–21)% increased Damage while Leeching Mana |
Quivers, Rings | (22–25)% increased Damage while Leeching Mana |
Helmets | Triggered Spells deal (10–12)% increased Spell Damage |
Helmets | Triggered Spells deal (13–15)% increased Spell Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Triggered Spells deal (19–22)% increased Spell Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Triggered Spells deal (23–26)% increased Spell Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Triggered Spells deal (27–32)% increased Spell Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Triggered Spells deal (33–38)% increased Spell Damage |
Amulets | 3% reduced Damage taken from Damage Over Time |
Gloves | (9–10)% increased Damage over Time |
Gloves | (11–12)% increased Damage over Time |
Gloves | (13–15)% increased Damage over Time |
Jewels, Abyss Jewels | (2–3)% increased Damage over Time |
Jewels, Abyss Jewels | (4–5)% increased Damage over Time |
Body Armours, Rings, Amulets | Determination has (15–20)% increased Aura Effect |
(4–6)% additional Physical Damage Reduction while affected by Determination | |
Determination has 20% increased Mana Reservation Efficiency | |
Boots, Gloves, Body Armours | Determination has 20% increased Mana Reservation Efficiency |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(6–8) to Dexterity |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(9–11) to Dexterity |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(12–14) to Dexterity |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings | +(15–17) to Dexterity |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings | +(18–20) to Dexterity |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves | +1 to Level of Socketed Dexterity Gems |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves | +(2–3)% to Quality of Socketed Dexterity Gems |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves | +(4–6)% to Quality of Socketed Dexterity Gems |
Jewels, Abyss Jewels | +(2–3) to Dexterity |
Jewels, Abyss Jewels | +(4–5) to Dexterity |
Body Armours, Rings, Amulets | Discipline has (15–20)% increased Aura Effect |
Regenerate (1.2–2.2)% of Energy Shield per Second while affected by Discipline | |
Discipline has 20% increased Mana Reservation Efficiency | |
Boots, Gloves, Body Armours | Discipline has 20% increased Mana Reservation Efficiency |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | 2% chance to deal Double Damage |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | 3% chance to deal Double Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | 4% chance to deal Double Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | 5% chance to deal Double Damage |
Rings, Belts, Shields | 8% increased Elemental Damage |
Rings, Belts, Shields | (9–10)% increased Elemental Damage |
Rings, Belts, Shields, Gloves, Quivers | (11–12)% increased Elemental Damage |
Rings, Belts, Shields, Gloves, Quivers, Helmets | (13–14)% increased Elemental Damage |
Belts, Rings, Shields, Gloves, Quivers, Helmets | (15–16)% increased Elemental Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Helmets, Amulets, Quivers | (17–19)% increased Elemental Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Amulets, Quivers | (20–22)% increased Elemental Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Amulets, Quivers | (23–26)% increased Elemental Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (21–26)% increased Elemental Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (27–32)% increased Elemental Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (33–38)% increased Elemental Damage |
Abyss Jewels, Jewels | (2–3)% increased Elemental Damage |
Abyss Jewels, Jewels | (4–5)% increased Elemental Damage |
Rings | 0.2% of Elemental Damage Leeched as Life |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Amulets | Damage Penetrates (3–5)% Elemental Resistances |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets | (8–11)% increased Endurance Charge Duration |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets | (12–15)% increased Endurance Charge Duration |
Body Armours | Gain 1 Endurance Charge every second if you've been Hit Recently |
Boots, One Hand Maces, One Hand Swords, One Hand Axes, Sceptres, Claws, Daggers, Wands, Thrusting One Hand Swords, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (5–10)% chance to gain an Endurance Charge on Kill |
Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Warstaves | (5–6)% reduced Enemy Stun Threshold |
Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Warstaves | (7–8)% reduced Enemy Stun Threshold |
Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Warstaves, Quivers | (9–10)% reduced Enemy Stun Threshold |
Rings | (4–6)% faster start of Energy Shield Recharge |
Rings | (7–10)% faster start of Energy Shield Recharge |
Abyss Jewels, Jewels | +(3–4) to maximum Energy Shield |
Abyss Jewels, Jewels | +(5–6) to maximum Energy Shield |
Quivers | 0.3% of Spell Damage Leeched as Energy Shield |
Jewels | 0.2% of Spell Damage Leeched as Energy Shield |
Recover (3–5)% of Energy Shield when you Block | |
Jewels | Gain (1–2) Energy Shield per Enemy Hit with Attacks |
Quivers, Amulets, Rings, Belts, Body Armours | (8–9)% increased Energy Shield Recharge Rate |
Quivers, Amulets, Rings, Belts, Body Armours | (10–11)% increased Energy Shield Recharge Rate |
Quivers, Amulets, Rings, Belts | (12–15)% increased Energy Shield Recharge Rate |
(3–5)% increased Energy Shield Recharge Rate | |
Body Armours, Belts | (10–15)% increased Energy Shield Recovery rate |
Body Armours, Belts | Regenerate (0.6–0.7)% of Energy Shield per second |
Body Armours, Belts | Regenerate (0.8–0.9)% of Energy Shield per second |
Regenerate 1% of Energy Shield per second | |
Jewels, Abyss Jewels | Regenerate 0.2% of Energy Shield per second |
Belts, Rings | 6% increased Evasion Rating per Frenzy Charge |
Rings | 2% increased Experience gain |
Enemies you Kill Explode, dealing 3% of their Life as Physical Damage | |
Enemies you Kill Explode, dealing 5% of their Life as Physical Damage | |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Enemies you Kill have a 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
Rings | Bleeding you inflict deals Damage (7–10)% faster |
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Daggers, Wands, Sceptres, Rune Daggers | Bleeding you inflict deals Damage (15–20)% faster |
Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Staves, Warstaves | Bleeding you inflict deals Damage (30–35)% faster |
Rings, Helmets | Ignites you inflict deal Damage (7–10)% faster |
Sceptres, Wands | Ignites you inflict deal Damage (15–20)% faster |
Staves, Warstaves | Ignites you inflict deal Damage (30–35)% faster |
Rings | Poisons you inflict deal Damage (7–10)% faster |
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Rune Daggers, Wands, One Hand Axes, One Hand Maces, Sceptres | Poisons you inflict deal Damage (15–20)% faster |
Two Hand Swords, Bows, Staves, Two Hand Axes, Two Hand Maces, Warstaves | Poisons you inflict deal Damage (30–35)% faster |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune Daggers | Gain (4–6)% of Fire Damage as Extra Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Gain (7–10)% of Fire Damage as Extra Chaos Damage |
Gloves, Quivers, Amulets, Rings, Shields | 8% increased Fire Damage |
Gloves, Quivers, Amulets, Rings, Belts, Shields | (9–10)% increased Fire Damage |
Gloves, Quivers, Rings, Amulets, Belts, Shields | (11–12)% increased Fire Damage |
Gloves, Quivers, Rings, Amulets, Belts, Shields | (13–14)% increased Fire Damage |
Quivers, Gloves, Rings, Amulets, Belts, Shields | (15–16)% increased Fire Damage |
Belts | (17–20)% increased Fire Damage |
Abyss Jewels | (3–4)% increased Fire Damage with Attack Skills |
Abyss Jewels | (5–6)% increased Fire Damage with Attack Skills |
Jewels, Abyss Jewels | (2–3)% increased Fire Damage |
Jewels, Abyss Jewels | (4–5)% increased Fire Damage |
Boots | 1% increased Fire Damage per 20 Strength |
Abyss Jewels | (3–4)% increased Fire Damage with Spell Skills |
Abyss Jewels | (5–6)% increased Fire Damage with Spell Skills |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +1 to Level of Socketed Fire Gems |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(2–3)% to Quality of Socketed Fire Gems |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(4–6)% to Quality of Socketed Fire Gems |
Amulets | 0.5% of Fire Damage Leeched as Life |
Rings | 0.2% of Fire Damage Leeched as Life |
Amulets | Damage Penetrates (3–5)% Fire Resistance |
Belts | Damage with Weapons Penetrates (4–6)% Fire Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +8% to Fire Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(9–10)% to Fire Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets, Rings | +(11–12)% to Fire Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets | +(13–14)% to Fire Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Belts, Amulets | +(15–16)% to Fire Resistance |
Jewels, Abyss Jewels | +(2–3)% to Fire Resistance |
Jewels, Abyss Jewels | +(4–5)% to Fire Resistance |
Belts | (10–11)% increased Flask Charges gained |
Belts | (12–13)% increased Flask Charges gained |
Belts | (14–15)% increased Flask Charges gained |
Belts | (10–11)% increased Flask Effect Duration |
Belts | (12–13)% increased Flask Effect Duration |
Belts | (14–15)% increased Flask Effect Duration |
Gloves, Helmets, Rings, Amulets | +(150–250) to Accuracy Rating |
Shields | +(251–350) to Accuracy Rating |
Boots, Helmets, Gloves, Body Armours, Shields | +(15–20) to Armour |
Boots, Helmets, Gloves, Body Armours, Shields | +(21–30) to Armour |
Boots, Helmets, Gloves, Body Armours, Shields | +(31–40) to Armour |
Boots, Helmets, Gloves, Body Armours, Shields | +(41–55) to Armour |
Boots, Helmets, Gloves, Body Armours, Shields | +(56–70) to Armour |
Rings | (-17–-13) Chaos Damage taken |
Rings | (-31–-18) Chaos Damage taken |
Rings | (-15–-10) Cold Damage taken from Hits |
Rings | (-40–-16) Cold Damage taken from Hits |
Rings | (-80–-40) Cold Damage taken from Hits |
Body Armours, Shields | +(10–12) to maximum Energy Shield |
Body Armours, Shields | +(13–15) to maximum Energy Shield |
Body Armours, Shields | +(16–18) to maximum Energy Shield |
Body Armours, Shields | +(19–21) to maximum Energy Shield |
Body Armours, Shields | +(22–25) to maximum Energy Shield |
Boots, Helmets, Gloves | +(6–7) to maximum Energy Shield |
Boots, Helmets, Gloves | +(8–9) to maximum Energy Shield |
Boots, Helmets, Gloves | +(10–11) to maximum Energy Shield |
Boots, Helmets, Gloves | +(12–13) to maximum Energy Shield |
Boots, Helmets, Gloves | +(14–15) to maximum Energy Shield |
Boots, Helmets, Gloves, Body Armours, Shields | +(15–20) to Evasion Rating |
Boots, Helmets, Gloves, Body Armours, Shields | +(21–30) to Evasion Rating |
Boots, Helmets, Gloves, Body Armours, Shields | +(31–40) to Evasion Rating |
Boots, Helmets, Gloves, Body Armours, Shields | +(41–55) to Evasion Rating |
Boots, Helmets, Gloves, Body Armours, Shields | +(56–70) to Evasion Rating |
Rings | (-15–-10) Fire Damage taken from Hits |
Rings | (-40–-16) Fire Damage taken from Hits |
Rings | (-80–-40) Fire Damage taken from Hits |
Shields | (15–25) Life gained when you Block |
Shields | (26–35) Life gained when you Block |
Jewels, Abyss Jewels | (4–6) Life gained when you Block |
Rings | (-15–-10) Lightning Damage taken from Hits |
Rings | (-40–-16) Lightning Damage taken from Hits |
Rings | (-80–-40) Lightning Damage taken from Hits |
Shields | (5–10) Mana gained when you Block |
Shields | (11–15) Mana gained when you Block |
Jewels, Abyss Jewels | (3–5) Mana gained when you Block |
Body Armours | +1 to maximum Fortification |
Body Armours | +2 to maximum Fortification |
Body Armours | +3 to maximum Fortification |
Sceptres, Wands, Helmets | (8–10)% increased Freeze Duration on Enemies |
Staves, Warstaves, Helmets | (12–15)% increased Freeze Duration on Enemies |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets | (8–11)% increased Frenzy Charge Duration |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets | (12–15)% increased Frenzy Charge Duration |
Body Armours | 10% chance to gain a Frenzy Charge on Hit |
Quivers, One Hand Swords, One Hand Axes, Gloves, Thrusting One Hand Swords, Claws, Daggers, Rune Daggers, Wands, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (5–10)% chance to gain a Frenzy Charge on Kill |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +1 to Level of Socketed Gems |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Shields | +(2–3)% to Quality of Socketed Gems |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Shields | +(4–6)% to Quality of Socketed Gems |
Rings | Adds (11–13) to (19–23) Chaos Damage |
Rings | Adds (12–16) to (24–28) Cold Damage |
Rings | Adds (13–18) to (28–33) Fire Damage |
Rings | Adds (1–5) to (50–52) Lightning Damage |
Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Quivers | (7–9)% increased Armour |
Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Quivers | (10–12)% increased Armour |
Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Quivers | (13–15)% increased Armour |
Abyss Jewels, Jewels | (3–4)% increased Armour |
Abyss Jewels, Jewels | (5–6)% increased Armour |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (14–16)% increased Armour |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (17–19)% increased Armour |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (20–22)% increased Armour |
Amulets, Gloves, Rings, Belts | (14–15)% increased Global Critical Strike Chance |
Amulets, Gloves, Rings, Belts | (16–17)% increased Global Critical Strike Chance |
Amulets, Gloves, Rings, Belts | (18–20)% increased Global Critical Strike Chance |
Amulets | (21–23)% increased Global Critical Strike Chance |
Amulets | (24–26)% increased Global Critical Strike Chance |
Quivers | (40–50)% increased Global Critical Strike Chance if Corrupted |
Jewels, Abyss Jewels | 2% increased Global Critical Strike Chance |
Jewels, Abyss Jewels | (3–4)% increased Global Critical Strike Chance |
Quivers | (26–28)% increased Global Critical Strike Chance |
Quivers | (29–31)% increased Global Critical Strike Chance |
Quivers | (32–34)% increased Global Critical Strike Chance |
Quivers | (35–37)% increased Global Critical Strike Chance |
Quivers | (38–40)% increased Global Critical Strike Chance |
Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (4–5)% increased maximum Energy Shield |
Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (6–7)% increased maximum Energy Shield |
Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (8–10)% increased maximum Energy Shield |
Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (7–9)% increased maximum Energy Shield |
Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (10–13)% increased maximum Energy Shield |
Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (14–16)% increased maximum Energy Shield |
Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (7–9)% increased Evasion Rating |
Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (10–12)% increased Evasion Rating |
Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (13–15)% increased Evasion Rating |
Abyss Jewels, Jewels | (3–4)% increased Evasion Rating |
Abyss Jewels, Jewels | (5–6)% increased Evasion Rating |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (14–16)% increased Evasion Rating |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (17–19)% increased Evasion Rating |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (20–22)% increased Evasion Rating |
Rings | (7–10)% increased Life Recovery from Flasks |
Jewels | (2–3)% chance to Knock Enemies Back on hit |
+(4–6)% chance to Evade Attack Hits while affected by Grace | |
Body Armours, Rings, Amulets, Quivers | Grace has (15–20)% increased Aura Effect |
Grace has 20% increased Mana Reservation Efficiency | |
Boots, Gloves, Body Armours | Grace has 20% increased Mana Reservation Efficiency |
Rings | Grants Level 10 Anger Skill |
Rings | Grants Level 15 Anger Skill |
Rings | Grants Level 10 Hatred Skill |
Rings | Grants Level 15 Hatred Skill |
Rings | Grants Level 25 Purity of Fire Skill |
Rings | Grants Level 25 Purity of Ice Skill |
Rings | Grants Level 25 Purity of Lightning Skill |
Rings | Grants Level 10 Wrath Skill |
Rings | Grants Level 15 Wrath Skill |
Rings | Has 1 Socket |
Amulets | Regenerate (80–100) Life per second |
Abyss Jewels | (1–2)% chance to Hinder Enemies on Hit with Spells |
Abyss Jewels | (3–4)% chance to Hinder Enemies on Hit with Spells |
Sceptres, Wands, Helmets | (8–10)% increased Ignite Duration on Enemies |
Staves, Warstaves, Helmets | (12–15)% increased Ignite Duration on Enemies |
Belts, Shields | Bleeding cannot be inflicted on you |
Shields | Immune to Curses if Corrupted |
Belts | Cannot be Frozen |
Belts | Cannot be Ignited |
Belts | Cannot be Poisoned |
Belts | Cannot be Shocked |
Boots, Helmets, Gloves, Body Armours, Shields | (15–18)% increased Armour |
Boots, Helmets, Gloves, Body Armours, Shields | (19–22)% increased Armour |
Boots, Helmets, Gloves, Body Armours, Shields | (23–26)% increased Armour |
Boots, Helmets, Gloves, Body Armours, Shields | (27–30)% increased Armour |
Boots, Helmets, Gloves, Body Armours, Shields | (30–35)% increased Armour |
Boots, Helmets, Gloves, Body Armours, Shields | (15–16)% increased Energy Shield |
Boots, Helmets, Gloves, Body Armours, Shields | (17–18)% increased Energy Shield |
Boots, Helmets, Gloves, Body Armours, Shields | (19–20)% increased Energy Shield |
Boots, Helmets, Gloves, Body Armours, Shields | (21–22)% increased Energy Shield |
Boots, Helmets, Gloves, Body Armours, Shields | (23–25)% increased Energy Shield |
Amulets | (8–10)% increased maximum Energy Shield if Corrupted |
Boots, Helmets, Gloves, Body Armours, Shields | (15–18)% increased Evasion Rating |
Boots, Helmets, Gloves, Body Armours, Shields | (19–22)% increased Evasion Rating |
Boots, Helmets, Gloves, Body Armours, Shields | (23–26)% increased Evasion Rating |
Boots, Helmets, Gloves, Body Armours, Shields | (27–30)% increased Evasion Rating |
Boots, Helmets, Gloves, Body Armours, Shields | (30–35)% increased Evasion Rating |
Amulets | (6–8)% increased maximum Life if Corrupted |
Amulets | (8–10)% increased total Recovery per second from Life Leech |
Amulets | (11–13)% increased total Recovery per second from Life Leech |
Amulets | (14–16)% increased total Recovery per second from Life Leech |
(10–15)% increased total Recovery per second from Mana Leech | |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(6–8) to Intelligence |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(9–11) to Intelligence |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(12–14) to Intelligence |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings | +(15–17) to Intelligence |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings | +(18–20) to Intelligence |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves | +1 to Level of Socketed Intelligence Gems |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves | +(2–3)% to Quality of Socketed Intelligence Gems |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves | +(4–6)% to Quality of Socketed Intelligence Gems |
Jewels, Abyss Jewels | +(2–3) to Intelligence |
Jewels, Abyss Jewels | +(4–5) to Intelligence |
Rings | Intimidate Enemies for 4 seconds on Hit with Attacks |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (4–5)% chance to Intimidate Enemies for 4 seconds on Hit |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (6–7)% chance to Intimidate Enemies for 4 seconds on Hit |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (8–10)% chance to Intimidate Enemies for 4 seconds on Hit |
Body Armours | Item drops on Death if Equipped by an Animated Guardian |
Boots, Helmets, Gloves, Body Armours, Shields | +(8–10) to maximum Life |
Boots, Helmets, Gloves, Body Armours, Shields | +(11–14) to maximum Life |
Boots, Helmets, Gloves, Body Armours, Shields | +(15–19) to maximum Life |
Boots, Helmets, Gloves, Body Armours, Shields | +(20–24) to maximum Life |
Boots, Helmets, Gloves, Body Armours, Shields | +(25–30) to maximum Life |
Body Armours | Gain 3% of Maximum Life as Extra Maximum Energy Shield |
Abyss Jewels, Jewels | +(3–4) to maximum Life |
Abyss Jewels, Jewels | +(5–6) to maximum Life |
Gloves, Amulets | 0.2% of Physical Attack Damage Leeched as Life |
Gloves, Amulets | 0.3% of Physical Attack Damage Leeched as Life |
Gloves, Amulets | 0.4% of Physical Attack Damage Leeched as Life |
Jewels | 0.2% of Physical Attack Damage Leeched as Life |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | 1.5% of Physical Attack Damage Leeched as Life |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | 3% of Physical Attack Damage Leeched as Life |
Shields | Recover (3–5)% of Life when you Block |
Gloves, Amulets | Gain (4–5) Life per Enemy Hit with Attacks |
Gloves, Rings, Amulets | Gain (6–8) Life per Enemy Hit with Attacks |
Rings, Amulets | Gain (9–15) Life per Enemy Hit with Attacks |
Jewels | Gain (1–2) Life per Enemy Hit with Attacks |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Grants (25–30) Life per Enemy Hit |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Grants (45–50) Life per Enemy Hit |
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Gain (6–8) Life per Enemy Killed |
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Gain (9–11) Life per Enemy Killed |
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Gain (12–15) Life per Enemy Killed |
Belts | (10–15)% increased Life Recovery rate |
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Amulets | Regenerate (5–7) Life per second |
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Amulets | Regenerate (7–11.7) Life per second |
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Amulets, Quivers | Regenerate (11.7–18.3) Life per second |
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Amulets, Quivers | Regenerate (18.4–26.7) Life per second |
Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, Amulets | Regenerate (26.7–40) Life per second |
Belts, Rings | Regenerate 0.3% of Life per second per Endurance Charge |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune Daggers | Gain (4–6)% of Lightning Damage as Extra Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Gain (7–10)% of Lightning Damage as Extra Chaos Damage |
Gloves, Quivers, Amulets, Rings, Shields | 8% increased Lightning Damage |
Gloves, Quivers, Amulets, Rings, Belts, Shields | (9–10)% increased Lightning Damage |
Gloves, Quivers, Rings, Amulets, Belts, Shields, Helmets | (11–12)% increased Lightning Damage |
Gloves, Quivers, Rings, Amulets, Belts, Shields, Helmets | (13–14)% increased Lightning Damage |
Quivers, Gloves, Rings, Amulets, Belts, Shields, Helmets | (15–16)% increased Lightning Damage |
Belts | (17–20)% increased Lightning Damage |
Abyss Jewels | (3–4)% increased Lightning Damage with Attack Skills |
Abyss Jewels | (5–6)% increased Lightning Damage with Attack Skills |
Jewels, Abyss Jewels | (2–3)% increased Lightning Damage |
Jewels, Abyss Jewels | (4–5)% increased Lightning Damage |
Abyss Jewels | (3–4)% increased Lightning Damage with Spell Skills |
Abyss Jewels | (5–6)% increased Lightning Damage with Spell Skills |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +1 to Level of Socketed Lightning Gems |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(2–3)% to Quality of Socketed Lightning Gems |
Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(4–6)% to Quality of Socketed Lightning Gems |
Amulets | 0.5% of Lightning Damage Leeched as Life |
Rings | 0.2% of Lightning Damage Leeched as Life |
Amulets | Damage Penetrates (3–5)% Lightning Resistance |
Belts | Damage with Weapons Penetrates (4–6)% Lightning Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +8% to Lightning Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(9–10)% to Lightning Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets, Rings | +(11–12)% to Lightning Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Belts, Amulets | +(13–14)% to Lightning Resistance |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Belts, Amulets | +(15–16)% to Lightning Resistance |
Jewels, Abyss Jewels | +(2–3)% to Lightning Resistance |
Jewels, Abyss Jewels | +(4–5)% to Lightning Resistance |
Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | 10% increased Light Radius |
Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | 12% increased Light Radius |
Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | 15% increased Light Radius |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds 1 to 2 Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (2–3) to (3–4) Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (3–4) to (5–6) Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (5–6) to (7–8) Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (6–7) to (9–10) Physical Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds 1 to (2–3) Physical Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (2–3) to (4–5) Physical Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (4–5) to (6–7) Physical Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (6–7) to (8–10) Physical Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (8–9) to (11–13) Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (3–4)% increased Attack Speed |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (5–6)% increased Attack Speed |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (7–8)% increased Attack Speed |
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows | (15–20)% chance to cause Bleeding on Hit |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (4–9) to (11–21) Chaos Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (10–18) to (22–34) Chaos Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (19–28) to (35–49) Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (8–14) to (17–30) Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (15–24) to (31–57) Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (26–50) to (58–86) Chaos Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (3–6) to (7–11) Cold Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (7–10) to (12–18) Cold Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (11–15) to (19–26) Cold Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (16–20) to (27–35) Cold Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (21–25) to (36–43) Cold Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (6–9) to (13–21) Cold Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (10–17) to (22–32) Cold Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (19–26) to (34–45) Cold Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (27–35) to (46–61) Cold Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (36–43) to (51–75) Cold Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (5–6)% increased Critical Strike Chance |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (7–8)% increased Critical Strike Chance |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (9–10)% increased Critical Strike Chance |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (11–12)% increased Critical Strike Chance |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (13–15)% increased Critical Strike Chance |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Attacks with this Weapon Penetrate 2% Elemental Resistances |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Attacks with this Weapon Penetrate 3% Elemental Resistances |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Attacks with this Weapon Penetrate (4–5)% Elemental Resistances |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (4–8) to (9–15) Fire Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (9–12) to (16–23) Fire Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (13–18) to (24–31) Fire Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (19–24) to (32–43) Fire Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (25–30) to (44–53) Fire Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (8–14) to (15–24) Fire Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (15–22) to (26–41) Fire Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (23–31) to (42–56) Fire Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (32–41) to (57–74) Fire Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (42–52) to (75–93) Fire Damage |
Helmets | +1 to Level of Socketed Gems |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | 0.2% of Physical Attack Damage Leeched as Life |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | 0.3% of Physical Attack Damage Leeched as Life |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | 0.4% of Physical Attack Damage Leeched as Life |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Grants (4–5) Life per Enemy Hit |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Grants (6–8) Life per Enemy Hit |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Grants (9–15) Life per Enemy Hit |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds 1 to (16–25) Lightning Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (1–2) to (26–40) Lightning Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (1–3) to (41–55) Lightning Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (2–5) to (56–70) Lightning Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Rune Daggers | Adds (2–6) to (71–83) Lightning Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds 1 to (29–46) Lightning Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (1–3) to (48–75) Lightning Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (2–6) to (77–95) Lightning Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (2–8) to (96–123) Lightning Damage |
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (3–10) to (124–145) Lightning Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | 0.1% of Physical Attack Damage Leeched as Mana |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | 0.2% of Physical Attack Damage Leeched as Mana |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | 0.3% of Physical Attack Damage Leeched as Mana |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (13–14)% increased Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (15–16)% increased Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (17–19)% increased Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (20–22)% increased Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (23–25)% increased Physical Damage |
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rune Daggers | (25–30)% chance to Poison on Hit |
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +1 to Weapon Range |
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +2 to Weapon Range |
Abyss Jewels | (2–3)% increased Accuracy Rating with Maces or Sceptres |
Abyss Jewels | (4–5)% increased Accuracy Rating with Maces or Sceptres |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier with Maces or Sceptres |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier with Maces or Sceptres |
Jewels, Abyss Jewels | (1–2)% increased Attack Speed with Maces or Sceptres |
Jewels, Abyss Jewels | 3% increased Attack Speed with Maces or Sceptres |
Abyss Jewels, Jewels | (3–4)% increased Physical Damage with Maces or Sceptres |
Abyss Jewels, Jewels | (5–6)% increased Physical Damage with Maces or Sceptres |
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves | +(8–10) to maximum Mana |
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves | +(11–14) to maximum Mana |
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Quivers | +(15–19) to maximum Mana |
Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Quivers | +(20–24) to maximum Mana |
Body Armours, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Quivers | +(25–30) to maximum Mana |
Abyss Jewels, Jewels | +(2–3) to maximum Mana |
Abyss Jewels, Jewels | +(4–5) to maximum Mana |
Gloves, Amulets | 0.1% of Physical Attack Damage Leeched as Mana |
Gloves, Amulets | 0.2% of Physical Attack Damage Leeched as Mana |
Gloves, Amulets | 0.3% of Physical Attack Damage Leeched as Mana |
Jewels | 0.1% of Physical Attack Damage Leeched as Mana |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | 0.5% of Physical Attack Damage Leeched as Mana |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | 1% of Physical Attack Damage Leeched as Mana |
Shields | Recover (3–5)% of your maximum Mana when you Block |
Gloves | Gain 2 Mana per Enemy Hit with Attacks |
Gloves | Gain 3 Mana per Enemy Hit with Attacks |
Gloves | Gain 4 Mana per Enemy Hit with Attacks |
Jewels | Gain 1 Mana per Enemy Hit with Attacks |
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Gain 3 Mana per Enemy Killed |
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Gain 4 Mana per Enemy Killed |
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Gain 5 Mana per Enemy Killed |
Belts | (10–15)% increased Mana Recovery rate |
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Belts | (16–18)% increased Mana Regeneration Rate |
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Belts, Body Armours | (19–21)% increased Mana Regeneration Rate |
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Body Armours | (22–24)% increased Mana Regeneration Rate |
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces | (25–27)% increased Mana Regeneration Rate |
Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Rune Daggers, Warstaves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces | (28–30)% increased Mana Regeneration Rate |
Jewels, Abyss Jewels | (5–7)% increased Mana Regeneration Rate |
Amulets | (6–10)% increased Mana Reservation Efficiency of Skills |
Boots, Helmets, Gloves, Body Armours, Quivers | +1% to maximum Chaos Resistance |
+2% to maximum Chaos Resistance | |
Boots, Helmets, Gloves, Body Armours | +1% to maximum Cold Resistance |
+3% to maximum Cold Resistance | |
Boots, Helmets, Gloves, Body Armours | +1% to maximum Fire Resistance |
+3% to maximum Fire Resistance | |
Amulets | +(1–2)% to maximum Chance to Block Attack Damage |
Prevent +(1–2)% of Suppressed Spell Damage | |
Boots, Shields, Rings, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Warstaves | +1 to Maximum Endurance Charges |
Amulets | 10% increased Maximum total Energy Shield Recovery per second from Leech |
Gloves, Shields, Rings, Bows | +1 to Maximum Frenzy Charges |
Gloves, Amulets | 10% increased Maximum total Life Recovery per second from Leech |
Gloves, Amulets | 10% increased Maximum total Mana Recovery per second from Leech |
Helmets, Shields, Rings, Staves, Warstaves | +1 to Maximum Power Charges |
Amulets | +1% to all maximum Resistances |
+2% to all maximum Resistances | |
Amulets | +(1–2)% to maximum Chance to Block Spell Damage |
Boots, Helmets, Gloves, Body Armours | +1% to maximum Lightning Resistance |
+3% to maximum Lightning Resistance | |
Amulets | (10–12)% increased Melee Damage |
Amulets | (13–15)% increased Melee Damage |
Jewels | (2–3)% increased Melee Damage |
Jewels | (4–5)% increased Melee Damage |
Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Rune Daggers, Warstaves | +1 to Level of Socketed Melee Gems |
Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Rune Daggers, Warstaves, Gloves, Helmets | +(2–3)% to Quality of Socketed Melee Gems |
Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Rune Daggers, Warstaves, Gloves, Helmets | +(4–6)% to Quality of Socketed Melee Gems |
Helmets, Amulets | (2–3)% increased Mine Throwing Speed |
Helmets, Amulets | (4–5)% increased Mine Throwing Speed |
Jewels | (1–2)% increased Mine Throwing Speed |
Jewels | 3% increased Mine Throwing Speed |
Shields | +(1–2) to Minimum Endurance Charges |
Shields | +(1–2) to Minimum Frenzy Charges |
Shields | +(1–2) to Minimum Power Charges |
Abyss Jewels | 2% increased Minion Accuracy Rating |
Abyss Jewels | (3–4)% increased Minion Accuracy Rating |
Jewels, Abyss Jewels | Minions have (1–2)% increased Attack Speed |
Jewels, Abyss Jewels | Minions have 3% increased Attack Speed |
Jewels, Abyss Jewels | Minions have (1–2)% increased Cast Speed |
Jewels, Abyss Jewels | Minions have 3% increased Cast Speed |
Helmets, Body Armours | Minions deal 8% increased Damage |
Gloves, Helmets, Body Armours | Minions deal (9–10)% increased Damage |
Gloves, Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Boots, Body Armours, Amulets | Minions deal (11–12)% increased Damage |
Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Boots, Amulets | Minions deal (13–14)% increased Damage |
Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Boots, Amulets | Minions deal (15–16)% increased Damage |
Jewels, Abyss Jewels | Minions deal (2–3)% increased Damage |
Jewels, Abyss Jewels | Minions deal (4–5)% increased Damage |
+1 to Level of Socketed Minion Gems | |
+(2–3)% to Quality of Socketed Minion Gems | |
+(4–6)% to Quality of Socketed Minion Gems | |
Boots, Gloves, Helmets, Body Armours, Belts, Shields | Minions have (7–9)% increased maximum Life |
Boots, Gloves, Helmets, Body Armours, Belts, Shields | Minions have (10–12)% increased maximum Life |
Boots, Gloves, Helmets, Body Armours, Belts, Shields | Minions have (13–15)% increased maximum Life |
Abyss Jewels, Jewels | Minions have (2–3)% increased maximum Life |
Abyss Jewels, Jewels | Minions have (4–5)% increased maximum Life |
Gloves | Minions Regenerate 0.3% of Life per second |
Gloves | Minions Regenerate 0.5% of Life per second |
Amulets, Rings, Quivers | Minions have (4–5)% increased Movement Speed |
Amulets, Rings, Quivers | Minions have (6–7)% increased Movement Speed |
Amulets, Rings, Quivers | Minions have (8–10)% increased Movement Speed |
Abyss Jewels | Minions have (1–2)% increased Movement Speed |
Abyss Jewels | Minions have 3% increased Movement Speed |
Abyss Jewels, Jewels | Minions have +3% to all Elemental Resistances |
Abyss Jewels, Jewels | Minions have +(4–5)% to all Elemental Resistances |
Amulets, Rings | +12% to Global Critical Strike Multiplier |
Amulets, Rings | +(13–14)% to Global Critical Strike Multiplier |
Amulets, Rings | +(15–16)% to Global Critical Strike Multiplier |
Amulets, Rings | +(17–18)% to Global Critical Strike Multiplier |
Amulets, Rings | +(19–20)% to Global Critical Strike Multiplier |
Abyss Jewels | 2% increased Movement Speed while Phasing |
Abyss Jewels | 3% increased Movement Speed while Phasing |
Boots, Body Armours, Belts, Helmets | 4% increased Movement Speed |
Boots, Body Armours, Belts, Helmets | (5–6)% increased Movement Speed |
Boots, Belts | (7–8)% increased Movement Speed |
Boots | (5–7)% increased Movement Speed if Corrupted |
Abyss Jewels | 1% increased Movement Speed |
Abyss Jewels | 2% increased Movement Speed |
Boots | Onslaught |
Rings | You gain Onslaught for 4 seconds on Hit |
Belts, Shields | (5–8)% chance to gain Onslaught for 4 seconds on Kill |
Body Armours | 2% increased Attributes |
Body Armours | 3% increased Attributes |
Amulets | 4% increased Dexterity |
Boots, Helmets, Amulets | 5% increased Dexterity |
Shields, Rings, Amulets | 6% increased Dexterity |
Belts, Amulets | (7–9)% increased Dexterity |
Belts, Amulets | (10–12)% increased Dexterity |
Belts, Amulets | (13–15)% increased Dexterity |
Amulets | 4% increased Intelligence |
Boots, Gloves, Quivers, Amulets | 5% increased Intelligence |
Shields, Rings, Amulets | 6% increased Intelligence |
Belts, Amulets | (7–9)% increased Intelligence |
Belts, Amulets | (10–12)% increased Intelligence |
Belts, Amulets | (13–15)% increased Intelligence |
Boots, Helmets, Gloves, Body Armours, Shields | 4% increased maximum Life |
Boots, Helmets, Gloves, Shields, Body Armours | (5–6)% increased maximum Life |
Body Armours | (8–10)% increased maximum Life |
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Recover (1–2)% of Life on Kill |
Regenerate (0.6–0.7)% of Life per second | |
Regenerate (0.8–0.93)% of Life per second | |
Regenerate 1% of Life per second | |
Regenerate 0.2% of Life per second | |
Quivers, Belts, Amulets, Rings | 4% increased maximum Life |
Quivers, Belts, Amulets, Rings | (5–6)% increased maximum Life |
Quivers, Belts, Amulets, Rings | (7–8)% increased maximum Life |
Body Armours, Boots, Helmets, Gloves, Amulets, Rings | 6% increased maximum Mana |
Shields, Body Armours, Boots, Helmets, Gloves, Amulets, Rings, Quivers | (7–8)% increased maximum Mana |
Boots, Helmets, Gloves, Amulets, Rings | (9–10)% increased maximum Mana |
Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | Recover (1–2)% of Mana on Kill |
Amulets | 4% increased Strength |
Helmets, Gloves, Quivers, Amulets | 5% increased Strength |
Shields, Rings, Amulets | 6% increased Strength |
Belts, Amulets | (7–9)% increased Strength |
Belts, Amulets | (10–12)% increased Strength |
Belts, Amulets | (13–15)% increased Strength |
(5–8)% chance to gain Phasing for 4 seconds on Kill | |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune Daggers | Gain (4–6)% of Physical Damage as Extra Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Gain (7–10)% of Physical Damage as Extra Chaos Damage |
Rings | Gain (3–5)% of Physical Damage as Extra Fire Damage |
Quivers | Gain (6–8)% of Physical Damage as Extra Fire Damage |
Helmets | Gain (3–5)% of Physical Damage as Extra Lightning Damage |
Belts, Boots, Quivers, Shields, Gloves, Helmets | (-15–-11) Physical Damage taken from Attack Hits |
Belts, Boots, Body Armours, Quivers, Shields, Gloves, Helmets | (-20–-16) Physical Damage taken from Attack Hits |
Belts, Boots, Body Armours, Quivers, Shields | (-25–-21) Physical Damage taken from Attack Hits |
Body Armours | (-40–-35) Physical Damage taken from Attack Hits |
Abyss Jewels, Jewels | (-7–-5) Physical Damage taken from Attack Hits |
Abyss Jewels, Jewels | (-10–-8) Physical Damage taken from Attack Hits |
(15–25)% of Physical Damage Converted to Chaos Damage | |
(40–50)% of Physical Damage Converted to Chaos Damage | |
Quivers, Gloves | (15–25)% of Physical Damage Converted to Cold Damage |
(40–50)% of Physical Damage Converted to Cold Damage | |
Gloves | (7–10)% of Physical Damage Converted to Cold Damage |
Quivers, Gloves | (15–25)% of Physical Damage Converted to Fire Damage |
(40–50)% of Physical Damage Converted to Fire Damage | |
Abyss Jewels | 3% of Physical Damage Converted to Fire Damage |
Gloves | (7–10)% of Physical Damage Converted to Fire Damage |
Quivers, Gloves | (15–25)% of Physical Damage Converted to Lightning Damage |
(40–50)% of Physical Damage Converted to Lightning Damage | |
Gloves | (7–10)% of Physical Damage Converted to Lightning Damage |
Gloves, Quivers, Amulets, Shields | 8% increased Global Physical Damage |
Gloves, Quivers, Amulets, Belts, Shields, Rings | (9–10)% increased Global Physical Damage |
Gloves, Quivers, Rings, Amulets, Belts, Shields | (11–12)% increased Global Physical Damage |
Gloves, Quivers, Rings, Amulets, Belts, Shields | (13–14)% increased Global Physical Damage |
Quivers, Gloves, Rings, Amulets, Belts, Shields | (15–16)% increased Global Physical Damage |
Belts | (17–20)% increased Global Physical Damage |
Quivers | Gain (8–10)% of Physical Damage as Extra Damage of a random Element |
Abyss Jewels | (3–4)% increased Physical Damage with Attack Skills |
Abyss Jewels | (5–6)% increased Physical Damage with Attack Skills |
Jewels | (2–3)% increased Global Physical Damage |
Jewels | (4–5)% increased Global Physical Damage |
Abyss Jewels | (3–4)% increased Physical Damage with Spell Skills |
Abyss Jewels | (5–6)% increased Physical Damage with Spell Skills |
Body Armours | (2–3)% of Physical Damage is taken from Mana before Life |
Body Armours | (4–5)% of Physical Damage is taken from Mana before Life |
(40–50)% increased Physical Damage while you have Unholy Might | |
Abyss Jewels | (6–8)% increased Physical Damage while you have Unholy Might |
Abyss Jewels | (9–10)% increased Physical Damage while you have Unholy Might |
Amulets | 0.5% of Physical Damage Leeched as Life |
Rings | 0.2% of Physical Damage Leeched as Life |
Body Armours | (5–8)% of Physical Damage from Hits taken as Chaos Damage |
Body Armours | (7–10)% of Physical Damage from Hits taken as Cold Damage |
Body Armours | (7–10)% of Physical Damage from Hits taken as Fire Damage |
Body Armours | (7–10)% of Physical Damage from Hits taken as Lightning Damage |
Rings, Quivers, Gloves | (10–11)% increased Damage with Poison |
Rings, Quivers, Gloves | (12–13)% increased Damage with Poison |
Rings, Quivers, Gloves | (14–15)% increased Damage with Poison |
Jewels | (2–3)% increased Damage with Poison |
Jewels | (4–5)% increased Damage with Poison |
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rune Daggers, Rings, Quivers, Gloves | (8–12)% increased Poison Duration |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets | (8–11)% increased Power Charge Duration |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets | (12–15)% increased Power Charge Duration |
Body Armours | 15% chance to gain a Power Charge on Critical Strike |
Claws, Daggers, Rune Daggers, Helmets, Wands, Sceptres, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (5–10)% chance to gain a Power Charge on Kill |
Amulets | (10–12)% increased Projectile Damage |
Amulets | (13–15)% increased Projectile Damage |
+1 to Level of Socketed Projectile Gems | |
Gloves, Helmets | +(2–3)% to Quality of Socketed Projectile Gems |
Gloves, Helmets | +(4–6)% to Quality of Socketed Projectile Gems |
Quivers, Bows, Wands | (9–10)% increased Projectile Speed |
Quivers, Bows, Wands | (11–12)% increased Projectile Speed |
Quivers, Bows, Wands | (13–14)% increased Projectile Speed |
Quivers, Bows, Wands | (15–17)% increased Projectile Speed |
Wands, Quivers, Bows, Amulets | (18–20)% increased Projectile Speed |
Jewels | (1–2)% increased Projectile Speed |
Jewels | (3–5)% increased Projectile Speed |
Purity of Fire has 20% increased Mana Reservation Efficiency | |
Purity of Fire has (60–80)% increased Mana Reservation Efficiency | |
Boots, Gloves | Purity of Fire has 20% increased Mana Reservation Efficiency |
Amulets | Purity of Fire has (60–80)% increased Mana Reservation Efficiency |
Purity of Ice has 20% increased Mana Reservation Efficiency | |
Purity of Ice has (60–80)% increased Mana Reservation Efficiency | |
Boots, Gloves | Purity of Ice has 20% increased Mana Reservation Efficiency |
Amulets | Purity of Ice has (60–80)% increased Mana Reservation Efficiency |
Purity of Lightning has 20% increased Mana Reservation Efficiency | |
Purity of Lightning has (60–80)% increased Mana Reservation Efficiency | |
Boots, Gloves | Purity of Lightning has 20% increased Mana Reservation Efficiency |
Amulets | Purity of Lightning has (60–80)% increased Mana Reservation Efficiency |
Boots, Gloves, Helmets | (1–3)% increased Quantity of Items found |
Boots, Gloves, Helmets | (10–11)% increased Rarity of Items found |
Boots, Gloves, Helmets | (12–13)% increased Rarity of Items found |
Boots, Gloves, Helmets | (14–15)% increased Rarity of Items found |
Boots, Gloves, Helmets | (16–17)% increased Rarity of Items found |
Boots, Gloves, Helmets | (18–20)% increased Rarity of Items found |
Jewels | (1–2)% increased Rarity of Items found |
Jewels | (3–4)% increased Rarity of Items found |
Rings, Amulets | (19–20)% increased Rarity of Items found |
Rings, Amulets | (21–22)% increased Rarity of Items found |
Rings, Amulets | (23–25)% increased Rarity of Items found |
Belts | You take (15–25)% reduced Extra Damage from Critical Strikes |
1% reduced Damage taken | |
2% reduced Damage taken | |
Belts | (10–11)% reduced Flask Charges used |
Belts | (12–13)% reduced Flask Charges used |
Belts | (14–15)% reduced Flask Charges used |
Boots, Helmets, Shields, Rings, Amulets | 2% reduced Mana Cost of Skills |
Boots, Helmets, Shields, Rings, Amulets | 3% reduced Mana Cost of Skills |
Boots, Helmets, Shields, Rings, Amulets | (4–5)% reduced Mana Cost of Skills |
Jewels | 2% reduced Mana Cost of Skills |
(6–10)% increased Mana Reservation Efficiency of Skills | |
Boots, Body Armours | (2–3)% additional Physical Damage Reduction against Abyssal Monsters |
Boots, Body Armours | (4–5)% additional Physical Damage Reduction against Abyssal Monsters |
Rings, Quivers | You and your Minions take (5–8)% reduced Reflected Damage |
Rings, Quivers | You and your Minions take (9–12)% reduced Reflected Damage |
Rings, Quivers | You and your Minions take (13–15)% reduced Reflected Damage |
Belts | Remove Chill and Freeze when you use a Flask |
Belts | Remove Ignite and Burning when you use a Flask |
Belts | Remove Shock when you use a Flask |
Shields, Gloves, Helmets, Body Armours, Boots | (15–20)% reduced Elemental Ailment Duration on you |
Shields, Gloves, Helmets, Body Armours, Boots | (21–35)% reduced Elemental Ailment Duration on you |
Shields, Gloves, Helmets, Body Armours, Boots | (36–50)% reduced Elemental Ailment Duration on you |
Abyss Jewels | (5–7)% reduced Elemental Ailment Duration on you |
(8–10)% reduced Elemental Ailment Duration on you | |
Helmets | (10–15)% increased effect of Non-Curse Auras from your Skills |
Shields | +(2–3)% Chance to Block Attack Damage |
Shields | +(4–5)% Chance to Block Attack Damage |
Shields | (2–3)% Chance to Block Spell Damage |
Shields | (4–5)% Chance to Block Spell Damage |
Sceptres, Wands, Helmets, Rings | (8–10)% increased Shock Duration on Enemies |
Staves, Warstaves, Helmets, Rings | (12–15)% increased Shock Duration on Enemies |
Abyss Jewels | (2–3)% increased Shock Duration on Enemies |
Abyss Jewels | (4–5)% increased Shock Duration on Enemies |
Boots, Rings | (7–10)% increased Effect of Shock |
Boots, Rings | (11–15)% increased Effect of Shock |
Abyss Jewels | (2–3)% increased Effect of Shock |
Helmets, Body Armours | Skeletons deal (30–35)% increased Damage |
Shields | Socketed Gems have 20% increased Reservation Efficiency |
Helmets | Socketed Skill Gems get a 96% Cost & Reservation Multiplier |
Helmets | Socketed Skill Gems get a 94% Cost & Reservation Multiplier |
Helmets | Socketed Skill Gems get a 92% Cost & Reservation Multiplier |
Boots | Spectres have (30–35)% increased Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (3–5) to (5–8) Cold Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (5–7) to (9–13) Cold Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (8–11) to (14–19) Cold Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (12–14) to (19–25) Cold Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (15–18) to (26–31) Cold Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (4–6) to (8–13) Cold Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (7–11) to (14–20) Cold Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (12–16) to (21–28) Cold Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (17–21) to (28–38) Cold Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (22–26) to (31–46) Cold Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (3–6) to (7–11) Fire Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (7–9) to (12–17) Fire Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (10–13) to (17–22) Fire Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (14–17) to (23–31) Fire Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (18–21) to (31–38) Fire Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (5–9) to (10–15) Fire Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (10–14) to (16–25) Fire Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (14–19) to (26–34) Fire Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (20–25) to (35–45) Fire Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (26–32) to (46–56) Fire Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds 1 to (12–18) Lightning Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (1–2) to (19–28) Lightning Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (1–3) to (29–39) Lightning Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (2–4) to (40–49) Lightning Damage to Spells |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Adds (2–5) to (50–59) Lightning Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds 1 to (18–28) Lightning Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (1–3) to (29–46) Lightning Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (2–4) to (47–58) Lightning Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (2–5) to (59–75) Lightning Damage to Spells |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Adds (3–7) to (75–88) Lightning Damage to Spells |
Boots, Gloves | 2% Chance to Block Spell Damage |
Helmets | (4–5)% Chance to Block Spell Damage |
Abyss Jewels | (2–3)% increased Critical Strike Chance for Spells while Dual Wielding |
Abyss Jewels | (4–5)% increased Critical Strike Chance for Spells while Dual Wielding |
Abyss Jewels | (2–3)% increased Critical Strike Chance for Spells while holding a Shield |
Abyss Jewels | (4–5)% increased Critical Strike Chance for Spells while holding a Shield |
Abyss Jewels | (2–3)% increased Critical Strike Chance for Spells while wielding a Staff |
Abyss Jewels | (4–5)% increased Critical Strike Chance for Spells while wielding a Staff |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier for Spells while holding a Shield |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier for Spells while holding a Shield |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (29–31)% increased Critical Strike Chance for Spells |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (32–34)% increased Critical Strike Chance for Spells |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (35–37)% increased Critical Strike Chance for Spells |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (38–41)% increased Critical Strike Chance for Spells |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (42–45)% increased Critical Strike Chance for Spells |
Body Armours, Shields | (12–13)% increased Spell Damage |
Body Armours, Shields | (14–16)% increased Spell Damage |
Body Armours, Shields | (17–20)% increased Spell Damage |
Daggers, Wands, Sceptres, Rune Daggers | (40–50)% increased Spell Damage if Corrupted |
Staves, Warstaves | (60–70)% increased Spell Damage if Corrupted |
(5–7)% increased Spell Damage if Corrupted | |
Jewels | (2–3)% increased Spell Damage |
Jewels | (4–5)% increased Spell Damage |
Wands, Sceptres, Daggers, Rune Daggers | 1% increased Spell Damage per 16 Dexterity |
Wands, Sceptres, Daggers, Rune Daggers | 1% increased Spell Damage per 16 Intelligence |
Staves, Warstaves | 1% increased Spell Damage per 10 Intelligence |
Sceptres, Daggers, Wands, Rune Daggers | (6–8)% increased Spell Damage per 500 Maximum Mana |
Staves, Warstaves | (12–14)% increased Spell Damage per 500 Maximum Mana |
Belts, Rings | 6% increased Spell Damage per Power Charge |
Wands, Sceptres, Daggers, Rune Daggers | 1% increased Spell Damage per 16 Strength |
Staves, Warstaves | 1% increased Spell Damage per 10 Strength |
Amulets | Prevent +(2–3)% of Suppressed Spell Damage |
Abyss Jewels, Jewels | (3–4)% increased Spell Damage while Dual Wielding |
Abyss Jewels, Jewels | (5–6)% increased Spell Damage while Dual Wielding |
Abyss Jewels, Jewels | (3–4)% increased Spell Damage while holding a Shield |
Abyss Jewels, Jewels | (5–6)% increased Spell Damage while holding a Shield |
Abyss Jewels, Jewels | (3–4)% increased Spell Damage while wielding a Staff |
Abyss Jewels, Jewels | (5–6)% increased Spell Damage while wielding a Staff |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Spells have a (8–10)% chance to deal Double Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Spells have a (16–18)% chance to deal Double Damage |
Abyss Jewels | (2–3)% increased Accuracy Rating with Staves |
Abyss Jewels | (4–5)% increased Accuracy Rating with Staves |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier with Staves |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier with Staves |
Jewels, Abyss Jewels | (1–2)% increased Attack Speed with Staves |
Jewels, Abyss Jewels | 3% increased Attack Speed with Staves |
Abyss Jewels, Jewels | (3–4)% increased Physical Damage with Staves |
Abyss Jewels, Jewels | (5–6)% increased Physical Damage with Staves |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(6–8) to Strength |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(9–11) to Strength |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings, Amulets, Belts | +(12–14) to Strength |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings | +(15–17) to Strength |
Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves, Rings | +(18–20) to Strength |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves | +1 to Level of Socketed Strength Gems |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves | +(2–3)% to Quality of Socketed Strength Gems |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours, Rune Daggers, Warstaves | +(4–6)% to Quality of Socketed Strength Gems |
Jewels, Abyss Jewels | +(2–3) to Strength |
Jewels, Abyss Jewels | +(4–5) to Strength |
Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (15–17)% increased Stun Duration on Enemies |
Quivers, Belts | (18–25)% increased Stun Duration on Enemies |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (26–35)% increased Stun Duration on Enemies |
Jewels | (2–3)% increased Stun Duration on Enemies |
Jewels | (4–5)% increased Stun Duration on Enemies |
Boots, Helmets, Gloves, Body Armours, Shields | (10–12)% increased Stun and Block Recovery |
Boots, Helmets, Gloves, Body Armours, Shields | (13–15)% increased Stun and Block Recovery |
Boots, Helmets, Gloves, Body Armours, Shields | (16–18)% increased Stun and Block Recovery |
Boots, Helmets, Gloves, Body Armours, Shields | (19–21)% increased Stun and Block Recovery |
Boots, Helmets, Gloves, Body Armours, Shields | (22–25)% increased Stun and Block Recovery |
Jewels, Abyss Jewels | (6–7)% increased Stun and Block Recovery |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +1 to Level of Socketed Support Gems |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(2–3)% to Quality of Socketed Support Gems |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | +(4–6)% to Quality of Socketed Support Gems |
Abyss Jewels | (2–3)% increased Accuracy Rating with Swords |
Abyss Jewels | (4–5)% increased Accuracy Rating with Swords |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier with Swords |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier with Swords |
Jewels, Abyss Jewels | (1–2)% increased Attack Speed with Swords |
Jewels, Abyss Jewels | 3% increased Attack Speed with Swords |
Abyss Jewels, Jewels | (3–4)% increased Physical Damage with Swords |
Abyss Jewels, Jewels | (5–6)% increased Physical Damage with Swords |
Abyss Jewels | (1–2)% chance to Taunt Enemies on Hit with Attacks |
Abyss Jewels | (3–4)% chance to Taunt Enemies on Hit with Attacks |
Boots, Helmets, Shields, Body Armours, Rings, Amulets | -1 to Total Mana Cost of Skills |
Boots, Helmets, Shields, Body Armours, Rings, Amulets | -2 to Total Mana Cost of Skills |
Boots, Helmets, Shields, Body Armours, Rings, Amulets | -3 to Total Mana Cost of Skills |
Jewels | Totems gain +3% to all Elemental Resistances |
Jewels | Totems gain +(4–5)% to all Elemental Resistances |
Boots, Amulets | (2–3)% increased Totem Placement speed |
Boots, Amulets | (4–5)% increased Totem Placement speed |
Jewels | (1–2)% increased Totem Placement speed |
Jewels | 3% increased Totem Placement speed |
Belts, Amulets | (2–3)% increased Trap Throwing Speed |
Belts, Amulets | (4–5)% increased Trap Throwing Speed |
Jewels | (1–2)% increased Trap Throwing Speed |
Jewels | 3% increased Trap Throwing Speed |
Rings, Amulets | (4–5)% increased Movement Speed |
Staves, Warstaves | (11–12)% increased Cast Speed |
Staves, Warstaves | (13–15)% increased Cast Speed |
Staves, Warstaves | (16–18)% increased Cast Speed |
Boots | Unaffected by Burning Ground |
Boots | Unaffected by Chilled Ground |
Boots | Unaffected by Shocked Ground |
(5–8)% chance to gain Unholy Might for 3 seconds on Kill | |
Shields, Boots | Unwavering Stance |
Gloves, Quivers | (21–30)% increased Vaal Skill Critical Strike Chance |
Gloves, Quivers | (31–40)% increased Vaal Skill Critical Strike Chance |
Boots, Gloves, Rings, Belts | (13–16)% increased Damage with Vaal Skills |
Boots, Gloves, Rings, Belts | (17–21)% increased Damage with Vaal Skills |
(22–25)% increased Damage with Vaal Skills | |
Belts | Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (25–30)% increased Damage with Vaal Skills |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (31–35)% increased Damage with Vaal Skills |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (36–44)% increased Damage with Vaal Skills |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (45–51)% increased Damage with Vaal Skills |
Amulets | (5–8)% increased Vaal Skill Effect Duration |
Amulets | (9–12)% increased Vaal Skill Effect Duration |
Vitality has 20% increased Mana Reservation Efficiency | |
Boots, Gloves | Vitality has 20% increased Mana Reservation Efficiency |
Abyss Jewels | (2–3)% increased Accuracy Rating with Wands |
Abyss Jewels | (4–5)% increased Accuracy Rating with Wands |
Abyss Jewels | +(2–3)% to Critical Strike Multiplier with Wands |
Abyss Jewels | +(4–5)% to Critical Strike Multiplier with Wands |
Jewels, Abyss Jewels | (1–2)% increased Attack Speed with Wands |
Jewels, Abyss Jewels | 3% increased Attack Speed with Wands |
Abyss Jewels, Jewels | (3–4)% increased Physical Damage with Wands |
Abyss Jewels, Jewels | (5–6)% increased Physical Damage with Wands |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (10–15)% increased Global Accuracy Rating |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (20–25)% increased Global Accuracy Rating |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rune Daggers, Warstaves | (30–35)% increased Global Accuracy Rating |
100% increased Global Accuracy Rating | |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (15–18)% increased Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (19–22)% increased Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (23–26)% increased Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (21–26)% increased Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (27–32)% increased Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (33–38)% increased Damage |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (23–26)% increased Attack Damage |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (27–30)% increased Attack Damage |
Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (31–35)% increased Attack Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (29–35)% increased Attack Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (36–44)% increased Attack Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (45–51)% increased Attack Damage |
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves, Rune Daggers, Warstaves | (14–18)% increased Damage with Bleeding |
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves, Rune Daggers, Warstaves | (19–23)% increased Damage with Bleeding |
One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Rune Daggers, Staves, Warstaves | (24–28)% increased Damage with Bleeding |
Wands, Sceptres, Daggers, Rune Daggers | (5–6)% increased Cast Speed |
Wands, Sceptres, Daggers, Rune Daggers | (7–9)% increased Cast Speed |
Wands, Sceptres, Daggers, Rune Daggers | (10–12)% increased Cast Speed |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (15–17)% increased Chaos Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (18–20)% increased Chaos Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (21–23)% increased Chaos Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (24–26)% increased Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (25–28)% increased Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (29–32)% increased Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (33–36)% increased Chaos Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (37–40)% increased Chaos Damage |
(15–17)% increased Cold Damage | |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (18–20)% increased Cold Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (21–23)% increased Cold Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (24–26)% increased Cold Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (27–30)% increased Cold Damage |
(25–28)% increased Cold Damage | |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (29–32)% increased Cold Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (33–36)% increased Cold Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (37–40)% increased Cold Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (41–44)% increased Cold Damage |
Quivers, Belts, Amulets, Rings | (12–13)% increased Elemental Damage with Attack Skills |
Quivers, Belts, Amulets, Rings | (14–15)% increased Elemental Damage with Attack Skills |
Quivers, Belts, Amulets, Rings | (16–18)% increased Elemental Damage with Attack Skills |
Quivers, Belts, Amulets, Rings | (19–21)% increased Elemental Damage with Attack Skills |
Belts, Amulets, Quivers, Rings | (22–24)% increased Elemental Damage with Attack Skills |
(15–17)% increased Fire Damage | |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (18–20)% increased Fire Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (21–23)% increased Fire Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (24–26)% increased Fire Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (27–30)% increased Fire Damage |
(25–28)% increased Fire Damage | |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (29–32)% increased Fire Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (33–36)% increased Fire Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (37–40)% increased Fire Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (41–44)% increased Fire Damage |
(15–17)% increased Lightning Damage | |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (18–20)% increased Lightning Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (21–23)% increased Lightning Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (24–26)% increased Lightning Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (27–30)% increased Lightning Damage |
(25–28)% increased Lightning Damage | |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (29–32)% increased Lightning Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (33–36)% increased Lightning Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (37–40)% increased Lightning Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (41–44)% increased Lightning Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Minions deal (19–22)% increased Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Minions deal (23–26)% increased Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | Minions deal (27–30)% increased Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Minions deal (27–32)% increased Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Minions deal (33–38)% increased Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | Minions deal (39–44)% increased Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune Daggers | (19–22)% increased Global Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune Daggers | (23–26)% increased Global Physical Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Rune Daggers | (27–30)% increased Global Physical Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (27–32)% increased Global Physical Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (33–38)% increased Global Physical Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (39–44)% increased Global Physical Damage |
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rune Daggers, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces, Warstaves | (14–18)% increased Damage with Poison |
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rune Daggers, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces, Warstaves | (19–23)% increased Damage with Poison |
One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Rune Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces, Warstaves | (24–28)% increased Damage with Poison |
Amulets | +1 to Melee Strike Range |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (16–18)% increased Spell Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Amulets | (19–22)% increased Spell Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields, Amulets | (23–26)% increased Spell Damage |
Shields, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers | (27–30)% increased Spell Damage |
Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Rune Daggers, Shields | (31–35)% increased Spell Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (22–24)% increased Spell Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (25–28)% increased Spell Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (29–35)% increased Spell Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (36–44)% increased Spell Damage |
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves | (45–51)% increased Spell Damage |
Helmets, Body Armours | Raised Zombies deal (30–35)% increased Damage |
Synthesised items were introduced in Synthesis league, in which they could be crafted by combining three fractured items in the Synthesiser. The resulting item was a new item base with special implicit mods based on the mods of the items used.
Currently, there are a few ways to acquire synthesised items as core game mechanic:
Synthesised items have Synthesis Implicits Modifiers. They have specialized “Synthesised” name and icon. You can see the following example.
There are five unique Synthesis maps:
Item | Base Item | Map Level |
Stats |
---|---|---|---|
Altered Distant Memory | Siege Map | 75 | 100% increased Experience gain Monster Level: 80 Map has (3-5) additional random Modifiers Map has (2-4) additional Synthesis Global Modifiers |
Augmented Distant Memory | Courthouse Map | 76 | 100% increased Experience gain Monster Level: 80 Map has (3-5) additional random Modifiers Map has (2-4) additional Synthesis Global Modifiers |
Cortex | Relic Chambers Map | 76 | 100% increased Experience gain Monster Level: 83 Map has (3-5) additional random Modifiers Map has (2-4) additional Synthesis Global Modifiers |
Rewritten Distant Memory | Basilica Map | 72 | 100% increased Experience gain Monster Level: 80 Map has (3-5) additional random Modifiers Map has (2-4) additional Synthesis Global Modifiers |
Twisted Distant Memory | Park Map | 71 | 100% increased Experience gain Monster Level: 80 Map has (3-5) additional random Modifiers Map has (2-4) additional Synthesis Global Modifiers |
Harvesting Namharim, Born of Night allows crafting which transforms items into Synthesised items: the original base changes into corresponding Synthesised base, random Synthesis implicits are added and if any implicits were present on the orignal item they are removed. Synthesised items cannot have influences.
To create a synthesised item, players needed to use three Rare/Unique fractured items in the Synthesiser. The Synthesiser would then create a synthesised item with implicit modifiers based on all the modifiers of the items used, not just the fractured mods.
Synthesized implicits can be targeted:
Item | Stats | |
---|---|---|
Circle of Anguish | <One to three random Synthesis implicit modifiers>+(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance
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Circle of Fear | <One to three random Synthesis implicit modifiers>+(20-30) to Dexterity Adds (20-25) to (26-35) Cold Damage +(20-30)% to Cold Resistance
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Circle of Guilt | <One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (8-10) to (13-15) Physical Damage +(350-400) to Armour
|
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Circle of Nostalgia | <One to three random Synthesis implicit modifiers>+(10-20) to all Attributes Adds (15-20) to (21-30) Chaos Damage +(17-23)% to Chaos Resistance
|
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Circle of Regret | <One to three random Synthesis implicit modifiers>+(20-30) to Intelligence Adds 1 to (48-60) Lightning Damage +(20-30)% to Lightning Resistance
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Garb of the Ephemeral | <One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
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Mask of the Tribunal | <One to three random Synthesis implicit modifiers>+(25-30) to all Attributes (150-200)% increased Armour and Energy Shield Nearby Allies have (4-6)% increased Defences per 100 Strength you have Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have 2% increased Mana Reservation Efficiency of Skills per 250 total Attributes |
|
Nebulis | <One to three random synthesis implicit modifiers>(15-20)% increased Cast Speed (15-20)% increased Cold Damage per 1% Cold Resistance above 75% (15-20)% increased Lightning Damage per 1% Lightning Resistance above 75% |
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Offering to the Serpent | <One to three random Synthesis implicit modifiers>+(15-25) to all Attributes (150-200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6-10)% increased Attack and Cast Speed (15-25)% increased Damage while Leeching Life Leech effects are not removed when Unreserved Life is Filled |
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Perepiteia | <One to three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems Triggers Level 20 Lightning Aegis when Equipped (1-20)% increased Attack Speed (1-20)% increased Cast Speed (300-400)% increased Evasion and Energy Shield +(1-75) to maximum Mana (1-20)% increased Movement Speed |
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Storm's Gift | <One to three random Synthesis implicit modifiers>(20-30)% increased Damage over Time (250-300)% increased Evasion and Energy Shield +(20-30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 |