Icon | Description |
---|---|
Summons Illusion Axes that circle around the caster to deal damage to the enemy. Tag: Attack Melee Area of Effect Strike Physical Toggle Resource Cost 20% Amplification. Cooldown 3 s. | |
Chance to cause Blood Explosion in the surrounding area upon reaching stack count by inflicting Bleed. Tag: Attack Melee Area of Effect Strike Physical Duration Toggle Resource Cost 15 Amplification. Cooldown 3 s. | |
Increases Armor based on stack upon taking damage while using this skill. Gains an Enchance buff at Max Stack. Tag: Spell Defense Enhance Toggle Resource Cost 15 Amplification. Cooldown 20 s. | |
Increases Physical DMG. Resource Cost 15 Amplification. Cooldown 5 s. | |
Increases Armor. Resource Cost 15 Amplification. Cooldown 5 s. | |
Increases your Crowd Control Dodge Chance. Resource Cost 15 Amplification. Cooldown 10 s. | |
Decreases Target's Physical DMG Taken. Resource Cost 15 Amplification. Cooldown 5 s. | |
Amplifies Target's Strike DMG. Resource Cost 25 Amplification. Cooldown 10 s. | |
Chance to automatically fire a Guided Arrow upon reaching stack count with Bow Skills. Tag: Attack Strike Physical Projectile Duration Toggle Cannot use Parallel Shot Cannot Split Cannot Chain Resource Cost 15% Amplification. Cooldown 3 s. | |
Chance to cause Poison Explosion in the surrounding area upon reaching stack count by inflicting Poison. Tag: Attack Area of Effect Strike Poison Duration Toggle Resource Cost 15% Amplification. Cooldown 3 s. | |
Chance to deal damage to the enemy upon dodging an stack. Tag: Attack Area of Effect Strike Physical Toggle Resource Cost 15% Amplification. Cooldown 3 s. | |
Increases Accuracy. Resource Cost 15% Amplification. Cooldown 5 s. | |
Increases own Evasion. Resource Cost 15% Amplification. Cooldown 5 s. | |
Increases Critical Chance. Resource Cost 15% Amplification. Cooldown 5 s. | |
Changes Sentry Stats according to the situation. Tag: Spell Defense Enhance Attack Enhance Toggle Resource Cost 15% Amplification. Cooldown 10 s. | |
Decreases Melee or Projectile DMG Taken whenever a Skill is used. Tag: Spell Defense Enhance Toggle Resource Cost 15% Amplification. Cooldown 15 s. | |
Increase Chaos Resist. Resource Cost 25% Amplification. Cooldown 10 s. | |
Changes your Minion's active stance every time this skill is used. Tag: Spell Attack Enhance Defense Enhance Toggle Resource Cost 15% Amplification. Cooldown 5 s. | |
Forms an ice barrier that inflict Cold DMG and causes Chill to attackers when hit by a melee attack. Resource Cost 15% Amplification. Cooldown 3 s. | |
Chance to call down Lightning and deal damage to the attacker when hit by a melee attack. Tag: Spell Strike Lightning Toggle Resource Cost 15% Amplification. Cooldown 3 s. | |
Increases Element DMG. Resource Cost 15% Amplification. Cooldown 5 s. | |
Increases Element Resist for all Elements. Resource Cost 15% Amplification. Cooldown 5 s. | |
Decreases Element DMG Taken. Resource Cost 15% Amplification. Cooldown 5 s. | |
Amplifies DoT. Resource Cost 25% Amplification. Cooldown 10 s. |
Undecember Ruby, Accounts, Boosting