Defense Enhance Rune - Undecember

IconDescription

Bulwark of Protection

Increases Armor and Elemental Resist during skill duration.


Tag: Spell Defense Enhance Duration

Mana Cost 20.8. Cooldown 15 s.

Enduring pain

Increases Armor based on stack upon taking damage while using this skill. Gains an Enchance buff at Max Stack.


Tag: Spell Defense Enhance Toggle

Resource Cost 15 Amplification. Cooldown 20 s.

Tenacious Regeneration

Increases HP and HP Regen during skill duration.


Tag: Spell Defense Enhance Duration

Mana Cost 20.8. Cooldown 20 s.

Improved Senses

Gains a temporary Enhance effect based on the number of Daggers equipped upon using a Skill.


Tag: Spell Defense Enhance Duration

Mana Cost 20. Cooldown 15 s.

Sentry Expert

Changes Sentry Stats according to the situation.


Tag: Spell Defense Enhance Attack Enhance Toggle

Resource Cost 15% Amplification. Cooldown 10 s.

Veil of Protection

Decreases Melee or Projectile DMG Taken whenever a Skill is used.


Tag: Spell Defense Enhance Toggle

Resource Cost 15% Amplification. Cooldown 15 s.

Unite Crowd (Enrage)

Changes your Minion's active stance every time this skill is used.


Tag: Spell Attack Enhance Defense Enhance Toggle

Resource Cost 15% Amplification. Cooldown 5 s.

Siphon Life

Grants enemy HP Absorb effect to yourself and allies during skill duration.


Tag: Attack Defense Enhance Duration

Mana cost 30.8. Cooldown 30 s.

Agile Movement

If you take damage while maintaining the skill, you receive a buff that reduces damage in proportion to your Zodiac Evasion for a certain period of time.


Tag: Spell Defense Enhance Duration

Mana cost 20. Cooldown 15 s.

Pantheon

Enhances your Barrier to greatly increase Barrier Regen.


Tag: Spell Defense Enhance Duration

Mana cost 50. Cooldown 12 s.

Buff Activation when Hit

Can link the Activating Shout, Attack Enhance, Defense Enhance Skill in the arrow's direction

Activating Skill cannot be linked with Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Shout Attack Enhance Defense Enhance

Increases Resource Cost 15%.

Activate Buff upon Crowd Control

Can be linked with Shout, Attack Enhance, Defense Enhance Skills

Target Skills cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills and must be registered in a slot to be activated.


Tag: Shout Attack Enhance Defense Enhance

Increases Resource Cost 15%.

Refreshment

Can be linked with Defense Enhancement Skills.

Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills

Activation effects with the same name cannot be duplicated.


Tag: Defense Enhance

Increases Resource Cost 15%.

Concentrated defense

Can be linked with Defense Enhancement Skills.

Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills

Activation effects with the same name cannot be duplicated.


Tag: Defense Enhance

Increases Resource Cost 15%.

Overflowing power

Can be linked with Defense Enhancement Skills.

Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills

Activation effects with the same name cannot be duplicated.


Tag: Defense Enhance

Increases Resource Cost 15%.

Effect Enhancement

Can be linked with Enhance and Shout Skills.


Tag: Shout Attack Enhance Defense Enhance

Increases Resource Cost 20%.

Activate Totem When Using Enhancement Skills

Depending on the direction of the arrow, you can connect the triggerable (enhanced) and the triggering target (totem) skills at the same time.

Skills other than totem cannot be linked to the skill to be activated, and must be registered in the slot to activate.


Tag: Attack Enhance Defense Enhance

Increases Resource Cost 15%.

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