Melee Rune - Undecember

IconDescription

Shout of Terror

Deals damage to enemies aroud the caster and dampens their armor. Enemies hit have a chance of being stunned.


Tag: Attack Melee Area of Effect Shout Strike Physical Duration

Mana cost 15.8. Cooldown 20 s.

Frost Wave

Emits Cold energy in front of the caster to deal damage to enemies.


Tag: Attack Melee Area of Effect Strike Cold

Mana cost 5. Triggers Immediately.

Shield Charge

Charges forward to inflict Physical DMG on the enemy.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana cost 4. Cooldown 5 s.

Combo

Swings weapon to attack the enemy twice. Deals DMG even faster from Frenzy effect on hit.


Tag: Attack Melee Weapon Range Strike Physical

Mana cost 3. Triggers Immediately.

Illusion Axe

Summons Illusion Axes that circle around the caster to deal damage to the enemy.


Tag: Attack Melee Area of Effect Strike Physical Toggle

Resource Cost 20% Amplification. Cooldown 3 s.

Explosive Slash

Applies Debuff effect on hit. Killing a Debuffed enemy causes an explosion that deals damage to nearby enemies.


Tag: Attack Melee Area of Effect Weapon Range Strike Fire

Mana Cost 5. Triggers Immediately.

Earth Blow

Strikes the ground to deal Physical DMG and increase Critical Rate

Effect is not granted while moving.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Leap Attack

Leaps forward to inflict damage and knock enemies back upon landing.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana cost 4. Cooldown 4 s.

Whirlwind

Spins toward the control direction while Channeling, dealing damage to all enemies in the path.


Tag: Attack Melee Weapon Range Channel Strike Physical

Mana Cost 3. Triggers Immediately.

Crescent Slash

Swings weapon in a wide area to deal Physical DMG to multiple enemies.


Tag: Attack Melee Weapon Range Strike Physical

Mana Cost 4. Triggers Immediately.

Lightning Vortex

Swings weapon to damage multiple enemies and create a vortex. The vortex deals additional damage to nearbly enemies.


Tag: Attack Melee Area of Effect Strike Lightning

Mana Cost 5. Triggers Immediately.

Illusion Hook

Throws a hook to inflict Physical DNG on the enemy. Enemies hit will pulled toward the caster.


Tag: Spell Melee Area of Effect Strike Physical

Mana Cost 9. Triggers Immediately.

Shield Strike

Knock the enemies back with a shield to inflict Physical damage.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Quick Slash

Inflicts additional damage to nearby enemies upon hitting a singl enemy.


Tag: Attack Melee Weapon Range Strike Physical

Mana Cost 5. Triggers Immediately.

Fissure

Slams the ground to create a fissure that deals damage to enemies in a wide area. Deals less damage to enemies that are far away from the fissure.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Bloodshed

Chance to afflict Bleed to targets hit and creates a Domain of Blood upon afflicting Bleed.


Tag: Attack Melee Area of Effect Weapon Range Strike Physical

Mana Cost 4. Triggers Immediately.

Frost Strike

Strikes the ground to create a Frost Pillar that deals damage to enemies.


Tag: Attack Melee Area of Effect Strike Cold

Mana Cost 5. Triggers Immediately.

Blood Explosion

Chance to cause Blood Explosion in the surrounding area

upon reaching stack count by inflicting Bleed.


Tag: Attack Melee Area of Effect Strike Physical Duration Toggle

Resource Cost 15 Amplification. Cooldown 3 s.

Guardian

Deals Physical DMG to nearbly enemies and inflicts Stun or Slow on hit.


Tag: Attack Melee Area of Effect Strike Physical Duration

Mana Cost 17. Cooldown 5 s.

Wheel Slash

Slash the surroundings to deal Dot to the target.


Tag: Attack Melee Weapon Range DoT Physical

Mana cost 5. Triggers Immediately.

Fire Blow

Slams the ground to deal Fire DMG and create a Fire Pillar.


Tag: Attack Melee Area of Effect Strike Fire Projectile Cannot use Parallel Shot Cannot Split Cannot Change Speed

Mana cost 5. Triggers Immediately.

Fire Storm

Spin in place to create a Fire Storm. Chance to cause a new Fire Storm upon killing a Burning enemy.


Tag: Attack Melee Area of Effect Strike Fire

Mana Cost 6. Triggers Immediately.

Poison Cloud

Forms a poisonous cloud around the caster to deal Poison DMG to enemies.


Tag: Spell Melee Area of Effect Strike Poison

Mana Cost 4. Triggers Immediately.

Cross Slash

Cross your weapons to deal damage twice to enemies in front of you.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 5. Triggers Immediately.

Illusion Strike

Moves forward to inflict damage on enemies. Chance to cause Status Effects on Strikes and Critical Hits.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana Cost 5. Cooldown 5 s.

Venom Fang

Swings a Dagger to deal Area damage. Range increases every time you deal damage to the enemy.


Tag: Attack Melee Area of Effect Strike Poison

Mana Cost 4. Triggers Immediately.

Venomous Strength

Stabs forward to deal damage. Attack Speed and Poison damage increases with every attack.


Tag: Attack Melee Weapon Range Strike Poison

Mana Cost 4. Triggers Immediately.

Shockwave Arrow

Fires an arrow that pierces through a short distance to deal damage to enemies.


Tag: Attack Melee Strike Physical Projectile Bow Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Frost shock

Forms an area of Ice Thorns around the caster to deal Cold DMG yo enemies.


Tag: Spell Melee Area of Effect Strike Cold

Mana cost 5. Triggers Immediately.

Flamethrower

Deals fire damage, increasing range and amplifying damage for each Channeling stage. Causes Fire Explosion upon canceling Channeling.


Tag: Spell Melee Area of Effect Channel DoT Fire

Mana cost 7. Triggers Immediately.

Sacred Light

Deals DMG with the highest Element while Channeling. DMG penetrates Element Resist at maximum Enhance Effect stacks.


Tag: Spell Melee Area of Effect Channel Strike Cold Poison Lightning Fire

Mana cost 5. Triggers Immediately.

Knockback

Can be linked with Melee Attack Skills.


Tag: Melee Attack

Increases Resource Cost 15%.

Regenerative

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Savagery

Can be linked with Melee Attack Skill that use Weapon Range

Cannot be linked with Movement Skills

Applies to Minions when linked to Summon Skill.


Tag: Melee Weapon Range

Increases Resource Cost 20%.

Hunger

Can be linked with Melee Strike DMG Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills).


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Melee DMG Amplification

Can be linked with Melee Attack Skills

Applies to Minions when linked to Summon Skill.


Tag: Melee Attack

Increases Resource Cost 20%.

Grip Strength

Can be linked with Melee Strile Skills.

Cannot be linked with Totem, Sentry, Minion, Toggle Skills.


Tag: Melee Attack Strike

Increases Resource Cost 15%.

Tenacity

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement, Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Channeling

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Cut

Can be linked with Melee Strike Skills

Cannot be linked with Totem, Sentry, Minion, Toggle Skills.


Tag: Melee Strike Physical

Increases Resource Cost 20%.

Impact

Can be linked with Melee Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Melee Attack Strike

Increases Resource Cost 15%.

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List of Undecember Runes by Tag