Icon | Description |
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Deals damage to enemies aroud the caster and dampens their armor. Enemies hit have a chance of being stunned. Tag: Attack Melee Area of Effect Shout Strike Physical Duration Mana cost 15.8. Cooldown 20 s. | |
Emits Cold energy in front of the caster to deal damage to enemies. Tag: Attack Melee Area of Effect Strike Cold Mana cost 5. Triggers Immediately. | |
Charges forward to inflict Physical DMG on the enemy. Tag: Attack Melee Area of Effect Strike Physical Movement Mana cost 4. Cooldown 5 s. | |
Swings weapon to attack the enemy twice. Deals DMG even faster from Frenzy effect on hit. Tag: Attack Melee Weapon Range Strike Physical Mana cost 3. Triggers Immediately. | |
Summons Illusion Axes that circle around the caster to deal damage to the enemy. Tag: Attack Melee Area of Effect Strike Physical Toggle Resource Cost 20% Amplification. Cooldown 3 s. | |
Calls down lightning in front and around the caster to deal damage to enemies. Tag: Attack Area of Effect Strike Lightning Projectile Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 5. Triggers Immediately. | |
Applies Debuff effect on hit. Killing a Debuffed enemy causes an explosion that deals damage to nearby enemies. Tag: Attack Melee Area of Effect Weapon Range Strike Fire Mana Cost 5. Triggers Immediately. | |
Strikes the ground to deal Physical DMG and increase Critical Rate Effect is not granted while moving. Tag: Attack Melee Area of Effect Strike Physical Mana Cost 4. Triggers Immediately. | |
Leaps forward to inflict damage and knock enemies back upon landing. Tag: Attack Melee Area of Effect Strike Physical Movement Mana cost 4. Cooldown 4 s. | |
Spins toward the control direction while Channeling, dealing damage to all enemies in the path. Tag: Attack Melee Weapon Range Channel Strike Physical Mana Cost 3. Triggers Immediately. | |
Swings weapon in a wide area to deal Physical DMG to multiple enemies. Tag: Attack Melee Weapon Range Strike Physical Mana Cost 4. Triggers Immediately. | |
Swings weapon to damage multiple enemies and create a vortex. The vortex deals additional damage to nearbly enemies. Tag: Attack Melee Area of Effect Strike Lightning Mana Cost 5. Triggers Immediately. | |
Knock the enemies back with a shield to inflict Physical damage. Tag: Attack Melee Area of Effect Strike Physical Mana Cost 4. Triggers Immediately. | |
Inflicts additional damage to nearby enemies upon hitting a singl enemy. Tag: Attack Melee Weapon Range Strike Physical Mana Cost 5. Triggers Immediately. | |
Slams the ground to create a fissure that deals damage to enemies in a wide area. Deals less damage to enemies that are far away from the fissure. Tag: Attack Melee Area of Effect Strike Physical Mana Cost 4. Triggers Immediately. | |
Chance to afflict Bleed to targets hit and creates a Domain of Blood upon afflicting Bleed. Tag: Attack Melee Area of Effect Weapon Range Strike Physical Mana Cost 4. Triggers Immediately. | |
Strikes the ground to create a Frost Pillar that deals damage to enemies. Tag: Attack Melee Area of Effect Strike Cold Mana Cost 5. Triggers Immediately. | |
Increases the caster's Armor during skill duration amd fotces enemies within range to attack the caster. Temporarily increases DMG upon use. Tag: Attack Area of Effect Shout Duration Mana Cost 15.8. Cooldown 15 s. | |
Chance to cause Blood Explosion in the surrounding area upon reaching stack count by inflicting Bleed. Tag: Attack Melee Area of Effect Strike Physical Duration Toggle Resource Cost 15 Amplification. Cooldown 3 s. | |
Deals Physical DMG to nearbly enemies and inflicts Stun or Slow on hit. Tag: Attack Melee Area of Effect Strike Physical Duration Mana Cost 17. Cooldown 5 s. | |
Creates an Electric Area that deals Lightning damage in the forward direction. Enemies within range take Lightning damage periodically. Tag: Attack Area of Effect Strike Lightning Mana cost 20. Cooldown 8 s. | |
Slash the surroundings to deal Dot to the target. Tag: Attack Melee Weapon Range DoT Physical Mana cost 5. Triggers Immediately. | |
Instantly sprints very quickly. When used, temporarily immune to control status abnormalities. Mana cost 6. Cooldown 9 s. | |
Slashes the air quickly to send forth a Whirlwind. Tag: Attack Strike Physical Projectile Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 10. Cooldown 7 s. | |
Slams the ground to deal Fire DMG and create a Fire Pillar. Tag: Attack Melee Area of Effect Strike Fire Projectile Cannot use Parallel Shot Cannot Split Cannot Change Speed Mana cost 5. Triggers Immediately. | |
Dampens enemy damage within range during its duration, temporarily recovars HP, and removes Status Effects during Skill duration. Tag: Attack Area of Effect Shout Duration Mana Cost 15.8. Cooldown 25 s. | |
Summons a hammer to deal Physical damage to multiple enemies. Periodically summons a giant hammer to deal even more damage instead. Tag: Attack Area of Effect Strike Physical Mana Cost 6. Triggers Immediately. | |
Spin in place to create a Fire Storm. Chance to cause a new Fire Storm upon killing a Burning enemy. Tag: Attack Melee Area of Effect Strike Fire Mana Cost 6. Triggers Immediately. | |
Fires several arrows over a wide area to inflict physical damage on the enemy. Tag: Attack Strike Physical Projectile Bow Mana Cost 3. Triggers Immediately. | |
Fires an exploding arrow to deal damage to the enemy. Killing an enemy with an attached arrow inflicts additional explosion damage. Tag: Attack Area of Effect Strike Fire Projectile Bow Cannot Chain Mana Cost 10. Cooldown 11 s. | |
Fires an icy arrow to damage the enemy. Frost Spheres are formed along the arrow's path inflicting additional damage with an explosion. Tag: Attack Area of Effect Strike Cold Projectile Bow Cannot Multishot Cannot Split Cannot Chain Mana Cost 5. Triggers Immediately. | |
Fires multiple arrows in a straight line to inflict physical damage on the enemy. Tag: Attack Strike Physical Projectile Bow Cannot use Parallel Shot Mana Cost 4. Triggers Immediately. | |
Fires an arrow that pierces all enemies to inflict damage. Tag: Attack Strike Physical Projectile Bow Cannot Split Cannot Chain Mana Cost 6. Triggers Immediately. | |
Temporarily calls down a Rain of Arrows to damage enemies. Tag: Attack Area of Effect Strike Physical Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 15. Cooldown 20 s. | |
Shoots a Fire arrow that causes Burn and inflicts damage on the enemy. Tag: Attack Strike Fire Projectile Bow Cannot Split Mana Cost 4. Triggers Immediately. | |
Fires an arrow that explodes in a cross shape to inflict damage on the enemy. Tag: Attack Area of Effect Strike Lightning Projectile Bow Cannot Split Cannot Chain Mana Cost 4. Triggers Immediately. | |
Throws a dagger to damage the enemy. Inflicts additional damage by bouncing off surrounding enemies on hit. Tag: Attack Strike Poison Projectile Cannot use Parallel Shot Mana Cost 4. Triggers Immediately. | |
Rolls a shout distance forward. Mana Cost 3. Cooldown 5 s. | |
Cross your weapons to deal damage twice to enemies in front of you. Tag: Attack Melee Area of Effect Strike Physical Mana Cost 5. Triggers Immediately. | |
Moves forward to inflict damage on enemies. Chance to cause Status Effects on Strikes and Critical Hits. Tag: Attack Melee Area of Effect Strike Physical Movement Mana Cost 5. Cooldown 5 s. | |
Piercing Sentry has the Strike, Physical, Projectile tags. Summons a Sentry that deals Physical DMG by firing arrows that Pierce enemies. Has a maintenance cost upon summoning. Tag: Attack Sentry Cannot Split Cannot Chain Mana Cost 15. Triggers Immediately. | |
Fan Blade Sentry has the Strike, Physical, Projectile tags. Summons a Sentry that deals Physical DMG by firing multiple arrows over a wide area. Has a maintenance cost upon summoning. Mana Cost 15. Triggers Immediately. | |
Electric Sentry has the Strike, Lightning, Projectile tags. Summons a Sentry that fires Lightning arrows that Chain upon hitting an enemy. Has a maintenance cost upon summoning. Tag: Attack Sentry Cannot Split Mana Cost 15. Triggers Immediately. | |
Swings a Dagger to deal Area damage. Range increases every time you deal damage to the enemy. Tag: Attack Melee Area of Effect Strike Poison Mana Cost 4. Triggers Immediately. | |
Fires an arrow that bombards a large area. Tag: Attack Area of Effect Strike Physical Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 7. Triggers Immediately. | |
Stabs forward to deal damage. Attack Speed and Poison damage increases with every attack. Tag: Attack Melee Weapon Range Strike Poison Mana Cost 4. Triggers Immediately. | |
Fires an arrow that causes an electric shock. Erupts lightning bolts on impact on a Shocked target. Tag: Attack Strike Lightning Projectile Bow Cannot use Parallel Shot Mana Cost 6. Triggers Immediately. | |
Frost Sentry has the Strike, Area of Effect, Cold, Projectile tags. Summons a Sentry that fires Frost Arrows that explode upon hitting an enemy. Has a maintenance cost upon summoning. Tag: Attack Sentry Cannot Split Cannot Chain Mana Cost 15. Triggers Immediately. | |
Chance to automatically fire a Guided Arrow upon reaching stack count with Bow Skills. Tag: Attack Strike Physical Projectile Duration Toggle Cannot use Parallel Shot Cannot Split Cannot Chain Resource Cost 15% Amplification. Cooldown 3 s. | |
Chance to cause Poison Explosion in the surrounding area upon reaching stack count by inflicting Poison. Tag: Attack Area of Effect Strike Poison Duration Toggle Resource Cost 15% Amplification. Cooldown 3 s. | |
Chance to deal damage to the enemy upon dodging an stack. Tag: Attack Area of Effect Strike Physical Toggle Resource Cost 15% Amplification. Cooldown 3 s. | |
Fires multiple arrows that freeze the enemy to deal damage and cause an additional Cold Explosion upon afflicting Freeze. Tag: Attack Area of Effect Strike Cold Projectile Bow Cannot use Parallel Shot Cannot Split Mana Cost 5. Triggers Immediately. | |
Fires a burning arrow. Gains Maintan Position effect on hit and fires an additional arrow based on the number of stacks. Tag: Attack Strike Fire Projectile Bow Cannot Multishot Cannot Split Cannot Chain Mana cost 4. Triggers Immediately. | |
Fires arrows in a row to deal Lightning Damage on the enemy. Obtain Lightning Energy at a certain chance, increase Damage and Attack Speed per Lightning Energy. Tag: Attack Strike Lightning Projectile Bow Mana cost 5. Triggers Immediately. | |
Installs a Trap that explodes to deal Physical damage upon detecting an enemy. Tag: Attack Area of Effect Trap Strike Physical Mana cost 5. Triggers Immediately. | |
Installs a Trap that explodes to deal Fire damage upon detecting an enemy. Tag: Attack Area of Effect Trap Strike Fire Mana cost 5. Triggers Immediately. | |
Frost spheres explode upon detection, setting up a trap that deals Frost damage to enemies. Tag: Attack Area of Effect Trap Strike Cold Projectile Cannot use Parallel Shot Cannot Split Cannot Chain Mana cost 5. Triggers Immediately. | |
Set up a trap that fires a random flying ball of electricity when it detects an enemy, dealing electrical damage. Tag: Attack Trap Strike Lightning Projectile Cannot use Parallel Shot Mana cost 5. Triggers Immediately. | |
When it detects an enemy, it sets a trap that leaves poison gas and deals poison damage to the enemy. Tag: Attack Area of Effect Trap Strike Poison Mana cost 5. Cooldown 5 s. | |
Shockwave Sentry has the Strike, Physical, Projectile tags. Summons a Sentry that fires arrows that can inflict powerful damage within a short range. Has a maintenance cost upon summoning. Tag: Attack Sentry Cannot Split Cannot Chain Mana Cost 15. Triggers Immediately. | |
Moves forward, inflicting Physical damage on enemies in your path. Tag: Attack Strike Physical Duration Movement Mana Cost 5. Cooldown 12 s. | |
Fires an arrow into the air to inflict damage on the enemy. Tag: Attack Area of Effect Strike Poison Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 7. Triggers Immediately. | |
Set up a trap that fires a randomly exploding sphere of fire upon detection of an enemy, dealing Fire damage. Tag: Attack Area of Effect Trap Strike Fire Projectile Cannot use Parallel Shot Cannot Split Mana cost 5. Triggers Immediately. | |
Place a trap that leaves a chill zone when it detects an enemy and deals Frost damage. Tag: Attack Area of Effect Trap Strike Cold Mana cost 5. Cooldown 5 s. | |
Fires an arrow that pierces through a short distance to deal damage to enemies. Tag: Attack Melee Strike Physical Projectile Bow Cannot Split Cannot Chain Mana Cost 5. Triggers Immediately. | |
Fires a spinning dagger that pierces through enemies in a straight line, dealing damage. Tag: Attack Strike Physical Projectile Cannot Multishot Cannot Split Cannot Chain Mana Cost 7. Triggers Immediately. | |
Grants enemy HP Absorb effect to yourself and allies during skill duration. Tag: Attack Defense Enhance Duration Mana cost 30.8. Cooldown 30 s. | |
Can be linked with Melee Attack Skills. Increases Resource Cost 15%. | |
Can be linked with Melee Attack Skills Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills. Increases Resource Cost 20%. | |
Spell Activation on Attack Hit Can link at Attack Skill to the Activating Spell in the arrow's direction Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate. Increases Resource Cost 15%. | |
Can be linked with Melee Strike DMG Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills). Increases Resource Cost 20%. | |
Can be linked with Attack DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Melee Attack Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with Melee Strile Skills. Cannot be linked with Totem, Sentry, Minion, Toggle Skills. Increases Resource Cost 15%. | |
Can be linked with Hitting Skills. Cannot be linked with Totem, Movement, Toggle, Shout Skills. Increases Resource Cost 20%. | |
Can be linked with Melee Attack Skills Cannot be linked with Totem, Sentry, Minion, Toggle, Movement, Skills. Increases Resource Cost 20%. | |
Can be linked with Bash Skills. Increases Resource Cost 20%. | |
It can be linked with Attack or Spell skill. When connected to a summoning skill, it is applied to the summons. Increases Resource Cost 15%. | |
Can be linked with Attack DMG Skills Applies to Minions when linked to Summon Skill. Tag: Attack Increases Resource Cost 20%. | |
Can be linked with Attack Skills Cannot be linked with Totem Skills Applies to Minions when linked to Summon Skill. Tag: Attack Increases Resource Cost 20%. | |
Can be linked with Melee Attack Skills Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills. Increases Resource Cost 20%. | |
Can be linked with Attack or Spell Strike Skills Cannot be linked with Channeling, Totem, Sentry, Minion, Toggle Skills. Increases Resource Cost 15%. | |
Can be linked with Skills that have cooldowns. Increases Resource Cost 15%. | |
Can be linked with Melee Strike DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with All Skill. Increases Resource Cost -8%. | |
Can be linked with Attack or Spell Skills Cannot be linked with Channeling, Toggle Skills. | |
Can only be linked with Attack Spell DMG Skills Cannot be linked with Totem, Movement, Toggle, Shout, Attack Enchance, Defense Enchance Skills. Increases Resource Cost 20%. |
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