Attack Rune - Undecember

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Shout of Terror

Deals damage to enemies aroud the caster and dampens their armor. Enemies hit have a chance of being stunned.


Tag: Attack Melee Area of Effect Shout Strike Physical Duration

Mana cost 15.8. Cooldown 20 s.

Frost Wave

Emits Cold energy in front of the caster to deal damage to enemies.


Tag: Attack Melee Area of Effect Strike Cold

Mana cost 5. Triggers Immediately.

Shield Charge

Charges forward to inflict Physical DMG on the enemy.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana cost 4. Cooldown 5 s.

Combo

Swings weapon to attack the enemy twice. Deals DMG even faster from Frenzy effect on hit.


Tag: Attack Melee Weapon Range Strike Physical

Mana cost 3. Triggers Immediately.

Illusion Axe

Summons Illusion Axes that circle around the caster to deal damage to the enemy.


Tag: Attack Melee Area of Effect Strike Physical Toggle

Resource Cost 20% Amplification. Cooldown 3 s.

Lightning Strike

Calls down lightning in front and around the caster to deal damage to enemies.


Tag: Attack Area of Effect Strike Lightning Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Explosive Slash

Applies Debuff effect on hit. Killing a Debuffed enemy causes an explosion that deals damage to nearby enemies.


Tag: Attack Melee Area of Effect Weapon Range Strike Fire

Mana Cost 5. Triggers Immediately.

Earth Blow

Strikes the ground to deal Physical DMG and increase Critical Rate

Effect is not granted while moving.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Leap Attack

Leaps forward to inflict damage and knock enemies back upon landing.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana cost 4. Cooldown 4 s.

Whirlwind

Spins toward the control direction while Channeling, dealing damage to all enemies in the path.


Tag: Attack Melee Weapon Range Channel Strike Physical

Mana Cost 3. Triggers Immediately.

Crescent Slash

Swings weapon in a wide area to deal Physical DMG to multiple enemies.


Tag: Attack Melee Weapon Range Strike Physical

Mana Cost 4. Triggers Immediately.

Lightning Vortex

Swings weapon to damage multiple enemies and create a vortex. The vortex deals additional damage to nearbly enemies.


Tag: Attack Melee Area of Effect Strike Lightning

Mana Cost 5. Triggers Immediately.

Shield Strike

Knock the enemies back with a shield to inflict Physical damage.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Quick Slash

Inflicts additional damage to nearby enemies upon hitting a singl enemy.


Tag: Attack Melee Weapon Range Strike Physical

Mana Cost 5. Triggers Immediately.

Fissure

Slams the ground to create a fissure that deals damage to enemies in a wide area. Deals less damage to enemies that are far away from the fissure.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Bloodshed

Chance to afflict Bleed to targets hit and creates a Domain of Blood upon afflicting Bleed.


Tag: Attack Melee Area of Effect Weapon Range Strike Physical

Mana Cost 4. Triggers Immediately.

Frost Strike

Strikes the ground to create a Frost Pillar that deals damage to enemies.


Tag: Attack Melee Area of Effect Strike Cold

Mana Cost 5. Triggers Immediately.

Shout of Provocation

Increases the caster's Armor during skill duration amd fotces enemies within range to attack the caster. Temporarily increases DMG upon use.


Tag: Attack Area of Effect Shout Duration

Mana Cost 15.8. Cooldown 15 s.

Blood Explosion

Chance to cause Blood Explosion in the surrounding area

upon reaching stack count by inflicting Bleed.


Tag: Attack Melee Area of Effect Strike Physical Duration Toggle

Resource Cost 15 Amplification. Cooldown 3 s.

Guardian

Deals Physical DMG to nearbly enemies and inflicts Stun or Slow on hit.


Tag: Attack Melee Area of Effect Strike Physical Duration

Mana Cost 17. Cooldown 5 s.

Electric Area

Creates an Electric Area that deals Lightning damage in the forward direction. Enemies within range take Lightning damage periodically.


Tag: Attack Area of Effect Strike Lightning

Mana cost 20. Cooldown 8 s.

Wheel Slash

Slash the surroundings to deal Dot to the target.


Tag: Attack Melee Weapon Range DoT Physical

Mana cost 5. Triggers Immediately.

Sprint

Instantly sprints very quickly. When used, temporarily immune to control status abnormalities.


Tag: Attack Duration Movement

Mana cost 6. Cooldown 9 s.

Whirlwind Slash

Slashes the air quickly to send forth a Whirlwind.


Tag: Attack Strike Physical Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 10. Cooldown 7 s.

Fire Blow

Slams the ground to deal Fire DMG and create a Fire Pillar.


Tag: Attack Melee Area of Effect Strike Fire Projectile Cannot use Parallel Shot Cannot Split Cannot Change Speed

Mana cost 5. Triggers Immediately.

Shout of Justice

Dampens enemy damage within range during its duration, temporarily recovars HP, and removes Status Effects during Skill duration.


Tag: Attack Area of Effect Shout Duration

Mana Cost 15.8. Cooldown 25 s.

Fierce Strike

Summons a hammer to deal Physical damage to multiple enemies. Periodically summons a giant hammer to deal even more damage instead.


Tag: Attack Area of Effect Strike Physical

Mana Cost 6. Triggers Immediately.

Fire Storm

Spin in place to create a Fire Storm. Chance to cause a new Fire Storm upon killing a Burning enemy.


Tag: Attack Melee Area of Effect Strike Fire

Mana Cost 6. Triggers Immediately.

Spread Shot

Fires several arrows over a wide area to inflict physical damage on the enemy.


Tag: Attack Strike Physical Projectile Bow

Mana Cost 3. Triggers Immediately.

Explosive Arrow

Fires an exploding arrow to deal damage to the enemy. Killing an enemy with an attached arrow inflicts additional explosion damage.


Tag: Attack Area of Effect Strike Fire Projectile Bow Cannot Chain

Mana Cost 10. Cooldown 11 s.

Icy Arrow

Fires an icy arrow to damage the enemy. Frost Spheres are formed along the arrow's path inflicting additional damage with an explosion.


Tag: Attack Area of Effect Strike Cold Projectile Bow Cannot Multishot Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Rapid Shot

Fires multiple arrows in a straight line to inflict physical damage on the enemy.


Tag: Attack Strike Physical Projectile Bow Cannot use Parallel Shot

Mana Cost 4. Triggers Immediately.

Piercing Arrow

Fires an arrow that pierces all enemies to inflict damage.


Tag: Attack Strike Physical Projectile Bow Cannot Split Cannot Chain

Mana Cost 6. Triggers Immediately.

Rain of Arrows

Temporarily calls down a Rain of Arrows to damage enemies.


Tag: Attack Area of Effect Strike Physical Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 15. Cooldown 20 s.

Burn Arrow

Shoots a Fire arrow that causes Burn and inflicts damage on the enemy.


Tag: Attack Strike Fire Projectile Bow Cannot Split

Mana Cost 4. Triggers Immediately.

Cross Lightning Arrow

Fires an arrow that explodes in a cross shape to inflict damage on the enemy.


Tag: Attack Area of Effect Strike Lightning Projectile Bow Cannot Split Cannot Chain

Mana Cost 4. Triggers Immediately.

Dagger Throw

Throws a dagger to damage the enemy. Inflicts additional damage by bouncing off surrounding enemies on hit.


Tag: Attack Strike Poison Projectile Cannot use Parallel Shot

Mana Cost 4. Triggers Immediately.

Roll

Rolls a shout distance forward.


Tag: Attack Duration Movement

Mana Cost 3. Cooldown 5 s.

Cross Slash

Cross your weapons to deal damage twice to enemies in front of you.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 5. Triggers Immediately.

Illusion Strike

Moves forward to inflict damage on enemies. Chance to cause Status Effects on Strikes and Critical Hits.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana Cost 5. Cooldown 5 s.

Piercing Sentry

Piercing Sentry has the Strike, Physical, Projectile tags.

Summons a Sentry that deals Physical DMG by firing arrows that Pierce enemies.

Has a maintenance cost upon summoning.


Tag: Attack Sentry Cannot Split Cannot Chain

Mana Cost 15. Triggers Immediately.

Fan Blade Sentry

Fan Blade Sentry has the Strike, Physical, Projectile tags.

Summons a Sentry that deals Physical DMG by firing multiple arrows over a wide area.

Has a maintenance cost upon summoning.


Tag: Attack Sentry

Mana Cost 15. Triggers Immediately.

Electric Sentry

Electric Sentry has the Strike, Lightning, Projectile tags.

Summons a Sentry that fires Lightning arrows that Chain upon hitting an enemy.

Has a maintenance cost upon summoning.


Tag: Attack Sentry Cannot Split

Mana Cost 15. Triggers Immediately.

Venom Fang

Swings a Dagger to deal Area damage. Range increases every time you deal damage to the enemy.


Tag: Attack Melee Area of Effect Strike Poison

Mana Cost 4. Triggers Immediately.

Bombardment Arrow

Fires an arrow that bombards a large area.


Tag: Attack Area of Effect Strike Physical Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 7. Triggers Immediately.

Venomous Strength

Stabs forward to deal damage. Attack Speed and Poison damage increases with every attack.


Tag: Attack Melee Weapon Range Strike Poison

Mana Cost 4. Triggers Immediately.

Unleash Lighting Shot

Fires an arrow that causes an electric shock. Erupts lightning bolts on impact on a Shocked target.


Tag: Attack Strike Lightning Projectile Bow Cannot use Parallel Shot

Mana Cost 6. Triggers Immediately.

Frost Sentry

Frost Sentry has the Strike, Area of Effect, Cold, Projectile tags.

Summons a Sentry that fires Frost Arrows that explode upon hitting an enemy.

Has a maintenance cost upon summoning.


Tag: Attack Sentry Cannot Split Cannot Chain

Mana Cost 15. Triggers Immediately.

Illusion Arrow

Chance to automatically fire a Guided Arrow upon reaching stack count with Bow Skills.


Tag: Attack Strike Physical Projectile Duration Toggle Cannot use Parallel Shot Cannot Split Cannot Chain

Resource Cost 15% Amplification. Cooldown 3 s.

Poison Explosion

Chance to cause Poison Explosion in the surrounding area upon reaching stack count by inflicting Poison.


Tag: Attack Area of Effect Strike Poison Duration Toggle

Resource Cost 15% Amplification. Cooldown 3 s.

Counterattack

Chance to deal damage to the enemy upon dodging an stack.


Tag: Attack Area of Effect Strike Physical Toggle

Resource Cost 15% Amplification. Cooldown 3 s.

Freeze Arrow

Fires multiple arrows that freeze the enemy to deal damage and cause an additional Cold Explosion upon afflicting Freeze.


Tag: Attack Area of Effect Strike Cold Projectile Bow Cannot use Parallel Shot Cannot Split

Mana Cost 5. Triggers Immediately.

Scorching Arrow

Fires a burning arrow. Gains Maintan Position effect on hit and fires an additional arrow based on the number of stacks.


Tag: Attack Strike Fire Projectile Bow Cannot Multishot Cannot Split Cannot Chain

Mana cost 4. Triggers Immediately.

Lightning Arrow

Fires arrows in a row to deal Lightning Damage on the enemy. Obtain Lightning Energy at a certain chance, increase Damage and Attack Speed per Lightning Energy.


Tag: Attack Strike Lightning Projectile Bow

Mana cost 5. Triggers Immediately.

Shockwave Trap

Installs a Trap that explodes to deal Physical damage upon detecting an enemy.


Tag: Attack Area of Effect Trap Strike Physical

Mana cost 5. Triggers Immediately.

Flame Fissure Trap

Installs a Trap that explodes to deal Fire damage upon detecting an enemy.


Tag: Attack Area of Effect Trap Strike Fire

Mana cost 5. Triggers Immediately.

Frost Trap

Frost spheres explode upon detection, setting up a trap that deals Frost damage to enemies.


Tag: Attack Area of Effect Trap Strike Cold Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana cost 5. Triggers Immediately.

Electric Sphere Trap

Set up a trap that fires a random flying ball of electricity when it detects an enemy, dealing electrical damage.


Tag: Attack Trap Strike Lightning Projectile Cannot use Parallel Shot

Mana cost 5. Triggers Immediately.

Poison Gas Trap

When it detects an enemy, it sets a trap that leaves poison gas and deals poison damage to the enemy.


Tag: Attack Area of Effect Trap Strike Poison

Mana cost 5. Cooldown 5 s.

Shockwave Sentry

Shockwave Sentry has the Strike, Physical, Projectile tags.

Summons a Sentry that fires arrows that can inflict powerful damage within a short range.

Has a maintenance cost upon summoning.


Tag: Attack Sentry Cannot Split Cannot Chain

Mana Cost 15. Triggers Immediately.

Penetrating Slash

Moves forward, inflicting Physical damage on enemies in your path.


Tag: Attack Strike Physical Duration Movement

Mana Cost 5. Cooldown 12 s.

Poison Rain of Arrows

Fires an arrow into the air to inflict damage on the enemy.


Tag: Attack Area of Effect Strike Poison Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 7. Triggers Immediately.

Fireball Trap

Set up a trap that fires a randomly exploding sphere of fire upon detection of an enemy, dealing Fire damage.


Tag: Attack Area of Effect Trap Strike Fire Projectile Cannot use Parallel Shot Cannot Split

Mana cost 5. Triggers Immediately.

Chill Zone Trap

Place a trap that leaves a chill zone when it detects an enemy and deals Frost damage.


Tag: Attack Area of Effect Trap Strike Cold

Mana cost 5. Cooldown 5 s.

Shockwave Arrow

Fires an arrow that pierces through a short distance to deal damage to enemies.


Tag: Attack Melee Strike Physical Projectile Bow Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Spinning Dagger

Fires a spinning dagger that pierces through enemies in a straight line, dealing damage.


Tag: Attack Strike Physical Projectile Cannot Multishot Cannot Split Cannot Chain

Mana Cost 7. Triggers Immediately.

Siphon Life

Grants enemy HP Absorb effect to yourself and allies during skill duration.


Tag: Attack Defense Enhance Duration

Mana cost 30.8. Cooldown 30 s.

Knockback

Can be linked with Melee Attack Skills.


Tag: Melee Attack

Increases Resource Cost 15%.

Regenerative

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Spell Activation on Attack Hit

Can link at Attack Skill to the Activating Spell in the arrow's direction

Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Attack Strike

Increases Resource Cost 15%.

Hunger

Can be linked with Melee Strike DMG Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills).


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Attack DMG Increase

Can be linked with Attack DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT Attack

Increases Resource Cost 15%.

Melee DMG Amplification

Can be linked with Melee Attack Skills

Applies to Minions when linked to Summon Skill.


Tag: Melee Attack

Increases Resource Cost 20%.

Grip Strength

Can be linked with Melee Strile Skills.

Cannot be linked with Totem, Sentry, Minion, Toggle Skills.


Tag: Melee Attack Strike

Increases Resource Cost 15%.

Counterattack Offset

Can be linked with Hitting Skills.

Cannot be linked with Totem, Movement, Toggle, Shout Skills.


Tag: Attack Spell Strike

Increases Resource Cost 20%.

Tenacity

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement, Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Concentrated bang

Can be linked with Bash Skills.


Tag: Attack Spell

Increases Resource Cost 20%.

Advanced Technology

It can be linked with Attack or Spell skill.

When connected to a summoning skill, it is applied to the summons.


Tag: Attack Spell

Increases Resource Cost 15%.

Quick attack

Can be linked with Attack DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Attack

Increases Resource Cost 20%.

Aim

Can be linked with Attack Skills

Cannot be linked with Totem Skills

Applies to Minions when linked to Summon Skill.


Tag: Attack

Increases Resource Cost 20%.

Channeling

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Opportunistic Strike

Can be linked with Attack or Spell Strike Skills

Cannot be linked with Channeling, Totem, Sentry, Minion, Toggle Skills.


Tag: Attack Spell Strike

Increases Resource Cost 15%.

Time Acceleration

Can be linked with Skills that have cooldowns.


Tag: Attack Spell

Increases Resource Cost 15%.

Impact

Can be linked with Melee Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Melee Attack Strike

Increases Resource Cost 15%.

Reduced resource consumption

Can be linked with All Skill.


Tag: Attack Spell

Increases Resource Cost -8%.

Preserve Mana

Can be linked with Attack or Spell Skills

Cannot be linked with Channeling, Toggle Skills.


Tag: Attack Spell

Harmony

Can only be linked with Attack Spell DMG Skills

Cannot be linked with Totem, Movement, Toggle, Shout, Attack Enchance, Defense Enchance Skills.


Tag: Attack Spell

Increases Resource Cost 20%.

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