Strike Rune - Undecember

IconDescription

Shout of Terror

Deals damage to enemies aroud the caster and dampens their armor. Enemies hit have a chance of being stunned.


Tag: Attack Melee Area of Effect Shout Strike Physical Duration

Mana cost 15.8. Cooldown 20 s.

Frost Wave

Emits Cold energy in front of the caster to deal damage to enemies.


Tag: Attack Melee Area of Effect Strike Cold

Mana cost 5. Triggers Immediately.

Shield Charge

Charges forward to inflict Physical DMG on the enemy.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana cost 4. Cooldown 5 s.

Combo

Swings weapon to attack the enemy twice. Deals DMG even faster from Frenzy effect on hit.


Tag: Attack Melee Weapon Range Strike Physical

Mana cost 3. Triggers Immediately.

Illusion Axe

Summons Illusion Axes that circle around the caster to deal damage to the enemy.


Tag: Attack Melee Area of Effect Strike Physical Toggle

Resource Cost 20% Amplification. Cooldown 3 s.

Lightning Strike

Calls down lightning in front and around the caster to deal damage to enemies.


Tag: Attack Area of Effect Strike Lightning Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Explosive Slash

Applies Debuff effect on hit. Killing a Debuffed enemy causes an explosion that deals damage to nearby enemies.


Tag: Attack Melee Area of Effect Weapon Range Strike Fire

Mana Cost 5. Triggers Immediately.

Earth Blow

Strikes the ground to deal Physical DMG and increase Critical Rate

Effect is not granted while moving.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Leap Attack

Leaps forward to inflict damage and knock enemies back upon landing.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana cost 4. Cooldown 4 s.

Whirlwind

Spins toward the control direction while Channeling, dealing damage to all enemies in the path.


Tag: Attack Melee Weapon Range Channel Strike Physical

Mana Cost 3. Triggers Immediately.

Crescent Slash

Swings weapon in a wide area to deal Physical DMG to multiple enemies.


Tag: Attack Melee Weapon Range Strike Physical

Mana Cost 4. Triggers Immediately.

Lightning Vortex

Swings weapon to damage multiple enemies and create a vortex. The vortex deals additional damage to nearbly enemies.


Tag: Attack Melee Area of Effect Strike Lightning

Mana Cost 5. Triggers Immediately.

Illusion Hook

Throws a hook to inflict Physical DNG on the enemy. Enemies hit will pulled toward the caster.


Tag: Spell Melee Area of Effect Strike Physical

Mana Cost 9. Triggers Immediately.

Shield Strike

Knock the enemies back with a shield to inflict Physical damage.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Quick Slash

Inflicts additional damage to nearby enemies upon hitting a singl enemy.


Tag: Attack Melee Weapon Range Strike Physical

Mana Cost 5. Triggers Immediately.

Fissure

Slams the ground to create a fissure that deals damage to enemies in a wide area. Deals less damage to enemies that are far away from the fissure.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Bloodshed

Chance to afflict Bleed to targets hit and creates a Domain of Blood upon afflicting Bleed.


Tag: Attack Melee Area of Effect Weapon Range Strike Physical

Mana Cost 4. Triggers Immediately.

Frost Strike

Strikes the ground to create a Frost Pillar that deals damage to enemies.


Tag: Attack Melee Area of Effect Strike Cold

Mana Cost 5. Triggers Immediately.

Blood Explosion

Chance to cause Blood Explosion in the surrounding area

upon reaching stack count by inflicting Bleed.


Tag: Attack Melee Area of Effect Strike Physical Duration Toggle

Resource Cost 15 Amplification. Cooldown 3 s.

Guardian

Deals Physical DMG to nearbly enemies and inflicts Stun or Slow on hit.


Tag: Attack Melee Area of Effect Strike Physical Duration

Mana Cost 17. Cooldown 5 s.

Electric Area

Creates an Electric Area that deals Lightning damage in the forward direction. Enemies within range take Lightning damage periodically.


Tag: Attack Area of Effect Strike Lightning

Mana cost 20. Cooldown 8 s.

Whirlwind Slash

Slashes the air quickly to send forth a Whirlwind.


Tag: Attack Strike Physical Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 10. Cooldown 7 s.

Fire Blow

Slams the ground to deal Fire DMG and create a Fire Pillar.


Tag: Attack Melee Area of Effect Strike Fire Projectile Cannot use Parallel Shot Cannot Split Cannot Change Speed

Mana cost 5. Triggers Immediately.

Fierce Strike

Summons a hammer to deal Physical damage to multiple enemies. Periodically summons a giant hammer to deal even more damage instead.


Tag: Attack Area of Effect Strike Physical

Mana Cost 6. Triggers Immediately.

Fire Storm

Spin in place to create a Fire Storm. Chance to cause a new Fire Storm upon killing a Burning enemy.


Tag: Attack Melee Area of Effect Strike Fire

Mana Cost 6. Triggers Immediately.

Spread Shot

Fires several arrows over a wide area to inflict physical damage on the enemy.


Tag: Attack Strike Physical Projectile Bow

Mana Cost 3. Triggers Immediately.

Explosive Arrow

Fires an exploding arrow to deal damage to the enemy. Killing an enemy with an attached arrow inflicts additional explosion damage.


Tag: Attack Area of Effect Strike Fire Projectile Bow Cannot Chain

Mana Cost 10. Cooldown 11 s.

Icy Arrow

Fires an icy arrow to damage the enemy. Frost Spheres are formed along the arrow's path inflicting additional damage with an explosion.


Tag: Attack Area of Effect Strike Cold Projectile Bow Cannot Multishot Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Rapid Shot

Fires multiple arrows in a straight line to inflict physical damage on the enemy.


Tag: Attack Strike Physical Projectile Bow Cannot use Parallel Shot

Mana Cost 4. Triggers Immediately.

Poison Cloud

Forms a poisonous cloud around the caster to deal Poison DMG to enemies.


Tag: Spell Melee Area of Effect Strike Poison

Mana Cost 4. Triggers Immediately.

Piercing Arrow

Fires an arrow that pierces all enemies to inflict damage.


Tag: Attack Strike Physical Projectile Bow Cannot Split Cannot Chain

Mana Cost 6. Triggers Immediately.

Rain of Arrows

Temporarily calls down a Rain of Arrows to damage enemies.


Tag: Attack Area of Effect Strike Physical Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 15. Cooldown 20 s.

Burn Arrow

Shoots a Fire arrow that causes Burn and inflicts damage on the enemy.


Tag: Attack Strike Fire Projectile Bow Cannot Split

Mana Cost 4. Triggers Immediately.

Cross Lightning Arrow

Fires an arrow that explodes in a cross shape to inflict damage on the enemy.


Tag: Attack Area of Effect Strike Lightning Projectile Bow Cannot Split Cannot Chain

Mana Cost 4. Triggers Immediately.

Dagger Throw

Throws a dagger to damage the enemy. Inflicts additional damage by bouncing off surrounding enemies on hit.


Tag: Attack Strike Poison Projectile Cannot use Parallel Shot

Mana Cost 4. Triggers Immediately.

Cross Slash

Cross your weapons to deal damage twice to enemies in front of you.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 5. Triggers Immediately.

Illusion Strike

Moves forward to inflict damage on enemies. Chance to cause Status Effects on Strikes and Critical Hits.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana Cost 5. Cooldown 5 s.

Venom Fang

Swings a Dagger to deal Area damage. Range increases every time you deal damage to the enemy.


Tag: Attack Melee Area of Effect Strike Poison

Mana Cost 4. Triggers Immediately.

Shadow Forest

Creates an artificial space that deals DoT to enemies.


Tag: Spell Area of Effect Strike Physical

Mana Cost 15. Cooldown 10 s.

Blade of Death

Throws a dagger that returns to the caster.


Tag: Spell Strike Physical Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Bombardment Arrow

Fires an arrow that bombards a large area.


Tag: Attack Area of Effect Strike Physical Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 7. Triggers Immediately.

Venomous Strength

Stabs forward to deal damage. Attack Speed and Poison damage increases with every attack.


Tag: Attack Melee Weapon Range Strike Poison

Mana Cost 4. Triggers Immediately.

Unleash Lighting Shot

Fires an arrow that causes an electric shock. Erupts lightning bolts on impact on a Shocked target.


Tag: Attack Strike Lightning Projectile Bow Cannot use Parallel Shot

Mana Cost 6. Triggers Immediately.

Illusion Arrow

Chance to automatically fire a Guided Arrow upon reaching stack count with Bow Skills.


Tag: Attack Strike Physical Projectile Duration Toggle Cannot use Parallel Shot Cannot Split Cannot Chain

Resource Cost 15% Amplification. Cooldown 3 s.

Poison Explosion

Chance to cause Poison Explosion in the surrounding area upon reaching stack count by inflicting Poison.


Tag: Attack Area of Effect Strike Poison Duration Toggle

Resource Cost 15% Amplification. Cooldown 3 s.

Counterattack

Chance to deal damage to the enemy upon dodging an stack.


Tag: Attack Area of Effect Strike Physical Toggle

Resource Cost 15% Amplification. Cooldown 3 s.

Freeze Arrow

Fires multiple arrows that freeze the enemy to deal damage and cause an additional Cold Explosion upon afflicting Freeze.


Tag: Attack Area of Effect Strike Cold Projectile Bow Cannot use Parallel Shot Cannot Split

Mana Cost 5. Triggers Immediately.

Scorching Arrow

Fires a burning arrow. Gains Maintan Position effect on hit and fires an additional arrow based on the number of stacks.


Tag: Attack Strike Fire Projectile Bow Cannot Multishot Cannot Split Cannot Chain

Mana cost 4. Triggers Immediately.

Lightning Arrow

Fires arrows in a row to deal Lightning Damage on the enemy. Obtain Lightning Energy at a certain chance, increase Damage and Attack Speed per Lightning Energy.


Tag: Attack Strike Lightning Projectile Bow

Mana cost 5. Triggers Immediately.

Shockwave Trap

Installs a Trap that explodes to deal Physical damage upon detecting an enemy.


Tag: Attack Area of Effect Trap Strike Physical

Mana cost 5. Triggers Immediately.

Flame Fissure Trap

Installs a Trap that explodes to deal Fire damage upon detecting an enemy.


Tag: Attack Area of Effect Trap Strike Fire

Mana cost 5. Triggers Immediately.

Frost Trap

Frost spheres explode upon detection, setting up a trap that deals Frost damage to enemies.


Tag: Attack Area of Effect Trap Strike Cold Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana cost 5. Triggers Immediately.

Electric Sphere Trap

Set up a trap that fires a random flying ball of electricity when it detects an enemy, dealing electrical damage.


Tag: Attack Trap Strike Lightning Projectile Cannot use Parallel Shot

Mana cost 5. Triggers Immediately.

Poison Gas Trap

When it detects an enemy, it sets a trap that leaves poison gas and deals poison damage to the enemy.


Tag: Attack Area of Effect Trap Strike Poison

Mana cost 5. Cooldown 5 s.

Penetrating Slash

Moves forward, inflicting Physical damage on enemies in your path.


Tag: Attack Strike Physical Duration Movement

Mana Cost 5. Cooldown 12 s.

Poison Rain of Arrows

Fires an arrow into the air to inflict damage on the enemy.


Tag: Attack Area of Effect Strike Poison Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 7. Triggers Immediately.

Fireball Trap

Set up a trap that fires a randomly exploding sphere of fire upon detection of an enemy, dealing Fire damage.


Tag: Attack Area of Effect Trap Strike Fire Projectile Cannot use Parallel Shot Cannot Split

Mana cost 5. Triggers Immediately.

Chill Zone Trap

Place a trap that leaves a chill zone when it detects an enemy and deals Frost damage.


Tag: Attack Area of Effect Trap Strike Cold

Mana cost 5. Cooldown 5 s.

Shockwave Arrow

Fires an arrow that pierces through a short distance to deal damage to enemies.


Tag: Attack Melee Strike Physical Projectile Bow Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Spinning Dagger

Fires a spinning dagger that pierces through enemies in a straight line, dealing damage.


Tag: Attack Strike Physical Projectile Cannot Multishot Cannot Split Cannot Chain

Mana Cost 7. Triggers Immediately.

Fire Ball

Fires a fire ball that explodes on hit to deal fire damage.


Tag: Spell Area of Effect Strike Fire Projectile

Mana cost 5. Triggers Immediately.

Frost Ball

Fires a slow-moving Frost Sphere that pierces enemies in its path to deal cold damage.


Tag: Spell Strike Cold Projectile Cannot Split Cannot Chain

Mana cost 5. Triggers Immediately.

Frost shock

Forms an area of Ice Thorns around the caster to deal Cold DMG yo enemies.


Tag: Spell Melee Area of Effect Strike Cold

Mana cost 5. Triggers Immediately.

Poison Orb

Throws a poison orb that bounces forward and deals Poison DMG to enemy.


Tag: Spell Area of Effect Strike Poison Projectile Cannot Split Cannot Change Speed

Mana cost 5. Triggers Immediately.

Lightning Typhoon

Temporarily summons a Lightning Typhooon that follows enemies to deal Lighting DMG.


Tag: Spell Area of Effect Strike Lightning Projectile Cannot Multishot Cannot Split Cannot Chain

Mana cost 30. Cooldown 7 s.

Frost Thorn

Fires a series of frost spikes, dealing Frost damage to enemies.


Tag: Spell Strike Cold Projectile Cannot use Parallel Shot

Mana cost 4. Triggers Immediately.

Charge Release

Fires several electric currents to deal Lightning DMG on the enemy.


Tag: Spell Strike Lightning Projectile Cannot use Parallel Shot

Mana cost 5. Triggers Immediately.

Cold Armor

Forms an ice barrier that inflict Cold DMG and causes Chill to attackers when hit by a melee attack.


Tag: Spell Strike Cold Toggle

Resource Cost 15% Amplification. Cooldown 3 s.

Lightning chain

Discharges lightning that chains to deal lightning damage to multiple enemies.


Tag: Spell Strike Lightning

Mana cost 6. Triggers Immediately.

Meteor

Drops a huge meteorite in front, dealing damage to enemies within range.


Tag: Spell Area of Effect Strike Fire Projectile Cannot Multishot Cannot Split Cannot Chain

Mana cost 25. Cooldown 10 s.

Plague Spike

Fires plague spikes to deal Poison DMG to the enemy. Chance to spread Plague on hit to inflict DoT on nearby enemies.


Tag: Spell Area of Effect Strike Poison Projectile Duration

Mana cost 5. Triggers Immediately.

Frost Bomb

Fires a Frost Bomb that explodes after a period of time. Upon explosion, shoots several Ice Shards to deal Cold DMG on the enemy.


Tag: Spell Strike Cold Projectile Cannot use Parallel Shot

Mana cost 5. Triggers Immediately.

Thunderbolt

Chance to call down Lightning and deal damage to the attacker when hit by a melee attack.


Tag: Spell Strike Lightning Toggle

Resource Cost 15% Amplification. Cooldown 3 s.

Cold Outburst

Launches nultiple Ice Spikes forward. Deals damage beyond the target with Ice Shards.


Tag: Spell Area of Effect Strike Cold Projectile Cannot Multishot Cannot Split Cannot Chain Cannot Change Speed

Mana cost 30. Cooldown 9 s.

Electromagnetic Field

Releases an Electric Sphere that instantly draws enemies to the center.


Tag: Spell Area of Effect Strike Lightning

Mana cost 25. Cooldown 10 s.

Fire torrent

Channels to temporarily summon a Fire Torrent. Flames periodically spew out from the torrent to track down enemies. Attacks grow faster with longer channeling.


Tag: Spell Channel Strike Fire Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana cost 6. Triggers Immediately.

Electric Ball

Fires an electric ball that periodically explodes. Explosions deal Lightning DMG to nearby enemies.


Tag: Spell Area of Effect Strike Lightning Projectile Cannot Multishot Cannot Split Cannot Chain

Mana cost 6. Triggers Immediately.

Sacred Light

Deals DMG with the highest Element while Channeling. DMG penetrates Element Resist at maximum Enhance Effect stacks.


Tag: Spell Melee Area of Effect Channel Strike Cold Poison Lightning Fire

Mana cost 5. Triggers Immediately.

Judgment of Light

Deals damage to the target with the highest elemental attribute. Increases damage on hit and increases mana cost. Buffs are reset when using other skills.


Tag: Spell Area of Effect Strike Cold Poison Lightning Fire

Mana cost 5. Triggers Immediately.

Lightning Pulse

Consumes all of the energy of lightning to unleash a wave of lightning in front of you, dealing lightning damage.

Damage is amplified per energy consumed by lightning.


Tag: Spell Area of Effect Strike Lightning

Mana cost 20. Triggers Immediately.

Blizzard

Summons a powerful Blizzard that damages enemies in front of the caster.


Tag: Spell Area of Effect Strike Cold Cannot Multishot Cannot Split Cannot Chain

Mana cost 30. Cooldown 10 s.

Endless Pain

Can be linked with Physical Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 20%.

Bloodthirst

Can be linked with Physical Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 15%.

Ignite

Can be linked with Fire Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Fire Strike

Increases Resource Cost 15%.

Blazing flame

Can be linked with Fire Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Fire Strike

Increases Resource Cost 20%.

Area Effect

Can be linked with Area DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike Area of Effect

Increases Resource Cost 15%.

Concentrated Area DMG

Can be linked with Area DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike Area of Effect

Increases Resource Cost 15%.

Confidence

Can be linked with DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT

Increases Resource Cost 20%.

Regenerative

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Spell Activation on Attack Hit

Can link at Attack Skill to the Activating Spell in the arrow's direction

Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Attack Strike

Increases Resource Cost 15%.

Fire Damage Conversion

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.

Only one Convert DMG can be linked at a time

Cannot be linked with Totem, Minion, Non-Convert DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 15%.

Center of Gravity

Can be linked with DMG Skills

Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills.


Tag: Strike DoT

Increases Resource Cost 20%.

Overpower

Can be linked with Strike Skills

Cannot be linked with Toggle Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 15%.

Hunger

Can be linked with Melee Strike DMG Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills).


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Attack DMG Increase

Can be linked with Attack DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT Attack

Increases Resource Cost 15%.

Preemptive Strike

Can be linked with DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT

Increases Resource Cost 20%.

Strike

Can be linked with Strike Skills

Cannot be linked with Toggle Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 20%.

Ignition Explosion

Can be linked with Fire Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike Fire

Increases Resource Cost 15%.

Increase Gold Gain Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increase Gold Gain Amount

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increased Kill Experience

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Grip Strength

Can be linked with Melee Strile Skills.

Cannot be linked with Totem, Sentry, Minion, Toggle Skills.


Tag: Melee Attack Strike

Increases Resource Cost 15%.

Counterattack Offset

Can be linked with Hitting Skills.

Cannot be linked with Totem, Movement, Toggle, Shout Skills.


Tag: Attack Spell Strike

Increases Resource Cost 20%.

Slaughter chariot

May be linked with over time skill.

Cannot be linked to minion crossbow skill.


Tag: Strike DoT

Increases Resource Cost 20%.

Tenacity

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement, Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Find Weakness

Can be linked with Hitting Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 15%.

Slaughter

Can be linked with Hitting Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 15%.

Precision

Can be linked with Hitting Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 10%.

Flowing Pain

Can be linked with Poison DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike Poison

Increases Resource Cost 20%.

Elite Slayer

Can be linked with DMG skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT

Increases Resource Cost 20%.

Blind Aid

Can be linked with Poison Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike Poison

Increases Resource Cost 20%.

Deadly Poison

Can be linked with Poison DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT Poison

Increases Resource Cost 20%.

Convert Poison DMG

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.

Only one Convert DMG can be linked at a time

Cannot be linked with Totem, Minion, Non-Convert DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 15%.

Channeling

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Spell Activation upon Enemy Kill

Can link a Strike Skill to the Activating Spell in the arrow's direction

Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Strike

Increases Resource Cost 15%.

Increase Item Drop Rarity

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increase Skill Rune Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increase Link Rune Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Opportunistic Strike

Can be linked with Attack or Spell Strike Skills

Cannot be linked with Channeling, Totem, Sentry, Minion, Toggle Skills.


Tag: Attack Spell Strike

Increases Resource Cost 15%.

Cut

Can be linked with Melee Strike Skills

Cannot be linked with Totem, Sentry, Minion, Toggle Skills.


Tag: Melee Strike Physical

Increases Resource Cost 20%.

Lingering chill

Can be linked with Cold Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Cold Strike

Increases Resource Cost 20%.

Frost Explosion

Can be linked with Cold Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Cold Strike

Increases Resource Cost 15%.

Continuius Shock

Can be linked with Lightning Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Lightning Strike

Increases Resource Cost 20%.

Conductor

Can be linked with Lightning Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Lightning Strike

Increases Resource Cost 15%.

Persistence

Can be linked with Strike DMG Skills

When Persistence is equipped, Critical Hit related Link Runes are not applied

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 20%.

Spell Activation on Spell Hit

Can link an Attack Spell to the Activating Spell in the arrow's direction

Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Spell Strike

Increases Resource Cost 15%.

Convert Cold DMG

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.

Only one Convert DMG can be linked at a time Cannot be linked with Totem, Minion, Non-Convert DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 15%.

Convert Lightning DMG

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.

Only one Convert DMG can be linked at a time Cannot be linked with Totem, Minion, Non-Convert DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 15%.

Sharpness

Can be linked with Cold Strike Skills

Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills.


Tag: Strike Cold

Increases Resource Cost 15%.

Status Effect Enhancement

Can be linked with Hitting Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 15%.

DoT

Can be linked with DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT

Increases Resource Cost 15%.

Enhance DoT

Can be linked with DMG Skills.


Tag: Strike DoT

Increases Resource Cost 20%.

Spell DMG Increase

Can be linked with Spell DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT Spell

Increases Resource Cost 15%.

Finishing Strike

Can be linked with Hitting Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 20%.

Electric Shock

Can be linked with Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 15%.

Impact

Can be linked with Melee Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Melee Attack Strike

Increases Resource Cost 15%.

Acceleration

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.


Tag: Strike

Increases Resource Cost 20%.

Increase Essence Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increase Charm Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increased Alchemy Ingredient Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increase Element Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Barrier Absorb

Can be linked with Spell Strike Skills

Cannot be linked with Totem, Sentry, Minion, Toggle Skills.


Tag: Spell Strike

Increases Resource Cost 20%.

Energy Harvesting

It can be linked with Hitting Skills.

Cannot be linked to minion crossbow skill.


Tag: Strike

Increases Resource Cost 20%.

Mana Storm

Can be linked with DMG Skills.

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT

Increases Resource Cost 30%.

Trigger Spell on Hit

Depending on the direction of the arrow, you can link the triggerable (damage) and the triggering target (spell) skills at the same time.

Activation target skills cannot be linked to Attack, Concentration, Totem, Crossbow, Minion, Mobile, Toggle, Shout, Attack Enhancement, and Defense Enhancement skills, and must be registered in the slot to activate.


Tag: Strike

Increases Resource Cost 20%.

Crush

Can be linked with Damage Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 20%.

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List of Undecember Runes by Tag