Icon | Description |
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Deals damage to enemies aroud the caster and dampens their armor. Enemies hit have a chance of being stunned. Tag: Attack Melee Area of Effect Shout Strike Physical Duration Mana cost 15.8. Cooldown 20 s. | |
Emits Cold energy in front of the caster to deal damage to enemies. Tag: Attack Melee Area of Effect Strike Cold Mana cost 5. Triggers Immediately. | |
Charges forward to inflict Physical DMG on the enemy. Tag: Attack Melee Area of Effect Strike Physical Movement Mana cost 4. Cooldown 5 s. | |
Swings weapon to attack the enemy twice. Deals DMG even faster from Frenzy effect on hit. Tag: Attack Melee Weapon Range Strike Physical Mana cost 3. Triggers Immediately. | |
Summons Illusion Axes that circle around the caster to deal damage to the enemy. Tag: Attack Melee Area of Effect Strike Physical Toggle Resource Cost 20% Amplification. Cooldown 3 s. | |
Calls down lightning in front and around the caster to deal damage to enemies. Tag: Attack Area of Effect Strike Lightning Projectile Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 5. Triggers Immediately. | |
Applies Debuff effect on hit. Killing a Debuffed enemy causes an explosion that deals damage to nearby enemies. Tag: Attack Melee Area of Effect Weapon Range Strike Fire Mana Cost 5. Triggers Immediately. | |
Strikes the ground to deal Physical DMG and increase Critical Rate Effect is not granted while moving. Tag: Attack Melee Area of Effect Strike Physical Mana Cost 4. Triggers Immediately. | |
Leaps forward to inflict damage and knock enemies back upon landing. Tag: Attack Melee Area of Effect Strike Physical Movement Mana cost 4. Cooldown 4 s. | |
Spins toward the control direction while Channeling, dealing damage to all enemies in the path. Tag: Attack Melee Weapon Range Channel Strike Physical Mana Cost 3. Triggers Immediately. | |
Swings weapon in a wide area to deal Physical DMG to multiple enemies. Tag: Attack Melee Weapon Range Strike Physical Mana Cost 4. Triggers Immediately. | |
Swings weapon to damage multiple enemies and create a vortex. The vortex deals additional damage to nearbly enemies. Tag: Attack Melee Area of Effect Strike Lightning Mana Cost 5. Triggers Immediately. | |
Throws a hook to inflict Physical DNG on the enemy. Enemies hit will pulled toward the caster. Tag: Spell Melee Area of Effect Strike Physical Mana Cost 9. Triggers Immediately. | |
Knock the enemies back with a shield to inflict Physical damage. Tag: Attack Melee Area of Effect Strike Physical Mana Cost 4. Triggers Immediately. | |
Inflicts additional damage to nearby enemies upon hitting a singl enemy. Tag: Attack Melee Weapon Range Strike Physical Mana Cost 5. Triggers Immediately. | |
Slams the ground to create a fissure that deals damage to enemies in a wide area. Deals less damage to enemies that are far away from the fissure. Tag: Attack Melee Area of Effect Strike Physical Mana Cost 4. Triggers Immediately. | |
Chance to afflict Bleed to targets hit and creates a Domain of Blood upon afflicting Bleed. Tag: Attack Melee Area of Effect Weapon Range Strike Physical Mana Cost 4. Triggers Immediately. | |
Strikes the ground to create a Frost Pillar that deals damage to enemies. Tag: Attack Melee Area of Effect Strike Cold Mana Cost 5. Triggers Immediately. | |
Amplifies Melee DMG and increases Attack Speed during skill duration. Tag: Spell Attack Enhance Duration Mana Cost 20.8. Cooldown 25 s. | |
Increases Armor and Elemental Resist during skill duration. Tag: Spell Defense Enhance Duration Mana Cost 20.8. Cooldown 15 s. | |
Increases the caster's Armor during skill duration amd fotces enemies within range to attack the caster. Temporarily increases DMG upon use. Tag: Attack Area of Effect Shout Duration Mana Cost 15.8. Cooldown 15 s. | |
Chance to cause Blood Explosion in the surrounding area upon reaching stack count by inflicting Bleed. Tag: Attack Melee Area of Effect Strike Physical Duration Toggle Resource Cost 15 Amplification. Cooldown 3 s. | |
Deals Physical DMG to nearbly enemies and inflicts Stun or Slow on hit. Tag: Attack Melee Area of Effect Strike Physical Duration Mana Cost 17. Cooldown 5 s. | |
Increases Armor based on stack upon taking damage while using this skill. Gains an Enchance buff at Max Stack. Tag: Spell Defense Enhance Toggle Resource Cost 15 Amplification. Cooldown 20 s. | |
Creates an Electric Area that deals Lightning damage in the forward direction. Enemies within range take Lightning damage periodically. Tag: Attack Area of Effect Strike Lightning Mana cost 20. Cooldown 8 s. | |
Slash the surroundings to deal Dot to the target. Tag: Attack Melee Weapon Range DoT Physical Mana cost 5. Triggers Immediately. | |
Instantly sprints very quickly. When used, temporarily immune to control status abnormalities. Mana cost 6. Cooldown 9 s. | |
Slashes the air quickly to send forth a Whirlwind. Tag: Attack Strike Physical Projectile Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 10. Cooldown 7 s. | |
Increases HP and HP Regen during skill duration. Tag: Spell Defense Enhance Duration Mana Cost 20.8. Cooldown 20 s. | |
Increases Physical DMG. Resource Cost 15 Amplification. Cooldown 5 s. | |
Increases Armor. Resource Cost 15 Amplification. Cooldown 5 s. | |
Increases your Crowd Control Dodge Chance. Resource Cost 15 Amplification. Cooldown 10 s. | |
Slams the ground to deal Fire DMG and create a Fire Pillar. Tag: Attack Melee Area of Effect Strike Fire Projectile Cannot use Parallel Shot Cannot Split Cannot Change Speed Mana cost 5. Triggers Immediately. | |
Dampens enemy damage within range during its duration, temporarily recovars HP, and removes Status Effects during Skill duration. Tag: Attack Area of Effect Shout Duration Mana Cost 15.8. Cooldown 25 s. | |
Summons a hammer to deal Physical damage to multiple enemies. Periodically summons a giant hammer to deal even more damage instead. Tag: Attack Area of Effect Strike Physical Mana Cost 6. Triggers Immediately. | |
Spin in place to create a Fire Storm. Chance to cause a new Fire Storm upon killing a Burning enemy. Tag: Attack Melee Area of Effect Strike Fire Mana Cost 6. Triggers Immediately. | |
Decreases Target's Physical DMG Taken. Resource Cost 15 Amplification. Cooldown 5 s. | |
Amplifies Target's Strike DMG. Resource Cost 25 Amplification. Cooldown 10 s. | |
An imperfect Skill Rune. Unusable, but can be spend as an ingredient for synthesis. Mana cost 0. Triggers Immediately. | |
Fires several arrows over a wide area to inflict physical damage on the enemy. Tag: Attack Strike Physical Projectile Bow Mana Cost 3. Triggers Immediately. | |
Fires an exploding arrow to deal damage to the enemy. Killing an enemy with an attached arrow inflicts additional explosion damage. Tag: Attack Area of Effect Strike Fire Projectile Bow Cannot Chain Mana Cost 10. Cooldown 11 s. | |
Fires an icy arrow to damage the enemy. Frost Spheres are formed along the arrow's path inflicting additional damage with an explosion. Tag: Attack Area of Effect Strike Cold Projectile Bow Cannot Multishot Cannot Split Cannot Chain Mana Cost 5. Triggers Immediately. | |
Fires multiple arrows in a straight line to inflict physical damage on the enemy. Tag: Attack Strike Physical Projectile Bow Cannot use Parallel Shot Mana Cost 4. Triggers Immediately. | |
Forms a poisonous cloud around the caster to deal Poison DMG to enemies. Tag: Spell Melee Area of Effect Strike Poison Mana Cost 4. Triggers Immediately. | |
Fires an arrow that pierces all enemies to inflict damage. Tag: Attack Strike Physical Projectile Bow Cannot Split Cannot Chain Mana Cost 6. Triggers Immediately. | |
Temporarily calls down a Rain of Arrows to damage enemies. Tag: Attack Area of Effect Strike Physical Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 15. Cooldown 20 s. | |
Shoots a Fire arrow that causes Burn and inflicts damage on the enemy. Tag: Attack Strike Fire Projectile Bow Cannot Split Mana Cost 4. Triggers Immediately. | |
Fires an arrow that explodes in a cross shape to inflict damage on the enemy. Tag: Attack Area of Effect Strike Lightning Projectile Bow Cannot Split Cannot Chain Mana Cost 4. Triggers Immediately. | |
Throws a dagger to damage the enemy. Inflicts additional damage by bouncing off surrounding enemies on hit. Tag: Attack Strike Poison Projectile Cannot use Parallel Shot Mana Cost 4. Triggers Immediately. | |
Rolls a shout distance forward. Mana Cost 3. Cooldown 5 s. | |
Cross your weapons to deal damage twice to enemies in front of you. Tag: Attack Melee Area of Effect Strike Physical Mana Cost 5. Triggers Immediately. | |
Moves forward to inflict damage on enemies. Chance to cause Status Effects on Strikes and Critical Hits. Tag: Attack Melee Area of Effect Strike Physical Movement Mana Cost 5. Cooldown 5 s. | |
Piercing Sentry has the Strike, Physical, Projectile tags. Summons a Sentry that deals Physical DMG by firing arrows that Pierce enemies. Has a maintenance cost upon summoning. Tag: Attack Sentry Cannot Split Cannot Chain Mana Cost 15. Triggers Immediately. | |
Fan Blade Sentry has the Strike, Physical, Projectile tags. Summons a Sentry that deals Physical DMG by firing multiple arrows over a wide area. Has a maintenance cost upon summoning. Mana Cost 15. Triggers Immediately. | |
Electric Sentry has the Strike, Lightning, Projectile tags. Summons a Sentry that fires Lightning arrows that Chain upon hitting an enemy. Has a maintenance cost upon summoning. Tag: Attack Sentry Cannot Split Mana Cost 15. Triggers Immediately. | |
Swings a Dagger to deal Area damage. Range increases every time you deal damage to the enemy. Tag: Attack Melee Area of Effect Strike Poison Mana Cost 4. Triggers Immediately. | |
Creates an artificial space that deals DoT to enemies. Tag: Spell Area of Effect Strike Physical Mana Cost 15. Cooldown 10 s. | |
Throws a dagger that returns to the caster. Tag: Spell Strike Physical Projectile Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 5. Triggers Immediately. | |
Fires an arrow that bombards a large area. Tag: Attack Area of Effect Strike Physical Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 7. Triggers Immediately. | |
Stabs forward to deal damage. Attack Speed and Poison damage increases with every attack. Tag: Attack Melee Weapon Range Strike Poison Mana Cost 4. Triggers Immediately. | |
Fires an arrow that causes an electric shock. Erupts lightning bolts on impact on a Shocked target. Tag: Attack Strike Lightning Projectile Bow Cannot use Parallel Shot Mana Cost 6. Triggers Immediately. | |
Frost Sentry has the Strike, Area of Effect, Cold, Projectile tags. Summons a Sentry that fires Frost Arrows that explode upon hitting an enemy. Has a maintenance cost upon summoning. Tag: Attack Sentry Cannot Split Cannot Chain Mana Cost 15. Triggers Immediately. | |
Increases Critical Rate and Critical DMG during skill duration. Tag: Spell Attack Enhance Duration Mana Cost 16.8. Cooldown 15 s. | |
Increases Projectile DMG and Pierce Count during skill duration. Tag: Spell Attack Enhance Duration Mana Cost 20.8. Cooldown 15 s. | |
Chance to automatically fire a Guided Arrow upon reaching stack count with Bow Skills. Tag: Attack Strike Physical Projectile Duration Toggle Cannot use Parallel Shot Cannot Split Cannot Chain Resource Cost 15% Amplification. Cooldown 3 s. | |
Chance to cause Poison Explosion in the surrounding area upon reaching stack count by inflicting Poison. Tag: Attack Area of Effect Strike Poison Duration Toggle Resource Cost 15% Amplification. Cooldown 3 s. | |
Chance to deal damage to the enemy upon dodging an stack. Tag: Attack Area of Effect Strike Physical Toggle Resource Cost 15% Amplification. Cooldown 3 s. | |
Gains a temporary Enhance effect based on the number of Daggers equipped upon using a Skill. Tag: Spell Defense Enhance Duration Mana Cost 20. Cooldown 15 s. | |
Fires multiple arrows that freeze the enemy to deal damage and cause an additional Cold Explosion upon afflicting Freeze. Tag: Attack Area of Effect Strike Cold Projectile Bow Cannot use Parallel Shot Cannot Split Mana Cost 5. Triggers Immediately. | |
Fires a burning arrow. Gains Maintan Position effect on hit and fires an additional arrow based on the number of stacks. Tag: Attack Strike Fire Projectile Bow Cannot Multishot Cannot Split Cannot Chain Mana cost 4. Triggers Immediately. | |
Fires arrows in a row to deal Lightning Damage on the enemy. Obtain Lightning Energy at a certain chance, increase Damage and Attack Speed per Lightning Energy. Tag: Attack Strike Lightning Projectile Bow Mana cost 5. Triggers Immediately. | |
Installs a Trap that explodes to deal Physical damage upon detecting an enemy. Tag: Attack Area of Effect Trap Strike Physical Mana cost 5. Triggers Immediately. | |
Installs a Trap that explodes to deal Fire damage upon detecting an enemy. Tag: Attack Area of Effect Trap Strike Fire Mana cost 5. Triggers Immediately. | |
Frost spheres explode upon detection, setting up a trap that deals Frost damage to enemies. Tag: Attack Area of Effect Trap Strike Cold Projectile Cannot use Parallel Shot Cannot Split Cannot Chain Mana cost 5. Triggers Immediately. | |
Set up a trap that fires a random flying ball of electricity when it detects an enemy, dealing electrical damage. Tag: Attack Trap Strike Lightning Projectile Cannot use Parallel Shot Mana cost 5. Triggers Immediately. | |
When it detects an enemy, it sets a trap that leaves poison gas and deals poison damage to the enemy. Tag: Attack Area of Effect Trap Strike Poison Mana cost 5. Cooldown 5 s. | |
Forces all installed Traps to activate. Mana cost 15. Cooldown 8 s. | |
Shockwave Sentry has the Strike, Physical, Projectile tags. Summons a Sentry that fires arrows that can inflict powerful damage within a short range. Has a maintenance cost upon summoning. Tag: Attack Sentry Cannot Split Cannot Chain Mana Cost 15. Triggers Immediately. | |
Moves forward, inflicting Physical damage on enemies in your path. Tag: Attack Strike Physical Duration Movement Mana Cost 5. Cooldown 12 s. | |
Fires an arrow into the air to inflict damage on the enemy. Tag: Attack Area of Effect Strike Poison Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain Mana Cost 7. Triggers Immediately. | |
Temporarily increases Attack Speed and Physical DMG based on the user's Dexterity upon use. Tag: Spell Attack Enhance Duration Mana Cost 20. Cooldown 20 s. | |
Increases Accuracy. Resource Cost 15% Amplification. Cooldown 5 s. | |
Increases own Evasion. Resource Cost 15% Amplification. Cooldown 5 s. | |
Increases Critical Chance. Resource Cost 15% Amplification. Cooldown 5 s. | |
Changes Sentry Stats according to the situation. Tag: Spell Defense Enhance Attack Enhance Toggle Resource Cost 15% Amplification. Cooldown 10 s. | |
Set up a trap that fires a randomly exploding sphere of fire upon detection of an enemy, dealing Fire damage. Tag: Attack Area of Effect Trap Strike Fire Projectile Cannot use Parallel Shot Cannot Split Mana cost 5. Triggers Immediately. | |
Place a trap that leaves a chill zone when it detects an enemy and deals Frost damage. Tag: Attack Area of Effect Trap Strike Cold Mana cost 5. Cooldown 5 s. | |
Fires an arrow that pierces through a short distance to deal damage to enemies. Tag: Attack Melee Strike Physical Projectile Bow Cannot Split Cannot Chain Mana Cost 5. Triggers Immediately. | |
Fires a spinning dagger that pierces through enemies in a straight line, dealing damage. Tag: Attack Strike Physical Projectile Cannot Multishot Cannot Split Cannot Chain Mana Cost 7. Triggers Immediately. | |
Decreases Melee or Projectile DMG Taken whenever a Skill is used. Tag: Spell Defense Enhance Toggle Resource Cost 15% Amplification. Cooldown 15 s. | |
Increase Chaos Resist. Resource Cost 25% Amplification. Cooldown 10 s. | |
When focusing, increases the attack speed of nearby Crossbows in proportion to the number of stacks. Tag: Spell Channel Attack Enhance Mana Cost 10. Triggers Immediately. | |
An imperfect Skill Rune. Unusable, but can be spend as an ingredient for synthesis. Mana cost 0. Triggers Immediately. | |
Abyssling has the Strike, Area of Effect, Physical, Melee tags. Summons an Abyssling that charges toward the enemy and deals Physical DMG. Has a maintenance cost upon summoning. Mana cost 22. Cooldown 3 s. | |
Summons all Minions to the caster's location. Mana cost 25. Cooldown 25 s. | |
Fires a fire ball that explodes on hit to deal fire damage. Tag: Spell Area of Effect Strike Fire Projectile Mana cost 5. Triggers Immediately. | |
Fires a slow-moving Frost Sphere that pierces enemies in its path to deal cold damage. Tag: Spell Strike Cold Projectile Cannot Split Cannot Chain Mana cost 5. Triggers Immediately. | |
Forms an area of Ice Thorns around the caster to deal Cold DMG yo enemies. Tag: Spell Melee Area of Effect Strike Cold Mana cost 5. Triggers Immediately. | |
Throws a poison orb that bounces forward and deals Poison DMG to enemy. Tag: Spell Area of Effect Strike Poison Projectile Cannot Split Cannot Change Speed Mana cost 5. Triggers Immediately. | |
Temporarily summons a Lightning Typhooon that follows enemies to deal Lighting DMG. Tag: Spell Area of Effect Strike Lightning Projectile Cannot Multishot Cannot Split Cannot Chain Mana cost 30. Cooldown 7 s. | |
Fires a series of frost spikes, dealing Frost damage to enemies. Tag: Spell Strike Cold Projectile Cannot use Parallel Shot Mana cost 4. Triggers Immediately. | |
Deals fire damage, increasing range and amplifying damage for each Channeling stage. Causes Fire Explosion upon canceling Channeling. Tag: Spell Melee Area of Effect Channel DoT Fire Mana cost 7. Triggers Immediately. | |
Fires several electric currents to deal Lightning DMG on the enemy. Tag: Spell Strike Lightning Projectile Cannot use Parallel Shot Mana cost 5. Triggers Immediately. | |
Fires a piercing toxic flame that deals Poison DoT. Is not affected by Projectile DMG. Tag: Spell DoT Poison Projectile Cannot Split Cannot Chain Mana cost 8. Triggers Immediately. | |
Javelin Abyssling has the Strike, Physical, Projectile tags. Summons an Abyssling that throws javelins to deal Physical DMG. Has a maintenance cost upon summoning. Mana cost 22. Cooldown 3 s. | |
Changes your Minion's active stance every time this skill is used. Tag: Spell Attack Enhance Defense Enhance Toggle Resource Cost 15% Amplification. Cooldown 5 s. | |
Bursting Rune Knight has the Strike, Area of Effect, Fire, Melee tags. Summons a Rune Knight of Fire that periodically breathes Fire and enhances nearby Abysslings. Has a maintenance cost upon summoning. Tag: Spell Minion Rune Knight Mana cost 50. Cooldown 40 s. | |
Decreases the caster's Armor and all Element Resist while channelimg, but increases Minion DMG. Mana cost 10.5. Triggers Immediately. | |
Forms an ice barrier that inflict Cold DMG and causes Chill to attackers when hit by a melee attack. Resource Cost 15% Amplification. Cooldown 3 s. | |
Discharges lightning that chains to deal lightning damage to multiple enemies. Mana cost 6. Triggers Immediately. | |
Drops a huge meteorite in front, dealing damage to enemies within range. Tag: Spell Area of Effect Strike Fire Projectile Cannot Multishot Cannot Split Cannot Chain Mana cost 25. Cooldown 10 s. | |
Temporarily forms a poisonius area to deal Poison DMG to enemies. Mana cost 25. Cooldown 15 s. | |
Fires plague spikes to deal Poison DMG to the enemy. Chance to spread Plague on hit to inflict DoT on nearby enemies. Tag: Spell Area of Effect Strike Poison Projectile Duration Mana cost 5. Triggers Immediately. | |
Fires a Frost Bomb that explodes after a period of time. Upon explosion, shoots several Ice Shards to deal Cold DMG on the enemy. Tag: Spell Strike Cold Projectile Cannot use Parallel Shot Mana cost 5. Triggers Immediately. | |
Chance to call down Lightning and deal damage to the attacker when hit by a melee attack. Tag: Spell Strike Lightning Toggle Resource Cost 15% Amplification. Cooldown 3 s. | |
Fire Orb Abyssling has the Strike, Range, Area of Effect, Fire, Projectile tags. Summons an Abyssling that deals damage by throwing Fire Orbs. Has a maintenance cost upon summoning. Tag: Spell Minion Abyssling Cannot Split Mana cost 27. Cooldown 3 s. | |
Poison Arrow Abyssling has the Strike, Poison, Projectile tags. Summons an Abyssling that fires Poison Arrows that Chain upon hitting an enemy Has a maintenance cost upon summoning. Tag: Spell Minion Abyssling Cannot Split Mana cost 27. Cooldown 3 s. | |
Summon Lightning Arrow Abyssling Lightning Arrow Abyssling has the Strike, Lightning, Projectile tags. Summons an Abyssling that fires Lightning Arrows that Pierce enemies Has a maintenance cost upon summoning. Tag: Spell Minion Abyssling Cannot Split Cannot Chain Mana cost 27. Cooldown 3 s. | |
Snow Orb Abyssling has the Strike, Cold, Projectile tags. Summons an Abyssling that fires Cold Orbs that split upon hitting an enemy Has a maintenance cost upon summoning. Tag: Spell Minion Abyssling Cannot Chain Mana cost 27. Cooldown 3 s. | |
Marks an enemy for a period of time. The marked enemy becomes the target of minion attacks and receives increased damage from Minions. Tag: Spell Attack Enhance Duration Mana cost 15. Cooldown 10 s. | |
Grants enemy HP Absorb effect to yourself and allies during skill duration. Tag: Attack Defense Enhance Duration Mana cost 30.8. Cooldown 30 s. | |
Arctic Rune Knight has the Strike, Area of Effect, Cold, Melee tags. Summons a Rune Knight of Cold that periodically uses the Frost Wind skill to Strike nearby enemies, and enhances nearby Abysslings. Has a maintenance cost upon summoning. Tag: Spell Minion Rune Knight Mana cost 50. Cooldown 40 s. | |
Lightning Rune Knight has the Strike, Area of Effect, Lightning, Melee tags. Summons a Rune Knight of Lightning that periodically uses the Lightning Wave Skill, and enhances nearby Abysslings. Has a maintenance cost upon summoning. Tag: Spell Minion Rune Knight Mana cost 50. Cooldown 40 s. | |
Amplifies Element DMG and inreases Cast Speed during skill duration. Tag: Spell Attack Enhance Duration Mana cost 25. Cooldown 20 s. | |
Increases DoT Rate? Duration? and DMG during skill duration. Tag: Spell Attack Enhance Duration Mana cost 25. Cooldown 15 s. | |
Launches nultiple Ice Spikes forward. Deals damage beyond the target with Ice Shards. Tag: Spell Area of Effect Strike Cold Projectile Cannot Multishot Cannot Split Cannot Chain Cannot Change Speed Mana cost 30. Cooldown 9 s. | |
Summons a Totem that increases Element DMG Taken by enemies. Mana cost 25. Cooldown 1 s. | |
Summons a Totem that dampens Movement Speed and Attack Speed of enemies. Mana cost 25. Cooldown 1 s. | |
Summons a Totem that increases Barrier and decreases Barrier Regen Cycle of allies. Mana cost 25. Cooldown 5 s. | |
Summons a Totem that increases HP Regen for allies. Mana cost 25. Cooldown 5 s. | |
Summons a totem that reduces the enemy's hit rate and criticality. Mana cost 25. Cooldown 1 s. | |
Releases an Electric Sphere that instantly draws enemies to the center. Tag: Spell Area of Effect Strike Lightning Mana cost 25. Cooldown 10 s. | |
Teleports forward. Temporarily increases Element Resist after teleporting. Mana cost 4. Cooldown 6 s. | |
If you take damage while maintaining the skill, you receive a buff that reduces damage in proportion to your Zodiac Evasion for a certain period of time. Tag: Spell Defense Enhance Duration Mana cost 20. Cooldown 15 s. | |
Enhances your Barrier to greatly increase Barrier Regen. Tag: Spell Defense Enhance Duration Mana cost 50. Cooldown 12 s. | |
Channels to temporarily summon a Fire Torrent. Flames periodically spew out from the torrent to track down enemies. Attacks grow faster with longer channeling. Tag: Spell Channel Strike Fire Projectile Cannot use Parallel Shot Cannot Split Cannot Chain Mana cost 6. Triggers Immediately. | |
Fires an electric ball that periodically explodes. Explosions deal Lightning DMG to nearby enemies. Tag: Spell Area of Effect Strike Lightning Projectile Cannot Multishot Cannot Split Cannot Chain Mana cost 6. Triggers Immediately. | |
Deals DMG with the highest Element while Channeling. DMG penetrates Element Resist at maximum Enhance Effect stacks. Tag: Spell Melee Area of Effect Channel Strike Cold Poison Lightning Fire Mana cost 5. Triggers Immediately. | |
Wrathful Rune Knight has the Strike, Area of Effect, Physical, Melee tags. Summons a Rune Knight that periodically enhances nearby Abysslings and its own Attack Speed to deal Physical DMG. Has a maintenance cost upon summoning. Tag: Spell Minion Rune Knight Mana cost 50. Cooldown 40 s. | |
Summons a totem that blocks enemy spells, reducing damage. Mana cost 25. Cooldown 1 s. | |
Increases Element DMG. Resource Cost 15% Amplification. Cooldown 5 s. | |
Increases Element Resist for all Elements. Resource Cost 15% Amplification. Cooldown 5 s. | |
Twisted Abyssling has the Strike, Area of Effect, Physical, Melee tags. Summons an Abyssling that charges toward the enemy and explodes Has a maintenance cost upon summoning. Mana cost 12. Cooldown 0.3 s. | |
Deals damage to the target with the highest elemental attribute. Increases damage on hit and increases mana cost. Buffs are reset when using other skills. Tag: Spell Area of Effect Strike Cold Poison Lightning Fire Mana cost 5. Triggers Immediately. | |
Consumes energy to increase elemental damage. Tag: Spell Attack Enhance Duration Mana cost 25. Cooldown 20 s. | |
Consumes all of the energy of lightning to unleash a wave of lightning in front of you, dealing lightning damage. Damage is amplified per energy consumed by lightning. Tag: Spell Area of Effect Strike Lightning Mana cost 20. Triggers Immediately. | |
Summons a powerful Blizzard that damages enemies in front of the caster. Tag: Spell Area of Effect Strike Cold Cannot Multishot Cannot Split Cannot Chain Mana cost 30. Cooldown 10 s. | |
Summons a totem that increases cast and attack speed of allies. Mana cost 25. Cooldown 1 s. | |
Decreases Element DMG Taken. Resource Cost 15% Amplification. Cooldown 5 s. | |
Amplifies DoT. Resource Cost 25% Amplification. Cooldown 10 s. | |
An imperfect Skill Rune. Unusable, but can be spend as an ingredient for synthesis. Mana cost 0. Triggers Immediately. | |
Can be linked with Melee Attack Skills. Increases Resource Cost 15%. | |
Can be linked with Physical DMG Skills Applies to Minions when linked to Summon Skill. Tag: Physical Increases Resource Cost 15%. | |
Can be linked with Fire DMG Skills Applies to Minions when linked to Summon Skill. Tag: Fire Increases Resource Cost 20%. | |
Can be linked with Physical Strike Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with Physical Strike Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Physical DMG Skills Applies to Minions when linked to Summon Skill. Tag: Physical Increases Resource Cost 15%. | |
Can be linked with Fire Strike Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Fire Strike Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with Area DMG Skills Applies to Minions when linked to Summon Skill. Tag: Strike Area of Effect Increases Resource Cost 15%. | |
Can be linked with Area DMG Skills Applies to Minions when linked to Summon Skill. Tag: Strike Area of Effect Increases Resource Cost 15%. | |
Can be linked with Skills with duration. Tag: Duration Increases Resource Cost 15%. | |
Can be linked with Fire DMG Skills Applies to Minions when linked to Summon Skill. Tag: Fire Increases Resource Cost 15%. | |
Can be linked with DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with Melee Attack Skills Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills. Increases Resource Cost 20%. | |
Spell Activation on Attack Hit Can link at Attack Skill to the Activating Spell in the arrow's direction Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate. Increases Resource Cost 15%. | |
Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG. Only one Convert DMG can be linked at a time Cannot be linked with Totem, Minion, Non-Convert DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with DMG Skills Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills. Increases Resource Cost 20%. | |
Can be linked with Strike Skills Cannot be linked with Toggle Skills Applies to Minions when linked to Summon Skill. Tag: Strike Increases Resource Cost 15%. | |
Can be linked with Shout Skills. Tag: Shout Increases Resource Cost 15%. | |
Can be linked with Melee Attack Skill that use Weapon Range Cannot be linked with Movement Skills Applies to Minions when linked to Summon Skill. Tag: Melee Weapon Range Increases Resource Cost 20%. | |
Can be linked with Movement Skills Cannot be linked with Totem, Sentry, Minion Skills). Tag: Movement Increases Resource Cost 15%. | |
Can be linked with Melee Strike DMG Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills). Increases Resource Cost 20%. | |
Can be linked to Shout Skill. Tag: Shout Increases Resource Cost 15%. | |
Can be linked to Shout Skill. Tag: Shout Increases Resource Cost 15%. | |
Can be linked with Attack DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Trap skills. Tag: Trap Increases Resource Cost 15%. | |
Can be linked with Trap skills. Tag: Trap Increases Resource Cost 15%. | |
Can be linked with Melee Attack Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with Strike Skills Cannot be linked with Toggle Skills Applies to Minions when linked to Summon Skill. Tag: Strike Increases Resource Cost 20%. | |
Can link the Activating Shout, Attack Enhance, Defense Enhance Skill in the arrow's direction Activating Skill cannot be linked with Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate. Tag: Shout Attack Enhance Defense Enhance Increases Resource Cost 15%. | |
Can be linked with Fire Strike DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Activate Buff upon Crowd Control Can be linked with Shout, Attack Enhance, Defense Enhance Skills Target Skills cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills and must be registered in a slot to be activated. Tag: Shout Attack Enhance Defense Enhance Increases Resource Cost 15%. | |
Can be linked with Shout Skills. Tag: Shout Increases Resource Cost 15%. | |
Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills. Tag: Strike Increases Resource Cost 10%. | |
Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills. Tag: Strike Increases Resource Cost 10%. | |
Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills. Tag: Strike Increases Resource Cost 10%. | |
Can be linked with Melee Strile Skills. Cannot be linked with Totem, Sentry, Minion, Toggle Skills. Increases Resource Cost 15%. | |
Can be linked with Hitting Skills. Cannot be linked with Totem, Movement, Toggle, Shout Skills. Increases Resource Cost 20%. | |
Can be linked with Defense Enhancement Skills. Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills Activation effects with the same name cannot be duplicated. Tag: Defense Enhance Increases Resource Cost 15%. | |
Can be linked with Defense Enhancement Skills. Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills Activation effects with the same name cannot be duplicated. Tag: Defense Enhance Increases Resource Cost 15%. | |
Can be linked with Defense Enhancement Skills. Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills Activation effects with the same name cannot be duplicated. Tag: Defense Enhance Increases Resource Cost 15%. | |
Can be linked with Sentence Skills. Tag: Seal Increases Resource Cost 15%. | |
May be linked with over time skill. Cannot be linked to minion crossbow skill. Increases Resource Cost 20%. | |
Can be linked with Melee Attack Skills Cannot be linked with Totem, Sentry, Minion, Toggle, Movement, Skills. Increases Resource Cost 20%. | |
Can be linked with Totem Skills Cannot be linked with Sentry, Movement, Toggle, Shout, Skills. Tag: Totem Increases Resource Cost 15%. | |
Can be linked with Bash Skills. Increases Resource Cost 20%. | |
Can be linked with Abyssal Skills. Increases Resource Cost 15%. | |
It can be linked with Attack or Spell skill. When connected to a summoning skill, it is applied to the summons. Increases Resource Cost 15%. | |
An imperfect Link Rune. Unusable, but can be spent as an ingredient for synthesis. | |
Can be linked with Attack DMG Skills Applies to Minions when linked to Summon Skill. Tag: Attack Increases Resource Cost 20%. | |
Can be linked with Hitting Skills Applies to Minions when linked to Summon Skill. Tag: Strike Increases Resource Cost 15%. | |
Can be linked with Poison DMG Skills Applies to Minions when linked to Summon Skill. Tag: Poison Increases Resource Cost 20%. | |
Can be linked with Projectile Skills that are capable of Multishot Cannot be linked with Totem, Movement, Non-Multishot Skills Applies to Minions when linked to Summon Skill. Tag: Projectile Increases Resource Cost 20%. | |
Can be linked with Hitting Skills Applies to Minions when linked to Summon Skill. Tag: Strike Increases Resource Cost 15%. | |
Can be linked with Skills with duration . Tag: Duration Increases Resource Cost 15%. | |
Can be linked with Projectile Skills that are capable of Piercing Cannot be linked with Totem, Movement Skills Applies to Minions when linked to Summon Skill. Tag: Projectile Increases Resource Cost 20%. | |
Can be linked with Poison DMG skills Applies to Minions when linked to Summon Skill. Tag: Poison Increases Resource Cost 15%. | |
Can be linked with Skills that use Projectiles Cannot be linked with Skills that cannot change Speed Applies to Minions when linked to Summon Skill. Tag: Projectile Increases Resource Cost 15%. | |
Can be linked with Hitting Skills Applies to Minions when linked to Summon Skill. Tag: Strike Increases Resource Cost 10%. | |
Can be linked with Projectile Skills Cannot be linked with Skills that cannot change Speed Applies to Minions when linked to Summon Skill. Tag: Projectile Increases Resource Cost 20%. | |
Can be linked with Projectile Skills that can be Split Cannot be linked with Totem, Movement Skills Applies to Minions when linked to Summon Skill. Tag: Projectile Increases Resource Cost 20%. | |
Can be linked with Poison DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with DMG skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with Poison Strike DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with Poison DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG. Only one Convert DMG can be linked at a time Cannot be linked with Totem, Minion, Non-Convert DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Projectile Skills that require a Bow Applies to Minions when linked to Summon Skill. Tag: Bow Sentry Projectile Increases Resource Cost 15%. | |
Can be linked with Attack Skills Cannot be linked with Totem Skills Applies to Minions when linked to Summon Skill. Tag: Attack Increases Resource Cost 20%. | |
Can be linked with Skills that are capable of being Chained. Increases Resource Cost 15%. | |
Can be linked with Projectile skills that are capable of Piercing. Tag: Projectile Increases Resource Cost 15%. | |
Can be linked with Projectile Skills that require a Bow Applies to Minions when linked to Summon Skill. Tag: Bow Sentry Projectile Increases Resource Cost 15%. | |
Can be linked with Sentry Skills. Tag: Sentry Increases Resource Cost 15%. | |
Can be linked with Sentry Skills. Tag: Sentry Increases Resource Cost 15%. | |
Can be linked with Sentry Skills. Tag: Sentry Increases Resource Cost 15%. | |
Changes how traps are placed in parallel. Can be linked to trap skills. Cannot be linked simultaneously with other multi-traps. Tag: Trap Increases Resource Cost 20%. | |
Changes the trap placement method randomly within the placement radius. Can be linked to trap skills. Cannot be linked simultaneously with other multi-traps. Tag: Trap Increases Resource Cost 20%. | |
Can be linked to trap skills. Tag: Trap Increases Resource Cost 15%. | |
Increased Trap Placement Distance Can be linked to trap skills. Tag: Trap Increases Resource Cost 15%. | |
Trap Projectile Multiple Shots Can be linked to trap projectile skills. Tag: Trap Projectile Increases Resource Cost 20%. | |
Can be linked with Sentry Skills. Tag: Sentry Increases Resource Cost 20%. | |
Can be linked with Melee Attack Skills Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills. Increases Resource Cost 20%. | |
Spell Activation upon Enemy Kill Can link a Strike Skill to the Activating Spell in the arrow's direction Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate. Tag: Strike Increases Resource Cost 15%. | |
Can be linked with a Projectile Skill that is capable of Multishot. Fires Projectiles over a horizontal spread Cannot be linked with Totem, Sentry, Minion, Movement, or Skills that cannot be fired horizontally. Tag: Projectile Increases Resource Cost 20%. | |
Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills. Tag: Strike Increases Resource Cost 10%. | |
Increase Skill Rune Drop Chance Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills. Tag: Strike Increases Resource Cost 10%. | |
Increase Link Rune Drop Chance Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills. Tag: Strike Increases Resource Cost 10%. | |
Can be linked with Enhance and Shout Skills. Tag: Shout Attack Enhance Defense Enhance Increases Resource Cost 20%. | |
Amplify Physical Projectile DMG Can be linked with Skills that use Physical Projectiles Applies to Minions when linked to Summon Skill. Tag: Physical Projectile Increases Resource Cost 20%. | |
Can be linked with Attack or Spell Strike Skills Cannot be linked with Channeling, Totem, Sentry, Minion, Toggle Skills. Increases Resource Cost 15%. | |
Can be linked with shout skills. Tag: Shout Increases Resource Cost 15%. | |
Can be linked with attack enhancement skills Cannot be linked with Totem, Sentry, Minion, Movement, Toggle or Shout Skills Activation effects with the same name cannot be duplicated. Tag: Attack Enhance Increases Resource Cost 15%. | |
Can be linked with Sentry Skills Cannot be linked with Totem, Movement, Toggle or Shout Skills. Tag: Sentry Increases Resource Cost 15%. | |
Can be linked with Totem Skills Cannot be linked with Sentry, Movement, Toggle or Shout Skills. Tag: Totem Increases Resource Cost 15%. | |
Can be linked to trap skills. Tag: Trap Increases Resource Cost 20%. | |
Can be linked to trap skills. Tag: Trap Increases Resource Cost 20%. | |
Can be linked with Melee Strike Skills Cannot be linked with Totem, Sentry, Minion, Toggle Skills. Increases Resource Cost 20%. | |
An imperfect Link Rune. Unusable, but can be spent as an ingredient for synthesis. | |
Can be linked with Lightning DMG Skills Applies to Minions when linked to Summon Skill. Tag: Lightning Increases Resource Cost 20%. | |
Can be linked with Cold DMG Skills Applies to Minions when linked to Summon Skill. Tag: Cold Increases Resource Cost 20%. | |
Can be linked with Spell Skills Applies to Minions when linked to Summon Skill. Tag: Spell Increases Resource Cost 20%. | |
Can be linked with Cold Strike DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with Strike that have Use Count. Increases Resource Cost 20%. | |
Can be linked with Cold Strike Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Cold DMG Skills Applies to Minions when linked to Summon Skill. Tag: Cold Increases Resource Cost 15%. | |
Can be linked with Lighting DMG Skills Applies to Minions when linked to Summon Skill. Tag: Lightning Increases Resource Cost 15%. | |
Can be linked with Skills that have cooldowns. Increases Resource Cost 15%. | |
Can be linked with Channeling skills. Tag: Channel Increases Resource Cost 20%. | |
Can be linked with Minion Skills. Tag: Minion Increases Resource Cost 15%. | |
Can be linked with Minion Skills. Tag: Minion Increases Resource Cost 15%. | |
Can be linked with Minion Skills. Tag: Minion Increases Resource Cost 15%. | |
Can be linked with Lightning Strike Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with Lightning Strike Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Strike DMG Skills When Persistence is equipped, Critical Hit related Link Runes are not applied Applies to Minions when linked to Summon Skill. Tag: Strike Increases Resource Cost 20%. | |
Can link an Attack Spell to the Activating Spell in the arrow's direction Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate. Increases Resource Cost 15%. | |
Spell Actication while Channeling Can link a Channeling Spell to the Activating Spell in the arrow's direction Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate. Tag: Channel Increases Resource Cost 15%. | |
Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG. Only one Convert DMG can be linked at a time Cannot be linked with Totem, Minion, Non-Convert DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG. Only one Convert DMG can be linked at a time Cannot be linked with Totem, Minion, Non-Convert DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Cold Strike Skills Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills. Increases Resource Cost 15%. | |
Can be linked with Hitting Skills Applies to Minions when linked to Summon Skill. Tag: Strike Increases Resource Cost 15%. | |
Can be linked with DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Minion Skills. Tag: Minion Increases Resource Cost 15%. | |
Can be linked with Totem Skills. Tag: Totem Increases Resource Cost 15%. | |
Can be linked with Totem Skills. Tag: Totem Increases Resource Cost 15%. | |
Can be linked with Totem Skills. Tag: Totem Increases Resource Cost 15%. | |
Can be linked with DMG Skills. Increases Resource Cost 20%. | |
Can be linked with Spell DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Skills that are capable oof being Chained Cannot be linked with Totem, Movement Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 20%. | |
Can be linked with Element DMG Skills Applies to Minions when linked to Summon Skill. Tag: Fire Cold Lightning Poison Increases Resource Cost 20%. | |
Can be linked with Hitting Skills Applies to Minions when linked to Summon Skill. Tag: Strike Increases Resource Cost 20%. | |
Can be linked with Minion Skills. Tag: Minion Increases Resource Cost 15%. | |
Can be linked with Strike DMG Skills Applies to Minions when linked to Summon Skill. Tag: Strike Increases Resource Cost 15%. | |
Can be linked with Totem Skills. Tag: Totem Increases Resource Cost 15%. | |
Can be linked with Melee Strike DMG Skills Applies to Minions when linked to Summon Skill. Increases Resource Cost 15%. | |
Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills. Tag: Strike Increases Resource Cost 20%. | |
Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills. Tag: Strike Increases Resource Cost 10%. | |
Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills. Tag: Strike Increases Resource Cost 10%. | |
Increased Alchemy Ingredient Drop Chance Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills. Tag: Strike Increases Resource Cost 10%. | |
Can be linked with Strike Skills Cannot be linked with Totem, Sentry, Minion, Movement Skills. Tag: Strike Increases Resource Cost 10%. | |
Can be linked with All Skill. Increases Resource Cost -8%. | |
Buff Activation upon using Movement Skill Can link a Movement Skill to the Activating Shout, Attack Ebhance, Defence Enhance Skill in the arrow's direction Activating Skill cannot be linked with Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate. Tag: Movement Increases Resource Cost 15%. | |
Can be linked with Attack or Spell Skills Cannot be linked with Channeling, Toggle Skills. | |
Can be linked with Spell Strike Skills Cannot be linked with Totem, Sentry, Minion, Toggle Skills. Increases Resource Cost 20%. | |
Can be linked with Attack Enhance Skills. Cannot be linked with Totem, Sentry, Minion, Movement, Toggle or Shout Skills Activation effects with the same name cannot be duplicated. Tag: Attack Enhance Increases Resource Cost 15%. | |
Can be linked with Elemental Damage Skills. Applies to Minions when linked to Summon Skill. Tag: Fire Cold Lightning Poison Increases Resource Cost 15%. | |
Can be linked with Movement Skills. Tag: Movement Increases Resource Cost 15%. | |
It can be linked with Hitting Skills. Cannot be linked to minion crossbow skill. Tag: Strike Increases Resource Cost 20%. | |
Can only be linked with DMG Skills that do not have any Cooldowns Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills. Tag: Repeat Strike Repeat DoT Increases Resource Cost 20%. | |
Can be linked with DMG Skills. Applies to Minions when linked to Summon Skill. Increases Resource Cost 30%. | |
Can only be linked with Attack Spell DMG Skills Cannot be linked with Totem, Movement, Toggle, Shout, Attack Enchance, Defense Enchance Skills. Increases Resource Cost 20%. | |
Depending on the direction of the arrow, you can link the triggerable (damage) and the triggering target (spell) skills at the same time. Activation target skills cannot be linked to Attack, Concentration, Totem, Crossbow, Minion, Mobile, Toggle, Shout, Attack Enhancement, and Defense Enhancement skills, and must be registered in the slot to activate. Tag: Strike Increases Resource Cost 20%. | |
Activate Totem When Using Enhancement Skills Depending on the direction of the arrow, you can connect the triggerable (enhanced) and the triggering target (totem) skills at the same time. Skills other than totem cannot be linked to the skill to be activated, and must be registered in the slot to activate. Tag: Attack Enhance Defense Enhance Increases Resource Cost 15%. | |
Can be linked with Damage Skills Applies to Minions when linked to Summon Skill. Tag: Strike Increases Resource Cost 20%. | |
An imperfect Link Rune. Unusable, but can be spent as an ingredient for synthesis. |
Undecember Ruby, Accounts, Boosting