Undecember Rune List

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Shout of Terror

Deals damage to enemies aroud the caster and dampens their armor. Enemies hit have a chance of being stunned.


Tag: Attack Melee Area of Effect Shout Strike Physical Duration

Mana cost 15.8. Cooldown 20 s.

Frost Wave

Emits Cold energy in front of the caster to deal damage to enemies.


Tag: Attack Melee Area of Effect Strike Cold

Mana cost 5. Triggers Immediately.

Shield Charge

Charges forward to inflict Physical DMG on the enemy.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana cost 4. Cooldown 5 s.

Combo

Swings weapon to attack the enemy twice. Deals DMG even faster from Frenzy effect on hit.


Tag: Attack Melee Weapon Range Strike Physical

Mana cost 3. Triggers Immediately.

Illusion Axe

Summons Illusion Axes that circle around the caster to deal damage to the enemy.


Tag: Attack Melee Area of Effect Strike Physical Toggle

Resource Cost 20% Amplification. Cooldown 3 s.

Lightning Strike

Calls down lightning in front and around the caster to deal damage to enemies.


Tag: Attack Area of Effect Strike Lightning Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Explosive Slash

Applies Debuff effect on hit. Killing a Debuffed enemy causes an explosion that deals damage to nearby enemies.


Tag: Attack Melee Area of Effect Weapon Range Strike Fire

Mana Cost 5. Triggers Immediately.

Earth Blow

Strikes the ground to deal Physical DMG and increase Critical Rate

Effect is not granted while moving.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Leap Attack

Leaps forward to inflict damage and knock enemies back upon landing.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana cost 4. Cooldown 4 s.

Whirlwind

Spins toward the control direction while Channeling, dealing damage to all enemies in the path.


Tag: Attack Melee Weapon Range Channel Strike Physical

Mana Cost 3. Triggers Immediately.

Crescent Slash

Swings weapon in a wide area to deal Physical DMG to multiple enemies.


Tag: Attack Melee Weapon Range Strike Physical

Mana Cost 4. Triggers Immediately.

Lightning Vortex

Swings weapon to damage multiple enemies and create a vortex. The vortex deals additional damage to nearbly enemies.


Tag: Attack Melee Area of Effect Strike Lightning

Mana Cost 5. Triggers Immediately.

Illusion Hook

Throws a hook to inflict Physical DNG on the enemy. Enemies hit will pulled toward the caster.


Tag: Spell Melee Area of Effect Strike Physical

Mana Cost 9. Triggers Immediately.

Shield Strike

Knock the enemies back with a shield to inflict Physical damage.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Quick Slash

Inflicts additional damage to nearby enemies upon hitting a singl enemy.


Tag: Attack Melee Weapon Range Strike Physical

Mana Cost 5. Triggers Immediately.

Fissure

Slams the ground to create a fissure that deals damage to enemies in a wide area. Deals less damage to enemies that are far away from the fissure.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 4. Triggers Immediately.

Bloodshed

Chance to afflict Bleed to targets hit and creates a Domain of Blood upon afflicting Bleed.


Tag: Attack Melee Area of Effect Weapon Range Strike Physical

Mana Cost 4. Triggers Immediately.

Frost Strike

Strikes the ground to create a Frost Pillar that deals damage to enemies.


Tag: Attack Melee Area of Effect Strike Cold

Mana Cost 5. Triggers Immediately.

Fighter's Wrath

Amplifies Melee DMG and increases Attack Speed during skill duration.


Tag: Spell Attack Enhance Duration

Mana Cost 20.8. Cooldown 25 s.

Bulwark of Protection

Increases Armor and Elemental Resist during skill duration.


Tag: Spell Defense Enhance Duration

Mana Cost 20.8. Cooldown 15 s.

Shout of Provocation

Increases the caster's Armor during skill duration amd fotces enemies within range to attack the caster. Temporarily increases DMG upon use.


Tag: Attack Area of Effect Shout Duration

Mana Cost 15.8. Cooldown 15 s.

Blood Explosion

Chance to cause Blood Explosion in the surrounding area

upon reaching stack count by inflicting Bleed.


Tag: Attack Melee Area of Effect Strike Physical Duration Toggle

Resource Cost 15 Amplification. Cooldown 3 s.

Guardian

Deals Physical DMG to nearbly enemies and inflicts Stun or Slow on hit.


Tag: Attack Melee Area of Effect Strike Physical Duration

Mana Cost 17. Cooldown 5 s.

Enduring pain

Increases Armor based on stack upon taking damage while using this skill. Gains an Enchance buff at Max Stack.


Tag: Spell Defense Enhance Toggle

Resource Cost 15 Amplification. Cooldown 20 s.

Electric Area

Creates an Electric Area that deals Lightning damage in the forward direction. Enemies within range take Lightning damage periodically.


Tag: Attack Area of Effect Strike Lightning

Mana cost 20. Cooldown 8 s.

Wheel Slash

Slash the surroundings to deal Dot to the target.


Tag: Attack Melee Weapon Range DoT Physical

Mana cost 5. Triggers Immediately.

Sprint

Instantly sprints very quickly. When used, temporarily immune to control status abnormalities.


Tag: Attack Duration Movement

Mana cost 6. Cooldown 9 s.

Whirlwind Slash

Slashes the air quickly to send forth a Whirlwind.


Tag: Attack Strike Physical Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 10. Cooldown 7 s.

Tenacious Regeneration

Increases HP and HP Regen during skill duration.


Tag: Spell Defense Enhance Duration

Mana Cost 20.8. Cooldown 20 s.

Seal of Condensed Destruction

Increases Physical DMG.


Tag: Spell Seal Toggle

Resource Cost 15 Amplification. Cooldown 5 s.

Seal of Defense

Increases Armor.


Tag: Spell Seal Toggle

Resource Cost 15 Amplification. Cooldown 5 s.

Seal of Crowd Control Dodge

Increases your Crowd Control Dodge Chance.


Tag: Spell Seal Toggle

Resource Cost 15 Amplification. Cooldown 10 s.

Fire Blow

Slams the ground to deal Fire DMG and create a Fire Pillar.


Tag: Attack Melee Area of Effect Strike Fire Projectile Cannot use Parallel Shot Cannot Split Cannot Change Speed

Mana cost 5. Triggers Immediately.

Shout of Justice

Dampens enemy damage within range during its duration, temporarily recovars HP, and removes Status Effects during Skill duration.


Tag: Attack Area of Effect Shout Duration

Mana Cost 15.8. Cooldown 25 s.

Fierce Strike

Summons a hammer to deal Physical damage to multiple enemies. Periodically summons a giant hammer to deal even more damage instead.


Tag: Attack Area of Effect Strike Physical

Mana Cost 6. Triggers Immediately.

Fire Storm

Spin in place to create a Fire Storm. Chance to cause a new Fire Storm upon killing a Burning enemy.


Tag: Attack Melee Area of Effect Strike Fire

Mana Cost 6. Triggers Immediately.

Seal of Physical Domain

Decreases Target's Physical DMG Taken.


Tag: Spell Seal Toggle

Resource Cost 15 Amplification. Cooldown 5 s.

Seal of Striking

Amplifies Target's Strike DMG.


Tag: Spell Seal Toggle

Resource Cost 25 Amplification. Cooldown 10 s.

Imperfect Skill Rune (Red)

An imperfect Skill Rune. Unusable, but can be spend as an ingredient for synthesis.

Mana cost 0. Triggers Immediately.

Spread Shot

Fires several arrows over a wide area to inflict physical damage on the enemy.


Tag: Attack Strike Physical Projectile Bow

Mana Cost 3. Triggers Immediately.

Explosive Arrow

Fires an exploding arrow to deal damage to the enemy. Killing an enemy with an attached arrow inflicts additional explosion damage.


Tag: Attack Area of Effect Strike Fire Projectile Bow Cannot Chain

Mana Cost 10. Cooldown 11 s.

Icy Arrow

Fires an icy arrow to damage the enemy. Frost Spheres are formed along the arrow's path inflicting additional damage with an explosion.


Tag: Attack Area of Effect Strike Cold Projectile Bow Cannot Multishot Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Rapid Shot

Fires multiple arrows in a straight line to inflict physical damage on the enemy.


Tag: Attack Strike Physical Projectile Bow Cannot use Parallel Shot

Mana Cost 4. Triggers Immediately.

Poison Cloud

Forms a poisonous cloud around the caster to deal Poison DMG to enemies.


Tag: Spell Melee Area of Effect Strike Poison

Mana Cost 4. Triggers Immediately.

Piercing Arrow

Fires an arrow that pierces all enemies to inflict damage.


Tag: Attack Strike Physical Projectile Bow Cannot Split Cannot Chain

Mana Cost 6. Triggers Immediately.

Rain of Arrows

Temporarily calls down a Rain of Arrows to damage enemies.


Tag: Attack Area of Effect Strike Physical Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 15. Cooldown 20 s.

Burn Arrow

Shoots a Fire arrow that causes Burn and inflicts damage on the enemy.


Tag: Attack Strike Fire Projectile Bow Cannot Split

Mana Cost 4. Triggers Immediately.

Cross Lightning Arrow

Fires an arrow that explodes in a cross shape to inflict damage on the enemy.


Tag: Attack Area of Effect Strike Lightning Projectile Bow Cannot Split Cannot Chain

Mana Cost 4. Triggers Immediately.

Dagger Throw

Throws a dagger to damage the enemy. Inflicts additional damage by bouncing off surrounding enemies on hit.


Tag: Attack Strike Poison Projectile Cannot use Parallel Shot

Mana Cost 4. Triggers Immediately.

Roll

Rolls a shout distance forward.


Tag: Attack Duration Movement

Mana Cost 3. Cooldown 5 s.

Cross Slash

Cross your weapons to deal damage twice to enemies in front of you.


Tag: Attack Melee Area of Effect Strike Physical

Mana Cost 5. Triggers Immediately.

Illusion Strike

Moves forward to inflict damage on enemies. Chance to cause Status Effects on Strikes and Critical Hits.


Tag: Attack Melee Area of Effect Strike Physical Movement

Mana Cost 5. Cooldown 5 s.

Piercing Sentry

Piercing Sentry has the Strike, Physical, Projectile tags.

Summons a Sentry that deals Physical DMG by firing arrows that Pierce enemies.

Has a maintenance cost upon summoning.


Tag: Attack Sentry Cannot Split Cannot Chain

Mana Cost 15. Triggers Immediately.

Fan Blade Sentry

Fan Blade Sentry has the Strike, Physical, Projectile tags.

Summons a Sentry that deals Physical DMG by firing multiple arrows over a wide area.

Has a maintenance cost upon summoning.


Tag: Attack Sentry

Mana Cost 15. Triggers Immediately.

Electric Sentry

Electric Sentry has the Strike, Lightning, Projectile tags.

Summons a Sentry that fires Lightning arrows that Chain upon hitting an enemy.

Has a maintenance cost upon summoning.


Tag: Attack Sentry Cannot Split

Mana Cost 15. Triggers Immediately.

Venom Fang

Swings a Dagger to deal Area damage. Range increases every time you deal damage to the enemy.


Tag: Attack Melee Area of Effect Strike Poison

Mana Cost 4. Triggers Immediately.

Shadow Forest

Creates an artificial space that deals DoT to enemies.


Tag: Spell Area of Effect Strike Physical

Mana Cost 15. Cooldown 10 s.

Blade of Death

Throws a dagger that returns to the caster.


Tag: Spell Strike Physical Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Bombardment Arrow

Fires an arrow that bombards a large area.


Tag: Attack Area of Effect Strike Physical Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 7. Triggers Immediately.

Venomous Strength

Stabs forward to deal damage. Attack Speed and Poison damage increases with every attack.


Tag: Attack Melee Weapon Range Strike Poison

Mana Cost 4. Triggers Immediately.

Unleash Lighting Shot

Fires an arrow that causes an electric shock. Erupts lightning bolts on impact on a Shocked target.


Tag: Attack Strike Lightning Projectile Bow Cannot use Parallel Shot

Mana Cost 6. Triggers Immediately.

Frost Sentry

Frost Sentry has the Strike, Area of Effect, Cold, Projectile tags.

Summons a Sentry that fires Frost Arrows that explode upon hitting an enemy.

Has a maintenance cost upon summoning.


Tag: Attack Sentry Cannot Split Cannot Chain

Mana Cost 15. Triggers Immediately.

Vital Strike

Increases Critical Rate and Critical DMG during skill duration.


Tag: Spell Attack Enhance Duration

Mana Cost 16.8. Cooldown 15 s.

Marksman

Increases Projectile DMG and Pierce Count during skill duration.


Tag: Spell Attack Enhance Duration

Mana Cost 20.8. Cooldown 15 s.

Illusion Arrow

Chance to automatically fire a Guided Arrow upon reaching stack count with Bow Skills.


Tag: Attack Strike Physical Projectile Duration Toggle Cannot use Parallel Shot Cannot Split Cannot Chain

Resource Cost 15% Amplification. Cooldown 3 s.

Poison Explosion

Chance to cause Poison Explosion in the surrounding area upon reaching stack count by inflicting Poison.


Tag: Attack Area of Effect Strike Poison Duration Toggle

Resource Cost 15% Amplification. Cooldown 3 s.

Counterattack

Chance to deal damage to the enemy upon dodging an stack.


Tag: Attack Area of Effect Strike Physical Toggle

Resource Cost 15% Amplification. Cooldown 3 s.

Improved Senses

Gains a temporary Enhance effect based on the number of Daggers equipped upon using a Skill.


Tag: Spell Defense Enhance Duration

Mana Cost 20. Cooldown 15 s.

Freeze Arrow

Fires multiple arrows that freeze the enemy to deal damage and cause an additional Cold Explosion upon afflicting Freeze.


Tag: Attack Area of Effect Strike Cold Projectile Bow Cannot use Parallel Shot Cannot Split

Mana Cost 5. Triggers Immediately.

Scorching Arrow

Fires a burning arrow. Gains Maintan Position effect on hit and fires an additional arrow based on the number of stacks.


Tag: Attack Strike Fire Projectile Bow Cannot Multishot Cannot Split Cannot Chain

Mana cost 4. Triggers Immediately.

Lightning Arrow

Fires arrows in a row to deal Lightning Damage on the enemy. Obtain Lightning Energy at a certain chance, increase Damage and Attack Speed per Lightning Energy.


Tag: Attack Strike Lightning Projectile Bow

Mana cost 5. Triggers Immediately.

Shockwave Trap

Installs a Trap that explodes to deal Physical damage upon detecting an enemy.


Tag: Attack Area of Effect Trap Strike Physical

Mana cost 5. Triggers Immediately.

Flame Fissure Trap

Installs a Trap that explodes to deal Fire damage upon detecting an enemy.


Tag: Attack Area of Effect Trap Strike Fire

Mana cost 5. Triggers Immediately.

Frost Trap

Frost spheres explode upon detection, setting up a trap that deals Frost damage to enemies.


Tag: Attack Area of Effect Trap Strike Cold Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana cost 5. Triggers Immediately.

Electric Sphere Trap

Set up a trap that fires a random flying ball of electricity when it detects an enemy, dealing electrical damage.


Tag: Attack Trap Strike Lightning Projectile Cannot use Parallel Shot

Mana cost 5. Triggers Immediately.

Poison Gas Trap

When it detects an enemy, it sets a trap that leaves poison gas and deals poison damage to the enemy.


Tag: Attack Area of Effect Trap Strike Poison

Mana cost 5. Cooldown 5 s.

Activate Trap

Forces all installed Traps to activate.


Tag: Spell Duration

Mana cost 15. Cooldown 8 s.

Shockwave Sentry

Shockwave Sentry has the Strike, Physical, Projectile tags.

Summons a Sentry that fires arrows that can inflict powerful damage within a short range.

Has a maintenance cost upon summoning.


Tag: Attack Sentry Cannot Split Cannot Chain

Mana Cost 15. Triggers Immediately.

Penetrating Slash

Moves forward, inflicting Physical damage on enemies in your path.


Tag: Attack Strike Physical Duration Movement

Mana Cost 5. Cooldown 12 s.

Poison Rain of Arrows

Fires an arrow into the air to inflict damage on the enemy.


Tag: Attack Area of Effect Strike Poison Projectile Bow Cannot use Parallel Shot Cannot Split Cannot Chain

Mana Cost 7. Triggers Immediately.

Attack Impulse

Temporarily increases Attack Speed and Physical DMG based on the user's Dexterity upon use.


Tag: Spell Attack Enhance Duration

Mana Cost 20. Cooldown 20 s.

Seal of Accuracy

Increases Accuracy.


Tag: Spell Seal Toggle

Resource Cost 15% Amplification. Cooldown 5 s.

Seal of Dodge

Increases own Evasion.


Tag: Spell Seal Toggle

Resource Cost 15% Amplification. Cooldown 5 s.

Seal of Critical Chance

Increases Critical Chance.


Tag: Spell Seal Toggle

Resource Cost 15% Amplification. Cooldown 5 s.

Sentry Expert

Changes Sentry Stats according to the situation.


Tag: Spell Defense Enhance Attack Enhance Toggle

Resource Cost 15% Amplification. Cooldown 10 s.

Fireball Trap

Set up a trap that fires a randomly exploding sphere of fire upon detection of an enemy, dealing Fire damage.


Tag: Attack Area of Effect Trap Strike Fire Projectile Cannot use Parallel Shot Cannot Split

Mana cost 5. Triggers Immediately.

Chill Zone Trap

Place a trap that leaves a chill zone when it detects an enemy and deals Frost damage.


Tag: Attack Area of Effect Trap Strike Cold

Mana cost 5. Cooldown 5 s.

Shockwave Arrow

Fires an arrow that pierces through a short distance to deal damage to enemies.


Tag: Attack Melee Strike Physical Projectile Bow Cannot Split Cannot Chain

Mana Cost 5. Triggers Immediately.

Spinning Dagger

Fires a spinning dagger that pierces through enemies in a straight line, dealing damage.


Tag: Attack Strike Physical Projectile Cannot Multishot Cannot Split Cannot Chain

Mana Cost 7. Triggers Immediately.

Veil of Protection

Decreases Melee or Projectile DMG Taken whenever a Skill is used.


Tag: Spell Defense Enhance Toggle

Resource Cost 15% Amplification. Cooldown 15 s.

Seal of Chaos Resist

Increase Chaos Resist.


Tag: Spell Seal Toggle

Resource Cost 25% Amplification. Cooldown 10 s.

Enchanted Crossbow

When focusing, increases the attack speed of nearby Crossbows in proportion to the number of stacks.


Tag: Spell Channel Attack Enhance

Mana Cost 10. Triggers Immediately.

Imperfect Skill Rune (Green)

An imperfect Skill Rune. Unusable, but can be spend as an ingredient for synthesis.

Mana cost 0. Triggers Immediately.

Summon Abyssling

Abyssling has the Strike, Area of Effect, Physical, Melee tags.

Summons an Abyssling that charges toward the enemy and deals Physical DMG.

Has a maintenance cost upon summoning.


Tag: Spell Minion Abyssling

Mana cost 22. Cooldown 3 s.

Gather Minions

Summons all Minions to the caster's location.


Tag: Spell Duration

Mana cost 25. Cooldown 25 s.

Fire Ball

Fires a fire ball that explodes on hit to deal fire damage.


Tag: Spell Area of Effect Strike Fire Projectile

Mana cost 5. Triggers Immediately.

Frost Ball

Fires a slow-moving Frost Sphere that pierces enemies in its path to deal cold damage.


Tag: Spell Strike Cold Projectile Cannot Split Cannot Chain

Mana cost 5. Triggers Immediately.

Frost shock

Forms an area of Ice Thorns around the caster to deal Cold DMG yo enemies.


Tag: Spell Melee Area of Effect Strike Cold

Mana cost 5. Triggers Immediately.

Poison Orb

Throws a poison orb that bounces forward and deals Poison DMG to enemy.


Tag: Spell Area of Effect Strike Poison Projectile Cannot Split Cannot Change Speed

Mana cost 5. Triggers Immediately.

Lightning Typhoon

Temporarily summons a Lightning Typhooon that follows enemies to deal Lighting DMG.


Tag: Spell Area of Effect Strike Lightning Projectile Cannot Multishot Cannot Split Cannot Chain

Mana cost 30. Cooldown 7 s.

Frost Thorn

Fires a series of frost spikes, dealing Frost damage to enemies.


Tag: Spell Strike Cold Projectile Cannot use Parallel Shot

Mana cost 4. Triggers Immediately.

Flamethrower

Deals fire damage, increasing range and amplifying damage for each Channeling stage. Causes Fire Explosion upon canceling Channeling.


Tag: Spell Melee Area of Effect Channel DoT Fire

Mana cost 7. Triggers Immediately.

Charge Release

Fires several electric currents to deal Lightning DMG on the enemy.


Tag: Spell Strike Lightning Projectile Cannot use Parallel Shot

Mana cost 5. Triggers Immediately.

Toxic Flame

Fires a piercing toxic flame that deals Poison DoT. Is not affected by Projectile DMG.


Tag: Spell DoT Poison Projectile Cannot Split Cannot Chain

Mana cost 8. Triggers Immediately.

Summon Javelin Abyssling

Javelin Abyssling has the Strike, Physical, Projectile tags.

Summons an Abyssling that throws javelins to deal Physical DMG.

Has a maintenance cost upon summoning.


Tag: Spell Minion Abyssling

Mana cost 22. Cooldown 3 s.

Unite Crowd (Enrage)

Changes your Minion's active stance every time this skill is used.


Tag: Spell Attack Enhance Defense Enhance Toggle

Resource Cost 15% Amplification. Cooldown 5 s.

Summon Bursting Rune Knight

Bursting Rune Knight has the Strike, Area of Effect, Fire, Melee tags.

Summons a Rune Knight of Fire that periodically breathes Fire and enhances nearby Abysslings.

Has a maintenance cost upon summoning.


Tag: Spell Minion Rune Knight

Mana cost 50. Cooldown 40 s.

Sacred Devotion

Decreases the caster's Armor and all Element Resist while channelimg, but increases Minion DMG.


Tag: Spell Channel

Mana cost 10.5. Triggers Immediately.

Cold Armor

Forms an ice barrier that inflict Cold DMG and causes Chill to attackers when hit by a melee attack.


Tag: Spell Strike Cold Toggle

Resource Cost 15% Amplification. Cooldown 3 s.

Lightning chain

Discharges lightning that chains to deal lightning damage to multiple enemies.


Tag: Spell Strike Lightning

Mana cost 6. Triggers Immediately.

Meteor

Drops a huge meteorite in front, dealing damage to enemies within range.


Tag: Spell Area of Effect Strike Fire Projectile Cannot Multishot Cannot Split Cannot Chain

Mana cost 25. Cooldown 10 s.

Poison Area

Temporarily forms a poisonius area to deal Poison DMG to enemies.


Tag: Spell DoT Poison

Mana cost 25. Cooldown 15 s.

Plague Spike

Fires plague spikes to deal Poison DMG to the enemy. Chance to spread Plague on hit to inflict DoT on nearby enemies.


Tag: Spell Area of Effect Strike Poison Projectile Duration

Mana cost 5. Triggers Immediately.

Frost Bomb

Fires a Frost Bomb that explodes after a period of time. Upon explosion, shoots several Ice Shards to deal Cold DMG on the enemy.


Tag: Spell Strike Cold Projectile Cannot use Parallel Shot

Mana cost 5. Triggers Immediately.

Thunderbolt

Chance to call down Lightning and deal damage to the attacker when hit by a melee attack.


Tag: Spell Strike Lightning Toggle

Resource Cost 15% Amplification. Cooldown 3 s.

Summon Fire Orb Abyssling

Fire Orb Abyssling has the Strike, Range, Area of Effect, Fire, Projectile tags.

Summons an Abyssling that deals damage by throwing Fire Orbs.

Has a maintenance cost upon summoning.


Tag: Spell Minion Abyssling Cannot Split

Mana cost 27. Cooldown 3 s.

Summon Poison Arrow Abyssling

Poison Arrow Abyssling has the Strike, Poison, Projectile tags.

Summons an Abyssling that fires Poison Arrows that Chain upon hitting an enemy

Has a maintenance cost upon summoning.


Tag: Spell Minion Abyssling Cannot Split

Mana cost 27. Cooldown 3 s.

Summon Lightning Arrow Abyssling

Lightning Arrow Abyssling has the Strike, Lightning, Projectile tags.

Summons an Abyssling that fires Lightning Arrows that Pierce enemies

Has a maintenance cost upon summoning.


Tag: Spell Minion Abyssling Cannot Split Cannot Chain

Mana cost 27. Cooldown 3 s.

Summon Snow Orb Abyssling

Snow Orb Abyssling has the Strike, Cold, Projectile tags.

Summons an Abyssling that fires Cold Orbs that split upon hitting an enemy

Has a maintenance cost upon summoning.


Tag: Spell Minion Abyssling Cannot Chain

Mana cost 27. Cooldown 3 s.

Mark of Focus

Marks an enemy for a period of time. The marked enemy becomes the target of minion attacks and receives increased damage from Minions.


Tag: Spell Attack Enhance Duration

Mana cost 15. Cooldown 10 s.

Siphon Life

Grants enemy HP Absorb effect to yourself and allies during skill duration.


Tag: Attack Defense Enhance Duration

Mana cost 30.8. Cooldown 30 s.

Summon Arctic Rune Knight

Arctic Rune Knight has the Strike, Area of Effect, Cold, Melee tags.

Summons a Rune Knight of Cold that periodically uses the Frost Wind skill to Strike nearby enemies, and enhances nearby Abysslings.

Has a maintenance cost upon summoning.


Tag: Spell Minion Rune Knight

Mana cost 50. Cooldown 40 s.

Summon Lightning Rune Knight

Lightning Rune Knight has the Strike, Area of Effect, Lightning, Melee tags.

Summons a Rune Knight of Lightning that periodically uses the Lightning Wave Skill, and enhances nearby Abysslings.

Has a maintenance cost upon summoning.


Tag: Spell Minion Rune Knight

Mana cost 50. Cooldown 40 s.

Release Element

Amplifies Element DMG and inreases Cast Speed during skill duration.


Tag: Spell Attack Enhance Duration

Mana cost 25. Cooldown 20 s.

Intensify Pain

Increases DoT Rate? Duration? and DMG during skill duration.


Tag: Spell Attack Enhance Duration

Mana cost 25. Cooldown 15 s.

Cold Outburst

Launches nultiple Ice Spikes forward. Deals damage beyond the target with Ice Shards.


Tag: Spell Area of Effect Strike Cold Projectile Cannot Multishot Cannot Split Cannot Chain Cannot Change Speed

Mana cost 30. Cooldown 9 s.

Weaken Element Totem

Summons a Totem that increases Element DMG Taken by enemies.


Tag: Spell Totem

Mana cost 25. Cooldown 1 s.

Tremor Totem

Summons a Totem that dampens Movement Speed and Attack Speed of enemies.


Tag: Spell Totem

Mana cost 25. Cooldown 1 s.

Protection Totem

Summons a Totem that increases Barrier and decreases Barrier Regen Cycle of allies.


Tag: Spell Totem

Mana cost 25. Cooldown 5 s.

Life totem

Summons a Totem that increases HP Regen for allies.


Tag: Spell Totem

Mana cost 25. Cooldown 5 s.

Mist Totem

Summons a totem that reduces the enemy's hit rate and criticality.


Tag: Spell Totem

Mana cost 25. Cooldown 1 s.

Electromagnetic Field

Releases an Electric Sphere that instantly draws enemies to the center.


Tag: Spell Area of Effect Strike Lightning

Mana cost 25. Cooldown 10 s.

Teleport

Teleports forward. Temporarily increases Element Resist after teleporting.


Tag: Spell Duration Movement

Mana cost 4. Cooldown 6 s.

Agile Movement

If you take damage while maintaining the skill, you receive a buff that reduces damage in proportion to your Zodiac Evasion for a certain period of time.


Tag: Spell Defense Enhance Duration

Mana cost 20. Cooldown 15 s.

Pantheon

Enhances your Barrier to greatly increase Barrier Regen.


Tag: Spell Defense Enhance Duration

Mana cost 50. Cooldown 12 s.

Fire torrent

Channels to temporarily summon a Fire Torrent. Flames periodically spew out from the torrent to track down enemies. Attacks grow faster with longer channeling.


Tag: Spell Channel Strike Fire Projectile Cannot use Parallel Shot Cannot Split Cannot Chain

Mana cost 6. Triggers Immediately.

Electric Ball

Fires an electric ball that periodically explodes. Explosions deal Lightning DMG to nearby enemies.


Tag: Spell Area of Effect Strike Lightning Projectile Cannot Multishot Cannot Split Cannot Chain

Mana cost 6. Triggers Immediately.

Sacred Light

Deals DMG with the highest Element while Channeling. DMG penetrates Element Resist at maximum Enhance Effect stacks.


Tag: Spell Melee Area of Effect Channel Strike Cold Poison Lightning Fire

Mana cost 5. Triggers Immediately.

Summon Wrathful Rune Knight

Wrathful Rune Knight has the Strike, Area of Effect, Physical, Melee tags.

Summons a Rune Knight that periodically enhances nearby Abysslings and its own Attack Speed to deal Physical DMG.

Has a maintenance cost upon summoning.


Tag: Spell Minion Rune Knight

Mana cost 50. Cooldown 40 s.

Spell Protection Totem

Summons a totem that blocks enemy spells, reducing damage.


Tag: Spell Totem

Mana cost 25. Cooldown 1 s.

Seal of Condensed Elements

Increases Element DMG.


Tag: Spell Seal Toggle

Resource Cost 15% Amplification. Cooldown 5 s.

Seal of Element Resist

Increases Element Resist for all Elements.


Tag: Spell Seal Toggle

Resource Cost 15% Amplification. Cooldown 5 s.

Summon Twisted Abyssling

Twisted Abyssling has the Strike, Area of Effect, Physical, Melee tags.

Summons an Abyssling that charges toward the enemy and explodes

Has a maintenance cost upon summoning.


Tag: Spell Minion Abyssling

Mana cost 12. Cooldown 0.3 s.

Judgment of Light

Deals damage to the target with the highest elemental attribute. Increases damage on hit and increases mana cost. Buffs are reset when using other skills.


Tag: Spell Area of Effect Strike Cold Poison Lightning Fire

Mana cost 5. Triggers Immediately.

Energy absorption

Consumes energy to increase elemental damage.


Tag: Spell Attack Enhance Duration

Mana cost 25. Cooldown 20 s.

Lightning Pulse

Consumes all of the energy of lightning to unleash a wave of lightning in front of you, dealing lightning damage.

Damage is amplified per energy consumed by lightning.


Tag: Spell Area of Effect Strike Lightning

Mana cost 20. Triggers Immediately.

Blizzard

Summons a powerful Blizzard that damages enemies in front of the caster.


Tag: Spell Area of Effect Strike Cold Cannot Multishot Cannot Split Cannot Chain

Mana cost 30. Cooldown 10 s.

Wind totem

Summons a totem that increases cast and attack speed of allies.


Tag: Spell Totem

Mana cost 25. Cooldown 1 s.

Seal of Elemental Domain

Decreases Element DMG Taken.


Tag: Spell Seal Toggle

Resource Cost 15% Amplification. Cooldown 5 s.

Seal of Pain

Amplifies DoT.


Tag: Spell Seal Toggle

Resource Cost 25% Amplification. Cooldown 10 s.

Imperfect Skill Rune (Blue)

An imperfect Skill Rune. Unusable, but can be spend as an ingredient for synthesis.

Mana cost 0. Triggers Immediately.

Knockback

Can be linked with Melee Attack Skills.


Tag: Melee Attack

Increases Resource Cost 15%.

Additional Physical DMG

Can be linked with Physical DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical

Increases Resource Cost 15%.

Additional fire damage

Can be linked with Fire DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Fire

Increases Resource Cost 20%.

Endless Pain

Can be linked with Physical Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 20%.

Bloodthirst

Can be linked with Physical Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 15%.

Armor Penetration

Can be linked with Physical DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical

Increases Resource Cost 15%.

Ignite

Can be linked with Fire Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Fire Strike

Increases Resource Cost 15%.

Blazing flame

Can be linked with Fire Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Fire Strike

Increases Resource Cost 20%.

Area Effect

Can be linked with Area DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike Area of Effect

Increases Resource Cost 15%.

Concentrated Area DMG

Can be linked with Area DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike Area of Effect

Increases Resource Cost 15%.

Decrease Duration

Can be linked with Skills with duration.


Tag: Duration

Increases Resource Cost 15%.

Fire Penetration

Can be linked with Fire DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Fire

Increases Resource Cost 15%.

Confidence

Can be linked with DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT

Increases Resource Cost 20%.

Regenerative

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Spell Activation on Attack Hit

Can link at Attack Skill to the Activating Spell in the arrow's direction

Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Attack Strike

Increases Resource Cost 15%.

Fire Damage Conversion

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.

Only one Convert DMG can be linked at a time

Cannot be linked with Totem, Minion, Non-Convert DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 15%.

Center of Gravity

Can be linked with DMG Skills

Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills.


Tag: Strike DoT

Increases Resource Cost 20%.

Overpower

Can be linked with Strike Skills

Cannot be linked with Toggle Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 15%.

Hushed Shout

Can be linked with Shout Skills.


Tag: Shout

Increases Resource Cost 15%.

Savagery

Can be linked with Melee Attack Skill that use Weapon Range

Cannot be linked with Movement Skills

Applies to Minions when linked to Summon Skill.


Tag: Melee Weapon Range

Increases Resource Cost 20%.

Disarm

Can be linked with Movement Skills

Cannot be linked with Totem, Sentry, Minion Skills).


Tag: Movement

Increases Resource Cost 15%.

Hunger

Can be linked with Melee Strike DMG Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills).


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Lingering Shout

Can be linked to Shout Skill.


Tag: Shout

Increases Resource Cost 15%.

Improved Shout

Can be linked to Shout Skill.


Tag: Shout

Increases Resource Cost 15%.

Attack DMG Increase

Can be linked with Attack DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT Attack

Increases Resource Cost 15%.

Trap Master

Can be linked with Trap skills.


Tag: Trap

Increases Resource Cost 15%.

Trap Area Effect

Can be linked with Trap skills.


Tag: Trap

Increases Resource Cost 15%.

Melee DMG Amplification

Can be linked with Melee Attack Skills

Applies to Minions when linked to Summon Skill.


Tag: Melee Attack

Increases Resource Cost 20%.

Preemptive Strike

Can be linked with DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT

Increases Resource Cost 20%.

Strike

Can be linked with Strike Skills

Cannot be linked with Toggle Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 20%.

Buff Activation when Hit

Can link the Activating Shout, Attack Enhance, Defense Enhance Skill in the arrow's direction

Activating Skill cannot be linked with Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Shout Attack Enhance Defense Enhance

Increases Resource Cost 15%.

Ignition Explosion

Can be linked with Fire Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike Fire

Increases Resource Cost 15%.

Activate Buff upon Crowd Control

Can be linked with Shout, Attack Enhance, Defense Enhance Skills

Target Skills cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills and must be registered in a slot to be activated.


Tag: Shout Attack Enhance Defense Enhance

Increases Resource Cost 15%.

Shout of power

Can be linked with Shout Skills.


Tag: Shout

Increases Resource Cost 15%.

Increase Gold Gain Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increase Gold Gain Amount

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increased Kill Experience

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Grip Strength

Can be linked with Melee Strile Skills.

Cannot be linked with Totem, Sentry, Minion, Toggle Skills.


Tag: Melee Attack Strike

Increases Resource Cost 15%.

Counterattack Offset

Can be linked with Hitting Skills.

Cannot be linked with Totem, Movement, Toggle, Shout Skills.


Tag: Attack Spell Strike

Increases Resource Cost 20%.

Refreshment

Can be linked with Defense Enhancement Skills.

Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills

Activation effects with the same name cannot be duplicated.


Tag: Defense Enhance

Increases Resource Cost 15%.

Concentrated defense

Can be linked with Defense Enhancement Skills.

Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills

Activation effects with the same name cannot be duplicated.


Tag: Defense Enhance

Increases Resource Cost 15%.

Overflowing power

Can be linked with Defense Enhancement Skills.

Cannot be linked with Totem, Sentry, Minion, Movement, Toggle, Shout Skills

Activation effects with the same name cannot be duplicated.


Tag: Defense Enhance

Increases Resource Cost 15%.

Sentence Scope Reinforcement

Can be linked with Sentence Skills.


Tag: Seal

Increases Resource Cost 15%.

Slaughter chariot

May be linked with over time skill.

Cannot be linked to minion crossbow skill.


Tag: Strike DoT

Increases Resource Cost 20%.

Tenacity

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement, Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Wide area totem

Can be linked with Totem Skills

Cannot be linked with Sentry, Movement, Toggle, Shout, Skills.


Tag: Totem

Increases Resource Cost 15%.

Concentrated bang

Can be linked with Bash Skills.


Tag: Attack Spell

Increases Resource Cost 20%.

Cohesion

Can be linked with Abyssal Skills.


Tag: Minion Abyssling

Increases Resource Cost 15%.

Advanced Technology

It can be linked with Attack or Spell skill.

When connected to a summoning skill, it is applied to the summons.


Tag: Attack Spell

Increases Resource Cost 15%.

Imperfect Link Rune (Red)

An imperfect Link Rune.

Unusable, but can be spent as an ingredient for synthesis.

Quick attack

Can be linked with Attack DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Attack

Increases Resource Cost 20%.

Find Weakness

Can be linked with Hitting Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 15%.

Additional Poison DMG

Can be linked with Poison DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Poison

Increases Resource Cost 20%.

Multishot

Can be linked with Projectile Skills that are capable of Multishot

Cannot be linked with Totem, Movement, Non-Multishot Skills

Applies to Minions when linked to Summon Skill.


Tag: Projectile

Increases Resource Cost 20%.

Slaughter

Can be linked with Hitting Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 15%.

Increase Duration

Can be linked with Skills with duration .


Tag: Duration

Increases Resource Cost 15%.

Piercing

Can be linked with Projectile Skills that are capable of Piercing

Cannot be linked with Totem, Movement Skills

Applies to Minions when linked to Summon Skill.


Tag: Projectile

Increases Resource Cost 20%.

Poison Penetration

Can be linked with Poison DMG skills

Applies to Minions when linked to Summon Skill.


Tag: Poison

Increases Resource Cost 15%.

Projectile Acceleration

Can be linked with Skills that use Projectiles

Cannot be linked with Skills that cannot change Speed

Applies to Minions when linked to Summon Skill.


Tag: Projectile

Increases Resource Cost 15%.

Precision

Can be linked with Hitting Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 10%.

Projectile Deceleration

Can be linked with Projectile Skills

Cannot be linked with Skills that cannot change Speed

Applies to Minions when linked to Summon Skill.


Tag: Projectile

Increases Resource Cost 20%.

Split Projectile

Can be linked with Projectile Skills that can be Split

Cannot be linked with Totem, Movement Skills

Applies to Minions when linked to Summon Skill.


Tag: Projectile

Increases Resource Cost 20%.

Flowing Pain

Can be linked with Poison DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike Poison

Increases Resource Cost 20%.

Elite Slayer

Can be linked with DMG skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT

Increases Resource Cost 20%.

Blind Aid

Can be linked with Poison Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike Poison

Increases Resource Cost 20%.

Deadly Poison

Can be linked with Poison DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT Poison

Increases Resource Cost 20%.

Convert Poison DMG

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.

Only one Convert DMG can be linked at a time

Cannot be linked with Totem, Minion, Non-Convert DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 15%.

Close Range Shot

Can be linked with Projectile Skills that require a Bow

Applies to Minions when linked to Summon Skill.


Tag: Bow Sentry Projectile

Increases Resource Cost 15%.

Aim

Can be linked with Attack Skills

Cannot be linked with Totem Skills

Applies to Minions when linked to Summon Skill.


Tag: Attack

Increases Resource Cost 20%.

Chain Impact

Can be linked with Skills that are capable of being Chained.

Increases Resource Cost 15%.

Pierce Wound

Can be linked with Projectile skills that are capable of Piercing.


Tag: Projectile

Increases Resource Cost 15%.

Precise Shot

Can be linked with Projectile Skills that require a Bow

Applies to Minions when linked to Summon Skill.


Tag: Bow Sentry Projectile

Increases Resource Cost 15%.

Life Imbued Sentry

Can be linked with Sentry Skills.


Tag: Sentry

Increases Resource Cost 15%.

Precise Sentry

Can be linked with Sentry Skills.


Tag: Sentry

Increases Resource Cost 15%.

Sturdy Sentry

Can be linked with Sentry Skills.


Tag: Sentry

Increases Resource Cost 15%.

Parallel Multiple Traps

Changes how traps are placed in parallel.

Can be linked to trap skills.

Cannot be linked simultaneously with other multi-traps.


Tag: Trap

Increases Resource Cost 20%.

Random Multiple Traps

Changes the trap placement method randomly within the placement radius.

Can be linked to trap skills.

Cannot be linked simultaneously with other multi-traps.


Tag: Trap

Increases Resource Cost 20%.

Quick Set Trap

Can be linked to trap skills.


Tag: Trap

Increases Resource Cost 15%.

Increased Trap Placement Distance

Can be linked to trap skills.


Tag: Trap

Increases Resource Cost 15%.

Trap Projectile Multiple Shots

Can be linked to trap projectile skills.


Tag: Trap Projectile

Increases Resource Cost 20%.

Multi Sentry

Can be linked with Sentry Skills.


Tag: Sentry

Increases Resource Cost 20%.

Channeling

Can be linked with Melee Attack Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.


Tag: Melee Attack Strike

Increases Resource Cost 20%.

Spell Activation upon Enemy Kill

Can link a Strike Skill to the Activating Spell in the arrow's direction

Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Strike

Increases Resource Cost 15%.

Parallel Multishot

Can be linked with a Projectile Skill that is capable of Multishot. Fires Projectiles over a horizontal spread

Cannot be linked with Totem, Sentry, Minion, Movement, or Skills that cannot be fired horizontally.


Tag: Projectile

Increases Resource Cost 20%.

Increase Item Drop Rarity

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increase Skill Rune Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increase Link Rune Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Effect Enhancement

Can be linked with Enhance and Shout Skills.


Tag: Shout Attack Enhance Defense Enhance

Increases Resource Cost 20%.

Amplify Physical Projectile DMG

Can be linked with Skills that use Physical Projectiles

Applies to Minions when linked to Summon Skill.


Tag: Physical Projectile

Increases Resource Cost 20%.

Opportunistic Strike

Can be linked with Attack or Spell Strike Skills

Cannot be linked with Channeling, Totem, Sentry, Minion, Toggle Skills.


Tag: Attack Spell Strike

Increases Resource Cost 15%.

Quick shout

Can be linked with shout skills.


Tag: Shout

Increases Resource Cost 15%.

Universal

Can be linked with attack enhancement skills

Cannot be linked with Totem, Sentry, Minion, Movement, Toggle or Shout Skills

Activation effects with the same name cannot be duplicated.


Tag: Attack Enhance

Increases Resource Cost 15%.

Sentry Quick Install

Can be linked with Sentry Skills

Cannot be linked with Totem, Movement, Toggle or Shout Skills.


Tag: Sentry

Increases Resource Cost 15%.

Totem Quick Install

Can be linked with Totem Skills

Cannot be linked with Sentry, Movement, Toggle or Shout Skills.


Tag: Totem

Increases Resource Cost 15%.

Trap Damage Amplification

Can be linked to trap skills.


Tag: Trap

Increases Resource Cost 20%.

Lasting Trap

Can be linked to trap skills.


Tag: Trap

Increases Resource Cost 20%.

Cut

Can be linked with Melee Strike Skills

Cannot be linked with Totem, Sentry, Minion, Toggle Skills.


Tag: Melee Strike Physical

Increases Resource Cost 20%.

Imperfect Link Rune (Green)

An imperfect Link Rune.

Unusable, but can be spent as an ingredient for synthesis.

Additional Lightning DMG

Can be linked with Lightning DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Lightning

Increases Resource Cost 20%.

Additional Cold DMG

Can be linked with Cold DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Cold

Increases Resource Cost 20%.

Quick Cast

Can be linked with Spell Skills

Applies to Minions when linked to Summon Skill.


Tag: Spell

Increases Resource Cost 20%.

Lingering chill

Can be linked with Cold Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Cold Strike

Increases Resource Cost 20%.

Use Count

Can be linked with Strike that have Use Count.

Increases Resource Cost 20%.

Frost Explosion

Can be linked with Cold Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Cold Strike

Increases Resource Cost 15%.

Cold Penetration

Can be linked with Cold DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Cold

Increases Resource Cost 15%.

Lightning Penetration

Can be linked with Lighting DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Lightning

Increases Resource Cost 15%.

Time Acceleration

Can be linked with Skills that have cooldowns.


Tag: Attack Spell

Increases Resource Cost 15%.

Channeling Enhancement

Can be linked with Channeling skills.


Tag: Channel

Increases Resource Cost 20%.

Minion Speed

Can be linked with Minion Skills.


Tag: Minion

Increases Resource Cost 15%.

Minion HP

Can be linked with Minion Skills.


Tag: Minion

Increases Resource Cost 15%.

Minion Body Shield

Can be linked with Minion Skills.


Tag: Minion

Increases Resource Cost 15%.

Continuius Shock

Can be linked with Lightning Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Lightning Strike

Increases Resource Cost 20%.

Conductor

Can be linked with Lightning Strike Skills

Applies to Minions when linked to Summon Skill.


Tag: Lightning Strike

Increases Resource Cost 15%.

Persistence

Can be linked with Strike DMG Skills

When Persistence is equipped, Critical Hit related Link Runes are not applied

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 20%.

Spell Activation on Spell Hit

Can link an Attack Spell to the Activating Spell in the arrow's direction

Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Spell Strike

Increases Resource Cost 15%.

Spell Actication while Channeling

Can link a Channeling Spell to the Activating Spell in the arrow's direction

Activating Skill cannot be linked with Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Channel

Increases Resource Cost 15%.

Convert Cold DMG

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.

Only one Convert DMG can be linked at a time Cannot be linked with Totem, Minion, Non-Convert DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 15%.

Convert Lightning DMG

Can be linked with a Skill that deals Physical DMG that has not been set to Convert DMG.

Only one Convert DMG can be linked at a time Cannot be linked with Totem, Minion, Non-Convert DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Physical Strike

Increases Resource Cost 15%.

Sharpness

Can be linked with Cold Strike Skills

Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills.


Tag: Strike Cold

Increases Resource Cost 15%.

Status Effect Enhancement

Can be linked with Hitting Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 15%.

DoT

Can be linked with DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT

Increases Resource Cost 15%.

Minion Armor

Can be linked with Minion Skills.


Tag: Minion

Increases Resource Cost 15%.

Lingering Totem

Can be linked with Totem Skills.


Tag: Totem

Increases Resource Cost 15%.

Life Imbued Totem

Can be linked with Totem Skills.


Tag: Totem

Increases Resource Cost 15%.

Enhanced Totem

Can be linked with Totem Skills.


Tag: Totem

Increases Resource Cost 15%.

Enhance DoT

Can be linked with DMG Skills.


Tag: Strike DoT

Increases Resource Cost 20%.

Spell DMG Increase

Can be linked with Spell DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT Spell

Increases Resource Cost 15%.

Chain

Can be linked with Skills that are capable oof being Chained

Cannot be linked with Totem, Movement Skills

Applies to Minions when linked to Summon Skill.

Increases Resource Cost 20%.

Element DMG Amplification

Can be linked with Element DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Fire Cold Lightning Poison

Increases Resource Cost 20%.

Finishing Strike

Can be linked with Hitting Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 20%.

Minion DMG

Can be linked with Minion Skills.


Tag: Minion

Increases Resource Cost 15%.

Electric Shock

Can be linked with Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 15%.

Totem Affinity

Can be linked with Totem Skills.


Tag: Totem

Increases Resource Cost 15%.

Impact

Can be linked with Melee Strike DMG Skills

Applies to Minions when linked to Summon Skill.


Tag: Melee Attack Strike

Increases Resource Cost 15%.

Acceleration

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Toggle, Movement Skills.


Tag: Strike

Increases Resource Cost 20%.

Increase Essence Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increase Charm Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increased Alchemy Ingredient Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Increase Element Drop Chance

Can be linked with Strike Skills

Cannot be linked with Totem, Sentry, Minion, Movement Skills.


Tag: Strike

Increases Resource Cost 10%.

Reduced resource consumption

Can be linked with All Skill.


Tag: Attack Spell

Increases Resource Cost -8%.

Buff Activation upon using Movement Skill

Can link a Movement Skill to the Activating Shout, Attack Ebhance, Defence Enhance Skill in the arrow's direction

Activating Skill cannot be linked with Channeling, Totem, Sentry, Minion, Movement, Toggle Skills and must be registered in a slot to activate.


Tag: Movement

Increases Resource Cost 15%.

Preserve Mana

Can be linked with Attack or Spell Skills

Cannot be linked with Channeling, Toggle Skills.


Tag: Attack Spell

Barrier Absorb

Can be linked with Spell Strike Skills

Cannot be linked with Totem, Sentry, Minion, Toggle Skills.


Tag: Spell Strike

Increases Resource Cost 20%.

Intellectual

Can be linked with Attack Enhance Skills.

Cannot be linked with Totem, Sentry, Minion, Movement, Toggle or Shout Skills

Activation effects with the same name cannot be duplicated.


Tag: Attack Enhance

Increases Resource Cost 15%.

Element ruler

Can be linked with Elemental Damage Skills.

Applies to Minions when linked to Summon Skill.


Tag: Fire Cold Lightning Poison

Increases Resource Cost 15%.

Disruptive Behavior

Can be linked with Movement Skills.


Tag: Movement

Increases Resource Cost 15%.

Energy Harvesting

It can be linked with Hitting Skills.

Cannot be linked to minion crossbow skill.


Tag: Strike

Increases Resource Cost 20%.

Time Warp

Can only be linked with DMG Skills that do not have any Cooldowns

Cannot be linked with Channeling, Totem, Sentry, Minion, Movement Skills.


Tag: Repeat Strike Repeat DoT

Increases Resource Cost 20%.

Mana Storm

Can be linked with DMG Skills.

Applies to Minions when linked to Summon Skill.


Tag: Strike DoT

Increases Resource Cost 30%.

Harmony

Can only be linked with Attack Spell DMG Skills

Cannot be linked with Totem, Movement, Toggle, Shout, Attack Enchance, Defense Enchance Skills.


Tag: Attack Spell

Increases Resource Cost 20%.

Trigger Spell on Hit

Depending on the direction of the arrow, you can link the triggerable (damage) and the triggering target (spell) skills at the same time.

Activation target skills cannot be linked to Attack, Concentration, Totem, Crossbow, Minion, Mobile, Toggle, Shout, Attack Enhancement, and Defense Enhancement skills, and must be registered in the slot to activate.


Tag: Strike

Increases Resource Cost 20%.

Activate Totem When Using Enhancement Skills

Depending on the direction of the arrow, you can connect the triggerable (enhanced) and the triggering target (totem) skills at the same time.

Skills other than totem cannot be linked to the skill to be activated, and must be registered in the slot to activate.


Tag: Attack Enhance Defense Enhance

Increases Resource Cost 15%.

Crush

Can be linked with Damage Skills

Applies to Minions when linked to Summon Skill.


Tag: Strike

Increases Resource Cost 20%.

Imperfect Link Rune (Blue)

An imperfect Link Rune.

Unusable, but can be spent as an ingredient for synthesis.

 

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List of Undecember Runes by Tag