PoE Power Charges 3.24

Power charges are one of the core charge types in Path of Exile, offering a potent offensive boost for characters who can reliably generate and maintain them. Let's delve into their mechanics and explore how you can harness their power in your build:

Mechanics:

  • Gaining Charges:
    • Certain skills and attacks have a chance to grant Power Charges on hit.
    • Support gems like "Power Charge on Crit" or unique items like "Voll's Protector" can increase your charge generation.
    • Ascendancy passives for certain classes like Slayer and Raider enhance Power Charge acquisition.
  • Maximum Charges:
    • Base maximum is 3, however, items and Ascendancy passives can increase this limit.
  • Benefits:
    • Each Power Charge grants 20% increased Attack, Cast, and Movement Speed.
    • Some skills and items offer additional bonuses based on the number of Power Charges you have, like increased crit chance, AoE, or damage multipliers.
    • Losing charges refreshes the duration of existing charges, allowing skillful play to maintain the buff almost indefinitely.

Applications:

  • Offensive Boost: The raw speed and damage increase make Power Charges ideal for any build focused on dealing damage quickly. Critical strike builds benefit particularly well due to synergies with charge generation gems.
  • Mobility: The boosted movement speed enhances dodging and repositioning, improving survivability and overall action economy.
  • Conditional Scaling: Skills and items with bonuses tied to Power Charge count incentivize maintaining the buff for maximum effectiveness.

Build Considerations:

  • Charge Generation: Ensure you have a reliable way to generate and maintain Power Charges throughout the encounter.
  • Gear and Gem Synergy: Utilize items and support gems that support your charge generation and leverage skills that benefit from Power Charges.
  • Playstyle Adaptation: Learn to manage your charges actively through skills, movement, and target selection to maximize their uptime.

Further Resources:

  • Path of Building (PoB) allows you to simulate the effect of Power Charges on your build's damage and speed.
  • The Path of Exile wiki and online communities offer detailed information on specific charge generation methods, skill interactions, and unique synergies.
  • Experiment and refine! Finding the sweet spot for generating and maintaining Power Charges within your build can significantly increase your effectiveness in Wraeclast.

Remember, Power Charges are a powerful tool, but require careful planning and execution to unlock their full potential. With the right approach and adaptations, you can unleash their fury and conquer your enemies with speed and devastating force!


Power Charges are associated with intelligence. By default players can stack upto 3 Power Charges, skill tree passive nodes need to be activated to unlock more.

Icon Name Effects on Characters Effects on Monsters and Minions
Power Charge Icon Power Charge
  • 40% increased Critical Strike Chance per Power Charge
  • 200% increased Critical Strike Chance per Power Charge

Mob Mentality Notable

  • Exerted Attacks deal 25% increased Damage
  • Warcries have 5% Chance to grant an Endurance Frenzy or Power Charge per Power
  • (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)

1. Power Charge Gems

Category Lvl. Name Stats
Active skill gem 24 Assassin’s Mark Assassin’s Mark
  • Per 1% Quality: Cursed Enemies have a 0.25% chance to grant a Power Charge when Hit
  • Cursed enemies have a 100% chance to grant a Power Charge when slain
Active skill gem 28 Discharge Discharge
  • Deals (56-394) to (203-1422) base Lightning Damage per Power Charge removed
  • Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed
  • Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed
  • 20% increased Area of Effect per charge consumed
Active skill gem 12 Power Siphon Power Siphon
  • 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • +10% to Critical Strike Multiplier per Power Charge
  • 20% increased Critical Strike Chance per Power Charge
Active skill gem 12 Vaal Power Siphon Vaal Power Siphon
  • Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
  • +10% to Critical Strike Multiplier per Power Charge
  • 20% increased Critical Strike Chance per Power Charge
Support skill gem 31 Charged Traps Support Charged Traps Support
  • Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy
  • Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
  • Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge
  • Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps
Support skill gem 31 Charged Mines Support Charged Mines Support
  • (20-30)% chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy
  • (20-30)% chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy
  • Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge
  • Power Charge when used by Mines
Support skill gem 18 Power Charge On Critical Support Power Charge On Critical Support
  • Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike
  • Supported Skills deal 4% more Damage per Power Charge
Support skill gem 8 Increased Critical Strikes Support Divergent Increased Critical Strikes Support Supported Skills have (0–10)% chance to gain a Power Charge on Killing Blow
Support skill gem 18 Power Charge On Critical Support Anomalous Power Charge On Critical Support Supported Skills have (0–20)% chance to gain a Power Charge on Critical Strike
Support skill gem 18 Power Charge On Critical Support Divergent Power Charge On Critical Support Supported Skills deal (0–2)% increased Damage per Power Charge
Support skill gem 18 Trap and Mine Damage Support Divergent Trap and Mine Damage Support Supported Skills deal (0–2)% increased Damage per Power Charge
Support skill gem 31 Charged Traps Support Anomalous Charged Traps Support Supported Skills have (0–10)% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have (0–10)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Support skill gem 31 Charged Traps Support Divergent Charged Traps Support Supported Skills have (0–10)% increased Trap Trigger Radius per Power Charge
Support skill gem 31 Charged Mines Support Anomalous Charged Mines Support (0–10)% chance to gain a Frenzy Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
(0–10)% chance to gain a Power Charge when a Mine from Supported
Skills is Detonated targeting an Enemy

2. Power Charge Items

Category Lvl. Item Stats Note
jewel 1 Greatwolf Talisman 10% chance to gain a Power Charge on Kill Basic item
jewel 1 Monkey Paw Talisman 10% chance to gain a Power Charge on Kill Basic item
wand 30 Assembler Wand Assembler Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Basic item
wand 50 Congregator Wand Congregator Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Basic item
wand 70 Accumulator Wand Accumulator Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Basic item
staff 30 Capacity Rod Capacity Rod +1 to Maximum Power Charges and Maximum Endurance Charges Basic item
staff 50 Potentiality Rod Potentiality Rod +1 to Maximum Power Charges and Maximum Endurance Charges Basic item
staff 70 Eventuality Rod Eventuality Rod +1 to Maximum Power Charges and Maximum Endurance Charges Basic item
jewel 1 The Blue Dream The Blue Dream Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
Unique
jewel 1 The Blue Nightmare The Blue Nightmare Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
Unique
wand 12 Storm Prison Storm Prison +1 to Maximum Power Charges
(25-35)% chance to gain a Power Charge on Kill
Unique
amulet 16 Victario’s Acuity Victario’s Acuity 10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
Unique
amulet 20 Maligaro’s Cruelty Maligaro’s Cruelty (25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
Unique
wand 24 Tulborn Tulborn 50% chance to gain a Power Charge on Killing a Frozen Enemy
Adds 10 to 20 Cold Damage to Spells per Power Charge
Unique
ring 49 Precursor’s Emblem Precursor’s Emblem (20-40)% increased Power Charge Duration
10% chance to gain a Power Charge on Kill
1% increased Movement Speed per Power Charge
Regenerate 0.3% of Life per second per Power Charge
5% increased Damage per Power Charge
(1-2) to (18-20) Lightning Damage per Power Charge
+1% Chance to Block Attack Damage per Power Charge
1% chance to Dodge Attack Hits per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
3% increased Energy Shield per Power Charge
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
20% chance to gain a Power Charge on Critical Strike
1% increased Attack and Cast Speed per Power Charge
+3% to Critical Strike Multiplier per Power Charge
1% additional Physical Damage Reduction per Power Charge
+1 to Maximum Power Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
You can apply an additional Curse while at maximum Power Charges
You have Mind over Matter while at maximum Power Charges
Unique
shield 50 Victario’s Charity Victario’s Charity 10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Unique
amulet 52 Eyes of the Greatwolf Eyes of the Greatwolf 10% chance to gain a Power Charge on Kill Unique
wand 65 Replica Tulfall Replica Tulfall Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
Unique
sceptre 56 Death’s Hand Death’s Hand 30% chance to gain a Power Charge when you Stun Unique
amulet 32 Sacrificial Heart Sacrificial Heart Gain a Power Charge when you use a Vaal Skill Unique
shield 70 Jaws of Agony Jaws of Agony 25% chance to gain a Power Charge when you Throw a Trap Unique
flask 12 Doedre’s Elixir Doedre’s Elixir (120-150)% increased Charges used
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
Unique
jewel 1 Winter’s Bounty Winter’s Bounty With at least 40 Intelligence in Radius, Cold Snap Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap Cold Snap’s Cooldown can be bypassed by Power Charges instead of Frenzy Charges
Unique
amulet 32 Voll’s Devotion Voll’s Devotion 30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge
Unique
body armour 35 Voll’s Protector Voll’s Protector Gain a Power Charge for each Enemy you hit with a Critical Strike Unique
boots 36 Ralakesh’s Impatience Ralakesh’s Impatience Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
Lose all Frenzy, Endurance, and Power Charges when you Move
Unique
gloves 45 Slavedriver’s Hand Slavedriver’s Hand 10% chance to gain an Endurance, Frenzy or Power Charge when any Unique
staff 60 Cane of Unravelling Cane of Unravelling 2% increased Cast Speed per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
Unique
ring 60 Romira’s Banquet Romira’s Banquet Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
Unique
boots 61 Inya’s Epiphany Inya’s Epiphany 5% increased Damage per Power Charge
25% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
Unique
amulet 61 Rashkaldor’s Patience Rashkaldor’s Patience Cannot gain Power Charges Unique
helmet 65 Fenumus’ Toxins Fenumus’ Toxins 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider’s Web
(6-10)% chance to Poison per Power Charge
(15-20)% increased Damage with Poison per Power Charge
Unique
wand 65 Tulfall Tulfall 50% chance to gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(10-15)% increased Cold Damage per Frenzy Charge
Unique
helmet 68 Ahn’s Contempt Ahn’s Contempt -1 to Maximum Power Charges
Gain (8-12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
Unique
amulet 68 The Ephemeral Bond The Ephemeral Bond +(30-40)% to Critical Strike Multiplier if you’ve gained a Power Charge Recently
(1-2) to (36-40) Lightning Damage per Power Charge
90% less Power Charge Duration
Unique
body armour 69 Farrul’s Fur Farrul’s Fur Gain up to your maximum number of Frenzy and Power Charges when you gain Cat’s Stealth Unique
amulet 32 The Aylardex The Aylardex +1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Unique
helmet 35 Willclash Willclash +5% Chance to Block Spell Damage per Power Charge
(3-5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven’t lost Power Charges Recently
Lose all Power Charges when you Block
Unique
boots 61 Replica Inya’s Epiphany Replica Inya’s Epiphany Regenerate 0.5% of Life per second per Power Charge
(5-8)% increased Intelligence
5% increased Damage per Power Charge
5% increased Movement Speed per Power Charge
Unique
shield 65 Malachai’s Loop Malachai’s Loop +2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12-16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
Unique
wand 65 Shimmeron Shimmeron +(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently
Unique
gloves 67 Surgebinders Surgebinders (4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Unique
wand 68 Void Battery Void Battery +1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
Unique
belt 79 Auxium Auxium (20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
Unique
amulet 60 Badge of the Brotherhood Badge of the Brotherhood (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7-10)% increased Effect of Elusive on you per Power Charge
(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20-25)% chance to lose a Power Charge when you gain Elusive
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
Unique
gloves 67 Machina  Mitts Machina Mitts 5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
Unique
jewel 1 Powerlessness Powerlessness -1 to Maximum Power Charges Unique
staff 68 Hegemony’s Era Hegemony’s Era +1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
Unique
map 76 Mao Kun Mao Kun (Legion) Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on Hit
Unique
ring 45 Vivinsect Vivinsect +1 to Minimum Power Charges Unique
boots 67 Skyforth Skyforth 25% chance to gain a Power Charge on Critical Strike Unique
ring 70 The Hungry Loop The Hungry Loop Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Unique
boots 68 Replica Red Trail Replica Red Trail Gain a Power Charge on Hit while Poisoned Unique

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3. Power Charge Mods

Type Lvl. Name Generation Type Group Stats Spawn Weighting
Shaper 68 The Shaper's Prefix PowerChargeOnKillChance (4-6)% chance to gain a Power Charge on Kill helmet_shaper 400
staff_shaper 400
warstaff_shaper 400
default 0
Shaper 84 The Shaper's Prefix PowerChargeOnKillChance (7-10)% chance to gain a Power Charge on Kill helmet_shaper 400
staff_shaper 400
warstaff_shaper 400
default 0
Shaper 68 of Shaping Suffix SpellCriticalStrikeChanceIncrease (60-74)% increased Critical Strike Chance for Spells
10% chance to gain a Power Charge on Critical Strike
attack_staff 0
staff_shaper 1000
default 0
Shaper 75 of Shaping Suffix SpellCriticalStrikeChanceIncrease (75-82)% increased Critical Strike Chance for Spells
10% chance to gain a Power Charge on Critical Strike
attack_staff 0
staff_shaper 1000
default 0
Shaper 84 of Shaping Suffix IncreasedMaximumPowerCharges +1 to Maximum Power Charges staff_shaper 1000
warstaff_shaper 1000
default 0
Shaper 68 of Shaping Suffix PowerChargeOnManaSpent Gain a Power Charge after Spending a total of 200 Mana wand_shaper 1000
default 0
Shaper 68 of Shaping Suffix CriticalStrikeMultiplier +(22-25)% to Global Critical Strike Multiplier
(5-8)% chance to gain a Power Charge on Critical Strike
bow_shaper 500
default 0
Shaper 75 of Shaping Suffix CriticalStrikeMultiplier +(26-29)% to Global Critical Strike Multiplier
(9-10)% chance to gain a Power Charge on Critical Strike
bow_shaper 500
default 0
Elder 68 of the Elder Suffix PowerChargeOnBlock 25% chance to gain a Power Charge when you Block
+5% Chance to Block Attack Damage while wielding a Staff
staff_elder 1000
warstaff_elder 1000
default 0
Elder 68 of the Elder Suffix AllDamage (5-10)% increased Damage per Power Charge wand_elder 1000
default 0
Elder 68 Eldritch Prefix WeaponSupportUber Socketed Gems are Supported by Level 10 Power Charge On Critical Strike grants_2h_support 0
staff_elder 400
warstaff_elder 400
default 0
Crusader 80 of the Crusade Suffix PowerChargeOnCriticalStrikeChance 15% chance to gain a Power Charge on Critical Strike body_armour_crusader 250
default 0
Crusader 68 of the Crusade Suffix MinimumPowerCharges +1 to Minimum Power Charges shield_crusader 500
default 0
Crusader 80 of the Crusade Suffix MinimumPowerCharges +2 to Minimum Power Charges shield_crusader 500
default 0
Crusader 75 Crusader's Prefix AddedLightningDamage 1 to (6-8) Lightning Damage per Power Charge ring_crusader 500
default 0
Crusader 80 Crusader's Prefix AddedLightningDamage (1-2) to (9-11) Lightning Damage per Power Charge ring_crusader 500
default 0
Crusader 68 Crusader's Prefix AllDamage (3-4)% increased Damage per Power Charge amulet_crusader 500
default 0
Crusader 80 Crusader's Prefix AllDamage (5-6)% increased Damage per Power Charge amulet_crusader 500
default 0
Crusader 68 of the Crusade Suffix AllDamage (5-7)% increased Damage per Power Charge sceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
default 0
Crusader 73 of the Crusade Suffix AllDamage (8-10)% increased Damage per Power Charge sceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
default 0
Crusader 68 of the Crusade Suffix AllDamage (10-13)% increased Damage per Power Charge staff_crusader 500
default 0
Crusader 73 of the Crusade Suffix AllDamage (14-17)% increased Damage per Power Charge staff_crusader 500
default 0
Redeemer 68 Redeemer's Prefix PowerChargeOnKillChance (4-6)% chance to gain a Power Charge on Kill helmet_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
sceptre_eyrie 250
wand_eyrie 250
staff_eyrie 250
warstaff_eyrie 250
default 0
Redeemer 80 Redeemer's Prefix PowerChargeOnKillChance (7-10)% chance to gain a Power Charge on Kill helmet_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
sceptre_eyrie 250
wand_eyrie 250
staff_eyrie 250
warstaff_eyrie 250
default 0
Warlord 75 Warlord's Prefix IncreasedMaximumPowerCharges +1 to Maximum Power Charges helmet_adjudicator 125
default 0
Corrupted 1 V2ChanceTo
GainPowerCharge
OnCritCorrupted
Corrupted PowerChargeOnCriticalStrikeChance (5-7)% chance to gain a Power Charge on Critical Strike wand 1000
dagger 1000
claw 1000
sceptre 1000
staff 1000
default 0
Corrupted 60 V2Max
PowerCharges
Corrupted
Corrupted IncreasedMaximumPowerCharges +1 to Maximum Power Charges helmet 1000
default 0
Areas' mods 1 of Power Suffix MapMonstersPowerChargeOnHit 13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
Monsters gain a Power Charge on Hit
secret_area 0
unique_map 0
default 800
Monsters' mods 1 of Power Suffix MonsterGrantsCharges 50% chance to gain a Power Charge on Hit not_int 0
default 1000

4. Power Charge Passive Skills

Category Name Stats
Base passives Critical Strike Chance per Power Charge 8% increased Critical Strike Chance per Power Charge
Base passives Critical Strike Multiplier per Power Charge +5% to Critical Strike Multiplier per Power Charge
Base passives Mana Regeneration per Power Charge 8% increased Mana Regeneration Rate per Power Charge
Base passives Power Charge Duration 18% increased Power Charge Duration
Base passives Spell Damage per Power Charge 4% increased Spell Damage per Power Charge
Base passives Blast Cascade +30% to Critical Strike Multiplier with Traps
+30% to Critical Strike Multiplier with Mines
15% chance to gain a Power Charge when your Trap is triggered by an Enemy
10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy
Base passives Disciple of the Forbidden +1 to Minimum Power Charges
8% chance to gain a Power Charge on Kill
8% increased Damage per Power Charge
Base passives Elder Power 10% increased Wand Damage per Power Charge
10% chance to gain a Power Charge on Kill
Base passives Enigmatic Reach 10% increased Area of Effect while wielding a Staff
10% increased Attack Speed with Staves
10% increased Cast Speed while wielding a Staff
3% increased Area of Effect per Power Charge
Base passives Infused +1 to Maximum Power Charges
Base passives Instability +1 to Maximum Power Charges
Base passives Mysticism 16% increased Spell Damage while Dual Wielding
+4% Chance to Block Attack Damage while Dual Wielding
+4% Chance to Block Spell Damage while Dual Wielding
10% chance to gain a Power Charge when you Block Spell Damage
10% chance to gain a Frenzy Charge when you Block Attack Damage
Base passives Overcharge +1 to Maximum Power Charges
Base passives Pain Forger 8% chance to gain a Power Charge when you Stun with Melee Damage
60% increased Critical Strike Chance with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres
Base passives Whirling Barrier +6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block
Timeless Jewel passives(Eternal) Eternal Subjugation 15% chance to gain a Power Charge on Critical Strike
Timeless Jewel passives(Eternal) Eternal Exploitation 10% increased Damage per Power Charge
Timeless Jewel passives(Eternal) Eternal Separation 4% increased Energy Shield per Power Charge
Timeless Jewel passives(Templar) Enduring Faith +1 to Minimum Endurance Charges while you have at least 150 Devotion
Cluster Jewel passives Liquid Inspiration 15% increased maximum Mana
30% increased Mana Recovery from Flasks
25% chance to gain a Power Charge when you use a Mana Flask
Cluster Jewel passives Mage Bane Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
+5% Chance to Block Spell Damage while Dual Wielding
Cluster Jewel passives Mage Hunter 20% increased Spell Damage
4% Chance to Block Spell Damage
20% chance to gain a Power Charge when you Block
Cluster Jewel passives Mob Mentality Exerted Attacks deal 25% increased Damage
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power
Cluster Jewel passives Powerful Ward 20% chance to gain a Power Charge when you Block
+6% Chance to Block Spell Damage while at Maximum Power Charges
Cluster Jewel passives Stormrider 10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies
Cluster Jewel passives Vast Power 3% increased Area of Effect per Power Charge
20% increased Area Damage
Cluster Jewel passives Wind-up 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
+15% to Critical Strike Multiplier with Claws or Daggers
Timeless Jewel keystone passives Inner Conviction

3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Timeless Jewel keystone passives Supreme Grandstanding

Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge

Keystone passives Conduit Share Endurance, Frenzy and Power Charges with nearby party members
Ascendancy passives for Ascendant Assassin +0.75% to Critical Strike Chance
10% chance to gain a Power Charge on Critical Strike
10% chance to gain Elusive on Critical Strike
Damage from your Critical Strikes cannot be Reflected
Ascendancy passives for Ascendant Trickster 15% chance to gain a Frenzy Charge and a Power Charge on Kill
50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Regenerate 15 Mana per second if you've used a Movement Skill Recently
15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently
Ascendancy passives for Assassin Critical Strike Chance, Power Charge Duration 15% increased Critical Strike Chance
10% increased Power Charge Duration
Ascendancy passives for Assassin Deadly Infusion +5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges
10% increased Movement Speed while at maximum Power Charges
Ascendancy passives for Assassin Unstable Infusion 20% chance to gain a Power Charge on Non-Critical Strike
10% chance to gain a Power Charge on Critical Strike
+1 to Maximum Power Charges
Ascendancy passives for Hierophant Mana Regeneration, Power and Endurance Charge Duration 20% increased Mana Regeneration Rate
20% increased Power Charge Duration
20% increased Endurance Charge Duration
Ascendancy passives for Hierophant Conviction of Power +4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges
Ascendancy passives for Occultist Energy Shield, Power Charge Duration 6% increased maximum Energy Shield
18% increased Power Charge Duration
Ascendancy passives for Occultist Forbidden Power +1 to Maximum Power Charges
5% increased Area of Effect per Power Charge
5% increased Spell Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
Ascendancy passives for Trickster Attack and Cast Speed, Frenzy Charge Duration 4% increased Attack and Cast Speed
10% increased Frenzy Charge Duration
10% increased Power Charge Duration
Ascendancy passives for Trickster Swift Killer +1 to Maximum Frenzy Charges and Maximum Power Charges
15% chance to gain a Frenzy Charge and a Power Charge on Kill
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
Gain a Power or Frenzy Charge each second while Channelling

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