Power charges are one of the core charge types in Path of Exile, offering a potent offensive boost for characters who can reliably generate and maintain them. Let's delve into their mechanics and explore how you can harness their power in your build:
Mechanics:
Applications:
Build Considerations:
Further Resources:
Remember, Power Charges are a powerful tool, but require careful planning and execution to unlock their full potential. With the right approach and adaptations, you can unleash their fury and conquer your enemies with speed and devastating force!
Power Charges are associated with intelligence. By default players can stack upto 3 Power Charges, skill tree passive nodes need to be activated to unlock more.
Icon | Name | Effects on Characters | Effects on Monsters and Minions |
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Power Charge |
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Category | Lvl. | Name | Stats |
---|---|---|---|
Active skill gem | 24 | Assassin’s Mark |
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Active skill gem | 28 | Discharge |
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Active skill gem | 12 | Power Siphon |
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Active skill gem | 12 | Vaal Power Siphon |
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Support skill gem | 31 | Charged Traps Support |
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Support skill gem | 31 | Charged Mines Support |
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Support skill gem | 18 | Power Charge On Critical Support |
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Support skill gem | 8 | Divergent Increased Critical Strikes Support | Supported Skills have (0–10)% chance to gain a Power Charge on Killing Blow |
Support skill gem | 18 | Anomalous Power Charge On Critical Support | Supported Skills have (0–20)% chance to gain a Power Charge on Critical Strike |
Support skill gem | 18 | Divergent Power Charge On Critical Support | Supported Skills deal (0–2)% increased Damage per Power Charge |
Support skill gem | 18 | Divergent Trap and Mine Damage Support | Supported Skills deal (0–2)% increased Damage per Power Charge |
Support skill gem | 31 | Anomalous Charged Traps Support | Supported Skills have (0–10)% chance to gain a Power Charge when your Trap is triggered by an Enemy Supported Skills have (0–10)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy |
Support skill gem | 31 | Divergent Charged Traps Support | Supported Skills have (0–10)% increased Trap Trigger Radius per Power Charge |
Support skill gem | 31 | Anomalous Charged Mines Support | (0–10)% chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy (0–10)% chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy |
Category | Lvl. | Item | Stats | Note |
---|---|---|---|---|
jewel | 1 | Greatwolf Talisman | 10% chance to gain a Power Charge on Kill | Basic item |
jewel | 1 | Monkey Paw Talisman | 10% chance to gain a Power Charge on Kill | Basic item |
wand | 30 | Assembler Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
wand | 50 | Congregator Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
wand | 70 | Accumulator Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
staff | 30 | Capacity Rod | +1 to Maximum Power Charges and Maximum Endurance Charges | Basic item |
staff | 50 | Potentiality Rod | +1 to Maximum Power Charges and Maximum Endurance Charges | Basic item |
staff | 70 | Eventuality Rod | +1 to Maximum Power Charges and Maximum Endurance Charges | Basic item |
jewel | 1 | The Blue Dream | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
Unique |
jewel | 1 | The Blue Nightmare | Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
Unique |
wand | 12 | Storm Prison | +1 to Maximum Power Charges (25-35)% chance to gain a Power Charge on Kill |
Unique |
amulet | 16 | Victario’s Acuity | 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 5% increased Projectile Speed per Frenzy Charge 5% increased Projectile Damage per Power Charge |
Unique |
amulet | 20 | Maligaro’s Cruelty |
(25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons (12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison per Frenzy Charge 3% increased Poison Duration per Power Charge |
Unique |
wand | 24 | Tulborn | 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 10 to 20 Cold Damage to Spells per Power Charge |
Unique |
ring | 49 | Precursor’s Emblem | (20-40)% increased Power Charge Duration 10% chance to gain a Power Charge on Kill 1% increased Movement Speed per Power Charge Regenerate 0.3% of Life per second per Power Charge 5% increased Damage per Power Charge (1-2) to (18-20) Lightning Damage per Power Charge +1% Chance to Block Attack Damage per Power Charge 1% chance to Dodge Attack Hits per Power Charge Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge 3% increased Energy Shield per Power Charge 15% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges 20% chance to gain a Power Charge on Critical Strike 1% increased Attack and Cast Speed per Power Charge +3% to Critical Strike Multiplier per Power Charge 1% additional Physical Damage Reduction per Power Charge +1 to Maximum Power Charges Gain Arcane Surge on Hit with Spells while at maximum Power Charges You can apply an additional Curse while at maximum Power Charges You have Mind over Matter while at maximum Power Charges |
Unique |
shield | 50 | Victario’s Charity | 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
Unique |
amulet | 52 | Eyes of the Greatwolf | 10% chance to gain a Power Charge on Kill | Unique |
wand | 65 | Replica Tulfall | Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15-20)% increased Cold Damage per Frenzy Charge 50% chance to gain a Power Charge on Killing a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges |
Unique |
sceptre | 56 | Death’s Hand | 30% chance to gain a Power Charge when you Stun | Unique |
amulet | 32 | Sacrificial Heart | Gain a Power Charge when you use a Vaal Skill | Unique |
shield | 70 | Jaws of Agony | 25% chance to gain a Power Charge when you Throw a Trap | Unique |
flask | 12 | Doedre’s Elixir | (120-150)% increased Charges used You gain a Power Charge on use You gain a Frenzy Charge on use You gain an Endurance Charge on use |
Unique |
jewel | 1 | Winter’s Bounty | With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap’s Cooldown can be bypassed by Power Charges instead of Frenzy Charges |
Unique |
amulet | 32 | Voll’s Devotion | 30% reduced Endurance Charge Duration 30% reduced Power Charge Duration Gain an Endurance Charge when you lose a Power Charge |
Unique |
body armour | 35 | Voll’s Protector | Gain a Power Charge for each Enemy you hit with a Critical Strike | Unique |
boots | 36 | Ralakesh’s Impatience | Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you Move |
Unique |
gloves | 45 | Slavedriver’s Hand | 10% chance to gain an Endurance, Frenzy or Power Charge when any | Unique |
staff | 60 | Cane of Unravelling | 2% increased Cast Speed per Power Charge Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge |
Unique |
ring | 60 | Romira’s Banquet | Gain a Power Charge on Non-Critical Strike Lose all Power Charges on Critical Strike |
Unique |
boots | 61 | Inya’s Epiphany | 5% increased Damage per Power Charge 25% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges |
Unique |
amulet | 61 | Rashkaldor’s Patience | Cannot gain Power Charges | Unique |
helmet | 65 | Fenumus’ Toxins | 10% chance to gain a Power Charge on hitting an Enemy affected by a Spider’s Web (6-10)% chance to Poison per Power Charge (15-20)% increased Damage with Poison per Power Charge |
Unique |
wand | 65 | Tulfall | 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (10-15)% increased Cold Damage per Frenzy Charge |
Unique |
helmet | 68 | Ahn’s Contempt | -1 to Maximum Power Charges Gain (8-12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges |
Unique |
amulet | 68 | The Ephemeral Bond | +(30-40)% to Critical Strike Multiplier if you’ve gained a Power Charge Recently (1-2) to (36-40) Lightning Damage per Power Charge 90% less Power Charge Duration |
Unique |
body armour | 69 | Farrul’s Fur | Gain up to your maximum number of Frenzy and Power Charges when you gain Cat’s Stealth | Unique |
amulet | 32 | The Aylardex | +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration 1% of Damage is taken from Mana before Life per Power Charge 40% reduced Critical Strike Chance per Power Charge |
Unique |
helmet | 35 | Willclash | +5% Chance to Block Spell Damage per Power Charge (3-5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven’t lost Power Charges Recently Lose all Power Charges when you Block |
Unique |
boots | 61 | Replica Inya’s Epiphany | Regenerate 0.5% of Life per second per Power Charge (5-8)% increased Intelligence 5% increased Damage per Power Charge 5% increased Movement Speed per Power Charge |
Unique |
shield | 65 | Malachai’s Loop | +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges |
Unique |
wand | 65 | Shimmeron | +(6-10)% to Critical Strike Multiplier per Power Charge +0.3% Critical Strike Chance per Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently |
Unique |
gloves | 67 | Surgebinders | (4-7)% increased Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
Unique |
wand | 68 | Void Battery | +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge |
Unique |
belt | 79 | Auxium | (20-25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power Charge |
Unique |
amulet | 60 | Badge of the Brotherhood | (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
Unique |
gloves | 67 | Machina Mitts | 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines Recently |
Unique |
jewel | 1 | Powerlessness | -1 to Maximum Power Charges | Unique |
staff | 68 | Hegemony’s Era | +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage |
Unique |
map | 76 | Mao Kun (Legion) | Monsters gain an Endurance Charge on Hit Monsters gain a Power Charge on Hit |
Unique |
ring | 45 | Vivinsect | +1 to Minimum Power Charges | Unique |
boots | 67 | Skyforth | 25% chance to gain a Power Charge on Critical Strike | Unique |
ring | 70 | The Hungry Loop | Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Power Charge On Critical Strike |
Unique |
boots | 68 | Replica Red Trail | Gain a Power Charge on Hit while Poisoned | Unique |
Type | Lvl. | Name | Generation Type | Group | Stats | Spawn Weighting |
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Shaper | 68 | The Shaper's | Prefix | PowerChargeOnKillChance | (4-6)% chance to gain a Power Charge on Kill | helmet_shaper 400 staff_shaper 400 warstaff_shaper 400 default 0 |
Shaper | 84 | The Shaper's | Prefix | PowerChargeOnKillChance | (7-10)% chance to gain a Power Charge on Kill | helmet_shaper 400 staff_shaper 400 warstaff_shaper 400 default 0 |
Shaper | 68 | of Shaping | Suffix | SpellCriticalStrikeChanceIncrease | (60-74)% increased Critical Strike Chance for Spells 10% chance to gain a Power Charge on Critical Strike |
attack_staff 0 staff_shaper 1000 default 0 |
Shaper | 75 | of Shaping | Suffix | SpellCriticalStrikeChanceIncrease | (75-82)% increased Critical Strike Chance for Spells 10% chance to gain a Power Charge on Critical Strike |
attack_staff 0 staff_shaper 1000 default 0 |
Shaper | 84 | of Shaping | Suffix | IncreasedMaximumPowerCharges | +1 to Maximum Power Charges | staff_shaper 1000 warstaff_shaper 1000 default 0 |
Shaper | 68 | of Shaping | Suffix | PowerChargeOnManaSpent | Gain a Power Charge after Spending a total of 200 Mana | wand_shaper 1000 default 0 |
Shaper | 68 | of Shaping | Suffix | CriticalStrikeMultiplier | +(22-25)% to Global Critical Strike Multiplier (5-8)% chance to gain a Power Charge on Critical Strike |
bow_shaper 500 default 0 |
Shaper | 75 | of Shaping | Suffix | CriticalStrikeMultiplier | +(26-29)% to Global Critical Strike Multiplier (9-10)% chance to gain a Power Charge on Critical Strike |
bow_shaper 500 default 0 |
Elder | 68 | of the Elder | Suffix | PowerChargeOnBlock | 25% chance to gain a Power Charge when you Block +5% Chance to Block Attack Damage while wielding a Staff |
staff_elder 1000 warstaff_elder 1000 default 0 |
Elder | 68 | of the Elder | Suffix | AllDamage | (5-10)% increased Damage per Power Charge | wand_elder 1000 default 0 |
Elder | 68 | Eldritch | Prefix | WeaponSupportUber | Socketed Gems are Supported by Level 10 Power Charge On Critical Strike | grants_2h_support 0 staff_elder 400 warstaff_elder 400 default 0 |
Crusader | 80 | of the Crusade | Suffix | PowerChargeOnCriticalStrikeChance | 15% chance to gain a Power Charge on Critical Strike | body_armour_crusader 250 default 0 |
Crusader | 68 | of the Crusade | Suffix | MinimumPowerCharges | +1 to Minimum Power Charges | shield_crusader 500 default 0 |
Crusader | 80 | of the Crusade | Suffix | MinimumPowerCharges | +2 to Minimum Power Charges | shield_crusader 500 default 0 |
Crusader | 75 | Crusader's | Prefix | AddedLightningDamage | 1 to (6-8) Lightning Damage per Power Charge | ring_crusader 500 default 0 |
Crusader | 80 | Crusader's | Prefix | AddedLightningDamage | (1-2) to (9-11) Lightning Damage per Power Charge | ring_crusader 500 default 0 |
Crusader | 68 | Crusader's | Prefix | AllDamage | (3-4)% increased Damage per Power Charge | amulet_crusader 500 default 0 |
Crusader | 80 | Crusader's | Prefix | AllDamage | (5-6)% increased Damage per Power Charge | amulet_crusader 500 default 0 |
Crusader | 68 | of the Crusade | Suffix | AllDamage | (5-7)% increased Damage per Power Charge | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 default 0 |
Crusader | 73 | of the Crusade | Suffix | AllDamage | (8-10)% increased Damage per Power Charge | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 default 0 |
Crusader | 68 | of the Crusade | Suffix | AllDamage | (10-13)% increased Damage per Power Charge | staff_crusader 500 default 0 |
Crusader | 73 | of the Crusade | Suffix | AllDamage | (14-17)% increased Damage per Power Charge | staff_crusader 500 default 0 |
Redeemer | 68 | Redeemer's | Prefix | PowerChargeOnKillChance | (4-6)% chance to gain a Power Charge on Kill | helmet_eyrie 250 claw_eyrie 250 dagger_eyrie 250 rune_dagger_eyrie 250 sceptre_eyrie 250 wand_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
Redeemer | 80 | Redeemer's | Prefix | PowerChargeOnKillChance | (7-10)% chance to gain a Power Charge on Kill | helmet_eyrie 250 claw_eyrie 250 dagger_eyrie 250 rune_dagger_eyrie 250 sceptre_eyrie 250 wand_eyrie 250 staff_eyrie 250 warstaff_eyrie 250 default 0 |
Warlord | 75 | Warlord's | Prefix | IncreasedMaximumPowerCharges | +1 to Maximum Power Charges | helmet_adjudicator 125 default 0 |
Corrupted | 1 | V2ChanceTo GainPowerCharge OnCritCorrupted |
Corrupted | PowerChargeOnCriticalStrikeChance | (5-7)% chance to gain a Power Charge on Critical Strike | wand 1000 dagger 1000 claw 1000 sceptre 1000 staff 1000 default 0 |
Corrupted | 60 | V2Max PowerCharges Corrupted |
Corrupted | IncreasedMaximumPowerCharges | +1 to Maximum Power Charges | helmet 1000 default 0 |
Areas' mods | 1 | of Power | Suffix | MapMonstersPowerChargeOnHit | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size Monsters gain a Power Charge on Hit |
secret_area 0 unique_map 0 default 800 |
Monsters' mods | 1 | of Power | Suffix | MonsterGrantsCharges | 50% chance to gain a Power Charge on Hit | not_int 0 default 1000 |
Category | Name | Stats |
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Base passives | Critical Strike Chance per Power Charge | 8% increased Critical Strike Chance per Power Charge |
Base passives | Critical Strike Multiplier per Power Charge | +5% to Critical Strike Multiplier per Power Charge |
Base passives | Mana Regeneration per Power Charge | 8% increased Mana Regeneration Rate per Power Charge |
Base passives | Power Charge Duration | 18% increased Power Charge Duration |
Base passives | Spell Damage per Power Charge | 4% increased Spell Damage per Power Charge |
Base passives | Blast Cascade | +30% to Critical Strike Multiplier with Traps +30% to Critical Strike Multiplier with Mines 15% chance to gain a Power Charge when your Trap is triggered by an Enemy 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy |
Base passives | Disciple of the Forbidden | +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge |
Base passives | Elder Power | 10% increased Wand Damage per Power Charge 10% chance to gain a Power Charge on Kill |
Base passives | Enigmatic Reach | 10% increased Area of Effect while wielding a Staff 10% increased Attack Speed with Staves 10% increased Cast Speed while wielding a Staff 3% increased Area of Effect per Power Charge |
Base passives | Infused | +1 to Maximum Power Charges |
Base passives | Instability | +1 to Maximum Power Charges |
Base passives | Mysticism | 16% increased Spell Damage while Dual Wielding +4% Chance to Block Attack Damage while Dual Wielding +4% Chance to Block Spell Damage while Dual Wielding 10% chance to gain a Power Charge when you Block Spell Damage 10% chance to gain a Frenzy Charge when you Block Attack Damage |
Base passives | Overcharge | +1 to Maximum Power Charges |
Base passives | Pain Forger | 8% chance to gain a Power Charge when you Stun with Melee Damage 60% increased Critical Strike Chance with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres |
Base passives | Whirling Barrier | +6% Chance to Block Attack Damage while wielding a Staff +6% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block |
Timeless Jewel passives(Eternal) | Eternal Subjugation | 15% chance to gain a Power Charge on Critical Strike |
Timeless Jewel passives(Eternal) | Eternal Exploitation | 10% increased Damage per Power Charge |
Timeless Jewel passives(Eternal) | Eternal Separation | 4% increased Energy Shield per Power Charge |
Timeless Jewel passives(Templar) | Enduring Faith | +1 to Minimum Endurance Charges while you have at least 150 Devotion |
Cluster Jewel passives | Liquid Inspiration | 15% increased maximum Mana 30% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask |
Cluster Jewel passives | Mage Bane | Attack Skills deal 20% increased Damage while Dual Wielding 20% chance to gain a Power Charge when you Block +5% Chance to Block Spell Damage while Dual Wielding |
Cluster Jewel passives | Mage Hunter | 20% increased Spell Damage 4% Chance to Block Spell Damage 20% chance to gain a Power Charge when you Block |
Cluster Jewel passives | Mob Mentality | Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power |
Cluster Jewel passives | Powerful Ward | 20% chance to gain a Power Charge when you Block +6% Chance to Block Spell Damage while at Maximum Power Charges |
Cluster Jewel passives | Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies |
Cluster Jewel passives | Vast Power | 3% increased Area of Effect per Power Charge 20% increased Area Damage |
Cluster Jewel passives | Wind-up | 10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger +15% to Critical Strike Multiplier with Claws or Daggers |
Timeless Jewel keystone passives | Inner Conviction | 3% more Spell Damage per Power Charge |
Timeless Jewel keystone passives | Supreme Grandstanding | Nearby Allies and Enemies Share Charges with you |
Keystone passives | Conduit | Share Endurance, Frenzy and Power Charges with nearby party members |
Ascendancy passives for Ascendant | Assassin | +0.75% to Critical Strike Chance 10% chance to gain a Power Charge on Critical Strike 10% chance to gain Elusive on Critical Strike Damage from your Critical Strikes cannot be Reflected |
Ascendancy passives for Ascendant | Trickster | 15% chance to gain a Frenzy Charge and a Power Charge on Kill 50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently Regenerate 15 Mana per second if you've used a Movement Skill Recently 15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage Cannot be Stunned if you haven't been Hit Recently |
Ascendancy passives for Assassin | Critical Strike Chance, Power Charge Duration | 15% increased Critical Strike Chance 10% increased Power Charge Duration |
Ascendancy passives for Assassin | Deadly Infusion | +5% to Critical Strike Multiplier per Power Charge +1.5% Critical Strike Chance while at maximum Power Charges 10% increased Movement Speed while at maximum Power Charges |
Ascendancy passives for Assassin | Unstable Infusion | 20% chance to gain a Power Charge on Non-Critical Strike 10% chance to gain a Power Charge on Critical Strike +1 to Maximum Power Charges |
Ascendancy passives for Hierophant | Mana Regeneration, Power and Endurance Charge Duration | 20% increased Mana Regeneration Rate 20% increased Power Charge Duration 20% increased Endurance Charge Duration |
Ascendancy passives for Hierophant | Conviction of Power | +4 to Minimum Endurance Charges +4 to Minimum Power Charges +1 to Maximum Power Charges and Maximum Endurance Charges |
Ascendancy passives for Occultist | Energy Shield, Power Charge Duration | 6% increased maximum Energy Shield 18% increased Power Charge Duration |
Ascendancy passives for Occultist | Forbidden Power | +1 to Maximum Power Charges 5% increased Area of Effect per Power Charge 5% increased Spell Damage per Power Charge Gain a Power Charge after Spending a total of 200 Mana |
Ascendancy passives for Trickster | Attack and Cast Speed, Frenzy Charge Duration | 4% increased Attack and Cast Speed 10% increased Frenzy Charge Duration 10% increased Power Charge Duration |
Ascendancy passives for Trickster | Swift Killer | +1 to Maximum Frenzy Charges and Maximum Power Charges 15% chance to gain a Frenzy Charge and a Power Charge on Kill 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge Gain a Power or Frenzy Charge each second while Channelling |