Attack Speed and One Handed Damage |
Basic |
- 4% increased Attack Speed
- 15% increased Damage with One Handed Weapons
|
1 |
Outmatch and Outlast |
Notable |
- 25% chance to gain a Frenzy Charge on Kill with Main Hand
- 25% chance to gain an Endurance Charge on Kill with Off Hand
- 10% more Physical Damage while at maximum Frenzy Charges
- 10% reduced Physical Damage taken while at maximum Endurance Charges
|
2 |
Attack Speed, Block Chance |
Basic |
- 4% increased Attack Speed
- +2% Chance to Block Attack Damage
|
1, 3, 3 |
Painforged |
Notable |
- +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
- Cannot be Stunned by Hits you Block
- Your Counterattacks deal Double Damage
(Recently refers to the past 4 seconds)
(Attacks that Trigger when you are Hit are Counterattacks) |
2 |
Versatile Combatant |
Notable |
- Chance to Block Spell Damage is equal to Chance to Block Attack Damage
- Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
|
4 |
Violent Retaliation |
Notable |
- +4% to maximum Chance to Block Attack Damage
- 8% increased Physical Damage for each time you've Blocked in the past 10 seconds
- 80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
- +1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
|
4 |
Attack Speed, Movement Speed |
Basic |
- 4% increased Attack Speed
- 4% increased Movement Speed
|
1 |
Arena Challenger |
Notable |
- 2% more Attack and Movement Speed per Challenger Charge
- 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
- Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
- +10 to Maximum Challenger Charges
|
2 |
Attack Speed, Physical Damage |
Basic |
- 4% increased Attack Speed
- 10% increased Physical Damage
|
1, 3 |
Blood in the Eyes |
Notable |
- Attacks have 50% chance to cause Bleeding
- Attacks Maim on Hit against Bleeding Enemies
- 25% chance to Blind with Hits against Bleeding Enemies
- Enemies Maimed by you take 10% increased Physical Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
(Blinded enemies have their Chance to Hit halved) |
2 |
Gratuitous Violence |
Notable |
- Bleeding Enemies you Kill Explode, dealing 10% of
- their Maximum Life as Physical Damage
- 20% more Damage with Bleeding
|
4 |