What are they?
Frenzy Charges are one of the three types of charge players can acquire in Path of Exile, alongside Endurance and Power Charges. They are associated with Dexterity and represent a temporary boost to attack speed and movement speed during combat. As you gain Frenzy Charges, you'll see glowing green orbs appear around your character's head, pulsating with energy.
Benefits:
Frenzy Charges are highly sought-after due to their impactful bonuses:
Image:
How to gain them:
There are several ways to acquire Frenzy Charges in Path of Exile, each with its own strengths and weaknesses:
Maintaining Frenzy Charges:
Once you have Frenzy Charges, it's essential to maintain them. They naturally decay over time, so you need to constantly trigger their generation mechanisms to keep them active. This often involves building your character and playstyle around consistent charge generation.
Overall:
Frenzy Charges are a powerful tool for Dexterity-based builds, significantly boosting attack speed, cast speed, and damage. By understanding how to generate and maintain them, you can unleash their full potential and take your character to the next level.
Remember to consider the trade-offs involved, such as potentially sacrificing other defensive options or needing specific gear and skill choices. But with careful planning and execution, Frenzy Charges can be a game-changer for your Path of Exile journey.
Frenzy Charges are associated with dexterity. By default players can stack upto 3 Frenzy Charges, skill tree passive nodes need to be activated to unlock more.
Icon | Name | Effects on Characters | Effects on Monsters and Minions |
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Frenzy Charge |
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Category | Lvl. | Name | Stats |
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Active skill gem | 10 | Flicker Strike |
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Active skill gem | 16 | Blood Rage |
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Active skill gem | 16 | Frenzy |
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Active skill gem | 34 | Phase Run |
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Active skill gem | 24 | Poacher’s Mark |
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Active skill gem | 16 | Cold Snap |
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Active skill gem | 28 | Discharge |
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Active skill gem | 16 | Vaal Cold Snap |
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Active skill gem | 16 | Phantasmal Frenzy | (0–5)% increased Damage with Ailments per Frenzy Charge |
Active skill gem | 16 | Anomalous Blood Rage | Buff grants (0–2)% chance to gain a Frenzy Charge when you Hit a Unique Enemy |
Active skill gem | 28 | Phantasmal Raise Spectre | Minions are Created with maximum Frenzy Charges |
Support skill gem | 31 | Charged Traps Support |
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Support skill gem | 31 | Ice Bite Support |
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Support skill gem | 31 | Charged Mines Support |
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Support skill gem | 31 | Anomalous Ice Bite Support | Supported Skills deal (0–2)% increased Damage per Frenzy Charge |
Support skill gem | 31 | Divergent Ice Bite Support | Supported Skills have (0–20)% chance to gain a Frenzy Charge on Killing a Frozen Enemy |
Support skill gem | 31 | Anomalous Charged Traps Support | Supported Skills have (0–10)% chance to gain a Power Charge when your Trap is triggered by an Enemy Supported Skills have (0–10)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy |
Support skill gem | 31 | Anomalous Charged Mines Support | (0–10)% chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy (0–10)% chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy |
Support skill gem | 31 | Divergent Charged Mines Support | Supported Skills have (0–4)% increased Projectile Speed per Frenzy Charge when used by a Mine |
Support skill gem | 4 | Divergent Swift Assembly Support | Supported Skills have (0–2)% increased Trap Throwing Speed per Frenzy Charge Supported Skills have (0–2)% increased Mine Throwing Speed per Frenzy Charge |
Category | Lvl. | Item | Stats | Note |
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amulet | 1 | Greatwolf Talisman | 10% chance to gain a Frenzy Charge on Kill | Basic item |
amulet | 1 | Monkey Paw Talisman | 10% chance to gain a Frenzy Charge on Kill | Basic item |
wand | 30 | Assembler Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
wand | 50 | Congregator Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
wand | 70 | Accumulator Wand | Gain an Endurance, Frenzy or Power Charge every 6 seconds | Basic item |
jewel | 1 | The Green Dream | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill |
Unique |
jewel | 1 | The Green Nightmare | Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill |
Unique |
amulet | 16 | Victario’s Acuity | 10% chance to gain a Frenzy Charge on Kill 10% chance to gain a Power Charge on Kill 5% increased Projectile Speed per Frenzy Charge 5% increased Projectile Damage per Power Charge |
Unique |
sword | 43 | Daresso’s Passion | 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy Charges |
Unique |
boots | 44 | The Blood Dance | 2% increased Movement Speed per Frenzy Charge 4% reduced Attack and Cast Speed per Frenzy Charge Regenerate 0.8% of Life per second per Frenzy Charge (20-30)% chance to gain a Frenzy Charge on Kill (20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life |
Unique |
ring | 49 | Precursor’s Emblem | (20-40)% increased Frenzy Charge Duration 10% chance to gain a Frenzy Charge on Kill 1% increased Movement Speed per Frenzy Charge Regenerate 0.3% of Life per second per Frenzy Charge 5% increased Damage per Frenzy Charge (6-8) to (12-13) Cold Damage per Frenzy Charge +1% Chance to Block Attack Damage per Frenzy Charge 1% chance to Dodge Attack Hits per Frenzy Charge Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge 8% increased Evasion Rating per Frenzy Charge 15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges 10% chance to gain a Frenzy Charge on Hit 10% increased Accuracy Rating per Frenzy Charge 6% increased Critical Strike Chance per Frenzy Charge 1% additional Physical Damage Reduction per Frenzy Charge +1 to Maximum Frenzy Charges Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges You have Iron Reflexes while at maximum Frenzy Charges |
Unique |
amulet | 52 | Eyes of the Greatwolf | 10% chance to gain a Frenzy Charge on Kill | Unique |
sword | 51 | Terminus Est | Gain a Frenzy Charge on Critical Strike | Unique |
ring | 44 | The Highwayman | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges |
Unique |
gloves | 67 | Surgebinders | (4-7)% increased Elemental Damage per Frenzy Charge (4-7)% increased Physical Damage per Endurance Charge (4-7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
Unique |
gloves | 7 | Shackles of the Wretched | You grant (4-6) Frenzy Charges to allies on Death | Unique |
flask | 12 | Doedre’s Elixir | (120-150)% increased Charges used You gain a Power Charge on use You gain a Frenzy Charge on use You gain an Endurance Charge on use |
Unique |
amulet | 20 | Maligaro’s Cruelty | (25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons (12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons 10% increased Damage with Poison per Frenzy Charge 3% increased Poison Duration per Power Charge |
Unique |
ring | 30 | The Warden’s Brand | 15% chance to gain a Frenzy Charge when you Stun an Enemy | Unique |
boots | 36 | Ralakesh’s Impatience | Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary Lose all Frenzy, Endurance, and Power Charges when you Move |
Unique |
gloves | 45 | Slavedriver’s Hand | 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy | Unique |
shield | 50 | Replica Victario’s Charity | 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
Unique |
shield | 50 | Victario’s Charity | 10% chance to grant a Power Charge to nearby Allies on Kill 5% chance to grant a Frenzy Charge to nearby Allies on Hit |
Unique |
wand | 65 | Replica Tulfall | Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15-20)% increased Cold Damage per Frenzy Charge 50% chance to gain a Power Charge on Killing a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges |
Unique |
wand | 65 | Tulfall | 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (10-15)% increased Cold Damage per Frenzy Charge |
Unique |
sword | 67 | Oro’s Sacrifice | Gain a Frenzy Charge if an Attack Ignites an Enemy | Unique |
boots | 68 | The Red Trail | Gain a Frenzy Charge on Hit while Bleeding | Unique |
body armour | 68 | Tinkerskin | 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | Unique |
claw | 68 | Touch of Anguish | 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges |
Unique |
jewel | 1 | Pacifism | -1 to Maximum Frenzy Charges | Unique |
boots | 65 | Darkray Vectors | 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration 25% reduced Light Radius 2% chance to Dodge Attack Hits per Frenzy Charge |
Unique |
sword | 68 | Ahn’s Might | -1 to Maximum Frenzy Charges +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges |
Unique |
body armour | 71 | Replica Restless Ward | 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100-140) Life per second per Endurance Charge |
Unique |
gloves | 1 | Lochtonial Caress | 10% chance to gain a Power, Frenzy or Endurance Charge on Kill | Unique |
jewel | 1 | Winter’s Bounty | With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap’s Cooldown can be bypassed by Power Charges instead of Frenzy Charges |
Unique |
flask | 40 | Rotgut | (50-100)% increased Charges used 50% chance to gain a Flask Charge when you deal a Critical Strike Consumes Frenzy Charges on use Gain Onslaught for 2 seconds per Frenzy Charge on use< |
Unique |
ring | 45 | Vivinsect | +1 to Minimum Frenzy Charges | Unique |
gloves | 58 | Snakebite | 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60% chance to Poison while at maximum Frenzy Charges +5% to Damage over Time Multiplier for Poison per Frenzy Charge |
Unique |
amulet | 60 | Badge of the Brotherhood | (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
Unique |
bow | 60 | Hopeshredder | 4% increased Movement Speed per Frenzy Charge 12 to 14 Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while moving |
Unique |
sword | 62 | Hyaon’s Fury | 1% increased Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge +20 Life gained on Kill per Frenzy Charge |
Unique |
axe | 62 | Sinvicta’s Mettle | Gain a Frenzy Charge on every 50th Rampage Kill Rampage |
Unique |
body armour | 69 | Farrul’s Fur | Gain up to your maximum number of Frenzy and Power Charges when you gain Cat’s Stealth | Unique |
body armour | 69 | Replica Farrul’s Fur | Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat’s Agility | Unique |
ring | 70 | The Hungry Loop | Has Consumed 1 Gem Socketed Gems are Supported by Level 20 Feeding Frenzy |
Unique |
body armour | 71 | The Restless Ward | 1% increased Movement Speed per Frenzy Charge Regenerate (20-30) Life per second per Endurance Charge 100% increased Endurance, Frenzy and Power Charge Duration |
Unique |
Type | Lvl. | Name | Generation Type | Group | Stats | Spawn Weighting |
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Shaper | 68 | The Shaper's | Prefix | FrenzyChargeOnKillChance | (4-6)% chance to gain a Frenzy Charge on Kill | 2h_axe_shaper 400 2h_sword_shaper 400 bow_shaper 400 default 0 |
Shaper | 84 | The Shaper's | Prefix | FrenzyChargeOnKillChance | (7-10)% chance to gain a Frenzy Charge on Kill | 2h_axe_shaper 400 2h_sword_shaper 400 bow_shaper 400 default 0 |
Shaper | 84 | of Shaping | Suffix | MaximumFrenzyCharges | +1 to Maximum Frenzy Charges | 2h_sword_shaper 1000 2h_axe_shaper 1000 bow_shaper 1000 default 0 |
Shaper | 68 | of Shaping | Suffix | AccuracyRatingPerFrenzyCharge | 5% increased Accuracy Rating per Frenzy Charge (20-25)% chance to gain a Frenzy Charge when you Block |
sword_shaper 1000 default 0 |
Elder | 68 | Eldritch | Prefix | FrenzyChargeOnKillChance | (4-6)% chance to gain a Frenzy Charge on Kill | gloves_elder 400 default 0 |
Elder | 84 | Eldritch | Prefix | FrenzyChargeOnKillChance | (7-10)% chance to gain a Frenzy Charge on Kill | gloves_elder 400 default 0 |
Elder | 80 | Eldritch | Prefix | AddedColdDamagePerFrenzyCharge | 3 to 6 Cold Damage per Frenzy Charge | quiver_elder 400 default 0 |
Elder | 75 | of the Elder | Suffix | FrenzyChargeOnHittingRareOrUnique | (3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | quiver_elder 400 default 0 |
Redeemer | 68 | Redeemer's | Prefix | FrenzyChargeOnKillChance | (4-6)% chance to gain a Frenzy Charge on Kill | gloves_eyrie 250 quiver_eyrie 250 sword_eyrie 250 axe_eyrie 250 claw_eyrie 250 dagger_eyrie 250 rune_dagger_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 bow_eyrie 250 default 0 |
Redeemer | 80 | Redeemer's | Prefix | FrenzyChargeOnKillChance | (7-10)% chance to gain a Frenzy Charge on Kill | gloves_eyrie 250 quiver_eyrie 250 sword_eyrie 250 axe_eyrie 250 claw_eyrie 250 dagger_eyrie 250 rune_dagger_eyrie 250 2h_sword_eyrie 250 2h_axe_eyrie 250 bow_eyrie 250 default 0 |
Redeemer | 80 | of Redemption | Suffix | FrenzyChargeOnHitChance | 10% chance to gain a Frenzy Charge on Hit | body_armour_eyrie 250 default 0 |
Redeemer | 68 | of Redemption | Suffix | MinimumFrenzyCharges | +1 to Minimum Frenzy Charges | shield_eyrie 500 default 0 |
Redeemer | 80 | of Redemption | Suffix | MinimumFrenzyCharges | +2 to Minimum Frenzy Charges | shield_eyrie 500 default 0 |
Redeemer | 75 | Redeemer's | Prefix | AddedColdDamagePerFrenzyCharge | (2-3) to (4-5) Cold Damage per Frenzy Charge | ring_eyrie 500 default 0 |
Redeemer | 80 | Redeemer's | Prefix | AddedColdDamagePerFrenzyCharge | (3-4) to (6-7) Cold Damage per Frenzy Charge | ring_eyrie 500 default 0 |
Redeemer | 68 | Redeemer's | Prefix | AllDamage | (3-4)% increased Damage per Frenzy Charge | amulet_eyrie 500 default 0 |
Redeemer | 80 | Redeemer's | Prefix | AllDamage | (5-6)% increased Damage per Frenzy Charge | amulet_eyrie 500 default 0 |
Redeemer | 68 | of Redemption | Suffix | AllDamage | (5-7)% increased Damage per Frenzy Charge | rune_dagger_eyrie 500 default 0 |
Redeemer | 73 | of Redemption | Suffix | AllDamage | (8-10)% increased Damage per Frenzy Charge | rune_dagger_eyrie 500 default 0 |
Warlord | 75 | Warlord's | Prefix | MaximumFrenzyCharges | +1 to Maximum Frenzy Charges | gloves_adjudicator 125 default 0 |
Corrupted | 1 | V2ChanceTo GainFrenzyCharge OnKillCorrupted |
Corrupted | FrenzyChargeOnKillChance | (9-11)% chance to gain a Frenzy Charge on Kill | dagger 1000 claw 1000 bow 1000 default 0 |
Corrupted | 1 | V2GainFrenzy ChargeAfterSpending 200ManaCorrupted |
Corrupted | GainFrenzyChargeAfterSpending200Mana | Gain a Frenzy Charge after Spending a total of 200 Mana | rapier 1000 default 0 |
Corrupted | 60 | V2Max FrenzyCharges Corrupted |
Corrupted | MaximumFrenzyCharges | +1 to Maximum Frenzy Charges | gloves 1000 default 0 |
Map areas' mods | 1 | of Frenzy | Suffix | MapMonstersFrenzyChargeOnHit | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area +5% Monster pack size Monsters gain a Frenzy Charge on Hit |
secret_area 0 unique_map 0 default 800 |
Heist and grand heist areas |
1 | of Frenzy | Suffix | MapMonstersFrenzyChargeOnHit | Monsters have (30-60)% chance to gain a Frenzy Charge on Hit | default 800 |
Heist and grand heist areas |
68 | of Frenzy | Suffix | MapMonstersFrenzyChargeOnHit | Monsters gain a Frenzy Charge on Hit | default 800 |
Monsters' mods | 1 | Vengeful | Prefix | MonsterGrantsCharges | Group Frenzy on Death | no_frenzy_charge_on_death 0 default 1000 |
Monsters' mods | 1 | of Anger | Suffix | MonsterGrantsCharges | Frenzy as Damaged | default 1000 |
Monsters' mods | 1 | of Frenzy | Suffix | MonsterGrantsCharges | 50% chance to gain a Frenzy Charge on Hit | not_dex 0 default 1000 |
Monsters' mods | 1 | Martyr's Touch | Torment | Torment | Group Frenzy on Death Explodes on death dealing (80-100)% of main hand damage as Fire Damage (Hidden) Monster corpse will be removed (Hidden) |
default 1000 |
Monsters' mods | 1 | Martyr's Grip | Torment | Torment | Frenzy as Damaged | default 1000 |
Category | Name | Stats |
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Base passives | Attack Speed per Frenzy Charge | 2% increased Attack Speed per Frenzy Charge |
Base passives | Evasion per Frenzy Charge | 5% increased Evasion Rating per Frenzy Charge |
Base passives | Evasion Per Frenzy Charge | 4% increased Evasion Rating per Frenzy Charge |
Base passives | Frenzy Charge Duration | 18% increased Frenzy Charge Duration |
Base passives | Movement Speed per Frenzy Charge | 2% increased Movement Speed per Frenzy Charge |
Base passives | Brutal Blade | Sword Attacks deal 20% increased Damage with Hits and Ailments 8% increased Attack Speed with Swords +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 10% chance to gain a Frenzy Charge when you Block Attack Damage |
Base passives | Charging Offensive | Channelling Skills deal 16% increased Attack Damage Channelling Skills have 6% increased Attack Speed 10% chance to gain an Endurance Charge when Hit while Channelling 10% chance to gain a Frenzy Charge when Hit while Channelling |
Base passives | Disciple of the Slaughter | +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge |
Base passives | Fervour | +1 to Maximum Frenzy Charges |
Base passives | Frenetic | +1 to Maximum Frenzy Charges |
Base passives | Master Sapper | 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 20% increased Trap Trigger Area of Effect 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy |
Base passives | Mysticism | 16% increased Spell Damage while Dual Wielding +4% Chance to Block Attack Damage while Dual Wielding +4% Chance to Block Spell Damage while Dual Wielding 10% chance to gain a Power Charge when you Block Spell Damage 10% chance to gain a Frenzy Charge when you Block Attack Damage |
Base passives | Savagery | +1 to Maximum Frenzy Charges |
Base passives | Swagger | Attack Skills deal 20% increased Damage while Dual Wielding +5% Chance to Block Attack Damage while Dual Wielding 15% chance to gain a Frenzy Charge when you Block 15% chance to gain an Endurance Charge when you Block |
Timeless Jewel passives(Eternal) | Eternal Fervour | 10% chance to gain a Frenzy Charge on Hit |
Timeless Jewel passives(Eternal) | Eternal Bloodlust | 10% increased Damage per Frenzy Charge |
Timeless Jewel passives(Eternal) | Eternal Adaptiveness | 8% increased Evasion Rating per Frenzy Charge |
Timeless Jewel passives(Templar) | Powerful Faith | +1 to Minimum Frenzy Charges while you have at least 150 Devotion |
Cluster Jewel passives | Insatiable Killer | Attack Skills deal 20% increased Damage while Dual Wielding 5% increased Attack Speed while Dual Wielding 5% chance to gain a Frenzy Charge on Kill while Dual Wielding |
Cluster Jewel passives | Mob Mentality | Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power |
Timeless Jewel keystone passives | Inner Conviction | 3% more Spell Damage per Power Charge |
Timeless Jewel keystone passives | Supreme Grandstanding | Nearby Allies and Enemies Share Charges with you |
Keystone passives | Conduit | Share Endurance, Frenzy and Power Charges with nearby party members |
Ascendancy passives for Ascendant | Raider | 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy You have Onslaught while on full Frenzy Charges 10% increased Movement Speed 4% chance to Dodge Attack Hits 20% increased Attack Damage |
Ascendancy passives for Gladiator | Outmatch and Outlast | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Ascendancy passives for Raider | Evasion, Frenzy Charge Duration | 15% increased Evasion Rating 15% increased Frenzy Charge Duration |
Ascendancy passives for Raider | Avatar of the Slaughter | 8% increased Attack Damage per Frenzy Charge 3% increased Movement Speed per Frenzy Charge 3% increased Attack Speed per Frenzy Charge 8% increased Evasion Rating per Frenzy Charge |
Ascendancy passives for Raider | Quartz Infusion | 10% chance to Dodge Attack Hits Gain Phasing for 4 seconds on Kill You have Phasing while at maximum Frenzy Charges You have Phasing during Onslaught 40% increased Elemental Damage |
Ascendancy passives for Raider | Way of the Poacher | 10% increased Attack Speed 20% chance to gain a Frenzy Charge on Kill 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges |
Ascendancy passives for Slayer | Attack Damage, Frenzy and Endurance Charge Duration | 10% increased Frenzy Charge Duration 10% increased Endurance Charge Duration 10% increased Attack Damage |
Ascendancy passives for Slayer | Masterful Form | 50% increased Frenzy Charge Duration 50% increased Endurance Charge Duration Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges |
Ascendancy passives for Trickster | Attack and Cast Speed, Frenzy Charge Duration | 4% increased Attack and Cast Speed 10% increased Frenzy Charge Duration 10% increased Power Charge Duration |
Ascendancy passives for Trickster | Swift Killer | +1 to Maximum Frenzy Charges and Maximum Power Charges 15% chance to gain a Frenzy Charge and a Power Charge on Kill 5% increased Damage per Frenzy Charge 5% increased Damage per Power Charge Gain a Power or Frenzy Charge each second while Channelling |