PoE Frenzy Charge

Frenzy Charges in Path of Exile

What are they?

Frenzy Charges are one of the three types of charge players can acquire in Path of Exile, alongside Endurance and Power Charges. They are associated with Dexterity and represent a temporary boost to attack speed and movement speed during combat. As you gain Frenzy Charges, you'll see glowing green orbs appear around your character's head, pulsating with energy.

Benefits:

Frenzy Charges are highly sought-after due to their impactful bonuses:

  • 4% increased Attack Speed per Frenzy Charge: This can significantly increase your overall attack rate, leading to faster DPS.
  • 4% increased Cast Speed per Frenzy Charge: Similar to attack speed, increased cast speed makes you cast spells faster, boosting your spell DPS.
  • 4% more Damage per Frenzy Charge: This is a potent damage multiplier, effectively increasing your overall damage output with each charge.

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How to gain them:

There are several ways to acquire Frenzy Charges in Path of Exile, each with its own strengths and weaknesses:

  • Skills: Certain skills are specifically designed to generate Frenzy Charges, such as Frenzy itself, Blood Rage, and Ice Bite.
  • Support Gems: Some support gems like Charged Traps and Charged Mines can trigger Frenzy Charge generation on successful trap or mine activation.
  • Ascendancy: Some Ascendancy classes like Raider and Pathfinder have passives that grant or aid in generating Frenzy Charges.
  • Unique Items: Several unique items bestow specific conditions for generating Frenzy Charges, such as Terminus Est granting them on critical hits.

Maintaining Frenzy Charges:

Once you have Frenzy Charges, it's essential to maintain them. They naturally decay over time, so you need to constantly trigger their generation mechanisms to keep them active. This often involves building your character and playstyle around consistent charge generation.

Overall:

Frenzy Charges are a powerful tool for Dexterity-based builds, significantly boosting attack speed, cast speed, and damage. By understanding how to generate and maintain them, you can unleash their full potential and take your character to the next level.

Remember to consider the trade-offs involved, such as potentially sacrificing other defensive options or needing specific gear and skill choices. But with careful planning and execution, Frenzy Charges can be a game-changer for your Path of Exile journey.


PoE Frenzy Charges Build Uniques Charge

Frenzy Charges are associated with dexterity. By default players can stack upto 3 Frenzy Charges, skill tree passive nodes need to be activated to unlock more.

Icon Name Effects on Characters Effects on Monsters and Minions
Frenzy Charge Icon Frenzy Charge
  • 4% increased Attack Speed per Frenzy Charge
  • 4% increased Cast Speed per Frenzy Charge
  • 4% more Damage per Frenzy Charge
  • 15% increased Attack Speed per Frenzy Charge
  • 15% increased Cast Speed per Frenzy Charge
  • 4% more Damage per Frenzy Charge
  • 5% increased Movement Speed per Frenzy Charge

1. Frenzy Charge Gems

Category Lvl. Name Stats
Active skill gem 10 Flicker Strike Flicker Strike
  • Per 1% Quality: 0.25% chance to gain a Frenzy Charge on Hit
  • 10% increased Attack Speed per Frenzy Charge
  • 15% chance to gain a Frenzy Charge on Hit
Active skill gem 16 Blood Rage Blood Rage
  • 25% chance to gain a Frenzy Charge on Kill
Active skill gem 16 Frenzy Frenzy
  • 5% more Attack Damage per Frenzy Charge
  • 5% more Attack Speed per Frenzy Charge
Active skill gem 34 Phase Run Phase Run
  • 100% increased Skill Duration per Frenzy Charge removed
Active skill gem 24 Poacher’s Mark Poacher’s Mark
  • Per 1% Quality: Cursed Enemies have a 0.25% chance to grant a Frenzy Charge when Hit
  • Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
Active skill gem 16 Cold Snap Cold Snap
  • 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill’s Area
Active skill gem 28 Discharge Discharge
  • Deals (56-394) to (203-1422) base Lightning Damage per Power Charge removed
  • Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed
  • Deals (81-566) to (121-849) base Cold Damage per Frenzy Charge removed
  • 20% increased Area of Effect per charge consumed
Active skill gem 16 Vaal Cold Snap Vaal Cold Snap
  • Gain a Frenzy Charge when an Enemy Dies while in this Skill’s Area
  • Every second, gain a Frenzy Charge if an Enemy is in this Skill’s Area
Active skill gem 16 Frenzy Phantasmal Frenzy (0–5)% increased Damage with Ailments per Frenzy Charge
Active skill gem 16 Blood Rage Anomalous Blood Rage Buff grants (0–2)% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Active skill gem 28 Raise Spectre Phantasmal Raise Spectre Minions are Created with maximum Frenzy Charges
Support skill gem 31 Charged Traps Support Charged Traps Support
  • Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy
  • Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
  • Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge
  • Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps
Support skill gem 31 Ice Bite Support Ice Bite Support
  • Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
  • Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge
Support skill gem 31 Charged Mines Support Charged Mines Support
  • (20-30)% chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy
  • (20-30)% chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy
  • Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge
  • Supported Skills have 25% increased Critical Strike Chance per Power Charge when used by Mines
Support skill gem 31 Ice Bite Support Anomalous Ice Bite Support Supported Skills deal (0–2)% increased Damage per Frenzy Charge
Support skill gem 31 Ice Bite Support Divergent Ice Bite Support Supported Skills have (0–20)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Support skill gem 31 Charged Traps Support Anomalous Charged Traps Support Supported Skills have (0–10)% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have (0–10)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Support skill gem 31 Charged Mines Support Anomalous Charged Mines Support (0–10)% chance to gain a Frenzy Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
(0–10)% chance to gain a Power Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
Support skill gem 31 Charged Mines Support Divergent Charged Mines Support Supported Skills have (0–4)% increased Projectile Speed per Frenzy Charge when used by a Mine
Support skill gem 4 Swift Assembly Support Divergent Swift Assembly Support Supported Skills have (0–2)% increased Trap Throwing Speed per Frenzy Charge
Supported Skills have (0–2)% increased Mine Throwing Speed per Frenzy Charge

2. Frenzy Charge Items

Category Lvl. Item Stats Note
amulet 1 Greatwolf Talisman 10% chance to gain a Frenzy Charge on Kill Basic item
amulet 1 Monkey Paw Talisman 10% chance to gain a Frenzy Charge on Kill Basic item
wand 30 Assembler Wand Assembler Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Basic item
wand 50 Congregator Wand Congregator Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Basic item
wand 70 Accumulator Wand Accumulator Wand Gain an Endurance, Frenzy or Power Charge every 6 seconds Basic item
jewel 1 The Green Dream The Green Dream Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Unique
jewel 1 The Green Nightmare The Green Nightmare Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Unique
amulet 16 Victario’s Acuity Victario’s Acuity 10% chance to gain a Frenzy Charge on Kill
10% chance to gain a Power Charge on Kill
5% increased Projectile Speed per Frenzy Charge
5% increased Projectile Damage per Power Charge
Unique
sword 43 Daresso’s Passion Daresso’s Passion 20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
Unique
boots 44 The Blood Dance The Blood Dance 2% increased Movement Speed per Frenzy Charge
4% reduced Attack and Cast Speed per Frenzy Charge
Regenerate 0.8% of Life per second per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Kill
(20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
Unique
ring 49 Precursor’s Emblem Precursor’s Emblem (20-40)% increased Frenzy Charge Duration
10% chance to gain a Frenzy Charge on Kill
1% increased Movement Speed per Frenzy Charge
Regenerate 0.3% of Life per second per Frenzy Charge
5% increased Damage per Frenzy Charge
(6-8) to (12-13) Cold Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Frenzy Charge
1% chance to Dodge Attack Hits per Frenzy Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
10% chance to gain a Frenzy Charge on Hit
10% increased Accuracy Rating per Frenzy Charge
6% increased Critical Strike Chance per Frenzy Charge
1% additional Physical Damage Reduction per Frenzy Charge
+1 to Maximum Frenzy Charges
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
You have Iron Reflexes while at maximum Frenzy Charges
Unique
amulet 52 Eyes of the Greatwolf Eyes of the Greatwolf 10% chance to gain a Frenzy Charge on Kill Unique
sword 51 Terminus Est Terminus Est Gain a Frenzy Charge on Critical Strike Unique
ring 44 The Highwayman The Highwayman 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
Unique
gloves 67 Surgebinders Surgebinders (4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Unique
gloves 7 Shackles of the Wretched Shackles of the Wretched You grant (4-6) Frenzy Charges to allies on Death Unique
flask 12 Doedre’s Elixir Doedre’s Elixir (120-150)% increased Charges used
You gain a Power Charge on use
You gain a Frenzy Charge on use
You gain an Endurance Charge on use
Unique
amulet 20 Maligaro’s Cruelty Maligaro’s Cruelty (25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
(12-15)% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons
10% increased Damage with Poison per Frenzy Charge
3% increased Poison Duration per Power Charge
Unique
ring 30 The Warden’s Brand The Warden’s Brand 15% chance to gain a Frenzy Charge when you Stun an Enemy Unique
boots 36 Ralakesh’s Impatience Ralakesh’s Impatience Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
Lose all Frenzy, Endurance, and Power Charges when you Move
Unique
gloves 45 Slavedriver’s Hand Slavedriver’s Hand 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy Unique
shield 50 Replica Victario’s Charity Replica Victario’s Charity 5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
Unique
shield 50 Victario’s Charity Victario’s Charity 10% chance to grant a Power Charge to nearby Allies on Kill
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Unique
wand 65 Replica Tulfall Replica Tulfall Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
Unique
wand 65 Tulfall Tulfall 50% chance to gain a Power Charge on Killing a Frozen Enemy
Adds 15 to 25 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(10-15)% increased Cold Damage per Frenzy Charge
Unique
sword 67 Oro’s Sacrifice Oro’s Sacrifice Gain a Frenzy Charge if an Attack Ignites an Enemy Unique
boots 68 The Red Trail The Red Trail Gain a Frenzy Charge on Hit while Bleeding Unique
body armour 68 Tinkerskin Tinkerskin 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Unique
claw 68 Touch of Anguish Touch of Anguish 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
Unique
jewel 1 Pacifism Pacifism -1 to Maximum Frenzy Charges Unique
boots 65 Darkray Vectors Darkray Vectors 5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attack Hits per Frenzy Charge
Unique
sword 68 Ahn’s Might Ahn’s Might -1 to Maximum Frenzy Charges
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
Unique
body armour 71 Replica Restless Ward Replica Restless Ward 6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100-140) Life per second per Endurance Charge
Unique
gloves 1 Lochtonial Caress Lochtonial Caress 10% chance to gain a Power, Frenzy or Endurance Charge on Kill Unique
jewel 1 Winter’s Bounty Winter’s Bounty With at least 40 Intelligence in Radius, Cold Snap Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap Cold Snap’s Cooldown can be bypassed by Power Charges instead of Frenzy Charges
Unique
flask 40 Rotgut Rotgut (50-100)% increased Charges used
50% chance to gain a Flask Charge when you deal a Critical Strike
Consumes Frenzy Charges on use
Gain Onslaught for 2 seconds per Frenzy Charge on use<
Unique
ring 45 Vivinsect Vivinsect +1 to Minimum Frenzy Charges Unique
gloves 58 Snakebite Snakebite 2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
Unique
amulet 60 Badge of the Brotherhood Badge of the Brotherhood (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7-10)% increased Effect of Elusive on you per Power Charge
(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20-25)% chance to lose a Power Charge when you gain Elusive
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
Unique
bow 60 Hopeshredder Hopeshredder 4% increased Movement Speed per Frenzy Charge
12 to 14 Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
Unique
sword 62 Hyaon’s Fury Hyaon’s Fury 1% increased Damage taken per Frenzy Charge
(15-20)% increased Lightning Damage per Frenzy Charge
+20 Life gained on Kill per Frenzy Charge
Unique
axe 62 Sinvicta’s Mettle Sinvicta’s Mettle Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
Unique
body armour 69 Farrul’s Fur Farrul’s Fur Gain up to your maximum number of Frenzy and Power Charges when you gain Cat’s Stealth Unique
body armour 69 Replica Farrul’s Fur Replica Farrul’s Fur Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat’s Agility Unique
ring 70 The Hungry Loop The Hungry Loop Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Unique
body armour 71 The Restless Ward The Restless Ward 1% increased Movement Speed per Frenzy Charge
Regenerate (20-30) Life per second per Endurance Charge
100% increased Endurance, Frenzy and Power Charge Duration
Unique

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3. Frenzy Charge Mods

Type Lvl. Name Generation Type Group Stats Spawn Weighting
Shaper 68 The Shaper's Prefix FrenzyChargeOnKillChance (4-6)% chance to gain a Frenzy Charge on Kill 2h_axe_shaper 400
2h_sword_shaper 400
bow_shaper 400
default 0
Shaper 84 The Shaper's Prefix FrenzyChargeOnKillChance (7-10)% chance to gain a Frenzy Charge on Kill 2h_axe_shaper 400
2h_sword_shaper 400
bow_shaper 400
default 0
Shaper 84 of Shaping Suffix MaximumFrenzyCharges +1 to Maximum Frenzy Charges 2h_sword_shaper 1000
2h_axe_shaper 1000
bow_shaper 1000
default 0
Shaper 68 of Shaping Suffix AccuracyRatingPerFrenzyCharge 5% increased Accuracy Rating per Frenzy Charge
(20-25)% chance to gain a Frenzy Charge when you Block
sword_shaper 1000
default 0
Elder 68 Eldritch Prefix FrenzyChargeOnKillChance (4-6)% chance to gain a Frenzy Charge on Kill gloves_elder 400
default 0
Elder 84 Eldritch Prefix FrenzyChargeOnKillChance (7-10)% chance to gain a Frenzy Charge on Kill gloves_elder 400
default 0
Elder 80 Eldritch Prefix AddedColdDamagePerFrenzyCharge 3 to 6 Cold Damage per Frenzy Charge quiver_elder 400
default 0
Elder 75 of the Elder Suffix FrenzyChargeOnHittingRareOrUnique (3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy quiver_elder 400
default 0
Redeemer 68 Redeemer's Prefix FrenzyChargeOnKillChance (4-6)% chance to gain a Frenzy Charge on Kill gloves_eyrie 250
quiver_eyrie 250
sword_eyrie 250
axe_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
bow_eyrie 250
default 0
Redeemer 80 Redeemer's Prefix FrenzyChargeOnKillChance (7-10)% chance to gain a Frenzy Charge on Kill gloves_eyrie 250
quiver_eyrie 250
sword_eyrie 250
axe_eyrie 250
claw_eyrie 250
dagger_eyrie 250
rune_dagger_eyrie 250
2h_sword_eyrie 250
2h_axe_eyrie 250
bow_eyrie 250
default 0
Redeemer 80 of Redemption Suffix FrenzyChargeOnHitChance 10% chance to gain a Frenzy Charge on Hit body_armour_eyrie 250
default 0
Redeemer 68 of Redemption Suffix MinimumFrenzyCharges +1 to Minimum Frenzy Charges shield_eyrie 500
default 0
Redeemer 80 of Redemption Suffix MinimumFrenzyCharges +2 to Minimum Frenzy Charges shield_eyrie 500
default 0
Redeemer 75 Redeemer's Prefix AddedColdDamagePerFrenzyCharge (2-3) to (4-5) Cold Damage per Frenzy Charge ring_eyrie 500
default 0
Redeemer 80 Redeemer's Prefix AddedColdDamagePerFrenzyCharge (3-4) to (6-7) Cold Damage per Frenzy Charge ring_eyrie 500
default 0
Redeemer 68 Redeemer's Prefix AllDamage (3-4)% increased Damage per Frenzy Charge amulet_eyrie 500
default 0
Redeemer 80 Redeemer's Prefix AllDamage (5-6)% increased Damage per Frenzy Charge amulet_eyrie 500
default 0
Redeemer 68 of Redemption Suffix AllDamage (5-7)% increased Damage per Frenzy Charge rune_dagger_eyrie 500
default 0
Redeemer 73 of Redemption Suffix AllDamage (8-10)% increased Damage per Frenzy Charge rune_dagger_eyrie 500
default 0
Warlord 75 Warlord's Prefix MaximumFrenzyCharges +1 to Maximum Frenzy Charges gloves_adjudicator 125
default 0
Corrupted 1 V2ChanceTo
GainFrenzyCharge
OnKillCorrupted
Corrupted FrenzyChargeOnKillChance (9-11)% chance to gain a Frenzy Charge on Kill dagger 1000
claw 1000
bow 1000
default 0
Corrupted 1 V2GainFrenzy
ChargeAfterSpending
200ManaCorrupted
Corrupted GainFrenzyChargeAfterSpending200Mana Gain a Frenzy Charge after Spending a total of 200 Mana rapier 1000
default 0
Corrupted 60 V2Max
FrenzyCharges
Corrupted
Corrupted MaximumFrenzyCharges +1 to Maximum Frenzy Charges gloves 1000
default 0
Map areas' mods 1 of Frenzy Suffix MapMonstersFrenzyChargeOnHit 13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+5% Monster pack size
Monsters gain a Frenzy Charge on Hit
secret_area 0
unique_map 0
default 800
Heist and
grand heist areas
1 of Frenzy Suffix MapMonstersFrenzyChargeOnHit Monsters have (30-60)% chance to gain a Frenzy Charge on Hit default 800
Heist and
grand heist areas
68 of Frenzy Suffix MapMonstersFrenzyChargeOnHit Monsters gain a Frenzy Charge on Hit default 800
Monsters' mods 1 Vengeful Prefix MonsterGrantsCharges Group Frenzy on Death no_frenzy_charge_on_death 0
default 1000
Monsters' mods 1 of Anger Suffix MonsterGrantsCharges Frenzy as Damaged default 1000
Monsters' mods 1 of Frenzy Suffix MonsterGrantsCharges 50% chance to gain a Frenzy Charge on Hit not_dex 0
default 1000
Monsters' mods 1 Martyr's Touch Torment Torment Group Frenzy on Death
Explodes on death dealing (80-100)% of main hand damage as Fire Damage (Hidden)
Monster corpse will be removed (Hidden)
default 1000
Monsters' mods 1 Martyr's Grip Torment Torment Frenzy as Damaged default 1000

4. Frenzy Charge Passive Skills

Category Name Stats
Base passives Attack Speed per Frenzy Charge 2% increased Attack Speed per Frenzy Charge
Base passives Evasion per Frenzy Charge 5% increased Evasion Rating per Frenzy Charge
Base passives Evasion Per Frenzy Charge 4% increased Evasion Rating per Frenzy Charge
Base passives Frenzy Charge Duration 18% increased Frenzy Charge Duration
Base passives Movement Speed per Frenzy Charge 2% increased Movement Speed per Frenzy Charge
Base passives Brutal Blade Sword Attacks deal 20% increased Damage with Hits and Ailments
8% increased Attack Speed with Swords
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
10% chance to gain a Frenzy Charge when you Block Attack Damage
Base passives Charging Offensive Channelling Skills deal 16% increased Attack Damage
Channelling Skills have 6% increased Attack Speed
10% chance to gain an Endurance Charge when Hit while Channelling
10% chance to gain a Frenzy Charge when Hit while Channelling
Base passives Disciple of the Slaughter +1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill
8% increased Damage per Frenzy Charge
Base passives Fervour +1 to Maximum Frenzy Charges
Base passives Frenetic +1 to Maximum Frenzy Charges
Base passives Master Sapper 30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
20% increased Trap Trigger Area of Effect
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Base passives Mysticism 16% increased Spell Damage while Dual Wielding
+4% Chance to Block Attack Damage while Dual Wielding
+4% Chance to Block Spell Damage while Dual Wielding
10% chance to gain a Power Charge when you Block Spell Damage
10% chance to gain a Frenzy Charge when you Block Attack Damage
Base passives Savagery +1 to Maximum Frenzy Charges
Base passives Swagger Attack Skills deal 20% increased Damage while Dual Wielding
+5% Chance to Block Attack Damage while Dual Wielding
15% chance to gain a Frenzy Charge when you Block
15% chance to gain an Endurance Charge when you Block
Timeless Jewel passives(Eternal) Eternal Fervour 10% chance to gain a Frenzy Charge on Hit
Timeless Jewel passives(Eternal) Eternal Bloodlust 10% increased Damage per Frenzy Charge
Timeless Jewel passives(Eternal) Eternal Adaptiveness 8% increased Evasion Rating per Frenzy Charge
Timeless Jewel passives(Templar) Powerful Faith +1 to Minimum Frenzy Charges while you have at least 150 Devotion
Cluster Jewel passives Insatiable Killer Attack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding
Cluster Jewel passives Mob Mentality Exerted Attacks deal 25% increased Damage
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power
Timeless Jewel keystone passives Inner Conviction

3% more Spell Damage per Power Charge
Gain Power Charges instead of Frenzy Charges

Timeless Jewel keystone passives Supreme Grandstanding

Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge

Keystone passives Conduit Share Endurance, Frenzy and Power Charges with nearby party members
Ascendancy passives for Ascendant Raider 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
4% chance to Dodge Attack Hits
20% increased Attack Damage
Ascendancy passives for Gladiator Outmatch and Outlast 25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Ascendancy passives for Raider Evasion, Frenzy Charge Duration 15% increased Evasion Rating
15% increased Frenzy Charge Duration
Ascendancy passives for Raider Avatar of the Slaughter 8% increased Attack Damage per Frenzy Charge
3% increased Movement Speed per Frenzy Charge
3% increased Attack Speed per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Ascendancy passives for Raider Quartz Infusion 10% chance to Dodge Attack Hits
Gain Phasing for 4 seconds on Kill
You have Phasing while at maximum Frenzy Charges
You have Phasing during Onslaught
40% increased Elemental Damage
Ascendancy passives for Raider Way of the Poacher 10% increased Attack Speed
20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges
Ascendancy passives for Slayer Attack Damage, Frenzy and Endurance Charge Duration 10% increased Frenzy Charge Duration
10% increased Endurance Charge Duration
10% increased Attack Damage
Ascendancy passives for Slayer Masterful Form 50% increased Frenzy Charge Duration
50% increased Endurance Charge Duration
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
Ascendancy passives for Trickster Attack and Cast Speed, Frenzy Charge Duration 4% increased Attack and Cast Speed
10% increased Frenzy Charge Duration
10% increased Power Charge Duration
Ascendancy passives for Trickster Swift Killer +1 to Maximum Frenzy Charges and Maximum Power Charges
15% chance to gain a Frenzy Charge and a Power Charge on Kill
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
Gain a Power or Frenzy Charge each second while Channelling

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