Unarmed Skills - Path of Exile

Unarmed damage is a form of melee attack damage dealt by a character that does not have a weapon equipped. A character with a shield or quiver equipped can still used an unarmed attack.

Every character’s unarmed attack has a base attack speed of about 1.2 attacks per second (0.83 second attack time) and a base critical strike chance of 0%.

1. Unarmed Build

The best unarmed build skill is Cyclone Cyclone.

Cyclone unarmed build supports

While it is unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using Facebreaker Facebreaker or Doryani’s Fist Doryani’s Fist.

Facebreaker

Facebreaker Facebreaker grants a huge boost to physical damage of unarmed attacks: (600-800)% more Physical Damage with Unarmed Attacks.

Doryani’s Fist

  • Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
  • Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
PoE Unarmed Build

Buy PoE Currency Cheap

2. Unarmed Skills

Active Skill Gems that are usable with Unarmed.

Skill gem Stats Requirements
Cyclone Cyclone Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back. Level 28
Elemental Hit Elemental Hit Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. Level 12
Frenzy Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. Level 16
Riposte Riposte Perform a deadly counter-attack when you block. Uses both weapons while you’re dual wielding. Level 4
Vaal Cyclone Vaal Cyclone Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless. Level 28
Ancestral Protector Ancestral Protector Summons an Ancestor Totem which attacks enemies with melee strikes while you’re near it. Being near it grants you more attack speed. Level 4
Ancestral Warchief Ancestral Warchief Summons an Ancestor Totem which attacks enemies with a powerful slam while you’re near it. Being near it grants you more melee damage. Level 28
Consecrated Path Consecrated Path Slams the ground at a targeted location. If an enemy is near where you target, you’ll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can’t be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Level 28
Dominating Blow Dominating Blow Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy’s corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. Level 28
Earthquake Earthquake Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Level 28
Earthshatter Earthshatter Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed. Level 12
Ground Slam Ground Slam Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Level 1
Ice Crash Ice Crash Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed. Level 28
Infernal Blow Infernal Blow Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy’s death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Level 12
Infernal Cry Infernal Cry Deals attack damage in an area. Level 24
Reckoning Reckoning Perform a swift counter-attack against enemies in a cone shape when you block with your shield. Level 4
Smite Smite Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. Level 1
Sunder Sunder Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed. Level 12
Tectonic Slam Tectonic Slam Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed. Level 28
Vaal Ancestral Warchief Vaal Ancestral Warchief Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you’re near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Level 28
Vaal Earthquake Vaal Earthquake Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Level 28
Vaal Ground Slam Vaal Ground Slam Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed. Level 1

3. Unarmed related items

4. Unarmed Passives

Currently, there are no passive skill nodes that provide bonuses to Unarmed.

Path of Exile Guides & Tips