PoE Synthesis Implicits & Implicit Modifiers

PoE Synthesis Implicit Abyss Jewel Amulet Belt Body Armour Boots Bow Claw Dagger
Gloves Helmet Jewel One Hand Axe One Hand Mace One Hand Sword Quiver Ring Sceptre
Shield Staff Thrusting One Hand Sword Two Hand Axe Two Hand Mace Two Hand Sword Wand

List of PoE Synthesis Implicits

#Item ClassesSynthesised Implicit
1Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Boots, Body Armours25% increased Effect of Socketed Abyss Jewels
2Gloves, Helmets, Quivers, Rings, Amulets, Shields(10–11)% increased Global Accuracy Rating
3Gloves, Helmets, Quivers, Rings, Amulets, Shields(12–13)% increased Global Accuracy Rating
4Gloves, Helmets, Quivers, Rings, Amulets, Shields(14–15)% increased Global Accuracy Rating
5Gloves, Helmets, Quivers, Rings, Amulets, Shields(16–17)% increased Global Accuracy Rating
6Gloves, Helmets, Rings, Amulets(18–20)% increased Global Accuracy Rating
7Abyss Jewels, Jewels+(21–35) to Accuracy Rating
8Abyss Jewels, Jewels+(36–50) to Accuracy Rating
9Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Wands, Sceptres, DaggersAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
10Bows, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
11Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Wands, Sceptres, DaggersAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
12Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, StavesAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
13Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Wands, Sceptres, DaggersAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
14Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, StavesAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
15Amulets, RingsRegenerate (2–2.5) Mana per second
16Amulets, Boots, RingsRegenerate (2.5–3) Mana per second
17Rings, AmuletsRegenerate (3–4) Mana per second
18Abyss JewelsRegenerate (0.5–0.7) Mana per Second while Dual Wielding
19Abyss JewelsRegenerate (0.8–1) Mana per Second while Dual Wielding
20Abyss JewelsRegenerate (0.5–0.7) Mana per Second while holding a Shield
21Abyss JewelsRegenerate (0.8–1) Mana per Second while holding a Shield
22Abyss JewelsRegenerate (0.5–0.7) Mana per second while wielding a Staff
23Abyss JewelsRegenerate (0.8–1) Mana per second while wielding a Staff
24Quivers, BowsBow Attacks fire an additional Arrow
25QuiversArrows Pierce an additional Target
26QuiversArrows Pierce 2 additional Targets
27QuiversArrows Pierce 3 additional Targets
28Body ArmoursAttacks have +(0.5–1)% to Critical Strike Chance
29Body Armours+(0.5–1)% to Spell Critical Strike Chance
30Boots, Helmets, Gloves, Body Armours, Shields+2% chance to Evade Attack Hits
31Boots, Helmets, Gloves, Body Armours, Shields+3% chance to Evade Attack Hits
32Body Armours, Shields+4% chance to Evade Attack Hits
33Boots, Helmets, Gloves, Body Armours, Shields2% additional Physical Damage Reduction
34Boots, Helmets, Gloves, Body Armours, Shields3% additional Physical Damage Reduction
35Body Armours, Shields4% additional Physical Damage Reduction
36WandsProjectiles Pierce 2 additional Targets
37Boots, Helmets(2–3)% chance to gain an additional Vaal Soul on Kill
38Boots, Helmets(4–5)% chance to gain an additional Vaal Soul on Kill
39Rings, Amulets, Belts8% increased Damage with Ailments
40Rings, Amulets, Belts(9–10)% increased Damage with Ailments
41Rings, Amulets, Belts(11–12)% increased Damage with Ailments
42Rings, Amulets, Belts(13–14)% increased Damage with Ailments
43Rings, Amulets, Belts(15–16)% increased Damage with Ailments
44Jewels, Abyss Jewels(2–3)% increased Damage with Ailments
45Jewels, Abyss Jewels(4–5)% increased Damage with Ailments
466% increased Effect of Non-Damaging Ailments
477% increased Effect of Non-Damaging Ailments
488% increased Effect of Non-Damaging Ailments
499% increased Effect of Non-Damaging Ailments
5010% increased Effect of Non-Damaging Ailments
51Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(6–7) to all Attributes
52Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(8–9) to all Attributes
53Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(10–12) to all Attributes
547% increased Damage
55(8–9)% increased Damage
56Belts, Rings(10–11)% increased Damage
57Belts, Rings(12–13)% increased Damage
58Belts, Rings(14–15)% increased Damage
59Rings(15–20)% increased Damage if Corrupted
60Jewels, Abyss Jewels2% increased Damage
61Jewels, Abyss Jewels(3–4)% increased Damage
62Helmets+(8–12)% to all Elemental Resistances if Corrupted
63+2% to all Elemental Resistances if Corrupted
64Boots, Body Armours+(3–4)% to all Elemental Resistances
65Boots, Body Armours+(5–6)% to all Elemental Resistances
66Boots+(7–8)% to all Elemental Resistances
67Body Armours+15% to Animated Guardian Elemental Resistances
68+1 to Level of Socketed AoE Gems
69Gloves, Helmets+(2–3)% to Quality of Socketed AoE Gems
70Gloves, Helmets+(4–6)% to Quality of Socketed AoE Gems
71RingsGain Arcane Surge on Hit with Spells
72Amulets(10–12)% increased Area Damage
73Amulets(13–15)% increased Area Damage
74Body Armours(5–6)% increased Area of Effect
75Body Armours(7–8)% increased Area of Effect
76Body Armours, Amulets(9–10)% increased Area of Effect
77Jewels(1–2)% increased Area of Effect
78Jewels(3–5)% increased Area of Effect
79Quivers, Belts(20–25)% increased Area of Effect if you have Stunned an Enemy Recently
80Amulets+250 to Armour and Evasion Rating while Fortified
81Amulets+500 to Armour and Evasion Rating while Fortified
82Amulets+800 to Armour and Evasion Rating while Fortified
83Gloves, Body Armours, Belts, Shields3% increased Attack and Cast Speed
84Shields, Amulets, Quivers, Gloves, Body Armours, Belts4% increased Attack and Cast Speed
85Shields, Amulets, Quivers, Gloves, Body Armours, Belts5% increased Attack and Cast Speed
86Gloves(5–7)% increased Attack and Cast Speed if Corrupted
87Jewels, Abyss Jewels1% increased Attack and Cast Speed
88Body Armours(10–12)% increased Attack and Cast Speed during Onslaught
89Abyss Jewels(2–3)% increased Attack and Cast Speed during Onslaught
90Abyss Jewels(4–5)% increased Attack and Cast Speed during Onslaught
91Boots, Helmets, Body Armours2% Chance to Block Attack Damage
92Gloves, Body Armours(4–5)% Chance to Block Attack Damage
93Gloves(6–10)% chance to Impale Enemies on Hit with Attacks
94Body Armours, Shields(12–13)% increased Attack Damage
95Body Armours, Shields(14–16)% increased Attack Damage
96Body Armours, Shields(17–20)% increased Attack Damage
97Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Daggers, Wands, Sceptres(40–50)% increased Attack Damage if Corrupted
98Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Staves(60–70)% increased Attack Damage if Corrupted
99(5–7)% increased Attack Damage if Corrupted
100Shields, Claws, Sceptres, Daggers, Wands(6–8)% increased Attack Damage per 500 Maximum Mana
101Staves(12–14)% increased Attack Damage per 500 Maximum Mana
102Helmets, Gloves, Shields, Body Armours, Boots+3% chance to Suppress Spell Damage
103Boots, Shields, Body Armours+(6–7.5)% chance to Suppress Spell Damage
104Boots, Helmets+1.5% chance to Suppress Spell Damage
105Boots, Helmets+3% chance to Suppress Spell Damage
106Helmets, Belts, Shields, Body ArmoursReflects (10–15) Physical Damage to Melee Attackers
107Helmets, Belts, Shields, Body ArmoursReflects (16–40) Physical Damage to Melee Attackers
108Helmets, Belts, Shields, Body ArmoursReflects (41–80) Physical Damage to Melee Attackers
1090.4% of Attack Damage Leeched as Life
110Jewels, Abyss Jewels0.2% of Attack Damage Leeched as Life
111Claws0.4% of Attack Damage Leeched as Mana
112Gloves, Quivers, Shields3% increased Attack Speed
113Quivers, Gloves, Rings, Shields4% increased Attack Speed
114Gloves, Quivers, Rings, Shields5% increased Attack Speed
115Jewels, Abyss Jewels1% increased Attack Speed
116Jewels, Abyss Jewels2% increased Attack Speed
117Helmets+1 to Level of Socketed Aura Gems
118Helmets+(2–3)% to Quality of Socketed Aura Gems
119Helmets+(4–6)% to Quality of Socketed Aura Gems
120Boots, Helmets, Body Armours, Shields(14–16)% chance to Avoid Bleeding
121Boots, Helmets, Body Armours, Shields(18–21)% chance to Avoid Bleeding
122Boots, Helmets, Body Armours, Shields(22–25)% chance to Avoid Bleeding
123Abyss Jewels(8–10)% chance to Avoid Bleeding
124Amulets(14–16)% chance to Avoid being Chilled
125Amulets(18–21)% chance to Avoid being Chilled
126Amulets(22–25)% chance to Avoid being Chilled
127Shields, Quivers(3–5)% chance to Avoid Cold Damage from Hits
128Shields, Quivers(3–5)% chance to Avoid Fire Damage from Hits
129Boots, Helmets, Belts, Amulets(13–14)% chance to Avoid being Frozen
130Boots, Helmets, Belts, Amulets(15–17)% chance to Avoid being Frozen
131Boots, Helmets, Belts, Amulets(18–20)% chance to Avoid being Frozen
132Abyss Jewels(8–10)% chance to Avoid being Frozen
133Boots, Helmets, Belts, Rings(13–14)% chance to Avoid being Ignited
134Boots, Helmets, Belts, Rings(15–17)% chance to Avoid being Ignited
135Boots, Helmets, Belts, Rings(18–20)% chance to Avoid being Ignited
136Abyss Jewels(8–10)% chance to Avoid being Ignited
137Shields, Quivers(3–5)% chance to Avoid Lightning Damage from Hits
138Boots, Helmets, Body Armours, Shields(14–16)% chance to Avoid being Poisoned
139Boots, Helmets, Body Armours, Shields(18–21)% chance to Avoid being Poisoned
140Boots, Helmets, Body Armours, Shields(22–25)% chance to Avoid being Poisoned
141Abyss Jewels(8–10)% chance to Avoid being Poisoned
142Boots, Helmets, Belts, Rings(13–14)% chance to Avoid being Shocked
143Boots, Helmets, Belts, Rings(15–17)% chance to Avoid being Shocked
144Boots, Helmets, Belts, Rings(18–20)% chance to Avoid being Shocked
145Abyss Jewels(8–10)% chance to Avoid being Shocked
146(10–15)% chance to Avoid Elemental Ailments
147Rings, Quivers, Shields, Gloves, Helmets, Body Armours, Belts(16–25)% chance to Avoid Elemental Ailments
148Abyss Jewels(5–7)% chance to Avoid Elemental Ailments
149Boots(10–12)% chance to Avoid Elemental Ailments
150Boots(13–15)% chance to Avoid Elemental Ailments
151Belts, Shields, Gloves, Helmets(10–11)% chance to Avoid being Stunned
152Belts, Shields, Gloves, Helmets(12–13)% chance to Avoid being Stunned
153Helmets, Gloves, Body Armours, Belts, Shields(14–15)% chance to Avoid being Stunned
154Jewels, Abyss Jewels(16–20)% chance to Avoid interruption from Stuns while Casting
155Jewels, Abyss Jewels(8–10)% chance to Avoid being Stunned
156Abyss Jewels(2–3)% increased Accuracy Rating with Axes
157Abyss Jewels(4–5)% increased Accuracy Rating with Axes
158Abyss Jewels+(2–3)% to Critical Strike Multiplier with Axes
159Abyss Jewels+(4–5)% to Critical Strike Multiplier with Axes
160Jewels, Abyss Jewels(1–2)% increased Attack Speed with Axes
161Jewels, Abyss Jewels3% increased Attack Speed with Axes
162Abyss Jewels, Jewels(3–4)% increased Physical Damage with Axes
163Abyss Jewels, Jewels(5–6)% increased Physical Damage with Axes
164AmuletsRegenerate 0.5% of Mana per second
165Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresRegenerate 0.2% of Mana per second
166Shields, Sceptres, Daggers, WandsRegenerate 0.3% of Mana per second
167Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesRegenerate 0.4% of Mana per second
168StavesRegenerate 0.6% of Mana per second
169Gloves(10–11)% increased Damage with Bleeding
170Gloves(12–13)% increased Damage with Bleeding
171Gloves(14–15)% increased Damage with Bleeding
172Jewels(2–3)% increased Damage with Bleeding
173Jewels(4–5)% increased Damage with Bleeding
174One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Gloves(8–12)% increased Bleeding Duration
175Body Armours(10–15)% Global chance to Blind Enemies on hit
176Abyss Jewels(1–2)% chance to Blind Enemies on Hit with Attacks
177Abyss Jewels(3–4)% chance to Blind Enemies on Hit with Attacks
178Abyss Jewels(2–3)% increased Accuracy Rating with Bows
179Abyss Jewels(4–5)% increased Accuracy Rating with Bows
180Abyss Jewels+(2–3)% to Critical Strike Multiplier with Bows
181Abyss Jewels+(4–5)% to Critical Strike Multiplier with Bows
182Bows+1 to Level of Socketed Bow Gems
183Bows+(2–3)% to Quality of Socketed Bow Gems
184Bows+(4–6)% to Quality of Socketed Bow Gems
185Jewels, Abyss Jewels(1–2)% increased Attack Speed with Bows
186Jewels, Abyss Jewels3% increased Attack Speed with Bows
187Abyss Jewels, Jewels(3–4)% increased Physical Damage with Bows
188Abyss Jewels, Jewels(5–6)% increased Physical Damage with Bows
189Gloves, Amulets(2–3)% increased Brand Attachment range
190Gloves, Amulets(4–5)% increased Brand Attachment range
191Boots(10–11)% increased Burning Damage
192Boots(12–13)% increased Burning Damage
193Boots(14–15)% increased Burning Damage
194Jewels(2–3)% increased Burning Damage
195Jewels(4–5)% increased Burning Damage
196Sceptres, Wands(14–18)% increased Burning Damage
197Sceptres, Wands(19–23)% increased Burning Damage
198Sceptres, Wands(24–28)% increased Burning Damage
199Staves(22–27)% increased Burning Damage
200Staves(28–35)% increased Burning Damage
201Staves(36–44)% increased Burning Damage
202Amulets, Shields, Gloves3% increased Cast Speed
203Amulets, Rings, Shields, Gloves4% increased Cast Speed
204Amulets, Rings, Shields, Gloves5% increased Cast Speed
205Jewels, Abyss Jewels1% increased Cast Speed
206Jewels, Abyss Jewels2% increased Cast Speed
207Jewels, Abyss Jewels(1–2)% increased Cast Speed while Dual Wielding
208Jewels, Abyss Jewels3% increased Cast Speed while Dual Wielding
209Jewels, Abyss Jewels(1–2)% increased Cast Speed while holding a Shield
210Jewels, Abyss Jewels3% increased Cast Speed while holding a Shield
211Jewels, Abyss Jewels(1–2)% increased Cast Speed while wielding a Staff
212Jewels, Abyss Jewels3% increased Cast Speed while wielding a Staff
213Body Armours(15–20)% chance to Defend with 200% of Armour
214JewelsAttacks have (1–2)% chance to cause Bleeding
215JewelsAttacks have 3% chance to cause Bleeding
216Sceptres, Wands6% chance to Freeze
217Sceptres, Wands7% chance to Freeze
218Sceptres, Wands8% chance to Freeze
219Jewels(1–2)% chance to Freeze
220Jewels3% chance to Freeze
221Staves(9–10)% chance to Freeze
222Staves(11–12)% chance to Freeze
223Staves(13–15)% chance to Freeze
224Sceptres, Wands6% chance to Ignite
225Sceptres, Wands7% chance to Ignite
226Sceptres, Wands8% chance to Ignite
227Jewels(1–2)% chance to Ignite
228Jewels3% chance to Ignite
229Staves, Helmets(9–10)% chance to Ignite
230Staves, Helmets(11–12)% chance to Ignite
231Staves, Helmets(13–15)% chance to Ignite
232Jewels(1–2)% chance to Poison on Hit
233Jewels3% chance to Poison on Hit
234Sceptres, Wands6% chance to Shock
235Sceptres, Wands7% chance to Shock
236Sceptres, Wands8% chance to Shock
237Jewels(1–2)% chance to Shock
238Jewels3% chance to Shock
239Staves(9–10)% chance to Shock
240Staves(11–12)% chance to Shock
241Staves(13–15)% chance to Shock
242Gloves, Quivers, Rings, Amulets8% increased Chaos Damage
243Gloves, Quivers, Rings, Amulets, Belts(9–10)% increased Chaos Damage
244Gloves, Quivers, Rings, Amulets, Belts(11–12)% increased Chaos Damage
245Rings, Amulets, Belts, Gloves(13–14)% increased Chaos Damage
246Rings, Amulets, Belts, Gloves(15–16)% increased Chaos Damage
247Belts(17–20)% increased Chaos Damage
248Abyss Jewels(3–4)% increased Chaos Damage with Attack Skills
249Abyss Jewels(5–6)% increased Chaos Damage with Attack Skills
250Jewels(2–3)% increased Chaos Damage
251Jewels(4–5)% increased Chaos Damage
252Wands+(9–10)% to Chaos Damage over Time Multiplier
253Wands+(11–12)% to Chaos Damage over Time Multiplier
254Wands+(13–15)% to Chaos Damage over Time Multiplier
255Staves+(21–23)% to Chaos Damage over Time Multiplier
256Staves+(24–26)% to Chaos Damage over Time Multiplier
257Staves+(27–30)% to Chaos Damage over Time Multiplier
258Abyss Jewels(3–4)% increased Chaos Damage with Spell Skills
259Abyss Jewels(5–6)% increased Chaos Damage with Spell Skills
260Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Chaos Gems
261Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Chaos Gems
262Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Chaos Gems
263Amulets0.5% of Chaos Damage Leeched as Life
264Rings0.2% of Chaos Damage Leeched as Life
265Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(5–6)% to Chaos Resistance
266Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(7–8)% to Chaos Resistance
267Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(9–10)% to Chaos Resistance
268Jewels, Abyss Jewels+(2–3)% to Chaos Resistance
269Abyss Jewels(2–3)% increased Chill Duration on Enemies
270Abyss Jewels(4–5)% increased Chill Duration on Enemies
271Boots, Rings, Shields(7–10)% increased Effect of Cold Ailments
272Boots, Rings, Shields(11–15)% increased Effect of Cold Ailments
273Abyss Jewels(2–3)% increased Effect of Cold Ailments
274Abyss Jewels(2–3)% increased Accuracy Rating with Claws
275Abyss Jewels(4–5)% increased Accuracy Rating with Claws
276Abyss Jewels+(2–3)% to Critical Strike Multiplier with Claws
277Abyss Jewels+(4–5)% to Critical Strike Multiplier with Claws
278Jewels, Abyss Jewels(1–2)% increased Attack Speed with Claws
279Jewels, Abyss Jewels3% increased Attack Speed with Claws
280Abyss Jewels, Jewels(3–4)% increased Physical Damage with Claws
281Abyss Jewels, Jewels(5–6)% increased Physical Damage with Claws
282Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Cold Damage as Extra Chaos Damage
283Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Cold Damage as Extra Chaos Damage
284Gloves, Quivers, Amulets, Rings, Shields8% increased Cold Damage
285Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Cold Damage
286Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Cold Damage
287Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Cold Damage
288Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Cold Damage
289Belts(17–20)% increased Cold Damage
290Abyss Jewels(3–4)% increased Cold Damage with Attack Skills
291Abyss Jewels(5–6)% increased Cold Damage with Attack Skills
292Jewels, Abyss Jewels(2–3)% increased Cold Damage
293Jewels, Abyss Jewels(4–5)% increased Cold Damage
294Daggers, Wands, Sceptres+(9–10)% to Cold Damage over Time Multiplier
295Daggers, Wands, Sceptres+(11–12)% to Cold Damage over Time Multiplier
296Daggers, Wands, Sceptres+(13–15)% to Cold Damage over Time Multiplier
297Staves+(21–23)% to Cold Damage over Time Multiplier
298Staves+(24–26)% to Cold Damage over Time Multiplier
299Staves+(27–30)% to Cold Damage over Time Multiplier
300Rings, Quivers4 to 7 Added Cold Damage per Frenzy Charge
301Abyss Jewels(3–4)% increased Cold Damage with Spell Skills
302Abyss Jewels(5–6)% increased Cold Damage with Spell Skills
303Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Cold Gems
304Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Cold Gems
305Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Cold Gems
306Amulets0.5% of Cold Damage Leeched as Life
307Rings0.2% of Cold Damage Leeched as Life
308AmuletsDamage Penetrates (3–5)% Cold Resistance
309BeltsDamage with Weapons Penetrates (4–6)% Cold Resistance
310Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+8% to Cold Resistance
311Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–10)% to Cold Resistance
312Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets, Rings+(11–12)% to Cold Resistance
313Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(13–14)% to Cold Resistance
314Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(15–16)% to Cold Resistance
315Jewels, Abyss Jewels+(2–3)% to Cold Resistance
316Jewels, Abyss Jewels+(4–5)% to Cold Resistance
317Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(15–17)% to Global Critical Strike Multiplier
318Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(18–20)% to Global Critical Strike Multiplier
319Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(21–23)% to Global Critical Strike Multiplier
320Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(24–26)% to Global Critical Strike Multiplier
321Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(27–30)% to Global Critical Strike Multiplier
322Jewels, Abyss Jewels+2% to Global Critical Strike Multiplier
323Jewels, Abyss Jewels+(3–4)% to Global Critical Strike Multiplier
324Body Armours, ShieldsCurse Skills have (10–15)% increased Skill Effect Duration
325Body Armours, ShieldsCurse Skills have (16–20)% increased Skill Effect Duration
326Body Armours(6–10)% increased Effect of your Curses
327Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields(20–30)% increased Conductivity Curse Effect
328Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(10–15)% increased Conductivity Curse Effect
329Shields(20–30)% increased Elemental Weakness Curse Effect
330Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields(20–30)% increased Flammability Curse Effect
331Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(10–15)% increased Flammability Curse Effect
332Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields(20–30)% increased Frostbite Curse Effect
333Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(10–15)% increased Frostbite Curse Effect
334Shields(20–30)% increased Vulnerability Curse Effect
335RingsCurse Enemies with Conductivity on Hit, with 20% increased Effect
336GlovesCurse Enemies with Conductivity on Hit, with 32% increased Effect
337Curse Enemies with Despair on Hit, with 20% increased Effect
338RingsCurse Enemies with Elemental Weakness on Hit, with 20% increased Effect
339RingsCurse Enemies with Flammability on Hit, with 20% increased Effect
340GlovesCurse Enemies with Flammability on Hit, with 32% increased Effect
341RingsCurse Enemies with Frostbite on Hit, with 20% increased Effect
342GlovesCurse Enemies with Frostbite on Hit, with 32% increased Effect
343RingsCurse Enemies with Vulnerability on Hit, with 20% increased Effect
344GlovesCurse Enemies with Vulnerability on Hit, with 32% increased Effect
345Abyss Jewels(2–3)% increased Accuracy Rating with Daggers
346Abyss Jewels(4–5)% increased Accuracy Rating with Daggers
347Abyss Jewels+(2–3)% to Critical Strike Multiplier with Daggers
348Abyss Jewels+(4–5)% to Critical Strike Multiplier with Daggers
349Jewels, Abyss Jewels(1–2)% increased Attack Speed with Daggers
350Jewels, Abyss Jewels3% increased Attack Speed with Daggers
351Abyss Jewels, Jewels(3–4)% increased Physical Damage with Daggers
352Jewels(5–6)% increased Physical Damage with Daggers
353Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresYou and nearby Allies deal (7–9)% increased Damage
354Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresYou and nearby Allies deal (10–12)% increased Damage
355Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresYou and nearby Allies deal (13–15)% increased Damage
356Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesYou and nearby Allies deal (13–16)% increased Damage
357Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesYou and nearby Allies deal (17–21)% increased Damage
358Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesYou and nearby Allies deal (22–25)% increased Damage
359Gloves(10–12)% increased Damage during any Flask Effect
360Gloves(13–15)% increased Damage during any Flask Effect
361Amulets1% increased Damage per 15 Dexterity
362Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(3–4)% increased Damage per Endurance Charge
363Amulets, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% increased Damage per Endurance Charge
364Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2% increased Damage per Endurance Charge
365Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(3–4)% increased Damage per Frenzy Charge
366Amulets, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% increased Damage per Frenzy Charge
367Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2% increased Damage per Frenzy Charge
368Amulets1% increased Damage per 15 Intelligence
369Shields, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(3–4)% increased Damage per Power Charge
370Amulets, Shields, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% increased Damage per Power Charge
371Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2% increased Damage per Power Charge
372Amulets1% increased Damage per 15 Strength
373Body Armours5% reduced Damage taken if Corrupted
374Body Armours1% reduced Damage taken per 250 Dexterity
375Body Armours1% reduced Damage taken per 250 Intelligence
376Body Armours1% reduced Damage taken per 250 Strength
377Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves(15–20)% increased Damage against Abyssal Monsters
378Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves(21–25)% increased Damage against Abyssal Monsters
379Gloves, Amulets(10–12)% increased Damage while Leeching
380Gloves, Amulets(13–15)% increased Damage while Leeching
381Quivers, Rings(13–16)% increased Damage while Leeching Life
382Quivers, Rings(17–21)% increased Damage while Leeching Life
383Quivers, Rings(22–25)% increased Damage while Leeching Life
384Quivers, Rings(13–16)% increased Damage while Leeching Mana
385Quivers, Rings(17–21)% increased Damage while Leeching Mana
386Quivers, Rings(22–25)% increased Damage while Leeching Mana
387HelmetsTriggered Spells deal (10–12)% increased Spell Damage
388HelmetsTriggered Spells deal (13–15)% increased Spell Damage
389Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresTriggered Spells deal (19–22)% increased Spell Damage
390Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresTriggered Spells deal (23–26)% increased Spell Damage
391Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesTriggered Spells deal (27–32)% increased Spell Damage
392Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesTriggered Spells deal (33–38)% increased Spell Damage
393Amulets3% reduced Damage taken from Damage Over Time
394Gloves(9–10)% increased Damage over Time
395Gloves(11–12)% increased Damage over Time
396Gloves(13–15)% increased Damage over Time
397Jewels, Abyss Jewels(2–3)% increased Damage over Time
398Jewels, Abyss Jewels(4–5)% increased Damage over Time
399Body Armours, Rings, AmuletsDetermination has (15–20)% increased Aura Effect
400Belts(4–6)% additional Physical Damage Reduction while affected by Determination
401Boots, Gloves, Body ArmoursDetermination has 20% increased Mana Reservation Efficiency
402Determination has 20% increased Mana Reservation Efficiency
403Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(6–8) to Dexterity
404Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–11) to Dexterity
405Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(12–14) to Dexterity
406Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(15–17) to Dexterity
407Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(18–20) to Dexterity
408Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+1 to Level of Socketed Dexterity Gems
409Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(2–3)% to Quality of Socketed Dexterity Gems
410Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(4–6)% to Quality of Socketed Dexterity Gems
411Jewels, Abyss Jewels+(2–3) to Dexterity
412Jewels, Abyss Jewels+(4–5) to Dexterity
413Body Armours, Rings, AmuletsDiscipline has (15–20)% increased Aura Effect
414BeltsRegenerate (1.2–2.2)% of Energy Shield per Second while affected by Discipline
415Boots, Gloves, Body ArmoursDiscipline has 20% increased Mana Reservation Efficiency
416Discipline has 20% increased Mana Reservation Efficiency
417Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres2% chance to deal Double Damage
418Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres3% chance to deal Double Damage
419Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces4% chance to deal Double Damage
420Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5% chance to deal Double Damage
421Rings, Belts, Shields8% increased Elemental Damage
422Rings, Belts, Shields(9–10)% increased Elemental Damage
423Rings, Belts, Shields, Gloves, Quivers(11–12)% increased Elemental Damage
424Rings, Belts, Shields, Gloves, Quivers, Helmets(13–14)% increased Elemental Damage
425Belts, Rings, Shields, Gloves, Quivers, Helmets(15–16)% increased Elemental Damage
426Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Helmets, Amulets, Quivers(17–19)% increased Elemental Damage
427Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Amulets, Quivers(20–22)% increased Elemental Damage
428Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Amulets, Quivers(23–26)% increased Elemental Damage
429Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(21–26)% increased Elemental Damage
430Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(27–32)% increased Elemental Damage
431Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–38)% increased Elemental Damage
432Abyss Jewels, Jewels(2–3)% increased Elemental Damage
433Abyss Jewels, Jewels(4–5)% increased Elemental Damage
434Rings0.2% of Elemental Damage Leeched as Life
435Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, AmuletsDamage Penetrates (3–5)% Elemental Resistances
436Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(8–11)% increased Endurance Charge Duration
437Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(12–15)% increased Endurance Charge Duration
438Body ArmoursGain 1 Endurance Charge every second if you've been Hit Recently
439Boots, One Hand Maces, One Hand Swords, One Hand Axes, Sceptres, Claws, Daggers, Wands, Thrusting One Hand Swords, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–10)% chance to gain an Endurance Charge on Kill
440Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves(5–6)% reduced Enemy Stun Threshold
441Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves(7–8)% reduced Enemy Stun Threshold
442Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Quivers(9–10)% reduced Enemy Stun Threshold
443Rings(4–6)% faster start of Energy Shield Recharge
444Rings(7–10)% faster start of Energy Shield Recharge
445Abyss Jewels, Jewels+(3–4) to maximum Energy Shield
446Abyss Jewels, Jewels+(5–6) to maximum Energy Shield
447Quivers0.3% of Spell Damage Leeched as Energy Shield
448Jewels0.2% of Spell Damage Leeched as Energy Shield
449Recover (3–5)% of Energy Shield when you Block
450Jewels+(1–2) Energy Shield gained for each Enemy hit by your Attacks
451Quivers, Amulets, Rings, Belts, Body Armours(8–9)% increased Energy Shield Recharge Rate
452Quivers, Amulets, Rings, Belts, Body Armours(10–11)% increased Energy Shield Recharge Rate
453Quivers, Amulets, Rings, Belts(12–15)% increased Energy Shield Recharge Rate
454(3–5)% increased Energy Shield Recharge Rate
455Body Armours, Belts(10–15)% increased Energy Shield Recovery rate
456Boots, Helmets, Gloves, Body Armours, Shields, BeltsRegenerate (0.6–0.7)% of Energy Shield per second
457Boots, Helmets, Gloves, Body Armours, Shields, BeltsRegenerate (0.8–0.9)% of Energy Shield per second
458Body Armours, ShieldsRegenerate 1% of Energy Shield per second
459Jewels, Abyss JewelsRegenerate 0.2% of Energy Shield per second
460Belts, Rings6% increased Evasion Rating per Frenzy Charge
461Rings2% increased Experience gain
462Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresEnemies you Kill Explode, dealing 3% of their Life as Physical Damage
463Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesEnemies you Kill Explode, dealing 5% of their Life as Physical Damage
464Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
465Enemies you Kill have a 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
466RingsBleeding you inflict deals Damage (7–10)% faster
467One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Daggers, Wands, SceptresBleeding you inflict deals Damage (15–20)% faster
468Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, StavesBleeding you inflict deals Damage (30–35)% faster
469Rings, HelmetsIgnites you inflict deal Damage (7–10)% faster
470Sceptres, WandsIgnites you inflict deal Damage (15–20)% faster
471StavesIgnites you inflict deal Damage (30–35)% faster
472RingsPoisons you inflict deal Damage (7–10)% faster
473One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Wands, One Hand Axes, One Hand Maces, SceptresPoisons you inflict deal Damage (15–20)% faster
474Two Hand Swords, Bows, Staves, Two Hand Axes, Two Hand MacesPoisons you inflict deal Damage (30–35)% faster
475Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Fire Damage as Extra Chaos Damage
476Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Fire Damage as Extra Chaos Damage
477Gloves, Quivers, Amulets, Rings, Shields8% increased Fire Damage
478Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Fire Damage
479Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Fire Damage
480Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Fire Damage
481Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Fire Damage
482Belts(17–20)% increased Fire Damage
483Abyss Jewels(3–4)% increased Fire Damage with Attack Skills
484Abyss Jewels(5–6)% increased Fire Damage with Attack Skills
485Jewels, Abyss Jewels(2–3)% increased Fire Damage
486Jewels, Abyss Jewels(4–5)% increased Fire Damage
487Boots1% increased Fire Damage per 20 Strength
488Abyss Jewels(3–4)% increased Fire Damage with Spell Skills
489Abyss Jewels(5–6)% increased Fire Damage with Spell Skills
490Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Fire Gems
491Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Fire Gems
492Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Fire Gems
493Amulets0.5% of Fire Damage Leeched as Life
494Rings0.2% of Fire Damage Leeched as Life
495AmuletsDamage Penetrates (3–5)% Fire Resistance
496BeltsDamage with Weapons Penetrates (4–6)% Fire Resistance
497Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+8% to Fire Resistance
498Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–10)% to Fire Resistance
499Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets, Rings+(11–12)% to Fire Resistance
500Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(13–14)% to Fire Resistance
501Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(15–16)% to Fire Resistance
502Jewels, Abyss Jewels+(2–3)% to Fire Resistance
503Jewels, Abyss Jewels+(4–5)% to Fire Resistance
504Belts(10–11)% increased Flask Charges gained
505Belts(12–13)% increased Flask Charges gained
506Belts(14–15)% increased Flask Charges gained
507Belts(10–11)% increased Flask Effect Duration
508Belts(12–13)% increased Flask Effect Duration
509Belts(14–15)% increased Flask Effect Duration
510Gloves, Helmets, Rings, Amulets+(150–250) to Accuracy Rating
511Shields+(251–350) to Accuracy Rating
512Boots, Helmets, Gloves, Body Armours, Shields+(15–20) to Armour
513Boots, Helmets, Gloves, Body Armours, Shields+(21–30) to Armour
514Boots, Helmets, Gloves, Body Armours, Shields+(31–40) to Armour
515Boots, Helmets, Gloves, Body Armours, Shields+(41–55) to Armour
516Boots, Helmets, Gloves, Body Armours, Shields+(56–70) to Armour
517Rings(-17–-13) Chaos Damage taken
518Rings(-31–-18) Chaos Damage taken
519Rings(-15–-10) Cold Damage taken from Hits
520Rings(-40–-16) Cold Damage taken from Hits
521Rings(-80–-40) Cold Damage taken from Hits
522Boots, Helmets, Gloves, Body Armours, Shields+(10–12) to maximum Energy Shield
523Boots, Helmets, Gloves, Body Armours, Shields+(13–15) to maximum Energy Shield
524Boots, Helmets, Gloves, Body Armours, Shields+(16–18) to maximum Energy Shield
525Boots, Helmets, Gloves, Body Armours, Shields+(19–21) to maximum Energy Shield
526Boots, Helmets, Gloves, Body Armours, Shields+(22–25) to maximum Energy Shield
527+(6–7) to maximum Energy Shield
528+(8–9) to maximum Energy Shield
529+(10–11) to maximum Energy Shield
530+(12–13) to maximum Energy Shield
531+(14–15) to maximum Energy Shield
532Boots, Helmets, Gloves, Body Armours, Shields+(15–20) to Evasion Rating
533Boots, Helmets, Gloves, Body Armours, Shields+(21–30) to Evasion Rating
534Boots, Helmets, Gloves, Body Armours, Shields+(31–40) to Evasion Rating
535Boots, Helmets, Gloves, Body Armours, Shields+(41–55) to Evasion Rating
536Boots, Helmets, Gloves, Body Armours, Shields+(56–70) to Evasion Rating
537Rings(-15–-10) Fire Damage taken from Hits
538Rings(-40–-16) Fire Damage taken from Hits
539Rings(-80–-40) Fire Damage taken from Hits
540Shields+(15–25) Life gained when you Block
541Shields+(26–35) Life gained when you Block
542Jewels, Abyss Jewels+(4–6) Life gained when you Block
543Rings(-15–-10) Lightning Damage taken from Hits
544Rings(-40–-16) Lightning Damage taken from Hits
545Rings(-80–-40) Lightning Damage taken from Hits
546Shields+(5–10) Mana gained when you Block
547Shields+(11–15) Mana gained when you Block
548Jewels, Abyss Jewels+(3–5) Mana gained when you Block
549Body Armours+1 to maximum Fortification
550Body Armours+2 to maximum Fortification
551Body Armours+3 to maximum Fortification
552Sceptres, Wands, Helmets(8–10)% increased Freeze Duration on Enemies
553Staves, Helmets(12–15)% increased Freeze Duration on Enemies
554Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(8–11)% increased Frenzy Charge Duration
555Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(12–15)% increased Frenzy Charge Duration
556Body Armours10% chance to gain a Frenzy Charge on Hit
557Quivers, One Hand Swords, One Hand Axes, Gloves, Thrusting One Hand Swords, Claws, Daggers, Wands, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–10)% chance to gain a Frenzy Charge on Kill
558Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Gems
559Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields+(2–3)% to Quality of Socketed Gems
560Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields+(4–6)% to Quality of Socketed Gems
561RingsAdds (11–13) to (19–23) Chaos Damage
562RingsAdds (12–16) to (24–28) Cold Damage
563RingsAdds (13–18) to (28–33) Fire Damage
564RingsAdds (1–5) to (50–52) Lightning Damage
565Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Quivers(7–9)% increased Armour
566Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Quivers(10–12)% increased Armour
567Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Quivers(13–15)% increased Armour
568Abyss Jewels, Jewels(3–4)% increased Armour
569Abyss Jewels, Jewels(5–6)% increased Armour
570Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(14–16)% increased Armour
571Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(17–19)% increased Armour
572Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–22)% increased Armour
573Amulets, Gloves, Rings, Belts(14–15)% increased Global Critical Strike Chance
574Amulets, Gloves, Rings, Belts(16–17)% increased Global Critical Strike Chance
575Amulets, Gloves, Rings, Belts(18–20)% increased Global Critical Strike Chance
576Amulets(21–23)% increased Global Critical Strike Chance
577Amulets(24–26)% increased Global Critical Strike Chance
578Quivers(40–50)% increased Global Critical Strike Chance if Corrupted
579Jewels, Abyss Jewels2% increased Global Critical Strike Chance
580Jewels, Abyss Jewels(3–4)% increased Global Critical Strike Chance
581Quivers(26–28)% increased Global Critical Strike Chance
582Quivers(29–31)% increased Global Critical Strike Chance
583Quivers(32–34)% increased Global Critical Strike Chance
584Quivers(35–37)% increased Global Critical Strike Chance
585Quivers(38–40)% increased Global Critical Strike Chance
586Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(4–5)% increased maximum Energy Shield
587Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(6–7)% increased maximum Energy Shield
588Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(8–10)% increased maximum Energy Shield
589Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(7–9)% increased maximum Energy Shield
590Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(10–13)% increased maximum Energy Shield
591Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(14–16)% increased maximum Energy Shield
592Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(7–9)% increased Evasion Rating
593Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(10–12)% increased Evasion Rating
594Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(13–15)% increased Evasion Rating
595Abyss Jewels, Jewels(3–4)% increased Evasion Rating
596Abyss Jewels, Jewels(5–6)% increased Evasion Rating
597Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(14–16)% increased Evasion Rating
598Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(17–19)% increased Evasion Rating
599Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–22)% increased Evasion Rating
600Rings(7–10)% increased Life Recovery from Flasks
601Jewels(2–3)% chance to Knock Enemies Back on hit
602Belts+(4–6)% chance to Evade Attack Hits while affected by Grace
603Body Armours, Rings, Amulets, QuiversGrace has (15–20)% increased Aura Effect
604Boots, Gloves, Body ArmoursGrace has 20% increased Mana Reservation Efficiency
605Grace has 20% increased Mana Reservation Efficiency
606RingsGrants Level 10 Anger Skill
607RingsGrants Level 15 Anger Skill
608RingsGrants Level 10 Hatred Skill
609RingsGrants Level 15 Hatred Skill
610RingsGrants Level 25 Purity of Fire Skill
611RingsGrants Level 25 Purity of Ice Skill
612RingsGrants Level 25 Purity of Lightning Skill
613RingsGrants Level 10 Wrath Skill
614RingsGrants Level 15 Wrath Skill
615RingsHas 1 Socket
616AmuletsRegenerate (80–100) Life per second
617Abyss Jewels(1–2)% chance to Hinder Enemies on Hit with Spells
618Abyss Jewels(3–4)% chance to Hinder Enemies on Hit with Spells
619Sceptres, Wands, Helmets(8–10)% increased Ignite Duration on Enemies
620Staves, Helmets(12–15)% increased Ignite Duration on Enemies
621Belts, ShieldsBleeding cannot be inflicted on you
622ShieldsImmune to Curses if Corrupted
623BeltsCannot be Frozen
624BeltsCannot be Ignited
625BeltsCannot be Poisoned
626BeltsCannot be Shocked
627Boots, Helmets, Gloves, Body Armours, Shields(15–18)% increased Armour
628Boots, Helmets, Gloves, Body Armours, Shields(19–22)% increased Armour
629Boots, Helmets, Gloves, Body Armours, Shields(23–26)% increased Armour
630Boots, Helmets, Gloves, Body Armours, Shields(27–30)% increased Armour
631Boots, Helmets, Gloves, Body Armours, Shields(30–35)% increased Armour
632Boots, Helmets, Gloves, Body Armours, Shields(15–16)% increased Energy Shield
633Boots, Helmets, Gloves, Body Armours, Shields(17–18)% increased Energy Shield
634Boots, Helmets, Gloves, Body Armours, Shields(19–20)% increased Energy Shield
635Boots, Helmets, Gloves, Body Armours, Shields(21–22)% increased Energy Shield
636Boots, Helmets, Gloves, Body Armours, Shields(23–25)% increased Energy Shield
637Amulets(8–10)% increased maximum Energy Shield if Corrupted
638Boots, Helmets, Gloves, Body Armours, Shields(15–18)% increased Evasion Rating
639Boots, Helmets, Gloves, Body Armours, Shields(19–22)% increased Evasion Rating
640Boots, Helmets, Gloves, Body Armours, Shields(23–26)% increased Evasion Rating
641Boots, Helmets, Gloves, Body Armours, Shields(27–30)% increased Evasion Rating
642Boots, Helmets, Gloves, Body Armours, Shields(30–35)% increased Evasion Rating
643Amulets(6–8)% increased maximum Life if Corrupted
644Amulets(8–10)% increased total Recovery per second from Life Leech
645Amulets(11–13)% increased total Recovery per second from Life Leech
646Amulets(14–16)% increased total Recovery per second from Life Leech
647(10–15)% increased total Recovery per second from Mana Leech
648Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(6–8) to Intelligence
649Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–11) to Intelligence
650Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(12–14) to Intelligence
651Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(15–17) to Intelligence
652Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(18–20) to Intelligence
653Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+1 to Level of Socketed Intelligence Gems
654Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(2–3)% to Quality of Socketed Intelligence Gems
655Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(4–6)% to Quality of Socketed Intelligence Gems
656Jewels, Abyss Jewels+(2–3) to Intelligence
657Jewels, Abyss Jewels+(4–5) to Intelligence
658RingsIntimidate Enemies for 4 seconds on Hit with Attacks
659Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% chance to Intimidate Enemies for 4 seconds on Hit
660Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(6–7)% chance to Intimidate Enemies for 4 seconds on Hit
661Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(8–10)% chance to Intimidate Enemies for 4 seconds on Hit
662Body ArmoursItem drops on Death if Equipped by an Animated Guardian
663Boots, Helmets, Gloves, Body Armours, Shields+(8–10) to maximum Life
664Boots, Helmets, Gloves, Body Armours, Shields+(11–14) to maximum Life
665Boots, Helmets, Gloves, Body Armours, Shields+(15–19) to maximum Life
666Boots, Helmets, Gloves, Body Armours, Shields+(20–24) to maximum Life
667Boots, Helmets, Gloves, Body Armours, Shields+(25–30) to maximum Life
668Body ArmoursGain 3% of Maximum Life as Extra Maximum Energy Shield
669Abyss Jewels, Jewels+(3–4) to maximum Life
670Abyss Jewels, Jewels+(5–6) to maximum Life
671Gloves, Amulets0.2% of Physical Attack Damage Leeched as Life
672Gloves, Amulets0.3% of Physical Attack Damage Leeched as Life
673Gloves, Amulets0.4% of Physical Attack Damage Leeched as Life
674Jewels0.2% of Physical Attack Damage Leeched as Life
675Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1.5% of Physical Attack Damage Leeched as Life
676Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces3% of Physical Attack Damage Leeched as Life
677ShieldsRecover (3–5)% of Life when you Block
678Gloves, Amulets+(4–5) Life gained for each Enemy hit by your Attacks
679Gloves, Rings, Amulets+(6–8) Life gained for each Enemy hit by your Attacks
680Rings, Amulets+(9–15) Life gained for each Enemy hit by your Attacks
681Jewels+(1–2) Life gained for each Enemy hit by your Attacks
682Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres+(25–30) Life gained for each Enemy hit by Attacks
683Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(45–50) Life gained for each Enemy hit by Attacks
684Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(6–8) Life gained on Kill
685Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(9–11) Life gained on Kill
686Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(12–15) Life gained on Kill
687Belts(10–15)% increased Life Recovery rate
688Boots, Helmets, Gloves, Body Armours, Shields, Belts, RingsRegenerate (5–7) Life per second
689Boots, Helmets, Gloves, Body Armours, Shields, Belts, RingsRegenerate (7–11.7) Life per second
690Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, AmuletsRegenerate (11.7–18.3) Life per second
691Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, AmuletsRegenerate (18.4–26.7) Life per second
692Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, AmuletsRegenerate (26.7–40) Life per second
693Belts, RingsRegenerate 0.3% of Life per second per Endurance Charge
694Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Lightning Damage as Extra Chaos Damage
695Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Lightning Damage as Extra Chaos Damage
696Gloves, Quivers, Amulets, Rings, Shields8% increased Lightning Damage
697Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Lightning Damage
698Gloves, Quivers, Rings, Amulets, Belts, Shields, Helmets(11–12)% increased Lightning Damage
699Gloves, Quivers, Rings, Amulets, Belts, Shields, Helmets(13–14)% increased Lightning Damage
700Quivers, Gloves, Rings, Amulets, Belts, Shields, Helmets(15–16)% increased Lightning Damage
701Belts(17–20)% increased Lightning Damage
702Abyss Jewels(3–4)% increased Lightning Damage with Attack Skills
703Abyss Jewels(5–6)% increased Lightning Damage with Attack Skills
704Jewels, Abyss Jewels(2–3)% increased Lightning Damage
705Jewels, Abyss Jewels(4–5)% increased Lightning Damage
706Abyss Jewels(3–4)% increased Lightning Damage with Spell Skills
707Abyss Jewels(5–6)% increased Lightning Damage with Spell Skills
708Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Lightning Gems
709Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Lightning Gems
710Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Lightning Gems
711Amulets0.5% of Lightning Damage Leeched as Life
712Rings0.2% of Lightning Damage Leeched as Life
713AmuletsDamage Penetrates (3–5)% Lightning Resistance
714BeltsDamage with Weapons Penetrates (4–6)% Lightning Resistance
715Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+8% to Lightning Resistance
716Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–10)% to Lightning Resistance
717Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets, Rings+(11–12)% to Lightning Resistance
718Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(13–14)% to Lightning Resistance
719Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(15–16)% to Lightning Resistance
720Jewels, Abyss Jewels+(2–3)% to Lightning Resistance
721Jewels, Abyss Jewels+(4–5)% to Lightning Resistance
722Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10% increased Light Radius
723Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces12% increased Light Radius
724Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces15% increased Light Radius
725Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds 1 to 2 Physical Damage
726Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (2–3) to (3–4) Physical Damage
727Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (3–4) to (5–6) Physical Damage
728Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (5–6) to (7–8) Physical Damage
729Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (6–7) to (9–10) Physical Damage
730Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds 1 to (2–3) Physical Damage
731Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–3) to (4–5) Physical Damage
732Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (4–5) to (6–7) Physical Damage
733Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (6–7) to (8–10) Physical Damage
734Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (8–9) to (11–13) Physical Damage
735Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(3–4)% increased Attack Speed
736Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–6)% increased Attack Speed
737Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(7–8)% increased Attack Speed
738One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows(15–20)% chance to cause Bleeding on Hit
739Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (4–9) to (11–21) Chaos Damage
740Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (10–18) to (22–34) Chaos Damage
741Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (19–28) to (35–49) Chaos Damage
742Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (8–14) to (17–30) Chaos Damage
743Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (15–24) to (31–57) Chaos Damage
744Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (26–50) to (58–86) Chaos Damage
745Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (3–6) to (7–11) Cold Damage
746Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (7–10) to (12–18) Cold Damage
747Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (11–15) to (19–26) Cold Damage
748Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (16–20) to (27–35) Cold Damage
749Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (21–25) to (36–43) Cold Damage
750Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (6–9) to (13–21) Cold Damage
751Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (10–17) to (22–32) Cold Damage
752Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (19–26) to (34–45) Cold Damage
753Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (27–35) to (46–61) Cold Damage
754Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (36–43) to (51–75) Cold Damage
755Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–6)% increased Critical Strike Chance
756Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(7–8)% increased Critical Strike Chance
757Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(9–10)% increased Critical Strike Chance
758Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(11–12)% increased Critical Strike Chance
759Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(13–15)% increased Critical Strike Chance
760Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAttacks with this Weapon Penetrate 2% Elemental Resistances
761Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAttacks with this Weapon Penetrate 3% Elemental Resistances
762Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAttacks with this Weapon Penetrate (4–5)% Elemental Resistances
763Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (4–8) to (9–15) Fire Damage
764Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (9–12) to (16–23) Fire Damage
765Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (13–18) to (24–31) Fire Damage
766Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (19–24) to (32–43) Fire Damage
767Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (25–30) to (44–53) Fire Damage
768Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (8–14) to (15–24) Fire Damage
769Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (15–22) to (26–41) Fire Damage
770Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (23–31) to (42–56) Fire Damage
771Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (32–41) to (57–74) Fire Damage
772Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (42–52) to (75–93) Fire Damage
773Helmets+1 to Level of Socketed Gems
774Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.2% of Physical Attack Damage Leeched as Life
775Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.3% of Physical Attack Damage Leeched as Life
776Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.4% of Physical Attack Damage Leeched as Life
777Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–5) Life gained for each Enemy hit by Attacks
778Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(6–8) Life gained for each Enemy hit by Attacks
779Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(9–15) Life gained for each Enemy hit by Attacks
780Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds 1 to (16–25) Lightning Damage
781Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (1–2) to (26–40) Lightning Damage
782Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (1–3) to (41–55) Lightning Damage
783Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (2–5) to (56–70) Lightning Damage
784Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (2–6) to (71–83) Lightning Damage
785Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds 1 to (29–46) Lightning Damage
786Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (1–3) to (48–75) Lightning Damage
787Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–6) to (77–95) Lightning Damage
788Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–8) to (96–123) Lightning Damage
789Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (3–10) to (124–145) Lightning Damage
790Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.1% of Physical Attack Damage Leeched as Mana
791Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.2% of Physical Attack Damage Leeched as Mana
792Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.3% of Physical Attack Damage Leeched as Mana
793Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(13–14)% increased Physical Damage
794Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(15–16)% increased Physical Damage
795Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(17–19)% increased Physical Damage
796Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–22)% increased Physical Damage
797Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(23–25)% increased Physical Damage
798One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows(25–30)% chance to Poison on Hit
799Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Weapon Range
800Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+2 to Weapon Range
801Abyss Jewels(2–3)% increased Accuracy Rating with Maces or Sceptres
802Abyss Jewels(4–5)% increased Accuracy Rating with Maces or Sceptres
803Abyss Jewels+(2–3)% to Critical Strike Multiplier with Maces or Sceptres
804Abyss Jewels+(4–5)% to Critical Strike Multiplier with Maces or Sceptres
805Jewels, Abyss Jewels(1–2)% increased Attack Speed with Maces or Sceptres
806Jewels, Abyss Jewels3% increased Attack Speed with Maces or Sceptres
807Abyss Jewels, Jewels(3–4)% increased Physical Damage with Maces or Sceptres
808Abyss Jewels, Jewels(5–6)% increased Physical Damage with Maces or Sceptres
809Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves+(8–10) to maximum Mana
810Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves+(11–14) to maximum Mana
811Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Quivers+(15–19) to maximum Mana
812Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Quivers+(20–24) to maximum Mana
813Body Armours, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Quivers+(25–30) to maximum Mana
814Abyss Jewels, Jewels+(2–3) to maximum Mana
815Abyss Jewels, Jewels+(4–5) to maximum Mana
816Gloves, Amulets0.1% of Physical Attack Damage Leeched as Mana
817Gloves, Amulets0.2% of Physical Attack Damage Leeched as Mana
818Gloves, Amulets0.3% of Physical Attack Damage Leeched as Mana
819Jewels0.1% of Physical Attack Damage Leeched as Mana
820Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres0.5% of Physical Attack Damage Leeched as Mana
821Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1% of Physical Attack Damage Leeched as Mana
822ShieldsRecover (3–5)% of your maximum Mana when you Block
823Gloves+2 Mana gained for each Enemy hit by your Attacks
824Gloves+3 Mana gained for each Enemy hit by your Attacks
825Gloves+4 Mana gained for each Enemy hit by your Attacks
826Jewels+1 Mana gained for each Enemy hit by your Attacks
827Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+3 Mana gained on Kill
828Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+4 Mana gained on Kill
829Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+5 Mana gained on Kill
830Belts(10–15)% increased Mana Recovery rate
831Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Belts(16–18)% increased Mana Regeneration Rate
832Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Belts, Body Armours(19–21)% increased Mana Regeneration Rate
833Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Body Armours(22–24)% increased Mana Regeneration Rate
834Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces(25–27)% increased Mana Regeneration Rate
835Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces(28–30)% increased Mana Regeneration Rate
836Jewels, Abyss Jewels(5–7)% increased Mana Regeneration Rate
837(6–10)% increased Mana Reservation Efficiency of Skills
838Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Chaos Resistance
839Shields+2% to maximum Chaos Resistance
840Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Cold Resistance
841Shields+3% to maximum Cold Resistance
842Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Fire Resistance
843Shields+3% to maximum Fire Resistance
844Amulets+(1–2)% to maximum Chance to Block Attack Damage
845Prevent +(1–2)% of Suppressed Spell Damage
846Boots, Shields, Rings, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves+1 to Maximum Endurance Charges
847Amulets10% increased Maximum total Energy Shield Recovery per second from Leech
848Gloves, Shields, Rings, Bows+1 to Maximum Frenzy Charges
849Gloves, Amulets10% increased Maximum total Life Recovery per second from Leech
850Gloves, Amulets10% increased Maximum total Mana Recovery per second from Leech
851Helmets, Shields, Rings, Staves+1 to Maximum Power Charges
852Amulets+1% to all maximum Resistances
853Shields+2% to all maximum Resistances
854Amulets+(1–2)% to maximum Chance to Block Spell Damage
855AmuletsPrevent +(1–2)% of Suppressed Spell Damage
856Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Lightning Resistance
857Shields+3% to maximum Lightning Resistance
858Amulets(10–12)% increased Melee Damage
859Amulets(13–15)% increased Melee Damage
860Jewels(2–3)% increased Melee Damage
861Jewels(4–5)% increased Melee Damage
862Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves+1 to Level of Socketed Melee Gems
863Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Gloves, Helmets+(2–3)% to Quality of Socketed Melee Gems
864Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Gloves, Helmets+(4–6)% to Quality of Socketed Melee Gems
865Helmets, Amulets(2–3)% increased Mine Throwing Speed
866Helmets, Amulets(4–5)% increased Mine Throwing Speed
867Jewels(1–2)% increased Mine Throwing Speed
868Jewels3% increased Mine Throwing Speed
869Shields+(1–2) to Minimum Endurance Charges
870Shields+(1–2) to Minimum Frenzy Charges
871Shields+(1–2) to Minimum Power Charges
872Abyss Jewels2% increased Minion Accuracy Rating
873Abyss Jewels(3–4)% increased Minion Accuracy Rating
874Jewels, Abyss JewelsMinions have (1–2)% increased Attack Speed
875Jewels, Abyss JewelsMinions have 3% increased Attack Speed
876Jewels, Abyss JewelsMinions have (1–2)% increased Cast Speed
877Jewels, Abyss JewelsMinions have 3% increased Cast Speed
878Helmets, Body ArmoursMinions deal 8% increased Damage
879Gloves, Helmets, Body ArmoursMinions deal (9–10)% increased Damage
880Gloves, Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Body Armours, AmuletsMinions deal (11–12)% increased Damage
881Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, AmuletsMinions deal (13–14)% increased Damage
882Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, AmuletsMinions deal (15–16)% increased Damage
883Jewels, Abyss JewelsMinions deal (2–3)% increased Damage
884Jewels, Abyss JewelsMinions deal (4–5)% increased Damage
885Helmets+1 to Level of Socketed Minion Gems
886+(2–3)% to Quality of Socketed Minion Gems
887+(4–6)% to Quality of Socketed Minion Gems
888Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (7–9)% increased maximum Life
889Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (10–12)% increased maximum Life
890Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (13–15)% increased maximum Life
891Abyss Jewels, JewelsMinions have (2–3)% increased maximum Life
892Abyss Jewels, JewelsMinions have (4–5)% increased maximum Life
893GlovesMinions Regenerate 0.3% of Life per second
894GlovesMinions Regenerate 0.5% of Life per second
895Amulets, Rings, QuiversMinions have (4–5)% increased Movement Speed
896Amulets, Rings, QuiversMinions have (6–7)% increased Movement Speed
897Amulets, Rings, QuiversMinions have (8–10)% increased Movement Speed
898Abyss JewelsMinions have (1–2)% increased Movement Speed
899Abyss JewelsMinions have 3% increased Movement Speed
900Abyss Jewels, JewelsMinions have +3% to all Elemental Resistances
901Abyss Jewels, JewelsMinions have +(4–5)% to all Elemental Resistances
902Amulets, Rings+12% to Global Critical Strike Multiplier
903Amulets, Rings+(13–14)% to Global Critical Strike Multiplier
904Amulets, Rings+(15–16)% to Global Critical Strike Multiplier
905Amulets, Rings+(17–18)% to Global Critical Strike Multiplier
906Amulets, Rings, Helmets, Belts, Shields+(19–20)% to Global Critical Strike Multiplier
907Abyss Jewels2% increased Movement Speed while Phasing
908Abyss Jewels3% increased Movement Speed while Phasing
909Boots, Body Armours, Belts, Helmets4% increased Movement Speed
910Boots, Body Armours, Belts, Helmets(5–6)% increased Movement Speed
911Boots, Belts(7–8)% increased Movement Speed
912Boots(5–7)% increased Movement Speed if Corrupted
913Abyss Jewels1% increased Movement Speed
914Abyss Jewels2% increased Movement Speed
915BootsOnslaught
916RingsYou gain Onslaught for 4 seconds on Hit
917Belts, Shields(5–8)% chance to gain Onslaught for 4 seconds on Kill
918Body Armours2% increased Attributes
919Body Armours3% increased Attributes
920Amulets4% increased Dexterity
921Boots, Helmets, Amulets5% increased Dexterity
922Shields, Rings, Amulets6% increased Dexterity
923Belts, Amulets(7–9)% increased Dexterity
924Belts, Amulets(10–12)% increased Dexterity
925Belts, Amulets(13–15)% increased Dexterity
926Amulets4% increased Intelligence
927Boots, Gloves, Quivers, Amulets5% increased Intelligence
928Shields, Rings, Amulets6% increased Intelligence
929Belts, Amulets(7–9)% increased Intelligence
930Belts, Amulets(10–12)% increased Intelligence
931Belts, Amulets(13–15)% increased Intelligence
932Boots, Helmets, Gloves, Body Armours, Shields4% increased maximum Life
933Boots, Helmets, Gloves, Shields, Body Armours(5–6)% increased maximum Life
934Body Armours(8–10)% increased maximum Life
935Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesRecover (1–2)% of Life on Kill
936Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Amulets, QuiversRegenerate (0.6–0.7)% of Life per second
937Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, AmuletsRegenerate (0.8–0.93)% of Life per second
938Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, AmuletsRegenerate 1% of Life per second
939Abyss Jewels, JewelsRegenerate 0.2% of Life per second
940Quivers, Belts, Amulets, Rings4% increased maximum Life
941Quivers, Belts, Amulets, Rings(5–6)% increased maximum Life
942Quivers, Belts, Amulets, Rings(7–8)% increased maximum Life
943Body Armours, Boots, Helmets, Gloves, Amulets, Rings6% increased maximum Mana
944Shields, Body Armours, Boots, Helmets, Gloves, Amulets, Rings, Quivers(7–8)% increased maximum Mana
945Boots, Helmets, Gloves, Amulets, Rings(9–10)% increased maximum Mana
946Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesRecover (1–2)% of Mana on Kill
947Amulets4% increased Strength
948Helmets, Gloves, Quivers, Amulets5% increased Strength
949Shields, Rings, Amulets6% increased Strength
950Belts, Amulets(7–9)% increased Strength
951Belts, Amulets(10–12)% increased Strength
952Belts, Amulets(13–15)% increased Strength
953(5–8)% chance to gain Phasing for 4 seconds on Kill
954Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Physical Damage as Extra Chaos Damage
955Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Physical Damage as Extra Chaos Damage
956RingsGain (3–5)% of Physical Damage as Extra Fire Damage
957QuiversGain (6–8)% of Physical Damage as Extra Fire Damage
958HelmetsGain (3–5)% of Physical Damage as Extra Lightning Damage
959Belts, Boots, Quivers, Shields, Gloves, Helmets(-15–-11) Physical Damage taken from Attack Hits
960Belts, Boots, Body Armours, Quivers, Shields, Gloves, Helmets(-20–-16) Physical Damage taken from Attack Hits
961Belts, Boots, Body Armours, Quivers, Shields(-25–-21) Physical Damage taken from Attack Hits
962Body Armours(-40–-35) Physical Damage taken from Attack Hits
963Abyss Jewels, Jewels(-7–-5) Physical Damage taken from Attack Hits
964Abyss Jewels, Jewels(-10–-8) Physical Damage taken from Attack Hits
965(15–25)% of Physical Damage Converted to Chaos Damage
966(40–50)% of Physical Damage Converted to Chaos Damage
967Quivers, Gloves(15–25)% of Physical Damage Converted to Cold Damage
968(40–50)% of Physical Damage Converted to Cold Damage
969Gloves(7–10)% of Physical Damage Converted to Cold Damage
970Quivers, Gloves(15–25)% of Physical Damage Converted to Fire Damage
971(40–50)% of Physical Damage Converted to Fire Damage
972Abyss Jewels3% of Physical Damage Converted to Fire Damage
973Gloves(7–10)% of Physical Damage Converted to Fire Damage
974Quivers, Gloves(15–25)% of Physical Damage Converted to Lightning Damage
975(40–50)% of Physical Damage Converted to Lightning Damage
976Gloves(7–10)% of Physical Damage Converted to Lightning Damage
977Gloves, Quivers, Amulets, Shields8% increased Global Physical Damage
978Gloves, Quivers, Amulets, Belts, Shields, Rings(9–10)% increased Global Physical Damage
979Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Global Physical Damage
980Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Global Physical Damage
981Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Global Physical Damage
982Belts(17–20)% increased Global Physical Damage
983QuiversGain (8–10)% of Physical Damage as Extra Damage of a random Element
984Abyss Jewels(3–4)% increased Physical Damage with Attack Skills
985Abyss Jewels(5–6)% increased Physical Damage with Attack Skills
986Jewels(2–3)% increased Global Physical Damage
987Jewels(4–5)% increased Global Physical Damage
988Abyss Jewels(3–4)% increased Physical Damage with Spell Skills
989Abyss Jewels(5–6)% increased Physical Damage with Spell Skills
990Body Armours(2–3)% of Physical Damage is taken from Mana before Life
991Body Armours(4–5)% of Physical Damage is taken from Mana before Life
992(40–50)% increased Physical Damage while you have Unholy Might
993Abyss Jewels(6–8)% increased Physical Damage while you have Unholy Might
994Abyss Jewels(9–10)% increased Physical Damage while you have Unholy Might
995Amulets0.5% of Physical Damage Leeched as Life
996Rings0.2% of Physical Damage Leeched as Life
997Body Armours(5–8)% of Physical Damage from Hits taken as Chaos Damage
998Body Armours(7–10)% of Physical Damage from Hits taken as Cold Damage
999Body Armours(7–10)% of Physical Damage from Hits taken as Fire Damage
1000Body Armours(7–10)% of Physical Damage from Hits taken as Lightning Damage
1001Rings, Quivers, Gloves(10–11)% increased Damage with Poison
1002Rings, Quivers, Gloves(12–13)% increased Damage with Poison
1003Rings, Quivers, Gloves(14–15)% increased Damage with Poison
1004Jewels(2–3)% increased Damage with Poison
1005Jewels(4–5)% increased Damage with Poison
1006One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rings, Quivers, Gloves(8–12)% increased Poison Duration
1007Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(8–11)% increased Power Charge Duration
1008Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(12–15)% increased Power Charge Duration
1009Body Armours15% chance to gain a Power Charge on Critical Strike
1010Claws, Daggers, Helmets, Wands, Sceptres, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–10)% chance to gain a Power Charge on Kill
1011Amulets(10–12)% increased Projectile Damage
1012Amulets(13–15)% increased Projectile Damage
1013+1 to Level of Socketed Projectile Gems
1014Gloves, Helmets+(2–3)% to Quality of Socketed Projectile Gems
1015Gloves, Helmets+(4–6)% to Quality of Socketed Projectile Gems
1016Quivers, Bows, Wands(9–10)% increased Projectile Speed
1017Quivers, Bows, Wands(11–12)% increased Projectile Speed
1018Quivers, Bows, Wands(13–14)% increased Projectile Speed
1019Quivers, Bows, Wands(15–17)% increased Projectile Speed
1020Wands, Quivers, Bows, Amulets(18–20)% increased Projectile Speed
1021Jewels(1–2)% increased Projectile Speed
1022Jewels(3–5)% increased Projectile Speed
1023Boots, GlovesPurity of Fire has 20% increased Mana Reservation Efficiency
1024AmuletsPurity of Fire has (60–80)% increased Mana Reservation Efficiency
1025Purity of Fire has 20% increased Mana Reservation Efficiency
1026Purity of Fire has (60–80)% increased Mana Reservation Efficiency
1027Boots, GlovesPurity of Ice has 20% increased Mana Reservation Efficiency
1028AmuletsPurity of Ice has (60–80)% increased Mana Reservation Efficiency
1029Purity of Ice has 20% increased Mana Reservation Efficiency
1030Purity of Ice has (60–80)% increased Mana Reservation Efficiency
1031Boots, GlovesPurity of Lightning has 20% increased Mana Reservation Efficiency
1032AmuletsPurity of Lightning has (60–80)% increased Mana Reservation Efficiency
1033Purity of Lightning has 20% increased Mana Reservation Efficiency
1034Purity of Lightning has (60–80)% increased Mana Reservation Efficiency
1035Boots, Gloves, Helmets(1–3)% increased Quantity of Items found
1036Boots, Gloves, Helmets(10–11)% increased Rarity of Items found
1037Boots, Gloves, Helmets(12–13)% increased Rarity of Items found
1038Boots, Gloves, Helmets(14–15)% increased Rarity of Items found
1039Boots, Gloves, Helmets(16–17)% increased Rarity of Items found
1040Boots, Gloves, Helmets(18–20)% increased Rarity of Items found
1041Jewels(1–2)% increased Rarity of Items found
1042Jewels(3–4)% increased Rarity of Items found
1043Rings, Amulets(19–20)% increased Rarity of Items found
1044Rings, Amulets(21–22)% increased Rarity of Items found
1045Rings, Amulets(23–25)% increased Rarity of Items found
1046BeltsYou take (15–25)% reduced Extra Damage from Critical Strikes
10471% reduced Damage taken
10482% reduced Damage taken
1049Belts(10–11)% reduced Flask Charges used
1050Belts(12–13)% reduced Flask Charges used
1051Belts(14–15)% reduced Flask Charges used
1052Boots, Helmets, Shields, Rings, Amulets2% reduced Mana Cost of Skills
1053Boots, Helmets, Shields, Rings, Amulets3% reduced Mana Cost of Skills
1054Boots, Helmets, Shields, Rings, Amulets(4–5)% reduced Mana Cost of Skills
1055Jewels2% reduced Mana Cost of Skills
1056Amulets(6–10)% increased Mana Reservation Efficiency of Skills
1057Boots, Body Armours(2–3)% additional Physical Damage Reduction against Abyssal Monsters
1058Boots, Body Armours(4–5)% additional Physical Damage Reduction against Abyssal Monsters
1059Rings, QuiversYou and your Minions take (5–8)% reduced Reflected Damage
1060Rings, QuiversYou and your Minions take (9–12)% reduced Reflected Damage
1061Rings, QuiversYou and your Minions take (13–15)% reduced Reflected Damage
1062BeltsRemove Chill and Freeze when you use a Flask
1063BeltsRemove Ignite and Burning when you use a Flask
1064BeltsRemove Shock when you use a Flask
1065Shields, Gloves, Helmets, Body Armours, Boots(15–20)% reduced Elemental Ailment Duration on you
1066Shields, Gloves, Helmets, Body Armours, Boots(21–35)% reduced Elemental Ailment Duration on you
1067Shields, Gloves, Helmets, Body Armours, Boots(36–50)% reduced Elemental Ailment Duration on you
1068Abyss Jewels(5–7)% reduced Elemental Ailment Duration on you
1069(8–10)% reduced Elemental Ailment Duration on you
1070Helmets(10–15)% increased effect of Non-Curse Auras from your Skills
1071Shields+(2–3)% Chance to Block Attack Damage
1072Shields+(4–5)% Chance to Block Attack Damage
1073Shields(2–3)% Chance to Block Spell Damage
1074Shields(4–5)% Chance to Block Spell Damage
1075Sceptres, Wands, Helmets, Rings(8–10)% increased Shock Duration on Enemies
1076Staves, Helmets, Rings(12–15)% increased Shock Duration on Enemies
1077Abyss Jewels(2–3)% increased Shock Duration on Enemies
1078Abyss Jewels(4–5)% increased Shock Duration on Enemies
1079Boots, Rings(7–10)% increased Effect of Shock
1080Boots, Rings(11–15)% increased Effect of Shock
1081Abyss Jewels(2–3)% increased Effect of Shock
1082Helmets, Body ArmoursSkeletons deal (30–35)% increased Damage
1083ShieldsSocketed Gems have 20% increased Reservation Efficiency
1084HelmetsSocketed Skill Gems get a 96% Cost & Reservation Multiplier
1085HelmetsSocketed Skill Gems get a 94% Cost & Reservation Multiplier
1086HelmetsSocketed Skill Gems get a 92% Cost & Reservation Multiplier
1087BootsSpectres have (30–35)% increased Damage
1088Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (3–5) to (5–8) Cold Damage to Spells
1089Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (5–7) to (9–13) Cold Damage to Spells
1090Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (8–11) to (14–19) Cold Damage to Spells
1091Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (12–14) to (19–25) Cold Damage to Spells
1092Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (15–18) to (26–31) Cold Damage to Spells
1093Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (4–6) to (8–13) Cold Damage to Spells
1094Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (7–11) to (14–20) Cold Damage to Spells
1095Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (12–16) to (21–28) Cold Damage to Spells
1096Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (17–21) to (28–38) Cold Damage to Spells
1097Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (22–26) to (31–46) Cold Damage to Spells
1098Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (3–6) to (7–11) Fire Damage to Spells
1099Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (7–9) to (12–17) Fire Damage to Spells
1100Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (10–13) to (17–22) Fire Damage to Spells
1101Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (14–17) to (23–31) Fire Damage to Spells
1102Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (18–21) to (31–38) Fire Damage to Spells
1103Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (5–9) to (10–15) Fire Damage to Spells
1104Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (10–14) to (16–25) Fire Damage to Spells
1105Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (14–19) to (26–34) Fire Damage to Spells
1106Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (20–25) to (35–45) Fire Damage to Spells
1107Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (26–32) to (46–56) Fire Damage to Spells
1108Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds 1 to (12–18) Lightning Damage to Spells
1109Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (1–2) to (19–28) Lightning Damage to Spells
1110Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (1–3) to (29–39) Lightning Damage to Spells
1111Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (2–4) to (40–49) Lightning Damage to Spells
1112Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (2–5) to (50–59) Lightning Damage to Spells
1113Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds 1 to (18–28) Lightning Damage to Spells
1114Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (1–3) to (29–46) Lightning Damage to Spells
1115Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–4) to (47–58) Lightning Damage to Spells
1116Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–5) to (59–75) Lightning Damage to Spells
1117Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (3–7) to (75–88) Lightning Damage to Spells
1118Boots, Gloves2% Chance to Block Spell Damage
1119Helmets(4–5)% Chance to Block Spell Damage
1120Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while Dual Wielding
1121Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while Dual Wielding
1122Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while holding a Shield
1123Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while holding a Shield
1124Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while wielding a Staff
1125Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while wielding a Staff
1126Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
1127Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
1128Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
1129Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
1130Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
1131Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
1132Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–31)% increased Critical Strike Chance for Spells
1133Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(32–34)% increased Critical Strike Chance for Spells
1134Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(35–37)% increased Critical Strike Chance for Spells
1135Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(38–41)% increased Critical Strike Chance for Spells
1136Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(42–45)% increased Critical Strike Chance for Spells
1137Body Armours, Shields(12–13)% increased Spell Damage
1138Body Armours, Shields(14–16)% increased Spell Damage
1139Body Armours, Shields(17–20)% increased Spell Damage
1140Daggers, Wands, Sceptres(40–50)% increased Spell Damage if Corrupted
1141Staves(60–70)% increased Spell Damage if Corrupted
1142(5–7)% increased Spell Damage if Corrupted
1143Jewels(2–3)% increased Spell Damage
1144Jewels(4–5)% increased Spell Damage
1145Wands, Sceptres, Daggers1% increased Spell Damage per 16 Dexterity
1146Wands, Sceptres, Daggers1% increased Spell Damage per 16 Intelligence
1147Staves1% increased Spell Damage per 10 Intelligence
1148Shields, Sceptres, Daggers, Wands(6–8)% increased Spell Damage per 500 Maximum Mana
1149Staves(12–14)% increased Spell Damage per 500 Maximum Mana
1150Belts, Rings6% increased Spell Damage per Power Charge
1151Wands, Sceptres, Daggers1% increased Spell Damage per 16 Strength
1152Staves1% increased Spell Damage per 10 Strength
1153Prevent +(2–3)% of Suppressed Spell Damage
1154Abyss Jewels, Jewels(3–4)% increased Spell Damage while Dual Wielding
1155Abyss Jewels, Jewels(5–6)% increased Spell Damage while Dual Wielding
1156Abyss Jewels, Jewels(3–4)% increased Spell Damage while holding a Shield
1157Abyss Jewels, Jewels(5–6)% increased Spell Damage while holding a Shield
1158Abyss Jewels, Jewels(3–4)% increased Spell Damage while wielding a Staff
1159Abyss Jewels, Jewels(5–6)% increased Spell Damage while wielding a Staff
1160Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresSpells have a (8–10)% chance to deal Double Damage
1161Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesSpells have a (16–18)% chance to deal Double Damage
1162Abyss Jewels(2–3)% increased Accuracy Rating with Staves
1163Abyss Jewels(4–5)% increased Accuracy Rating with Staves
1164Abyss Jewels+(2–3)% to Critical Strike Multiplier with Staves
1165Abyss Jewels+(4–5)% to Critical Strike Multiplier with Staves
1166Jewels, Abyss Jewels(1–2)% increased Attack Speed with Staves
1167Jewels, Abyss Jewels3% increased Attack Speed with Staves
1168Abyss Jewels, Jewels(3–4)% increased Physical Damage with Staves
1169Abyss Jewels, Jewels(5–6)% increased Physical Damage with Staves
1170Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(6–8) to Strength
1171Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–11) to Strength
1172Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(12–14) to Strength
1173Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(15–17) to Strength
1174Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(18–20) to Strength
1175Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+1 to Level of Socketed Strength Gems
1176Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(2–3)% to Quality of Socketed Strength Gems
1177Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(4–6)% to Quality of Socketed Strength Gems
1178Jewels, Abyss Jewels+(2–3) to Strength
1179Jewels, Abyss Jewels+(4–5) to Strength
1180Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(15–17)% increased Stun Duration on Enemies
1181Quivers, Belts(18–25)% increased Stun Duration on Enemies
1182Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(26–35)% increased Stun Duration on Enemies
1183Jewels(2–3)% increased Stun Duration on Enemies
1184Jewels(4–5)% increased Stun Duration on Enemies
1185Boots, Helmets, Gloves, Body Armours, Shields(10–12)% increased Stun and Block Recovery
1186Boots, Helmets, Gloves, Body Armours, Shields(13–15)% increased Stun and Block Recovery
1187Boots, Helmets, Gloves, Body Armours, Shields(16–18)% increased Stun and Block Recovery
1188Boots, Helmets, Gloves, Body Armours, Shields(19–21)% increased Stun and Block Recovery
1189Boots, Helmets, Gloves, Body Armours, Shields(22–25)% increased Stun and Block Recovery
1190Jewels, Abyss Jewels(6–7)% increased Stun and Block Recovery
1191Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Support Gems
1192Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Support Gems
1193Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Support Gems
1194Abyss Jewels(2–3)% increased Accuracy Rating with Swords
1195Abyss Jewels(4–5)% increased Accuracy Rating with Swords
1196Abyss Jewels+(2–3)% to Critical Strike Multiplier with Swords
1197Abyss Jewels+(4–5)% to Critical Strike Multiplier with Swords
1198Jewels, Abyss Jewels(1–2)% increased Attack Speed with Swords
1199Jewels, Abyss Jewels3% increased Attack Speed with Swords
1200Abyss Jewels, Jewels(3–4)% increased Physical Damage with Swords
1201Abyss Jewels, Jewels(5–6)% increased Physical Damage with Swords
1202Abyss Jewels(1–2)% chance to Taunt Enemies on Hit with Attacks
1203Abyss Jewels(3–4)% chance to Taunt Enemies on Hit with Attacks
1204Boots, Helmets, Shields, Body Armours, Rings, Amulets-1 to Total Mana Cost of Skills
1205Boots, Helmets, Shields, Body Armours, Rings, Amulets-2 to Total Mana Cost of Skills
1206Boots, Helmets, Shields, Body Armours, Rings, Amulets-3 to Total Mana Cost of Skills
1207JewelsTotems gain +3% to all Elemental Resistances
1208JewelsTotems gain +(4–5)% to all Elemental Resistances
1209Boots, Amulets(2–3)% increased Totem Placement speed
1210Boots, Amulets(4–5)% increased Totem Placement speed
1211Jewels(1–2)% increased Totem Placement speed
1212Jewels3% increased Totem Placement speed
1213Belts, Amulets(2–3)% increased Trap Throwing Speed
1214Belts, Amulets(4–5)% increased Trap Throwing Speed
1215Jewels(1–2)% increased Trap Throwing Speed
1216Jewels3% increased Trap Throwing Speed
1217Rings, Amulets(4–5)% increased Movement Speed
1218Staves(11–12)% increased Cast Speed
1219Staves(13–15)% increased Cast Speed
1220Staves(16–18)% increased Cast Speed
1221BootsUnaffected by Burning Ground
1222BootsUnaffected by Chilled Ground
1223BootsUnaffected by Shocked Ground
1224(5–8)% chance to gain Unholy Might for 3 seconds on Kill
1225Shields, BootsUnwavering Stance
1226Gloves, Quivers(21–30)% increased Vaal Skill Critical Strike Chance
1227Gloves, Quivers(31–40)% increased Vaal Skill Critical Strike Chance
1228Boots, Gloves, Rings, Belts(13–16)% increased Damage with Vaal Skills
1229Boots, Gloves, Rings, Belts(17–21)% increased Damage with Vaal Skills
1230(22–25)% increased Damage with Vaal Skills
1231BeltsIncreases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
1232Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(25–30)% increased Damage with Vaal Skills
1233Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(31–35)% increased Damage with Vaal Skills
1234Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(36–44)% increased Damage with Vaal Skills
1235Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(45–51)% increased Damage with Vaal Skills
1236Amulets(5–8)% increased Vaal Skill Effect Duration
1237Amulets(9–12)% increased Vaal Skill Effect Duration
1238Boots, GlovesVitality has 20% increased Mana Reservation Efficiency
1239Vitality has 20% increased Mana Reservation Efficiency
1240Abyss Jewels(2–3)% increased Accuracy Rating with Wands
1241Abyss Jewels(4–5)% increased Accuracy Rating with Wands
1242Abyss Jewels+(2–3)% to Critical Strike Multiplier with Wands
1243Abyss Jewels+(4–5)% to Critical Strike Multiplier with Wands
1244Jewels, Abyss Jewels(1–2)% increased Attack Speed with Wands
1245Jewels, Abyss Jewels3% increased Attack Speed with Wands
1246Abyss Jewels, Jewels(3–4)% increased Physical Damage with Wands
1247Abyss Jewels, Jewels(5–6)% increased Physical Damage with Wands
1248Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(10–15)% increased Global Accuracy Rating
1249Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–25)% increased Global Accuracy Rating
1250Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(30–35)% increased Global Accuracy Rating
1251Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100% increased Global Accuracy Rating
1252Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(15–18)% increased Damage
1253Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(19–22)% increased Damage
1254Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(23–26)% increased Damage
1255Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(21–26)% increased Damage
1256Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(27–32)% increased Damage
1257Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–38)% increased Damage
1258Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(23–26)% increased Attack Damage
1259Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(27–30)% increased Attack Damage
1260Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(31–35)% increased Attack Damage
1261Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–35)% increased Attack Damage
1262Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(36–44)% increased Attack Damage
1263Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(45–51)% increased Attack Damage
1264One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves(14–18)% increased Damage with Bleeding
1265One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves(19–23)% increased Damage with Bleeding
1266One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves(24–28)% increased Damage with Bleeding
1267Wands, Sceptres, Daggers(5–6)% increased Cast Speed
1268Wands, Sceptres, Daggers(7–9)% increased Cast Speed
1269Wands, Sceptres, Daggers(10–12)% increased Cast Speed
1270Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(15–17)% increased Chaos Damage
1271Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(18–20)% increased Chaos Damage
1272Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(21–23)% increased Chaos Damage
1273Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(24–26)% increased Chaos Damage
1274Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(25–28)% increased Chaos Damage
1275Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Chaos Damage
1276Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Chaos Damage
1277Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Chaos Damage
1278(15–17)% increased Cold Damage
1279Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(18–20)% increased Cold Damage
1280Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(21–23)% increased Cold Damage
1281Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(24–26)% increased Cold Damage
1282Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Cold Damage
1283(25–28)% increased Cold Damage
1284Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Cold Damage
1285Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Cold Damage
1286Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Cold Damage
1287Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(41–44)% increased Cold Damage
1288Quivers, Belts, Amulets, Rings(12–13)% increased Elemental Damage with Attack Skills
1289Quivers, Belts, Amulets, Rings(14–15)% increased Elemental Damage with Attack Skills
1290Quivers, Belts, Amulets, Rings(16–18)% increased Elemental Damage with Attack Skills
1291Quivers, Belts, Amulets, Rings(19–21)% increased Elemental Damage with Attack Skills
1292Belts, Amulets, Quivers, Rings(22–24)% increased Elemental Damage with Attack Skills
1293(15–17)% increased Fire Damage
1294Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(18–20)% increased Fire Damage
1295Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(21–23)% increased Fire Damage
1296Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(24–26)% increased Fire Damage
1297Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Fire Damage
1298(25–28)% increased Fire Damage
1299Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Fire Damage
1300Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Fire Damage
1301Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Fire Damage
1302Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(41–44)% increased Fire Damage
1303(15–17)% increased Lightning Damage
1304Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(18–20)% increased Lightning Damage
1305Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(21–23)% increased Lightning Damage
1306Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(24–26)% increased Lightning Damage
1307Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Lightning Damage
1308(25–28)% increased Lightning Damage
1309Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Lightning Damage
1310Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Lightning Damage
1311Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Lightning Damage
1312Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(41–44)% increased Lightning Damage
1313Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresMinions deal (19–22)% increased Damage
1314Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresMinions deal (23–26)% increased Damage
1315Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresMinions deal (27–30)% increased Damage
1316Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesMinions deal (27–32)% increased Damage
1317Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesMinions deal (33–38)% increased Damage
1318Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesMinions deal (39–44)% increased Damage
1319Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(19–22)% increased Global Physical Damage
1320Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(23–26)% increased Global Physical Damage
1321Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Global Physical Damage
1322Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(27–32)% increased Global Physical Damage
1323Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–38)% increased Global Physical Damage
1324Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(39–44)% increased Global Physical Damage
1325One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces(14–18)% increased Damage with Poison
1326One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces(19–23)% increased Damage with Poison
1327One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces(24–28)% increased Damage with Poison
1328Amulets+1 to Melee Strike Range
1329Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(16–18)% increased Spell Damage
1330Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Amulets(19–22)% increased Spell Damage
1331Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Amulets(23–26)% increased Spell Damage
1332Shields, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(27–30)% increased Spell Damage
1333Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(31–35)% increased Spell Damage
1334Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(22–24)% increased Spell Damage
1335Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(25–28)% increased Spell Damage
1336Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–35)% increased Spell Damage
1337Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(36–44)% increased Spell Damage
1338Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(45–51)% increased Spell Damage
1339Helmets, Body ArmoursRaised Zombies deal (30–35)% increased Damage

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