PoE Unnerve

Ah, unnerve! A debuff with a simple word but a complex impact on Path of Exile's battlefield. Let's unravel its mysteries and explore how it can tip the scales of combat in your favor.

What is Unnerve?

Unnerve is a debuff applied to enemies, causing them to take 10% increased Spell Damage. In simpler terms, their magical attacks hit harder.

How is it applied?

Several ways exist to unnerve your foes:

  • Skills: Certain skills inherently apply Unnerve, such as Assassin's Mark, Warpath, and Unnerve Support Gem.
  • Items: Some unique items, like "The Searing Touch" gloves and "Crown of the Tempest" helmet, come pre-equipped with Unnerve auras.
  • Ascendancy Classes: Specific Ascendancy passives, like the Trickster's "Penumbra Bauble," grant access to Unnerve.

Why would you want to Unnerve?

Unnerve is advantageous for various reasons:

  • Boost Defensive Capabilities: By causing enemies to deal more Spell Damage, they're incentivized to focus on physical attacks. This allows you to leverage your physical defenses more effectively.
  • Facilitate Mana Shield Builds: Builds relying on Mana Shield to absorb incoming damage benefit greatly from Unnerve. As enemies deal more Spell Damage, your Mana Shield absorbs more, mitigating their offensive power.
  • Strategize against Spell-Heavy Enemies: Bosses and certain enemy types heavily rely on spellcasting. Unnerving them weakens their primary offensive tool, making them easier to manage.

Things to Consider:

While Unnerve offers strategic advantages, remember:

  • Not all enemies rely on spells: Unnerve is ineffective against enemies primarily dealing physical damage.
  • Diminishing returns: Multiple sources of Unnerve stack additively, meaning the benefit reaches a cap relatively quickly.
  • Potential drawbacks: Some enemy mechanics interact poorly with Unnerve. For example, Unnerve can trigger certain "on being hit by spells" effects more frequently.

Overall, Unnerve is a versatile tool that can enhance your defensive capabilities and counter spell-heavy enemies. Use it strategically to gain an edge and conquer the battlefield with cunning and foresight.


Unnerved enemies

  • Intimidated enemies take 10% increased Attack Damage
  • Unnerved enemies take 10% increased Spell Damage
Icon Name Effects
Unnerve Unnerve Causes affected targets to take 10% increased spell damage.

1. Unnerve Gems

Name Category Requires Stats
Blade Blast Blade Blast Active skill gem Level 16 Unnerve Enemies for 4 seconds on Hit

2. Unnerve Mods

Name Generation Type Lvl. Stats Spawn Weighting
Hunter’s Prefix 85 (7-10)% chance to Unnerve Enemies for 4 seconds on Hit gloves_basilisk 250
default 0
of the Hunt Suffix 78 (7-11)% chance to Unnerve Enemies for 4 seconds on Hit sceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
staff_basilisk 500
default 0
of the Hunt Suffix 81 (12-15)% chance to Unnerve Enemies for 4 seconds on Hit sceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
staff_basilisk 500
default 0
Enchantment Arcanist Brand Unnerve 1 Enchantment 75 Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds helmet 100
default 0
EnchantmentUnnerve Enchantment 83 Hits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chance belt 1
default 0

3. Unnerve Gloves Example: Hypnotic Hand Legion Gloves

Hypnotic Hand Legion Gloves

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4. Unnerve Passive Skills

Name Category Stats
Master of Fear Basic passives Enemies you Curse are Unnerved
Unwavering Crusade Ascendancy passives for Guardian Nearby Allies deal 30% increased Damage
Nearby Allies have 15% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit

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