It is an Expedition boss. Location: Expedition Logbook(Knights of the Sun)(Search).
Sub area: Runic Stronghold.
Bosses | Expedition Logbook Bosses Spawn Search | NPC | Faction Name | Icon | Artifacts Drops | Item Drops |
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Olroth, Origin of the Fall Min Level: 81 Sub area: Runic Stronghold |
Search Knights of the Sun from Path of Exile Trade website.
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Dannig | Knights of the Sun |
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Warning: if your aim is to kill the Olroth boss, it is recommended that don't put Remnant Mods before the boss, because the boss will inherit all the Mods before him. In that way, the boss is too strong to kill.
Name | Icon & Symbols |
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Expedition Boss |
Here is an example of the boss icon. You must circle the boss into your explosive range.
According to your builds, you should avoid one of the below mods. For example, if your main DPS is Lightning damage, you must avoid "Monsters are Immune to Lightning Damage". In case you have selected, the monsters will be unkillable.
Olroth, Origin of the Fall is a boss that can only appear inside Expedition Logbook areas with zone level 81+ marked with Knights of the Sun.
Resistance(s) | 50% Fire 50% Cold 50% Lightning 30% Chaos |
Modifier(s) | Gain base Ward equal to 5% of Maximum Life; no Energy Shield 66% Less Curse Effectiveness Cannot Be Fully Slowed Immune To Knockback |
Count | Name | Description |
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1 | Buried Knowledge |
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1 | Expedition Artifact Quantity |
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3 | Expedition Chance |
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Count | Name | Description |
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1 | Hunt for Answers |
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3 | Expedition Artifact Quantity |
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Count | Name | Description |
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1 | Ancient Writings |
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1 | Distinguished Demolitionist |
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3 | Expedition Chance |
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2 | Expedition Vendor Reroll Currency Chance |
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2 | Explosive Placement Distance |
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These kinds of fights are a real joy to work on. A lot of Path of Exile's boss fights consist of several phases with notable transitions and events that take place in each. The Olroth fight is a great example of this. You must reduce his health several times and destroy the Triskelion Flame before you are able to truly beat him. This gives us the opportunity to inject more character into the fight with special dialogue and sounds to signal transitions between phases. I am particularly happy with how his shield functions during the periods where he is invulnerable to damage. The effects here perfectly suited a sort of warbly, other worldly sound as your attacks fail to penetrate the shield. This sound was mainly made from pitch shifting subdrops and modulating them in various ways, giving a very strange sort of sound that occupies its own space and helps clarify that you are unable to attack Olroth during this time. Overall, we work very hard to try and communicate important elements during these encounters, which in itself can be difficult due to the immensity of things transpiring at any given time. Another example of this, is the charging up sounds on Olroth's sword and the way the Triskelion Flame charges up, these are intended to clearly indicate to the player when it's time to move. When designing audio for these complex fights, I make an effort to ensure that each element has some sort of unique sonic identity. This helps to balance the sound of the fight, taking away from the clutter. Using a balanced palette of tonal layers and foley, we can ensure we are communicating what we need to throughout boss fights.
Spectre | N |
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Area | Runic Stronghold |
Mod | monster dropped item quantity +% [0] monster dropped item rarity +% [15000] monster slain experience +% [100] unique boss curse effect on self +% final [-66] Action Speed cannot be modified to below 70% base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] 25% less Attack Speed Cannot be Knocked Back |
Immune | Removes all Energy Shield monster gain base ward equal to total maximum life % [5] |
Tags | caster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_slow_movement, ward_armour |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackOlrothAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Time: 1.32 Second Strike your foes down with a powerful blow. Knocks Enemies Back on Hit 100% increased Knockback Distance action attack or cast time uses animation length [1] base knockback speed +% [300] determine knockback direction from melee pattern [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | EAAOlrothCleaveCooldown Time: 6 Second +52 to Melee Strike Range action attack or cast time uses animation length [1] |
MPWOlrothCleave1Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Damage: 138% Attack Damage: 138% Attack Time: 1.32 Second Hits always Ignite Projectiles Pierce all Targets Deals 38% more Attack Damage Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire Damage 30% more Damage with Ignite base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [149] projectile uses contact position [1] total projectile spread angle override [10] use scaled contact offset [1] | MPWOlrothCleave2Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Damage: 138% Attack Damage: 138% Attack Time: 1.32 Second Hits always Ignite Projectiles Pierce all Targets Deals 38% more Attack Damage Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire Damage 30% more Damage with Ignite base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [151] projectile uses contact position [1] total projectile spread angle override [10] use scaled contact offset [1] |
MPWOlrothCleave3Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Damage: 138% Attack Damage: 138% Attack Time: 1.32 Second Hits always Ignite Projectiles Pierce all Targets Deals 38% more Attack Damage Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire Damage 30% more Damage with Ignite base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [152] projectile uses contact position [1] total projectile spread angle override [35] use scaled contact offset [1] | GAOlrothCleaveShrapnel3Triggerable, Attack Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Damage: 70% Attack Damage: 70% Attack Time: 1.32 Second Deals 30% less Attack Damage is area damage [1] |
MPWOlrothThrowOutAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Time: 1.32 Second Cooldown Time: 10 Second Projectiles Pierce all Targets Projectile Range is Limited base is projectile [1] cast time overrides attack duration [1] maintain projectile direction when using contact position [1] monster projectile variation [147] number of projectiles override [1] projectile uses contact position [1] projectiles not offset [1] skill cannot be interrupted [1] skill cannot be knocked back [1] skill cannot be stunned [1] use scaled contact offset [1] | GPAOlrothThrowBackTriggerable Effectiveness of Added Damage: 120% Deals 20% more Attack Damage Causes Bleeding Projectile Range is Limited base is projectile [1] maintain projectile direction when using contact position [1] number of projectiles override [1] projectile uses contact position [1] projectiles not offset [1] use scaled contact offset [1] |
EAAOlrothDash1Cooldown Time: 4 Second +27 to Melee Strike Range action attack or cast time uses animation length [1] | EAAOlrothDash2Cooldown Time: 4 Second +31 to Melee Strike Range action attack or cast time uses animation length [1] |
EAAOlrothDash3Cooldown Time: 8 Second +29 to Melee Strike Range action attack or cast time uses animation length [1] | GAOlrothDash1Triggerable, Attack Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Damage: 69% Attack Damage: 69% Attack Time: 1.32 Second Deals 31% less Attack Damage Maim on Hit is area damage [1] |
GAOlrothDash2Triggerable, Attack Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Damage: 127% Attack Damage: 127% Attack Time: 1.32 Second Deals 27% more Attack Damage Stuns Enemies Maim on Hit is area damage [1] stuck stab on hit ms [550] | GAOlrothDash3Triggerable, Attack Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Damage: 46% Attack Damage: 46% Attack Time: 1.32 Second Deals 54% less Attack Damage Maim on Hit is area damage [1] |
GAOlrothPostDashSwingTriggerable, Attack Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Time: 1.32 Second is area damage [1] | GAOlrothPostDashStabTriggerable, Attack Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Damage: 149% Attack Damage: 149% Attack Time: 1.32 Second Deals 49% more Attack Damage is area damage [1] |
GAOlrothGroundSlamInitialTriggerable, Attack Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Damage: 604% Attack Damage: 604% Attack Time: 1.32 Second Cooldown Time: 20 Second Deals 504% more Attack Damage Enemy Block Chance reduced by 50% against this Skill Enemies have 50% reduced chance to Dodge Hits from this Skill +12 to Melee Strike Range action attack or cast time uses animation length [1] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] skill cannot be interrupted [1] skill cannot be knocked back [1] skill cannot be stunned [1] | GAOlrothIntroSwingTriggerable, Attack Base Damage: 3567–5351 Critical Strike Chance: 5% Attack Damage: 80% Attack Damage: 80% Attack Time: 1.32 Second Deals 20% less Attack Damage Causes Bleeding active skill bleeding damage +% final [40] is area damage [1] |
SOOlrothSwordEmbedTriggerable | EDSOlrothGroundSlamAftershockSmallTriggerable Deals 4092 to 6139 Physical Damage 100% of Physical Damage Converted to Fire Damage Enemy Block Chance reduced by 50% against this Skill Enemies have 50% reduced chance to Dodge Hits from this Skill is area damage [1] monster penalty against minions damage +% final vs player minions [-70] olroth ground sap on hit ms [4000] |
EDSOlrothGroundSlamAftershockLargeTriggerable Deals 4385 to 6577 Physical Damage 100% of Physical Damage Converted to Fire Damage Enemy Block Chance reduced by 50% against this Skill Enemies have 50% reduced chance to Dodge Hits from this Skill is area damage [1] monster penalty against minions damage +% final vs player minions [-70] olroth ground sap on hit ms [4000] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackOlrothAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Time: 1.32 Second Strike your foes down with a powerful blow. Knocks Enemies Back on Hit 100% increased Knockback Distance action attack or cast time uses animation length [1] base knockback speed +% [300] determine knockback direction from melee pattern [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | EAAOlrothCleaveCooldown Time: 6 Second +52 to Melee Strike Range action attack or cast time uses animation length [1] |
MPWOlrothCleave1Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Damage: 138% Attack Damage: 138% Attack Time: 1.32 Second Hits always Ignite Projectiles Pierce all Targets Deals 38% more Attack Damage Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire Damage 30% more Damage with Ignite base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [149] projectile uses contact position [1] total projectile spread angle override [10] use scaled contact offset [1] | MPWOlrothCleave2Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Damage: 138% Attack Damage: 138% Attack Time: 1.32 Second Hits always Ignite Projectiles Pierce all Targets Deals 38% more Attack Damage Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire Damage 30% more Damage with Ignite base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [151] projectile uses contact position [1] total projectile spread angle override [10] use scaled contact offset [1] |
MPWOlrothCleave3Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Damage: 138% Attack Damage: 138% Attack Time: 1.32 Second Hits always Ignite Projectiles Pierce all Targets Deals 38% more Attack Damage Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire Damage 30% more Damage with Ignite base is projectile [1] maintain projectile direction when using contact position [1] monster projectile variation [152] projectile uses contact position [1] total projectile spread angle override [35] use scaled contact offset [1] | GAOlrothCleaveShrapnel3Triggerable, Attack Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Damage: 70% Attack Damage: 70% Attack Time: 1.32 Second Deals 30% less Attack Damage is area damage [1] |
MPWOlrothThrowOutAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Time: 1.32 Second Cooldown Time: 10 Second Projectiles Pierce all Targets Projectile Range is Limited base is projectile [1] cast time overrides attack duration [1] maintain projectile direction when using contact position [1] monster projectile variation [147] number of projectiles override [1] projectile uses contact position [1] projectiles not offset [1] skill cannot be interrupted [1] skill cannot be knocked back [1] skill cannot be stunned [1] use scaled contact offset [1] | GPAOlrothThrowBackTriggerable Effectiveness of Added Damage: 120% Deals 20% more Attack Damage Causes Bleeding Projectile Range is Limited base is projectile [1] maintain projectile direction when using contact position [1] number of projectiles override [1] projectile uses contact position [1] projectiles not offset [1] use scaled contact offset [1] |
EAAOlrothDash1Cooldown Time: 4 Second +27 to Melee Strike Range action attack or cast time uses animation length [1] | EAAOlrothDash2Cooldown Time: 4 Second +31 to Melee Strike Range action attack or cast time uses animation length [1] |
EAAOlrothDash3Cooldown Time: 8 Second +29 to Melee Strike Range action attack or cast time uses animation length [1] | GAOlrothDash1Triggerable, Attack Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Damage: 69% Attack Damage: 69% Attack Time: 1.32 Second Deals 31% less Attack Damage Maim on Hit is area damage [1] |
GAOlrothDash2Triggerable, Attack Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Damage: 127% Attack Damage: 127% Attack Time: 1.32 Second Deals 27% more Attack Damage Stuns Enemies Maim on Hit is area damage [1] stuck stab on hit ms [550] | GAOlrothDash3Triggerable, Attack Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Damage: 46% Attack Damage: 46% Attack Time: 1.32 Second Deals 54% less Attack Damage Maim on Hit is area damage [1] |
GAOlrothPostDashSwingTriggerable, Attack Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Time: 1.32 Second is area damage [1] | GAOlrothPostDashStabTriggerable, Attack Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Damage: 149% Attack Damage: 149% Attack Time: 1.32 Second Deals 49% more Attack Damage is area damage [1] |
GAOlrothGroundSlamInitialTriggerable, Attack Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Damage: 604% Attack Damage: 604% Attack Time: 1.32 Second Cooldown Time: 20 Second Deals 504% more Attack Damage Enemy Block Chance reduced by 50% against this Skill Enemies have 50% reduced chance to Dodge Hits from this Skill +12 to Melee Strike Range action attack or cast time uses animation length [1] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] skill cannot be interrupted [1] skill cannot be knocked back [1] skill cannot be stunned [1] | GAOlrothIntroSwingTriggerable, Attack Base Damage: 3399–5098 Critical Strike Chance: 5% Attack Damage: 80% Attack Damage: 80% Attack Time: 1.32 Second Deals 20% less Attack Damage Causes Bleeding active skill bleeding damage +% final [40] is area damage [1] |
SOOlrothSwordEmbedTriggerable | EDSOlrothGroundSlamAftershockSmallTriggerable Deals 3869 to 5803 Physical Damage 100% of Physical Damage Converted to Fire Damage Enemy Block Chance reduced by 50% against this Skill Enemies have 50% reduced chance to Dodge Hits from this Skill is area damage [1] monster penalty against minions damage +% final vs player minions [-70] olroth ground sap on hit ms [4000] |
EDSOlrothGroundSlamAftershockLargeTriggerable Deals 4145 to 6218 Physical Damage 100% of Physical Damage Converted to Fire Damage Enemy Block Chance reduced by 50% against this Skill Enemies have 50% reduced chance to Dodge Hits from this Skill is area damage [1] monster penalty against minions damage +% final vs player minions [-70] olroth ground sap on hit ms [4000] |
Complete each of the following encounters.
There are four bosses in the expedition league: (Medved, Feller of Heroes), (Vorana, Last to Fall), (Uhtred, Covetous Traitor), and (Olroth, Origin of the Fall).