Admiral Darnaw is a boss in the Heist league.
Bosses Name | Level | Location |
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The Unbreakable | 80 | Contract: Breaking the Unbreakable(Area: Combat Capacity Test Chamber) |
Friedrich Tarollo, Slave Merchant | 80 | Contract: The Slaver King(Area: The Body Pit) |
Jamanra, the Great | 80 | Contract: Jamanra’s Rest(Area: Tomb of the Banished) |
Nashta, the Usurper | 81 | Contract: Heart of Glory(Area: Pillaged Camp) |
Admiral Darnaw | 82 | Contract: Death to Darnaw(Area: Darnaw’s Landing) |
Vic Vox | 83 | Contract: The Twins(Area: The Den) |
Vinny Vox | 83 | Contract: The Twins(Area: The Den) |
[Heist League] Contract: Death to Darnaw
Spectre | N |
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Area | Darnaw"s Landing |
Mod | monster dropped item quantity +% [0] monster dropped item rarity +% [15000] monster slain experience +% [100] unique boss curse effect on self +% final [-66] Action Speed cannot be modified to below 70% base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] |
Tags | caster, cold_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, puncturing_weapon, red_blood, very_slow_movement |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeColdAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Damage: 75% Attack Time: 1.56 Second Strike your foes down with a powerful blow. Deals 25% less Attack Damage Deals 200% more Damage 75% of Physical Damage Converted to Cold Damage skill can fire arrows [1] skill can fire wand projectiles [1] | HeistAdmiralDoubleStrikeCooldown Time: 6 Second cast time overrides attack duration [1] |
HeistAdmiralDoubleStrikeTriggeredTriggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.56 Second Deals 30% less Attack Damage Deals 200% more Damage 75% of Physical Damage Converted to Cold Damage is area damage [1] | HeistAdmiralDashThrustSpell, Movement Critical Strike Chance: 0% Cast Time: 1.5 Second Cooldown Time: 16 Second cast time overrides attack duration [1] disable attack repeats [1] walk emerge extra distance [-10] |
HeistAdmiralDashThrustTriggeredTriggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.56 Second Deals 300% more Damage 100% of Physical Damage Converted to Cold Damage Always Freezes enemies active skill area of effect radius +% final [50] is area damage [1] | HeistAdmiralDodgeBackCooldown Time: 6 Second monster dodge direction [3] monster dodge distance [10] |
HeistAdmiralDodgeLeftCooldown Time: 6 Second monster dodge direction [1] monster dodge distance [10] | HeistAdmiralDodgeRightCooldown Time: 6 Second monster dodge distance [10] |
HeistAdmiralSummonCannonFireCooldown Time: 25 Second | HeistAdmiralSummonGeysersTriggerable Cooldown Time: 25 Second |
HeistAdmiralTidalWaveMulticastable, Triggerable Cooldown Time: 25 Second | HeistAdmiralDashMortarsProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 5% Cast Time: 1 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 2609 to 3913 Cold Damage active skill area of effect radius +% final [-33] base is projectile [1] is area damage [1] mortar projectile scale animation speed instead of projectile speed [1] number of projectiles override [2] projectile minimum range [5] projectile spread radius [10] projectile uses contact direction [1] use scaled contact offset [1] |
HeistAdmiralSpawnCannonballMarkerTriggerable Cooldown Time: 30 Second | HeistAdmiralGeyserDamageTriggerable Deals 782.6 to 1174 Cold Damage active skill chill duration +% final [100] chill minimum slow % from skill [30] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] |
HeistAdmiralSpawnCannonballMarker2Triggerable Cooldown Time: 15 Second | HeistAdmiralSpawnGeyserTriggerable |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeColdAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Damage: 75% Attack Time: 1.56 Second Strike your foes down with a powerful blow. Deals 25% less Attack Damage Deals 1% more Damage 75% of Physical Damage Converted to Cold Damage skill can fire arrows [1] skill can fire wand projectiles [1] | HeistAdmiralDoubleStrikeCooldown Time: 6 Second cast time overrides attack duration [1] |
HeistAdmiralDoubleStrikeTriggeredTriggerable, Attack Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Damage: 70% Attack Time: 1.56 Second Deals 30% less Attack Damage Deals 1% more Damage 75% of Physical Damage Converted to Cold Damage is area damage [1] | HeistAdmiralDashThrustSpell, Movement Critical Strike Chance: 0% Cast Time: 1.5 Second Cooldown Time: 16 Second cast time overrides attack duration [1] disable attack repeats [1] walk emerge extra distance [-10] |
HeistAdmiralDashThrustTriggeredTriggerable, Attack Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Time: 1.56 Second Deals 1% more Damage 100% of Physical Damage Converted to Cold Damage Always Freezes enemies active skill area of effect radius +% final [50] is area damage [1] | HeistAdmiralDodgeBackCooldown Time: 6 Second monster dodge direction [3] monster dodge distance [10] |
HeistAdmiralDodgeLeftCooldown Time: 6 Second monster dodge direction [1] monster dodge distance [10] | HeistAdmiralDodgeRightCooldown Time: 6 Second monster dodge distance [10] |
HeistAdmiralSummonCannonFireCooldown Time: 25 Second | HeistAdmiralSummonGeysersTriggerable Cooldown Time: 25 Second |
HeistAdmiralTidalWaveMulticastable, Triggerable Cooldown Time: 25 Second | HeistAdmiralDashMortarsProjectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell Critical Strike Chance: 5% Cast Time: 1 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 2338 to 3507 Cold Damage active skill area of effect radius +% final [-33] base is projectile [1] is area damage [1] mortar projectile scale animation speed instead of projectile speed [1] number of projectiles override [2] projectile minimum range [5] projectile spread radius [10] projectile uses contact direction [1] use scaled contact offset [1] |
HeistAdmiralSpawnCannonballMarkerTriggerable Cooldown Time: 30 Second | HeistAdmiralGeyserDamageTriggerable Deals 701.4 to 1052 Cold Damage active skill chill duration +% final [100] chill minimum slow % from skill [30] is area damage [1] monster penalty against minions damage +% final vs player minions [-50] |
HeistAdmiralSpawnCannonballMarker2Triggerable Cooldown Time: 15 Second | HeistAdmiralSpawnGeyserTriggerable |