PoE Admiral Darnaw

Admiral Darnaw is a boss in the Heist league.

Admiral Darnaw

1. List of Heist Bosses

Bosses Name Level Location
The Unbreakable 80 Contract: Breaking the Unbreakable Contract: Breaking the Unbreakable(Area: Combat Capacity Test Chamber)
Friedrich Tarollo, Slave Merchant 80 Contract: The Slaver King Contract: The Slaver King(Area: The Body Pit)
Jamanra, the Great 80 Contract: Jamanra’s Rest Contract: Jamanra’s Rest(Area: Tomb of the Banished)
Nashta, the Usurper 81 Contract: Heart of Glory Contract: Heart of Glory(Area: Pillaged Camp)
Admiral Darnaw 82 Contract: Death to Darnaw Contract: Death to Darnaw(Area: Darnaw’s Landing)
Vic Vox 83 Contract: The Twins Contract: The Twins(Area: The Den)
Vinny Vox 83 Contract: The Twins Contract: The Twins(Area: The Den)

2. Defeat Admiral Darnaw Guide

[Heist League] Contract: Death to Darnaw Contract: Death to Darnaw

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Admiral Darnaw Rarity: Quest

SpectreN
AreaDarnaw"s Landing
Modmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Tagscaster, cold_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, puncturing_weapon, red_blood, very_slow_movement
  • Life: 1950%
  • Armour: +50%
  • Evasion: +50%
  • Ailment Threshold: 1950%
  • Resistance: (Resists Fire: 50) (Resists Cold: 50) (Resists Lightning: 50) (Resists Chaos: 30)
  • Damage: 135%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 14
  • Attack Time: 1.56 Second
  • Damage Spread: ±20%
  • Experience: 300%
  • Model Size: 120%
  • Type: HeistBossAdmiralDarnaw

Admiral Darnaw PoE

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 54,315,188
  • Armour: 24,398
  • Evasion: 12,180
  • Energy Shield: 0
  • Damage: 1,264
  • Accuracy: 538
  • Attack Time: 1.0452
  • Experience: 218,625
  • Ailment Threshold: 25,528,138
  • Chill: 80,720
  • Shock: 80,720
  • Brittle: 456,673
  • Scorch: 80,720
  • Sap: 223,014

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeCold


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.56 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 200% more Damage
75% of Physical Damage Converted to Cold Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]

HeistAdmiralDoubleStrike


Cooldown Time: 6 Second
cast time overrides attack duration [1]

HeistAdmiralDoubleStrikeTriggered


Triggerable, Attack
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.56 Second
Deals 30% less Attack Damage
Deals 200% more Damage
75% of Physical Damage Converted to Cold Damage
is area damage [1]

HeistAdmiralDashThrust


Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 16 Second
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]

HeistAdmiralDashThrustTriggered


Triggerable, Attack
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Deals 300% more Damage
100% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill area of effect radius +% final [50]
is area damage [1]

HeistAdmiralDodgeBack


Cooldown Time: 6 Second
monster dodge direction [3]
monster dodge distance [10]

HeistAdmiralDodgeLeft


Cooldown Time: 6 Second
monster dodge direction [1]
monster dodge distance [10]

HeistAdmiralDodgeRight


Cooldown Time: 6 Second
monster dodge distance [10]

HeistAdmiralSummonCannonFire


Cooldown Time: 25 Second

HeistAdmiralSummonGeysers


Triggerable
Cooldown Time: 25 Second

HeistAdmiralTidalWave


Multicastable, Triggerable
Cooldown Time: 25 Second

HeistAdmiralDashMortars


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 2609 to 3913 Cold Damage
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]

HeistAdmiralSpawnCannonballMarker


Triggerable
Cooldown Time: 30 Second

HeistAdmiralGeyserDamage


Triggerable
Deals 782.6 to 1174 Cold Damage
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

HeistAdmiralSpawnCannonballMarker2


Triggerable
Cooldown Time: 15 Second

HeistAdmiralSpawnGeyser


Triggerable

Level 82

  • Life: 38,608,397
  • Armour: 21,638
  • Evasion: 11,412
  • Energy Shield: 0
  • Damage: 1,147
  • Accuracy: 499
  • Attack Time: 1.0452
  • Experience: 214,599
  • Ailment Threshold: 18,145,947
  • Chill: 57,377
  • Shock: 57,377
  • Brittle: 324,613
  • Scorch: 57,377
  • Sap: 158,523

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeCold


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1821–2732
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.56 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Cold Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]

HeistAdmiralDoubleStrike


Cooldown Time: 6 Second
cast time overrides attack duration [1]

HeistAdmiralDoubleStrikeTriggered


Triggerable, Attack
Base Damage: 1821–2732
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.56 Second
Deals 30% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Cold Damage
is area damage [1]

HeistAdmiralDashThrust


Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 16 Second
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]

HeistAdmiralDashThrustTriggered


Triggerable, Attack
Base Damage: 1821–2732
Critical Strike Chance: 5%
Attack Time: 1.56 Second
Deals 1% more Damage
100% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill area of effect radius +% final [50]
is area damage [1]

HeistAdmiralDodgeBack


Cooldown Time: 6 Second
monster dodge direction [3]
monster dodge distance [10]

HeistAdmiralDodgeLeft


Cooldown Time: 6 Second
monster dodge direction [1]
monster dodge distance [10]

HeistAdmiralDodgeRight


Cooldown Time: 6 Second
monster dodge distance [10]

HeistAdmiralSummonCannonFire


Cooldown Time: 25 Second

HeistAdmiralSummonGeysers


Triggerable
Cooldown Time: 25 Second

HeistAdmiralTidalWave


Multicastable, Triggerable
Cooldown Time: 25 Second

HeistAdmiralDashMortars


Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 2338 to 3507 Cold Damage
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]

HeistAdmiralSpawnCannonballMarker


Triggerable
Cooldown Time: 30 Second

HeistAdmiralGeyserDamage


Triggerable
Deals 701.4 to 1052 Cold Damage
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

HeistAdmiralSpawnCannonballMarker2


Triggerable
Cooldown Time: 15 Second

HeistAdmiralSpawnGeyser


Triggerable

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