Friedrich Tarollo, Slave Merchant is a boss in the Heist league.
Bosses Name | Level | Location |
---|---|---|
The Unbreakable | 80 | Contract: Breaking the Unbreakable(Area: Combat Capacity Test Chamber) |
Friedrich Tarollo, Slave Merchant | 80 | Contract: The Slaver King(Area: The Body Pit) |
Jamanra, the Great | 80 | Contract: Jamanra’s Rest(Area: Tomb of the Banished) |
Nashta, the Usurper | 81 | Contract: Heart of Glory(Area: Pillaged Camp) |
Admiral Darnaw | 82 | Contract: Death to Darnaw(Area: Darnaw’s Landing) |
Vic Vox | 83 | Contract: The Twins(Area: The Den) |
Vinny Vox | 83 | Contract: The Twins(Area: The Den) |
Spectre | N |
---|---|
Area | The Body Pit |
Mod | monster dropped item quantity +% [0] monster dropped item rarity +% [15000] monster slain experience +% [100] unique boss curse effect on self +% final [-66] Action Speed cannot be modified to below 70% base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] Cannot be Knocked Back |
Tags | bludgeoning_weapon, caster, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, ranged, red_blood, very_slow_movement |
|
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUniqueAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.995 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | EASHeistFriedrichSummonMinionsCooldown Time: 16 Second |
EAAHeistFriedrichGroundProjectilesCooldown Time: 10 Second +30 to Melee Strike Range | MMAHeistFriedrichGroundProjectilesProjectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.995 Second Cooldown Time: 10 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. +45 to Melee Strike Range action attack or cast time uses animation length [1] base is projectile [1] is area damage [1] maintain projectile direction when using contact position [1] projectile spread radius [10] projectile uses contact position [1] use scaled contact offset [1] |
MMAHeistFriedrichGroundProjectiles2Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Damage: 100.1% Attack Time: 1.995 Second Cooldown Time: 10 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 0.1% more Attack Damage +45 to Melee Strike Range action attack or cast time uses animation length [1] base is projectile [1] is area damage [1] maintain projectile direction when using contact position [1] projectile spread radius [10] projectile uses contact position [1] use scaled contact offset [1] | MMAHeistFriedrichGroundProjectiles3Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Damage: 100.2% Attack Time: 1.995 Second Cooldown Time: 10 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 0.2% more Attack Damage +45 to Melee Strike Range action attack or cast time uses animation length [1] base is projectile [1] is area damage [1] maintain projectile direction when using contact position [1] projectile spread radius [10] projectile uses contact position [1] use scaled contact offset [1] |
DTTHeistFriedrichLeapslamSpell, Movement Critical Strike Chance: 0% Cast Time: 2.166 Second Cooldown Time: 10 Second Cannot be Stunned skill cannot be interrupted [1] walk emerge extra distance [-12] | GAHeistFriedrichLeapslamSwingTriggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.995 Second Maim on Hit is area damage [1] |
GAHeistFriedrichLeapslamSmashTriggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.995 Second is area damage [1] | EGHeistFreidrichBloodSuckTriggerable |
EGHeistFriedrichDetonateMinionsTriggerable Cooldown Time: 15 Second | HeistFreidrichBloodBarrageCooldown Time: 20 Second Deals 417.4 to 626.1 Physical Damage Projectiles Pierce all Targets base is projectile [1] skill cannot be knocked back [1] |
MonsterDetonateDeadHeistFreidrichArea, Damage, Triggerable Deals 314.8 to 472.2 Physical Damage Base duration is 3 seconds Base secondary duration is 0.5 seconds Causes 1 Burst is area damage [1] | EDSHeistFreidrichSlamTriggerable Deals 770.9 to 1156 Physical Damage Your Hits cannot Stun Enemies corrupted blood on hit % average damage to deal per minute per stack [100] corrupted blood on hit duration [2000] corrupted blood on hit num stacks [1] is area damage [1] |
GAHeistFreidrichAttackSlamTriggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.995 Second is area damage [1] | GAHeistFreidrichEnragedMeleeSlashTriggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.995 Second is area damage [1] |
HeistFreidrichQuickbloodArea, Triggerable Deals 905.8 Base Physical Damage per second ground quicksand art variation [5] infinite skill effect duration [1] |
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUniqueAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Time: 1.995 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | EASHeistFriedrichSummonMinionsCooldown Time: 16 Second |
EAAHeistFriedrichGroundProjectilesCooldown Time: 10 Second +30 to Melee Strike Range | MMAHeistFriedrichGroundProjectilesProjectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Time: 1.995 Second Cooldown Time: 10 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. +45 to Melee Strike Range action attack or cast time uses animation length [1] base is projectile [1] is area damage [1] maintain projectile direction when using contact position [1] projectile spread radius [10] projectile uses contact position [1] use scaled contact offset [1] |
MMAHeistFriedrichGroundProjectiles2Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Damage: 100.1% Attack Time: 1.995 Second Cooldown Time: 10 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 0.1% more Attack Damage +45 to Melee Strike Range action attack or cast time uses animation length [1] base is projectile [1] is area damage [1] maintain projectile direction when using contact position [1] projectile spread radius [10] projectile uses contact position [1] use scaled contact offset [1] | MMAHeistFriedrichGroundProjectiles3Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Damage: 100.2% Attack Time: 1.995 Second Cooldown Time: 10 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 0.2% more Attack Damage +45 to Melee Strike Range action attack or cast time uses animation length [1] base is projectile [1] is area damage [1] maintain projectile direction when using contact position [1] projectile spread radius [10] projectile uses contact position [1] use scaled contact offset [1] |
DTTHeistFriedrichLeapslamSpell, Movement Critical Strike Chance: 0% Cast Time: 2.166 Second Cooldown Time: 10 Second Cannot be Stunned skill cannot be interrupted [1] walk emerge extra distance [-12] | GAHeistFriedrichLeapslamSwingTriggerable, Attack Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Time: 1.995 Second Maim on Hit is area damage [1] |
GAHeistFriedrichLeapslamSmashTriggerable, Attack Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Time: 1.995 Second is area damage [1] | EGHeistFreidrichBloodSuckTriggerable |
EGHeistFriedrichDetonateMinionsTriggerable Cooldown Time: 15 Second | HeistFreidrichBloodBarrageCooldown Time: 20 Second Deals 374.1 to 561.1 Physical Damage Projectiles Pierce all Targets base is projectile [1] skill cannot be knocked back [1] |
MonsterDetonateDeadHeistFreidrichArea, Damage, Triggerable Deals 293.2 to 439.8 Physical Damage Base duration is 3 seconds Base secondary duration is 0.5 seconds Causes 1 Burst is area damage [1] | EDSHeistFreidrichSlamTriggerable Deals 697.5 to 1046 Physical Damage Your Hits cannot Stun Enemies corrupted blood on hit % average damage to deal per minute per stack [100] corrupted blood on hit duration [2000] corrupted blood on hit num stacks [1] is area damage [1] |
GAHeistFreidrichAttackSlamTriggerable, Attack Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Time: 1.995 Second is area damage [1] | GAHeistFreidrichEnragedMeleeSlashTriggerable, Attack Base Damage: 1821–2732 Critical Strike Chance: 5% Attack Time: 1.995 Second is area damage [1] |
HeistFreidrichQuickbloodArea, Triggerable Deals 811.8 Base Physical Damage per second ground quicksand art variation [5] infinite skill effect duration [1] |
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedUniqueAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 1653–2479 Critical Strike Chance: 5% Attack Time: 1.995 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | EASHeistFriedrichSummonMinionsCooldown Time: 16 Second |
EAAHeistFriedrichGroundProjectilesCooldown Time: 10 Second +30 to Melee Strike Range | MMAHeistFriedrichGroundProjectilesProjectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable Base Damage: 1653–2479 Critical Strike Chance: 5% Attack Time: 1.995 Second Cooldown Time: 10 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. +45 to Melee Strike Range action attack or cast time uses animation length [1] base is projectile [1] is area damage [1] maintain projectile direction when using contact position [1] projectile spread radius [10] projectile uses contact position [1] use scaled contact offset [1] |
MMAHeistFriedrichGroundProjectiles2Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable Base Damage: 1653–2479 Critical Strike Chance: 5% Attack Damage: 100.1% Attack Time: 1.995 Second Cooldown Time: 10 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 0.1% more Attack Damage +45 to Melee Strike Range action attack or cast time uses animation length [1] base is projectile [1] is area damage [1] maintain projectile direction when using contact position [1] projectile spread radius [10] projectile uses contact position [1] use scaled contact offset [1] | MMAHeistFriedrichGroundProjectiles3Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable Base Damage: 1653–2479 Critical Strike Chance: 5% Attack Damage: 100.2% Attack Time: 1.995 Second Cooldown Time: 10 Second Generic monster mortar skill. Like Monster Projectile but has an impact effect. Deals 0.2% more Attack Damage +45 to Melee Strike Range action attack or cast time uses animation length [1] base is projectile [1] is area damage [1] maintain projectile direction when using contact position [1] projectile spread radius [10] projectile uses contact position [1] use scaled contact offset [1] |
DTTHeistFriedrichLeapslamSpell, Movement Critical Strike Chance: 0% Cast Time: 2.166 Second Cooldown Time: 10 Second Cannot be Stunned skill cannot be interrupted [1] walk emerge extra distance [-12] | GAHeistFriedrichLeapslamSwingTriggerable, Attack Base Damage: 1653–2479 Critical Strike Chance: 5% Attack Time: 1.995 Second Maim on Hit is area damage [1] |
GAHeistFriedrichLeapslamSmashTriggerable, Attack Base Damage: 1653–2479 Critical Strike Chance: 5% Attack Time: 1.995 Second is area damage [1] | EGHeistFreidrichBloodSuckTriggerable |
EGHeistFriedrichDetonateMinionsTriggerable Cooldown Time: 15 Second | HeistFreidrichBloodBarrageCooldown Time: 20 Second Deals 335.1 to 502.6 Physical Damage Projectiles Pierce all Targets base is projectile [1] skill cannot be knocked back [1] |
MonsterDetonateDeadHeistFreidrichArea, Damage, Triggerable Deals 273 to 409.5 Physical Damage Base duration is 3 seconds Base secondary duration is 0.5 seconds Causes 1 Burst is area damage [1] | EDSHeistFreidrichSlamTriggerable Deals 630.8 to 946.3 Physical Damage Your Hits cannot Stun Enemies corrupted blood on hit % average damage to deal per minute per stack [100] corrupted blood on hit duration [2000] corrupted blood on hit num stacks [1] is area damage [1] |
GAHeistFreidrichAttackSlamTriggerable, Attack Base Damage: 1653–2479 Critical Strike Chance: 5% Attack Time: 1.995 Second is area damage [1] | GAHeistFreidrichEnragedMeleeSlashTriggerable, Attack Base Damage: 1653–2479 Critical Strike Chance: 5% Attack Time: 1.995 Second is area damage [1] |
HeistFreidrichQuickbloodArea, Triggerable Deals 727.2 Base Physical Damage per second ground quicksand art variation [5] infinite skill effect duration [1] |