Vic Vox is a boss in the Heist league. Another twin boss is Vinny Vox.
Bosses Name | Level | Location |
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The Unbreakable | 80 | Contract: Breaking the Unbreakable(Area: Combat Capacity Test Chamber) |
Friedrich Tarollo, Slave Merchant | 80 | Contract: The Slaver King(Area: The Body Pit) |
Jamanra, the Great | 80 | Contract: Jamanra’s Rest(Area: Tomb of the Banished) |
Nashta, the Usurper | 81 | Contract: Heart of Glory(Area: Pillaged Camp) |
Admiral Darnaw | 82 | Contract: Death to Darnaw(Area: Darnaw’s Landing) |
Vic Vox | 83 | Contract: The Twins(Area: The Den) |
Vinny Vox | 83 | Contract: The Twins(Area: The Den) |
Spectre | N |
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Area | The Den |
Mod | monster dropped item quantity +% [0] monster dropped item rarity +% [15000] monster slain experience +% [100] unique boss curse effect on self +% final [-66] Action Speed cannot be modified to below 70% base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] |
Immune | Cannot be Knocked Back |
Tags | fire_affinity, human, humanoid, is_unarmed, light_armour, melee, puncturing_weapon, red_blood, very_slow_movement |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeFireAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Damage: 75% Attack Time: 1.335 Second Strike your foes down with a powerful blow. Deals 25% less Attack Damage Deals 200% more Damage 75% of Physical Damage Converted to Fire Damage skill can fire arrows [1] skill can fire wand projectiles [1] | HeistTwinsVicBasicShotAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage base is projectile [1] monster projectile variation [129] projectile uses contact position [1] use scaled contact offset [1] |
HeistTwinsBothEAASnipeCooldown Time: 12 Second main hand base maximum attack distance [70] | HeistTwinsBothDodgeRollBackCooldown Time: 6 Second monster dodge direction [3] monster dodge distance [40] |
HeistTwinsBothDodgeRollLeftCooldown Time: 6 Second monster dodge direction [1] monster dodge distance [40] | HeistTwinsBothDodgeRollRightCooldown Time: 6 Second monster dodge distance [40] |
HeistTwinsGroundSlamCooldown Time: 12 Second | HeistTwinsWhirlDashCooldown Time: 12 Second main hand base maximum attack distance [15] |
HeistTwinsSnipeTriggeredVicAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Damage: 430% Attack Time: 1.335 Second Hits always Ignite Projectiles Pierce all Targets Deals 330% more Attack Damage 50% of Physical Damage Converted to Fire Damage 400% more Damage with Ignite base is projectile [1] monster projectile variation [131] projectile uses contact position [1] use scaled contact offset [1] | HeistTwinsGroundSlamTriggeredVicTriggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Damage: 350% Attack Time: 1.335 Second Deals 250% more Attack Damage 50% of Physical Damage Converted to Fire Damage active skill area of effect radius +% final [50] is area damage [1] |
HeistTwinsWhirlDashTriggeredVicTriggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage Maim on Hit is area damage [1] | HeistTwinsDodgeTriggeredVicAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage base is projectile [1] monster projectile variation [133] projectile uses contact position [1] use scaled contact offset [1] |
HeistTwinsSummonTotemsVicSpell, Multicastable, Triggerable, Trappable, Totemable, Mineable Critical Strike Chance: 0% Cast Time: 1 Second alternate minion [524] minion dies when parent deleted [1] minion dies when parent dies [1] number of monsters to summon [3] summon specific monsters radius +% [-50] | HeistTwinsCombo1EAACooldown Time: 10 Second |
HeistTwinsCombo2EAA2Cooldown Time: 10 Second | HeistTwinsSpawnBurningGroundVicSOTriggerable |
HeistTwinsSpawnFireRingVicGT1Triggerable Cooldown Time: 30 Second | HeistTwinsSpawnFireRingVicGT2Triggerable Cooldown Time: 30 Second |
HeistTwinsSpawnFireRingVicGT3Triggerable Cooldown Time: 30 Second | HeistTwinsSpawnFireRingVicGT4Triggerable Cooldown Time: 30 Second |
HeistTwinsSpawnFireRingVicGT5Triggerable Cooldown Time: 30 Second | HeistTwinsFireRainAoETriggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage is area damage [1] |
HeistTwinsVicBasicShotGMPAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.335 Second Fires 4 additional Projectiles 50% of Physical Damage Converted to Fire Damage base is projectile [1] monster projectile variation [129] projectile uses contact direction [1] projectile uses contact position [1] use scaled contact offset [1] | HeistTwinsSpawnFireRingVicGT6Triggerable Cooldown Time: 30 Second |
HeistTwinsMeleeSlash1FireCombo1Triggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage 25% chance to cause Bleeding active skill bleeding damage +% final [200] is area damage [1] | HeistTwinsMeleeSlash4FireCombo2Triggerable, Attack Base Damage: 2007–3010 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage 25% chance to cause Bleeding active skill bleeding damage +% final [200] is area damage [1] |
HeistTwinsSpawnBurningGroundVicSO2Triggerable |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeFireAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 1912–2868 Critical Strike Chance: 5% Attack Damage: 75% Attack Time: 1.335 Second Strike your foes down with a powerful blow. Deals 25% less Attack Damage Deals 1% more Damage 75% of Physical Damage Converted to Fire Damage skill can fire arrows [1] skill can fire wand projectiles [1] | HeistTwinsVicBasicShotAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 1912–2868 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage base is projectile [1] monster projectile variation [129] projectile uses contact position [1] use scaled contact offset [1] |
HeistTwinsBothEAASnipeCooldown Time: 12 Second main hand base maximum attack distance [70] | HeistTwinsBothDodgeRollBackCooldown Time: 6 Second monster dodge direction [3] monster dodge distance [40] |
HeistTwinsBothDodgeRollLeftCooldown Time: 6 Second monster dodge direction [1] monster dodge distance [40] | HeistTwinsBothDodgeRollRightCooldown Time: 6 Second monster dodge distance [40] |
HeistTwinsGroundSlamCooldown Time: 12 Second | HeistTwinsWhirlDashCooldown Time: 12 Second main hand base maximum attack distance [15] |
HeistTwinsSnipeTriggeredVicAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 1912–2868 Critical Strike Chance: 5% Attack Damage: 430% Attack Time: 1.335 Second Hits always Ignite Projectiles Pierce all Targets Deals 330% more Attack Damage 50% of Physical Damage Converted to Fire Damage 400% more Damage with Ignite base is projectile [1] monster projectile variation [131] projectile uses contact position [1] use scaled contact offset [1] | HeistTwinsGroundSlamTriggeredVicTriggerable, Attack Base Damage: 1912–2868 Critical Strike Chance: 5% Attack Damage: 350% Attack Time: 1.335 Second Deals 250% more Attack Damage 50% of Physical Damage Converted to Fire Damage active skill area of effect radius +% final [50] is area damage [1] |
HeistTwinsWhirlDashTriggeredVicTriggerable, Attack Base Damage: 1912–2868 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage Maim on Hit is area damage [1] | HeistTwinsDodgeTriggeredVicAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 1912–2868 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage base is projectile [1] monster projectile variation [133] projectile uses contact position [1] use scaled contact offset [1] |
HeistTwinsSummonTotemsVicSpell, Multicastable, Triggerable, Trappable, Totemable, Mineable Critical Strike Chance: 0% Cast Time: 1 Second alternate minion [524] minion dies when parent deleted [1] minion dies when parent dies [1] number of monsters to summon [3] summon specific monsters radius +% [-50] | HeistTwinsCombo1EAACooldown Time: 10 Second |
HeistTwinsCombo2EAA2Cooldown Time: 10 Second | HeistTwinsSpawnBurningGroundVicSOTriggerable |
HeistTwinsSpawnFireRingVicGT1Triggerable Cooldown Time: 30 Second | HeistTwinsSpawnFireRingVicGT2Triggerable Cooldown Time: 30 Second |
HeistTwinsSpawnFireRingVicGT3Triggerable Cooldown Time: 30 Second | HeistTwinsSpawnFireRingVicGT4Triggerable Cooldown Time: 30 Second |
HeistTwinsSpawnFireRingVicGT5Triggerable Cooldown Time: 30 Second | HeistTwinsFireRainAoETriggerable, Attack Base Damage: 1912–2868 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage is area damage [1] |
HeistTwinsVicBasicShotGMPAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable Base Damage: 1912–2868 Critical Strike Chance: 5% Attack Time: 1.335 Second Fires 4 additional Projectiles 50% of Physical Damage Converted to Fire Damage base is projectile [1] monster projectile variation [129] projectile uses contact direction [1] projectile uses contact position [1] use scaled contact offset [1] | HeistTwinsSpawnFireRingVicGT6Triggerable Cooldown Time: 30 Second |
HeistTwinsMeleeSlash1FireCombo1Triggerable, Attack Base Damage: 1912–2868 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage 25% chance to cause Bleeding active skill bleeding damage +% final [200] is area damage [1] | HeistTwinsMeleeSlash4FireCombo2Triggerable, Attack Base Damage: 1912–2868 Critical Strike Chance: 5% Attack Time: 1.335 Second 50% of Physical Damage Converted to Fire Damage 25% chance to cause Bleeding active skill bleeding damage +% final [200] is area damage [1] |
HeistTwinsSpawnBurningGroundVicSO2Triggerable |