PoE Vic Vox Heist Boss

Vic Vox is a boss in the Heist league. Another twin boss is Vinny Vox.

Vic Vox

List of Heist Bosses

Bosses Name Level Location
The Unbreakable 80 Contract: Breaking the Unbreakable Contract: Breaking the Unbreakable(Area: Combat Capacity Test Chamber)
Friedrich Tarollo, Slave Merchant 80 Contract: The Slaver King Contract: The Slaver King(Area: The Body Pit)
Jamanra, the Great 80 Contract: Jamanra’s Rest Contract: Jamanra’s Rest(Area: Tomb of the Banished)
Nashta, the Usurper 81 Contract: Heart of Glory Contract: Heart of Glory(Area: Pillaged Camp)
Admiral Darnaw 82 Contract: Death to Darnaw Contract: Death to Darnaw(Area: Darnaw’s Landing)
Vic Vox 83 Contract: The Twins Contract: The Twins(Area: The Den)
Vinny Vox 83 Contract: The Twins Contract: The Twins(Area: The Den)

Vic Vox Rarity: Unique

SpectreN
AreaThe Den
Modmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ImmuneCannot be Knocked Back
Tagsfire_affinity, human, humanoid, is_unarmed, light_armour, melee, puncturing_weapon, red_blood, very_slow_movement
  • Life: 1950%
  • Energy Shield From Life: 33%
  • Armour: +33%
  • Evasion: +33%
  • Ailment Threshold: 1950%
  • Resistance: (Resists Fire: 50) (Resists Cold: 50) (Resists Lightning: 50) (Resists Chaos: 30)
  • Damage: 135%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 14
  • Attack Time: 1.335 Second
  • Damage Spread: ±20%
  • Experience: 300%
  • Model Size: 120%
  • Type: HeistBossTwinsVic

Vic Vox PoE

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 54,315,188
  • Armour: 21,632
  • Evasion: 10,800
  • Energy Shield: 5,367
  • Damage: 1,264
  • Accuracy: 538
  • Attack Time: 0.89445
  • Experience: 218,625
  • Ailment Threshold: 25,528,138
  • Chill: 80,720
  • Shock: 80,720
  • Brittle: 456,673
  • Scorch: 80,720
  • Sap: 223,014

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeFire


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.335 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 200% more Damage
75% of Physical Damage Converted to Fire Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]

HeistTwinsVicBasicShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [129]
projectile uses contact position [1]
use scaled contact offset [1]

HeistTwinsBothEAASnipe


Cooldown Time: 12 Second
main hand base maximum attack distance [70]

HeistTwinsBothDodgeRollBack


Cooldown Time: 6 Second
monster dodge direction [3]
monster dodge distance [40]

HeistTwinsBothDodgeRollLeft


Cooldown Time: 6 Second
monster dodge direction [1]
monster dodge distance [40]

HeistTwinsBothDodgeRollRight


Cooldown Time: 6 Second
monster dodge distance [40]

HeistTwinsGroundSlam


Cooldown Time: 12 Second

HeistTwinsWhirlDash


Cooldown Time: 12 Second
main hand base maximum attack distance [15]

HeistTwinsSnipeTriggeredVic


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Damage: 430%
Attack Time: 1.335 Second
Hits always Ignite
Projectiles Pierce all Targets
Deals 330% more Attack Damage
50% of Physical Damage Converted to Fire Damage
400% more Damage with Ignite
base is projectile [1]
monster projectile variation [131]
projectile uses contact position [1]
use scaled contact offset [1]

HeistTwinsGroundSlamTriggeredVic


Triggerable, Attack
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Damage: 350%
Attack Time: 1.335 Second
Deals 250% more Attack Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [50]
is area damage [1]

HeistTwinsWhirlDashTriggeredVic


Triggerable, Attack
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
Maim on Hit
is area damage [1]

HeistTwinsDodgeTriggeredVic


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [133]
projectile uses contact position [1]
use scaled contact offset [1]

HeistTwinsSummonTotemsVic


Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
alternate minion [524]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]

HeistTwinsCombo1EAA


Cooldown Time: 10 Second

HeistTwinsCombo2EAA2


Cooldown Time: 10 Second

HeistTwinsSpawnBurningGroundVicSO


Triggerable

HeistTwinsSpawnFireRingVicGT1


Triggerable
Cooldown Time: 30 Second

HeistTwinsSpawnFireRingVicGT2


Triggerable
Cooldown Time: 30 Second

HeistTwinsSpawnFireRingVicGT3


Triggerable
Cooldown Time: 30 Second

HeistTwinsSpawnFireRingVicGT4


Triggerable
Cooldown Time: 30 Second

HeistTwinsSpawnFireRingVicGT5


Triggerable
Cooldown Time: 30 Second

HeistTwinsFireRainAoE


Triggerable, Attack
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
is area damage [1]

HeistTwinsVicBasicShotGMP


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Fires 4 additional Projectiles
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [129]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

HeistTwinsSpawnFireRingVicGT6


Triggerable
Cooldown Time: 30 Second

HeistTwinsMeleeSlash1FireCombo1


Triggerable, Attack
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
25% chance to cause Bleeding
active skill bleeding damage +% final [200]
is area damage [1]

HeistTwinsMeleeSlash4FireCombo2


Triggerable, Attack
Base Damage: 2007–3010
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
25% chance to cause Bleeding
active skill bleeding damage +% final [200]
is area damage [1]

HeistTwinsSpawnBurningGroundVicSO2


Triggerable
 

Level 83

  • Life: 46,817,628
  • Armour: 20,374
  • Evasion: 10,454
  • Energy Shield: 5,055
  • Damage: 1,204
  • Accuracy: 518
  • Attack Time: 0.89445
  • Experience: 216,678
  • Ailment Threshold: 22,004,285
  • Chill: 69,578
  • Shock: 69,578
  • Brittle: 393,635
  • Scorch: 69,578
  • Sap: 192,229

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeFire


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1912–2868
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.335 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]

HeistTwinsVicBasicShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1912–2868
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [129]
projectile uses contact position [1]
use scaled contact offset [1]

HeistTwinsBothEAASnipe


Cooldown Time: 12 Second
main hand base maximum attack distance [70]

HeistTwinsBothDodgeRollBack


Cooldown Time: 6 Second
monster dodge direction [3]
monster dodge distance [40]

HeistTwinsBothDodgeRollLeft


Cooldown Time: 6 Second
monster dodge direction [1]
monster dodge distance [40]

HeistTwinsBothDodgeRollRight


Cooldown Time: 6 Second
monster dodge distance [40]

HeistTwinsGroundSlam


Cooldown Time: 12 Second

HeistTwinsWhirlDash


Cooldown Time: 12 Second
main hand base maximum attack distance [15]

HeistTwinsSnipeTriggeredVic


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1912–2868
Critical Strike Chance: 5%
Attack Damage: 430%
Attack Time: 1.335 Second
Hits always Ignite
Projectiles Pierce all Targets
Deals 330% more Attack Damage
50% of Physical Damage Converted to Fire Damage
400% more Damage with Ignite
base is projectile [1]
monster projectile variation [131]
projectile uses contact position [1]
use scaled contact offset [1]

HeistTwinsGroundSlamTriggeredVic


Triggerable, Attack
Base Damage: 1912–2868
Critical Strike Chance: 5%
Attack Damage: 350%
Attack Time: 1.335 Second
Deals 250% more Attack Damage
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [50]
is area damage [1]

HeistTwinsWhirlDashTriggeredVic


Triggerable, Attack
Base Damage: 1912–2868
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
Maim on Hit
is area damage [1]

HeistTwinsDodgeTriggeredVic


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1912–2868
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [133]
projectile uses contact position [1]
use scaled contact offset [1]

HeistTwinsSummonTotemsVic


Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
alternate minion [524]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]

HeistTwinsCombo1EAA


Cooldown Time: 10 Second

HeistTwinsCombo2EAA2


Cooldown Time: 10 Second

HeistTwinsSpawnBurningGroundVicSO


Triggerable

HeistTwinsSpawnFireRingVicGT1


Triggerable
Cooldown Time: 30 Second

HeistTwinsSpawnFireRingVicGT2


Triggerable
Cooldown Time: 30 Second

HeistTwinsSpawnFireRingVicGT3


Triggerable
Cooldown Time: 30 Second

HeistTwinsSpawnFireRingVicGT4


Triggerable
Cooldown Time: 30 Second

HeistTwinsSpawnFireRingVicGT5


Triggerable
Cooldown Time: 30 Second

HeistTwinsFireRainAoE


Triggerable, Attack
Base Damage: 1912–2868
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
is area damage [1]

HeistTwinsVicBasicShotGMP


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1912–2868
Critical Strike Chance: 5%
Attack Time: 1.335 Second
Fires 4 additional Projectiles
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [129]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

HeistTwinsSpawnFireRingVicGT6


Triggerable
Cooldown Time: 30 Second

HeistTwinsMeleeSlash1FireCombo1


Triggerable, Attack
Base Damage: 1912–2868
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
25% chance to cause Bleeding
active skill bleeding damage +% final [200]
is area damage [1]

HeistTwinsMeleeSlash4FireCombo2


Triggerable, Attack
Base Damage: 1912–2868
Critical Strike Chance: 5%
Attack Time: 1.335 Second
50% of Physical Damage Converted to Fire Damage
25% chance to cause Bleeding
active skill bleeding damage +% final [200]
is area damage [1]

HeistTwinsSpawnBurningGroundVicSO2


Triggerable
 

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