Torchlight Infinite Soul Candle / Soul Candle Fusion

An eerie candle that never goes out. Legend has it that it can nourish the Variant Soul of its owner. Resonate it with skill components to generate even greater power.

Soul Candle / Soul Candle Fusion

While exploring Aeterna, the Hunter will obtain a brand new item, the Soul Candle.

Hunters can install Soul Candles in the skill interface. The Soul Candle will persistently nourish the Hunter’s soul, significantly enhancing the effects of the Hunter’s skills.

Soul Candles typically have 1-3 affixes, and the ranks of these affixes are random. However, Hunters can upgrade, evolve, or even mutate the affixes by fusing them.

Hunters can obtain a special material, Aeterna Candle Tear, from the monsters in Aeterna. By consuming Aeterna Candle Tear, hunters can fuse two Soul Candles into one.

During the Soul Candle fusion process, affixes with the same effects and tiers in both Soul Candles will merge into one and change their tier; the remaining affixes will be randomly retained or discarded.

When both Soul Candles have the same affix of Tier 1 (T1), there is a chance that the merged affix will evolve into a powerful Tier 0 (T0) affix, but a random negative affix will inevitably be added. After the fusion is complete, there is a small probability that the T0 affix in the Soul Candle will mutate, resulting in an extremely precious special affix.

Soul Candle Mods

TierModifierForge LevelForge Weight
0+3% Aura effects for every ally affected by Aura83100
1+12% Aura Effect83100
2+9% Aura Effect60100
3+6% Aura Effect35100
4+3% Aura Effect1200
0-12% Sealed Mana for Aura Skills83100
1-8% Sealed Mana for Aura Skills83100
2-4% Sealed Mana for Aura Skills60100
3-2% Sealed Mana for Aura Skills35100
0While Warcry is active, refresh the cooldown of the Warcry Skill whenever a number of enemies equal to the number of Warcry buff stacks are killed83300
1+(36–40)% Warcry Cast Speed83300
2+(25–30)% Warcry Cast Speed60300
3+(15–16)% Warcry Cast Speed35300
4+(6–7)% Warcry Cast Speed1300
0+20% chance to trigger Lv. 10 Charging Warcry on Melee Skill hit. Interval: 3 s.83100
0+20% chance to trigger Lv. 10 Raging Warcry on Melee Skill hit. Interval: 3 s83100
0+20% chance to trigger Lv. 10 Fearless Warcry on Melee Skill hit. Interval: 3 s83100
1+(44–48)% Warcry Skill Radius83300
2+(32–35)% Warcry Skill Radius60300
3+(22–25)% Warcry Skill Radius35300
4+(11–13)% Warcry Skill Radius1300
0-15% Sealed Mana for Triggered Skills83100
1+24% Cooldown Recovery Speed for Triggered Skills83100
2+12% Cooldown Recovery Speed for Triggered Skills60100
3+6% Cooldown Recovery Speed for Triggered Skills35100
4+3% Cooldown Recovery Speed for Triggered Skills1100
0For every 2 Triggered Skill(s) equipped, level of Triggered Skills +283100
1+(44–48)% damage for Triggered Skills83100
2+(30–33)% damage for Triggered Skills60100
3+(18–22)% damage for Triggered Skills35100
4+(11–12)% damage for Triggered Skills1100
0For each Imbue triggered recently, +10% Imbue buff, stacking up to 10 time(s)83100
1+(44–48)% Imbue Skill Damage83100
2+(30–33)% Imbue Skill Damage60100
3+(18–22)% Imbue Skill Damage35100
4+(10–12)% Imbue Skill Damage1100
0-12% Sealed Mana for Imbue Skills83100
1+30% Imbue's buff effect83100
2+20% Imbue's buff effect60100
3+10% Imbue's buff effect35100
4+5% Imbue's buff effect1100
0Min Channeled Stacks +183100
1Max Channeled Stacks +183100
0For every 1 channeled stack(s), +8% Channeled Skill Damage83100
1+20% Attack and Cast Speed for Channeled Skills83100
2+15% Attack and Cast Speed for Channeled Skills60200
3+10% Attack and Cast Speed for Channeled Skills35200
4+5% Attack and Cast Speed for Channeled Skills1200
0Adds 40 - 45 Physical Damage to the Main-Hand Weapon83100
1+(44–48)% Physical Damage83100
2+(30–33)% Physical Damage60100
3+(18–22)% Physical Damage35100
4+(11–12)% Physical Damage1100
0+2 Physical Skill Level83100
1+9% Armor DMG Mitigation Penetration83100
2+6% Armor DMG Mitigation Penetration60100
3+4% Armor DMG Mitigation Penetration35100
4+2% Armor DMG Mitigation Penetration1100
01.5% Lightning Damage for every +1% excess Lightning Resistance83100
1+(44–48)% Lightning Damage83100
2+(30–33)% Lightning Damage60100
3+(18–22)% Lightning Damage35100
4+(11–12)% Lightning Damage1200
0+2 Lightning Skill Level83100
1+8% Lightning Penetration83100
2+4% Lightning Penetration60100
3+2% Lightning Penetration35100
0-4% enemy Cold Resistance for each type of control effect the enemy has83100
1+(44–48)% Cold Damage83100
2+(30–33)% Cold Damage60100
3+(18–22)% Cold Damage35100
4+(11–12)% Cold Damage1200
0+2 Cold Skill Level83100
1+8% Cold Penetration83100
2+4% Cold Penetration60100
3+2% Cold Penetration35100
0+12% additional Fire Damage83100
1+(44–48)% Fire Damage83100
2+(30–33)% Fire Damage60100
3+(18–22)% Fire Damage35100
4+(11–12)% Fire Damage1200
0+2 Fire Skill Level83100
1+8% Fire Penetration83100
2+4% Fire Penetration60100
3+2% Fire Penetration35100
0+1% Erosion Damage for every 1% Energy Shield(s) lost83100
1+(44–48)% Erosion Damage83100
2+(30–33)% Erosion Damage60100
3+(18–22)% Erosion Damage35100
4+(11–12)% Erosion Damage1200
0+2 Erosion Skill Level83100
1+8% Erosion Penetration83100
2+4% Erosion Penetration60100
3+2% Erosion Penetration35100
0+30% Reaping Duration83100
1+20% Skill Duration83100
2+10% Skill Duration60100
3+5% Skill Duration35100
0Whenever a Nearby enemy reaches Max Affliction, Movement Speed +25%83100
1+(44–48)% DoT Damage83100
2+(30–33)% DoT Damage60100
3+(20–22)% DoT Damage35100
4+(11–12)% DoT Damage1200
0Shadow Quantity +183100
1+(44–48)% Shadow Strike Skill Damage83100
2+(30–33)% Shadow Strike Skill Damage60100
3+(18–22)% Shadow Strike Skill Damage35100
4+(11–12)% Shadow Strike Skill Damage1100
0+12% additional Shadow Strike Damage83100
1+(52–56)% Shadow Damage83100
2+(38–40)% Shadow Damage60100
3+(25–28)% Shadow Damage35100
4+(11–13)% Shadow Damage1100
0+(70–75)% Demolisher Skill Damage.83100
1+(44–48)% Demolisher Skill Damage.83100
2+(30–33)% Demolisher Skill Damage.60100
3+(18–22)% Demolisher Skill Damage.35100
4+(11–12)% Demolisher Skill Damage.1200
0+36% Demolisher Charge Restoration Speed83100
1+(26–30)% Demolisher Charge Restoration Speed83100
2+(18–21)% Demolisher Charge Restoration Speed60100
3+(12–14)% Demolisher Charge Restoration Speed35100
0+(70–75)% Slash Strike Skill Damage83100
1+(44–48)% Slash Strike Skill Damage83100
2+(30–33)% Slash Strike Skill Damage60100
3+(18–22)% Slash Strike Skill Damage35100
4+(11–12)% Slash Strike Skill Damage1200
0Deals +90% Damage when Steep Strike hits an Elite83100
1+(32–35)% chance to obtain Steep Strike attempts83100
2+(22–25)% chance to obtain Steep Strike attempts60100
3+(14–16)% chance to obtain Steep Strike attempts35100
0+(70–75)% Horizontal Projectile Damage83100
1+(44–48)% Horizontal Projectile Damage83100
2+(30–33)% Horizontal Projectile Damage60100
3+(18–22)% Horizontal Projectile Damage35100
4+(11–12)% Horizontal Projectile Damage1200
0When launching Horizontal Projectiles, +50% chance for Projectile Quantity to +283100
1+1 Jumps83100
0+75% Parabolic Projectile Damage83100
1+(44–48)% Parabolic Projectile Damage83100
2+(30–33)% Parabolic Projectile Damage60100
3+(18–22)% Parabolic Projectile Damage35100
4+(11–12)% Parabolic Projectile Damage1200
0Parabolic Projectile Splits +183100
1+20% Parabolic Projectile Skill Attack Speed
+20% Parabolic Projectile Cast Speed
83100
2+10% Parabolic Projectile Skill Attack Speed
+10% Parabolic Projectile Cast Speed
60100
3+5% Parabolic Projectile Skill Attack Speed
+5% Parabolic Projectile Cast Speed
35100
0+(70–75)% Vertical Projectile Damage83100
1+(50–54)% Vertical Projectile Damage83100
2+(30–33)% Vertical Projectile Damage60100
3+(18–22)% Vertical Projectile Damage35100
3+(11–13)% Vertical Projectile Damage35100
0+12% chance to double Vertical Projectile Quantity when casting Vertical Projectile Skills83100
1+(44–48)% Vertical Skill Area83100
2+(30–33)% Vertical Skill Area60100
3+(18–22)% Vertical Skill Area35100
4+(11–13)% Vertical Skill Area1200
0+1 Beams83100
1+(44–48)% Beam Skill Damage83100
2+(30–33)% Beam Skill Damage60100
3+(18–22)% Beam Skill Damage35100
4+(11–12)% Beam Skill Damage1200
0+50% Beam Length
+30% Beam Skill Damage
83100
1+2 additional refraction(s) for the Beam Skill60100
0+24% Sentry Skill cast frequency83100
1+(44–48)% Sentry Damage83100
2+(30–33)% Sentry Damage60200
3+(18–22)% Sentry Damage35200
4+(11–13)% Sentry Damage1200
0+25% Sentry Damage for every 1 Deployable Sentry Quantity Each Time83100
1+1 Sentries that can be deployed at a time83100
0Max Terra Quantity +183100
1+(44–48)% Terra Skill Damage83100
2+(30–33)% Terra Skill Damage60200
3+(18–22)% Terra Skill Damage35200
4+(11–13)% Terra Skill Damage1200
0Max Terra Charge Stacks +183100
1+(21–24)% Terra Charge Recovery Speed83100
2+(14–17)% Terra Charge Recovery Speed60100
3+9% Terra Charge Recovery Speed35100
0+40% chance to increase Total Waves by 1 when using a Barrage Skill83100
1+(44–48)% Barrage Skill Damage83100
2+(30–33)% Barrage Skill Damage60100
3+(18–22)% Barrage Skill Damage35100
4+(11–13)% Barrage Skill Damage1100
0+100% Barrage Damage. -43% damage for Barrage Skills for every wave of Barrage83100
1+(44–48)% Barrage Skill Radius83100
2+(30–33)% Barrage Skill Radius60100
3+(18–22)% Barrage Skill Radius35100
4+(11–13)% Barrage Skill Radius1100
0+(70–75)% Chain Skill Damage83100
1+(44–48)% Chain Skill Damage83100
2+(30–33)% Chain Skill Damage60200
3+(18–22)% Chain Skill Damage35200
4+(11–13)% Chain Skill Damage1200
0For every 2 enemies killed by the Chain Skill, +1 Jump(s) for this skill.83100
1+1 Jump(s) for Chain Skills83100
0Inflicts Weaken while casting Curse83100
1+(22–24)% curse effect83100
2+(15–16)% curse effect60100
3+(8–9)% curse effect35100
4+(4–5)% curse effect1200
0You can cast 1 additional Curses83100
1+(44–48)% curse Skill Radius83100
2+(30–33)% curse Skill Radius60100
3+(18–22)% curse Skill Radius35100
3+(11–13)% curse Skill Radius35100
0For every 25 Growth a Spirit Magus has, it +1% Attack and Cast Speed. The bonus is doubled when an Elite is Nearby the player83100
00.7% Synthetic Troop's Critical Strike Damage for every 1 Command you possess. The bonus is doubled when an Elite is near you.83100
1+(44–48)% Minion Damage83200
2+(30–33)% Minion Damage60200
3+(18–22)% Minion Damage35200
4+(11–13)% Minion Damage1200
0+2 Minion Skill Level83200
1+16% Minion Attack and Cast Speed83200
2+8% Minion Attack and Cast Speed60200
3+4% Minion Attack and Cast Speed35200
4+2% Minion Attack and Cast Speed1200
0+4% additional damage for every 8 m of movement made recently. Stacks up to 4 times.83100
1+(16–20)% Movement Speed83100
2+(13–15)% Movement Speed60100
3+(10–11)% Movement Speed35100
4+(6–7)% Movement Speed1100
0-10% extra damage taken while moving83100
1+(44–48)% damage
+(44–48)% Minion Damage
83100
2+(30–33)% damage
+(30–33)% Minion Damage
60100
3+(18–22)% damage
+(18–22)% Minion Damage
35100
4+(11–13)% damage
+(11–13)% Minion Damage
1100
0Gains 1 stack of Tenacity Blessing, Agility Blessing, and Focus Blessing every 1 s while standing still83100
1Regenerates (115–120) Life per second83100
2Regenerates (94–98) Life per second60100
3Regenerates (60–64) Life per second35100
4Regenerates (32–36) Life per second1100
0+16% additional Max Damage while standing still83100
1-8% additional damage taken83100
2-6% additional damage taken60100
3-3% additional damage taken35100
4-2% additional damage taken1100
0Every use of a Non-Main Skill will make the next use of Main Skill gain +3% damage. Stacks up to 6 times.83100
1+20% Cooldown Recovery Speed83100
2+12% Cooldown Recovery Speed60100
3+6% Cooldown Recovery Speed35100
4+3% Cooldown Recovery Speed1200
0+13% Empower Skill Effect and Potion Restoration Effect83100
1-9 Skill Cost83100
2-6 Skill Cost60100
3-3 Skill Cost35100
0Restores 1% of Max Life and Energy Shield on defeat83100
1+50% Critical Strike Damage if you have defeated an enemy recently83100
2+30% Critical Strike Damage if you have defeated an enemy recently60100
3+20% Critical Strike Damage if you have defeated an enemy recently35100
0+2% damage, Skill Area, and Movement Speed for every enemy defeated recently83100
1+(44–48)% Skill Radius83100
2+(30–33)% Skill Radius60100
3+(18–22)% Skill Radius35100
4+(11–13)% Skill Radius1200
0-2% additional damage taken for every enemy Nearby. Stacks up to 10 times.83100
1-10% additional Regain Interval83100
2-6% additional Regain Interval60100
3-3% additional Regain Interval35100
0+20% Injury Buffer when there are no Elites Nearby83100
1+21% Elemental Resistance83100
2+14% Elemental Resistance60100
3+8% Elemental Resistance35100
4+4% Elemental Resistance1200
0The Main Skill is supported by a Lv. 20 Critical Strike Damage Increase, -70% Critical Strike Damage1100
0The Main Skill is supported by a Lv. 20 Hardened, -14% Weapon Attack Speed1100
0The character gains Blind, Weaken, or Paralyze upon the disappearance of the Sentry when the Main Skill is supported by a Lv. 25 Multifaceted Guard1100
0The Main Skill is supported by a Lv. 20 Control Spell, -55% Non-Critical Strike Damage1100
0The Main Skill is supported by a Lv. 20 Main Skill, -2 Projectile Quantity1100
0The Main Skill is supported by a Lv. 20 Servant Damage, Minions deal Unlucky Critical Strikes1100
0The Main Skill is supported by a Lv. 20 Attack Focus, -15% Critical Strike Damage for every stack of Focus1100
0The Main Skill is supported by a Lv. 30 Grudge, +5% Elemental and Erosion Resistance Penetration every second for Cursed enemies. Stacks up to 4 times.1100
0The Main Skill is supported by a Lv. 20 Cataclysm, -18% additional damage taken for enemies when their Affliction reaches the upper limit1100
0Rebirth
-21% Elemental Resistance
1100
0Barrier of Radiance
-21% Elemental Resistance
1100
0Adaptation
-21% Elemental Resistance
1100
0Determined
-21% Elemental Resistance
1100
0Full Defense
-21% Elemental Resistance
1100
0Poisoned Relief
-21% Elemental Resistance
1100
0Holiness
-21% Elemental Resistance
1100
0Poison Immunity
-21% Elemental Resistance
1100
0Shrink Back
-21% Elemental Resistance
1100

Special Affix

TierModifierForge LevelForge Weight
0Every use of a Non-Main Skill will make the next use of Main Skill gain -20% additional Critical Strike Rating1100
0Effects of Control Effects received +50%1100
0-10% Spell Burst Charge Speed for every Spell Burst triggered recently1100
0Loses 20% of current Mana for every 5 time(s) a skill is used1100
0-5% Aura effects for every enemy or ally Nearby1100
0-50% additional Warcry effect (multiplies) for every 2 uses of the Warcry Skill recently1100
0Takes 1200 Secondary Erosion Damage every second while the restoration effect is active1100
0Loses 2% Max Mana upon triggering the skill1100
0Randomly lose 6 stack(s) of Blessing when the Channeled Skill ends1100
0When starting to channel, -30% additional damage for 0.2 s1100
0Converts 50% of Physical Damage to random Elemental Damage1100
0Gains Trauma with 1200 Base Damage upon dealing Physical Damage1100
0For every 30% Erosion Resistance, -1% Max Elemental Resistance1100
0Converts 99% of Lightning Damage to Fire Damage1100
0Shock Damage can only be settled 6 times1100
0+1% Cold Resistance for every hit the enemy took recently. Interval: 1 s.1100
0Reduces the enemy's Frostbite Rating by 15 on hit1100
0Converts 99% of Fire Damage to Erosion Damage1100
0+10% additional Fire Damage to enemies for every stack of Ignite they have1100
0+1% Erosion Resistance for every stack of Wilt the enemy has1100
01% chance to remove all Wilt on hit1100
0-2% additional Skill Area for every recent skill use. Stacks up to 50 times.1100
0Inflicts Affliction per second and -2% additional skill effect duration for every 10 of this1100
0Upon dealing damage to an enemy with HP below 10% , the hit deals -80% additional Melee Damage1100
02% chance to deal -99% additional damage on hit for every 1 Shadow Thrust(s)1100
0When Demolisher Charge is consumed, the skill cannot cause an Ailment1100
0-30% additional Sweep Slash Attack Speed1100
0+1% Movement Speed and +10% additional damage taken for every enemy in Proximity1100
0-20% additional Projectile Speed, -20% additional Projectile Duration1100
0-3 Horizontal Projectile Penetration(s)1100
0Parabolic Projectiles' trajectories are more scattered after splitting1100
0+20% additional Skill Area and -3 Projectile Quantity for Vertical Skills1100
0-10% Life Regeneration Speed and -10% Energy Shield Charge Speed for every Sentry Nearby1100
0Converts 100% of Sentry Skills' Mana Cost to Life Cost1100
0Gains 1 Lv. 10 random curse for 5 s after casting a Curse Skill1100
0-50% additional Movement Speed when there is only one minion Nearby1100
0Loses 5 Command every second when there are no Elites Nearby1100

Torchlight Infinite Flame Elementium

New Related Pactspirit

Name Category Description
Shocket Season-Exclusive Pactspirit
(Magic Pactspirit)
  • Inner ring effect: +3% drop quantity; 4% chance for dropped Ruins of Aeterna pages to double; additional +4% Soul Candle drops
  • Additional effect: 2% chance for rewards to double when players activate reward gameplay in The City of Aeterna
Letice Season-Exclusive Pactspirit
(Rare Pactspirit)
  • Inner ring effect: +3% drop quantity; 4% chance for dropped Ruins of Aeterna pages to double; additional +4% Soul Candle drops
  • Mid ring effect: +6% drop quantity; 8% chance for dropped Ruins of Aeterna pages to double; additional +8% Soul Candle drops
  • Additional effect: 4% chance for rewards to double when players activate reward gameplay in The City of Aeterna
Monument Knight Season-Exclusive Pactspirit
(Legendary Pactspirit)
  • Inner ring effect: +3% drop quantity; 4% chance for dropped Ruins of Aeterna pages to double; additional +4% Soul Candle drops
  • Mid ring effect: +6% drop quantity; 8% chance for dropped Ruins of Aeterna pages to double; additional +8% Soul Candle drops
  • Outer ring effect: After completing a Candelabrum gameplay in the Ruins of Aeterna, there is a 16% chance to add an additional reward point to the Aeterna Map, up to 15 times. After rebuilding the Aeterna, all added reward points will be randomly distributed to the accessible areas of the Aeterna Map.
  • Additional effect: 8% chance for rewards to double when players activate reward gameplay in The City of Aeterna

How to get Soul Candle?

The "Soul Candle" dropped in Aeterna will grant new strength to hunters. Installing it on skills will significantly enhance hunters' combat capabilities.

Soul Candles can be fused in pairs to become stronger, but they may also bring some negative effects. If hunters can utilize Soul Candles effectively, their battles will be more efficient.

  • End of Aeterna (lv86)
  • End of Aeterna (lv90)
  • End of Aeterna (lv92)
  • Global Drops Lv1

Soul Candle Itemization

  • Soul Candles can drop with up to 3 affixes of random tiers and can be upgraded via a process called fusing, using the new Tears of Aeterna currency, which drops throughout the Seasonal Mechanic.
  • Fusing two Soul Candles together creates a new one. The new Soul Candle is generated with affixes present on the two originals, and affixes may be randomly discarded. When both Candles have the same affix at the same tier, that affix is retained and elevated to a higher tier.
  • When Fusing Soul Candles with two identical T1 affixes, that affix evolves into a powerful T0 affix that comes with a negative modifier. Rarely, the creation of a T0 affix results in a mutation which instead yields an affix of extreme power and extreme consequence.

Guides & Tips