Runed Knight is a rare Runic monster. There is no specific location for Runed Knight. You can find this runic monster by playing Expedition content.
Spectre | Y |
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Spectre Override | Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_ |
Mod | monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] |
Immune | Removes all Energy Shield monster gain base ward equal to total maximum life % [20] |
Tags | caster, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, very_slow_movement, ward_armour |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPSArmourCasterBasicSpell, Projectile, ProjectilesFromUser, Triggerable Critical Strike Chance: 5% Cast Time: 1.17 Second Deals 3273 to 4909 Fire Damage base is projectile [1] disable visual hit effect [1] distribute additional projectiles over contact points [1] ignite art variation [3] monster projectile variation [197] projectile uses contact position [1] spell maximum action distance +% [-30] use scaled contact offset [1] | ExpeditionGroundLaserSpell, Damage, Triggerable Critical Strike Chance: 5% Cast Time: 2 Second Cooldown Time: 2 Second Deals 735.4 to 1103 Fire Damage Your Hits cannot Stun Enemies 10% chance to Ignite enemies 200% more Damage with Ignite disable visual hit effect [1] ignite art variation [3] is area damage [1] spell maximum action distance +% [-65] |
EASArmourCasterSpawnVolatilesCooldown Time: 15 Second | SOArmourCasterSpawnVolatilesTriggerable |
GTArmourCasterSpawnVolatilesTriggerable | EGArmourCasterActivateVolatilesTriggerable |
GSArmourCasterVolatileExplodeTriggerable Deals 330.3 to 990.9 Lightning Damage 50% chance to Shock enemies 50% chance to Blind enemies on hit is area damage [1] | WalkEmergeExpeditionArmourCasterwalk emerge distance [288] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPSArmourCasterBasicSpell, Projectile, ProjectilesFromUser, Triggerable Critical Strike Chance: 5% Cast Time: 1.17 Second Deals 2924 to 4386 Fire Damage base is projectile [1] disable visual hit effect [1] distribute additional projectiles over contact points [1] ignite art variation [3] monster projectile variation [197] projectile uses contact position [1] spell maximum action distance +% [-30] use scaled contact offset [1] | ExpeditionGroundLaserSpell, Damage, Triggerable Critical Strike Chance: 5% Cast Time: 2 Second Cooldown Time: 2 Second Deals 660.4 to 990.5 Fire Damage Your Hits cannot Stun Enemies 10% chance to Ignite enemies 200% more Damage with Ignite disable visual hit effect [1] ignite art variation [3] is area damage [1] spell maximum action distance +% [-65] |
EASArmourCasterSpawnVolatilesCooldown Time: 15 Second | SOArmourCasterSpawnVolatilesTriggerable |
GTArmourCasterSpawnVolatilesTriggerable | EGArmourCasterActivateVolatilesTriggerable |
GSArmourCasterVolatileExplodeTriggerable Deals 301.7 to 905.1 Lightning Damage 50% chance to Shock enemies 50% chance to Blind enemies on hit is area damage [1] | WalkEmergeExpeditionArmourCasterwalk emerge distance [288] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPSArmourCasterBasicSpell, Projectile, ProjectilesFromUser, Triggerable Critical Strike Chance: 5% Cast Time: 1.17 Second Deals 2331 to 3497 Fire Damage base is projectile [1] disable visual hit effect [1] distribute additional projectiles over contact points [1] ignite art variation [3] monster projectile variation [197] projectile uses contact position [1] spell maximum action distance +% [-30] use scaled contact offset [1] | ExpeditionGroundLaserSpell, Damage, Triggerable Critical Strike Chance: 5% Cast Time: 2 Second Cooldown Time: 2 Second Deals 531.7 to 797.5 Fire Damage Your Hits cannot Stun Enemies 10% chance to Ignite enemies 200% more Damage with Ignite disable visual hit effect [1] ignite art variation [3] is area damage [1] spell maximum action distance +% [-65] |
EASArmourCasterSpawnVolatilesCooldown Time: 15 Second | SOArmourCasterSpawnVolatilesTriggerable |
GTArmourCasterSpawnVolatilesTriggerable | EGArmourCasterActivateVolatilesTriggerable |
GSArmourCasterVolatileExplodeTriggerable Deals 251.4 to 754.1 Lightning Damage 50% chance to Shock enemies 50% chance to Blind enemies on hit is area damage [1] | WalkEmergeExpeditionArmourCasterwalk emerge distance [288] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPSArmourCasterBasicSpell, Projectile, ProjectilesFromUser, Triggerable Critical Strike Chance: 5% Cast Time: 1.17 Second Deals 1751 to 2627 Fire Damage base is projectile [1] disable visual hit effect [1] distribute additional projectiles over contact points [1] ignite art variation [3] monster projectile variation [197] projectile uses contact position [1] spell maximum action distance +% [-30] use scaled contact offset [1] | ExpeditionGroundLaserSpell, Damage, Triggerable Critical Strike Chance: 5% Cast Time: 2 Second Cooldown Time: 2 Second Deals 404.3 to 606.4 Fire Damage Your Hits cannot Stun Enemies 10% chance to Ignite enemies 200% more Damage with Ignite disable visual hit effect [1] ignite art variation [3] is area damage [1] spell maximum action distance +% [-65] |
EASArmourCasterSpawnVolatilesCooldown Time: 15 Second | SOArmourCasterSpawnVolatilesTriggerable |
GTArmourCasterSpawnVolatilesTriggerable | EGArmourCasterActivateVolatilesTriggerable |
GSArmourCasterVolatileExplodeTriggerable Deals 199.5 to 598.5 Lightning Damage 50% chance to Shock enemies 50% chance to Blind enemies on hit is area damage [1] | WalkEmergeExpeditionArmourCasterwalk emerge distance [288] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MPSArmourCasterBasicSpell, Projectile, ProjectilesFromUser, Triggerable Critical Strike Chance: 5% Cast Time: 1.17 Second Deals 1310 to 1966 Fire Damage base is projectile [1] disable visual hit effect [1] distribute additional projectiles over contact points [1] ignite art variation [3] monster projectile variation [197] projectile uses contact position [1] spell maximum action distance +% [-30] use scaled contact offset [1] | ExpeditionGroundLaserSpell, Damage, Triggerable Critical Strike Chance: 5% Cast Time: 2 Second Cooldown Time: 2 Second Deals 306.3 to 459.4 Fire Damage Your Hits cannot Stun Enemies 10% chance to Ignite enemies 200% more Damage with Ignite disable visual hit effect [1] ignite art variation [3] is area damage [1] spell maximum action distance +% [-65] |
EASArmourCasterSpawnVolatilesCooldown Time: 15 Second | SOArmourCasterSpawnVolatilesTriggerable |
GTArmourCasterSpawnVolatilesTriggerable | EGArmourCasterActivateVolatilesTriggerable |
GSArmourCasterVolatileExplodeTriggerable Deals 157.7 to 473.2 Lightning Damage 50% chance to Shock enemies 50% chance to Blind enemies on hit is area damage [1] | WalkEmergeExpeditionArmourCasterwalk emerge distance [288] |
Defeat each of the following Rare Runic monsters.