Runed Knight PoE

Runed Knight is a rare Runic monster. There is no specific location for Runed Knight. You can find this runic monster by playing Expedition content.

  • Expedition encounter: Runed Knight

Runed Knight

SpectreY
Spectre OverrideMetadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_
Mod
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
ImmuneRemoves all Energy Shield
monster gain base ward equal to total maximum life % [20]
Tagscaster, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, lightning_affinity, metal_armour, not_dex, not_int, puncturing_weapon, ranged, very_slow_movement, ward_armour
  • Life: 280%
  • Ward From Life: 20%
  • Armour: +50%
  • Ailment Threshold: 199%
  • Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 75) (Resists Chaos: 0)
  • Damage: 140%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 11 ~ 18
  • Attack Time: 1.32 Second
  • Damage Spread: ±20%
  • Experience: 140%
  • Model Size: 120%
  • Type: ExpeditionArmourCaster

Runed Knight PoE

Buy PoE Currency Cheap

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 98,826
  • Armour: 24,398
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 1,334
  • Accuracy: 538
  • Attack Time: 1.32
  • Experience: 18,550
  • Ailment Threshold: 70,237
  • Chill: 222
  • Shock: 222
  • Brittle: 1,256
  • Scorch: 222
  • Sap: 614

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPSArmourCasterBasic


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.17 Second
Deals 3273 to 4909 Fire Damage
base is projectile [1]
disable visual hit effect [1]
distribute additional projectiles over contact points [1]
ignite art variation [3]
monster projectile variation [197]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

ExpeditionGroundLaser


Spell, Damage, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 2 Second
Deals 735.4 to 1103 Fire Damage
Your Hits cannot Stun Enemies
10% chance to Ignite enemies
200% more Damage with Ignite
disable visual hit effect [1]
ignite art variation [3]
is area damage [1]
spell maximum action distance +% [-65]

EASArmourCasterSpawnVolatiles


Cooldown Time: 15 Second

SOArmourCasterSpawnVolatiles


Triggerable

GTArmourCasterSpawnVolatiles


Triggerable

EGArmourCasterActivateVolatiles


Triggerable

GSArmourCasterVolatileExplode


Triggerable
Deals 330.3 to 990.9 Lightning Damage
50% chance to Shock enemies
50% chance to Blind enemies on hit
is area damage [1]

WalkEmergeExpeditionArmourCaster


walk emerge distance [288]

Level 82

  • Life: 79,972
  • Armour: 21,638
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 1,190
  • Accuracy: 499
  • Attack Time: 1.32
  • Experience: 18,208
  • Ailment Threshold: 56,837
  • Chill: 180
  • Shock: 180
  • Brittle: 1,017
  • Scorch: 180
  • Sap: 497

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPSArmourCasterBasic


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.17 Second
Deals 2924 to 4386 Fire Damage
base is projectile [1]
disable visual hit effect [1]
distribute additional projectiles over contact points [1]
ignite art variation [3]
monster projectile variation [197]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

ExpeditionGroundLaser


Spell, Damage, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 2 Second
Deals 660.4 to 990.5 Fire Damage
Your Hits cannot Stun Enemies
10% chance to Ignite enemies
200% more Damage with Ignite
disable visual hit effect [1]
ignite art variation [3]
is area damage [1]
spell maximum action distance +% [-65]

EASArmourCasterSpawnVolatiles


Cooldown Time: 15 Second

SOArmourCasterSpawnVolatiles


Triggerable

GTArmourCasterSpawnVolatiles


Triggerable

EGArmourCasterActivateVolatiles


Triggerable

GSArmourCasterVolatileExplode


Triggerable
Deals 301.7 to 905.1 Lightning Damage
50% chance to Shock enemies
50% chance to Blind enemies on hit
is area damage [1]

WalkEmergeExpeditionArmourCaster


walk emerge distance [288]

Level 78

  • Life: 51,067
  • Armour: 16,992
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 945
  • Accuracy: 428
  • Attack Time: 1.32
  • Experience: 17,328
  • Ailment Threshold: 36,294
  • Chill: 115
  • Shock: 115
  • Brittle: 649
  • Scorch: 115
  • Sap: 317

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPSArmourCasterBasic


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.17 Second
Deals 2331 to 3497 Fire Damage
base is projectile [1]
disable visual hit effect [1]
distribute additional projectiles over contact points [1]
ignite art variation [3]
monster projectile variation [197]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

ExpeditionGroundLaser


Spell, Damage, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 2 Second
Deals 531.7 to 797.5 Fire Damage
Your Hits cannot Stun Enemies
10% chance to Ignite enemies
200% more Damage with Ignite
disable visual hit effect [1]
ignite art variation [3]
is area damage [1]
spell maximum action distance +% [-65]

EASArmourCasterSpawnVolatiles


Cooldown Time: 15 Second

SOArmourCasterSpawnVolatiles


Triggerable

GTArmourCasterSpawnVolatiles


Triggerable

EGArmourCasterActivateVolatiles


Triggerable

GSArmourCasterVolatileExplode


Triggerable
Deals 251.4 to 754.1 Lightning Damage
50% chance to Shock enemies
50% chance to Blind enemies on hit
is area damage [1]

WalkEmergeExpeditionArmourCaster


walk emerge distance [288]

Level 73

  • Life: 30,387
  • Armour: 12,522
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 705
  • Accuracy: 352
  • Attack Time: 1.32
  • Experience: 15,943
  • Ailment Threshold: 21,596
  • Chill: 68
  • Shock: 68
  • Brittle: 386
  • Scorch: 68
  • Sap: 189

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPSArmourCasterBasic


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.17 Second
Deals 1751 to 2627 Fire Damage
base is projectile [1]
disable visual hit effect [1]
distribute additional projectiles over contact points [1]
ignite art variation [3]
monster projectile variation [197]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

ExpeditionGroundLaser


Spell, Damage, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 2 Second
Deals 404.3 to 606.4 Fire Damage
Your Hits cannot Stun Enemies
10% chance to Ignite enemies
200% more Damage with Ignite
disable visual hit effect [1]
ignite art variation [3]
is area damage [1]
spell maximum action distance +% [-65]

EASArmourCasterSpawnVolatiles


Cooldown Time: 15 Second

SOArmourCasterSpawnVolatiles


Triggerable

GTArmourCasterSpawnVolatiles


Triggerable

EGArmourCasterActivateVolatiles


Triggerable

GSArmourCasterVolatileExplode


Triggerable
Deals 199.5 to 598.5 Lightning Damage
50% chance to Shock enemies
50% chance to Blind enemies on hit
is area damage [1]

WalkEmergeExpeditionArmourCaster


walk emerge distance [288]

Level 68

  • Life: 18,013
  • Armour: 9,191
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 523
  • Accuracy: 290
  • Attack Time: 1.32
  • Experience: 14,357
  • Ailment Threshold: 12,802
  • Chill: 40
  • Shock: 40
  • Brittle: 229
  • Scorch: 40
  • Sap: 112

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MPSArmourCasterBasic


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.17 Second
Deals 1310 to 1966 Fire Damage
base is projectile [1]
disable visual hit effect [1]
distribute additional projectiles over contact points [1]
ignite art variation [3]
monster projectile variation [197]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

ExpeditionGroundLaser


Spell, Damage, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 2 Second
Deals 306.3 to 459.4 Fire Damage
Your Hits cannot Stun Enemies
10% chance to Ignite enemies
200% more Damage with Ignite
disable visual hit effect [1]
ignite art variation [3]
is area damage [1]
spell maximum action distance +% [-65]

EASArmourCasterSpawnVolatiles


Cooldown Time: 15 Second

SOArmourCasterSpawnVolatiles


Triggerable

GTArmourCasterSpawnVolatiles


Triggerable

EGArmourCasterActivateVolatiles


Triggerable

GSArmourCasterVolatileExplode


Triggerable
Deals 157.7 to 473.2 Lightning Damage
50% chance to Shock enemies
50% chance to Blind enemies on hit
is area damage [1]

WalkEmergeExpeditionArmourCaster


walk emerge distance [288]

PoE Challenges: Complete Expedition Encounters II (8)

Defeat each of the following Rare Runic monsters.

Path of Exile Guides & Tips