Druidic Dire Familiar is a rare Runic monster. There is no specific location for Druidic Dire Familiar. You can find this runic monster by playing Expedition content.
By far my favorite monster from Expedition League. I loved making such a repulsive and dark creature come alive in Wraeclast! I wanted it to sound crunchy and ‘dehydrated’ with it’s movements, and for that I used a combination of dirt, wet pasta and latex gloves processed together with some phase modulation, stretching and pitch shifting.
For me it looked like it should have a starving, pained voice. I made that by mixing pig squeals and capuchin monkey expressions, processed with pitch shifting, chorus and distortion.
The highlight for me is the skill where it summons little rats from its decaying body. That animation sequence has a painful voice, rat sounds, and 3 layers of foley effects. The first is a dry, crunchy, bone breaking layer, similar to it’s normal foley. The second, a gory organ stirring wet version of it, made by crushing fruit with latex gloves. Thirdly, the sound for the ‘dark magic mist’' (it's not that present visually but was a good resource to add more expression) which I made with a heavily processed geothermal puff and a spread-nozzle water mist. Their treatment included distortion, reverse delay, pitch shifting, convolution reverb, phase modulation and tremolo automation.
Spectre | Y |
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Spectre Override | Metadata/Monsters/LeagueExpedition/RatMonster/ExpeditionRatSpectre |
Mod | monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] |
Tags | animal_claw_weapon, bone_armour, demon, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, rodent, undead, very_slow_movement |
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The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 1586–2379 Critical Strike Chance: 5% Attack Time: 1.065 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | EAAExpeditionRatLeapCooldown Time: 5 Second +60 to Melee Strike Range action attack or cast time uses animation length [1] |
EASExpeditionRatSummonCooldown Time: 12 Second | GAExpeditionRatDTTTriggerable, Channel Effectiveness of Added Damage: 120% Deals 20% more Attack Damage is area damage [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 1415–2122 Critical Strike Chance: 5% Attack Time: 1.065 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | EAAExpeditionRatLeapCooldown Time: 5 Second +60 to Melee Strike Range action attack or cast time uses animation length [1] |
EASExpeditionRatSummonCooldown Time: 12 Second | GAExpeditionRatDTTTriggerable, Channel Effectiveness of Added Damage: 120% Deals 20% more Attack Damage is area damage [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 1123–1685 Critical Strike Chance: 5% Attack Time: 1.065 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | EAAExpeditionRatLeapCooldown Time: 5 Second +60 to Melee Strike Range action attack or cast time uses animation length [1] |
EASExpeditionRatSummonCooldown Time: 12 Second | GAExpeditionRatDTTTriggerable, Channel Effectiveness of Added Damage: 120% Deals 20% more Attack Damage is area damage [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 838–1257 Critical Strike Chance: 5% Attack Time: 1.065 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | EAAExpeditionRatLeapCooldown Time: 5 Second +60 to Melee Strike Range action attack or cast time uses animation length [1] |
EASExpeditionRatSummonCooldown Time: 12 Second | GAExpeditionRatDTTTriggerable, Channel Effectiveness of Added Damage: 120% Deals 20% more Attack Damage is area damage [1] |
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedAttack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser Default Attack Base Damage: 622–932 Critical Strike Chance: 5% Attack Time: 1.065 Second Strike your foes down with a powerful blow. action attack or cast time uses animation length [1] projectile uses contact position [1] skill can fire arrows [1] skill can fire wand projectiles [1] use scaled contact offset [1] | EAAExpeditionRatLeapCooldown Time: 5 Second +60 to Melee Strike Range action attack or cast time uses animation length [1] |
EASExpeditionRatSummonCooldown Time: 12 Second | GAExpeditionRatDTTTriggerable, Channel Effectiveness of Added Damage: 120% Deals 20% more Attack Damage is area damage [1] |
Defeat each of the following Rare Runic monsters.