Ricochet - Path of Exile

1. Ricochet

Name Ricochet
Class Deadeye
Category Notable ascendancy passive skill
Distance from start 2
Stats
  • Skills Chain +1 times
  • Projectiles have 30% chance to be able to Chain when colliding with terrain

Ricochet

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2. Deadeye Passive Skills

Name Category Stats Distance from start
Projectile Damage, Critical Strike Chance Basic
  • 10% increased Projectile Damage
  • 10% increased Critical Strike Chance
1
Rupturing Notable
  • Critical Strikes which inflict Bleeding also inflict Rupture
(Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target)
2
Projectile Damage, Mark Cast Speed Basic
  • 10% increased Projectile Damage
  • Mark Skills have 25% increased Cast Speed
1
Focal Point Notable
  • 75% increased Effect of your Marks
  • 25% less Damage taken from other Enemies near your Marked Enemy
  • Marks you inflict are not removed from Dying Enemies
2
Projectile Damage, Attack Speed Basic
  • 5% increased Attack Speed
  • 10% increased Projectile Damage
1, 3
Gathering Winds Notable
  • Gain 1 Gale Force when you use a Skill
  • 15% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind
(Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force)
(Tailwind increases Action Speed by 8%)
2
Wind Ward Notable
  • 3% less Damage taken per Gale Force
  • Lose all Gale Force when Hit
4
Projectile Damage, Mirage Archer Duration Basic
  • 10% increased Projectile Damage
  • 15% increased Mirage Archer Duration
1, 3
Occupying Force Notable
  • Mirage Archers are not attached to you
  • +2 to maximum number of Summoned Mirage Archers
  • Cannot Summon Mirage Archers while near your Mirage Archers
2
Endless Munitions Notable
  • Skills fire 2 additional Projectiles
4
Projectile Damage, Accuracy Basic
  • 10% increased Global Accuracy Rating
  • 10% increased Projectile Damage
1, 3
Ricochet Notable
  • Skills Chain +1 times
  • Projectiles have 30% chance to be able to Chain when colliding with terrain
2
Projectile Damage, Projectile Speed Basic
  • 10% increased Projectile Speed
  • 10% increased Projectile Damage
1, 3
Far Shot Notable
  • Far Shot
  • Projectile Barrages have no spread
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
2

3. Deadeye Passives Tree

Deadeye Passives Tree

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