Gathering Winds - Path of Exile

1. Gathering Winds

Gathering Winds now always grants Tailwind to permanently boost your speed, and the increase to Tailwind effect per skill used is now given by the Gale Force buff.

Wind Ward enhances the Gathering Winds passive by making Gale Force a lot more effective, with the drawback of losing all Gale Force if you're hit. If you can stay out of the fray, this potentially makes your character even more potent.

Name Gathering Winds
Class Deadeye
Category Notable ascendancy passive skill
Distance from start 2
Stats
  • Gain 1 Gale Force when you use a Skill
  • 15% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind

(Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force)
(Tailwind increases Action Speed by 8%)

Gathering Winds

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2. Deadeye Passive Skills

Name Category Stats Distance from start
Projectile Damage, Critical Strike Chance Basic
  • 10% increased Projectile Damage
  • 10% increased Critical Strike Chance
1
Rupturing Notable
  • Critical Strikes which inflict Bleeding also inflict Rupture
(Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target)
2
Projectile Damage, Mark Cast Speed Basic
  • 10% increased Projectile Damage
  • Mark Skills have 25% increased Cast Speed
1
Focal Point Notable
  • 75% increased Effect of your Marks
  • 25% less Damage taken from other Enemies near your Marked Enemy
  • Marks you inflict are not removed from Dying Enemies
2
Projectile Damage, Attack Speed Basic
  • 5% increased Attack Speed
  • 10% increased Projectile Damage
1, 3
Gathering Winds Notable
  • Gain 1 Gale Force when you use a Skill
  • 15% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind
(Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force)
(Tailwind increases Action Speed by 8%)
2
Wind Ward Notable
  • 3% less Damage taken per Gale Force
  • Lose all Gale Force when Hit
4
Projectile Damage, Mirage Archer Duration Basic
  • 10% increased Projectile Damage
  • 15% increased Mirage Archer Duration
1, 3
Occupying Force Notable
  • Mirage Archers are not attached to you
  • +2 to maximum number of Summoned Mirage Archers
  • Cannot Summon Mirage Archers while near your Mirage Archers
2
Endless Munitions Notable
  • Skills fire 2 additional Projectiles
4
Projectile Damage, Accuracy Basic
  • 10% increased Global Accuracy Rating
  • 10% increased Projectile Damage
1, 3
Ricochet Notable
  • Skills Chain +1 times
  • Projectiles have 30% chance to be able to Chain when colliding with terrain
2
Projectile Damage, Projectile Speed Basic
  • 10% increased Projectile Speed
  • 10% increased Projectile Damage
1, 3
Far Shot Notable
  • Far Shot
  • Projectile Barrages have no spread
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
2

3. Deadeye Passives Tree

Deadeye Passives Tree

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