Gathering Winds now always grants Tailwind to permanently boost your speed, and the increase to Tailwind effect per skill used is now given by the Gale Force buff.
Wind Ward enhances the Gathering Winds passive by making Gale Force a lot more effective, with the drawback of losing all Gale Force if you're hit. If you can stay out of the fray, this potentially makes your character even more potent.
Name | Gathering Winds |
---|---|
Class | Deadeye |
Category | Notable ascendancy passive skill |
Distance from start | 2 |
Stats |
(Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force) |
Name | Category | Stats | Distance from start |
---|---|---|---|
Projectile Damage, Critical Strike Chance | Basic |
|
1 |
Rupturing | Notable |
|
2 |
Projectile Damage, Mark Cast Speed | Basic |
|
1 |
Focal Point | Notable |
|
2 |
Projectile Damage, Attack Speed | Basic |
|
1, 3 |
Gathering Winds | Notable |
(Tailwind increases Action Speed by 8%) |
2 |
Wind Ward | Notable |
|
4 |
Projectile Damage, Mirage Archer Duration | Basic |
|
1, 3 |
Occupying Force | Notable |
|
2 |
Endless Munitions | Notable |
|
4 |
Projectile Damage, Accuracy | Basic |
|
1, 3 |
Ricochet | Notable |
|
2 |
Projectile Damage, Projectile Speed | Basic |
|
1, 3 |
Far Shot | Notable |
|
2 |