The Deadeye is an Ascendancy class for Rangers. The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.
Name | Category | Stats |
---|---|---|
Projectile Damage, Mark Cast Speed |
Basic | 10% increased Projectile Damage Mark Skills have 25% increased Cast Speed |
Focal Point |
Notable | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Marks you inflict are not removed from Dying Enemies |
Projectile Damage, Attack Speed |
Basic | 10% increased Projectile Damage 5% increased Attack Speed |
Ricochet |
Notable | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain |
Projectile Damage, Accuracy |
Basic | 10% increased Projectile Damage 10% increased Global Accuracy Rating |
Endless Munitions |
Notable | Skills fire 2 additional Projectiles |
Projectile Damage, Projectile Speed |
Basic | 10% increased Projectile Damage 10% increased Projectile Speed |
Far Shot |
Notable | Far Shot Projectile Barrages have no spread |
Rupturing |
Notable | Critical Strikes which inflict Bleeding also inflict Rupture |
Projectile Damage, Critical Strike Chance |
Basic | 10% increased Projectile Damage 10% increased Critical Strike Chance |
Projectile Damage, Mirage Archer Duration |
Basic | 10% increased Projectile Damage 15% increased Mirage Archer Duration |
Gathering Winds |
Notable | Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force action speed -% [-8] |
Occupying Force |
Notable | Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers |
Wind Ward |
Notable | 3% less Damage taken per Gale Force Lose all Gale Force when Hit |