Deadeye Ascendancy - Path of Exile

1. PoE Deadeye Build Guide

The Deadeye is an Ascendancy class for Rangers. The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.

  • Lightning Arrow: 41%
  • Tornado Shot: 26%
  • Barrage: 20%
  • Ice Shot: 20%
  • Divergent Tornado Shot: 19%
  • Ice Spear: 11%
  • Dash: 6%
  • Divergent Barrage: 5%
  • Divergent Ice Spear: 5%
  • Phantasmal Lightning Arrow: 5%

2. Deadeye Ascendancy Passive Skills

Name Category Stats
Projectile Damage, Mark Cast Speed
Basic 10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed
Focal Point
Notable 75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Marks you inflict are not removed from Dying Enemies
Projectile Damage, Attack Speed
Basic 10% increased Projectile Damage
5% increased Attack Speed
Ricochet
Notable Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Projectile Damage, Accuracy
Basic 10% increased Projectile Damage
10% increased Global Accuracy Rating
Endless Munitions
Notable Skills fire 2 additional Projectiles
Projectile Damage, Projectile Speed
Basic 10% increased Projectile Damage
10% increased Projectile Speed
Far Shot
Notable Far Shot
Projectile Barrages have no spread
Rupturing
Notable Critical Strikes which inflict Bleeding also inflict Rupture
Projectile Damage, Critical Strike Chance
Basic 10% increased Projectile Damage
10% increased Critical Strike Chance
Projectile Damage, Mirage Archer Duration
Basic 10% increased Projectile Damage
15% increased Mirage Archer Duration
Gathering Winds
Notable Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
action speed -% [-8]
Occupying Force
Notable Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Wind Ward
Notable 3% less Damage taken per Gale Force
Lose all Gale Force when Hit

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