Far Shot now deals 60% more damage to enemies far away from you (which is up from 30% before), but also now deals 20% less damage to enemies that are close.
It no longer has a projectile speed bonus but now removes the spread from your Barrages.
This additional damage rewards Deadeyes who can keep their distance from their targets.
Name | Far Shot |
---|---|
Class | Deadeye |
Category | Notable ascendancy passive skill |
Distance from start | 2 |
Stats |
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
Name | Category | Stats | Distance from start |
---|---|---|---|
Projectile Damage, Critical Strike Chance | Basic |
|
1 |
Rupturing | Notable |
|
2 |
Projectile Damage, Mark Cast Speed | Basic |
|
1 |
Focal Point | Notable |
|
2 |
Projectile Damage, Attack Speed | Basic |
|
1, 3 |
Gathering Winds | Notable |
(Tailwind increases Action Speed by 8%) |
2 |
Wind Ward | Notable |
|
4 |
Projectile Damage, Mirage Archer Duration | Basic |
|
1, 3 |
Occupying Force | Notable |
|
2 |
Endless Munitions | Notable |
|
4 |
Projectile Damage, Accuracy | Basic |
|
1, 3 |
Ricochet | Notable |
|
2 |
Projectile Damage, Projectile Speed | Basic |
|
1, 3 |
Far Shot | Notable |
|
2 |