Endless Munitions has been simplified to offer two additional projectiles rather than one additional projectile and some other minor bonuses. This skill is accessible behind three of the Deadeye's paths, making it an option for many different Deadeye builds.
Name | Endless Munitions |
---|---|
Class | Deadeye |
Category | Notable ascendancy passive skill |
Distance from start | 4 |
Stats |
|
Name | Category | Stats | Distance from start |
---|---|---|---|
Projectile Damage, Critical Strike Chance | Basic |
|
1 |
Rupturing | Notable |
|
2 |
Projectile Damage, Mark Cast Speed | Basic |
|
1 |
Focal Point | Notable |
|
2 |
Projectile Damage, Attack Speed | Basic |
|
1, 3 |
Gathering Winds | Notable |
(Tailwind increases Action Speed by 8%) |
2 |
Wind Ward | Notable |
|
4 |
Projectile Damage, Mirage Archer Duration | Basic |
|
1, 3 |
Occupying Force | Notable |
|
2 |
Endless Munitions | Notable |
|
4 |
Projectile Damage, Accuracy | Basic |
|
1, 3 |
Ricochet | Notable |
|
2 |
Projectile Damage, Projectile Speed | Basic |
|
1, 3 |
Far Shot | Notable |
|
2 |