Wind Ward enhances the Gathering Winds passive by making Gale Force a lot more effective, with the drawback of losing all Gale Force if you're hit. If you can stay out of the fray, this potentially makes your character even more potent.
Name | Wind Ward |
---|---|
Class | Deadeye |
Category | Notable ascendancy passive skill |
Distance from start | 4 |
Stats |
|
Name | Category | Stats | Distance from start |
---|---|---|---|
Projectile Damage, Critical Strike Chance | Basic |
|
1 |
Rupturing | Notable |
|
2 |
Projectile Damage, Mark Cast Speed | Basic |
|
1 |
Focal Point | Notable |
|
2 |
Projectile Damage, Attack Speed | Basic |
|
1, 3 |
Gathering Winds | Notable |
(Tailwind increases Action Speed by 8%) |
2 |
Wind Ward | Notable |
|
4 |
Projectile Damage, Mirage Archer Duration | Basic |
|
1, 3 |
Occupying Force | Notable |
|
2 |
Endless Munitions | Notable |
|
4 |
Projectile Damage, Accuracy | Basic |
|
1, 3 |
Ricochet | Notable |
|
2 |
Projectile Damage, Projectile Speed | Basic |
|
1, 3 |
Far Shot | Notable |
|
2 |